Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.13 @ 23:04:33 Player: naoky Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (26) 130 Value Destroyed (835) 835 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (18) 18 TOTAL SCORE: 8303 Bonus ------- High Alert Combat Kills 18 Cogmind --------- Core Integrity 0/1600 Matter 236/300 Energy 99/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Impulse Thruster Impulse Thruster Q-thruster Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Weight Redist. System Target Analyzer Hacking Suite > --- WEAPON ----------- Heavy Neutron Cannon Enhanced Nova Cannon > --- INVENTORY -------- (None) [Rating: 106] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Nuclear Pulse Thruster Treads Advanced Heavy Siege Treads Leg Improved Carbon-fiber Leg Hover Unit Improved Hover Unit Flight Unit Nuclear Pulse Thruster Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Hypervelocity Gauss Rifle Energy Gun Small Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Qua Acc Slots Evolved 18 | . . 2 2 2 . . 2 2 2 2 2 . 2 Power 2 | . . . . . . . 1 . . . 1 . . Propulsion 6 | . . 1 1 . . . . . . 2 1 . 1 Utility 7 | . . 1 1 2 . . . 2 1 . . . . Weapon 3 | . . . . . . . 1 . 1 . . . 1 Parts Attached 151 | 6 13 9 12 9 1 . 33 12 18 14 6 3 15 Power 24 | 1 1 3 2 1 . . 5 1 3 1 2 . 4 Engine 8 | 1 1 3 2 . . . 1 . . . . . . Core 7 | . . . . 1 . . 4 1 1 . . . . Reactor 9 | . . . . . . . . . 2 1 2 . 4 Propulsion 52 | 2 4 1 3 1 1 . 11 4 5 7 3 3 7 Treads 3 | . . . . . . . . . . . . 3 . Leg 7 | 2 2 . . 1 1 . . . . . . . 1 Wheel . | . . . . . . . . . . . . . . Hover 6 | . . . 2 . . . 4 . . . . . . Flight 36 | . 2 1 1 . . . 7 4 5 7 3 . 6 Utility 25 | 1 2 1 4 3 . . 4 2 3 2 1 . 2 Device 13 | . 1 1 1 . . . 4 1 2 1 1 . 1 Storage 3 | 1 . . 1 1 . . . . . . . . . Processor 4 | . 1 . 1 1 . . . . 1 . . . . Hackware 1 | . . . . . . . . . . . . . 1 Protection 4 | . . . 1 1 . . . 1 . 1 . . . Artifact . | . . . . . . . . . . . . . . Weapon 50 | 2 6 4 3 4 . . 13 5 7 4 . . 2 Energy Gun 13 | 1 3 1 3 2 . . 1 . 1 1 . . . Energy Cannon 6 | . . . . . . . . 2 1 1 . . 2 Ballistic Gun 24 | 1 3 3 . 2 . . 11 1 2 1 . . . Ballistic Cannon 6 | . . . . . . . 1 1 3 1 . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 2 2 . . . 2 3 . . . . Parts Lost 73 | . 2 9 5 . 2 . 13 7 4 3 13 . 15 Power 12 | . . 2 1 . 1 . 2 . . . 3 . 3 Propulsion 26 | . . 3 2 . . . 5 1 1 2 5 . 7 Utility 17 | . . 1 . . 1 . 4 4 2 . 2 . 3 Weapon 18 | . 2 3 2 . . . 2 2 1 1 3 . 2 Highest Loss Streak 13 | . 1 8 5 . 2 . 6 4 2 2 13 . 12 Average Slot Usage (%) 53 | . 87 72 53 43 67 53 51 56 47 53 49 6 32 Engine 2 | . 14 7 5 . . . 2 . . . . . . Core 3 | . . . . 1 4 . 4 11 5 . . . . Reactor 1 | . . . . . . . . . 3 8 10 . 6 Leg 4 | . 22 . . 6 10 7 3 . . . . . . Flight 9 | . 5 26 6 . . . 5 18 12 20 17 . 12 Device 6 | . 2 3 8 7 7 7 6 11 5 3 5 . 2 Storage 3 | . 14 8 . 6 7 7 3 . . . . . . Processor 6 | . 2 11 16 10 15 15 7 . 4 4 4 4 3 Protection 1 | . . . 6 2 4 . . 1 . . 4 . . Energy Gun 2 | . 11 5 7 . . . 2 . . . . . . Energy Cannon 1 | . . . . . . . . 3 4 . 3 . 3 Ballistic Gun 8 | . 14 8 . 6 15 15 11 6 7 7 1 . . Naked Turns 43 | . . . . . . . 34 . . . . . 9 Heaviest Build 71 | 12 13 12 8 18 18 10 33 44 43 55 67 . 71 Greatest Support 160 | 20 20 12 12 24 44 24 41 45 43 72 82 160 89 Greatest Overweight (x) 4 | 2 3 . . . . . 4 1 1 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 4 4 4 4 4 4 Average Capacity 4 | 5 6 5 4 5 6 6 5 4 4 4 4 4 4 Most Carried 6 | 3 6 6 3 6 5 5 6 4 4 4 4 4 4 Average Carried 3 | 2 3 3 1 3 5 4 4 3 3 1 1 3 . Final Capacity 6 | 6 6 4 4 6 6 6 4 4 4 4 4 4 4 Final Carried 6 | 2 6 3 2 5 5 5 4 3 4 3 . 4 . Class Distribution -------------------- 66% | Mutant 13% | Sprinter 8% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Sprinter | -3/Research Mutant | -2/Research Mutant | -2/Quarantine Generator-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Qua Acc Matter Collected 1734 | 225 207 69 105 . 16 . 322 265 274 49 107 . 95 Remotely . | . . . . . . . . . . . . . . Salvage Created 1040 | . 150 151 105 . . . 261 50 188 28 107 . . Parts 63 | . 7 15 2 . . . 18 6 10 4 1 . . Haulers Intercepted 2 | . . . . . . . . . 1 . 1 . . Recyclers Shooed 3 | . 1 . . . . . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Qua Acc Combat Hostiles Destroyed 17 | . 4 5 2 . . . 5 . 1 . . . . Guns 16 | . 4 5 1 . . . 5 . 1 . . . . Classes Destroyed 8 | . 1 2 . . . . 1 2 2 . . . . Worker 2 | . . . . . . . . 2 . . . . . Builder 1 | . . . . . . . . 1 . . . . . Hauler 2 | . . . . . . . . . 1 . 1 . . Operator 2 | . . . . . . . . . 1 1 . . . Watcher 2 | . . . . . . . 2 . . . . . . Swarmer 6 | . . 2 . . . . 4 . . . . . . Grunt 8 | . 4 2 1 . . . . . 1 . . . . Sentry 3 | . . 1 1 . . . 1 . . . . . . Best Kill Streak 4 | . 3 4 1 . . . 4 1 1 1 1 . . Combat Bots Only 4 | . 3 4 2 . . . 4 . 1 . . . . Max Kills in Single Turn 1 | . 1 1 1 . . . 1 1 1 1 1 . . Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Qua Acc Damage Taken 9830 | . 411 721 535 . 53 49 1769 1174 440 699 1007 . 2972 Core 3513 | . 91 361 223 . . . 682 178 55 110 207 . 1606 Absorbed by Shields 17 | . . . . . . . . . . 17 . . . Core Remaining (%) 70 | 100 63 9 59 . . 100 19 82 95 91 . 85 . Volleys Fired 119 | . 25 26 13 . . . 27 11 13 3 1 . . Largest 4 | . 2 2 2 . . . 3 1 4 3 1 . . Hottest 230 | . 70 60 91 . . . 146 98 230 132 113 . . Shots Fired 215 | . 48 44 18 . . . 65 11 19 9 1 . . Gun 186 | . 48 44 18 . . . 65 . 5 6 . . . Cannon 29 | . . . . . . . . 11 14 3 1 . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 119 | . 25 31 . . . . 48 . 6 9 . . . Thermal 96 | . 23 13 18 . . . 17 11 13 . 1 . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 20 | . 8 11 20 . . . 14 3 6 2 . . . Robot Miss Streak 4 | . 4 2 1 . . . 4 3 4 3 1 . . Penetration Max 1 | . . . . . . . 1 . . . . . . Secondary Targets 3 | . . 2 . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . 1 . . . . . . Shots Hit Robots 143 | . 32 37 16 . . . 38 6 11 3 . . . Core Hits 53 | . 8 11 5 . . . 18 3 5 2 1 . . Critical Hits 13 | . . . . . . . 12 . 1 . . . . Critical Kills 5 | . . . . . . . 4 . 1 . . . . Critical Parts Destroyed 7 | . . . . . . . 7 . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 1930 | . 303 341 214 . . . 354 272 348 58 40 . . Guns 1293 | . 303 341 214 . . . 354 . 52 29 . . . Cannons 637 | . . . . . . . . 272 296 29 40 . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . Kinetic 697 | . 144 232 . . . . 211 . 52 58 . . . Thermal 1233 | . 159 109 214 . . . 143 272 296 . 40 . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . . 4 . . . . 11 Average Corruption 2 | . . . . . . . . 2 . . . . 2 Corruption Purged . | . . . . . . . . . . . . . . Effects 3 | . . . . . . . . 1 . . . . 2 Message Errors 2 | . . . . . . . . 1 . . . . 1 Matter Fused 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 17 | . . . . . . . . 6 11 . . . . Projectiles 17 | . . . . . . . . 6 11 . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 422 | . 199 47 60 422 . . 78 325 224 265 343 . 302 Average Temperature 104 | . 122 19 30 218 . . 22 108 99 69 225 . 175 Received Heat Transfer 1290 | . 234 165 153 . . 27 105 174 129 87 54 . 162 Effects 11 | . . . . 2 . . . 2 . 3 4 . . Shutdowns 2 | . . . . . . . . . . . 2 . . Energy Bleed 2 | . . . . 1 . . . . . 1 . . . Interference 6 | . . . . . . . . 2 . 2 2 . . Matter Decay 1 | . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . Parts Melted 4 | . . . 2 . . . 2 . . . . . . Heat Transferred 2568 | . 398 250 629 . . . 495 309 450 . 37 . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Qua Acc Peak Influence 677 | . 80 152 150 93 15 40 677 386 265 136 64 . 69 Average Influence 124 | . 18 62 95 58 4 25 215 261 211 66 25 . 14 Maximum Alert Level 2 | . . . . . . . 2 1 1 . . . . Low Security (%) 74 | 100 100 100 100 100 100 100 60 24 29 100 100 100 100 Level 1 15 | . . . . . . . . 75 70 . . . . Level 2 9 | . . . . . . . 39 . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 23 | . 1 1 3 2 . . 4 4 4 . 2 1 1 Investigation 8 | . 1 . 1 1 . . 1 . 3 . . 1 . Extermination 4 | . . . . 1 . . 1 1 . . . . 1 Reinforcement 9 | . . 1 1 . . . 1 3 1 . 2 . . Assault 1 | . . . . . . . 1 . . . . . . Garrison 1 | . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Qua Acc Distress Signals 10 | . . 1 2 . . 1 1 1 2 . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 315 | . 12 33 13 5 6 5 51 65 36 18 25 . 46 Peak Tracking Total 22 | . 4 10 9 3 6 4 12 18 10 10 18 . 22 Tactical Retreats 58 | . 2 6 1 . . 1 13 13 9 4 1 . 8 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Qua Acc Traps Triggered 6 | . 1 . . 1 . . 2 . 1 1 . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Qua Acc Machines Disabled 11 | . . . . . . . 10 . . 1 . . . Max in Single Turn 10 | . . . . . . . 10 . . 1 . . . Garrison Access 2 | . . . . . . . 1 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Qua Acc Machines Accessed 35 | . 5 1 3 2 . 1 8 4 6 2 1 1 1 Terminals 18 | . 4 1 1 . . 1 2 1 4 1 1 1 1 Fabricators 2 | . . . . . . . 1 1 . . . . . Repair Stations 4 | . . . 1 1 . . 1 . . 1 . . . Recycling Units 8 | . 1 . . 1 . . 3 1 2 . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 1 . . . . . Total Hacks 77 | . 14 4 7 3 . 1 21 8 9 4 2 3 1 Successful 32 | . 5 3 3 . . . 8 4 4 3 1 . 1 Failed 45 | . 9 1 4 3 . 1 13 4 5 1 1 3 . Catastrophic 13 | . 3 . . 2 . 1 3 1 2 . 1 . . Database Lockouts . | . . . . . . . . . . . . . . Manual 27 | . 11 3 2 . . . 8 . 3 . . . . Terminals 43 | . 11 4 2 . . 1 9 2 6 2 2 3 1 Fabricators 2 | . . . . . . . 1 1 . . . . . Repair Stations 8 | . . . 3 1 . . 2 . . 2 . . . Recycling Units 19 | . 3 . . 2 . . 8 3 3 . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 2 . . . . . Terminal Hacks 14 | . 3 3 . . . . 2 1 2 1 1 . 1 Prototype ID Bank 1 | . . 1 . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . 1 . . . . Branch Access Points 3 | . 1 . . . . . . 1 . . . . 1 Terminal Index 2 | . 1 1 . . . . . . . . . . . Unreport Threat 5 | . 1 1 . . . . 1 . . 1 1 . . Registered Components 2 | . . . . . . . 1 . 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . Build 1 | . . . . . . . 1 . . . . . . Repair Station Hacks 6 | . . . 3 . . . 1 . . 2 . . . Scan Component 2 | . . . 1 . . . . . . 1 . . . Repair 2 | . . . 1 . . . . . . 1 . . . Refit 2 | . . . 1 . . . 1 . . . . . . Recycling Unit Hacks 9 | . 2 . . . . . 3 2 2 . . . . Process 2 | . . . . . . . 1 1 . . . . . Report Inventory 3 | . 1 . . . . . 1 . 1 . . . . Retrieve Matter 2 | . . . . . . . 1 1 . . . . . Retrieve Components 2 | . 1 . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 1 . . . . . Seal Access 2 | . . . . . . . 1 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . Used 1 | . . . . . . . . . 1 . . . . Hacking Detections 29 | . 4 1 3 2 . 1 6 3 4 2 1 1 1 Full Trace Events 6 | . . . 1 1 . . 1 . 2 . . 1 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . 1 . . . . . . Matter 285 | . . . . . . . 285 . . . . . . Time 152 | . . . . . . . 152 . . . . . . Total Robot Build Rating 5 | . . . . . . . 5 . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . . . . 1 . . . Time 46 | . . . 26 . . . . . . 20 . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 29 | . . . . . . . 8 21 . . . . . Retrieved Matter 21 | . . . . . . . . 21 . . . . . Retrieved Components 4 | . 1 . . . . . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Qua Acc Total Allies 2 | . . . . . 1 . 1 . . . . . . Largest Group 1 | . . . . . 1 . 1 . . . . . . Highest-Rated Group 31 | . . . . . 31 . 19 . . . . . . Highest-Rated Ally 31 | . . . . . 31 . 19 . . . . . . Total Orders 2 | . . . . . 1 . 1 . . . . . . ROAM 1 | . . . . . . . 1 . . . . . . EXPLORE 1 | . . . . . 1 . . . . . . . . Ally Attacks 3 | . . . . . 3 . . . . . . . . Total Damage 43 | . . . . . 43 . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches 3 | . . . . . 3 . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Qua Acc Turns Passed 4890 | 92 469 215 181 530 196 156 1156 643 401 365 93 112 281 Spaces Moved 6538 | 63 384 291 235 433 162 126 1148 1451 697 542 220 141 645 Core 427 | 9 . 81 40 . . . 73 . . . . 111 113 Treads 30 | . . . . . . . . . . . . 30 . Legs 1158 | 54 189 . . 364 162 126 263 . . . . . . Wheels . | . . . . . . . . . . . . . . Hover 316 | . . . 20 69 . . 227 . . . . . . Flight 4607 | . 195 210 175 . . . 585 1451 697 542 220 . 532 Fastest Speed 25 | 50 37 34 40 50 120 120 31 31 34 28 28 50 25 Average Speed 51 | 128 78 38 43 108 120 120 59 33 35 30 30 73 33 Slowest Speed 280 | 150 280 50 80 120 120 120 250 117 117 34 40 160 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 71 | . . 6 4 . . . 4 9 19 13 8 . 8 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 27 | 6 65 40 23 12 81 7 30 34 22 20 8 18 24 Regions Visited 13 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . . . . Unknown Exits Taken 10 | 1 1 1 1 . . 1 1 1 . 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 25 | . . . . . . . 18 3 4 . . . . Melee . | . . . . . . . . . . . . . . Projectile 7 | . . . . . . . . 3 4 . . . . AOE 18 | . . . . . . . 18 . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Qua Acc Total 7766 | 71 502 345 289 491 163 131 1565 1588 820 719 236 149 697 Wait 904 | . 68 23 27 41 . 4 321 111 88 162 15 . 44 Move 6392 | 62 383 279 226 433 161 125 1139 1433 662 516 203 140 630 Hop 63 | . . 5 4 . . . 4 8 15 12 8 . 7 Pick Up 38 | 3 5 1 . 4 . 1 9 4 5 4 1 1 . Fast Attach 97 | 5 6 1 9 7 1 . 26 8 11 8 1 3 11 Attach 48 | 1 4 4 3 2 . . 7 4 8 6 5 . 4 Detach 29 | . 3 1 4 2 . . 6 2 6 1 1 2 1 Swap 7 | . 3 4 . . . . . . . . . . . Drop 65 | . 5 1 3 2 . 1 26 7 12 4 1 3 . Fire 119 | . 25 26 13 . . . 27 11 13 3 1 . . Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . 3 . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . 1 . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory (discovered 3 exits: *Fac / *Upp x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research -2/Quarantine -1/Access (discovered 1 exit: Com) History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 11) 307 | -10/Materials | Build established: Mutant 488 | -10/Materials | Discovered new exit (range 3) 496 | -10/Materials | Identified exit to Mines 562 | -10/Materials | Entered another Materials area 562 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 738 | -9/Materials | Core integrity fell below 50% 760 | -9/Materials | Core integrity fell below 20% 767 | -9/Materials | Lost 8 parts (1p3n1u3w) 775 | -9/Materials | Discovered new exit (range 6) 777 | -9/Materials | Entered another Materials area 777 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 780 | -8/Materials | Discovered new exit (range 12) 912 | -8/Materials | Repaired Lgt. Ion Engine 926 | -8/Materials | Garrison activated, responded to threat 944 | -8/Materials | Discovered new exit (range 17) 958 | -8/Materials | Entered Factory 958 | -7/Factory | Evolved 2 slots: Utility x2 988 | -7/Factory | Lost 5 parts (1p2n2w) 1488 | -7/Factory | Sucked down chute 1488 | -7/Factory | Entered Waste 1489 | -7/Waste | Met a frightened Derelict 1524 | -7/Waste | Spotted C-40 Crusher 1567 | -7/Waste | Spotted C-40 Crusher 1583 | -7/Waste | Spotted C-40 Crusher 1591 | -7/Waste | Spotted C-40 Crusher 1595 | -7/Waste | Spotted C-40 Crusher 1624 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1641 | -7/Waste | Spotted C-40 Crusher 1672 | -7/Waste | Discovered new exit (range 11) 1684 | -7/Waste | Entered Factory 1826 | -7/Factory | Discovered new exit (range 9) 1840 | -7/Factory | Entered another Factory area 1840 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2135 | -6/Factory | Build established: Gunner 2441 | -6/Factory | Build established: Mutant 2450 | -6/Factory | Fabricated R-10 Processor? 2489 | -6/Factory | Core integrity fell below 50% 2512 | -6/Factory | Lost 6 parts (1p1n4u) 2536 | -6/Factory | Local fabrication network quarantined 2592 | -6/Factory | Lost 5 parts (1p2n2w) 2880 | -6/Factory | Discovered new exit (range 11) 2890 | -6/Factory | First assault squad dispatched 2962 | -6/Factory | Core integrity fell below 20% 2996 | -6/Factory | Entered another Factory area 2996 | -5/Factory | Evolved 2 slots: Utility x2 3070 | -5/Factory | Identified exit to Upper Caves 3588 | -5/Factory | Lost 4 parts (1n3u) 3638 | -5/Factory | Discovered new exit (range 4) 3639 | -5/Factory | Entered another Factory area 3639 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 3953 | -4/Factory | Identified exit to Research 4040 | -4/Factory | Entered Research 4040 | -3/Research | Evolved 2 slots: Propulsion x2 4076 | -3/Research | Spotted B-86 Titan 4234 | -3/Research | Repaired Lgt. Antimatter Reactor 4258 | -3/Research | Spotted B-86 Titan 4291 | -3/Research | Spotted B-86 Titan 4400 | -3/Research | Discovered new exit (range 5) 4405 | -3/Research | Entered another Research area 4405 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 4480 | -2/Research | Discovered new exit (range 5) 4498 | -2/Research | Entered Quarantine 4523 | -2/Quarantine | Lost 13 parts (3p5n2u3w) 4605 | -2/Quarantine | Discovered new exit (range 10) 4610 | -2/Quarantine | Entered Access 4610 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 4810 | -1/Access | Identified exit to Command 4828 | -1/Access | Spotted B-99 Colossus 4864 | -1/Access | Lost 12 parts (2p6n2u2w) 4873 | -1/Access | Core integrity fell below 50% 4883 | -1/Access | System corruption reached 10% 4889 | -1/Access | Core integrity fell below 20% 4891 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 04874_ Slug penetrates P-80 Master. 04874_ Penetrated by Slug. 04877_ Slug penetrates P-80 Master. 04877_ Slug penetrates Wall. 04878_ G-73 Enforcer suffers critical hit. 04878_ G-73 Enforcer destroyed. 04878_ Slug penetrates G-73 Enforcer. 04879_ Acquired 95 matter. 04881_ System corrupted: Matter fused (-7). 04882_ Penetrated by Slug. 04882_ Slug penetrates G-73 Enforcer. 04882_ Centrium Leg destroyed. 04882_ Target Analyzer destroyed. 04885_ Penetrated by Slug. 04885_ Slug penetrates P-80 Master. 04885_ Penetrated by Slug. 04888_ Slug penetrates Wall. 04888_ Penetrated by Slug. 04889_ Slug penetrates Wall. 04891_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????###########??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# pgg @#??????????????????????? | | ????????????????# [g!p #??????????????????????? | | ????????????????# =hhY #??????????????????????? | | ????????????????#####g#######????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????####### #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #???????"????????????? | | ??????????????????????????# #?????""""???????????? | | ??????????????????????????# ##?? """" ???????? | | ??????????????????????????# # " #??????? | | ??????????????????????????# + #??????? | | ??????????????????????????# # #??????? | | ??????????????????????????+ #?? #??????? | | ??????????????????????????# #???? #??????? | | ??????????????????????????# #?????? #??????? | | ??????????????????????????# #???????? ???????? | | ??????????????????????????# #????#####?##???????? | | ??????????????????????????# #??] #??????????? | | ??????????????????????????# # #??????????? | | ??????????????????????????+ + #??????????? | | ??????????????????????????# # #??????????? | | ??????????????????????????# #?? =#??????????? | | ??????????????????????????# #???? #??????????? | | ????????????#????????????# #?????? #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 65 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 75 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 2 Energy Filtering 50 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ R-10 Processor | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Cya! Dangerous Findings Denied? Dodgeball, But With Guns It Was An Accident, I Swear Leap Before You Look My Command Is Your Wish Respectable Loadout Slippery One Challenges ------------ None Game ------ Seed VisualMachineSabre Manual? 0 Play Time 02:34:12 Cumulative 20.0 hours Start 2020.08.13 @ 20:25:30 End 2020.08.13 @ 23:04:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2deced1d-3555-44ca-b509-6e2569ec17f5