Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.07 @ 16:39:48

Player: Jack

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (17)      85
Value Destroyed (344)      344
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2049

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     238/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (37)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Flight Unit
           Flight Unit
>          --- UTILITY (4) ------
           Signal Interpreter
  Improved Signal Interpreter
>          --- WEAPON (2) -------
     Heavy Hammer
>          --- INVENTORY (5) ----
     Light Ion Engine
           Structural Scanner
           Hacking Suite
           Datajack
           Hammer

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
  Improved Flight Unit
>          --- UTILITY ----------
           Sensor Array
           Signal Interpreter
>          --- WEAPON -----------
     Light Assault Rifle
           Mining Laser
>          --- INVENTORY --------
           Structural Scanner
           Hacking Suite
    Medium Laser
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Flight Unit              Flight Unit
Utility                    Signal Interpreter
  Device                   Sensor Array
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             19   | .   9   4   6   
  Power                    1    | .   .   1   .   
    Engine                 1    | .   .   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | .   2   2   4   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 8    | .   2   2   4   
  Utility                  4    | .   2   .   2   
    Device                 2    | .   1   .   1   
    Storage                .    | .   .   .   .   
    Processor              2    | .   1   .   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | .   5   1   .   
    Energy Gun             3    | .   3   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         1    | .   1   .   .   
    Impact Weapon          1    | .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
  Corrupted Parts          1    | .   1   .   .   
    System Corruption      2    | .   2   .   .   
Parts Lost                 6    | .   .   1   5   
  Power                    .    | .   .   .   .   
  Propulsion               4    | .   .   1   3   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      3    | .   .   1   3   
  To Critical Strikes      .    | .   .   .   .   
Average Backups            3    | 2   3   3   5   
  Power                    .    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   1   2   
  Weapon                   1    | 2   1   1   1   
  Tool/Special             .    | .   .   .   .   
Unused Backups             5    | .   .   1   4   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   2    | .   .   1   1   
  Tool/Special             1    | .   .   .   1   
Average Slot Usage (%)     40   | .   35  67  35  
  Engine                   1    | .   .   5   .   
  Flight                   10   | .   6   22  9   
  Device                   4    | .   1   11  4   
  Processor                7    | .   1   11  12  
  Energy Gun               5    | .   10  .   .   
  Ballistic Gun            6    | .   10  5   .   
  Special Weapon           2    | .   2   7   .   
  Impact Weapon            3    | .   .   3   9   
Peak Build Rating          10   | .   6   10  10  
  Average Rating           4    | .   2   6   6   
  On Entrance              2    | .   .   6   5   
Naked Turns                36   | .   36  .   .   
Heaviest Build             6    | .   6   6   4   
  Greatest Support         12   | 3   8   12  8   
  Greatest Overweight (x)  1    | .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             5    | 3   5   5   5   
  Average Carried          3    | 2   3   3   5   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            5    | 3   4   5   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           349  | 200 124 .   25  
  Remotely                 .    | .   .   .   .   
Salvage Created            348  | .   265 19  64  
  Parts                    33   | .   26  3   4   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  13   | .   8   .   5   
  Guns                     8    | .   8   .   .   
  AOE                      4    | .   .   .   4   
Classes Destroyed          5    | .   3   1   1   
  Builder                  1    | .   1   .   .   
  Operator                 1    | .   .   1   .   
  Watcher                  2    | .   .   .   2   
  Swarmer                  9    | .   4   .   5   
  Grunt                    4    | .   4   .   .   
Best Kill Streak           6    | .   6   .   5   
  Combat Bots Only         6    | .   6   .   4   
Max Kills in Single Turn   5    | .   1   1   5   
  Gunslinging              .    | .   .   .   .   
  Exploded                 4    | .   .   .   4   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Hostile Shots Fired        149  | .   33  9   107 
  Missed                   65   | .   10  5   50  
  Hits                     84   | .   23  4   57  
    Projectile             84   | .   23  4   57  
  Critical Strikes         1    | .   .   .   1   
Damage Taken               1096 | .   244 63  789 
  Core                     669  | .   105 14  550 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         84   | 100 58  96  .   
Volleys Fired              39   | .   21  18  .   
  Largest                  2    | .   2   1   .   
  Hottest                  100  | .   100 100 .   
Shots Fired                57   | .   39  18  .   
  Gun                      55   | .   38  17  .   
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  2    | .   1   1   .   
  Kinetic                  31   | .   14  17  .   
  Thermal                  2    | .   1   1   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          24   | .   24  .   .   
  Robot Hit Streak         9    | .   9   2   .   
  Robot Miss Streak        4    | .   2   4   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   1   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   
Shots Hit Robots           38   | .   30  6   2   
  Core Hits                23   | .   17  3   3   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              20   | .   .   2   18  
  Impact                   20   | .   .   2   18  
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           954  | .   333 43  578 
  Guns                     376  | .   333 43  .   
  Cannons                  .    | .   .   .   .   
  Explosions               475  | .   .   .   475 
  Melee                    103  | .   .   .   103 
  Ramming                  .    | .   .   .   .   
  Kinetic                  131  | .   88  43  .   
  Thermal                  475  | .   .   .   475 
  Explosive                .    | .   .   .   .   
  Electromagnetic          245  | .   245 .   .   
  Impact                   103  | .   .   .   103 
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         2    | .   2   .   .   
  Average Corruption       2    | .   2   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            168  | .   .   .   168 
  Projectiles              .    | .   .   .   .   
  Explosions               120  | .   .   .   120 
  Melee                    48   | .   .   .   48  
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      114  | .   .   .   114 
  Shots                    1    | .   .   .   1   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        57   | .   57  23  .   
  Average Temperature      14   | .   15  9   .   
  Received Heat Transfer   312  | .   105 36  171 
Siege Activations          .    | .   .   .   .   
Martial Activations        .    | .   .   .   .   
Shielding Activations      .    | .   .   .   .   
Robots Disrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
Robots Corrupted           2    | .   .   .   2   
  Combat Hostiles          1    | .   .   .   1   
  Parts Fried              2    | .   .   .   2   
  Impact Corruptions       2    | .   .   .   2   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         300  | .   .   .   300 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         78   | 100 100 100 34  
  Level 1                  21   | .   .   .   65  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Peak Influence             367  | .   155 153 367 
  Initial                  64   | .   .   50  64  
  Average                  118  | .   51  56  259 
Influence Increases        893  | .   255 173 465 
  Destroy 0b10 Robot/C     260  | .   160 .   100 
  Destroy 0b10 Robot/NC    15   | .   5   .   10  
  Destroy Leader           54   | .   30  .   24  
  Successful Hack          6    | .   .   6   .   
  Disable Machine          75   | .   30  .   45  
  Destroy Structure        33   | .   .   2   31  
  Partial Spotted          30   | .   .   30  .   
  Lose Combat Pursuer      420  | .   30  135 255 
Influence Decreases        534  | .   135 140 259 
  Entered New Map          159  | .   .   70  89  
  Time Decay               315  | .   135 60  120 
  Lost Part                60   | .   .   10  50  
Squads Dispatched          4    | .   1   1   2   
  Investigation            3    | .   1   1   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           2    | .   1   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              58   | .   13  11  34  
  Peak Tracking Total      12   | .   8   7   12  
  Tactical Retreats        10   | .   1   2   7   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            2    | .   1   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          5    | .   2   .   3   
  Max in Single Turn       1    | .   1   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          2    | .   .   1   1   
  Terminals                2    | .   .   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                4    | .   .   3   1   
  Successful               1    | .   .   1   .   
  Failed                   3    | .   .   2   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   4    | .   .   3   1   
  Terminals                4    | .   .   3   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   .   1   .   
  Terminals                1    | .   .   1   .   
    Assimilate             1    | .   .   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   .   1   1   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               1    | .   .   1   .   
  Largest Group            1    | .   .   1   .   
  Highest-Rated Group      10   | .   .   10  .   
  Highest-Rated Ally       10   | .   .   10  .   
Total Orders               1    | .   .   1   .   
  STAY                     1    | .   .   1   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Active Infowar (turns)     290  | .   52  125 113 
  Sensors                  290  | .   52  125 113 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               754  | 23  360 125 246 
Spaces Moved               1056 | 40  428 182 406 
  Core                     440  | 40  358 .   42  
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   616  | .   70  182 364 
  Fastest Speed            34   | 50  37  34  37  
  Average Speed            44   | 50  48  39  40  
  Slowest Speed            120  | 50  100 120 100 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            5    | .   .   3   2   
  Potential Cave-ins       .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       35   | 4   63  24  49  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        2    | .   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 8    | .   .   2   6   
Terrain Destroyed          35   | .   .   2   33  
  Melee                    8    | .   .   2   6   
  Projectile               .    | .   .   .   .   
  AOE                      27   | .   .   .   27  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1246 | 42  542 212 450 
  Wait                     95   | .   72  1   22  
  Move                     1043 | 39  427 175 402 
  Hop                      5    | .   .   3   2   
  Pick Up                  12   | 3   6   3   .   
  Fast Attach              14   | .   6   2   6   
  Attach                   7    | .   5   2   .   
  Detach                   1    | .   .   1   .   
  Swap                     .    | .   .   .   .   
  Drop                     10   | .   5   5   .   
  Fire                     39   | .   21  18  .   
  Melee                    20   | .   .   2   18  
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials (discovered 4 exits: [*Fac x3] / [*Sto])

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   24 | -11/Scrapyard | Entered Materials
  216 | -10/Materials | Discovered new exit (range 8)
  240 | -10/Materials | Discovered new exit (range 12)
  332 | -10/Materials | Build established: Mutant
  351 | -10/Materials | Identified exit to Materials
  384 | -10/Materials | Entered another Materials area
  384 | -9/Materials  | Evolved 2 slots: Propulsion x2
  503 | -9/Materials  | Discovered new exit (range 15)
  509 | -9/Materials  | Identified exit to Materials
  509 | -9/Materials  | Entered another Materials area
  509 | -8/Materials  | Evolved 2 slots: Utility x2
  519 | -8/Materials  | Discovered new exit (range 15)
  560 | -8/Materials  | Discovered new exit (range 11)
  596 | -8/Materials  | Core integrity fell below 50%
  621 | -8/Materials  | Discovered new exit (range 15)
  635 | -8/Materials  | Lost 3 parts (2n1u)
  690 | -8/Materials  | Discovered new exit (range 16)
  712 | -8/Materials  | Core integrity fell below 20%
  755 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
Acquired Imp. Sensor Array.
EXIT=FOUND
Imp. Sensor Array destroyed.
C-30 ARC bursts open, deploying its payload.
L-31 Rogue unfolds itself.
G-47 Trooper unfolds itself. <x2>
S-10 Pest destroyed.
Acquired 19 matter.
Flight Unit destroyed.
Acquired Flight Unit. <x2>
Destroyed Flight Unit.
S-10 Pest system corrupted by crushing effect.
S-10 Pest system terminally corrupted.
Flight Unit fried.
O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
ALERT: Hostiles spotted, dispatching reinforcements to Terminal M002.
Destroyed Imp. Hover Unit.
W-25 Informer system corrupted by crushing effect.
W-25 Informer system terminally corrupted.
Visual Processing Unit fried.

 Map 
-----
+----------------------------------------------------+
|           ??????????????????????????????????#      |
|           ??????????????????????????????????#      |
|           ?????????????????????????##########   ## |
|           ?????????????????????????# "      #   #  |
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|           ???????????????????????????#      #   #? |
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|           ??????????????#                          |
|           ??????????????# <                        |
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|           ??????????????#  """   #   !  ##     ### |
|           ??????????????#  """ = #]     ##         |
|           ??????????????#  """   #     !##         |
|           ??????????????# "      #      ##         |
|           ??????????????#"%"""   # """  ##     ### |
|           ??????????????#!""""   # """  #### ###?? |
|           ??????????????#  """   # """  #??# #???? |
|           ??????????????#        #      #??# #???? |
|           ??????????????#+######## ???  #??#+##### |
|           ??????????????#%#??????# ???? #??#       |
|           ??????????????#@#??????# ????????#       |
|           ??????######### #??????? ????????#       |
|           ??????#    ] ## #?##########?????#  !!!  |
|           ??????#      ## ###        #?????#  !!!  |
|           ??????# """  #    +        #?????#  !!!  |
|           ??????# """  #  ###     /  #?????#*      |
|           ??????# """  +  #?# ""     #?????#       |
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|           ??????#                  #???#      #??? |
|           ??????#  T             T #???#      #??? |
|           ??????#    ##      ##    #???########??? |
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|           ???????# ???#======#???????????????????? |
|           ?????? +????#======#???????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Evasion (%)                63

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BombPointNanosword
  Manual?         0
Play Time         00:12:11
  Cumulative      89.7 hours
  Start           2025.05.07 @ 16:30:47
  End             2025.05.07 @ 16:39:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          109
  Rogue           17
  Adventurer      86
  Explorer        6
Win Type          -
  Total           18
  Types           4/0/7/0/2/0/4/1/0/0
Lore%             35
Gallery%          34
Achievement%      58
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          83x54
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 49a29e96-3ab8-4f1c-bfe0-1b8aa0437464