Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.11 @ 20:53:26 Player: Dzuchun Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (67) 335 Value Destroyed (1449) 1449 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3844 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 260/300 Energy 55/100 System Corruption 0% Temperature Warm (104) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Machine Analyzer Light Armor Plating > --- WEAPON (3) ------- EM Shotgun Heavy Assault Rifle > --- INVENTORY (15) --- Advanced Treads Aluminum Leg Seismic Detector Mining Laser Plasma Cutter Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Machine Analyzer Medium Armor Plating > --- WEAPON ----------- Beam Rifle Particle Gun High-powered Shotgun > --- INVENTORY -------- Advanced Treads Aluminum Leg Aluminum Leg Seismic Detector Light Armor Plating EM Shotgun EM Shotgun Heavy Assault Rifle Mining Laser Plasma Cutter [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Machine Analyzer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Plasma Cutter Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 2 | . . . 1 . 1 Propulsion . | . . . . . . Utility 1 | . . . 1 . . Weapon 1 | . . . . . 1 Parts Attached 99 | 6 1 5 46 7 34 Power 24 | . . 1 10 3 10 Engine 24 | . . 1 10 3 10 Core . | . . . . . . Reactor . | . . . . . . Propulsion 20 | 2 . . 11 . 7 Treads 13 | 2 . . 9 . 2 Leg 7 | . . . 2 . 5 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 2 1 1 11 . 6 Device 6 | 1 . . 3 . 2 Storage 3 | 1 1 . 1 . . Processor 2 | . . 1 . . 1 Hackware . | . . . . . . Protection 10 | . . . 7 . 3 Artifact . | . . . . . . Weapon 34 | 2 . 3 14 4 11 Energy Gun 11 | 1 . . 5 . 5 Energy Cannon . | . . . . . . Ballistic Gun 19 | 1 . 3 7 4 4 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon 2 | . . . 2 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 1 | . . . 1 . . Parts Lost 39 | . . . 11 1 27 Power 14 | . . . 4 . 10 Propulsion 8 | . . . 3 . 5 Utility 5 | . . . 2 . 3 Weapon 12 | . . . 2 1 9 Highest Loss Streak 14 | . . . 4 1 14 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 85 99 96 100 81 Engine 16 | . . 13 20 22 16 Treads 18 | . 28 28 16 22 6 Leg 3 | . . . 4 . 10 Device 10 | . 14 14 10 11 3 Storage 11 | . 14 14 11 11 9 Processor 2 | . . . 1 . 8 Protection 5 | . . . 8 11 3 Energy Gun 8 | . 14 . 11 . 9 Ballistic Gun 15 | . 14 28 10 22 11 Peak Build Rating 23 | 6 6 8 21 15 23 Average Rating 12 | 3 6 7 14 14 17 On Entrance 8 | . 6 6 8 14 15 Naked Turns . | . . . . . . Heaviest Build 53 | 9 24 26 46 38 53 Greatest Support 44 | 40 40 40 44 40 42 Greatest Overweight (x) 7 | . . . 3 . 7 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 Most Carried 15 | 5 6 11 14 15 15 Average Carried 10 | 2 4 9 11 14 11 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 4 6 11 14 15 5 Class Distribution -------------------- 54% | Mutant 37% | Scavenger-Mutant 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1440 | 252 36 71 645 119 317 Remotely . | . . . . . . Salvage Created 2126 | 26 242 121 1194 121 422 Parts 151 | 5 18 17 68 11 32 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 4 | . 3 . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 47 | . . 8 23 4 12 Guns 41 | . . 8 20 4 9 AOE 4 | . . . 1 . 3 Classes Destroyed 10 | 1 2 1 6 . . Worker 4 | . . . 1 . 3 Builder 6 | . 3 . 2 . 1 Tunneler 1 | 1 . . . . . Hauler 1 | . . . 1 . . Recycler 5 | . 2 . 2 1 . Mechanic 2 | . . . 1 . 1 Watcher 1 | . . . 1 . . Swarmer 22 | . . 8 6 4 4 Grunt 15 | . . . 9 . 6 Sentry 10 | . . . 8 . 2 Best Kill Streak 6 | 1 3 3 6 5 5 Combat Bots Only 4 | . . 3 4 4 3 Max Kills in Single Turn 3 | 1 1 1 1 1 3 Gunslinging 1 | . . . . . 1 Exploded 1 | . . . 1 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 483 | . 9 41 166 36 231 Missed 110 | . 3 10 43 6 48 Damage Taken 5243 | . 107 256 1656 251 2973 Core 978 | . 33 61 269 57 558 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 62 | . . . 62 . . Core Remaining (%) 60 | 100 . 62 . 18 . Volleys Fired 174 | 1 18 15 92 11 37 Largest 3 | 2 2 2 2 2 3 Hottest 146 | 60 60 40 112 43 146 Shots Fired 342 | 2 36 30 181 22 71 Gun 336 | 2 36 30 179 22 67 Cannon . | . . . . . . Launcher 4 | . . . . . 4 Special 2 | . . . 2 . . Kinetic 206 | 1 18 30 88 22 47 Thermal 83 | . . . 63 . 20 Explosive 4 | . . . . . 4 Electromagnetic 49 | 1 18 . 30 . . Robot Hit Streak 16 | 1 7 4 16 3 11 Robot Miss Streak 5 | . 4 4 3 5 5 Penetration Max . | . . . . . . Secondary Targets 6 | . . 2 1 1 2 Max Gunslinging Chain 1 | . . 1 1 1 1 Shots Hit Robots 224 | 1 14 16 123 10 60 Core Hits 116 | 1 8 11 57 7 32 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . . . 5 . . Burn 1 | . . . 1 . . Destroy 2 | . . . 2 . . Corrupt 1 | . . . 1 . . Sever 1 | . . . 1 . . Melee Attacks 15 | . . . . . 15 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 13 | . . . . . 13 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3412 | 15 184 152 1602 115 1344 Guns 2516 | 15 161 152 1482 115 591 Cannons . | . . . . . . Explosions 825 | . 23 . 60 . 742 Melee . | . . . . . . Ramming 48 | . . . 37 . 11 Kinetic 1230 | . 45 152 498 115 420 Thermal 1336 | . 23 . 817 . 496 Explosive 417 | . . . . . 417 Electromagnetic 381 | 15 116 . 250 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 166 | . . . 37 . 129 Projectiles . | . . . . . . Explosions 166 | . . . 37 . 129 Melee . | . . . . . . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 358 | . . . 68 . 290 Shots 9 | . . . 2 . 7 Rammed 10 | . . . 10 . . Targets Rammed 16 | . . . 14 . 2 Kicked 4 | . . . 2 . 2 Crushed 2 | . . . 2 . . Highest Temperature 663 | 10 20 . 663 42 434 Average Temperature 139 | 7 8 . 150 18 159 Received Heat Transfer 2046 | . 36 9 615 . 1386 Effects 43 | . . . 29 . 14 Shutdowns 11 | . . . 6 . 5 Energy Bleed 8 | . . . 5 . 3 Interference 5 | . . . . . 5 Matter Decay 3 | . . . 3 . . Short Circuit 3 | . . . 2 . 1 Damage (minor) 5 | . . . 5 . . Damage (major) 7 | . . . 7 . . Damage (core) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 3 | . . . 3 . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 7 | . . . 7 . . Heat Transferred 2546 | . 50 . 1839 . 657 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 1 . 2 . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 297 | 5 51 139 297 194 262 Initial 94 | . 3 19 . 94 75 Average 118 | 1 23 65 167 184 110 Maximum Alert Level 1 | . . . 1 . 1 Low Security (%) 81 | 100 100 100 58 100 97 Level 1 18 | . . . 41 . 2 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 1 . 2 . 2 Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 4 | . 1 . 1 . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 4 | . . . 3 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 82 | . 2 11 35 4 30 Peak Tracking Total 10 | . 2 3 5 4 10 Tactical Retreats 5 | . . . 4 . 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 2 | . 1 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 6 | . . . 3 . 3 Max in Single Turn 3 | . . . 1 . 3 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 12 | . 3 . 7 . 2 Terminals 10 | . 3 . 5 . 2 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 27 | . 8 . 15 . 4 Successful 15 | . 3 . 9 . 3 Failed 12 | . 5 . 6 . 1 Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 12 | . 5 . 5 . 2 Terminals 23 | . 8 . 11 . 4 Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 3 . 5 . 3 Record 1 | . . . 1 . . Prototype ID Bank 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Locate Traps 6 | . 1 . 4 . 1 Zone Layout 2 | . . . . . 2 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 2 . 3 . 1 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 32 | . . . 32 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked 7 | . . . . . 7 Non-combat 5 | . . . . . 5 Combat 2 | . . . . . 2 Robot Hacks Applied 11 | . . . . . 11 parse_system 6 | . . . . . 6 no_distress 5 | . . . . . 5 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 3970 | 113 391 853 1750 204 659 Spaces Moved 1768 | 60 164 481 710 103 250 Core 2 | 1 . . . . 1 Treads 1503 | 59 164 481 610 103 86 Legs 263 | . . . 100 . 163 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 145 160 120 Average Speed 166 | 158 160 160 167 160 186 Slowest Speed 400 | 160 160 160 330 160 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 5 22 91 45 26 27 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched 2 | . . 2 . . . Spaces Dug . | . . . . . . Terrain Destroyed 70 | . 3 . 6 . 61 Melee . | . . . . . . Projectile . | . . . . . . AOE 70 | . 3 . 6 . 61 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 2448 | 74 260 538 1085 124 367 Wait 317 | 2 75 35 185 . 20 Move 1763 | 59 163 480 709 102 250 Hop . | . . . . . . Pick Up 31 | 5 2 3 16 . 5 Fast Attach 26 | 6 . 1 11 . 8 Attach 30 | . . . 11 1 18 Detach 2 | . . . 2 . . Swap 43 | . 1 4 24 6 8 Drop 31 | 1 1 . 21 4 4 Fire 174 | 1 18 15 92 11 37 Melee 15 | . . . . . 15 Ram . | . . . . . . Kick 4 | . . . 2 . 2 Crush 12 | . . . 12 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 443 | -10/Materials | Discovered new exit (range 16) 505 | -10/Materials | Entered Mines 683 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 893 | -10/Mines | Learned location of 1 exit from Materials 919 | -10/Mines | Learned location of Storage (-7) 1350 | -10/Mines | Discovered new exit (range 3) 1356 | -10/Mines | Identified exit to Materials 1358 | -10/Mines | Entered Materials 1358 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1359 | -9/Materials | Identified exit to Materials 1815 | -9/Materials | Build established: Scavenger-Mutant 2264 | -9/Materials | Core integrity fell below 50% 2673 | -9/Materials | Build established: Mutant 2796 | -9/Materials | Lost 4 parts (1p2n1u) 3024 | -9/Materials | Discovered new exit (range 6) 3093 | -9/Materials | Repaired Hrd. Light Armor Plating 3108 | -9/Materials | Entered Mines 3134 | -9/Mines | Core integrity fell below 20% 3194 | -9/Mines | Build established: Scavenger-Mutant 3218 | -9/Mines | Discovered exit to Materials (range 14) 3312 | -9/Mines | Entered Materials 3312 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3608 | -8/Materials | Lost 14 parts (5p3n1u5w) 3615 | -8/Materials | Core integrity fell below 50% 3939 | -8/Materials | Discovered new exit (range 15) 3956 | -8/Materials | Core integrity fell below 20% 3971 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 03954_ U-05 Engineer lays Concrete. 03955_ K-01 Serf collects debris. 03956_ U-05 Engineer lays Concrete. 03956_ Lgt. Ion Engine destroyed. 03957_ K-01 Serf collects debris. 03958_ U-05 Engineer builds a Wall. 03958_ K-01 Serf collects debris. 03959_ Overheating: Energy bleed (-60). 03960_ Lgt. Ion Engine destroyed. 03960_ Imp. Ion Engine destroyed. 03960_ U-05 Engineer builds a Wall. 03960_ K-01 Serf collects debris. 03962_ U-05 Engineer builds a Wall. 03962_ K-01 Serf collects debris. 03964_ EM Shotgun destroyed. 03964_ Titanium Leg destroyed. 03964_ K-01 Serf collects debris. 03966_ U-05 Engineer lays Concrete. 03967_ U-05 Engineer builds a Wall. 03967_ K-01 Serf collects debris. 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