Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.27 @ 13:24:23 Player: Owlsley Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (372) 1860 Value Destroyed (17951) 17951 Prototype IDs (32) 640 Alien Tech Used (2) 400 Bonus (7341) 7341 TOTAL SCORE: 37492 Bonus ------- High Alert Combat Kills 1887 Follower Combat Kills 120 Entered Garrisons 600 Used RIF Installer 1500 Met Data Miner 300 Win 3000 Friendly Fire -66 Cogmind --------- Core Integrity 1448/1600 Matter 300/300 Energy 1066/1090 System Corruption 0% Temperature Cool (10) Movement Treading (145) Location To Epsilon Eridani Parts ------- > --- POWER (4) -------- Particle Reactor Quantum Reactor Quantum Reactor Quantum Reactor > --- PROPULSION (6) --- Advanced Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY (12) ----- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Machine Analyzer Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Experimental Core Analyzer Advanced Force Field Relay Coupler [NC] (26) Improved System Guard > --- WEAPON (3) ------- Dispersion Rifle Quantum Rifle Enhanced Nova Cannon > --- INVENTORY (20) --- Light Quantum Reactor Light Quantum Reactor Improved Heavy Treads Advanced Heat Sink Advanced Heat Sink Advanced Energy Well (500) Advanced Weapon Cycler Advanced Weapon Cycler Improved Thermal Shield EM Disruption Field Integrated Dissipator Dispersion Rifle Dispersion Rifle Heavy Missile Launcher Force Lance Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Compact Particle Reactor Quantum Reactor Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Advanced Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Experimental Cooling System High-capacity Storage Unit Machine Analyzer Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Experimental Core Analyzer Advanced Weapon Cycler Advanced Force Field Improved System Shield Improved System Guard > --- WEAPON ----------- Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Improved Heavy Treads Biometal Heavy Treads Advanced Heat Sink Advanced Heat Sink Advanced Energy Well Advanced Weapon Cycler Improved Thermal Shield EM Disruption Field Integrated Dissipator Dispersion Rifle Dispersion Rifle Dispersion Rifle Heavy Dispersion Rifle Heavy Missile Launcher Force Lance [Rating: 193] Favorites ----------- Power Particle Reactor Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Titanium Leg Treads Medium Treads Leg Titanium Leg Wheel Armored Wheel Hover Unit Antigrav System Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [NC] Protection Layered Heavy Armor Plating Weapon Cooled Plasma Cannon Energy Gun Heavy Dispersion Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Shock Maul Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Low Dat Pro Fac Gar Fac Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Slots Evolved 18 | . . 2 2 . . . 2 . . . 2 . . 2 . . . . 2 2 . . 2 2 Power 3 | . . . . . . . . . . . 1 . . . . . . . 1 1 . . . . Propulsion 4 | . . 1 1 . . . . . . . . . . 2 . . . . . . . . . . Utility 10 | . . 1 1 . . . 2 . . . 1 . . . . . . . 1 1 . . 1 2 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 338 | 2 16 17 10 3 6 3 26 12 . . 4 16 22 37 5 7 . 7 20 21 23 12 42 27 Power 61 | . 3 5 2 . 2 . 1 . . . 2 3 1 6 1 2 . 1 5 9 6 2 7 3 Engine 20 | . 2 4 2 . 2 . . . . . 1 3 1 3 1 1 . . . . . . . . Core 11 | . 1 1 . . . . 1 . . . 1 . . 3 . 1 . 1 2 . . . . . Reactor 30 | . . . . . . . . . . . . . . . . . . . 3 9 6 2 7 3 Propulsion 80 | 2 4 7 1 . 3 1 8 4 . . . 2 8 13 . 4 . 2 4 2 4 4 5 2 Treads 49 | 2 4 4 . . . . 6 . . . . . 1 5 . 4 . 2 4 2 4 4 5 2 Leg 23 | . . 3 1 . 3 1 1 4 . . . 2 7 1 . . . . . . . . . . Wheel 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Hover 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 139 | . 4 2 6 2 1 1 7 2 . . 2 10 7 14 4 . . 3 11 7 11 5 23 17 Device 96 | . . 2 1 . 1 . 1 1 . . . 8 3 10 3 . . 2 7 7 11 4 23 12 Storage 11 | . 2 . . 1 . . 1 1 . . 1 2 . 2 . . . . 1 . . . . . Processor 15 | . 2 . 1 . . . 4 . . . . . 1 1 1 . . . 1 . . 1 . 3 Hackware 8 | . . . . . . 1 1 . . . . . 3 . . . . . 1 . . . . 2 Protection 9 | . . . 4 1 . . . . . . 1 . . 1 . . . 1 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 58 | . 5 3 1 1 . 1 10 6 . . . 1 6 4 . 1 . 1 . 3 2 1 7 5 Energy Gun 21 | . 1 1 . . . . 3 3 . . . . 4 1 . . . . . 2 1 1 1 3 Energy Cannon 22 | . 1 2 . . . . 2 2 . . . 1 . 3 . 1 . 1 . 1 1 . 5 2 Ballistic Gun 4 | . 3 . . . . . . . . . . . . . . . . . . . . . 1 . Ballistic Cannon 5 | . . . 1 1 . 1 2 . . . . . . . . . . . . . . . . . Launcher 4 | . . . . . . . 2 . . . . . 2 . . . . . . . . . . . Special Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . . . 1 . 2 5 . . . 1 1 2 . . . . 1 . 1 3 2 1 Corrupted Parts 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . System Corruption 10 | . . . . . . . . . . . . . . . . 5 . . . . . . 5 . Parts Lost 91 | . 3 5 . 1 1 1 10 . . . . 5 18 8 3 6 . 6 . 2 6 . 10 6 Power 23 | . . 2 . . . . 2 . . . . 1 3 3 1 2 . 2 . 1 3 . 3 . Propulsion 28 | . 1 2 . . . . 5 . . . . 2 8 3 . 4 . 2 . . . . . 1 Utility 19 | . . . . . 1 . 1 . . . . 1 3 2 2 . . 1 . . 2 . 5 1 Weapon 21 | . 2 1 . 1 . 1 2 . . . . 1 4 . . . . 1 . 1 1 . 2 4 Highest Loss Streak 6 | . 2 1 . 1 1 1 6 . . . . 3 5 4 3 5 . 3 . 2 3 . 5 3 To Critical Strikes 4 | . . . . . . . . . . . . . . . 1 1 . . . . 1 . . 1 Average Slot Usage (%) 89 | . 94 99 90 89 88 89 87 88 92 92 88 99 96 89 86 79 88 76 76 82 86 93 87 87 Engine 4 | . 10 9 9 9 9 9 5 . . . 2 10 11 4 3 3 5 2 . . . . . . Core 1 | . 3 1 . . . . . . . . 2 1 . 5 6 1 5 4 5 . . . . . Reactor 5 | . . . . . . . . . . . . . . . . . . . 7 17 18 19 16 15 Treads 11 | . 27 21 . . . . 2 2 . . . . . 12 23 20 23 14 15 14 15 22 15 12 Leg 11 | . . 11 36 36 34 36 23 24 30 30 26 25 24 2 . . . . . . . . . . Device 15 | . . 11 2 9 8 8 5 6 7 7 6 17 12 19 22 23 23 17 14 26 28 24 24 20 Storage 5 | . 14 11 9 2 9 9 7 7 7 7 6 1 5 4 5 5 5 5 5 4 4 4 4 4 Processor 15 | . 12 11 17 18 18 18 25 31 30 30 26 26 19 6 9 11 11 11 10 9 9 12 13 19 Hackware 1 | . . . . . . . 6 . . . . . 5 4 . . . . . . . . . 3 Protection 1 | . . . 6 6 . . . . . . 2 . . 1 1 . . 4 5 . . . . . Energy Gun 2 | . 11 9 . . . . . . . . . . 8 . . . . . . 1 3 4 4 5 Energy Cannon 6 | . . 12 . . . . . 11 15 15 13 12 3 9 11 11 11 11 10 7 5 4 7 5 Ballistic Gun 1 | . 13 . . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Cannon 1 | . . . 8 8 9 8 5 . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 163 | 11 50 52 65 65 65 65 96 88 57 57 122 122 117 88 87 81 78 84 137 156 135 135 156 163 Greatest Support 225 | 40 40 60 68 68 68 66 102 94 60 60 94 94 90 196 196 196 156 170 225 225 205 200 205 220 Greatest Overweight (x) 7 | . 3 2 . . 1 . 7 6 . . 1 1 6 1 . . . 1 . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 25 25 20 20 25 25 25 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 8 13 20 20 8 20 20 20 20 20 20 20 9 24 18 20 20 20 20 20 20 20 20 20 20 Most Carried 25 | 6 20 20 20 20 20 20 25 25 20 20 25 25 25 20 20 20 19 20 20 20 20 20 20 20 Average Carried 18 | 6 11 19 19 8 19 19 20 20 20 20 20 8 23 15 18 18 19 19 19 19 19 19 19 18 Final Capacity 25 | 8 20 20 20 20 20 20 25 20 20 20 25 25 5 20 20 20 20 20 20 20 20 20 20 20 Final Carried 25 | 6 19 20 20 20 19 20 25 20 20 20 25 25 5 20 20 19 19 20 20 20 20 19 17 16 Class Distribution -------------------- 49% | Mutant 15% | Generator-Skirmisher 9% | Generator-Mutant 8% | Scavenger-Mutant 7% | Skirmisher 4% | Scavenger-Skirmisher 3% | Generator-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Mutant | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Data Miner Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Mutant | -4/Proximity Caves Generator-Mutant | -4/Factory Generator-Skirmisher | -3/Research Generator-Skirmisher | -3/Quarantine Generator-Skirmisher | -3/Section 7 Generator-Mutant | -2/Research Generator-Skirmisher | -1/Access Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Low Dat Pro Fac Gar Fac Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Matter Collected 5362 | 200 249 156 162 445 283 441 505 399 . 53 30 155 145 439 58 87 . 58 200 150 219 169 430 329 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 17576 | . 501 1071 250 445 552 429 836 135 . 52 44 1197 1542 1900 529 492 . 328 776 663 846 353 2702 1933 Parts 810 | . 28 55 10 19 33 26 58 11 . 2 5 37 48 80 16 9 . 17 28 32 48 23 112 113 Haulers Intercepted 15 | . 1 2 1 . 4 . 1 . . . . . 3 2 . . . . 1 . . . . . Recyclers Shooed 11 | . . . 1 . . . 1 . . . . . 2 4 . . . . . . . . 2 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 64 | . . . . . . . . 13 . 9 . . . . 18 10 . 14 . . . . . . Prevented 3 | . . . . . . . . . . . . . . . 1 2 . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Low Dat Pro Fac Gar Fac Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Combat Hostiles Destroyed 297 | . 11 22 3 13 18 15 22 1 . 2 . 21 22 22 11 6 . 7 10 12 14 4 34 27 Guns 53 | . 10 11 . . . . . . . . . . 10 . . . . . . . 1 1 12 8 Cannons 190 | . . 11 3 13 18 14 12 1 . 2 . 18 . 15 10 6 . 5 9 11 12 1 15 14 AOE 22 | . . . . . . . 10 . . . . . 9 3 . . . . . . . . . . Classes Destroyed 22 | . 4 2 1 1 3 1 5 2 . . . 1 2 . . . . . . . . . . . Worker 16 | . . . . . . . 4 . . . 1 . 6 2 . . . . . . . . 2 1 Builder 10 | . . . . . . . 2 . . . . . 3 1 . . . . . 1 . . . 3 Tunneler 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Hauler 15 | . 1 2 1 . 4 . 1 . . . . . 3 2 . . . . 1 . . . . . Recycler 8 | . . 1 1 . . . 2 . . . . . 1 3 . . . . . . . . . . Minesweeper 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Mechanic 6 | . . . 1 . . . 1 . . . . . 2 2 . . . . . . . . . . Operator 6 | . . . . . 1 . 1 . . . . . 1 1 . . . . . . . 2 . . Watcher 12 | . 3 . 1 1 1 . . . . . 1 . . 2 . . . . . . 1 . 2 . Swarmer 59 | . 2 5 . . 8 4 . 1 . 2 . 3 2 5 5 5 . 4 . 6 5 . . 2 Cutter 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Grunt 96 | . 9 11 1 12 6 6 8 . . . . 12 5 11 4 . . . . . . . 11 . Brawler 5 | . . . . 1 . 1 1 . . . . 1 . . 1 . . . . . . . . . Duelist 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . Protector 3 | . . . . . . . 2 . . . . . 1 . . . . . . . . . . . Sentry 36 | . . 6 2 . 3 3 . . . . . 3 2 2 1 1 . . 2 2 2 2 3 2 Specialist 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . Hunter 35 | . . . . . 1 . 8 . . . . . 4 . . . . 2 4 . 2 . 6 8 Programmer 53 | . . . . . . . 2 . . . . . 3 4 . . . . 4 4 5 2 14 15 Heavy 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Behemoth 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Samaritan 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . Best Kill Streak 18 | . 3 4 4 3 6 4 16 1 . 2 1 7 18 7 7 5 . 4 2 5 5 3 9 6 Combat Bots Only 10 | . 3 3 1 3 4 4 10 1 . 2 . 7 9 5 7 5 . 4 2 4 5 3 8 5 Max Kills in Single Turn 12 | . 2 1 1 1 1 1 4 1 . 1 1 1 12 3 1 1 . 2 1 1 1 2 1 2 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . . . . . . . 3 . . . . . 6 3 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Low Dat Pro Fac Gar Fac Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Damage Taken 23450 | . 686 817 286 643 530 323 1825 . . 113 . 1224 2589 1627 1094 396 50 774 983 831 2292 263 3999 2105 Core 2589 | . 77 123 61 100 107 45 366 . . 23 . 172 422 150 67 31 12 . 95 40 174 38 334 152 Absorbed by Shields 5994 | . . . . . . . . . . . . 406 . . . . . . 12 821 1110 274 1325 2046 Regen/Repaired (Parts) 908 | . 414 . . . 255 . . . . . . . . 239 . . . . . . . . . . Core Remaining (%) 68 | 100 69 69 . . . 43 . . . 44 . . 30 . . . . 74 91 . . 73 71 90 Volleys Fired 969 | . 53 53 19 39 48 37 65 9 . 3 6 59 68 83 30 13 . 15 33 41 64 19 139 73 Largest 3 | . 2 2 1 1 1 1 1 2 . 2 2 2 2 2 2 2 . 2 2 2 2 2 3 3 Hottest 338 | . 70 120 60 60 60 60 60 70 . 70 70 210 176 140 70 125 . 180 180 184 188 192 312 338 Shots Fired 1820 | . 105 104 19 39 48 38 67 14 . 6 12 116 128 161 59 27 1 30 66 77 122 39 335 207 Gun 541 | . 105 34 . . . . . . . . . . 112 9 . . . . . 5 34 20 109 113 Cannon 1253 | . . 70 19 39 48 38 46 14 . 6 12 116 11 152 59 27 1 30 66 72 88 19 226 94 Launcher 22 | . . . . . . . 17 . . . . . 5 . . . . . . . . . . . Special 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . Kinetic 260 | . 58 . 19 39 48 38 41 . . . . . . . . . . . . . . . . 17 Thermal 1503 | . 47 104 . . . . 5 14 . 6 12 116 123 161 59 27 1 30 66 77 122 39 304 190 Explosive 22 | . . . . . . . 17 . . . . . 5 . . . . . . . . . . . Electromagnetic 31 | . . . . . . . . . . . . . . . . . . . . . . . 31 . Robot Hit Streak 36 | . 17 8 10 10 14 9 22 7 . 2 5 18 36 11 7 8 . 7 9 17 13 7 23 26 Robot Miss Streak 7 | . 4 3 1 2 1 2 2 2 . 1 2 2 7 3 4 1 . 3 3 4 2 1 4 4 Penetration Max 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Secondary Targets 4 | . 3 . . . . . . . . . . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Shots Hit Robots 1128 | . 75 68 14 27 39 24 55 10 . 2 8 80 88 96 33 15 . 19 40 49 71 18 190 107 Core Hits 523 | . 28 32 6 13 22 11 59 5 . 2 3 32 64 45 13 8 . 8 15 19 25 7 61 45 Critical Kills 27 | . . . . . . . . . . . . 1 . 3 . . . 1 1 1 2 2 7 9 Critical Parts Destroyed 15 | . . . . . . . . . . . . . . . . . . . . . . . 11 4 Critical Strikes 75 | . 2 3 4 6 7 3 5 . . . . 1 3 3 . . . 1 1 1 2 2 18 13 Burn 8 | . 2 3 . . . . . . . . . . 3 . . . . . . . . . . . Meltdown 16 | . . . . . . . . . . . . 1 . 3 . . . 1 1 1 2 1 2 4 Destroy 26 | . . . . . . . . . . . . . . . . . . . . . . 1 16 9 Blast 25 | . . . 4 6 7 3 5 . . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 46582 | . 849 1200 760 1649 2441 1408 3909 325 . 65 261 2822 4986 3725 1148 561 . 712 1418 1906 2797 696 8362 4582 Guns 9651 | . 849 457 . . . . . . . . . . 2414 105 . . . . . 28 785 313 2660 2040 Cannons 31450 | . . 743 718 1649 2441 1408 1794 325 . 65 261 2822 97 3081 1148 561 . 712 1418 1878 2012 383 5501 2433 Explosions 5416 | . . . . . . . 2112 . . . . . 2465 539 . . . . . . . . 201 99 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 65 | . . . 42 . . . 3 . . . . . 10 . . . . . . . . . . 10 Kinetic 8544 | . 443 . 718 1649 2441 1408 1640 . . . . . . . . . . . . . . . . 245 Thermal 32431 | . 406 1200 . . . . 154 325 . 65 261 2822 2511 3725 1148 561 . 712 1418 1906 2797 696 7397 4327 Explosive 4577 | . . . . . . . 2112 . . . . . 2465 . . . . . . . . . . . Electromagnetic 965 | . . . . . . . . . . . . . . . . . . . . . . . 965 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 18 | . 1 . . . 1 1 4 4 4 4 . . 6 11 13 18 18 . . . 4 5 11 . Average Corruption 4 | . 1 . . . 1 1 2 4 4 4 . . 3 3 12 13 18 . . . 2 4 5 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 142 | . 3 . . . . 8 21 6 2 11 . . 2 17 27 28 2 . . . 7 4 4 . Message Errors 31 | . 1 . . . . 3 4 2 . 1 . . . 3 5 11 1 . . . . . . . Matter Fused 28 | . 1 . . . . 1 5 1 . 3 . . . 5 2 5 . . . . 3 . 2 . Heat Flow Errors 24 | . 1 . . . . 2 3 1 1 2 . . . 2 6 3 . . . . 2 . 1 . Energy Discharges 17 | . . . . . . . . . . 2 . . 1 2 5 4 . . . . 1 2 . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 14 | . . . . . . . 4 2 1 . . . . 1 5 1 . . . . . . . . Data Loss (major) 9 | . . . . . . 1 2 . . 1 . . . 3 2 . . . . . . . . . Misfires 9 | . . . . . . 1 2 . . 1 . . . 1 . 2 1 . . . . 1 . . Alerts 5 | . . . . . . . 1 . . . . . 1 . 1 1 . . . . . 1 . . Weapon Failures 4 | . . . . . . . . . . 1 . . . . 1 1 . . . . 1 . . . Overload Shots 9 | . . . . . . . . . . . . 8 . 1 . . . . . . . . . . Overflow Damage 1687 | . . . 97 114 191 194 172 28 . . 7 39 63 223 44 68 . . 17 57 93 8 144 128 Projectiles 1490 | . . . 97 114 191 194 159 28 . . 7 39 . 127 44 68 . . 17 57 93 8 144 103 Explosions 197 | . . . . . . . 13 . . . . . 63 96 . . . . . . . . . 25 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 32 | . . . 2 10 7 6 7 . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 31 | . . . 2 10 7 5 7 . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 195 | . . . . . . . 32 . . . . . 143 . . . . . . . . . 20 . Shots 5 | . . . . . . . 1 . . . . . 3 . . . . . . . . . 1 . Rammed 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . 1 Targets Rammed 10 | . . . 4 . . . 2 . . . . . 3 . . . . . . . . . . 1 Kicked 7 | . . . 4 . . . . . . . . . 3 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 568 | . 190 197 44 243 51 205 264 235 249 263 18 125 434 162 182 144 224 7 194 360 194 300 568 466 Average Temperature 94 | . 68 78 13 90 15 36 41 139 136 109 10 51 117 32 67 34 73 4 75 136 66 90 156 125 Received Heat Transfer 3496 | . 348 333 144 369 144 144 270 . . 18 . 392 513 270 204 9 . 18 13 24 114 16 145 8 Effects 30 | . . . . . . . . . . . . . 3 . . . . . . . . . 14 13 Shutdowns 19 | . . . . . . . . . . . . . 1 . . . . . . . . . 10 8 Energy Bleed 7 | . . . . . . . . . . . . . 2 . . . . . . . . . 2 3 Short Circuit 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Damage (minor) 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . Parts Fried 6 | . . . . . . 1 . . . . . . . . . . . . . . . . 5 . Impact Corruptions 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Robots Melted 31 | . 1 . . . . . . . . . . 3 3 6 1 . . 2 1 1 2 2 4 5 Combat Hostiles 28 | . 1 . . . . . . . . . . 3 3 4 1 . . 2 1 1 1 2 4 5 Parts Melted 117 | . 3 3 . . . . . . . . 1 10 11 18 9 3 . 5 3 8 4 5 18 16 Heat Transferred 40470 | . 1332 2738 . . . . 250 500 . 100 400 4230 3480 5272 1800 785 . 894 1443 1850 3070 924 7430 3972 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Low Dat Pro Fac Gar Fac Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Peak Influence 948 | . 157 300 231 500 655 875 590 . . . 107 596 512 552 . . . . 184 338 202 247 927 948 Initial 549 | . . 30 74 33 243 445 459 . . . . 74 312 214 . . . . . 54 42 67 9 549 Average 271 | . 49 134 101 349 409 691 266 . . . 33 438 215 261 . . . . 90 151 109 114 388 730 Maximum Alert Level 3 | . . 1 1 2 2 3 2 . . . . 2 2 2 . . . . . 1 1 1 3 3 Low Security (%) 50 | 100 100 71 87 26 . . 49 . . . 100 14 52 22 . . . . 100 64 88 87 25 . Level 1 25 | . . 28 12 21 58 . 23 . . . . 14 43 68 . . . . . 35 11 12 40 . Level 2 17 | . . . . 52 41 38 26 . . . . 70 3 9 . . . . . . . . 15 47 Level 3 7 | . . . . . . 61 . . . . . . . . . . . . . . . . 18 52 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 56 | . 3 2 . . 4 . 5 . . . 1 . 5 6 . . . . 3 3 3 4 9 8 Investigation 10 | . . 2 . . 3 . . . . . 1 . . 3 . . . . . . 1 . . . Extermination 19 | . . . . . . . 3 . . . . . 1 2 . . . . 2 2 2 1 3 3 Reinforcement 20 | . 3 . . . 1 . 2 . . . . . 2 1 . . . . 1 . . 3 4 3 Assault 5 | . . . . . . . . . . . . . 1 . . . . . . 1 . . 2 1 Garrison 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . Construction Impeded 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 3 | . . . . . . . 1 . . . . . 1 . . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Low Dat Pro Fac Gar Fac Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Distress Signals 16 | . 2 1 1 . 1 . . . . . . . 1 1 . . . . . . . 1 7 1 Communications Jammed 127 | . . . . . . . . . . . . . . . . . . . . . . 23 104 . Distress Signals 125 | . . . . . . . . . . . . . . . . . . . . . . 23 102 . Times Spotted 414 | . 20 27 14 13 24 16 34 3 . 5 2 21 46 26 12 6 . 7 12 12 17 14 52 31 Peak Tracking Total 11 | . 3 3 7 3 3 4 11 3 . 4 1 9 11 5 6 5 . 4 2 5 5 4 6 4 Tactical Retreats 19 | . . 3 . . 1 1 3 . . . . 1 2 2 . . . . . 1 1 2 2 . Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Low Dat Pro Fac Gar Fac Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Traps Triggered 27 | . 3 2 . 5 . 3 2 . . . . 1 . 4 . . 1 . . 2 . . 2 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . 1 . . . . . . . . . . . . . . . . . . . . 2 . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Low Dat Pro Fac Gar Fac Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Machines Disabled 44 | . . 1 1 3 1 4 4 . . . . 3 7 7 . . . . 1 1 3 4 2 2 Max in Single Turn 4 | . . 1 1 1 1 1 1 . . . . 1 3 4 . . . . 1 1 1 1 1 1 Garrison Access 9 | . . . . . . . . . . . . . 1 2 . . . . . 2 1 . 2 1 Garrison Relay 3 | . . . . 1 . 1 . . . . . 1 . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Low Dat Pro Fac Gar Fac Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Machines Accessed 82 | . 7 7 4 . 7 . 6 . 4 . 3 . 7 11 . 1 . . 6 3 5 5 3 3 Terminals 46 | . 4 6 2 . 4 . 2 . . . . . 4 4 . . . . 6 2 3 5 2 2 Fabricators 6 | . . . . . . . 2 . . . 1 . 2 1 . . . . . . . . . . Repair Stations 6 | . 1 . . . 1 . . . . . 1 . . 3 . . . . . . . . . . Recycling Units 7 | . 2 . . . 1 . 2 . . . . . 1 1 . . . . . . . . . . Scanalyzers 3 | . . 1 1 . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 9 | . . . 1 . 1 . . . . . 1 . . 2 . . . . . 1 1 . 1 1 Total Hacks 221 | . 16 33 12 . 24 . 9 . 31 . 5 . 22 24 . 1 . . 8 4 10 10 5 7 Successful 125 | . 8 20 6 . 13 . 3 . 31 . 3 . 8 16 . 1 . . . 2 7 3 2 2 Failed 95 | . 8 12 6 . 11 . 6 . . . 2 . 14 8 . . . . 8 2 3 7 3 5 Catastrophic 12 | . . 1 . . 1 . 1 . . . 1 . 2 . . . . . 4 . . . 1 1 Database Lockouts 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Manual 65 | . 7 12 3 . 9 . 2 . . . 2 . 11 7 . . . . 4 . 1 7 . . Terminals 115 | . 11 19 6 . 14 . 3 . . . . . 15 12 . . . . 8 3 6 10 3 5 Fabricators 11 | . . . . . . . 4 . . . 1 . 4 2 . . . . . . . . . . Repair Stations 13 | . 2 . . . 4 . . . . . 1 . . 6 . . . . . . . . . . Recycling Units 14 | . 3 . . . 4 . 2 . . . . . 3 2 . . . . . . . . . . Scanalyzers 21 | . . 14 4 . . . . . . . . . . . . . . . . . 3 . . . Garrison Access 15 | . . . 2 . 2 . . . . . 3 . . 2 . . . . . 1 1 . 2 2 Terminal Hacks 59 | . 2 7 . . 4 . 1 . 31 . . . 5 2 . 1 . . . 1 3 2 . . Record 13 | . . . . . . . . . 11 . . . . . . . . . . . 2 . . . Part Schematic 11 | . . . . . . . . . 11 . . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . Robot Analysis 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Branch Access Points 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . Garrison Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . 1 . . . . . . . . . . 1 . . . . . . 1 . 1 . . Locate Traps 4 | . 1 1 . . 1 . . . . . . . 1 . . . . . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler Manifests 3 | . 1 1 . . . . . . . . . . 1 . . . . . . . . . . . Zone Layout 4 | . . 1 . . 1 . . . . . . . 1 1 . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . 1 . . 2 . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Build 2 | . . . . . . . . . . . 1 . . 1 . . . . . . . . . . Repair Station Hacks 11 | . 2 . . . 4 . . . . . . . . 5 . . . . . . . . . . Scan Component 5 | . 1 . . . 2 . . . . . . . . 2 . . . . . . . . . . Repair 4 | . 1 . . . 2 . . . . . . . . 1 . . . . . . . . . . Refit 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . Recycling Unit Hacks 5 | . 2 . . . . . 1 . . . . . 1 1 . . . . . . . . . . Retrieve Components 5 | . 2 . . . . . 1 . . . . . 1 1 . . . . . . . . . . Scanalyzer 19 | . . 13 4 . . . . . . . . . . . . . . . . . 2 . . . Insert Component 11 | . . 7 2 . . . . . . . . . . . . . . . . . 2 . . . Analyze 8 | . . 6 2 . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 11 | . . . 1 . 1 . . . . . 1 . . 2 . . . . . 1 1 . 2 2 Unlock Access 3 | . . . 1 . 1 . . . . . 1 . . . . . . . . . . . . . Seal Access 6 | . . . . . . . . . . . . . . 2 . . . . . 1 1 . 1 1 Coupler Status 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 Unauthorized Hacks 17 | . 2 . 1 . 4 . 1 . . . 1 . 2 4 . . . . . . 1 1 . . Terminals 10 | . 2 . 1 . 2 . . . . . . . . 3 . . . . . . 1 1 . . Track 2 | . . . . . 1 . . . . . . . . 1 . . . . . . . . . . Botnet 7 | . 1 . 1 . 1 . . . . . . . . 2 . . . . . . 1 1 . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Haulers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . 1 . . . . . . . 1 1 . . . . . . . . . . Mask 3 | . . . . . 1 . . . . . . . 1 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . Eject 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 63 | . 5 5 4 . 6 . 5 . . . 3 . 6 7 . . . . 6 2 4 5 2 3 Full Trace Events 6 | . . . . . 2 . . . . . . . . 3 . . . . . . 1 . . . Feedback Events 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Corruption 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . 152 . . . . . . . . . . . . . Total Robot Build Rating 10 | . . . . . . . . . . . 10 . . . . . . . . . . . . . Part Schematics Acquired 19 | . . 6 2 . . . . . 11 . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time 53 | . . . . . . . . . . . . . . 53 . . . . . . . . . . Total Part Build Rating 12 | . . . . . . . . . . . . . . 12 . . . . . . . . . . Parts Repaired 4 | . 1 . . . 2 . . . . . . . . 1 . . . . . . . . . . Time 115 | . 26 . . . 76 . . . . . . . . 13 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 15 | . 10 . . . . . 2 . . . . . 1 2 . . . . . . . . . . Parts Scanalyzed 8 | . . 6 2 . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . 6 2 . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Fac Low Dat Pro Fac Gar Fac Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Used RIF Installer 3 | . . . . 1 . 1 . . . . . 1 . . . . . . . . . . . . Coupler Efficiency 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Watcher Feeds 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . purge_threat 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . locate_traps 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Relay Couplers Released 28 | . . . . 5 4 4 . . . . 3 3 1 . . . . . . 2 . . 3 3 Ejected 7 | . . . . . 4 . . . . . 3 . . . . . . . . . . . . . Machine Destruction 18 | . . . . 5 . 4 . . . . . 3 1 . . . . . . 2 . . . 3 Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . Attached 5 | . . . . . . 1 1 . . . . . 2 . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Low Dat Pro Fac Gar Fac Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Total Allies 7 | . . . . 2 . . . . . 1 2 . 2 . . . . . . . . . . . Largest Group 2 | . . . . 2 2 . . . . 1 1 1 2 . . . . . . . . . . . Highest-Rated Group 96 | . . . . 9 9 . . . . 96 96 86 64 . . . . . . . . . . . Highest-Rated Ally 96 | . . . . 5 5 . . . . 96 96 86 32 . . . . . . . . . . . Total Orders 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Ally Attacks 43 | . . . . 6 24 . . . . 6 4 3 . . . . . . . . . . . . Total Damage 733 | . . . . 15 88 . . . . 226 138 266 . . . . . . . . . . . . Kills 4 | . . . . . . . . . . 3 1 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Low Dat Pro Fac Gar Fac Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Robot Analysis Total 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . 2 . 2 . . . . . . . 1 . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Low Dat Pro Fac Gar Fac Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Turns Passed 23840 | 3 1608 1273 633 861 623 738 1554 357 94 504 372 1248 1666 2028 709 683 104 1013 1129 1324 1317 698 1923 1378 Spaces Moved 12801 | 1 726 673 388 542 286 435 974 188 79 344 251 740 787 1081 359 355 66 583 595 717 667 382 881 701 Core 178 | . 1 . . . . . . . . . . . 99 78 . . . . . . . . . . Treads 7334 | 1 725 418 . . . . 19 . . . . . . 865 359 355 66 583 595 717 667 382 881 701 Legs 5017 | . . 255 388 542 286 435 834 175 79 344 251 740 688 . . . . . . . . . . . Wheels 134 | . . . . . . . 121 13 . . . . . . . . . . . . . . . . Hover 138 | . . . . . . . . . . . . . . 138 . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 160 160 130 130 130 127 125 125 120 120 120 120 120 50 50 160 160 160 160 160 158 151 151 153 145 Average Speed 149 | 160 180 149 130 130 132 126 131 128 120 120 127 133 175 149 160 160 160 160 160 158 154 153 158 152 Slowest Speed 540 | 160 240 270 130 130 196 127 195 190 120 120 195 195 540 240 160 160 160 240 160 163 158 156 161 225 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . Exploration Rate (%) 38 | 2 95 55 36 46 34 47 27 18 68 58 6 59 25 28 61 56 15 67 18 19 47 20 31 18 Regions Visited 24 Branch Regions 9 Pre-discovered Areas 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . Known Exits Taken 18 | . . . 1 . 1 . 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 7 | . . . . . . . . 2 . 1 . . . . 3 . . 1 . . . . . . Spaces Dug 74 | . . . . . . . . . . . . . 5 13 2 . . . . 4 9 4 26 11 Terrain Destroyed 532 | . . . 6 9 19 5 82 4 . 4 4 6 51 80 23 8 1 9 22 18 29 6 98 48 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 372 | . . . 6 9 19 5 14 4 . 4 4 6 18 48 23 8 1 9 22 18 29 6 92 27 AOE 160 | . . . . . . . 68 . . . . . 33 32 . . . . . . . . 6 21 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Low Dat Pro Fac Gar Fac Fac Upp Upp War Pro Fac Res Qua Sec Res Acc Total 15831 | 2 928 840 493 642 458 565 1170 289 78 429 289 884 962 1337 435 444 65 630 712 828 844 457 1177 873 Wait 1152 | . 90 64 33 21 110 71 49 75 . 81 22 32 61 57 31 60 . 24 27 26 67 29 80 42 Move 12778 | . 725 672 388 541 286 434 973 187 78 343 250 739 786 1080 358 354 65 582 594 716 666 381 880 700 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 296 | . 30 17 18 21 3 4 30 2 . 1 6 26 9 44 7 7 . 2 11 9 13 5 14 17 Fast Attach 123 | . 7 5 2 2 3 . 8 1 . . 3 7 4 18 . 2 . 4 11 13 8 5 13 7 Attach 96 | . 3 6 3 1 1 1 12 6 . . . 1 9 8 3 4 . 1 . 5 5 2 12 13 Detach 6 | . . . . . . . 1 2 . . . . . 2 . . . . 1 . . . . . Swap 122 | 2 6 6 5 . 2 2 6 5 . . 1 8 9 11 2 1 . 2 9 3 10 7 18 7 Drop 253 | . 14 17 21 6 5 1 24 2 . 1 1 12 13 34 4 3 . . 26 15 11 9 21 13 Fire 969 | . 53 53 19 39 48 37 65 9 . 3 6 59 68 83 30 13 . 15 33 41 64 19 139 73 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick 7 | . . . 4 . . . . . . . . . 3 . . . . . . . . . . . Crush 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . 1 Escape Stasis 19 | . . . . 4 . 15 . . . . . . . . . . . . . . . . . . Rewire 7 | . . . . 7 . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / Gar) -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 3) 308 | -10/Materials | Build established: Mutant 520 | -10/Materials | Discovered new exit (range 15) 944 | -10/Materials | Discovered new exit (range 10) 973 | -10/Materials | Discovered new exit (range 16) 1105 | -10/Materials | Repaired Huge Storage Unit 1612 | -10/Materials | Entered another Materials area 1612 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1952 | -9/Materials | Central database locked down 2026 | -9/Materials | Discovered new exit (range 6) 2298 | -9/Materials | Discovered new exit (range 15) 2490 | -9/Materials | Discovered new exit (range 7) 2885 | -9/Materials | Entered another Materials area 2885 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3436 | -8/Materials | Discovered new exit (range 10) 3518 | -8/Materials | Identified exit to Garrison 3518 | -8/Materials | Entered Garrison 3652 | -8/Garrison | Triggered checkpoint 3678 | -8/Garrison | Garrison Relay disabled 3744 | -8/Garrison | Triggered checkpoint 3833 | -8/Garrison | Discovered new exit (range 10) 3915 | -8/Garrison | Triggered checkpoint 3984 | -8/Garrison | Discovered new exit (range 14) 4009 | -8/Garrison | Installed Relay Interface Framework 4379 | -8/Garrison | Entered Materials 4379 | -8/Materials | Accompanied by 2 allies 4648 | -8/Materials | Repaired Titanium Leg 4690 | -8/Materials | Repaired Titanium Leg 5002 | -8/Materials | Identified exit to Garrison 5002 | -8/Materials | Entered Garrison 5070 | -8/Garrison | Triggered checkpoint 5143 | -8/Garrison | Core integrity fell below 50% 5172 | -8/Garrison | Triggered checkpoint 5289 | -8/Garrison | Triggered checkpoint 5483 | -8/Garrison | Discovered new exit (range 10) 5542 | -8/Garrison | Triggered checkpoint 5610 | -8/Garrison | Discovered new exit (range 10) 5631 | -8/Garrison | Expanded RIF knowledge: Watcher Feeds 5664 | -8/Garrison | Triggered checkpoint 5694 | -8/Garrison | Garrison Relay disabled 5740 | -8/Garrison | Entered Factory 5740 | -7/Factory | Evolved 2 slots: Utility x2 6880 | -7/Factory | Identified exit to Storage 6880 | -7/Factory | Identified exit to Lower Caves 6902 | -7/Factory | Discovered new exit (range 15) 6926 | -7/Factory | Identified exit to Factory 7006 | -7/Factory | Cargo convoy interrupted 7052 | -7/Factory | Destroyed 10 combat bots 7060 | -7/Factory | Lost 3 parts (1p2n) 7139 | -7/Factory | Core integrity fell below 50% 7173 | -7/Factory | Lost 6 parts (1p2n1u2w) 7294 | -7/Factory | Entered Lower Caves 7305 | -7/Lower Caves | Learned location of Zion (-6) 7312 | -7/Lower Caves | Encountered a Warlord checkpoint 7595 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 7612 | -7/Lower Caves | Learned Factory emergency access door positions 7650 | -7/Lower Caves | Identified exit to Data Miner 7651 | -7/Lower Caves | Entered Data Miner 7651 | -7/Data Miner | Discovered new exit (range 6) 7674 | -7/Data Miner | Met Data Miner 7695 | -7/Data Miner | Learned location of Section 7 (-3) 7695 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7712 | -7/Data Miner | Build established: Skirmisher 7717 | -7/Data Miner | Received God Mode back door access code from Data Miner 7744 | -7/Data Miner | Identified exit to Proximity Caves 7745 | -7/Data Miner | Entered Proximity Caves 7745 | -6/Proximity Caves | Learned Factory terminal intel 7755 | -6/Proximity Caves | Learned Factory emergency access door positions 7759 | -6/Proximity Caves | Escorted by Enhanced Grunt 7759 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8158 | -6/Proximity Caves | Discovered exit to Factory (range 5) 8249 | -6/Proximity Caves | Entered Factory 8249 | -6/Factory | Accompanied by 1 ally 8249 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8251 | -6/Factory | Loaded intel: 26 terminal locations 8417 | -6/Factory | Discovered new exit (range 5) 8423 | -6/Factory | Identified exit to Lower Caves 8579 | -6/Factory | Identified exit to Garrison 8621 | -6/Factory | Fabricated H-66 Slayer? 8621 | -6/Factory | Entered Garrison 8621 | -6/Garrison | Accompanied by 1 ally 8780 | -6/Garrison | Triggered checkpoint 8799 | -6/Garrison | Garrison Relay disabled 9005 | -6/Garrison | Spotted B-75 Beast 9010 | -6/Garrison | Build established: Mutant 9039 | -6/Garrison | Destroyed 7 combat bots 9097 | -6/Garrison | Destroyed B-75 Beast 9126 | -6/Garrison | Lost 3 parts (1n1u1w) 9197 | -6/Garrison | Triggered checkpoint 9317 | -6/Garrison | Build established: Scavenger-Mutant 9322 | -6/Garrison | Triggered checkpoint 9336 | -6/Garrison | Discovered new exit (range 15) 9456 | -6/Garrison | Triggered checkpoint 9520 | -6/Garrison | Discovered new exit (range 15) 9539 | -6/Garrison | Identified exit to Factory 9547 | -6/Garrison | Expanded RIF knowledge: Coupler Efficiency 9869 | -6/Garrison | Entered Factory 10237 | -6/Factory | Build established: Scavenger-Skirmisher 10868 | -6/Factory | Identified exit to Factory 11024 | -6/Factory | Build established: Scavenger-Mutant 11349 | -6/Factory | Garrison activated, responded to threat 11353 | -6/Factory | Lost 5 parts (1p3n1w) 11417 | -6/Factory | Cargo convoy interrupted 11449 | -6/Factory | Destroyed 9 combat bots 11457 | -6/Factory | Lost 4 parts (1p2n1u) 11468 | -6/Factory | Found Prototype Device 11474 | -6/Factory | Core integrity fell below 50% 11502 | -6/Factory | Lost 5 parts (1n2u2w) 11535 | -6/Factory | Entered another Factory area 11535 | -5/Factory | Evolved 2 slots: Propulsion x2 11731 | -5/Factory | Lost 4 parts (3n1u) 11900 | -5/Factory | Repaired Med. Storage Unit 12070 | -5/Factory | Build established: Mutant 12266 | -5/Factory | Discovered new exit (range 15) 12320 | -5/Factory | Identified exit to Factory 12743 | -5/Factory | Build established: Skirmisher 13087 | -5/Factory | Discovered new exit (range 11) 13143 | -5/Factory | Incoming investigation squad redirected 13147 | -5/Factory | Identified exit to Upper Caves 13176 | -5/Factory | Fabricated Hvy. Treads? 13530 | -5/Factory | System corruption reached 10% 13544 | -5/Factory | Build established: Mutant 13563 | -5/Factory | Entered Upper Caves 13677 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 13760 | -5/Upper Caves | Destroyed 7 combat bots 13767 | -5/Upper Caves | Lost 3 parts (1p2u) 14094 | -5/Upper Caves | Encountered a Warlord checkpoint 14254 | -5/Upper Caves | Discovered new exit (range 9) 14271 | -5/Upper Caves | Identified exit to Upper Caves 14272 | -5/Upper Caves | Entered another Upper Caves area 14304 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14485 | -5/Upper Caves | Lost 5 parts (2p3n) 14921 | -5/Upper Caves | Encountered a Warlord checkpoint 14925 | -5/Upper Caves | Discovered new exit (range 13) 14953 | -5/Upper Caves | Identified exit to Warlord 14955 | -5/Upper Caves | Entered Warlord 15008 | -5/Warlord | System corruption cleaned by Quarantine Array 15034 | -5/Warlord | Discovered new exit (range 18) 15058 | -5/Warlord | Identified exit to Proximity Caves 15059 | -5/Warlord | Entered Proximity Caves 15191 | -4/Proximity Caves | Lost 3 parts (2n1u) 15659 | -4/Proximity Caves | Spotted B-86 Titan 15673 | -4/Proximity Caves | Destroyed B-86 Titan 15861 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves 15986 | -4/Proximity Caves | Discovered exit to Factory (range 15) 16072 | -4/Proximity Caves | Entered Factory 16072 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 16440 | -4/Factory | Discovered new exit (range 3) 16461 | -4/Factory | Identified exit to Research 16654 | -4/Factory | Discovered exit to Research (range 16) 16750 | -4/Factory | Build established: Generator-Mutant 16760 | -4/Factory | Spotted B-86 Titan 17201 | -4/Factory | Entered Research 17201 | -3/Research | Evolved 2 slots: Power x1, Utility x1 17981 | -3/Research | Build established: Generator-Skirmisher 18074 | -3/Research | Incoming assault squad redirected 18427 | -3/Research | Discovered new exit (range 15) 18460 | -3/Research | Identified exit to Quarantine 18525 | -3/Research | Entered Quarantine 18583 | -3/Quarantine | Found Alien Artifact 18589 | -3/Quarantine | Found Alien Artifact 18620 | -3/Quarantine | Identified Transdimensional Reconstructor 18620 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 18655 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 18664 | -3/Quarantine | Found Alien Artifact 18667 | -3/Quarantine | Found Alien Artifact 19325 | -3/Quarantine | Lost 3 parts (1p1u1w) 19408 | -3/Quarantine | Discovered new exit (range 11) 19421 | -3/Quarantine | Identified exit to Research 19708 | -3/Quarantine | Spotted Fortress 19834 | -3/Quarantine | Discovered new exit (range 6) 19840 | -3/Quarantine | Identified exit to Section 7 19842 | -3/Quarantine | Entered Section 7 19886 | -3/Section 7 | Found Alien Artifact 20206 | -3/Section 7 | Spotted B-86 Titan 20449 | -3/Section 7 | Discovered exit to Research (range 8) 20471 | -3/Section 7 | Identified Dimensional Node Initializer (x2) 20471 | -3/Section 7 | Initialized slip node 20539 | -3/Section 7 | Warped through subspace to slip node 20540 | -3/Section 7 | Entered Research 20540 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 21026 | -2/Research | Cargo convoy interrupted 21049 | -2/Research | Incoming assault squad redirected 21081 | -2/Research | Destroyed 8 combat bots 21810 | -2/Research | Build established: Generator-Mutant 22290 | -2/Research | First assault squad dispatched 22363 | -2/Research | Lost 5 parts (2p2u1w) 22450 | -2/Research | Warped through subspace 22454 | -2/Research | Discovered new exit (range 4) 22461 | -2/Research | Identified exit to Access 22463 | -2/Research | System corruption reached 10% 22463 | -2/Research | Entered Access 22463 | -1/Access | Evolved 2 slots: Utility x2 22492 | -1/Access | Lost 3 parts (1p1u1w) 22666 | -1/Access | Found Prototype Processor 22666 | -1/Access | Identified Exp. Core Analyzer 22983 | -1/Access | Build established: Generator-Gunner 23159 | -1/Access | Garrison activated, responded to threat 23294 | -1/Access | Spotted B-99 Colossus 23555 | -1/Access | Build established: Generator-Skirmisher 23713 | -1/Access | First assault squad dispatched 23765 | -1/Access | Lost 3 parts (1n1u1w) 23778 | -1/Access | Energy Cycler disabled 23833 | -1/Access | Discovered new exit (range 6) 23839 | -1/Access | Identified exit to Surface 23841 | *** | Escaped! Last Messages --------------- 23778_ Energy Cycler explodes. 23778_ Destroyed Adv. Sensor Array. 23784_ Acquired 10 matter. 23800_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 23801_ U-05 Engineer lays Concrete. 23802_ >> Machine Analyzer network decryption results: 23802_ Terminal x2 23803_ U-05 Engineer lays Concrete. 23812_ >> Watcher Feeds: Feed link from W-44 Eye lost. 23812_ U-05 Engineer lays Concrete. 23813_ >> Watcher Feeds: Feed link from W-44 Eye lost. 23828_ >> Watcher Feeds: Established visual feed link with W-44 Eye. 23829_ >> Watcher Feeds: Feed link from W-44 Eye lost. 23831_ >> Watcher Feeds: Established visual feed link with W-44 Eye. 23832_ >> Watcher Feeds: Feed link from W-44 Eye lost. 23833_ The Access Shell folds into the floor. 23833_ EXIT=FOUND 23839_ EXIT=IDENTIFIED: SURFACE 23841_ >> Watcher Feeds: Established visual feed link with W-44 Eye. Map ----- +----------------------------------------------------+ | # #??????# # [ #??????????????????? | | # #??????# # #??????????????????? | | #[%###????# # #??????????????????? | | !*=####### # #??????????????????? | | =%*[= # = #??????????????????? | | T"!%=[ # ! #??????????????????? | | [####### # """"T"""" #??????????????????? | | #########?# + """"""""""" #??????????????????? | | ?# ?# %##################??????????????????? | | ?# # #???????????????????????????#####+### | | ?#! # #???????????????????????????# | | ?# + #???????????????????????????# | | ?# # #???????????????????????????# "" | | ?# #% #???????????????????????????# "" | | ?# ?#[=#???????????????????????????# """"" | | ?# ?# #???????????????????????????# """"" | | ?# ??# #???????????????????????????# w "" | | ?#######??# #???????????????????????????# "" | | ??????????# A#?????###???????????????????# | | ??????????# ####### ##########??????????# | | ??????????# ""T""" "??????????# | | ??????????# """ """ "????BB????# | | ??????????# "????BB????#####+### | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# ####### ###########?????????????????? | | ??????????# #???##;;"#??????# #?????????????????? | | ??????????# ################"#??????????????????? | | ??????????# # #???????????????????? | | ??????????# k# #???????????????????? | | ??????????# # #???????????????????? | | ??????????# # * #???????????????????? | | ??????????# # #???????????????????? | | ??????????# # #???????????????????? | | ??????????# # " " #???????????????????? | | ??????????# # """ """ #???????????????????? | | ??????????# # !*""" """ #???????????????????? | | ??????????# # =%=" " #??????????##???????? | | ??????????# ###+#############??????????#"######## | | ??????????# =!% ###########??????????# # | | ??????????# [!! # #????????### # | | ????????########## # #????????#" # | | ????????# # # ##########"" # | | ????????# # # # #"" # | | ????????# + + # #"" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Coolant Potential 100 Energy Generation 83 Energy Capacity 1090 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Corruption Containment 12 Armor Coverage 600 Resistance: KI 25 Resistance: TH 25 Resistance: EM 25 Weapon Cycling 30 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 22 Core Analysis 8 Recoil Reduction 6 Particle Charging 20 Kinecelleration 30 Offensive Hacking 14 Defensive Hacking 12 Relay Coupler Types 1 Relay Coupler Value 35 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Huge Storage Unit | -9/Materials | Scanalyzed Visual Processing Unit | -9/Materials | Scanalyzed Transport Network Coupler | -9/Materials | Scanalyzed Disposable Heat Sink | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Hvy. Assault Cannon | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Recoil Nullifier | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Railgun | -7/Data Miner | Free Robot Schematics ------------------ M-28 Smith | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free Fabricated ------------ H-66 Slayer | x2 | -6/Factory | Preloaded Hvy. Treads | x2 | -5/Factory Alien Tech Used ----------------- Dimensional Node Initializer High-powered Transdimensional Reconstructor Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed PhasingSurgeCharger Manual? 0 Play Time 03:15:29 Cumulative 268.1 hours Start 2022.04.25 @ 08:55:59 End 2022.04.27 @ 13:24:23 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 197 Rogue 169 Adventurer 10 Explorer 18 Win Type 0 Total 34 Types 15/1/3/9/1/0/1/1/3 Lore% 75 Gallery% 84 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 060bf324-cfad-4742-b1e5-361cea1a9b97