Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.07 @ 16:39:48 Player: Jack Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (17) 85 Value Destroyed (344) 344 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2049 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 238/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Flying (37) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Flight Unit Flight Unit > --- UTILITY (4) ------ Signal Interpreter Improved Signal Interpreter > --- WEAPON (2) ------- Heavy Hammer > --- INVENTORY (5) ---- Light Ion Engine Structural Scanner Hacking Suite Datajack Hammer Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Improved Flight Unit > --- UTILITY ---------- Sensor Array Signal Interpreter > --- WEAPON ----------- Light Assault Rifle Mining Laser > --- INVENTORY -------- Structural Scanner Hacking Suite Medium Laser [Rating: 10] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Flight Unit Flight Unit Utility Signal Interpreter Device Sensor Array Processor Signal Interpreter Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 19 | . 9 4 6 Power 1 | . . 1 . Engine 1 | . . 1 . Core . | . . . . Reactor . | . . . . Propulsion 8 | . 2 2 4 Treads . | . . . . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight 8 | . 2 2 4 Utility 4 | . 2 . 2 Device 2 | . 1 . 1 Storage . | . . . . Processor 2 | . 1 . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 6 | . 5 1 . Energy Gun 3 | . 3 . . Energy Cannon . | . . . . Ballistic Gun 1 | . 1 . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . 1 . . Impact Weapon 1 | . . 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Corrupted Parts 1 | . 1 . . System Corruption 2 | . 2 . . Parts Lost 6 | . . 1 5 Power . | . . . . Propulsion 4 | . . 1 3 Utility 2 | . . . 2 Weapon . | . . . . Highest Loss Streak 3 | . . 1 3 To Critical Strikes . | . . . . Average Backups 3 | 2 3 3 5 Power . | . . . 1 Propulsion . | . . . . Utility 1 | . . 1 2 Weapon 1 | 2 1 1 1 Tool/Special . | . . . . Unused Backups 5 | . . 1 4 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon 2 | . . 1 1 Tool/Special 1 | . . . 1 Average Slot Usage (%) 40 | . 35 67 35 Engine 1 | . . 5 . Flight 10 | . 6 22 9 Device 4 | . 1 11 4 Processor 7 | . 1 11 12 Energy Gun 5 | . 10 . . Ballistic Gun 6 | . 10 5 . Special Weapon 2 | . 2 7 . Impact Weapon 3 | . . 3 9 Peak Build Rating 10 | . 6 10 10 Average Rating 4 | . 2 6 6 On Entrance 2 | . . 6 5 Naked Turns 36 | . 36 . . Heaviest Build 6 | . 6 6 4 Greatest Support 12 | 3 8 12 8 Greatest Overweight (x) 1 | . 1 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 3 5 5 5 Average Carried 3 | 2 3 3 5 Final Capacity 5 | 5 5 5 5 Final Carried 5 | 3 4 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 349 | 200 124 . 25 Remotely . | . . . . Salvage Created 348 | . 265 19 64 Parts 33 | . 26 3 4 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 13 | . 8 . 5 Guns 8 | . 8 . . AOE 4 | . . . 4 Classes Destroyed 5 | . 3 1 1 Builder 1 | . 1 . . Operator 1 | . . 1 . Watcher 2 | . . . 2 Swarmer 9 | . 4 . 5 Grunt 4 | . 4 . . Best Kill Streak 6 | . 6 . 5 Combat Bots Only 6 | . 6 . 4 Max Kills in Single Turn 5 | . 1 1 5 Gunslinging . | . . . . Exploded 4 | . . . 4 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 149 | . 33 9 107 Missed 65 | . 10 5 50 Hits 84 | . 23 4 57 Projectile 84 | . 23 4 57 Critical Strikes 1 | . . . 1 Damage Taken 1096 | . 244 63 789 Core 669 | . 105 14 550 Absorbed by Shields . | . . . . Core Remaining (%) 84 | 100 58 96 . Volleys Fired 39 | . 21 18 . Largest 2 | . 2 1 . Hottest 100 | . 100 100 . Shots Fired 57 | . 39 18 . Gun 55 | . 38 17 . Cannon . | . . . . Launcher . | . . . . Special 2 | . 1 1 . Kinetic 31 | . 14 17 . Thermal 2 | . 1 1 . Explosive . | . . . . Electromagnetic 24 | . 24 . . Robot Hit Streak 9 | . 9 2 . Robot Miss Streak 4 | . 2 4 . Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 38 | . 30 6 2 Core Hits 23 | . 17 3 3 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks 20 | . . 2 18 Impact 20 | . . 2 18 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 954 | . 333 43 578 Guns 376 | . 333 43 . Cannons . | . . . . Explosions 475 | . . . 475 Melee 103 | . . . 103 Ramming . | . . . . Kinetic 131 | . 88 43 . Thermal 475 | . . . 475 Explosive . | . . . . Electromagnetic 245 | . 245 . . Impact 103 | . . . 103 Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 . . Average Corruption 2 | . 2 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 168 | . . . 168 Projectiles . | . . . . Explosions 120 | . . . 120 Melee 48 | . . . 48 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 114 | . . . 114 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 57 | . 57 23 . Average Temperature 14 | . 15 9 . Received Heat Transfer 312 | . 105 36 171 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 2 | . . . 2 Combat Hostiles 1 | . . . 1 Parts Fried 2 | . . . 2 Impact Corruptions 2 | . . . 2 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 300 | . . . 300 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . . 1 Low Security (%) 78 | 100 100 100 34 Level 1 21 | . . . 65 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 367 | . 155 153 367 Initial 64 | . . 50 64 Average 118 | . 51 56 259 Influence Increases 893 | . 255 173 465 Destroy 0b10 Robot/C 260 | . 160 . 100 Destroy 0b10 Robot/NC 15 | . 5 . 10 Destroy Leader 54 | . 30 . 24 Successful Hack 6 | . . 6 . Disable Machine 75 | . 30 . 45 Destroy Structure 33 | . . 2 31 Partial Spotted 30 | . . 30 . Lose Combat Pursuer 420 | . 30 135 255 Influence Decreases 534 | . 135 140 259 Entered New Map 159 | . . 70 89 Time Decay 315 | . 135 60 120 Lost Part 60 | . . 10 50 Squads Dispatched 4 | . 1 1 2 Investigation 3 | . 1 1 1 Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 58 | . 13 11 34 Peak Tracking Total 12 | . 8 7 12 Tactical Retreats 10 | . 1 2 7 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 5 | . 2 . 3 Max in Single Turn 1 | . 1 . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 2 | . . 1 1 Terminals 2 | . . 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 4 | . . 3 1 Successful 1 | . . 1 . Failed 3 | . . 2 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 4 | . . 3 1 Terminals 4 | . . 3 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . . 1 . Terminals 1 | . . 1 . Assimilate 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . . 1 1 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies 1 | . . 1 . Largest Group 1 | . . 1 . Highest-Rated Group 10 | . . 10 . Highest-Rated Ally 10 | . . 10 . Total Orders 1 | . . 1 . STAY 1 | . . 1 . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 290 | . 52 125 113 Sensors 290 | . 52 125 113 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 754 | 23 360 125 246 Spaces Moved 1056 | 40 428 182 406 Core 440 | 40 358 . 42 Treads . | . . . . Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight 616 | . 70 182 364 Fastest Speed 34 | 50 37 34 37 Average Speed 44 | 50 48 39 40 Slowest Speed 120 | 50 100 120 100 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 5 | . . 3 2 Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 4 63 24 49 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug 8 | . . 2 6 Terrain Destroyed 35 | . . 2 33 Melee 8 | . . 2 6 Projectile . | . . . . AOE 27 | . . . 27 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1246 | 42 542 212 450 Wait 95 | . 72 1 22 Move 1043 | 39 427 175 402 Hop 5 | . . 3 2 Pick Up 12 | 3 6 3 . Fast Attach 14 | . 6 2 6 Attach 7 | . 5 2 . Detach 1 | . . 1 . Swap . | . . . . Drop 10 | . 5 5 . Fire 39 | . 21 18 . Melee 20 | . . 2 18 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 4 exits: [*Fac x3] / [*Sto]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 24 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 8) 240 | -10/Materials | Discovered new exit (range 12) 332 | -10/Materials | Build established: Mutant 351 | -10/Materials | Identified exit to Materials 384 | -10/Materials | Entered another Materials area 384 | -9/Materials | Evolved 2 slots: Propulsion x2 503 | -9/Materials | Discovered new exit (range 15) 509 | -9/Materials | Identified exit to Materials 509 | -9/Materials | Entered another Materials area 509 | -8/Materials | Evolved 2 slots: Utility x2 519 | -8/Materials | Discovered new exit (range 15) 560 | -8/Materials | Discovered new exit (range 11) 596 | -8/Materials | Core integrity fell below 50% 621 | -8/Materials | Discovered new exit (range 15) 635 | -8/Materials | Lost 3 parts (2n1u) 690 | -8/Materials | Discovered new exit (range 16) 712 | -8/Materials | Core integrity fell below 20% 755 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Acquired Imp. Sensor Array. EXIT=FOUND Imp. Sensor Array destroyed. C-30 ARC bursts open, deploying its payload. L-31 Rogue unfolds itself. G-47 Trooper unfolds itself. <x2> S-10 Pest destroyed. Acquired 19 matter. Flight Unit destroyed. Acquired Flight Unit. <x2> Destroyed Flight Unit. S-10 Pest system corrupted by crushing effect. S-10 Pest system terminally corrupted. Flight Unit fried. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." ALERT: Hostiles spotted, dispatching reinforcements to Terminal M002. Destroyed Imp. Hover Unit. W-25 Informer system corrupted by crushing effect. W-25 Informer system terminally corrupted. Visual Processing Unit fried. 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