Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.24 @ 17:19:09 Player: Zirov Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (103) 515 Value Destroyed (2612) 2612 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (397) 397 TOTAL SCORE: 7204 Bonus ------- High Alert Combat Kills 114 Follower Combat Kills 25 Aligned with FarCom 300 Friendly Fire -42 Cogmind --------- Core Integrity 534/700 Matter 254/300 Energy 240/240 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (6) ------ Large Storage Unit Structural Scanner 0b10 Alert Chip Improved Targeting Computer Transmission Jammer Improved Medium Armor Plating > --- WEAPON (2) ------- Flak Gun Scythe > --- INVENTORY (15) --- Improved Titanium Leg Cryofiber Web Trap Scanner Improved Targeting Computer Matter Filter Kinecellerator Microactuators Hardlight Generator System Shield System Restoration Module Gauss Rifle Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit 0b10 Alert Chip Improved Targeting Computer Target Analyzer Transmission Jammer System Restoration Module > --- WEAPON ----------- Flak Gun Scythe > --- INVENTORY -------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Cryofiber Web Structural Scanner Trap Scanner Improved Targeting Computer Matter Filter Kinecellerator Improved Medium Armor Plating Hardlight Generator Shotgun Gauss Rifle Mini Grenade Launcher Mini Grenade Launcher [Rating: 48] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Shotgun Ballistic Gun Shotgun Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . Utility 4 | . . . 1 . . . 1 2 Weapon . | . . . . . . . . . Parts Attached 104 | 7 14 3 23 4 . 5 17 31 Power 11 | 1 1 . 3 . . 3 2 1 Engine 9 | 1 1 . 3 . . 3 1 . Core 2 | . . . . . . . 1 1 Reactor . | . . . . . . . . . Propulsion 20 | 2 2 . 5 . . 2 5 4 Treads . | . . . . . . . . . Leg 20 | 2 2 . 5 . . 2 5 4 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 37 | 2 2 1 7 1 . . 5 19 Device 17 | 2 . 1 . . . . 2 12 Storage 3 | . 2 . 1 . . . . . Processor 4 | . . . 1 . . . . 3 Hackware 1 | . . . 1 . . . . . Protection 12 | . . . 4 1 . . 3 4 Artifact . | . . . . . . . . . Weapon 36 | 2 9 2 8 3 . . 5 7 Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 26 | 2 7 1 6 2 . . 3 5 Ballistic Cannon . | . . . . . . . . . Launcher 6 | . 2 1 2 . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . . . . 1 . . 1 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . Parts Lost 14 | . 2 . 1 2 . 1 2 6 Power 1 | . . . . . . . . 1 Propulsion 4 | . . . 1 . . 1 . 2 Utility 5 | . 1 . . 1 . . 1 2 Weapon 4 | . 1 . . 1 . . 1 1 Highest Loss Streak 2 | . 2 . 1 2 . 1 2 2 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 99 | . 99 100 99 100 100 99 99 99 Engine 9 | . 14 14 11 11 11 11 7 6 Leg 31 | . 28 28 33 33 33 32 35 29 Device 6 | . 17 14 . . . . 4 10 Storage 9 | . 10 14 11 11 11 11 9 7 Processor 9 | . . . 3 11 11 11 9 19 Hackware 1 | . . . 7 . . . . . Protection 8 | . . . 10 11 11 11 13 7 Ballistic Gun 18 | . 26 23 21 21 22 22 17 10 Slashing Weapon 1 | . . . . . . . . 3 Naked Turns . | . . . . . . . . . Heaviest Build 42 | 9 20 21 38 40 40 40 39 42 Greatest Support 72 | 20 26 26 39 39 39 39 72 72 Greatest Overweight (x) 1 | . . . . 1 1 1 . . Average Overweight (x) . | . . . . . 1 . . . Largest Inventory Capacity 15 | 5 10 10 15 15 15 15 15 15 Average Capacity 13 | 5 8 10 14 15 15 15 15 15 Most Carried 15 | 3 10 10 15 15 14 15 15 15 Average Carried 12 | 1 7 9 14 13 13 14 12 14 Final Capacity 15 | 5 10 10 15 15 15 15 15 15 Final Carried 15 | 3 10 10 15 13 14 15 14 13 Class Distribution -------------------- 79% | Mutant 12% | Skirmisher 5% | Scavenger-Assassin 3% | Infiltrator-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Matter Collected 2758 | 322 308 196 868 204 . 109 323 428 Remotely . | . . . . . . . . . Salvage Created 2989 | 176 275 146 1031 315 . 153 430 463 Parts 237 | 17 28 11 95 14 . 8 34 30 Haulers Intercepted 1 | . . . . . . . . 1 Recyclers Shooed 5 | 2 1 . 2 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 79 | . 10 9 32 8 . 3 10 7 Melee 5 | . . . . . . . . 5 Guns 55 | . 7 6 22 8 . 3 7 2 AOE 19 | . 3 3 10 . . . 3 . Classes Destroyed 14 | 3 3 2 2 . . 1 1 2 Worker 6 | 2 . . 2 . . . 1 1 Builder 2 | . . . . . . . 2 . Tunneler 6 | 4 . . . 1 . 1 . . Hauler 1 | . . . . . . . . 1 Recycler 3 | 1 2 . . . . . . . Operator 1 | . . . 1 . . . . . Watcher 8 | . 1 . 4 . . . 2 1 Swarmer 29 | . 9 3 14 . . . 3 . Grunt 27 | . 1 2 8 8 . 2 6 . Brawler 1 | . . . . . . 1 . . Sentry 14 | . . . 10 . . . 1 3 Demolisher 1 | . . 1 . . . . . . Programmer 4 | . . . . . . . . 4 Assembled 3 | . . 3 . . . . . . Best Kill Streak 8 | 4 8 3 8 3 . 4 5 1 Combat Bots Only 8 | . 6 3 8 3 . 3 3 1 Max Kills in Single Turn 3 | 1 2 3 2 1 . 1 2 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 1 3 2 . . . 2 . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Damage Taken 3731 | . 414 216 975 222 . 177 520 1207 Core 531 | . 65 46 136 20 . 17 81 166 Absorbed by Shields 60 | . . . . . . . . 60 Redirected to Shielding 52 | . . . . . . . 36 16 Regen/Repaired (Parts) 25 | . . . 25 . . . . . Core Remaining (%) 74 | 100 . 55 . . . 56 85 . Volleys Fired 220 | 26 38 25 66 18 . 8 25 14 Largest 2 | 2 2 2 2 2 . 2 2 2 Hottest 50 | 40 50 40 46 46 . 46 46 46 Shots Fired 412 | 52 69 46 124 36 . 16 45 24 Gun 390 | 52 64 42 116 36 . 16 40 24 Cannon . | . . . . . . . . . Launcher 22 | . 5 4 8 . . . 5 . Special . | . . . . . . . . . Kinetic 390 | 52 64 42 116 36 . 16 40 24 Thermal . | . . . . . . . . . Explosive 22 | . 5 4 8 . . . 5 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 17 | 11 9 6 13 17 . 8 14 10 Robot Miss Streak 5 | 2 4 2 5 3 . 2 3 3 Penetration Max . | . . . . . . . . . Secondary Targets 9 | . 2 2 2 . . 1 2 . Max Gunslinging Chain 1 | . 1 1 1 . . 1 1 . Shots Hit Robots 321 | 34 40 32 86 32 . 15 37 45 Core Hits 208 | 14 23 17 66 20 . 9 38 21 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 3 | . 1 . 1 1 . . . . Critical Strikes 6 | . 1 . 2 1 . . . 2 Destroy 4 | . 1 . 2 1 . . . . Sever 2 | . . . . . . . . 2 Melee Attacks 34 | . . . . 4 . . 1 29 Impact . | . . . . . . . . . Slashing 34 | . . . . 4 . . 1 29 Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . . 1 . . . 5 Combat Hostiles 1 | . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6613 | 274 780 672 1785 680 . 271 991 1160 Guns 4050 | 274 380 383 1216 579 . 249 609 360 Cannons . | . . . . . . . . . Explosions 1611 | . 400 289 544 . . . 378 . Melee 864 | . . . . 64 . . . 800 Ramming 88 | . . . 25 37 . 22 4 . Kinetic 4050 | 274 380 383 1216 579 . 249 609 360 Thermal . | . . . . . . . . . Explosive 1611 | . 400 289 544 . . . 378 . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 864 | . . . . 64 . . . 800 Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . . . 2 Average Corruption 1 | . . . . . . . . 1 Corruption Purged 3 | . . . . . . . . 3 Corruption Blocked . | . . . . . . . . . Effects 14 | . . . . . . . . 14 Message Errors 3 | . . . . . . . . 3 Matter Fused 7 | . . . . . . . . 7 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . 1 Alerts 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 111 | . 27 2 9 34 . . 8 31 Projectiles . | . . . . . . . . . Explosions 46 | . 27 2 9 . . . 8 . Melee 65 | . . . . 34 . . . 31 Knockbacks 1 | . . . . . . 1 . . Impact 1 | . . . . . . 1 . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 188 | . 102 . 49 . . . 37 . Shots 6 | . 3 . 2 . . . 1 . Rammed . | . . . . . . . . . Targets Rammed 10 | . . . 3 4 . 2 1 . Kicked 10 | . . . 3 4 . 2 1 . Crushed . | . . . . . . . . . Highest Temperature 163 | . 10 20 23 6 . 44 28 163 Average Temperature 12 | . 7 7 5 2 . 20 9 59 Received Heat Transfer 1135 | . 36 98 306 129 . 108 261 197 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Peak Influence 696 | 35 285 175 696 360 . 65 255 58 Initial 260 | . 22 5 68 260 . . 25 . Average 159 | 15 96 78 432 222 . 59 88 11 Maximum Alert Level 2 | . 1 . 2 1 . . 1 . Low Security (%) 70 | 100 91 100 9 55 . 100 86 100 Level 1 16 | . 8 . 34 44 . . 13 . Level 2 13 | . . . 56 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . . 1 8 . . . 3 4 Investigation 5 | . . 1 2 . . . 2 . Extermination 4 | . . . . . . . . 4 Reinforcement 5 | . . . 4 . . . 1 . Assault 2 | . . . 2 . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Distress Signals 6 | . 1 . 4 . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 117 | . 22 12 47 9 . 3 14 10 Peak Tracking Total 8 | . 4 3 8 3 . 3 5 1 Tactical Retreats 2 | . . . 1 . . . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Traps Triggered 5 | . . . 2 . . . 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Machines Disabled 1 | . . . . . . . 1 . Max in Single Turn 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Machines Accessed 30 | . 8 1 10 . 1 . 4 6 Terminals 20 | . 8 . 7 . . . 3 2 Fabricators 2 | . . . . . . . . 2 Repair Stations 2 | . . . 1 . . . . 1 Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . . 2 . . . 1 1 Garrison Access . | . . . . . . . . . Total Hacks 94 | . 35 1 39 . 1 . 9 9 Successful 51 | . 18 1 23 . 1 . 5 3 Failed 42 | . 16 . 16 . . . 4 6 Catastrophic 6 | . 1 . 2 . . . . 3 Database Lockouts 1 | . 1 . . . . . . . Manual 48 | . 25 . 17 . 1 . 3 2 Terminals 68 | . 35 . 24 . . . 7 2 Fabricators 4 | . . . . . . . . 4 Repair Stations 7 | . . . 5 . . . . 2 Recycling Units . | . . . . . . . . . Scanalyzers 13 | . . . 10 . . . 2 1 Garrison Access . | . . . . . . . . . Terminal Hacks 29 | . 13 1 11 . 1 . 2 1 Robot Analysis 7 | . 4 . 3 . . . . . Prototype ID Bank 3 | . 1 . 2 . . . . . Open Door 1 | . . 1 . . . . . . Open DSF 1 | . . . . . . . . 1 Branch Access Points 3 | . 1 . 1 . . . 1 . Terminal Index 2 | . 1 . 1 . . . . . Alert Level 1 | . . . . . . . 1 . Locate Traps 3 | . 2 . 1 . . . . . Hauler Manifests 2 | . 2 . . . . . . . Registered Components 3 | . 1 . 2 . . . . . Zone Layout 2 | . 1 . 1 . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks 5 | . . . 4 . . . . 1 Scan Component 3 | . . . 2 . . . . 1 Repair 2 | . . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 8 | . . . 6 . . . 2 . Insert Component 4 | . . . 3 . . . 1 . Analyze 4 | . . . 3 . . . 1 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 8 | . 5 . 2 . . . 1 . Terminals 8 | . 5 . 2 . . . 1 . Assimilate 1 | . 1 . . . . . . . Botnet 7 | . 4 . 2 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 24 | . 7 . 9 . . . 4 4 Full Trace Events 2 | . . . 1 . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . 1 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . Time 189 | . . . 189 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . 2 . . . 1 . Part Schematics Acquired 2 | . . . 1 . . . 1 . Parts Damaged 1 | . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Total Allies 2 | . 1 . . 1 . . . . Largest Group 1 | . 1 1 1 1 1 . . . Highest-Rated Group 31 | . 10 10 10 31 31 . . . Highest-Rated Ally 31 | . 10 10 10 31 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 1 | . . . . 1 . . . . Total Damage 21 | . . . . 21 . . . . Kills 1 | . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 7 | . 4 . 3 . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Turns Passed 9077 | 195 1255 307 2025 893 419 164 1401 2418 Spaces Moved 5500 | 106 904 181 1197 516 218 104 523 1751 Core 19 | 19 . . . . . . . . Treads . | . . . . . . . . . Legs 5481 | 87 904 181 1197 516 218 104 523 1751 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 190 120 120 120 Average Speed 125 | 107 120 120 120 153 190 124 120 120 Slowest Speed 190 | 120 120 120 120 190 190 190 120 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 53 | 5 99 38 97 88 62 19 41 30 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . 1 . 1 . . . 1 . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . . Scrap Searched 2 | . . 1 . . . 1 . . Spaces Dug 17 | . 13 . . 2 . . 1 1 Terrain Destroyed 158 | . 35 38 47 2 . . 35 1 Melee 4 | . . . . 2 . . 1 1 Projectile . | . . . . . . . . . AOE 154 | . 35 38 47 . . . 34 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Total 7205 | 142 1014 224 1665 572 223 120 1248 1997 Wait 1237 | 1 34 13 346 27 5 . 669 142 Move 5492 | 105 903 180 1196 515 217 103 522 1751 Hop . | . . . . . . . . . Pick Up 57 | 3 12 1 16 . 1 1 5 18 Fast Attach 19 | 7 1 1 2 . . 1 1 6 Attach 24 | . 4 . 5 2 . . 3 10 Detach 6 | . 3 . 1 . . . . 2 Swap 61 | . 9 2 16 2 . 4 13 15 Drop 45 | . 10 2 14 . . 1 8 10 Fire 220 | 26 38 25 66 18 . 8 25 14 Melee 34 | . . . . 4 . . 1 29 Ram . | . . . . . . . . . Kick 10 | . . . 3 4 . 2 1 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Sto / [*Low]) History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 16) 196 | -11/Junkyard | Entered Materials 311 | -10/Materials | Build established: Mutant 834 | -10/Materials | Discovered new exit (range 10) 933 | -10/Materials | Discovered new exit (range 15) 1085 | -10/Materials | Discovered new exit (range 11) 1147 | -10/Materials | Discovered new exit (range 14) 1277 | -10/Materials | Central database locked down 1277 | -10/Materials | Identified exit to Mines 1451 | -10/Materials | Entered Mines 1451 | -10/Mines | Accompanied by 1 ally 1452 | -10/Mines | Assembled infested the area 1457 | -10/Mines | Met a Derelict shopkeep closing up shop 1478 | -10/Mines | Met a Derelict bent on vengeance 1551 | -10/Mines | Learned Materials interactive machine intel 1650 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1653 | -10/Mines | Found Prototype Device 1653 | -10/Mines | Identified Exp. Sensor Array 1708 | -10/Mines | Discovered new exit (range 5) 1758 | -10/Mines | Entered Materials 1758 | -9/Materials | Accompanied by 1 ally 1758 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1759 | -9/Materials | Loaded intel: 16 interactive machine locations 1969 | -9/Materials | Destroyed 8 combat bots 1989 | -9/Materials | Discovered new exit (range 14) 2119 | -9/Materials | Identified exit to Mines 2396 | -9/Materials | Repaired Broken Exp. Sensor Array 2619 | -9/Materials | Repaired Broken Airjet 2755 | -9/Materials | Discovered new exit (range 16) 3381 | -9/Materials | Discovered new exit (range 8) 3656 | -9/Materials | Discovered new exit (range 3) 3758 | -9/Materials | First assault squad dispatched 3783 | -9/Materials | Entered Mines 3790 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3938 | -9/Mines | Learned location of 1 exit from Materials 4095 | -9/Mines | Learned Materials stockpile data 4161 | -9/Mines | Discovered new exit (range 9) 4162 | -9/Mines | Escorted by a lone wolf Derelict 4194 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4196 | -9/Mines | Discovered new exit (range 5) 4548 | -9/Mines | Excavation squad dispatched 4548 | -9/Mines | A large section of the Mines collapsed 4676 | -9/Mines | Entered Exiles 4676 | -9/Exiles | Accompanied by 1 ally 4705 | -9/Exiles | Discovered new exit (range 15) 4728 | -9/Exiles | Met 8R-AWN 4758 | -9/Exiles | Met EX-HEX 4821 | -9/Exiles | Met EX-BIN 4847 | -9/Exiles | Aligned with FarCom system 4849 | -9/Exiles | Given EX-Vault access code 4898 | -9/Exiles | Opened EX-Vault 4909 | -9/Exiles | Found 0b10 Alert Chip 4948 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5001 | -9/Exiles | Met EX-DEC 5066 | -9/Exiles | Discovered new exit (range 14) 5095 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 5095 | -9/Exiles | Entered Mines 5237 | -8/Mines | Discovered new exit (range 8) 5259 | -8/Mines | Entered Materials 5259 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5260 | -8/Materials | Identified exit to Factory 6660 | -8/Materials | Entered Factory 6660 | -7/Factory | Evolved 2 slots: Utility x2 6950 | -7/Factory | Build established: Skirmisher 6964 | -7/Factory | Discovered new exit (range 12) 7102 | -7/Factory | Discovered new exit (range 4) 7937 | -7/Factory | Identified exit to Factory 8014 | -7/Factory | Identified exit to Storage 8081 | -7/Factory | Build established: Mutant 8156 | -7/Factory | Discovered exit to Factory (range 15) 8552 | -7/Factory | Build established: Scavenger-Assassin 9022 | -7/Factory | Discovered new exit (range 6) 9026 | -7/Factory | Build established: Infiltrator-Assassin 9078 | -7/Factory | Self-destructed Last Messages --------------- 08775_ Acquired Matter Filter. 08779_ K-01 Serf cleans the Nuclear Reactor. 08813_ System corrupted: Matter fused (-8). 08836_ System Restoration Module purges 1% system corruption (0%). 08864_ Dropped Shotgun. 08865_ Acquired Microactuators. 08868_ Discarded Target Analyzer. 08872_ Acquired System Shield. 08874_ K-01 Serf cleans the Construction Platform. 08985_ Imp. Aluminum Leg destroyed. 08989_ Y-54 Guardian destroyed. 08992_ Acquired 64 matter. 09011_ Sneak attack on K-01 Serf. 09011_ K-01 Serf destroyed. 09013_ Acquired 24 matter. 09022_ EXIT=FOUND 09030_ K-01 Serf cleans the Power Conduit. 09054_ Sneak attack on L-41 Fighter. 09057_ Imp. Carbon-fiber Leg destroyed. 09060_ Destroyed Imp. Melee Analysis Suite. Map ----- +----------------------------------------------------+ | ??????## ^ #### """"""" ##????????? | | ######## """ """ """ #### """"""" ##????????? | | ######## """ """ """ #### ##????????? | | # # """ """ """ #############+####????????? | | #""" # ############# ####????????? | | #""" + ##????????### ###?????????? | | #""" # ############# ###?????????? | | # # ############ ##?????????? | | #! ############ [[ ##?????????? | | #####+######################### ### #######????? | | #### ###????????##############!####+########????? | | #### ##???????????############ ## ##????? | | #### ##???????????########### # ##????? | | + ##???????????##* # ##????? | | #######???????????##=######## # ! ##????? | | #######???????????## ############ ! ##????? | | +##????????????????##=##????###### ] ##????? | | ##????????????????## ##????????## ##????? | | |##?????????######### ##????????## ##????? | | [#################### ########??#############????? | | +############# # #######################????? | | = #### # ### ########?????????????? | | [ #### + < ?????????? | | #### # #g #########????????????? | | #### # ##l############??????????? | | ]! #### # #@ ##??????????? | | ] ########### # """"""""" ##??????????? | | ########### # ##??????????? | | # ???????## g# """"""""" ##??????????? | | # ??????? # ##??????????? | | # ??????? #####+##+######??????????? | | ! # ????? + ####????????????? | | # ?? # ????? ##??????????????? | | ######+########??## ""?????? ##??????????????? | | """??????b##??????????????? | | "????????g ??????????????? | | """ """ ??????????? ??????????????? | | """ """ ?????????g????????????????? | | """ """ ?????????????????????????????? | | ##########?????????????????????????????? | | """ #### ?????????????????????????????? | | """ ##?????????????????????????????????????? | | """ "" ##?????????????????????????????????????? | | """ #### # ?????????????????????? | | """ F" #################+?????????????????????? | | """ """ ?????????????????????? | | """ "" ?????????????????????? | | ????????????????????? | | ????????????????????? | | ### ???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Airjet | -9/Materials | Scanalyzed Imp. Carbon-fiber Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhasingRegenerativeInverter Manual? 0 Play Time 01:30:40 Cumulative 103.9 hours Start 2023.09.24 @ 14:06:25 End 2023.09.24 @ 17:19:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 108 Rogue 108 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 39 Achievement% 31 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d158d5ac-d2b4-48ca-bb3f-50db6d29326b