Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 00:17:16

Player: Xidas

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (56)      280
Value Destroyed (1649)     1649
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3749

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             225/550
Matter                     237/300
Energy                     280/280
System Corruption          0%
Temperature                Warm (187)
Movement                   Walking (260) Ox2
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
          Heavy Ion Engine
>               --- PROPULSION (3) ---
                Aluminum Leg
>               --- UTILITY (4) ------
         Medium Storage Unit
                Targeting Computer
       Advanced Targeting Computer
                Hacking Suite
>               --- WEAPON (3) -------
                Ion Cannon
          Heavy Assault Rifle
>               --- INVENTORY (10) ---
          Heavy Ion Engine
          Heavy Ion Engine
                Aluminum Leg
                Aluminum Leg
  High-capacity Matter Pod (200)
        Compact Matter Pod (150)
                Sensor Array
                Ion Cannon
                Ion Cannon
       Improved Assault Rifle

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
       Improved Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY ----------
         Medium Storage Unit
                Targeting Computer
       Advanced Targeting Computer
                Hacking Suite
>               --- WEAPON -----------
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY --------
       Improved Ion Engine
          Heavy Ion Engine
          Heavy Ion Engine
                Aluminum Leg
       Improved Aluminum Leg
  High-capacity Matter Pod
                Sensor Array
                Field Laser
          Heavy Assault Rifle
          Heavy Assault Rifle
[Rating: 27]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Hacking Suite
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Field Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Improved Assault Rifle

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  2    | .   .   1   1   
  Weapon                   1    | .   .   1   .   
Parts Attached             48   | 6   9   17  16  
  Power                    10   | 1   2   5   2   
    Engine                 10   | 1   2   5   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               16   | 2   5   2   7   
    Treads                 .    | .   .   .   .   
    Leg                    16   | 2   5   2   7   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 1   2   2   3   
    Device                 1    | .   .   .   1   
    Storage                2    | 1   .   1   .   
    Processor              2    | .   .   1   1   
    Hackware               2    | .   1   .   1   
    Protection             1    | .   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   14   | 2   .   8   4   
    Energy Gun             1    | .   .   .   1   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          12   | 2   .   8   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 6    | .   .   .   6   
  Power                    .    | .   .   .   .   
  Propulsion               4    | .   .   .   4   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      3    | .   .   .   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     99   | .   98  99  99  
  Engine                   11   | .   14  11  9   
  Leg                      25   | .   28  21  26  
  Storage                  11   | .   14  11  9   
  Processor                10   | .   .   10  17  
  Hackware                 9    | .   7   11  9   
  Protection               1    | .   5   .   .   
  Energy Gun               2    | .   .   .   6   
  Ballistic Gun            26   | .   28  32  19  
Naked Turns                .    | .   .   .   .   
Heaviest Build             30   | 13  16  27  30  
  Greatest Support         36   | 20  26  26  36  
  Greatest Overweight (x)  3    | 3   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  
  Average Capacity         9    | 7   8   9   10  
  Most Carried             10   | 3   8   10  10  
  Average Carried          8    | 1   7   8   9   
  Final Capacity           10   | 8   8   10  10  
  Final Carried            10   | 3   8   10  10  

 Class Distribution 
--------------------
 43% | Gunner
 27% | Mutant
 27% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
 Scavenger-Gunner | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           1805 | 165  297  614  729  
  Remotely                 .    | .    .    .    .    
Salvage Created            2385 | .    421  717  1247 
  Parts                    134  | .    21   56   57   
Haulers Intercepted        8    | .    1    3    4    
Recyclers Shooed           2    | .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  37   | .   7   13  17  
  Guns                     35   | .   7   13  15  
  Cannons                  2    | .   .   .   2   
Classes Destroyed          11   | .   5   3   3   
  Worker                   2    | .   1   .   1   
  Hauler                   8    | .   1   3   4   
  Recycler                 2    | .   .   .   2   
  Operator                 4    | .   1   1   2   
  Watcher                  3    | .   1   2   .   
  Swarmer                  3    | .   .   3   .   
  Grunt                    24   | .   7   4   13  
  Brawler                  1    | .   .   .   1   
  Duelist                  1    | .   .   1   .   
  Sentry                   7    | .   .   5   2   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           4    | .   3   4   4   
  Combat Bots Only         4    | .   3   4   3   
Max Kills in Single Turn   2    | .   1   2   1   
  Gunslinging              1    | .   .   1   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        230  | .    46   57   127  
  Missed                   63   | .    13   16   34   
Damage Taken               2486 | .    436  469  1581 
  Core                     497  | .    109  63   325  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         80   | 100  56   84   .    
Volleys Fired              155  | .    42   39   74   
  Largest                  3    | .    2    3    3    
  Hottest                  109  | .    40   69   109  
Shots Fired                406  | .    84   114  208  
  Gun                      392  | .    84   114  194  
  Cannon                   14   | .    .    .    14   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  357  | .    84   114  159  
  Thermal                  49   | .    .    .    49   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         24   | .    12   17   24   
  Robot Miss Streak        7    | .    3    7    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        7    | .    2    2    3    
    Max Gunslinging Chain  1    | .    1    1    1    
Shots Hit Robots           277  | .    58   69   150  
  Core Hits                122  | .    26   35   61   
  Critical Kills           2    | .    2    .    .    
  Critical Parts Destroyed 2    | .    .    1    1    
  Critical Strikes         4    | .    2    1    1    
    Destroy                4    | .    2    1    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4030 | .    652  885  2493 
  Guns                     3746 | .    652  885  2209 
  Cannons                  255  | .    .    .    255  
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  29   | .    .    .    29   
  Kinetic                  3331 | .    652  885  1794 
  Thermal                  670  | .    .    .    670  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             5    | .    .    1    4    
  Kicked                   5    | .    .    1    4    
  Crushed                  .    | .    .    .    .    
Highest Temperature        278  | .    24   199  278  
  Average Temperature      58   | .    8    20   86   
  Received Heat Transfer   1143 | .    243  162  738  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    .    1    
  Heat Transferred         1295 | .    .    .    1295 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             349  | .   191 300 349 
  Initial                  22   | .   .   22  11  
  Average                  115  | .   68  116 157 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         82   | 100 100 74  75  
  Level 1                  17   | .   .   25  24  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   2   .   2   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              60   | .   12  17  31  
  Peak Tracking Total      7    | .   4   4   7   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            2    | .   .   2   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          15   | .   6   7   2   
  Terminals                13   | .   5   6   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                51   | .   21  22  8   
  Successful               28   | .   12  13  3   
  Failed                   23   | .   9   9   5   
    Catastrophic           4    | .   1   2   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   25   | .   8   12  5   
  Terminals                40   | .   17  15  8   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          4    | .   4   .   .   
  Scanalyzers              7    | .   .   7   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             18   | .   8   7   3   
  Part Schematic           1    | .   1   .   .   
  Robot Analysis           1    | .   1   .   .   
  Prototype ID Bank        7    | .   3   4   .   
  Unreport Threat          5    | .   1   3   1   
  Locate Traps             2    | .   1   .   1   
  Dispatch Records         1    | .   .   .   1   
  Hauler Manifests         1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       4    | .   4   .   .   
  Process                  1    | .   1   .   .   
  Report Inventory         2    | .   2   .   .   
  Retrieve Matter          1    | .   1   .   .   
Scanalyzer                 6    | .   .   6   .   
  Insert Component         3    | .   .   3   .   
  Analyze                  3    | .   .   3   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   
  Used                     1    | .   .   1   .   
Hacking Detections         14   | .   5   7   2   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   4    | .   1   3   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          26   | .   26  .   .   
  Retrieved Matter         26   | .   26  .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           3    | .   .   3   .   
  Part Schematics Acquired 3    | .   .   3   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               2207 | 58  570 775 804 
Spaces Moved               1284 | 37  333 496 418 
  Core                     7    | 7   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     1277 | 30  333 496 418 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            120  | 127 120 120 120 
  Slowest Speed            200  | 200 120 190 190 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       32   | 3   51  43  33  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
  Projectile               1    | .   .   .   1   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1628 | 45  432 596 555 
  Wait                     51   | .   20  15  16  
  Move                     1281 | 36  332 495 418 
  Hop                      .    | .   .   .   .   
  Pick Up                  44   | 3   15  12  14  
  Fast Attach              18   | 6   1   8   3   
  Attach                   6    | .   .   2   4   
  Detach                   1    | .   .   .   1   
  Swap                     24   | .   8   7   9   
  Drop                     43   | .   14  17  12  
  Fire                     155  | .   42  39  74  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     5    | .   .   1   4   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   59 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  418 | -10/Materials | Discovered new exit (range 11)
  530 | -10/Materials | Discovered new exit (range 15)
  629 | -10/Materials | Entered another Materials area
  629 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  929 | -9/Materials  | Discovered new exit (range 6)
  937 | -9/Materials  | Build established: Gunner
 1404 | -9/Materials  | Entered another Materials area
 1404 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1928 | -8/Materials  | Build established: Scavenger-Gunner
 2190 | -8/Materials  | Core integrity fell below 50%
 2194 | -8/Materials  | Discovered new exit (range 15)
 2208 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02168_ Targeting Computer melted.
02168_ H-55 Commando destroyed.
02169_ W-25 Informer sends out distress signal.
02169_ K-01 Serf collects debris. <x2>
02171_ U-05 Engineer builds a Wall.
02172_ Destroyed Imp. Sensor Array.
02172_ K-01 Serf collects debris. <x2>
02175_ Destroyed Imp. Hover Unit.
02175_ K-01 Serf collects debris. <x2>
02189_ Critical hit (Burn: +37).
02194_ EXIT=FOUND
02194_ Hvy. Assault Rifle destroyed.
02194_ Knocked back.
02202_ G-47 Trooper destroyed.
02202_ K-01 Serf collects debris.
02204_ U-05 Engineer builds a Wall.
02204_ Aluminum Leg destroyed.
02205_ K-01 Serf collects debris.
02206_ Aluminum Leg destroyed.
02207_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
|     #   """  #???????????? """ """ #   ########??? |
|     # ! """  #?????????????""" """ #   # [    #??? |
|     #        #??????????????       #   #      #??? |
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|  %     %   #???????????????????????#   + = """#??? |
|    %    T  #???????????????????????#   #      #??? |
| %          #???????????????????????#   ########??? |
| ######     #???????????????????????#   #?????????? |
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| ####         #?????????????????????#   #?????????? |
|    #         #?########????????????#   #?????????? |
|    #[        #?#      #????????????+   +?????????? |
|    #         #?#      #????????????#   #?????????? |
|    #         #?#      #????????????#   #?????????? |
|    #         #?#      #????????????#   ??????????? |
|    #         #?#      #????????????#   ??????????? |
|    #         #??     ?#######??????#   ??????????? |
| #/################+####     #??????#   ??????????? |
| ^         *[* [       #     #???????   ??????????? |
|           =%=%[       +!k   #????????????????????? |
|    ^      !%=]!       #%=   #????????????????????? |
|         ##########+####!gw u##+#+###   #?????????? |
| "  """  #????????#   ?# %g  #       u     ???????? |
| "  """  #????????#   ##     u           H<???????? |
| "  """  #????????#   ##! @  #             ???????? |
|         #????????#   ##     #########+#??????????? |
|         +????????#   ##     #????????????????????? |
|         #????????#   ##     #????????????????????? |
|  ##### ##????????#   ##     #????????????????????? |
|  #???# #?????????############????????????????????? |
|  #???# #?????????????????????????????????????????? |
|  #???# ??????????????????????????????????????????? |
|  #???#/??????????????????????????????????????????? |
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|  ????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         13
Offensive Hacking          10

 Item Schematics 
-----------------
         Heat Sink | -10/Materials | Hacked
 Imp. Aluminum Leg | -9/Materials  | Scanalyzed
   Hcp. Matter Pod | -9/Materials  | Scanalyzed
        Ion Engine | -9/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TerrainLongswordOptics
  Manual?         0
Play Time         00:51:42
  Cumulative      13.8 hours
  Start           2024.04.10 @ 23:24:12
  End             2024.04.11 @ 00:17:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          16
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c32c0575-34a6-4ed1-bafb-3b7eab597a3e