Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.17 @ 06:02:23 // Halloween2019/Abominations Player: Benkyo Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (38) 190 Value Destroyed (829) 829 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (13212) 13212 TOTAL SCORE: 20851 Bonus ------- Win 3000 Win Speed 10212 Cogmind --------- Core Integrity 1364/1600 Matter 223/300 Energy 92/100 System Corruption 3% Temperature Cool (16) Movement Flying (29) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Improved Fusion Compressor > --- PROPULSION (8) --- Cesium-ion Thruster Field Propulsion Array Impulse Thruster Array Improved Q-thruster > --- UTILITY (11) ----- Advanced Heat Sink Medium Storage Unit Machine Analyzer Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Improved Hacking Suite Improved Hacking Suite Improved System Shield > --- WEAPON (3) ------- Enhanced Quantum Rifle > --- INVENTORY (10) --- Precision Matter Filter Nanoactuators Advanced Transmission Jammer Improved Remote Shield High-powered Tractor Beam Quantum Rifle Compact HERF Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Field Propulsion Array Diametric Drive Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Structural Scanner Machine Analyzer Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Nanoactuators Advanced Reaction Control System Improved Hacking Suite Improved System Shield > --- WEAPON ----------- Enhanced Quantum Rifle Greatsword > --- INVENTORY -------- Improved Fusion Compressor Advanced Heat Sink Seismic Detector Precision Matter Filter Advanced Transmission Jammer Improved Remote Shield High-powered Tractor Beam Quantum Rifle Compact HERF Cannon Fusion Bomb Launcher [Rating: 127] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Cesium-ion Thruster Treads Light Treads Wheel Wheel Flight Unit Cesium-ion Thruster Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Machine Analyzer Hackware Hacking Suite Weapon Greatsword Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Rocket Launcher Slashing Weapon Greatsword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 2 | . . . . . 1 . . . . 1 Propulsion 6 | . . 1 1 1 1 1 . 1 . . Utility 9 | . . 1 1 1 . 1 2 1 2 . Weapon 1 | . . . . . . . . . . 1 Parts Attached 76 | 7 7 7 2 19 4 3 6 7 6 8 Power 11 | 1 . 1 . 4 . 1 2 1 . 1 Engine 4 | 1 . 1 . 1 . 1 . . . . Core 6 | . . . . 3 . . 1 1 . 1 Reactor 1 | . . . . . . . 1 . . . Propulsion 27 | 2 4 3 . 9 1 1 1 4 1 1 Treads 2 | 2 . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 2 | . 2 . . . . . . . . . Hover . | . . . . . . . . . . . Flight 23 | . 2 3 . 9 1 1 1 4 1 1 Utility 26 | 2 2 2 . 3 3 1 3 2 5 3 Device 12 | 1 . 1 . 1 1 . 2 2 2 2 Storage 4 | 1 2 . . . . . . . 1 . Processor 6 | . . 1 . 2 1 1 1 . . . Hackware 4 | . . . . . 1 . . . 2 1 Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 12 | 2 1 1 2 3 . . . . . 3 Energy Gun 5 | 1 1 . 1 . . . . . . 2 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 2 | 1 . 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . . 1 . . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . Piercing Weapon 2 | . . . . 2 . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . . . 1 1 1 Parts Lost 24 | . 1 4 4 3 . . 2 2 1 7 Power 6 | . . 1 1 1 . . 1 . . 2 Propulsion 7 | . . 1 . 2 . . 1 . 1 2 Utility 4 | . . . 1 . . . . 2 . 1 Weapon 7 | . 1 2 2 . . . . . . 2 Highest Loss Streak 7 | . 1 4 2 2 . . 1 2 1 7 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 84 | . 96 71 69 82 83 86 93 86 84 71 Engine 3 | . 14 3 3 1 . . 5 . . . Core 3 | . . . . 5 6 5 3 3 4 4 Reactor 1 | . . . . . . . 1 4 4 2 Treads 3 | . 18 . . . . . . . . . Wheel 1 | . 6 . . . . . . . . . Flight 26 | . 3 30 27 34 36 38 36 33 25 18 Device 16 | . 14 21 12 14 13 11 21 20 22 13 Storage 3 | . 12 . . . . . . . 3 4 Processor 10 | . . 5 9 14 13 16 15 14 13 12 Hackware 3 | . . . . . 6 5 5 3 6 10 Energy Gun 3 | . 13 2 1 . . . . . . 3 Ballistic Gun 3 | . 14 8 9 . . . . . . . Slashing Weapon 2 | . . . . 2 6 5 5 4 4 1 Piercing Weapon 1 | . . . . 8 . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 45 | 13 28 9 9 12 12 15 25 28 38 45 Greatest Support 56 | 40 40 12 12 23 19 23 34 52 55 56 Greatest Overweight (x) 2 | 2 2 . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 5 5 5 5 5 5 5 10 10 Average Capacity 7 | 5 13 5 5 5 5 5 5 5 9 10 Most Carried 10 | 5 7 5 4 5 5 5 5 5 10 10 Average Carried 5 | 3 5 3 2 4 4 4 4 4 9 9 Final Capacity 10 | 8 5 5 5 5 5 5 5 5 10 10 Final Carried 10 | 4 4 2 4 5 5 5 5 5 10 7 Class Distribution -------------------- 45% | Scavenger-Scout 25% | Mutant 15% | Scavenger-Sprinter 11% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -6/Factory Scavenger-Scout | -5/Factory Scavenger-Scout | -4/Factory Scavenger-Scout | -3/Research Scavenger-Scout | -2/Research Scavenger-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 1032 | 295 99 75 70 180 40 30 30 99 70 44 Remotely . | . . . . . . . . . . . Salvage Created 1661 | 121 143 112 60 384 74 322 57 37 236 115 Parts 101 | 11 12 8 4 19 4 19 3 3 10 8 Haulers Intercepted 3 | . . 1 . 1 . . . . 1 . Recyclers Shooed 2 | . . 1 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 11 | . 3 . 1 6 . . . . . 1 Melee 6 | . . . . 6 . . . . . . Guns 3 | . 3 . . . . . . . . . AOE 2 | . . . 1 . . . . . . 1 Classes Destroyed 13 | 2 3 1 2 . 1 . 1 . 1 2 Worker 4 | . 2 . . . . 1 1 . . . Builder 4 | . . . 1 . . 3 . . . . Tunneler 4 | 3 . . . . 1 . . . . . Hauler 3 | . . 1 . 1 . . . . 1 . Recycler 6 | 1 . 1 . 1 . 2 . . 1 . Mechanic 1 | . . . . . 1 . . . . . Operator 2 | . . . . . . . . . 1 1 Watcher 2 | . . . . . . . 1 1 . . Swarmer 3 | . 1 . . 2 . . . . . . Grunt 6 | . 2 . . 4 . . . . . . Programmer 1 | . . . . . . . . . . 1 Abomination 1 | . . . 1 . . . . . . . Anomaly 1 | . . . . . . . . . . 1 Best Kill Streak 4 | 4 2 1 2 4 2 2 1 1 2 2 Combat Bots Only 4 | . 2 . 1 4 . . . . . 1 Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . 1 Melee 1 | . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 2598 | . 334 174 240 244 58 83 149 102 217 997 Core 565 | . 50 29 29 91 . 60 . . 70 236 Absorbed by Shields 86 | . . . . 27 . . . . . 59 Core Remaining (%) 93 | 100 80 92 94 87 100 94 100 100 95 85 Volleys Fired 35 | 11 7 9 5 . . . . . . 3 Largest 2 | 2 2 2 2 . . . . . . 1 Hottest 70 | 70 70 60 53 . . . . . . 65 Shots Fired 61 | 22 14 12 10 . . . . . . 3 Gun 55 | 22 14 12 5 . . . . . . 2 Cannon . | . . . . . . . . . . . Launcher 6 | . . . 5 . . . . . . 1 Special . | . . . . . . . . . . . Kinetic 32 | 11 7 9 5 . . . . . . . Thermal 19 | 11 6 . . . . . . . . 2 Explosive 6 | . . . 5 . . . . . . 1 Electromagnetic 4 | . 1 3 . . . . . . . . Robot Hit Streak 8 | 5 5 4 8 . . . . . . 2 Robot Miss Streak 3 | 3 2 2 1 . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 77 | 13 8 7 8 17 3 9 2 2 4 4 Core Hits 42 | 5 7 3 6 8 2 2 1 1 2 5 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 2 | . . . . 2 . . . . . . Impale 2 | . . . . 2 . . . . . . Melee Attacks 88 | . . . . 30 8 19 9 7 9 6 Impact . | . . . . . . . . . . . Slashing 62 | . . . . 4 8 19 9 7 9 6 Piercing 26 | . . . . 26 . . . . . . Sneak Attacks 18 | . . . . 6 2 7 1 . 2 . Combat Hostiles 3 | . . . . 3 . . . . . . Follow-up Attacks 5 | . . . . 5 . . . . . . Damage Inflicted 3590 | 162 102 77 249 762 259 891 200 147 375 366 Guns 365 | 162 102 77 24 . . . . . . . Cannons . | . . . . . . . . . . . Explosions 386 | . . . 225 . . . . . . 161 Melee 2839 | . . . . 762 259 891 200 147 375 205 Ramming . | . . . . . . . . . . . Kinetic 201 | 76 52 49 24 . . . . . . . Thermal 136 | 86 50 . . . . . . . . . Explosive 386 | . . . 225 . . . . . . 161 Electromagnetic 28 | . . 28 . . . . . . . . Impact . | . . . . . . . . . . . Slashing 2077 | . . . . . 259 891 200 147 375 205 Piercing 762 | . . . . 762 . . . . . . Highest Corruption 3 | . . . . . 1 . . 3 1 3 Average Corruption 1 | . . . . . 1 . . 1 1 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 4 | . . . . . . . . 2 1 1 Message Errors 1 | . . . . . . . . 1 . . Matter Fused 1 | . . . . . . . . 1 . . Energy Discharges 1 | . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 914 | . . . 40 11 54 506 85 14 112 92 Projectiles . | . . . . . . . . . . . Explosions 67 | . . . 40 . . . . . . 27 Melee 847 | . . . . 11 54 506 85 14 112 65 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 150 | . . . 75 . . . . . . 75 Shots 3 | . . . 2 . . . . . . 1 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 288 | . 54 3 12 99 90 88 202 288 108 117 Average Temperature 66 | . 21 3 6 53 90 27 73 149 45 26 Received Heat Transfer 408 | . 108 27 54 99 . 9 . 9 54 48 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | 1 . . . . . . . . . . Heat Transferred 407 | 259 148 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 388 | 20 182 83 102 302 200 318 280 311 388 374 Initial 232 | . 13 76 32 37 147 98 155 147 174 232 Average 166 | 10 69 62 72 204 171 205 216 215 284 252 Maximum Alert Level 1 | . . . . 1 1 1 1 1 1 1 Low Security (%) 61 | 100 100 100 100 41 77 45 40 53 25 16 Level 1 38 | . . . . 58 22 54 59 46 74 83 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 95 | . 3 4 3 12 7 15 10 13 15 13 Investigation 29 | . 2 2 . 5 2 3 3 4 6 2 Extermination . | . . . . . . . . . . . Reinforcement 43 | . . 2 3 4 3 6 7 7 4 7 Assault 4 | . 1 . . 1 . 2 . . . . Garrison 19 | . . . . 2 2 4 . 2 5 4 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 21 | . . . . 3 1 3 4 3 2 5 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 62 | . 3 5 6 3 7 2 7 8 11 10 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 146 | . 14 11 16 12 6 14 15 16 20 22 Peak Tracking Total 12 | . 8 6 12 4 3 7 11 12 8 10 Tactical Retreats 23 | . 1 3 . 2 2 2 4 3 4 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 7 | . 1 . . 2 1 1 . . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . 1 . 1 1 . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 2 | . . . . . . . 1 . . 1 Max in Single Turn 1 | . . . . . . . 1 . . 1 Garrison Access 1 | . . . . . . 1 . . . . Energy Cycler 1 | . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 29 | . 3 . 1 5 2 3 2 3 6 4 Terminals 28 | . 2 . 1 5 2 3 2 3 6 4 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 97 | . 17 . 2 15 6 11 10 8 17 11 Successful 35 | . 9 . 1 7 1 5 2 3 3 4 Failed 61 | . 7 . 1 8 5 6 8 5 14 7 Catastrophic 24 | . 1 . . 3 2 2 2 3 8 3 Database Lockouts 1 | . 1 . . . . . . . . . Manual 49 | . 14 . . 6 2 1 4 . 14 8 Terminals 95 | . 15 . 2 15 6 11 10 8 17 11 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 24 | . 4 . 1 5 1 4 2 3 2 2 Part Schematic 1 | . 1 . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 Open DSF 1 | . . . . 1 . . . . . . Level Access Points 9 | . 1 . 1 1 1 1 1 1 1 1 Emergency Access Points 2 | . . . . . . 2 . . . . Terminal Index 1 | . . . . 1 . . . . . . Locate Traps 3 | . . . . 1 . 1 . 1 . . Zone Layout 4 | . . . . 1 . . 1 1 1 . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 11 | . 5 . . 2 . 1 . . 1 2 Terminals 11 | . 5 . . 2 . 1 . . 1 2 Assimilate 1 | . . . . . . 1 . . . . Botnet 5 | . 2 . . 1 . . . . 1 1 Disrupt 3 | . 2 . . . . . . . . 1 Operators 2 | . 1 . . 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 28 | . 2 . 1 5 2 3 2 3 6 4 Full Trace Events 19 | . 1 . . 3 2 3 2 3 5 . Feedback Events 2 | . . . . . . . . 1 1 . Corruption 1 | . . . . . . . . . 1 . Hackware Fried 1 | . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . . . Machine Destruction 1 | . . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 6 | . . . . . . . . . . 6 Largest Group 3 | . . . . . . . . . . 3 Highest-Rated Group 138 | . . . . . . . . . . 138 Highest-Rated Ally 46 | . . . . . . . . . . 46 Total Orders . | . . . . . . . . . . . Ally Attacks 22 | . . . . . . . . . . 22 Total Damage 467 | . . . . . . . . . . 467 Kills . | . . . . . . . . . . . Allies Corrupted 2 | . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 1971 | 123 343 147 68 251 137 215 176 118 206 187 Spaces Moved 3724 | 58 287 250 163 425 242 484 422 333 576 484 Core 37 | 37 . . . . . . . . . . Treads 140 | 21 119 . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 71 | . 71 . . . . . . . . . Hover . | . . . . . . . . . . . Flight 3476 | . 97 250 163 425 242 484 422 333 576 484 Fastest Speed 17 | 50 37 30 30 23 26 23 17 17 20 21 Average Speed 33 | 129 102 31 30 26 26 25 21 25 24 26 Slowest Speed 160 | 160 160 37 32 30 26 26 24 32 27 29 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 12 | . . 4 . 1 . . 2 1 1 3 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 24 | 4 53 38 31 18 13 23 25 21 30 18 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 8 | . 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 36 | . . . . 4 5 10 6 4 5 2 Terrain Destroyed 105 | . . . 42 4 5 10 6 4 5 29 Melee 36 | . . . . 4 5 10 6 4 5 2 Projectile . | . . . . . . . . . . . AOE 69 | . . . 42 . . . . . . 27 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 4155 | 82 320 289 171 512 288 536 485 355 606 511 Wait 125 | . 14 26 . 5 15 17 44 . . 4 Move 3689 | 57 286 241 162 421 241 483 417 330 573 478 Hop 11 | . . 4 . 1 . . 2 1 1 2 Pick Up 42 | 7 3 1 2 5 2 2 5 3 10 2 Fast Attach 37 | 4 . 3 1 13 3 2 2 5 3 1 Attach 22 | 3 3 3 . 2 . 1 3 1 2 4 Detach 2 | . . . . . . . . 1 1 . Swap 17 | . 4 1 1 4 1 . 1 1 1 3 Drop 36 | . 3 1 . 11 5 1 2 6 6 1 Fire 35 | 11 7 9 5 . . . . . . 3 Melee 80 | . . . . 22 8 19 9 7 9 6 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 59 | . . . . 28 13 11 . . . 7 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 124 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Central database locked down 305 | -10/Materials | Build established: Mutant 437 | -10/Materials | Identified exit to Materials 467 | -10/Materials | Entered another Materials area 467 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 556 | -9/Materials | Discovered new exit (range 6) 557 | -9/Materials | Lost 4 parts (1p1n2w) 614 | -9/Materials | Entered another Materials area 614 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 655 | -8/Materials | Identified exit to Factory 682 | -8/Materials | Entered Factory 682 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 685 | -7/Factory | Identified exit to DSF 870 | -7/Factory | Identified exit to Factory 927 | -7/Factory | Garrison activated, responded to threat 928 | -7/Factory | Garrison activated, responded to threat 933 | -7/Factory | Entered another Factory area 933 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 949 | -6/Factory | Garrison activated, responded to threat 996 | -6/Factory | Identified exit to Factory 1022 | -6/Factory | Build established: Scavenger-Sprinter 1025 | -6/Factory | Garrison activated, responded to threat 1070 | -6/Factory | Entered another Factory area 1070 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1101 | -5/Factory | Garrison activated, responded to threat 1118 | -5/Factory | Garrison activated, responded to threat 1139 | -5/Factory | Identified exit to Factory 1145 | -5/Factory | Spotted B-75 Beast 1165 | -5/Factory | Garrison activated, responded to threat 1285 | -5/Factory | Entered another Factory area 1285 | -4/Factory | Evolved 2 slots: Utility x2 1310 | -4/Factory | Found Quantum Capacitor 1326 | -4/Factory | Build established: Scavenger-Scout 1356 | -4/Factory | Identified exit to Research 1461 | -4/Factory | Entered Research 1461 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1482 | -3/Research | Garrison activated, responded to threat 1513 | -3/Research | Found Fusion Bomb Launcher 1516 | -3/Research | Discovered new exit (range 22) 1526 | -3/Research | Garrison activated, responded to threat 1547 | -3/Research | Identified exit to Research 1565 | -3/Research | Hacking Suite fried by hacking feedback 1579 | -3/Research | Entered another Research area 1579 | -2/Research | Evolved 2 slots: Utility x2 1594 | -2/Research | Garrison activated, responded to threat 1621 | -2/Research | Garrison activated, responded to threat 1759 | -2/Research | Identified exit to Access 1785 | -2/Research | Entered Access 1785 | -1/Access | Evolved 2 slots: Power x1, Weapon x1 1807 | -1/Access | Garrison activated, responded to threat 1828 | -1/Access | Garrison activated, responded to threat 1896 | -1/Access | Garrison activated, responded to threat 1907 | -1/Access | Identified exit to Surface 1913 | -1/Access | Energy Cycler disabled 1923 | -1/Access | Spotted B-99 Colossus 1957 | -1/Access | Lost 7 parts (2p2n1u2w) 1972 | *** | Escaped! Last Messages --------------- Machine Gun. 01944_ Slug penetrates Ultimate Abomination. 01944_ Ultimate Abomination suffers critical hit (Destroy). 01944_ Slug penetrates Ultimate Abomination. 01944_ B-74 Champion destroyed. 01946_ Ultimate Abomination absorbs Hvy. Armor Plating. 01946_ Warp Anomaly forced to warp away. 01946_ Parts repaired by Paradox Anomaly. 01946_ >> Machine Analyzer network decryption results: 01946_ Fabricator x3 01951_ Engulfed by violent ripples tearing at the fabric of space. 01954_ ALERT: Hostile activity reported, dispatching reinforcements to area. 01960_ Zapped by an electromagnetic arc from EM Anomaly. 01962_ System corrupted: Component data lost. 01965_ Parts repaired by Paradox Anomaly. 01970_ Connecting with Terminal... 01971_ The Access Shell folds into the floor. [Achievement: Straight Shot] [Achievement: Speedrunner] Map ----- +----------------------------------------------------+ | # #???????????????????????????????? | | " #???????????????????????????????? | | " #??#????????????????????????????? | | "####+######+##### #????????????????????????????? | | % #????????????????????????????? | | #????????????????????????????? | | "###+##+### ########?#??????????????????????????? | | # ## ##??????????????????????????????????? | | # ## "#????#?????????????????????????????? | | # ## "#??????????????????????????????????? | | # ## "#??????????????????????????????????? | | # #" "#??????????????????????????????????? | | # " #" "#??#???????????????????????????????? | | # """ #" "#??????????????????????????????????? | | # """ #"n "???????????????????????????????????? | | # " "" "???????????????????????????????????? | | #########"" "???????????????????????????????????? | | ???????# " "#??????????????????????????????????? | | ????????# " "#????###???????????????????????????? | | ???????## " ;###### ##########??????????????????? | | ???????# ; """T""" "??????????????????? | | ???????## ; A""" """ "????BB????????????? | | ???????# ; "????BB????????????? | | ??#????# ; n "??????????????????? | | ????????# ; "" "??????????????????? | | ???????# ; @" "??????????????????? | | ???????## ; "??????????????????? | | ???????# ;n "????BB????????????? | | ???????## ; "????BB????????????? | | ????????# ; "??????????????????? | | ???????# ; %###### ##########??????????????????? | | ???????## ; "#????###???????????????????????????? | | ???????# " "#??????????????????????????????????? | | ???????## " "#??????????????????????????????????? | | ????????# " "???????????????????????????????????? | | ???????# " #???????????????????????????????????? | | ???????##"" #???????????????????????????????????? | | ???????? #n #???????????????????????????????????? | | ??????? ?# #???????????????????????????????????? | | ?????? ?# ????????????????????????????????????? | | ?????? ??# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????+ ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 40 Energy Capacity 220 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Melee Speed Boost 30 Evasion (%) 77 Targeting Accuracy 6 Melee Accuracy 5 Recoil Reduction 2 Offensive Hacking 24 Defensive Hacking 12 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Short-term Sacrifices Speedrunner Straight Shot Challenges ------------ None Game ------ Seed SurveybotNovaArray Manual? 0 Play Time 01:54:23 Cumulative 339.1 hours Start 2022.09.15 @ 14:56:19 End 2022.09.17 @ 06:02:23 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 53 Rogue 46 Adventurer 1 Explorer 6 Win Type 0 Total 23 Types 6/3/7/1/1/1/2/1/1 Lore% 89 Gallery% 90 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c8c779a0-36be-42ac-9988-d80b13bf82b7