Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 19:44:10 Player: Cwaftwer Result: Destroyed by C-17 Slicer with Blade Saw Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (78) 390 Value Destroyed (2229) 2229 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (126) 126 TOTAL SCORE: 6385 Bonus ------- High Alert Combat Kills 15 Follower Combat Kills 138 Friendly Fire -27 Cogmind --------- Core Integrity 0/850 Matter 288/300 Energy 100/100 System Corruption 33% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Cooled Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Compact Battery Advanced Targeting Computer Improved Light Armor Plating Force Field > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle Light Cannon > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Light Nuclear Core F-cell Engine Armored Wheel Improved Heat Sink Large Matter Pod Shield Generator Cooled Pulse Rifle High-powered Shotgun Light Cannon Improved Light Cannon Rocket Launcher Great Maul [Rating: 48] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Wheel Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Light Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 1 | . . . 1 . . . . Propulsion 1 | . . . . . . 1 . Utility 4 | . . . 1 . 1 1 1 Weapon 2 | . . . . . 1 . 1 Parts Attached 99 | 7 6 2 4 28 10 10 32 Power 14 | 1 . 1 1 4 1 1 5 Engine 9 | 1 . . 1 3 . . 4 Core 5 | . . 1 . 1 1 1 1 Reactor . | . . . . . . . . Propulsion 14 | 2 . . . 4 3 1 4 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 14 | 2 . . . 4 3 1 4 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | 2 2 . 1 2 2 6 10 Device 13 | 1 2 . . 1 . 2 7 Storage 6 | 1 . . 1 . . 3 1 Processor 1 | . . . . . . 1 . Hackware . | . . . . . . . . Protection 5 | . . . . 1 2 . 2 Artifact . | . . . . . . . . Weapon 46 | 2 4 1 2 18 4 2 13 Energy Gun 13 | 1 1 . . 7 3 . 1 Energy Cannon 1 | . . . . 1 . . . Ballistic Gun 9 | 1 . . . 1 1 1 5 Ballistic Cannon 14 | . 2 1 . 6 . 1 4 Launcher 4 | . . . 2 1 . . 1 Special Weapon 1 | . 1 . . . . . . Impact Weapon 4 | . . . . 2 . . 2 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . . 5 2 . . Parts Lost 35 | . . . . 4 1 5 25 Power 5 | . . . . . . 1 4 Propulsion 7 | . . . . 3 . . 4 Utility 15 | . . . . 1 1 4 9 Weapon 8 | . . . . . . . 8 Highest Loss Streak 14 | . . . . 2 1 5 14 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 100 100 86 98 99 75 84 Engine 10 | . 14 2 9 20 15 . 7 Core 4 | . . 11 11 1 2 13 3 Wheel 16 | . 28 28 22 21 18 9 11 Device 13 | . 14 14 11 19 9 6 14 Storage 11 | . 14 14 11 11 9 13 10 Processor 2 | . . . . . . 4 5 Protection 3 | . . . . 2 17 1 3 Energy Gun 7 | . 9 . . 12 17 8 1 Ballistic Gun 7 | . 9 . . . 9 9 11 Ballistic Cannon 7 | . 7 28 3 5 . 3 8 Launcher 1 | . . . 18 1 . . . Naked Turns 40 | . . . . . . . 40 Heaviest Build 63 | 13 15 17 31 50 56 56 63 Greatest Support 44 | 20 20 20 20 20 26 38 44 Greatest Overweight (x) 13 | 1 . . 1 4 2 4 13 Average Overweight (x) 1 | . . . . 1 2 3 . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 Average Capacity 13 | 7 8 8 10 15 15 15 14 Most Carried 15 | 7 8 8 14 15 15 15 15 Average Carried 13 | 4 7 7 8 14 14 14 13 Final Capacity 15 | 8 8 8 15 15 15 15 5 Final Carried 15 | 5 8 8 14 13 15 15 . Class Distribution -------------------- 41% | Mutant 21% | Scavenger-Tank 18% | Gunner 11% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Tank | -8/Materials Gunner | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Matter Collected 2078 | 278 48 94 143 643 146 163 563 Remotely . | . . . . . . . . Salvage Created 2584 | 142 45 84 94 831 249 229 910 Parts 134 | 7 1 4 13 50 15 12 32 Haulers Intercepted 6 | . 1 . . 5 . . . Recyclers Shooed 3 | . . . . . . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Combat Hostiles Destroyed 56 | . . 2 4 19 5 7 19 Melee 2 | . . . . . . . 2 Guns 31 | . . . . 13 5 7 6 Cannons 12 | . . 2 . 5 . . 5 AOE 7 | . . . 4 1 . . 2 Classes Destroyed 13 | 2 1 1 3 2 1 . 3 Worker 4 | . . . . 3 . . 1 Builder 2 | . . . 1 . . . 1 Tunneler 2 | 2 . . . . . . . Hauler 6 | . 1 . . 5 . . . Recycler 5 | 1 . . . 2 . . 2 Watcher 3 | . . . 2 1 . . . Swarmer 21 | . . . 2 12 . 4 3 Grunt 17 | . . 2 2 2 2 3 6 Duelist 1 | . . . . . . . 1 Sentry 10 | . . . . 5 2 . 3 Specialist 2 | . . . . . . . 2 Hunter 2 | . . . . . 1 . 1 Programmer 3 | . . . . . . . 3 Best Kill Streak 11 | 3 1 2 7 11 3 4 6 Combat Bots Only 5 | . . 2 4 5 3 4 4 Max Kills in Single Turn 4 | 1 1 1 4 3 1 1 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . 2 1 . . 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Hostile Shots Fired 478 | . . 5 9 92 18 46 308 Missed 144 | . . 2 1 20 4 7 110 Damage Taken 5457 | . . 40 118 747 149 585 3818 Core 1083 | . . 17 34 55 34 78 865 Absorbed by Shields 703 | . . . . . . . 703 Regen/Repaired (Parts) 181 | . . . . 90 . . 91 Core Remaining (%) 90 | 100 . 93 . 77 93 88 . Volleys Fired 190 | 6 7 5 5 98 8 18 43 Largest 4 | 2 2 2 2 2 3 3 4 Hottest 141 | 60 100 70 60 112 134 141 125 Shots Fired 427 | 11 11 10 10 169 24 54 138 Gun 277 | 11 . . . 119 24 54 69 Cannon 131 | . 8 10 . 46 . . 67 Launcher 16 | . . . 10 4 . . 2 Special 3 | . 3 . . . . . . Kinetic 222 | 6 8 10 . 48 8 24 118 Thermal 184 | . 3 . . 117 16 30 18 Explosive 16 | . . . 10 4 . . 2 Electromagnetic 5 | 5 . . . . . . . Robot Hit Streak 24 | 5 6 3 2 24 10 7 17 Robot Miss Streak 4 | 1 . 2 2 4 2 3 2 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . . . . 1 1 2 . Max Gunslinging Chain 1 | . . . . 1 1 1 . Shots Hit Robots 259 | 8 3 5 2 74 18 36 113 Core Hits 121 | 4 1 3 7 37 10 15 44 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 17 | . . . . 5 3 3 6 Burn 11 | . . . . 4 3 3 1 Blast 4 | . . . . 1 . . 3 Smash 2 | . . . . . . . 2 Melee Attacks 86 | . . . . 37 . . 49 Impact 86 | . . . . 37 . . 49 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6288 | 98 53 88 470 1583 328 658 3010 Guns 2801 | 98 . . . 852 328 658 865 Cannons 1489 | . 53 88 . 432 . . 916 Explosions 1088 | . . . 470 299 . . 319 Melee 861 | . . . . . . . 861 Ramming 49 | . . . . . . . 49 Kinetic 2590 | 48 53 88 . 463 108 307 1523 Thermal 1856 | . . . . 821 220 351 464 Explosive 882 | . . . 470 299 . . 113 Electromagnetic 50 | 50 . . . . . . . Impact 861 | . . . . . . . 861 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 33 | . . . . 1 . . 33 Average Corruption 2 | . . . . 1 . . 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 26 | . . . . 6 . . 20 Message Errors 9 | . . . . 4 . . 5 Matter Fused 4 | . . . . 1 . . 3 Heat Flow Errors 2 | . . . . 1 . . 1 Energy Discharges 2 | . . . . . . . 2 Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 3 | . . . . . . . 3 Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Misdirections 2 | . . . . . . . 2 Overload Shots 1 | . . . . . . . 1 Overflow Damage 374 | . . . 32 4 . . 338 Projectiles 59 | . . . . . . . 59 Explosions 77 | . . . 32 4 . . 41 Melee 238 | . . . . . . . 238 Knockbacks 18 | . . . . 1 . . 17 Impact 7 | . . . . . . . 7 Kinetic 7 | . . . . 1 . . 6 Secondary 4 | . . . . . . . 4 Self-Inflicted Damage 111 | . . . 34 . . . 77 Shots 3 | . . . 1 . . . 2 Rammed 5 | . . . . . . . 5 Targets Rammed 5 | . . . . . . . 5 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 464 | . 40 66 12 325 336 464 253 Average Temperature 132 | . 17 33 8 141 150 202 32 Received Heat Transfer 593 | . . 21 9 126 72 72 293 Effects 6 | . . . . 3 . 3 . Energy Bleed 3 | . . . . 2 . 1 . Interference 2 | . . . . 1 . 1 . Short Circuit 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 5 | 1 . . . . . . 4 Impact Corruptions 10 | . . . . . . . 10 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . . 3 1 1 . Heat Transferred 4368 | . . . . 2072 666 925 705 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Peak Influence 401 | 15 38 69 348 365 214 225 401 Initial 154 | . 9 14 26 146 154 90 11 Average 140 | 5 15 62 200 199 170 140 124 Maximum Alert Level 2 | . . . 1 1 1 1 2 Low Security (%) 73 | 100 100 100 41 60 97 46 79 Level 1 26 | . . . 58 39 2 53 20 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 1 . . 3 . 2 9 Investigation 3 | . . . . . . . 3 Extermination 3 | . . . . . . 1 2 Reinforcement 6 | . 1 . . . . 1 4 Assault . | . . . . . . . . Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Searches Triggered 1 | . . . . . . . 1 Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Distress Signals 4 | . . . 1 1 1 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 106 | . . 2 12 26 6 8 52 Peak Tracking Total 10 | . 1 2 5 5 5 4 10 Tactical Retreats 13 | . . . . 3 1 . 9 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Traps Triggered 8 | . . . . 2 . . 6 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Machines Disabled 4 | . 1 . . . 1 . 2 Max in Single Turn 2 | . 1 . . . 1 . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Machines Accessed 24 | . 4 1 1 9 1 1 7 Terminals 17 | . 3 1 1 8 1 . 3 Fabricators 1 | . . . . . . . 1 Repair Stations 3 | . . . . 1 . . 2 Recycling Units 2 | . 1 . . . . . 1 Scanalyzers 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 62 | . 7 1 2 23 2 1 26 Successful 33 | . 6 1 1 10 2 1 12 Failed 29 | . 1 . 1 13 . . 14 Catastrophic 8 | . 1 . . 3 . . 4 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 41 | . 6 1 2 17 2 . 13 Fabricators 1 | . . . . . . . 1 Repair Stations 12 | . . . . 6 . . 6 Recycling Units 7 | . 1 . . . . . 6 Scanalyzers 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Terminal Hacks 22 | . 5 1 1 7 2 . 6 Record 6 | . . . 1 . . . 5 Prototype ID Bank 3 | . 1 . . 2 . . . Open Door 3 | . . . . 3 . . . Level Access Points 1 | . . . . . . . 1 Alert Level 1 | . . . . . 1 . . Unreport Threat 2 | . . . . 1 1 . . Dispatch Records 1 | . 1 . . . . . . Transport Status 1 | . 1 . . . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 3 | . 1 1 . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . . . . 3 . . 3 Scan Component 4 | . . . . 2 . . 2 Repair 2 | . . . . 1 . . 1 Recycling Unit Hacks 4 | . 1 . . . . . 3 Process 1 | . . . . . . . 1 Report Inventory 1 | . . . . . . . 1 Retrieve Matter 1 | . . . . . . . 1 Retrieve Components 1 | . 1 . . . . . . Scanalyzer 1 | . . . . . . 1 . Insert Component 1 | . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 19 | . 2 . 1 8 1 1 6 Full Trace Events 2 | . . . . 1 . . 1 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . 1 . . 1 Time 57 | . . . . 44 . . 13 Parts Recycled . | . . . . . . . . Recycled Matter 7 | . . . . . . . 7 Retrieved Matter 7 | . . . . . . . 7 Retrieved Components 3 | . 3 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Total Allies 2 | . . 2 . . . . . Largest Group 2 | . . 2 1 1 . . . Highest-Rated Group 42 | . . 42 31 31 . . . Highest-Rated Ally 31 | . . 31 31 31 . . . Total Orders . | . . . . . . . . Ally Attacks 22 | . . . 14 8 . . . Total Damage 273 | . . . 210 63 . . . Kills 6 | . . . 4 2 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Turns Passed 4149 | 94 248 170 118 1055 383 556 1525 Spaces Moved 2399 | 70 240 147 95 409 253 360 825 Core 87 | 16 . . . . . . 71 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 2312 | 54 240 147 95 409 253 360 754 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 80 95 110 105 50 Average Speed 105 | 79 80 80 86 108 112 129 106 Slowest Speed 700 | 95 80 80 95 140 120 140 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 6 | . . . . . . . 6 Exploration Rate (%) 25 | 4 35 30 13 67 27 6 25 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 46 | . 1 . . 2 . . 43 Terrain Destroyed 222 | . 2 . 73 33 . . 114 Melee 28 | . . . . 2 . . 26 Projectile 5 | . 2 . . . . . 3 AOE 189 | . . . 73 31 . . 85 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Total 3496 | 98 280 189 121 783 336 411 1278 Wait 560 | . 9 32 3 180 39 7 290 Move 2390 | 69 239 146 94 408 252 359 823 Hop . | . . . . . . . . Pick Up 101 | 14 11 2 11 19 16 10 18 Fast Attach . | . . . . . . . . Attach 49 | 7 1 . 1 7 4 8 21 Detach 2 | . . . . . . 2 . Swap 50 | . 5 2 3 21 6 2 11 Drop 60 | 2 8 2 4 13 11 5 15 Fire 190 | 6 7 5 5 98 8 18 43 Melee 86 | . . . . 37 . . 49 Ram 6 | . . . . . . . 6 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 2 | . . . . . . . 2 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 4) 251 | -10/Materials | Discovered new exit (range 13) 315 | -10/Materials | Build established: Mutant 343 | -10/Materials | Entered Mines 351 | -10/Mines | Met a Derelict bent on vengeance 415 | -10/Mines | Learned location of Zion (-6) 509 | -10/Mines | Discovered new exit (range 5) 513 | -10/Mines | Entered Materials 513 | -9/Materials | Accompanied by 1 ally 513 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 518 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 606 | -9/Materials | Discovered new exit (range 15) 631 | -9/Materials | Entered Storage 631 | -9/Storage | Accompanied by 1 ally 807 | -9/Storage | Repaired Broken Mace 1345 | -9/Storage | Garrison activated, responded to threat 1663 | -9/Storage | Discovered new exit (range 16) 1686 | -9/Storage | Entered Materials 1686 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2011 | -8/Materials | Discovered new exit (range 8) 2069 | -8/Materials | Entered Factory 2069 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2140 | -7/Factory | Discovered new exit (range 10) 2184 | -7/Factory | Lost 5 parts (1p4u) 2447 | -7/Factory | Build established: Gunner 2625 | -7/Factory | Entered another Factory area 2625 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3331 | -6/Factory | Identified exit to Factory 3386 | -6/Factory | Repaired Lgt. Cannon 3503 | -6/Factory | Build established: Scavenger-Tank 3692 | -6/Factory | Cargo convoy interrupted 3988 | -6/Factory | Crushed by falling debris 3992 | -6/Factory | Crushed by falling debris 3993 | -6/Factory | System corruption reached 10% 4023 | -6/Factory | Lost 4 parts (1n2u1w) 4025 | -6/Factory | Search patrols dispatched 4055 | -6/Factory | Crushed by falling debris 4072 | -6/Factory | Crushed by falling debris 4072 | -6/Factory | Core integrity fell below 50% 4103 | -6/Factory | Lost 14 parts (2p2n6u4w) 4104 | -6/Factory | Crushed by falling debris 4105 | -6/Factory | Core integrity fell below 20% 4105 | -6/Factory | System corruption reached 30% 4107 | -6/Factory | Crushed by falling debris 4139 | -6/Factory | Lost 5 parts (1p1n3w) 4150 | -6/Factory | Destroyed by C-17 Slicer with Blade Saw Last Messages --------------- U-05 Engineer builds a Door. Dropped Lrg. Storage Unit. U-05 Engineer lays Concrete. System corrupted: Energy discharge (-32). ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. Triggered Blade Trap. Massive razor-sharp blades shoot up from within the floor. ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. Dropped Lgt. Nuclear Core. Dropped Cld. Ion Engine. Triggered Blade Trap. Massive razor-sharp blades shoot up from within the floor. Slammed into W-25 Informer. System corrupted: Substantial component data lost. Slammed into W-25 Informer. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????#+##+#####??????????????????????? | | ?????H?????# #??????????????????????? | | ???????????? #??????????????????????? | | ????????????? #??????????????????????? | | ?????????????? #??????????????????????? | | ???##?????????""""""w#??????????????????????? | | ???? ????????""""""@#??????????????????????? | | ???? ????????""""""c#??????????????????????? | | ???? ????????""""""c#??????????????????????? | | ????# ????????######c#??????????????????????? | | ????# ??####???????# #??????????????????????? | | ????# ###T #########c###????????????????????? | | ????# #????????????????????? | | ????# #????????????????????? | | ????# *** """ +????????????????????? | | ???# ###### """ #????????????????????? | | ??# #???# """ !!!#????????????????????? | | ??# #???# u!!!##+##????????????????? | | ??# """ #???# """ !!! #????????????????? | | ??# """ #???# """ +????????????????? | | ??# """ #???# """ #????????????????? | | ??# #???# #????????????????? | | ??###+####???# #?#+#????????????? | | ?????????????# ########## #?# ############?? | | ????# ######## #??????### #?# ## #?? | | ????# #?????#### ### ## """ """ #?? | | ????# ########+#????### ## ## """ """ #?? | | ????????????????????# ! ## ## """ """ #?? | | ???????????????????=# [ # # #?? | | ????????????????? # #%== + ] #?? | | ???????????????""" # !% # # #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 28 Energy Capacity 680 Matter Stores 423 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed NullDecoderInverter Manual? 0 Play Time 00:52:36 Cumulative 25.7 hours Start 2024.04.21 @ 16:12:04 End 2024.04.21 @ 19:44:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 36 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 30 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 676d568f-b192-4768-b480-88117fad8436