Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.08 @ 01:03:06 Player: Duduxx Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (92) 460 Value Destroyed (2629) 2629 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (251) 251 TOTAL SCORE: 5320 Bonus ------- High Alert Combat Kills 51 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 152/300 Energy 201/240 System Corruption 0% Temperature Critical (737) Movement Treading (240) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (5) ------ High-capacity Storage Unit Reactive Plating > --- WEAPON (2) ------- Heavy Ion Cannon High-powered Shotgun > --- INVENTORY (20) --- Light Nuclear Core Light Treads Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Field Recycling Unit (0) Improved Field Recycling Unit (0) Pulse Rifle Heavy Particle Cannon Heavy Particle Cannon High-powered Shotgun Assault Cannon Assault Cannon Greatsword Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Hardened Light Armor Plating Reactive Plating Improved Field Recycling Unit > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Nuclear Core Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Field Recycling Unit Pulse Rifle Heavy Particle Cannon Heavy Particle Cannon Heavy Ion Cannon High-powered Shotgun High-powered Shotgun Assault Cannon Assault Cannon Assault Cannon Rocket Launcher [Rating: 32] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Assault Cannon Energy Gun Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Slashing Weapon Greatsword Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . 2 1 . Weapon . | . . . . . Parts Attached 75 | 6 8 20 34 7 Power 8 | 1 . 3 4 . Engine 5 | 1 . 2 2 . Core 3 | . . 1 2 . Reactor . | . . . . . Propulsion 24 | 2 4 5 12 1 Treads 11 | . 1 3 6 1 Leg 6 | . 2 . 4 . Wheel 6 | 2 . 2 2 . Hover . | . . . . . Flight 1 | . 1 . . . Utility 23 | 1 3 7 12 . Device 8 | . 3 3 2 . Storage 3 | 1 . 1 1 . Processor 3 | . . 2 1 . Hackware . | . . . . . Protection 9 | . . 1 8 . Artifact . | . . . . . Weapon 20 | 2 1 5 6 6 Energy Gun 3 | 1 1 . 1 . Energy Cannon 4 | . . 2 . 2 Ballistic Gun 6 | 1 . 1 2 2 Ballistic Cannon 4 | . . 2 1 1 Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 27 | . 4 9 11 3 Power 5 | . . 2 3 . Propulsion 6 | . 2 1 3 . Utility 9 | . 1 3 3 2 Weapon 7 | . 1 3 2 1 Highest Loss Streak 8 | . 3 8 3 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 94 95 92 88 Engine 6 | . 14 9 5 . Core 3 | . . 1 3 9 Treads 17 | . 2 6 23 27 Leg 5 | . 3 13 2 . Wheel 2 | . 18 2 1 . Device 10 | . 9 14 10 . Storage 9 | . 14 11 9 9 Processor 8 | . . 11 7 . Protection 10 | . . 3 12 27 Energy Gun 2 | . 17 1 1 . Energy Cannon 3 | . . 6 2 . Ballistic Gun 4 | . 10 . 5 7 Ballistic Cannon 7 | . . 13 5 7 Slashing Weapon 1 | . . . 2 1 Naked Turns . | . . . . . Heaviest Build 85 | 14 15 28 82 85 Greatest Support 63 | 32 32 40 63 60 Greatest Overweight (x) 6 | . 1 2 6 2 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 20 | 8 8 10 20 20 Average Capacity 15 | 6 8 8 18 20 Most Carried 19 | 4 5 10 19 18 Average Carried 10 | 2 4 7 11 17 Final Capacity 20 | 8 8 10 20 20 Final Carried 17 | 4 5 10 17 16 Class Distribution -------------------- 54% | Scavenger-Mutant 45% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1832 | 260 99 715 685 73 Remotely . | . . . . . Salvage Created 2691 | . 317 957 1160 257 Parts 177 | . 21 68 69 19 Haulers Intercepted 2 | . . 1 1 . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 78 | . 11 26 33 8 Melee 6 | . . . 6 . Guns 29 | . 11 2 13 3 Cannons 38 | . . 23 11 4 AOE 5 | . . 1 3 1 Classes Destroyed 8 | . 2 5 . 1 Worker 4 | . . 2 2 . Builder 4 | . . 4 . . Hauler 2 | . . 1 1 . Watcher 4 | . . 2 2 . Swarmer 25 | . 5 6 12 2 Grunt 38 | . 6 15 14 3 Duelist 1 | . . . . 1 Sentry 14 | . . 5 7 2 Best Kill Streak 7 | . 3 7 4 4 Combat Bots Only 6 | . 3 6 4 4 Max Kills in Single Turn 2 | . 2 2 2 2 Gunslinging 1 | . 1 . . . Exploded 2 | . . 1 2 1 Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 512 | . 59 172 224 57 Missed 124 | . 15 49 53 7 Damage Taken 5000 | . 428 1235 2462 875 Core 947 | . 74 252 481 140 Absorbed by Shields 14 | . . . . 14 Ignored by Resistances 98 | . . . 80 18 Core Remaining (%) 69 | 100 70 37 . . Volleys Fired 187 | . 29 69 72 17 Largest 2 | . 2 2 2 2 Hottest 138 | . 90 131 138 100 Shots Fired 353 | . 56 130 137 30 Gun 143 | . 56 10 62 15 Cannon 206 | . . 120 73 13 Launcher 4 | . . . 2 2 Special . | . . . . . Kinetic 241 | . 23 114 80 24 Thermal 92 | . 33 8 47 4 Explosive 4 | . . . 2 2 Electromagnetic 16 | . . 8 8 . Robot Hit Streak 14 | . 9 9 14 6 Robot Miss Streak 7 | . 4 7 4 5 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 237 | . 37 71 111 18 Core Hits 135 | . 17 43 58 17 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 10 | . . 4 6 . Burn 1 | . . . 1 . Blast 6 | . . 4 2 . Sever 3 | . . . 3 . Melee Attacks 26 | . . . 26 . Impact . | . . . . . Slashing 26 | . . . 26 . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5940 | . 528 1976 2873 563 Guns 1759 | . 523 204 871 161 Cannons 3069 | . . 1702 1160 207 Explosions 509 | . . 59 255 195 Melee 573 | . . . 573 . Ramming 30 | . 5 11 14 . Kinetic 3333 | . 219 1618 1156 340 Thermal 1316 | . 304 209 775 28 Explosive 387 | . . . 192 195 Electromagnetic 301 | . . 138 163 . Impact . | . . . . . Slashing 573 | . . . 573 . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 76 | . . 6 57 13 Projectiles 19 | . . 6 . 13 Explosions 3 | . . . 3 . Melee 54 | . . . 54 . Knockbacks 17 | . . 8 6 3 Impact . | . . . . . Kinetic 16 | . . 8 6 2 Secondary 1 | . . . . 1 Self-Inflicted Damage 74 | . 2 . 34 38 Shots 2 | . . . 1 1 Rammed 2 | . 1 . 1 . Targets Rammed 10 | . 1 6 3 . Kicked 8 | . . 6 2 . Crushed . | . . . . . Highest Temperature 737 | . 216 396 577 737 Average Temperature 134 | . 80 92 149 242 Received Heat Transfer 1965 | . 150 417 972 426 Effects 50 | . . . 29 21 Shutdowns 8 | . . . 5 3 Energy Bleed 4 | . . . 2 2 Interference 7 | . . . 7 . Matter Decay 2 | . . . 1 1 Short Circuit 7 | . . . 4 3 Damage (minor) 3 | . . . 1 2 Damage (major) 16 | . . . 7 9 Damage (core) 3 | . . . 2 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . . 5 . Heat Transferred 2606 | . 865 272 1432 37 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 1 1 . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 592 | . 231 592 437 398 Initial 243 | . . 97 243 205 Average 214 | . 116 279 185 286 Maximum Alert Level 2 | . 1 2 2 1 Low Security (%) 62 | 100 71 47 76 . Level 1 26 | . 28 19 20 100 Level 2 11 | . . 33 3 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 17 | . 2 6 9 . Investigation 7 | . 1 . 6 . Extermination . | . . . . . Reinforcement 10 | . 1 6 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 3 | . . 2 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 4 | . . 2 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 121 | . 16 47 48 10 Peak Tracking Total 10 | . 5 10 5 5 Tactical Retreats 5 | . 1 1 3 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 5 | . 1 . 1 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 12 | . 6 . 6 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 5 | . . 3 2 . Max in Single Turn 1 | . . 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 17 | . 4 2 11 . Terminals 13 | . 3 2 8 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . 1 . Total Hacks 58 | . 14 5 39 . Successful 28 | . 6 1 21 . Failed 30 | . 8 4 18 . Catastrophic 4 | . . 1 3 . Database Lockouts . | . . . . . Manual 13 | . . . 13 . Terminals 46 | . 12 5 29 . Fabricators . | . . . . . Repair Stations 5 | . . . 5 . Recycling Units 2 | . 2 . . . Scanalyzers 4 | . . . 4 . Garrison Access 1 | . . . 1 . Terminal Hacks 20 | . 5 1 14 . Robot Analysis 1 | . 1 . . . Prototype ID Bank 5 | . 2 . 3 . Alert Level 3 | . . . 3 . Unreport Threat 2 | . . . 2 . Disarm Traps 2 | . 1 . 1 . Recall Investigation 1 | . . . 1 . Hauler Manifests 2 | . 1 . 1 . Zone Layout 4 | . . 1 3 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 2 | . . . 2 . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer 4 | . . . 4 . Insert Component 2 | . . . 2 . Analyze 2 | . . . 2 . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 3 2 9 . Full Trace Events 9 | . 1 1 7 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 5155 | 58 278 1484 2936 399 Spaces Moved 2182 | 47 157 737 1100 141 Core 3 | 3 . . . . Treads 1396 | . 9 254 992 141 Legs 566 | . 28 430 108 . Wheels 217 | 44 120 53 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 90 160 240 Average Speed 195 | 96 107 166 226 240 Slowest Speed 540 | 100 190 260 540 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 4 36 66 68 15 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 10 | . . . 10 . Terrain Destroyed 81 | . . 30 37 14 Melee 10 | . . . 10 . Projectile 40 | . . 27 13 . AOE 31 | . . 3 14 14 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 2663 | 56 209 862 1361 175 Wait 76 | . 10 . 66 . Move 2178 | 46 156 736 1099 141 Hop . | . . . . . Pick Up 43 | 4 1 16 22 . Fast Attach 38 | 6 6 9 16 1 Attach 31 | . 2 9 15 5 Detach 32 | . 3 5 20 4 Swap 6 | . . 2 3 1 Drop 31 | . 1 10 19 1 Fire 187 | . 29 69 72 17 Melee 26 | . . . 26 . Ram 1 | . 1 . . . Kick 8 | . . 6 2 . Crush 1 | . . . 1 . Escape Stasis 5 | . . . . 5 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials (discovered 4 exits: [*Fac x2] / *Sto / Gar) -8/Garrison History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 15) 293 | -10/Materials | Lost 3 parts (1n1u1w) 336 | -10/Materials | Build established: Mutant 337 | -10/Materials | Entered another Materials area 337 | -9/Materials | Evolved 2 slots: Utility x2 1100 | -9/Materials | Discovered new exit (range 9) 1242 | -9/Materials | Discovered new exit (range 6) 1366 | -9/Materials | Core integrity fell below 50% 1406 | -9/Materials | Lost 8 parts (1p1n3u3w) 1642 | -9/Materials | Build established: Scavenger-Mutant 1689 | -9/Materials | Discovered new exit (range 12) 1821 | -9/Materials | Entered another Materials area 1821 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1951 | -8/Materials | Lost 3 parts (1n1u1w) 2225 | -8/Materials | Discovered new exit (range 4) 2228 | -8/Materials | Identified exit to Storage 2840 | -8/Materials | Core integrity fell below 50% 2867 | -8/Materials | Build established: Mutant 3510 | -8/Materials | Build established: Scavenger-Mutant 3633 | -8/Materials | Discovered new exit (range 15) 3669 | -8/Materials | Identified exit to Garrison 4018 | -8/Materials | Discovered new exit (range 16) 4526 | -8/Materials | Core integrity fell below 20% 4757 | -8/Materials | Entered Garrison 4941 | -8/Garrison | Triggered checkpoint 5016 | -8/Garrison | Build established: Mutant 5157 | -8/Garrison | Core destroyed Last Messages --------------- 05149_ Overheating: Broken Lgt. Treads damaged (-14). 05149_ Overheating: Hpw. Shotgun damaged (-54). 05150_ G-47 Trooper destroyed. 05151_ Hvy. Armor Plating destroyed. 05153_ Overheating: Lgt. Treads damaged (-28). 05153_ Overheating: Hrd. Light Armor Plating damaged (-10). 05153_ Overheating: Hcp. Storage Unit damaged (-95). 05154_ Overheating: Hrd. Light Armor Plating damaged (-3). 05154_ Overheating: Reactive Plating damaged (-34). 05154_ Overheating: Hpw. Shotgun damaged (-23). 05155_ Hrd. Light Armor Plating destroyed. 05156_ Overheating: Matter decay (-29). 05156_ G-47 Trooper destroyed. 05157_ Power failure, Nuclear Core shutdown. 05157_ Overheating: Core damaged (-99). Map ----- +----------------------------------------------------+ | ?# #??# ^ %[*= #?????????????????????? | | ?# #??# [ % #?????????????????????? | | ?# #??# #################?????????????????????? | | ?# #??# *#?????????????????????????????????????? | | ?# ####[ #################?????????????????????? | | ?# = #?????????????????????? | | ?# [= #?????????????????????? | | ?# #?????????????????????? | | ?####################### #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# ^^+?????????????????????? | | ???????????????????????# +?????????????????????? | | ???????????????????????# ##????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????????????????## ##????????????????????? | | ??????????????????????# ##???????????????????? | | ???????????????????????#]% #???????????????????? | | ???????????????????????# @ [# #??????????????? | | ???????????????????????# =%= ???????????????? | | ??????????????????????# =%% ??????????? | | ??????????????????????##=*%[ ?????????? | | ???????????????????????##### ## ##?????????? | | ????????????????????????????## ###??? #??????????? | | ?????????????????????????????? #????????????????? | | ???????????????????????????????##????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 900 Resistance: KI 20 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- Rocket Launcher | -8/Materials | Scanalyzed Assault Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Challenges ------------ None Game ------ Seed PowerForceOptics Manual? 0 Play Time 00:34:02 Cumulative 28.8 hours Start 2024.07.08 @ 00:30:45 End 2024.07.08 @ 01:03:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 69 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 29 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2d72558-32cd-41db-b790-78d8c2603ed6