Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.26 @ 15:10:14 Player: arcadio rl Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (122) 610 Value Destroyed (4229) 4229 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 9039 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 101/300 Energy 159/325 System Corruption 13% Temperature Cool (9) Movement Walking (260) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Antimatter Reactor > --- PROPULSION (3) --- Medium Treads Enhanced Flexi-carbon Leg > --- UTILITY (7) ------ Large Storage Unit Visual Processing Unit Targeting Computer Targeting Computer Hardened Medium Armor Plating Shield Generator Improved Field Recycling Unit > --- WEAPON (2) ------- Makeshift Hammer > --- INVENTORY (15) --- Light Deuterium Engine Nuclear Core Light Nuclear Core Trap Scanner Improved Signal Interpreter Transmission Jammer Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Experimental Sensor Array Targeting Computer Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Barrage Gun Advanced Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Nuclear Core Light Nuclear Core Advanced Treads Trap Scanner Improved Signal Interpreter Transmission Jammer Hardened Medium Armor Plating Flak Gun Flak Gun Heavy Missile Launcher Heavy Missile Launcher [Rating: 44] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Utility Targeting Computer Device Transmission Jammer Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Flak Gun Energy Gun Medium Laser Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 5 | . . . 2 . 1 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 144 | 6 25 1 8 25 36 13 10 14 . 6 Power 13 | 1 3 . . 3 3 1 . 1 . 1 Engine 7 | 1 2 . . 3 . . . 1 . . Core 5 | . 1 . . . 3 1 . . . . Reactor 1 | . . . . . . . . . . 1 Propulsion 33 | 2 3 . 1 4 13 4 1 4 . 1 Treads 20 | . . . . 3 9 4 1 3 . . Leg 5 | . . . . . 3 . . 1 . 1 Wheel 8 | 2 3 . 1 1 1 . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 26 | 1 4 . 3 3 4 4 2 3 . 2 Device 8 | . . . 3 . 1 1 . 1 . 2 Storage 7 | 1 3 . . 1 1 . 1 . . . Processor 8 | . 1 . . 1 2 2 1 1 . . Hackware . | . . . . . . . . . . . Protection 3 | . . . . 1 . 1 . 1 . . Artifact . | . . . . . . . . . . . Weapon 72 | 2 15 1 4 15 16 4 7 6 . 2 Energy Gun 5 | 2 . . . 2 1 . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 31 | . 8 . 2 6 9 2 2 1 . 1 Ballistic Cannon 6 | . . . . . 1 1 2 2 . . Launcher 24 | . 5 . 1 6 5 1 3 3 . . Special Weapon 5 | . 2 1 1 1 . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 . . . . 1 Parts Lost 45 | . 1 . 1 12 11 1 1 13 . 5 Power 6 | . 1 . . 3 1 . . 1 . . Propulsion 12 | . . . 1 2 3 . . 5 . 1 Utility 10 | . . . . 1 2 1 1 4 . 1 Weapon 17 | . . . . 6 5 . . 3 . 3 Highest Loss Streak 10 | . 1 . 1 4 7 1 1 10 . 3 To Critical Strikes 1 | . . . . 1 . . . . . . Average Slot Usage (%) 93 | . 98 100 99 91 92 99 100 79 84 76 Engine 4 | . 5 14 11 9 . . . 5 7 3 Core 4 | . 8 . . . 5 7 7 . . . Treads 11 | . . . . 21 14 23 23 3 7 7 Leg 2 | . . . . . 7 . . 5 7 4 Wheel 7 | . 28 28 21 . . . . . . . Device 5 | . . . 21 3 9 6 4 . . 7 Storage 10 | . 13 14 11 21 10 7 7 7 7 7 Processor 25 | . 12 14 11 18 25 38 40 31 30 23 Protection 1 | . . . . . . . . 5 7 7 Ballistic Gun 14 | . 26 27 18 9 13 13 6 6 7 6 Ballistic Cannon 1 | . . . . . 1 1 6 . . . Launcher 1 | . . . . 2 1 . . 5 7 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 65 | 12 30 29 32 36 52 49 40 44 44 65 Greatest Support 66 | 26 26 26 32 44 66 66 66 66 28 28 Greatest Overweight (x) 14 | . 1 1 1 . 11 . . 14 1 2 Average Overweight (x) . | . . 1 . . 1 . . 2 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 15 15 14 9 9 Average Carried 12 | 3 12 14 14 11 13 14 14 7 9 7 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 15 15 15 12 15 15 14 9 9 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Matter Collected 3874 | 220 817 . 115 377 791 644 367 405 . 138 Remotely . | . . . . . . . . . . . Salvage Created 3475 | . 751 . 115 325 986 582 147 508 . 61 Parts 212 | . 54 . 10 20 53 41 6 22 . 6 Haulers Intercepted 5 | . 1 . . . 2 2 . . . . Recyclers Shooed 7 | . 4 . . . 2 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . 11 17 . 4 Prevented 5 | . . . . . . . 3 2 . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 115 | . 16 . 2 25 23 16 8 21 . 4 Guns 49 | . 9 . 2 6 12 12 2 5 . 1 Cannons 8 | . . . . . 4 1 1 2 . . AOE 58 | . 7 . . 19 7 3 5 14 . 3 Classes Destroyed 16 | . 6 . 1 1 2 3 . 2 . 1 Worker 2 | . . . . . 1 1 . . . . Builder 3 | . 1 . . . 2 . . . . . Hauler 5 | . 1 . . . 2 2 . . . . Recycler 4 | . 3 . . . 1 . . . . . Operator 2 | . . . . . . 2 . . . . Watcher 6 | . 3 . . . 2 1 . . . . Swarmer 27 | . 6 . . 2 . 3 3 10 . 3 Grunt 51 | . 10 . . 6 18 6 3 8 . . Brawler 2 | . . . . . 1 . 1 . . . Duelist 1 | . . . . . . . . 1 . . Sentry 12 | . . . 2 2 4 3 . 1 . . Hunter 2 | . . . . . . 1 1 . . . Programmer 3 | . . . . . . 3 . . . . Behemoth 1 | . . . . . . . . . . 1 Thief 1 | . . . . . . . . 1 . . Assembled 15 | . . . . 15 . . . . . . Best Kill Streak 15 | . 4 . 1 15 7 3 4 13 . 3 Combat Bots Only 15 | . 3 . 1 15 6 3 4 13 . 3 Max Kills in Single Turn 4 | . 3 . 1 3 4 2 2 4 . 2 Gunslinging . | . . . . . . . . . . . Exploded 4 | . 2 . . 3 3 2 2 4 . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Damage Taken 7630 | . 395 29 84 1320 2250 1168 305 1473 . 606 Core 1646 | . 96 18 . 289 542 103 32 391 . 175 Absorbed by Shields 73 | . . . . . . . . . . 73 Regen/Repaired (Parts) 384 | . 251 . . . 133 . . . . . Core Remaining (%) 45 | 100 . 54 . 27 1 . . . . . Volleys Fired 273 | . 67 1 17 32 65 43 14 23 . 11 Largest 2 | . 2 2 2 2 2 2 2 2 . 2 Hottest 120 | . 120 120 120 100 74 76 87 76 . 67 Shots Fired 496 | . 134 2 26 45 124 86 28 38 . 13 Gun 376 | . 124 1 22 20 96 75 9 19 . 10 Cannon 40 | . . . . . 15 9 8 8 . . Launcher 71 | . 6 . 1 24 13 2 11 11 . 3 Special 9 | . 4 1 3 1 . . . . . . Kinetic 402 | . 124 1 22 18 99 84 17 27 . 10 Thermal 23 | . 4 1 3 3 12 . . . . . Explosive 71 | . 6 . 1 24 13 2 11 11 . 3 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 42 | . 16 . 12 12 16 34 14 42 . 6 Robot Miss Streak 7 | . 4 . . 2 7 6 1 3 . 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . . . . 1 1 . . . . Max Gunslinging Chain 1 | . . . . . 1 1 . . . . Shots Hit Robots 338 | . 74 . 7 29 99 75 14 29 . 11 Core Hits 357 | . 39 . 4 45 104 114 12 29 . 10 Critical Kills 2 | . . . . . 1 . . 1 . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 5 | . . . . . 1 1 . 3 . . Destroy 2 | . . . . . 1 . . 1 . . Blast 3 | . . . . . . 1 . 2 . . Melee Attacks 4 | . . . . . . . . . . 4 Impact 4 | . . . . . . . . . . 4 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11458 | . 1313 . 86 1801 2939 2032 987 1661 . 639 Guns 4739 | . 933 . 86 239 1364 1612 54 288 . 163 Cannons 888 | . . . . . 365 173 138 212 . . Explosions 5693 | . 380 . . 1562 1210 247 795 1161 . 338 Melee 138 | . . . . . . . . . . 138 Ramming . | . . . . . . . . . . . Kinetic 5471 | . 933 . 86 212 1600 1785 192 500 . 163 Thermal 156 | . . . . 27 129 . . . . . Explosive 5693 | . 380 . . 1562 1210 247 795 1161 . 338 Electromagnetic . | . . . . . . . . . . . Impact 138 | . . . . . . . . . . 138 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 13 | . . . . . . 1 1 13 13 13 Average Corruption 8 | . . . . . . 1 1 12 13 13 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 84 | . . . . . . 1 4 52 9 18 Message Errors 17 | . . . . . . . . 10 2 5 Matter Fused 25 | . . . . . . 1 1 13 5 5 Heat Flow Errors 11 | . . . . . . . . 9 . 2 Energy Discharges 12 | . . . . . . . 2 8 2 . Data Loss (minor) 9 | . . . . . . . 1 6 . 2 Data Loss (major) 4 | . . . . . . . . 2 . 2 Misfires 3 | . . . . . . . . 3 . . Weapon Failures 3 | . . . . . . . . 1 . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 212 | . . . . 70 27 . . 75 . 40 Projectiles 1 | . . . . . . . . 1 . . Explosions 211 | . . . . 70 27 . . 74 . 40 Melee . | . . . . . . . . . . . Knockbacks 13 | . . . . . 6 2 1 4 . . Impact . | . . . . . . . . . . . Kinetic 11 | . . . . . 5 1 1 4 . . Secondary 2 | . . . . . 1 1 . . . . Self-Inflicted Damage 427 | . . . 30 55 198 . 31 113 . . Shots 12 | . . . 1 2 6 . 1 2 . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 267 | . 42 20 19 12 70 44 75 267 . 178 Average Temperature 39 | . 12 11 5 5 16 15 33 90 . 50 Received Heat Transfer 2300 | . 204 15 24 156 1152 438 54 162 . 95 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 421 | . . . . 74 347 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Peak Influence 382 | . 271 66 92 310 382 369 . . . . Initial 153 | . . 66 . 21 52 153 . . . . Average 119 | . 142 55 36 114 148 136 . . . . Maximum Alert Level 1 | . 1 . . 1 1 1 . . . . Low Security (%) 79 | 100 72 100 100 92 69 72 . . . . Level 1 20 | . 27 . . 7 30 27 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . 3 . 1 . 4 9 . . . . Investigation 5 | . 2 . . . 2 1 . . . . Extermination 3 | . . . . . . 3 . . . . Reinforcement 6 | . 1 . 1 . 2 2 . . . . Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Distress Signals 6 | . . . 1 . 4 1 . . . . Communications Jammed 2 | . . . . . . 2 . . . . Distress Signals 1 | . . . . . . 1 . . . . Times Spotted 160 | . 22 2 8 34 34 24 7 20 . 9 Peak Tracking Total 20 | . 3 2 4 20 9 3 3 13 . 4 Tactical Retreats 9 | . 1 . . 5 1 1 . . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Traps Triggered 4 | . 1 . . . 2 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . 1 1 . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Machines Disabled 9 | . 2 . 1 1 2 2 . 1 . . Max in Single Turn 2 | . 1 . 1 1 2 2 . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Machines Accessed 38 | . 9 . 6 1 5 11 1 1 4 . Terminals 23 | . 6 . 6 . 4 6 . 1 . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations 3 | . 1 . . . 1 1 . . . . Recycling Units 2 | . 2 . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 126 | . 24 . 17 1 18 34 1 2 29 . Successful 80 | . 14 . 7 1 10 16 1 2 29 . Failed 46 | . 10 . 10 . 8 18 . . . . Catastrophic 14 | . 3 . 4 . 1 6 . . . . Database Lockouts . | . . . . . . . . . . . Manual 54 | . 14 . 16 . 9 15 . . . . Terminals 70 | . 17 . 17 . 14 20 . 2 . . Fabricators 7 | . . . . . . 7 . . . . Repair Stations 7 | . 2 . . . 4 1 . . . . Recycling Units 5 | . 5 . . . . . . . . . Scanalyzers 5 | . . . . . . 5 . . . . Garrison Access 1 | . . . . . . 1 . . . . Terminal Hacks 53 | . 5 . 2 1 5 8 1 2 29 . Record 13 | . . . . . . . . 2 11 . Part Schematic 11 | . . . . . . . . . 11 . Robot Schematic 4 | . . . . . . . . . 4 . Robot Analysis 2 | . 1 . . . 1 . . . . . Prototype ID Bank 6 | . . . . . 1 2 . . 3 . Open Door 2 | . . . . 1 . . 1 . . . Open DSF 1 | . . . . . . 1 . . . . Level Access Points 1 | . . . . . 1 . . . . . Branch Access Points 1 | . . . . . . 1 . . . . Terminal Index 2 | . 1 . 1 . . . . . . . Alert Level 2 | . . . . . 1 1 . . . . Unreport Threat 1 | . . . . . . 1 . . . . Locate Traps 2 | . 1 . . . . 1 . . . . Dispatch Records 1 | . . . . . 1 . . . . . Patrol Status 2 | . 1 . . . . 1 . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . Load Schematic 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 5 | . 2 . . . 3 . . . . . Scan Component 3 | . 1 . . . 2 . . . . . Repair 2 | . 1 . . . 1 . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer 5 | . . . . . . 5 . . . . Insert Component 3 | . . . . . . 3 . . . . Analyze 2 | . . . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 13 | . 5 . 5 . 2 1 . . . . Terminals 11 | . 3 . 5 . 2 1 . . . . Assimilate 2 | . . . 2 . . . . . . . Botnet 7 | . 2 . 2 . 2 1 . . . . Operators 2 | . 1 . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . Reject 1 | . 1 . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used . | . . . . . . . . . . . Hacking Detections 30 | . 8 . 6 . 5 10 . 1 . . Full Trace Events 3 | . 1 . . . 1 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . 2 . . 11 . Parts Built 2 | . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . Time 36 | . . . . . . 36 . . . . Total Part Build Rating 6 | . . . . . . 6 . . . . Parts Repaired 2 | . 1 . . . 1 . . . . . Time 64 | . 26 . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . Parts Damaged 1 | . . . . . . 1 . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . . 96 Total Orders 7 | . . . . . 7 . . . . . EXPLORE 3 | . . . . . 3 . . . . . RETURN 4 | . . . . . 4 . . . . . Ally Attacks 7 | . . . . . . . . . . 7 Total Damage 250 | . . . . . . . . . . 250 Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . 1 . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Robot Analysis Total 2 | . 1 . . . 1 . . . . . Derelict Logs Recovered 5 | . . 3 . 1 . . . 1 . . Drone Launches 26 | . . . . . 26 . . . . . Drone Recoveries 26 | . . . . . 26 . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Turns Passed 9598 | 67 1359 472 771 782 1549 1701 932 1290 207 468 Spaces Moved 4964 | 58 942 380 363 450 554 977 602 390 87 161 Core 7 | 1 . . . . 2 . . 4 . . Treads 2803 | . . . . 436 439 977 602 163 87 99 Legs 349 | . . . . . 64 . . 223 . 62 Wheels 1805 | 57 942 380 363 14 49 . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 105 100 100 125 145 145 145 240 240 Average Speed 155 | 90 103 105 101 143 207 145 145 310 240 250 Slowest Speed 750 | 100 105 105 115 145 600 145 145 750 240 320 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . Exploration Rate (%) 53 | 4 91 82 33 89 53 22 71 59 73 13 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 6 | . 1 3 . 1 . . . . 1 . Known Exits Taken 3 | . . . . . 1 1 . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 . 1 . Scrap Searched 6 | . . 1 . 2 . . 1 2 . . Spaces Dug 39 | . 4 1 3 . 20 . . 11 . . Terrain Destroyed 571 | . 45 1 12 130 104 56 118 100 . 5 Melee . | . . . . . . . . . . . Projectile 11 | . 4 1 3 . . 1 2 . . . AOE 560 | . 41 . 9 130 104 55 116 100 . 5 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Total 6315 | 69 1175 449 734 534 831 1173 628 430 86 206 Wait 825 | . 113 64 335 14 143 132 . . . 24 Move 4954 | 57 941 379 362 449 553 976 601 389 86 161 Hop . | . . . . . . . . . . . Pick Up 66 | 6 20 2 7 8 14 4 1 4 . . Fast Attach 31 | 6 3 . . 5 11 1 1 3 . 1 Attach 40 | . 5 . 2 10 6 3 1 9 . 4 Detach 4 | . 1 . . 2 1 . . . . . Swap 73 | . 17 1 6 10 19 9 8 2 . 1 Drop 45 | . 8 2 5 4 19 5 2 . . . Fire 273 | . 67 1 17 32 65 43 14 23 . 11 Melee 4 | . . . . . . . . . . 4 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 16) 68 | -11/Junkyard | Entered Materials 254 | -10/Materials | Repaired Lrg. Storage Unit 302 | -10/Materials | Discovered new exit (range 4) 315 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 12) 837 | -10/Materials | Discovered new exit (range 5) 1061 | -10/Materials | Discovered new exit (range 6) 1427 | -10/Materials | Entered Mines 1450 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1553 | -10/Mines | Discovered new exit (range 12) 1555 | -10/Mines | Learned location of Zion (-6) 1775 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1779 | -10/Mines | Found Prototype Device 1844 | -10/Mines | Learned location of Mines (-9) 1885 | -10/Mines | Discovered new exit (range 10) 1899 | -10/Mines | Entered Materials 1899 | -9/Materials | Evolved 2 slots: Utility x2 1899 | -9/Materials | Identified Exp. Sensor Array 2527 | -9/Materials | Discovered new exit (range 13) 2670 | -9/Materials | Entered Mines 2671 | -9/Mines | Assembled infested the area 2675 | -9/Mines | Learned location of Storage (-8) 2676 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2739 | -9/Mines | Lost 3 parts (1n1u1w) 2744 | -9/Mines | Destroyed 15 combat bots 2983 | -9/Mines | Core integrity fell below 50% 3045 | -9/Mines | Lost 4 parts (1p1n2w) 3116 | -9/Mines | Lost 3 parts (1p2w) 3179 | -9/Mines | Found the Drone Emporium 3190 | -9/Mines | Found Prototype Device 3234 | -9/Mines | Learned Materials interactive machine intel 3287 | -9/Mines | Discovered new exit (range 15) 3396 | -9/Mines | Discovered new exit (range 7) 3452 | -9/Mines | Entered Materials 3452 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3452 | -8/Materials | Identified Sensor Drone Bay 3453 | -8/Materials | Loaded intel: 14 interactive machine locations 3667 | -8/Materials | Core integrity fell below 50% 3691 | -8/Materials | Lost 7 parts (1p2n1u3w) 3808 | -8/Materials | Identified exit to Factory 4490 | -8/Materials | Core integrity fell below 20% 4835 | -8/Materials | Repaired Adv. Treads 5001 | -8/Materials | Entered Factory 5001 | -7/Factory | Evolved 2 slots: Utility x2 5437 | -7/Factory | Discovered new exit (range 14) 5757 | -7/Factory | Identified exit to Lower Caves 6549 | -7/Factory | Fabricated Adv. Treads (x2) 6702 | -7/Factory | Entered Lower Caves 7593 | -7/Lower Caves | Discovered new exit (range 6) 7634 | -7/Lower Caves | Entered another Lower Caves area 7660 | -7/Lower Caves | Crushed by falling debris 7660 | -7/Lower Caves | System corruption reached 10% 7691 | -7/Lower Caves | Lost 3 parts (1n2u) 7734 | -7/Lower Caves | Discovered new exit (range 8) 7793 | -7/Lower Caves | Attracted the attention of an 0b10 base 7819 | -7/Lower Caves | Core integrity fell below 50% 7861 | -7/Lower Caves | Destroyed 13 combat bots 7861 | -7/Lower Caves | Lost 10 parts (1p4n2u3w) 8247 | -7/Lower Caves | Identified exit to Data Miner 8924 | -7/Lower Caves | Entered Data Miner 8924 | -7/Data Miner | Discovered new exit (range 6) 8965 | -7/Data Miner | Met Data Miner 9020 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9020 | -7/Data Miner | Learned location of Section 7 (-3) 9064 | -7/Data Miner | Received God Mode back door access code from Data Miner 9131 | -7/Data Miner | Entered Proximity Caves 9165 | -6/Proximity Caves | Escorted by Enhanced Grunt 9224 | -6/Proximity Caves | Spotted B-75 Beast 9228 | -6/Proximity Caves | Core integrity fell below 20% 9264 | -6/Proximity Caves | Lost 3 parts (1n2w) 9343 | -6/Proximity Caves | Destroyed B-75 Beast 9599 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09336_ System corrupted: Matter fused (-7). 09337_ Acquired 10 matter. 09343_ B-75 Beast destroyed. 09351_ Imp. Cooling System fries itself beyond repair. 09353_ Imp. Medium Treads fries itself beyond repair. 09362_ System corrupted: Matter fused (-9). 09387_ Acquired 70 matter. 09391_ Acquired 6 matter. 09394_ Acquired 4 matter. 09399_ TRE9AERU>R#8 XEMIJ ZYVAQH0>H0REN=X 09406_ Acquired Prototype Leg. 09406_ Identified Enh. Flexi-carbon Leg. 09426_ V#CDSV#G1J 2I A