Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.22 @ 16:29:44 Player: Beef Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (10) 2000 Robots Destroyed (142) 710 Value Destroyed (4749) 4749 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (2192) 2192 TOTAL SCORE: 14031 Bonus ------- Pacifist 200 High Alert Combat Kills 1385 Follower Combat Kills 607 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 79/100 System Corruption 28% Temperature Cool (18) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Enhanced Optical Array Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Light Antimatter Reactor Improved Force Field Thunder Hammer Thunder Hammer Peak State ------------ > --- POWER ------------ Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Wheel Wheel Wheel Compact Wheel > --- UTILITY ---------- Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Improved Armor Integrity Analyzer Insulated Plating Improved Force Field Hacking Suite System Restoration Module > --- WEAPON ----------- Thunder Hammer Centrium Greatsword Force Lance > --- INVENTORY -------- Neutrino Core Light Antimatter Reactor Improved Force Field Improved Remote Datajack Lance [Rating: 124] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Nuclear Pulse Array Utility Targeting Computer Device Cooling System Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Ion Cannon Energy Gun High-powered Field Laser Energy Cannon Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Antimatter Cannon Launcher Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Thunder Hammer Slashing Weapon Great Axe Piercing Weapon Force Lance Build | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Res Res Slots Evolved 16 | . . 2 . . 4 2 2 2 2 2 Power 1 | . . . . . . 1 . . . . Propulsion 4 | . . . . . 2 . . . 1 1 Utility 9 | . . 2 . . 2 . 2 2 . 1 Weapon 2 | . . . . . . 1 . . 1 . Parts Attached 188 | 7 4 13 9 1 38 21 51 29 3 12 Power 22 | 2 . 3 1 . 3 3 4 4 . 2 Engine 10 | 2 . 3 1 . 1 1 2 . . . Core 8 | . . . . . 2 2 2 2 . . Reactor 4 | . . . . . . . . 2 . 2 Propulsion 56 | 2 . 4 4 . 15 8 11 9 1 2 Treads 20 | 2 . 1 3 . 10 2 1 . . 1 Leg 9 | . . 3 1 . 4 . 1 . . . Wheel 24 | . . . . . . 6 7 9 1 1 Hover 1 | . . . . . 1 . . . . . Flight 2 | . . . . . . . 2 . . . Utility 59 | 1 2 2 1 1 10 4 23 10 1 4 Device 25 | . . 1 . 1 7 3 7 3 . 3 Storage 5 | 1 1 . . . . 1 1 . . 1 Processor 20 | . 1 1 1 . 2 . 9 5 1 . Hackware 3 | . . . . . . . 3 . . . Protection 6 | . . . . . 1 . 3 2 . . Artifact . | . . . . . . . . . . . Weapon 51 | 2 2 4 3 . 10 6 13 6 1 4 Energy Gun 16 | 1 2 2 . . 3 3 4 1 . . Energy Cannon 7 | . . 1 2 . 3 . 1 . . . Ballistic Gun 3 | 1 . . 1 . . 1 . . . . Ballistic Cannon 2 | . . . . . . 1 1 . . . Launcher 10 | . . 1 . . 4 1 4 . . . Special Weapon 3 | . . . . . . . 2 1 . . Impact Weapon 3 | . . . . . . . . . . 3 Slashing Weapon 5 | . . . . . . . 1 4 . . Piercing Weapon 2 | . . . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 15 | . 1 1 1 . 3 2 4 1 . 2 Parts Lost 62 | . . 5 . . 5 5 29 . . 18 Power 4 | . . 1 . . . . 1 . . 2 Propulsion 23 | . . 3 . . 4 3 8 . . 5 Utility 19 | . . . . . . 1 10 . . 8 Weapon 16 | . . 1 . . 1 1 10 . . 3 Highest Loss Streak 11 | . . 3 . . 2 3 11 . . 11 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 92 | . 96 87 100 100 98 97 81 91 95 74 Engine 5 | . 14 10 11 11 2 . 3 . . . Core 3 | . . . . . 4 11 2 4 4 . Treads 13 | . 28 8 12 22 28 3 6 . . 2 Leg 2 | . . 8 9 . . 7 . . . . Wheel 5 | . . . . . . 13 7 20 23 12 Device 10 | . . 5 11 11 14 14 12 9 4 4 Storage 7 | . 14 11 11 11 7 6 4 3 . . Processor 20 | . 10 20 22 22 15 13 20 30 33 28 Hackware 1 | . . . . . . . 1 5 4 3 Protection 2 | . . . . . 6 4 1 2 4 2 Energy Gun 4 | . 18 13 . . 5 9 2 . . . Energy Cannon 7 | . . 2 21 22 7 . 1 . . . Launcher 1 | . . 5 . . 1 3 1 . . . Slashing Weapon 1 | . . . . . . . . 8 9 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 69 | 12 31 37 41 41 45 64 69 58 56 64 Greatest Support 80 | 40 40 40 40 40 80 52 26 46 50 80 Greatest Overweight (x) 6 | . . 3 3 1 2 5 6 1 1 5 Average Overweight (x) . | . . . 1 . . 1 . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 5 5 10 Average Capacity 12 | 6 12 15 15 15 15 15 11 5 5 6 Most Carried 15 | 2 5 10 12 12 15 15 15 5 5 6 Average Carried 10 | 1 2 7 10 11 14 13 10 4 4 5 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 5 5 Final Carried 15 | 2 4 9 12 11 11 15 5 5 5 5 Class Distribution -------------------- 24% | Mutant 24% | Commander-Mutant 17% | Scavenger-Mutant 15% | Scavenger-Gunner 12% | Scavenger-Gladiator 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Commander-Mutant | -9/Storage Commander-Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gladiator | -4/Factory Scavenger-Gladiator | -3/Research Scavenger-Gladiator | -2/Research Resources | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Res Res Matter Collected 3499 | 213 . 534 197 . 508 795 689 392 73 98 Remotely 75 | . . . . . 75 . . . . . Salvage Created 6369 | . . 457 76 . 1391 958 1654 834 495 504 Parts 283 | . . 27 6 . 63 43 71 45 20 8 Haulers Intercepted 4 | . . . . . 1 1 . 1 1 . Recyclers Shooed 5 | . . . 1 . . 3 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 88 | . . 9 2 . 31 9 24 9 . 4 Melee 11 | . . . . . . . . 9 . 2 Guns 22 | . . 2 . . 8 3 9 . . . Cannons 29 | . . 2 2 . 10 5 10 . . . AOE 19 | . . 3 . . 11 1 4 . . . Classes Destroyed 18 | . . 6 1 . 7 2 . 2 . . Worker 15 | . . 3 1 . 1 3 2 3 2 . Builder 10 | . . 1 . . 1 1 6 . . 1 Tunneler 5 | . . . . . . 1 1 3 . . Hauler 4 | . . . . . 1 1 . 1 1 . Recycler 12 | . . 1 . . . 3 2 1 3 2 Mechanic 1 | . . . . . . . . 1 . . Operator 2 | . . . . . . . . 1 1 . Watcher 5 | . . 1 . . 2 . 2 . . . Swarmer 22 | . . . 1 . 6 . 9 4 . 2 Saboteur 1 | . . . . . . 1 . . . . Grunt 34 | . . 6 . . 15 5 8 . . . Brawler 1 | . . . . . 1 . . . . . Duelist 1 | . . . . . 1 . . . . . Protector 1 | . . . . . 1 . . . . . Sentry 13 | . . 3 1 . 2 2 2 3 . . Hunter 3 | . . . . . 2 . . . . 1 Programmer 11 | . . . . . 2 1 5 2 . 1 Heavy 1 | . . . . . 1 . . . . . Best Kill Streak 14 | . . 3 1 . 7 4 14 6 4 3 Combat Bots Only 13 | . . 2 1 . 6 3 13 4 . 2 Max Kills in Single Turn 5 | . . 2 1 . 5 1 2 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . 1 . . 4 1 1 . . . Melee 1 | . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Res Res Hostile Shots Fired 948 | . . 66 33 . 205 69 260 46 22 247 Missed 301 | . . 10 8 . 87 19 75 13 12 77 Damage Taken 11046 | . . 730 351 . 1942 776 3295 456 67 3429 Core 2715 | . . 100 66 . 275 77 651 78 14 1454 Absorbed by Shields 1049 | . . . . . 147 283 280 175 71 93 Redirected to Shielding 103 | . . . . . 60 43 . . . . Ignored by Resistances 8 | . . . . . . . . . . 8 Regen/Repaired (Parts) 194 | . . . . . . . 37 157 . . Core Remaining (%) 79 | 100 100 . . 58 60 90 34 93 98 . Volleys Fired 249 | . 1 32 7 . 72 49 88 . . . Largest 3 | . 2 2 2 . 2 3 3 . . . Hottest 200 | . 60 112 120 . 150 200 190 . . . Shots Fired 563 | . 2 64 14 . 135 119 229 . . . Gun 348 | . 2 39 . . 66 82 159 . . . Cannon 172 | . . 7 14 . 58 34 59 . . . Launcher 39 | . . 18 . . 11 3 7 . . . Special 4 | . . . . . . . 4 . . . Kinetic 132 | . 1 . . . . 55 76 . . . Thermal 326 | . 1 46 14 . 124 22 119 . . . Explosive 34 | . . 18 . . 11 3 2 . . . Electromagnetic 71 | . . . . . . 39 32 . . . Robot Hit Streak 25 | . 2 8 7 . 25 15 17 . . . Robot Miss Streak 4 | . . 3 2 . 3 4 3 . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . Shots Hit Robots 439 | . 2 39 11 . 96 83 156 27 11 14 Core Hits 222 | . . 24 2 2 63 44 65 15 3 4 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 5 | . . . . . . . 1 . . 4 Critical Strikes 29 | . . 5 . . 5 4 7 3 1 4 Burn 14 | . . 5 . . 5 1 3 . . . Destroy 1 | . . . . . . . 1 . . . Blast 3 | . . . . . . 2 1 . . . Corrupt 2 | . . . . . . 1 1 . . . Smash 4 | . . . . . . . . . . 4 Sever 5 | . . . . . . . 1 3 1 . Melee Attacks 95 | . . . . . . . . 52 16 27 Impact 11 | . . . . . . . . . . 11 Slashing 79 | . . . . . . . . 52 15 12 Piercing 5 | . . . . . . . . . 1 4 Sneak Attacks 20 | . . . . . . . . 10 7 3 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 12 | . . . . . . . . 5 2 5 Damage Inflicted 16620 | . 20 936 269 6 3674 2447 4716 2178 1328 1046 Guns 5410 | . 20 507 . . 1395 1189 2299 . . . Cannons 3713 | . . 47 252 . 1033 861 1520 . . . Explosions 2786 | . . 377 . . 1217 397 795 . . . Melee 4508 | . . . . . . . . 2178 1328 1002 Ramming 146 | . . 5 17 6 29 . 45 . . 44 Kinetic 2267 | . 9 . . . . 1163 1095 . . . Thermal 6653 | . 11 554 252 . 2869 418 2549 . . . Explosive 1976 | . . 377 . . 776 368 455 . . . Electromagnetic 1070 | . . . . . . 498 572 . . . Impact 472 | . . . . . . . . . . 472 Slashing 3980 | . . . . . . . . 2178 1328 474 Piercing 56 | . . . . . . . . . . 56 Highest Corruption 28 | . . 3 4 4 2 5 12 2 . 28 Average Corruption 3 | . . 3 3 4 1 5 5 1 . 10 Corruption Purged 1 | . . . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . . . Effects 91 | . . 8 15 25 5 6 19 8 . 5 Message Errors 13 | . . 1 1 3 2 . 4 2 . . Matter Fused 26 | . . 1 7 7 . 3 6 2 . . Heat Flow Errors 11 | . . 1 2 1 1 2 2 . . 2 Energy Discharges 9 | . . . 3 5 . 1 . . . . Parts Rejected 2 | . . 1 . . . . . 1 . . Parts Fused 2 | . . . . 1 . . . 1 . . Data Loss (minor) 14 | . . . 2 4 1 . 6 1 . . Data Loss (major) 10 | . . 3 . 4 . . . 1 . 2 Misfires 1 | . . 1 . . . . . . . . Alerts 2 | . . . . . 1 . 1 . . . Misdirections 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 1488 | . . 2 2 . 77 6 123 327 518 433 Projectiles 120 | . . . 2 . 2 . 116 . . . Explosions 83 | . . 2 . . 75 6 . . . . Melee 1285 | . . . . . . . 7 327 518 433 Knockbacks 18 | . . . . . . 7 7 . . 4 Impact 5 | . . . . . . . 1 . . 4 Kinetic 12 | . . . . . . 7 5 . . . Secondary 1 | . . . . . . . 1 . . . Self-Inflicted Damage 284 | . . 31 . . 19 81 133 . . 20 Shots 9 | . . 2 . . 2 3 2 . . . Rammed 25 | . . 4 5 3 4 . 4 . . 5 Targets Rammed 26 | . . 4 6 3 4 . 4 . . 5 Kicked . | . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . Highest Temperature 543 | . 20 489 250 234 380 375 543 . . 244 Average Temperature 124 | . 15 234 87 125 89 110 122 . . 131 Received Heat Transfer 1682 | . . 324 123 . 507 256 408 34 12 18 Effects 32 | . . 13 . . 2 . 17 . . . Shutdowns 8 | . . 3 . . 1 . 4 . . . Energy Bleed 4 | . . 2 . . 1 . 1 . . . Interference 9 | . . 1 . . . . 8 . . . Matter Decay 1 | . . 1 . . . . . . . . Damage (minor) 1 | . . . . . . . 1 . . . Damage (major) 9 | . . 6 . . . . 3 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 6 | . . . . . . . . . . 6 Impact Corruptions 13 | . . . . . . . 1 . . 12 Robots Melted 5 | . . 2 . . 2 . 1 . . . Combat Hostiles 5 | . . 2 . . 2 . 1 . . . Parts Melted 39 | . . 5 . . 15 4 15 . . . Heat Transferred 12091 | . 25 1554 407 . 4639 869 4597 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 1 2 . . . Alert | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Res Res Peak Influence 1132 | . . 268 786 395 1132 1008 982 631 205 230 Initial 694 | . . . 113 306 694 554 493 457 108 114 Average 494 | . . 85 359 282 744 813 738 512 162 160 Maximum Alert Level 4 | . . 1 3 1 4 3 3 2 1 1 Low Security (%) 25 | 100 100 91 40 25 . . . . 88 94 Level 1 14 | . . 8 14 74 1 . . 5 11 5 Level 2 30 | . . . 31 . 38 22 41 93 . . Level 3 28 | . . . 13 . 54 77 58 . . . Level 4 . | . . . . . 5 . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 32 | . . 2 4 . 7 3 10 4 . 2 Investigation 10 | . . 1 1 . 2 2 3 1 . . Extermination 8 | . . . . . 2 . 3 2 . 1 Reinforcement 7 | . . 1 1 . 1 . 3 . . 1 Assault 4 | . . . . . 2 1 . 1 . . Garrison 3 | . . . 2 . . . 1 . . . Intercept . | . . . . . . . . . . . Searches Triggered 1 | . . . . . 1 . . . . . Construction Impeded 3 | . . . . . . . 2 . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Res Res Distress Signals 9 | . . . . . 2 . 4 1 . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 195 | . . 14 23 . 45 14 51 15 7 26 Peak Tracking Total 22 | . . 3 6 . 6 4 10 6 5 22 Tactical Retreats 13 | . . 1 . . . 2 9 . . 1 Traps | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Res Res Traps Triggered 7 | . . 1 1 . 3 1 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Res Res Machines Disabled 21 | . . . 2 . 11 4 4 . . . Max in Single Turn 4 | . . . . . 4 2 1 . . . Garrison Access 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Res Res Machines Accessed 38 | . . 3 1 12 4 3 8 4 1 2 Terminals 24 | . . 3 1 5 2 2 6 2 1 2 Fabricators 1 | . . . . . 1 . . . . . Repair Stations 2 | . . . . . . . 1 1 . . Recycling Units 9 | . . . . 7 1 . . 1 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . . . Total Hacks 99 | . . 9 3 35 11 5 20 11 1 4 Successful 41 | . . 4 3 19 1 2 6 5 . 1 Failed 58 | . . 5 . 16 10 3 14 6 1 3 Catastrophic 17 | . . . . 3 3 2 6 1 1 1 Database Lockouts . | . . . . . . . . . . . Manual 29 | . . . 1 15 2 1 3 5 1 1 Terminals 76 | . . 9 3 24 8 3 17 7 1 4 Fabricators 2 | . . . . . 2 . . . . . Repair Stations 5 | . . . . . . . 2 3 . . Recycling Units 13 | . . . . 11 1 . . 1 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . 2 1 . . . Terminal Hacks 27 | . . 4 3 10 1 1 4 3 . 1 Record 3 | . . . . 2 . . . . . 1 Part Schematic 4 | . . . . 4 . . . . . . Robot Analysis 1 | . . . . . . . 1 . . . Prototype ID Bank 3 | . . 1 . 2 . . . . . . Level Access Points 1 | . . . . . . . 1 . . . Branch Access Points 3 | . . 1 . . 1 . 1 . . . Emergency Access Points 1 | . . . 1 . . . . . . . Alert Level 5 | . . 1 1 2 . . 1 . . . Unreport Threat 2 | . . . . . . . . 2 . . Locate Traps 2 | . . 1 . . . . . 1 . . Zone Layout 2 | . . . 1 . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . 2 2 . . Scan Component 2 | . . . . . . . 1 1 . . Repair 2 | . . . . . . . 1 1 . . Recycling Unit Hacks 2 | . . . . 2 . . . . . . Report Inventory 2 | . . . . 2 . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 8 | . . . . 7 . 1 . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 7 | . . . . 7 . . . . . . Tunnel 7 | . . . . 7 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Jam 1 | . . . . . . 1 . . . . Data Cores Recovered 2 | . . . . . . . . 1 1 . Used 1 | . . . . . . . . 1 . . Hacking Detections 29 | . . 2 1 6 4 3 7 3 1 2 Full Trace Events 14 | . . 1 1 5 2 1 3 1 . . Feedback Events 1 | . . . . . 1 . . . . . Corruption 1 | . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . . . . 4 . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . . . . 1 1 . . Time 143 | . . . . . . . 44 99 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Res Res Total Allies 11 | . . . 11 . . . . . . . Largest Group 11 | . . . 11 7 6 . . . . . Highest-Rated Group 188 | . . . 188 156 56 . . . . . Highest-Rated Ally 100 | . . . 100 100 16 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 129 | . . . 75 1 53 . . . . . Total Damage 2350 | . . . 1872 39 439 . . . . . Kills 28 | . . . 23 1 4 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Res Res Robot Analysis Total 1 | . . . . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Res Res Turns Passed 7803 | 78 203 696 740 1188 1461 675 1367 921 130 344 Spaces Moved 4678 | 45 117 272 299 492 706 400 1297 682 94 274 Core 222 | 5 . . . . . . 137 . . 80 Treads 1699 | 40 117 154 206 492 675 . . . . 15 Legs 288 | . . 118 93 . 31 46 . . . . Wheels 1706 | . . . . . . 354 465 614 94 179 Hover . | . . . . . . . . . . . Flight 763 | . . . . . . . 695 68 . . Fastest Speed 34 | 50 160 160 160 160 126 95 34 39 95 50 Average Speed 131 | 147 160 205 226 239 163 118 70 89 95 88 Slowest Speed 330 | 160 160 330 330 240 270 196 170 100 95 160 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 11 | . . . . . . . 11 . . . Cave-ins Triggered 2 | . . . . . . . . . . 2 Exploration Rate (%) 30 | 4 27 38 70 86 25 14 35 20 4 10 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 7 | . . . . 7 . . . . . . Known Exits Taken 4 | . . 1 . . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 50 | . . 20 . . 6 . . 14 . 10 Terrain Destroyed 380 | . . 144 . . 81 83 48 14 . 10 Melee 24 | . . . . . . . . 14 . 10 Projectile 27 | . . 1 . . 3 10 13 . . . AOE 329 | . . 143 . . 78 73 35 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Res Res Total 5684 | 53 133 340 340 498 871 507 1586 911 109 336 Wait 264 | 1 . 2 3 2 10 9 109 122 . 6 Move 4646 | 44 116 271 298 491 705 399 1274 681 93 274 Hop 11 | . . . . . . . 11 . . . Pick Up 86 | 1 5 10 3 . 16 16 20 10 2 3 Fast Attach 87 | 6 2 9 3 . 16 2 26 17 . 6 Attach 49 | . 1 3 1 . 9 8 18 3 2 4 Detach 28 | . 2 3 4 . 6 1 7 1 . 4 Swap 52 | 1 1 1 5 1 13 11 7 9 1 2 Drop 104 | . 5 5 3 1 20 12 22 26 . 10 Fire 249 | . 1 32 7 . 72 49 88 . . . Melee 74 | . . . . . . . . 42 11 21 Ram 10 | . . . . . . . 4 . . 6 Kick . | . . . . . . . . . . . Crush 17 | . . 4 6 3 4 . . . . . Escape Stasis 7 | . . . 7 . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Min / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -4/Factory -3/Research -2/Research (discovered 1 exit: [*Acc]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 16) 282 | -10/Materials | Entered another Materials area 282 | -9/Materials | Evolved 2 slots: Utility x2 311 | -9/Materials | Build established: Mutant 513 | -9/Materials | Identified exit to Mines 513 | -9/Materials | Identified exit to Storage 689 | -9/Materials | Lost 3 parts (1p1n1w) 978 | -9/Materials | Entered Storage 1000 | -9/Storage | Met 01-MTF 1314 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1526 | -9/Storage | Discovered new exit (range 5) 1608 | -9/Storage | Garrison activated, responded to threat 1618 | -9/Storage | Build established: Commander-Mutant 1652 | -9/Storage | Lost 3 allies 1708 | -9/Storage | Used back door to open Recycling access 1708 | -9/Storage | Discovered new exit (range 5) 1718 | -9/Storage | Entered Recycling 1718 | -9/Recycling | Accompanied by 7 allies (01-MTF) 1723 | -9/Recycling | 01-MTF left 2649 | -9/Recycling | Discovered new exit (range 8) 2906 | -9/Recycling | Entered Factory 2906 | -7/Factory | Accompanied by 6 allies 2906 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 3306 | -7/Factory | Search patrols dispatched 3334 | -7/Factory | Lost 5 allies 3559 | -7/Factory | Build established: Scavenger-Mutant 3748 | -7/Factory | Identified exit to Lower Caves 4106 | -7/Factory | First assault squad dispatched 4299 | -7/Factory | Discovered new exit (range 7) 4367 | -7/Factory | Entered another Factory area 4367 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4717 | -6/Factory | First assault squad dispatched 4830 | -6/Factory | Build established: Scavenger-Gunner 4899 | -6/Factory | Lost 3 parts (2n1u) 4948 | -6/Factory | Discovered new exit (range 15) 5042 | -6/Factory | Entered another Factory area 5042 | -5/Factory | Evolved 2 slots: Utility x2 5183 | -5/Factory | Found Prototype Launcher 5183 | -5/Factory | Identified Tesla Bomb Launcher 5437 | -5/Factory | Destroyed 13 combat bots 5643 | -5/Factory | Repaired Imp. Shield Generator 5748 | -5/Factory | Identified exit to Upper Caves 5876 | -5/Factory | Destroyed 7 combat bots 5919 | -5/Factory | Lost 11 parts (5n2u4w) 5931 | -5/Factory | Garrison activated, responded to threat 6005 | -5/Factory | Lost 7 parts (2n2u3w) 6018 | -5/Factory | System corruption reached 10% 6071 | -5/Factory | Core integrity fell below 50% 6118 | -5/Factory | Lost 6 parts (1n3u2w) 6151 | -5/Factory | Spotted B-75 Beast 6157 | -5/Factory | Identified exit to Factory 6255 | -5/Factory | Build established: Mutant 6409 | -5/Factory | Entered another Factory area 6409 | -4/Factory | Evolved 2 slots: Utility x2 6604 | -4/Factory | Found Prototype Slashing Weapon 6604 | -4/Factory | Identified Centrium Greatsword 6921 | -4/Factory | Build established: Scavenger-Gladiator 7109 | -4/Factory | Spotted B-86 Titan 7159 | -4/Factory | First assault squad dispatched 7248 | -4/Factory | Repaired Centrium Greatsword 7325 | -4/Factory | Discovered new exit (range 5) 7329 | -4/Factory | Identified exit to Research 7330 | -4/Factory | Entered Research 7330 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 7444 | -3/Research | Discovered new exit (range 12) 7455 | -3/Research | Identified exit to Research 7460 | -3/Research | Entered another Research area 7460 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7736 | -2/Research | System corruption reached 10% 7748 | -2/Research | Core integrity fell below 50% 7756 | -2/Research | Lost 11 parts (2p5n2u2w) 7783 | -2/Research | Core integrity fell below 20% 7785 | -2/Research | Discovered new exit (range 7) 7791 | -2/Research | Crushed by falling debris 7800 | -2/Research | Crushed by falling debris 7804 | -2/Research | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 07784_ Adv. Melee Analysis Suite destroyed. 07785_ EXIT=FOUND 07788_ U-05 Engineer repairs door. 07791_ The unstable cave ceiling collapses. 07791_ Crushed by falling debris. 07791_ Imp. Armor Integrity Analyzer destroyed. 07791_ System corrupted by crushing effect (+5). 07791_ Hacking Suite destroyed. 07791_ System corrupted by crushing effect (+4). 07792_ System corrupted: Substantial component data lost. 07796_ Slug penetrates Earth. 07796_ Slug penetrates Wall. 07798_ U-05 Engineer builds a Wall. 07799_ Slug penetrates Wall. 07800_ The unstable cave ceiling collapses. 07800_ Crushed by falling debris. 07800_ Adv. Terrain Scan Processor destroyed. 07800_ System corrupted by crushing effect (+3). 07803_ Slammed into G-73 Enforcer. 07804_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????# #?????????????????????????????????????? | | ??????# #?????????????????????????????????????? | | ??????# #?????????????????????????????????????? | | ??????# ########??????????????????????????????? | | ??????+ # ??????????????????????????????? | | ??????# # ??????????????????????????????? | | ??????# # """ ??????????????????????????????? | | ??????# # """ #????????????????????????????? | | ??????# # """ #????????????????????????????? | | ??????# # """ #????????????????????????????? | | ####### # """ #?? ?????????????????????????? | | / # ?????????????????????????? | | # = ]# ????????????????????????? | | ########## ????????????????????????? | | # # ????????????????????????? | | ####### # ## ????????????????????????? | | ??????# # ## ????????????????????????? | | ??????# # """ ## ????????????????????????? | | ??????+ / """" ## ????????????????????????? | | ??????# # """" ## ##??????????????????????? | | ??????# # """" # #??????????????????????? | | ??????# # # #??????????????????????? | | ??????# # ! # < +??????????????????????? | | ??????# ########## #??????????????????????? | | ??????# ##"#####??? gg#??????????????????????? | | ??????# #???# #@##?????????????????????? | | ??????# #???# # ##?????????????????????? | | ??????# ##### ####### """?????????????? | | ??????# % / """?????????????? | | ??????# ######/#####/####### ?????????? | | ??????# # # ???????????????????????? | | ??????# ?# !#! ! ?????????????????????? | | ??????# ?# # [ #???????????????????? | | ??????# ??# * # #???????????????????? | | ??????# ??###################???????????????????? | | ??????# ?????????????????????????????????????????? | | ??????# ?????????????????????????????????????????? | | ??????#??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 35 Energy Capacity 540 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 310 Armor Coverage 225 Resistance: EM 15 Utility Shielding 66 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 67 Targeting Accuracy 11 Melee Accuracy 14 Target Analysis 9 Armor Integrity Analysis 40 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 40 Salvage Targeting 3 Offensive Hacking 10 Defensive Hacking 28 Item Schematics ----------------- Airjet | -9/Recycling | Hacked Titanium Leg | -9/Recycling | Hacked Imp. Medium Armor Plating | -9/Recycling | Hacked Plasma Cutter | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeightBehemothMicroactuators Manual? 0 Play Time 00:53:56 Cumulative 86.2 hours Start 2024.07.22 @ 15:28:24 End 2024.07.22 @ 16:29:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 96 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 60 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f30218cc-59dc-48e6-a01a-418e7c727179