Cogmind - Beta 14 --- EXPLORER MODE // 2024.09.20 @ 13:19:36 Player: JustYourOrdinaryPerson Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (31) 155 Value Destroyed (1224) 1224 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4099 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 350/350 System Corruption 5% Temperature Hot (266) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (3) -------- Light Deuterium Engine Heavy Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Wheel > --- UTILITY (5) ------ Large Storage Unit Improved Terrain Scan Processor Transport Network Coupler Kinecellerator Improved Light Armor Plating > --- WEAPON (3) ------- Arc Projector Gatling Laser Heavy Ion Cannon > --- INVENTORY (15) --- Light Treads Improved Cooling System Medium Storage Unit Compact Matter Pod (150) Visual Processing Unit Kinecellerator Assault Rifle Light Assault Rifle Rocket Launcher Improved Datajack Mining Laser Peak State ------------ > --- POWER ------------ Light Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Wheel > --- UTILITY ---------- Large Storage Unit Improved Terrain Scan Processor Transport Network Coupler Kinecellerator Improved Light Armor Plating > --- WEAPON ----------- Arc Projector Gatling Laser Heavy Ion Cannon > --- INVENTORY -------- Light Treads Improved Cooling System Medium Storage Unit Compact Matter Pod Visual Processing Unit Kinecellerator Assault Rifle Light Assault Rifle Rocket Launcher Improved Datajack Mining Laser [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Transport Network Coupler Protection Improved Light Armor Plating Weapon Beam Cannon Energy Gun Arc Projector Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 7 | . 1 . 2 . 2 2 Power 2 | . . . 1 . . 1 Propulsion 1 | . . . . . 1 . Utility 3 | . 1 . . . 1 1 Weapon 1 | . . . 1 . . . Parts Attached 55 | 7 3 8 9 . 4 24 Power 7 | 1 . . 2 . . 4 Engine 5 | 1 . . 2 . . 2 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 10 | 2 . . 2 . 1 5 Treads 5 | 2 . . 2 . 1 . Leg 2 | . . . . . . 2 Wheel 3 | . . . . . . 3 Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 2 1 1 2 . 1 6 Device 4 | . 1 . . . . 3 Storage 3 | 1 . . 1 . . 1 Processor 3 | . . 1 1 . . 1 Hackware . | . . . . . . . Protection 3 | 1 . . . . 1 1 Artifact . | . . . . . . . Weapon 25 | 2 2 7 3 . 2 9 Energy Gun 3 | . . . . . . 3 Energy Cannon 3 | . 1 . . . 1 1 Ballistic Gun 7 | 2 . 3 . . . 2 Ballistic Cannon 1 | . . . . . 1 . Launcher 4 | . 1 1 . . . 2 Special Weapon 4 | . . 3 1 . . . Impact Weapon 2 | . . . 2 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 16 | . . 1 3 . . 12 Power 4 | . . . 1 . . 3 Propulsion 4 | . . . 1 . . 3 Utility 5 | . . 1 1 . . 3 Weapon 3 | . . . . . . 3 Highest Loss Streak 11 | . . 1 2 . . 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 100 98 93 100 92 76 Engine 13 | . 12 12 14 20 16 10 Core 1 | . . . . . . 3 Treads 15 | . 25 25 19 20 24 4 Wheel 2 | . . . . . . 6 Device 5 | . 12 12 6 . . 3 Storage 9 | . 12 12 10 10 8 7 Processor 12 | . . 2 13 20 16 13 Protection 4 | . 12 7 . . 2 5 Energy Gun 2 | . . . . . . 7 Energy Cannon 8 | . 9 12 10 10 7 6 Ballistic Gun 5 | . 6 7 10 10 2 1 Special Weapon 1 | . . 4 1 . . . Impact Weapon 4 | . . . 8 10 8 2 Peak Build Rating 41 | 7 8 8 13 14 20 41 Average Rating 16 | 6 8 7 10 13 18 26 On Entrance 10 | . 7 8 8 13 14 20 Naked Turns . | . . . . . . . Heaviest Build 59 | 19 23 23 40 39 44 59 Greatest Support 68 | 40 40 40 46 46 68 68 Greatest Overweight (x) 6 | 5 . . 1 . . 6 Average Overweight (x) . | . . . . . . 2 Largest Inventory Capacity 15 | 10 10 10 15 15 15 15 Average Capacity 13 | 9 10 10 14 15 15 15 Most Carried 12 | 1 3 4 6 8 9 12 Average Carried 6 | . 1 3 4 6 8 9 Final Capacity 15 | 10 10 10 15 15 15 15 Final Carried 11 | 1 3 4 6 8 8 11 Class Distribution -------------------- 75% | Hacker-Mutant 14% | Hacker-Gunner 4% | Scavenger-Gunner 3% | Hacker-Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 1044 | 252 86 121 74 36 44 431 Remotely . | . . . . . . . Salvage Created 1125 | . 95 134 148 . 33 715 Parts 67 | . 9 14 12 . . 32 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 27 | . 2 7 2 . 2 14 Guns 7 | . . 2 2 . . 3 Cannons 13 | . 1 5 . . 2 5 AOE 5 | . 1 . . . . 4 Classes Destroyed 7 | . 2 2 . . 1 2 Recycler 1 | . . . . . . 1 Watcher 3 | . 1 . 1 . . 1 Swarmer 7 | . . 6 . . . 1 Grunt 5 | . 2 . . . 1 2 Sentry 6 | . . 1 2 . . 3 Hunter 3 | . . . . . 1 2 Programmer 6 | . . . . . . 6 Best Kill Streak 3 | . 1 2 1 . 1 3 Combat Bots Only 3 | . 1 2 1 . 1 3 Max Kills in Single Turn 2 | . 1 1 1 . 1 2 Gunslinging . | . . . . . . . Exploded 1 | . 1 . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 509 | . 15 19 30 . 28 417 Missed 157 | . 4 5 9 . 5 134 Damage Taken 2741 | . 132 348 198 . 144 1919 Core 838 | . . 87 27 . 21 703 Absorbed by Shields 2 | . . . . . . 2 Redirected to Shielding 103 | . 12 43 . . . 48 Ignored by Resistances 1585 | . 78 56 123 . 90 1238 Regen/Repaired (Parts) 41 | . . . . . 41 . Core Remaining (%) 88 | 100 . 65 . 93 96 . Volleys Fired 88 | . 6 23 12 2 7 38 Largest 3 | . 2 2 2 2 2 3 Hottest 200 | . 90 160 100 80 104 200 Shots Fired 172 | . 12 37 22 4 14 83 Gun 63 | . 4 12 10 2 . 35 Cannon 83 | . 4 18 10 2 14 35 Launcher 17 | . 4 . . . . 13 Special 9 | . . 7 2 . . . Kinetic 43 | . 4 12 10 2 7 8 Thermal 91 | . 4 25 12 2 7 41 Explosive 17 | . 4 . . . . 13 Electromagnetic 21 | . . . . . . 21 Robot Hit Streak 18 | . 9 4 13 8 18 18 Robot Miss Streak 3 | . 1 1 3 . 2 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 123 | . 10 12 16 4 12 69 Core Hits 62 | . 4 8 5 . 10 35 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 2 | . . . . . . 2 Meltdown 1 | . . . . . . 1 Smash 1 | . . . . . . 1 Melee Attacks 3 | . . . . . . 3 Impact 3 | . . . . . . 3 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2650 | . 195 197 236 59 256 1707 Guns 692 | . 46 56 96 24 . 470 Cannons 1294 | . 51 141 140 35 256 671 Explosions 610 | . 98 . . . . 512 Melee 46 | . . . . . . 46 Ramming 8 | . . . . . . 8 Kinetic 466 | . 46 56 96 24 152 92 Thermal 1408 | . 51 141 140 35 104 937 Explosive 530 | . 98 . . . . 432 Electromagnetic 192 | . . . . . . 192 Impact 46 | . . . . . . 46 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . . . . 9 Average Corruption 4 | . . . . . . 4 Corruption Purged 5 | . . . . . . 5 Corruption Blocked . | . . . . . . . Effects 26 | . . . . . . 26 Message Errors 5 | . . . . . . 5 Matter Fused 4 | . . . . . . 4 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 4 | . . . . . . 4 Data Loss (minor) 4 | . . . . . . 4 Data Loss (major) 2 | . . . . . . 2 Misfires 5 | . . . . . . 5 Overload Shots . | . . . . . . . Overflow Damage 45 | . . . . . . 45 Projectiles 11 | . . . . . . 11 Explosions 18 | . . . . . . 18 Melee 16 | . . . . . . 16 Knockbacks 3 | . . . . . 3 . Impact . | . . . . . . . Kinetic 3 | . . . . . 3 . Secondary . | . . . . . . . Self-Inflicted Damage 110 | . 35 . . . . 75 Shots 5 | . 3 . . . . 2 Rammed 5 | . . . . . . 5 Targets Rammed 5 | . . . . . . 5 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 424 | . 78 104 184 54 153 424 Average Temperature 97 | . 29 44 56 28 72 143 Received Heat Transfer 633 | . 87 27 81 . 36 402 Effects 9 | . . . . . . 9 Shutdowns 1 | . . . . . . 1 Energy Bleed 2 | . . . . . . 2 Interference 5 | . . . . . . 5 Matter Decay 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . . . 1 Robots Melted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Melted 9 | . . . . . . 9 Heat Transferred 2510 | . 111 296 296 74 222 1511 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 201 | . 106 146 64 10 65 201 Initial 29 | . . 29 19 10 . 21 Average 31 | . 59 58 22 6 37 32 Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 99 | 100 100 100 100 100 100 97 Level 1 . | . . . . . . 2 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . . . 1 . . 14 Investigation 2 | . . . . . . 2 Extermination 5 | . . . . . . 5 Reinforcement 5 | . . . 1 . . 4 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 6 | . 1 . . . 2 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 41 | . 5 8 5 . 3 20 Peak Tracking Total 5 | . 3 2 2 . 3 5 Tactical Retreats 1 | . . . . . 1 . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 4 | . . . . . . 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 3 | . 1 . . . . 2 Max in Single Turn 1 | . 1 . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 8 | . . . 1 . 1 6 Terminals 4 | . . . 1 . . 3 Fabricators 1 | . . . . . . 1 Repair Stations 2 | . . . . . 1 1 Recycling Units 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 19 | . . . 3 . 2 14 Successful 15 | . . . 3 . 2 10 Failed 4 | . . . . . . 4 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . . . . . . 2 Terminals 10 | . . . 3 . . 7 Fabricators 1 | . . . . . . 1 Repair Stations 5 | . . . . . 2 3 Recycling Units 3 | . . . . . . 3 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . . . 3 . . 5 Record 3 | . . . . . . 3 Robot Analysis 2 | . . . 2 . . . Open DSF 1 | . . . . . . 1 Locate Traps 1 | . . . . . . 1 Zone Layout 1 | . . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks 3 | . . . . . 2 1 Scan Component 2 | . . . . . 1 1 Repair 1 | . . . . . 1 . Recycling Unit Hacks 3 | . . . . . . 3 Recycle Component 1 | . . . . . . 1 Process 1 | . . . . . . 1 Retrieve Matter 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . . . 1 . . 3 Full Trace Events 2 | . . . . . . 2 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 26 | . . . . . 26 . Parts Recycled 1 | . . . . . . 1 Recycled Matter 130 | . . . . . . 130 Retrieved Matter 168 | . . . . . . 168 Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total 2 | . . . 2 . . . Derelict Logs Recovered 2 | . . . . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 5025 | 118 245 714 1198 637 290 1823 Spaces Moved 2632 | 68 138 392 449 393 153 1039 Core 15 | 10 . . . . . 5 Treads 1876 | 58 138 392 449 393 153 293 Legs 10 | . . . . . . 10 Wheels 731 | . . . . . . 731 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 155 80 Average Speed 155 | 158 160 160 164 160 155 146 Slowest Speed 350 | 300 160 160 240 160 160 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . Exploration Rate (%) 35 | 5 22 79 25 78 16 21 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 8 | . . 7 1 . . . Terrain Destroyed 124 | . 12 7 2 . . 103 Melee . | . . . . . . . Projectile 9 | . . 7 2 . . . AOE 115 | . 12 . . . . 103 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 3359 | 75 150 424 877 397 190 1246 Wait 554 | . 1 1 407 1 26 118 Move 2626 | 67 137 391 448 392 152 1039 Hop . | . . . . . . . Pick Up 15 | 1 3 1 1 2 1 6 Fast Attach 32 | 7 . 1 4 . 2 18 Attach 7 | . 1 . 1 . 1 4 Detach 2 | . . . . . . 2 Swap 16 | . 2 7 4 . 1 2 Drop 2 | . . . . . . 2 Fire 88 | . 6 23 12 2 7 38 Melee 3 | . . . . . . 3 Ram 5 | . . . . . . 5 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 9 | . . . . . . 9 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Identified exit to Materials 27 | -11/Scrapyard | Discovered exit to Materials (range 15) 119 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Evolved 1 slot: Utility x1 307 | -10/Materials | Build established: Hacker-Mutant 341 | -10/Materials | Identified exit to Mines 341 | -10/Materials | Discovered exit to Mines (range 8) 364 | -10/Materials | Entered Mines 365 | -10/Mines | Learned location of Storage (-7) 833 | -10/Mines | Crushed by falling debris 904 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1038 | -10/Mines | Identified exit to Materials 1038 | -10/Mines | Discovered exit to Materials (range 15) 1078 | -10/Mines | Entered Materials 1078 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 2258 | -9/Materials | Identified exit to Mines 2258 | -9/Materials | Discovered exit to Mines (range 12) 2276 | -9/Materials | Entered Mines 2294 | -9/Mines | Identified exit to Materials 2294 | -9/Mines | Discovered exit to Materials (range 8) 2674 | -9/Mines | Learned 2 Materials zone layouts 2678 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2913 | -9/Mines | Entered Materials 2913 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2914 | -8/Materials | Identified exit to Factory 2965 | -8/Materials | Repaired Beam Cannon 3127 | -8/Materials | Met 7R-MNS 3203 | -8/Materials | Entered Factory 3203 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3204 | -7/Factory | Caught up to 7R-MNS 3228 | -7/Factory | Identified exit to DSF 3358 | -7/Factory | Garrison activated, responded to threat 3886 | -7/Factory | Core integrity fell below 50% 3917 | -7/Factory | Core integrity fell below 20% 3933 | -7/Factory | Lost 11 parts (3p2n3u3w) 4786 | -7/Factory | Build established: Hacker-Gunner 5026 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05017_ Aluminum Leg melted. 05017_ G-47 Trooper destroyed. 05017_ K-01 Serf collects debris. 05020_ Overheating: System interference. 05020_ Kinecellerator temporarily disabled. 05020_ Transport Network Coupler temporarily disabled. 05020_ K-01 Serf collects debris. 05020_ Triggered Stasis Trap. 05020_ A bubble of rippling energy engulfs the area. 05020_ Field strength at 85. 05021_ Overheating: System interference. 05021_ Arc Projector temporarily disabled. 05022_ K-01 Serf cleans the Nuclear Reactor. 05022_ Field strength at 70. 05023_ K-01 Serf collects debris. 05023_ K-01 Serf cleans the Power Conduit. 05023_ S-27 Virus destroyed. 05024_ R-06 Scavenger destroyed. 05025_ K-01 Serf cleans the Nuclear Reactor. 05026_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ???????????????????# ???????????????????????? | | ???????????????????# "??????????????????????? | | ???????????????????? "??????????????????????? | | ???????????????????? "??????????????????????? | | ????????????????????? 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""" "??????????????????? | | # """"" # #????? % ??????????????????? | | # """ + #????? ???????????????????? | | # # #???? ????????????????????? | | #]]! ###### #???? #????????????????????? | | #]! % ###### #???? #????????????????????? | | #]! # !# #???? #????????????????????? | | # # # #???? #????????????????????? | | # """"" # # #???? #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 29 Energy Capacity 555 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 110 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 44 Targeting Accuracy 5 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed TitaniumMakeshiftAutohacker Manual? 0 Play Time 00:43:49 Cumulative 6.7 hours Start 2024.09.20 @ 12:30:30 End 2024.09.20 @ 13:19:36 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 11 Rogue 1 Adventurer 0 Explorer 10 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 11 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: c04fe8c9-afe9-4b16-8dc3-30f5221cb6cc