Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.19 @ 02:05:18 Player: Naughtyusername Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (88) 440 Value Destroyed (2090) 2090 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5150 Bonus ------- None Cogmind --------- Core Integrity 257/700 Matter 194/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Structural Scanner Hardened Light Armor Plating Heavy Assault Rifle Rocket Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Armor Integrity Analyzer Kinecellerator Weapon Cycler Improved Light Armor Plating > --- WEAPON ----------- Autogun Autogun Minigun > --- INVENTORY -------- Light Nuclear Core Advanced Treads Improved Heat Sink Structural Scanner Armor Integrity Analyzer Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite High-powered Tractor Beam Gatling Laser Heavy Ion Cannon Heavy Assault Rifle Improved Assault Rifle EMP Blaster EMP Blaster Rocket Launcher Remote Datajack [Rating: 43] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Light Treads Treads Light Treads Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Armor Integrity Analyzer Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 3 | . . 1 1 1 . Weapon 1 | . . . 1 . . Parts Attached 48 | 8 6 16 6 11 1 Power 6 | 1 1 2 1 1 . Engine 6 | 1 1 2 1 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 . 6 . 3 . Treads 11 | 2 . 6 . 3 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 2 2 4 2 5 . Device 5 | 1 1 . . 3 . Storage 4 | 1 1 1 . 1 . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 5 | . . 3 1 1 . Artifact . | . . . . . . Weapon 16 | 3 3 4 3 2 1 Energy Gun 2 | 2 . . . . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 11 | 1 2 4 2 2 . Ballistic Cannon 1 | . 1 . . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 14 | . 1 4 . 3 6 Power 2 | . . 1 . . 1 Propulsion 2 | . . 2 . . . Utility 7 | . 1 1 . 1 4 Weapon 3 | . . . . 2 1 Highest Loss Streak 6 | . 1 2 . 2 6 To Critical Strikes . | . . . . . . Average Backups 13 | 1 9 13 19 18 17 Power . | . 1 . . . . Propulsion 2 | . . 2 4 1 . Utility 3 | . 1 2 5 7 8 Weapon 7 | . 7 6 8 8 6 Tool/Special . | . . . . . . Unused Backups 26 | . 1 9 1 2 13 Power 4 | . 1 2 . . 1 Propulsion 1 | . . . 1 . . Utility 6 | . . . . . 6 Weapon 14 | . . 7 . 2 5 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 97 | . 97 95 99 97 93 Engine 10 | . 13 10 9 7 7 Treads 28 | . 28 29 27 30 28 Device 11 | . 11 11 9 12 13 Storage 10 | . 14 11 9 7 7 Processor 2 | . . . 8 7 7 Protection 6 | . . 10 9 7 6 Ballistic Gun 21 | . 18 22 27 22 15 Ballistic Cannon 2 | . 8 . . . . Peak Build Rating 43 | 7 10 23 32 43 43 Average Rating 21 | 5 8 16 31 38 38 On Entrance 19 | . 7 10 23 32 43 Naked Turns 6 | . . . . . 6 Heaviest Build 72 | 12 32 57 67 72 72 Greatest Support 91 | 40 40 68 68 91 89 Greatest Overweight (x) 1 | . . . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 Average Capacity 16 | 7 14 15 20 20 18 Most Carried 20 | 2 15 18 20 20 19 Average Carried 14 | 1 9 13 19 18 18 Final Capacity 20 | 8 15 20 20 20 5 Final Carried 20 | 2 14 18 20 19 5 Class Distribution -------------------- 63% | Mutant 36% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 2270 | 270 157 758 566 519 . Remotely 106 | . . . . 106 . Salvage Created 3051 | 43 150 1189 758 911 . Parts 190 | 6 16 70 54 44 . Haulers Intercepted 8 | . . 3 2 3 . Recyclers Shooed 2 | . . 1 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 60 | . 8 24 17 11 . Guns 47 | . 3 24 11 9 . Cannons 5 | . 5 . . . . AOE 8 | . . . 6 2 . Classes Destroyed 10 | 2 2 6 . . . Worker 8 | 1 1 2 3 1 . Builder 3 | . . 1 1 1 . Tunneler 1 | 1 . . . . . Hauler 8 | . . 3 2 3 . Recycler 3 | . . 1 . 2 . Watcher 5 | . . 4 . 1 . Swarmer 20 | . 6 10 4 . . Grunt 25 | . 2 7 7 9 . Brawler 3 | . . 1 2 . . Sentry 12 | . . 6 4 2 . Best Kill Streak 10 | 2 3 7 10 4 . Combat Bots Only 7 | . 3 7 7 3 . Max Kills in Single Turn 4 | 1 2 2 4 2 . Gunslinging . | . . . . . . Exploded 4 | . . . 4 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 308 | . 32 122 43 101 10 Missed 93 | . 9 34 12 38 . Hits 215 | . 23 88 31 63 10 Melee 13 | . . . 3 . 10 Projectile 202 | . 23 88 28 63 . Critical Strikes 14 | . . 3 4 1 6 Damage Taken 3116 | . 270 1101 527 726 492 Core 622 | . 27 139 13 90 353 Absorbed by Shields . | . . . . . . Core Remaining (%) 87 | 100 89 65 97 . . Volleys Fired 219 | 11 27 84 44 45 8 Largest 3 | 2 2 2 3 3 1 Hottest 90 | 90 50 46 73 73 65 Shots Fired 506 | 22 55 168 126 127 8 Gun 467 | 22 31 168 123 123 . Cannon 32 | . 24 . . . 8 Launcher 7 | . . . 3 4 . Special . | . . . . . . Kinetic 479 | 10 55 168 123 123 . Thermal 19 | 11 . . . . 8 Explosive 7 | . . . 3 4 . Electromagnetic 1 | 1 . . . . . Robot Hit Streak 18 | 6 6 18 15 14 . Robot Miss Streak 6 | 4 3 6 5 5 . Penetration Max . | . . . . . . Secondary Targets 7 | . . 4 2 1 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 302 | 13 31 104 76 78 . Core Hits 137 | 3 13 48 36 37 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5677 | 123 466 1590 1679 1784 35 Guns 4572 | 123 211 1582 1216 1440 . Cannons 252 | . 252 . . . . Explosions 804 | . . . 463 341 . Melee . | . . . . . . Ramming 49 | . 3 8 . 3 35 Kinetic 4751 | 50 463 1582 1216 1440 . Thermal 73 | 73 . . . . . Explosive 804 | . . . 463 341 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . 2 . . 2 11 Average Corruption 2 | . 1 . . 2 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 20 | . 15 . . 1 4 Message Errors 5 | . 2 . . . 3 Matter Fused 3 | . 3 . . . . Heat Flow Errors 2 | . 1 . . . 1 Energy Discharges 4 | . 4 . . . . Data Loss (minor) 3 | . 2 . . 1 . Data Loss (major) 1 | . 1 . . . . Misfires 1 | . 1 . . . . Alerts 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 1 | . . . . 1 . Projectiles . | . . . . . . Explosions 1 | . . . . 1 . Melee . | . . . . . . Knockbacks 4 | . 4 . . . . Impact . | . . . . . . Kinetic 3 | . 3 . . . . Secondary 1 | . 1 . . . . Self-Inflicted Damage 70 | . . . 44 17 9 Shots 2 | . . . 1 1 . Rammed 11 | . 1 2 . 1 7 Targets Rammed 12 | . 1 2 1 1 7 Kicked . | . . . . . . Crushed 1 | . . . 1 . . Highest Temperature 276 | 70 244 29 276 199 221 Average Temperature 53 | 27 38 10 74 54 100 Received Heat Transfer 999 | . 87 333 225 354 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 222 | 222 . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Maximum Alert Level 1 | . . . 1 . . Low Security (%) 96 | 100 100 100 77 100 100 Level 1 3 | . . . 22 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 317 | 10 70 150 317 188 23 Initial 140 | . . . 46 140 22 Average 64 | . 14 56 104 130 7 Influence Increases 1793 | 10 217 709 522 333 2 Destroy 0b10 Robot/C 1200 | . 160 480 340 220 . Destroy 0b10 Robot/NC 140 | 10 5 55 30 40 . Destroy Leader 286 | . 30 124 84 48 . Successful Hack 93 | . 21 34 38 . . Destroy Structure 59 | . 1 1 30 25 2 Lose Combat Pursuer 15 | . . 15 . . . Influence Decreases 1793 | 10 217 599 323 579 65 Entered New Map 274 | . . . 64 169 41 Time Decay 1439 | 10 207 559 259 380 24 Lost Part 80 | . 10 40 . 30 . Squads Dispatched 7 | . 1 1 1 4 . Investigation 4 | . 1 . 1 2 . Extermination 2 | . . . . 2 . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 2 | . . 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 94 | . 17 32 27 13 5 Peak Tracking Total 6 | . 4 4 6 4 5 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 7 | . 3 2 . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 30 | . 10 10 5 5 . Terminals 25 | . 8 8 5 4 . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units 3 | . 2 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 91 | . 19 40 19 13 . Successful 51 | . 12 26 10 3 . Failed 40 | . 7 14 9 10 . Catastrophic 11 | . 2 2 3 4 . Database Lockouts . | . . . . . . Manual 48 | . 12 23 12 1 . Terminals 77 | . 17 30 19 11 . Fabricators 2 | . . . . 2 . Repair Stations . | . . . . . . Recycling Units 3 | . 2 1 . . . Scanalyzers 9 | . . 9 . . . Garrison Access . | . . . . . . Terminal Hacks 15 | . 2 9 2 2 . Robot Analysis 3 | . . 3 . . . Prototype ID Bank 3 | . . 1 2 . . Branch Access Points 1 | . . 1 . . . Terminal Index 1 | . 1 . . . . Alert Level 1 | . . 1 . . . Transport Status 2 | . . 1 . 1 . Hauler Manifests 3 | . 1 1 . 1 . Zone Layout 1 | . . 1 . . . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Retrieve Components 2 | . 2 . . . . Scanalyzer 8 | . . 8 . . . Insert Component 5 | . . 5 . . . Analyze 3 | . . 3 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 25 | . 8 9 8 . . Terminals 25 | . 8 9 8 . . Botnet 10 | . 3 5 2 . . Operators 1 | . . . 1 . . Skim 14 | . 5 4 5 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 28 | . 9 9 5 5 . Full Trace Events 3 | . . . 1 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 3 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 7 | . 7 . . . . Parts Scanalyzed 3 | . . 3 . . . Part Schematics Acquired 3 | . . 3 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Active Infowar (turns) 4294 | 19 916 1789 757 813 . Structural 3548 | . 189 1789 757 813 . Seismic 746 | 19 727 . . . . Robot Analysis Total 3 | . . 3 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 4828 | 179 1105 1789 757 896 102 Spaces Moved 2530 | 86 611 915 387 484 47 Core 2 | 2 . . . . . Treads 2528 | 84 611 915 387 484 47 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 155 155 148 148 Average Speed 156 | 157 160 157 155 150 153 Slowest Speed 230 | 160 160 160 155 156 230 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 6 86 78 38 17 37 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 2 | . . . . . 2 Terrain Destroyed 47 | . . . 24 21 2 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 45 | . . . 24 21 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 3000 | 107 689 1099 460 576 69 Wait 100 | . 28 37 12 17 6 Move 2526 | 85 610 914 386 484 47 Hop . | . . . . . . Pick Up 43 | 2 10 22 3 6 . Fast Attach 16 | 7 5 2 1 1 . Attach 13 | 1 . 5 1 6 . Detach 8 | 1 4 1 . 2 . Swap 28 | . 1 10 8 8 1 Drop 35 | . 3 22 4 6 . Fire 219 | 11 27 84 44 45 8 Melee . | . . . . . . Ram 6 | . . . . . 6 Kick . | . . . . . . Crush 6 | . 1 2 1 1 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 180 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 479 | -10/Materials | Discovered new exit (range 15) 609 | -10/Materials | Discovered new exit (range 14) 725 | -10/Materials | Discovered new exit (range 3) 1116 | -10/Materials | Identified exit to Mines 1116 | -10/Materials | Identified exit to Materials 1125 | -10/Materials | Discovered exit to Mines (range 13) 1190 | -10/Materials | Learned Materials stockpile data 1212 | -10/Materials | Learned 4 Recycling zone layouts 1224 | -10/Materials | Learned Storage machine intel 1228 | -10/Materials | Identified exit to Subcaves 1268 | -10/Materials | Learned location of 2 exits from Subcaves 1285 | -10/Materials | Entered another Materials area 1285 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1360 | -9/Materials | Destroyed 7 combat bots 1669 | -9/Materials | Discovered new exit (range 10) 2280 | -9/Materials | Discovered new exit (range 14) 2540 | -9/Materials | Discovered new exit (range 15) 2703 | -9/Materials | Discovered new exit (range 16) 2925 | -9/Materials | Identified exit to Mines 3074 | -9/Materials | Entered another Materials area 3074 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3377 | -8/Materials | Build established: Gunner 3701 | -8/Materials | Destroyed 7 combat bots 3780 | -8/Materials | Discovered new exit (range 8) 3831 | -8/Materials | Entered Factory 3831 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4449 | -7/Factory | Discovered new exit (range 6) 4727 | -7/Factory | Sucked down chute 4727 | -7/Factory | Entered Waste 4742 | -7/Waste | EMP discharged 4756 | -7/Waste | Spotted C-40 Crusher 4759 | -7/Waste | Spotted C-40 Crusher 4798 | -7/Waste | Spotted C-40 Crusher 4805 | -7/Waste | Spotted C-40 Crusher 4809 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4812 | -7/Waste | Spotted C-40 Crusher 4815 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4819 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4820 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4822 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4823 | -7/Waste | Crushed by Compactor (1 part destroyed) 4829 | -7/Waste | Core integrity fell below 50% 4829 | -7/Waste | System corruption reached 10% 4829 | -7/Waste | Self-destructed Last Messages --------------- 04823_ Imp. Assault Rifle crushed. 04823_ Adv. Treads crushed. 04823_ EMP Blaster crushed. 04823_ Hpw. Tractor Beam crushed. 04823_ Armor Integrity Analyzer crushed. 04823_ Slammed into C-40 Crusher. 04823_ Weapon Cycler crushed. 04823_ Hrd. Light Armor Plating crushed. 04823_ Lgt. Nuclear Core crushed. 04823_ Imp. Heat Sink crushed. 04824_ Slammed into C-40 Crusher. 04825_ Destabilizing: System corrupted (+1). 04825_ Adv. Treads crushed. 04825_ EMP Blaster crushed. 04825_ Gatling Laser crushed. 04825_ Lgt. Armor Plating crushed. 04826_ Slammed into C-40 Crusher. 04826_ Destabilizing: Core damaged (-7). 04827_ Slammed into C-40 Crusher. 04828_ Destabilizing: System corrupted (+2). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????#####??????????????????????????????????? | | ???????? ?????????????????????????????????? | | ???????# ?????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????? | ?????????????????????????????????? | | ????????? ??????######??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ???????### ######## #??????????????????????? | | ???????# #??????????????????????? | | ???????# CC#??????????????????????? | | ???????# CC#??????????????????????? | | ??????## CCCC#??????????????????????? | | ?????##"## ########CCCC#??????????????????????? | | ######"### #??????# CC=#??????????????????????? | | ##?# #??????#!CC@#??????????????????????? | | #??# #??????# !CC#??????????????????????? | | #### #??????# !CC#??????????????????????? | | #??????# [ ??????????????????????? | | #??????# ?????????????????????? | | #??????# ????????????????????? | | #??????# ????????????????????? | | #### #??????# ###????????????????????? | | #??# #??????# #??????????????????????? | | #??# #??????# #??????????????????????? | | #######??# #??????# #??????????????????????? | | ?????????? #??????# ???????????????????????? | | ?????????? ?#??????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 40 Armor Integrity Analysis 30 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Adv. Treads | -9/Materials | Scanalyzed Hpw. Tractor Beam | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrorSpectralMultirail Manual? 0 Play Time 00:30:11 Cumulative 113.2 hours Start 2025.08.19 @ 00:31:26 End 2025.08.19 @ 02:05:18 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0/0 Lore% 71 Gallery% 59 Achievement% 76 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/SwanstonBold Map View 50x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bffd1598-7713-4bf5-817e-6df191148ca0