Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.20 @ 01:21:11 Player: SKIP Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (104) 520 Value Destroyed (2915) 2915 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (885) 885 TOTAL SCORE: 7800 Bonus ------- High Alert Combat Kills 133 Follower Combat Kills 152 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 495/850 Matter 178/300 Energy 152/300 System Corruption 3% Temperature Cool (0) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Heat Sink Large Storage Unit Improved Trap Scanner Improved Targeting Computer Hacking Suite > --- WEAPON (2) ------- Rocket Launcher > --- INVENTORY (15) --- Micro Nuclear Core Fusion Compressor Carbon-fiber Leg Signal Interpreter Improved Targeting Computer Matter Filter Weapon Cycler Hardened Light Armor Plating Hardened Medium Armor Plating Remote Shield Coil Gun Flak Cannon Remote Datajack Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Improved Trap Scanner Improved Targeting Computer Phase Shifter Hardened Light Armor Plating Remote Shield Hacking Suite > --- WEAPON ----------- Proton Cannon Coil Gun > --- INVENTORY -------- Fusion Compressor Carbon-fiber Leg Improved Heat Sink Signal Interpreter Improved Targeting Computer Matter Filter Weapon Cycler Hardened Light Armor Plating Hardened Medium Armor Plating Flak Cannon Rocket Launcher Rocket Launcher Improved Datajack Maul [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Flak Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Impact Weapon Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . . . . 2 Utility 5 | . . . 2 . . . 3 Weapon . | . . . . . . . . Parts Attached 116 | 6 12 2 57 6 1 10 22 Power 12 | 1 1 . 2 3 . 1 4 Engine 8 | 1 1 . 2 3 . . 1 Core 4 | . . . . . . 1 3 Reactor . | . . . . . . . . Propulsion 25 | 2 1 1 12 . 1 5 3 Treads 22 | 2 . . 11 . 1 5 3 Leg 3 | . 1 1 1 . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 26 | 1 7 1 8 . . 2 7 Device 11 | . 2 . 3 . . . 6 Storage 3 | 1 2 . . . . . . Processor 1 | . . . . . . . 1 Hackware 1 | . . . 1 . . . . Protection 10 | . 3 1 4 . . 2 . Artifact . | . . . . . . . . Weapon 53 | 2 3 . 35 3 . 2 8 Energy Gun 1 | . 1 . . . . . . Energy Cannon 19 | . 1 . 13 2 . . 3 Ballistic Gun 6 | 2 1 . 1 . . 1 1 Ballistic Cannon 10 | . . . 8 1 . . 1 Launcher 4 | . . . 1 . . 1 2 Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . 2 . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 11 | . . . 10 . . . 1 Unidentified Prototypes 2 | . . . 2 . . . . Corrupted Parts 2 | . . . . . . 2 . System Corruption 17 | . . . . . . 17 . Parts Lost 23 | . 2 2 . . . 6 13 Power 4 | . . . . . . 1 3 Propulsion 8 | . 1 1 . . . 1 5 Utility 5 | . . 1 . . . 2 2 Weapon 6 | . 1 . . . . 2 3 Highest Loss Streak 7 | . 1 2 . . . 5 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 95 100 99 100 100 94 94 Engine 10 | . 14 14 11 11 11 4 1 Core 1 | . . . . . . 5 10 Treads 18 | . 18 4 19 22 22 21 22 Leg 4 | . 5 23 2 . . . . Device 11 | . . . 21 11 11 6 15 Storage 11 | . 14 14 11 11 11 11 6 Hackware 4 | . . . . 11 11 11 6 Protection 11 | . 12 14 11 11 11 14 10 Energy Cannon 10 | . 9 14 11 11 11 7 5 Ballistic Gun 5 | . 18 14 . . . 6 2 Ballistic Cannon 5 | . . . 8 10 11 1 3 Peak Build Rating 47 | 6 8 8 18 18 19 24 47 Average Rating 17 | 5 7 7 17 17 17 21 42 On Entrance 12 | . 6 8 8 18 17 19 21 Naked Turns . | . . . . . . . . Heaviest Build 61 | 12 33 33 42 39 37 39 61 Greatest Support 93 | 40 40 20 43 43 45 58 93 Greatest Overweight (x) 1 | . 1 1 1 . . 1 1 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 15 Most Carried 15 | 5 12 13 15 15 15 15 15 Average Carried 13 | 3 9 12 14 14 15 13 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 4 12 13 15 15 15 10 14 Class Distribution -------------------- 66% | Scavenger-Mutant 33% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 2480 | 186 373 39 1089 126 10 130 527 Remotely . | . . . . . . . . Salvage Created 3200 | 25 687 139 1398 283 . 107 561 Parts 218 | 3 39 11 94 18 . 5 48 Haulers Intercepted 7 | . 1 . 6 . . . . Recyclers Shooed 5 | . . . . 1 . . 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 10 | . . . . . 3 7 . Prevented 13 | . . . . . . 13 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 71 | . 14 2 30 10 . 2 13 Guns 10 | . 9 . . . . . 1 Cannons 57 | . 5 2 30 10 . 1 9 AOE 3 | . . . . . . 1 2 Classes Destroyed 14 | 1 5 . 5 1 . . 2 Worker 7 | . 1 1 2 . . . 3 Builder 5 | . 1 . . . . . 4 Tunneler 6 | 1 . 1 3 . . . 1 Hauler 7 | . 1 . 6 . . . . Recycler 1 | . . . 1 . . . . Operator 4 | . 1 . 3 . . . . Watcher 3 | . . . 2 . . . 1 Swarmer 13 | . . . 6 4 . . 3 Grunt 37 | . 14 2 14 4 . . 3 Brawler 1 | . . . 1 . . . . Duelist 4 | . . . . 2 . 1 1 Sentry 10 | . . . 9 . . 1 . Hunter 1 | . . . . . . . 1 Programmer 5 | . . . . . . . 5 Best Kill Streak 8 | 1 3 4 6 4 . 1 8 Combat Bots Only 5 | . 3 2 5 4 . 1 2 Max Kills in Single Turn 5 | 1 1 1 2 1 . 1 5 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . 1 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 535 | . 80 10 130 30 . 110 175 Missed 174 | . 25 4 40 12 . 34 59 Damage Taken 5020 | . 694 92 1057 197 . 966 2014 Core 791 | . 104 24 149 19 . 140 355 Absorbed by Shields 130 | . . . . . . . 130 Redirected to Shielding 10 | . 3 2 5 . . . . Regen/Repaired (Parts) 415 | . . . 110 . 305 . . Core Remaining (%) 57 | 100 . 48 . . . 23 . Volleys Fired 289 | 7 63 7 90 19 . 25 78 Largest 2 | 2 2 2 2 2 . 2 2 Hottest 136 | 40 80 80 136 136 . 112 112 Shots Fired 527 | 14 124 15 176 37 . 43 118 Gun 189 | 14 110 8 . . . 21 36 Cannon 328 | . 14 7 172 37 . 19 79 Launcher 10 | . . . 4 . . 3 3 Special . | . . . . . . . . Kinetic 303 | 14 110 8 81 11 . 22 57 Thermal 196 | . 14 7 91 26 . 18 40 Explosive 10 | . . . 4 . . 3 3 Electromagnetic 18 | . . . . . . . 18 Robot Hit Streak 14 | 4 9 2 14 5 . 7 9 Robot Miss Streak 11 | 2 3 3 6 11 . 3 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets . | . . . . . . . . Shots Hit Robots 369 | 8 84 6 138 19 . 31 83 Core Hits 262 | 4 37 5 105 20 . 11 80 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 1 | . 1 . . . . . . Destroy 1 | . 1 . . . . . . Melee Attacks 21 | . . . 21 . . . . Impact 4 | . . . 4 . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 10 | . . . 10 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8022 | 66 830 121 2762 402 . 548 3293 Guns 1636 | 66 628 50 . . . 218 674 Cannons 4937 | . 193 71 2507 402 . 272 1492 Explosions 1319 | . . . 144 . . 58 1117 Melee 52 | . . . 52 . . . . Ramming 78 | . 9 . 59 . . . 10 Kinetic 3615 | 66 628 50 1303 137 . 239 1192 Thermal 2796 | . 193 71 1204 265 . 251 812 Explosive 717 | . . . 144 . . 58 515 Electromagnetic 764 | . . . . . . . 764 Impact 52 | . . . 52 . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 17 | . 1 1 . . . 17 3 Average Corruption 3 | . 1 1 . . . 15 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 53 | . 10 13 . . . 26 4 Message Errors 11 | . 1 3 . . . 5 2 Matter Fused 13 | . 6 1 . . . 5 1 Heat Flow Errors 10 | . 1 1 . . . 7 1 Energy Discharges 6 | . 2 2 . . . 2 . Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 8 | . . 4 . . . 4 . Data Loss (major) 3 | . . 1 . . . 2 . Misfires 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 110 | . . . 22 . . . 88 Projectiles 53 | . . . 10 . . . 43 Explosions 45 | . . . . . . . 45 Melee 12 | . . . 12 . . . . Knockbacks 62 | . . . 34 4 . . 24 Impact . | . . . . . . . . Kinetic 59 | . . . 32 4 . . 23 Secondary 3 | . . . 2 . . . 1 Self-Inflicted Damage 90 | . . . 35 . . . 55 Shots 4 | . . . 1 . . . 3 Rammed 15 | . 3 . 11 . . . 1 Targets Rammed 18 | . 4 . 12 . . . 2 Kicked . | . . . . . . . . Crushed 3 | . 1 . 1 . . . 1 Highest Temperature 507 | . 245 208 135 327 . 400 507 Average Temperature 118 | . 54 107 33 104 . 149 147 Received Heat Transfer 1338 | . 384 54 387 12 . 138 363 Effects 19 | . . 1 . . . 4 14 Shutdowns 6 | . . . . . . 1 5 Energy Bleed 4 | . . . . . . 1 3 Interference 3 | . . 1 . . . 2 . Matter Decay 2 | . . . . . . . 2 Short Circuit 2 | . . . . . . . 2 Damage (minor) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 4 | . . . 3 . . . 1 Impact Corruptions 1 | . . . 1 . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . . . 1 1 . . 4 Heat Transferred 5023 | . 407 148 2257 481 . 444 1286 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 758 | 5 197 40 758 445 . . 172 Initial 285 | . 3 7 . 285 . . . Average 166 | 1 64 14 299 308 . . 48 Maximum Alert Level 3 | . . . 3 2 . . . Low Security (%) 68 | 100 100 100 38 20 . . 100 Level 1 15 | . . . 25 60 . . . Level 2 13 | . . . 30 18 . . . Level 3 2 | . . . 6 . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 3 . 4 . . . 6 Investigation 2 | . 1 . . . . . 1 Extermination 3 | . . . . . . . 3 Reinforcement 7 | . 2 . 3 . . . 2 Assault 1 | . . . 1 . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 10 | . 4 . 6 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 153 | . 30 2 72 10 . 7 32 Peak Tracking Total 10 | . 4 2 6 4 . 4 10 Tactical Retreats 8 | . . . 4 . . 2 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 3 | . 2 . . . . . 1 Indirectly 1 | . . . . . . . 1 Trap Hack Attempts 49 | . . . 42 . . . 7 Triggered . | . . . . . . . . Disarmed 3 | . . . 3 . . . . Reprogrammed 1 | . . . . . . . 1 Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 8 | . 1 . 1 . . . 6 Max in Single Turn 6 | . 1 . 1 . . . 6 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 18 | . 6 . 11 . 1 . . Terminals 15 | . 6 . 9 . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 55 | . 12 . 39 . 4 . . Successful 37 | . 7 . 26 . 4 . . Failed 18 | . 5 . 13 . . . . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 42 | . 12 . 20 . 2 . 8 Terminals 41 | . 12 . 29 . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units . | . . . . . . . . Scanalyzers 8 | . . . 8 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 14 | . 1 . 9 . 4 . . Record 3 | . . . 3 . . . . Part Schematic 4 | . . . . . 4 . . Prototype ID Bank 2 | . . . 2 . . . . Alert Level 1 | . . . 1 . . . . Locate Traps 1 | . . . 1 . . . . Recall Assault 1 | . . . 1 . . . . Hauler Manifests 2 | . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 8 | . . . 8 . . . . Insert Component 4 | . . . 4 . . . . Analyze 4 | . . . 4 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 13 | . 6 . 7 . . . . Terminals 13 | . 6 . 7 . . . . Track 1 | . 1 . . . . . . Botnet 12 | . 5 . 7 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 6 . 8 . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 23 | . . . 4 . 19 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 51 | . . . 51 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . . Part Schematics Acquired 4 | . . . 4 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked 8 | . . . 8 . . . . Non-combat 7 | . . . 7 . . . . Combat 1 | . . . 1 . . . . Robot Hacks Applied 11 | . . . 11 . . . . parse_system 4 | . . . 4 . . . . no_distress 5 | . . . 5 . . . . check_alert 2 | . . . 2 . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 4 | . . . . . 4 . . Largest Group 4 | . . . . . 4 4 . Highest-Rated Group 152 | . . . . . 152 152 . Highest-Rated Ally 40 | . . . . . 40 40 . Total Orders . | . . . . . . . . Ally Attacks 25 | . . . . . . 25 . Total Damage 619 | . . . . . . 619 . Kills 6 | . . . . . . 6 . Allies Corrupted 1 | . . . . . . 1 . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 6 | . . 2 . 2 1 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Zionite Intel Received 2 | . . . . . . . 2 Component Stockpiles 1 | . . . . . . . 1 Active Terminals 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 11260 | 200 1837 1214 3239 1012 1692 596 1470 Spaces Moved 5535 | 109 772 569 1398 589 1070 320 708 Core 7 | 7 . . . . . . . Treads 4970 | 102 772 167 1242 589 1070 320 708 Legs 558 | . . 402 156 . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 190 160 160 152 152 160 Average Speed 177 | 152 205 204 182 160 157 160 169 Slowest Speed 240 | 160 240 240 240 160 160 240 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 68 | 6 99 97 94 97 90 55 13 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . 2 . . 1 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 6 | . . 1 . 3 1 1 . Spaces Dug 1 | . . . 1 . . . . Terrain Destroyed 80 | . . . 44 . . 10 26 Melee 1 | . . . 1 . . . . Projectile 1 | . . . . . . . 1 AOE 78 | . . . 43 . . 10 25 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 6470 | 131 917 605 1898 620 1080 363 856 Wait 323 | . 44 25 215 4 9 7 19 Move 5528 | 108 771 568 1397 588 1069 319 708 Hop . | . . . . . . . . Pick Up 73 | 10 15 3 26 1 . . 18 Fast Attach 8 | . 1 . 5 . 1 1 . Attach 31 | 6 3 2 2 . . 5 13 Detach . | . . . . . . . . Swap 77 | . 8 . 50 6 . 4 9 Drop 53 | . 8 . 38 2 1 2 2 Fire 289 | 7 63 7 90 19 . 25 78 Melee 21 | . . . 21 . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 18 | . 4 . 12 . . . 2 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 49 | . . . 42 . . . 7 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Zio) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 201 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 531 | -10/Materials | Discovered new exit (range 16) 661 | -10/Materials | Discovered new exit (range 9) 798 | -10/Materials | Discovered new exit (range 13) 1129 | -10/Materials | Discovered new exit (range 7) 1480 | -10/Materials | Discovered new exit (range 10) 1820 | -10/Materials | Discovered new exit (range 6) 2038 | -10/Materials | Entered Mines 2056 | -10/Mines | Discovered new exit (range 12) 2285 | -10/Mines | Learned location of Storage (-8) 2463 | -10/Mines | Core integrity fell below 50% 2484 | -10/Mines | Learned Materials trap positions 2599 | -10/Mines | Discovered new exit (range 5) 2906 | -10/Mines | Learned location of Zion (-7) 3252 | -10/Mines | Entered Materials 3252 | -9/Materials | Evolved 2 slots: Utility x2 3253 | -9/Materials | Loaded intel: 25 trap records 3874 | -9/Materials | Build established: Scavenger-Mutant 4549 | -9/Materials | Discovered new exit (range 10) 5225 | -9/Materials | Discovered new exit (range 5) 5753 | -9/Materials | Repaired Adv. Beam Cannon 5764 | -9/Materials | Discovered new exit (range 16) 6052 | -9/Materials | First assault squad dispatched 6345 | -9/Materials | Discovered new exit (range 13) 6491 | -9/Materials | Entered Mines 6860 | -9/Mines | Learned Materials garrison access intel 6869 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 7023 | -9/Mines | Discovered new exit (range 12) 7079 | -9/Mines | Learned Materials emergency access door positions 7082 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 7167 | -9/Mines | Discovered new exit (range 11) 7305 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 7306 | -9/Mines | Discovered new exit (range 5) 7503 | -9/Mines | Entered Zion 7614 | -7/Zion | Visited the Megawrench Repair Shop 7614 | -7/Zion | Megawrench repaired 8 parts 7633 | -7/Zion | Discovered new exit (range 13) 7991 | -7/Zion | Received a visual enhancement algorithm 8324 | -7/Zion | Learned location of Armory (-4) 8497 | -7/Zion | Learned Factory garrison access intel 8639 | -7/Zion | Given the Hacking Drone Bay 8777 | -7/Zion | Met Imprinter 8874 | -7/Zion | Imprinted 8876 | -7/Zion | Declared Zion's savior 9195 | -7/Zion | Entered Proximity Caves 9195 | -6/Proximity Caves | Accompanied by 4 allies 9250 | -6/Proximity Caves | Spotted B-75 Beast 9261 | -6/Proximity Caves | Core integrity fell below 50% 9271 | -6/Proximity Caves | Allies destroyed B-75 Beast 9275 | -6/Proximity Caves | System corruption reached 10% 9288 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 9562 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9621 | -6/Proximity Caves | Lost 5 parts (1n2u2w) 9773 | -6/Proximity Caves | Discovered new exit (range 12) 9791 | -6/Proximity Caves | Entered Factory 9791 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 9792 | -6/Factory | Loaded intel: 4 garrison access locations 10557 | -6/Factory | Retrieved Zion intel report: Active Terminals 10742 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 11159 | -6/Factory | Terminal network hard line cut 11251 | -6/Factory | Cargo convoy interrupted 11261 | -6/Factory | Self-destructed Last Messages --------------- Lgt. Ion Engine. 11258_ Destroyed Wheel. 11258_ Alarm Trap short circuited. 11258_ Door malfunctions. 11258_ An alarm sounds. 11258_ ALERT: Alarm triggered, dispatching investigation squad. 11258_ Destroyed Remote Datajack. 11258_ P-60 Hacker destroyed. 11258_ Terminal disabled. 11258_ C-30 ARC bursts open, deploying its payload. 11258_ X-62 Marksman unfolds itself. 11258_ X-72 Disruptor unfolds itself. 11258_ M-28 Smith unfolds itself. 11258_ Proton Cannon destroyed. 11258_ Penetrated by Slug. 11260_ The unstable cave ceiling collapses. 11260_ Penetrated by Slug. 11260_ R-10 Processor destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ???????????????? ?????????????????????????????? | | ??????????????? h ???????????????????????????? | | ???????????????? ???????????????????????????? | | ????????????????# ???????????????????????????? | | ????????????????# h ???????????????????????????? | | ??""????????????# ##+#???##########??????????? | | ??""????????????# #???# = ?????????? | | ??G?????????????# #???; [ = ""?????????? | | ??""????????????# k ^ R ^#??#; T"?????????? | | ??""????????????#^ ^^^ ### ; "#????????? | | ????????????????# ! #????????? | | ????????????????# u=% [ #????????? | | ????????????????# *@ #????????? | | ????????????????# % != i#????????? | | ????????????????# = h % !%! A????????? | | ????????????????# !%= = ?????????? | | ????????????????# * m ! m?????????? | | ????????????????## ## T# # # =??????????? | | ?????????????????# ##### # x??????????? | | ???????########### #????#### x%??????????? | | ???????? * # #???????# x???????????? | | ??????? # #???????####/####???????????? | | ???????"" """ # #????????????#??????????????? | | ????? """ """ # ######??????????????????????? | | ????# """ """ # #??????????????????????? | | ????# + #??????????????????????? | | ????# """ """ # #??????????????????????? | | ????# """ """ # #??????????????????????? | | ????# """ """ # ^ #??????????????????????? | | ????# + ^^ ^ +??????????????????????? | | ????# ###### #??????????????????????? | | ????# ! ! #????? #??????????????????????? | | ##############/###????? #??????????????????????? | | ##%######## ##?????????????????????? | | # % | ???????????????????? | | "" """ """ + ???????????????????? | | "" """ """ # ???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 34 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 6 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Imp. Datajack | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Beamcaster | -7/Zion | Free Barrage Gun | -7/Zion | Free Imp. Carbon-fiber Leg | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Matter Filter | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Remote Shield | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Spear | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hehehe Challenges ------------ None Game ------ Seed CoolingHellfireAxe Manual? 0 Play Time 01:39:04 Cumulative 61.2 hours Start 2025.02.19 @ 23:28:50 End 2025.02.20 @ 01:21:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 97 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 34 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8d2133a9-16c2-4876-9e84-d9ee1f6f6d7c