Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.09 @ 03:58:08

Player: MoonDog

Result: Destroyed by H-66 Slayer with Heavy Assault Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (18)       3600
Robots Destroyed (84)      420
Value Destroyed (2437)     2437
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (979)                979
              TOTAL SCORE: 10076

 Bonus
-------
High Alert Combat Kills    169
Follower Combat Kills      138
Entered Garrisons          200
Used RIF Installer         500
Entered DSFs               1000
Friendly Fire              -1028

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/DSF

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (9) ------
  Enhanced Optical Array
  Advanced Signal Interpreter
  Advanced Melee Analysis Suite
           Core Analyzer
  Improved Hacking Suite
           System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Micro Fission Core
  Advanced Sensor Array
  Advanced ECM Suite

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Nuclear Pulse Thruster
           Nuclear Pulse Thruster
           Nuclear Pulse Thruster
           Nuclear Pulse Thruster
>          --- UTILITY ----------
  Enhanced Optical Array
  Advanced Sensor Array
  Advanced Signal Interpreter
  Advanced Melee Analysis Suite
           Core Analyzer
  Advanced ECM Suite
  Improved Hacking Suite
           System Shield
>          --- WEAPON -----------
           Great Axe
           Kinetic Spear
>          --- INVENTORY --------
     Micro Fission Core
           Nuclear Pulse Thruster
           Nuclear Pulse Thruster
  Advanced Sensor Array
           Force Booster
[Rating: 74]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 VTOL Module
  Treads                   Advanced Treads
  Leg                      Improved Carbon-fiber Leg
  Hover Unit               Hover Unit
  Flight Unit              VTOL Module
Utility                    Hacking Suite
  Device                   Advanced Weight Redist. System
  Storage                  Compact Battery
  Processor                Core Analyzer
  Hackware                 Hacking Suite
Weapon                     Great Axe
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Cannon         Light Cannon
  Launcher                 Improved Grenade Launcher
  Slashing Weapon          Great Axe
  Piercing Weapon          Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Jun Mat Mat Mat Gar Mat Fac Was Fac Low Low Fac Was Fac DSF Fac Was Fac DSF 
Slots Evolved              10   | .   .   2   2   .   .   2   .   .   .   .   2   .   .   .   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   1   1   .   .   2   .   .   .   .   2   .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             142  | 2   10  10  17  8   18  7   3   25  4   1   24  1   3   4   .   1   1   3   
  Power                    15   | .   2   2   2   1   1   .   .   4   .   1   1   .   1   .   .   .   .   .   
    Engine                 9    | .   2   2   2   .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   
    Core                   6    | .   .   .   .   1   .   .   .   4   .   .   1   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               47   | .   3   1   4   1   11  3   .   5   1   .   12  .   .   4   .   .   .   2   
    Treads                 5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    5    | .   .   .   .   1   .   1   .   1   .   .   2   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 33   | .   3   1   4   .   2   2   .   4   1   .   10  .   .   4   .   .   .   2   
  Utility                  45   | 1   2   4   2   4   3   2   2   10  2   .   9   1   2   .   .   .   .   1   
    Device                 14   | 1   .   .   .   .   .   1   .   4   2   .   4   .   1   .   .   .   .   1   
    Storage                3    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              14   | .   2   1   .   .   .   1   1   3   .   .   4   1   1   .   .   .   .   .   
    Hackware               14   | .   .   1   2   3   3   .   1   3   .   .   1   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   35   | 1   3   3   9   2   3   2   1   6   1   .   2   .   .   .   .   1   1   .   
    Energy Gun             8    | 1   2   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        12   | .   .   .   .   1   1   2   1   5   1   .   1   .   .   .   .   .   .   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   1   .   
    Special Melee Weapon   4    | .   .   .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   2   1   1   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   
Parts Lost                 60   | .   1   2   2   9   9   .   .   14  .   2   10  .   .   .   .   .   .   11  
  Power                    5    | .   .   .   .   1   1   .   .   2   .   .   .   .   .   .   .   .   .   1   
  Propulsion               28   | .   .   .   1   5   6   .   .   5   .   1   4   .   .   .   .   .   .   6   
  Utility                  16   | .   .   .   1   2   .   .   .   5   .   .   6   .   .   .   .   .   .   2   
  Weapon                   11   | .   1   2   .   1   2   .   .   2   .   1   .   .   .   .   .   .   .   2   
  Highest Loss Streak      11   | .   1   2   2   6   6   .   .   6   .   2   3   .   .   .   .   .   .   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   72  98  93  89  81  78  100 66  80  92  86  96  100 100 88  88  88  73  
  Engine                   4    | .   7   11  9   3   5   7   7   .   .   3   3   .   3   6   5   5   5   3   
  Core                     2    | .   .   .   .   5   .   .   .   3   7   3   2   6   3   .   .   .   .   .   
  Treads                   1    | .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   19   | .   17  33  35  27  1   15  30  14  16  23  21  26  26  26  23  23  23  17  
  Device                   6    | .   5   .   .   .   .   7   7   10  15  15  10  6   9   13  11  11  11  7   
  Storage                  1    | .   .   11  9   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Processor                12   | .   19  15  9   9   9   15  15  7   7   7   19  29  29  26  23  23  23  23  
  Hackware                 16   | .   .   6   16  15  25  23  23  13  23  23  17  13  13  13  11  11  11  11  
  Energy Gun               3    | .   20  20  1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          5    | .   .   .   .   9   8   7   15  9   2   7   3   6   6   6   5   5   5   2   
  Piercing Weapon          2    | .   .   .   .   .   .   .   .   3   7   7   6   6   6   6   5   5   5   5   
  Special Melee Weapon     1    | .   .   .   6   8   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                36   | .   .   .   .   .   .   .   .   36  .   .   .   .   .   .   .   .   .   .   
Heaviest Build             23   | 3   11  15  13  12  6   9   10  12  12  17  19  14  20  20  20  20  19  23  
  Greatest Support         28   | 3   10  15  20  19  14  18  14  18  21  21  28  23  23  24  24  24  24  24  
  Greatest Overweight (x)  2    | .   1   .   .   2   1   1   .   2   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          4    | .   3   4   4   4   4   4   5   4   4   5   4   4   4   4   5   5   4   3   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   5   5   4   4   5   5   5   5   5   5   4   5   5   5   5   5   5   3   

 Class Distribution 
--------------------
 34% | Hacker-Sprinter
 24% | Mutant
 15% | Hacker-Scout
 11% | Hacker-Mutant
  4% | Hacker-Ninja

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
 Hacker-Sprinter | -8/Materials
          Mutant | -8/Garrison
   Hacker-Mutant | -8/Materials
    Hacker-Scout | -7/Factory
    Hacker-Scout | -7/Waste
          Mutant | -7/Factory
 Hacker-Sprinter | -7/Lower Caves
 Hacker-Sprinter | -7/Lower Caves
 Hacker-Sprinter | -6/Factory
    Hacker-Scout | -6/Waste
    Hacker-Scout | -6/Factory
    Hacker-Ninja | -6/DSF
    Hacker-Ninja | -5/Factory
    Hacker-Ninja | -5/Waste
    Hacker-Ninja | -5/Factory
   Hacker-Mutant | -5/DSF

 Resources                      | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-----------                Run  | Jun Mat Mat Mat Gar Mat Fac Was Fac Low Low Fac Was Fac DSF Fac Was Fac DSF 
Matter Collected           1775 | 220 125 110 145 284 138 .   .   346 87  15  79  .   .   203 .   .   .   23  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3361 | 104 324 731 381 145 259 .   .   474 169 302 219 .   .   215 .   .   .   38  
  Parts                    211  | 8   20  50  23  12  28  .   .   34  11  5   18  .   .   2   .   .   .   .   
Haulers Intercepted        4    | .   1   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Jun Mat Mat Mat Gar Mat Fac Was Fac Low Low Fac Was Fac DSF Fac Was Fac DSF 
Combat Hostiles Destroyed  52   | .   6   13  9   3   5   .   .   8   .   .   7   .   .   1   .   .   .   .   
  Melee                    21   | .   .   .   .   3   3   .   .   7   .   .   7   .   .   1   .   .   .   .   
  Guns                     18   | .   3   11  3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      8    | .   .   1   5   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          14   | 2   6   2   .   .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   
  Worker                   7    | .   1   .   .   .   1   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Builder                  3    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   1   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | 1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 7    | .   .   1   2   .   2   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Watcher                  7    | .   2   2   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  23   | .   3   4   4   .   3   .   .   2   .   .   7   .   .   .   .   .   .   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Grunt                    17   | .   3   6   3   1   2   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Sentry                   8    | .   .   3   2   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Packrat                  3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Samaritan                3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | 2   7   7   5   1   3   .   .   7   .   .   4   .   .   1   .   .   .   .   
  Combat Bots Only         5    | .   3   5   4   1   2   .   .   4   .   .   4   .   .   1   .   .   .   .   
Max Kills in Single Turn   3    | 1   3   1   1   1   2   .   .   3   1   1   1   .   .   1   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   1   .   .   1   .   .   1   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   
--------                   Run  | Jun  Mat  Mat  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Fac  Was  Fac  DSF  Fac  Was  Fac  DSF  
Damage Taken               6276 | .    192  403  401  448  1071 .    .    1330 13   63   862  .    .    30   .    .    .    1463 
  Core                     2821 | .    55   159  108  115  291  .    .    680  .    18   366  .    .    18   .    .    .    1011 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         49   | 100  78   60   .    .    6    .    .    .    .    .    .    .    .    54   .    .    .    .    
Volleys Fired              107  | 6    33   28   39   .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Largest                  2    | 1    2    2    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hottest                  90   | 40   90   90   75   .    60   .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Fired                145  | 6    45   53   39   .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Gun                      110  | 6    35   53   14   .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   11   | .    10   .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 24   | .    .    .    24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  10   | .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  3    | .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                10   | .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          122  | 6    35   53   28   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         17   | 1    5    17   6    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        4    | 1    4    3    4    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           189  | 3    26   45   15   25   9    .    .    22   7    6    18   .    .    2    .    .    .    11   
  Core Hits                118  | 2    15   29   22   3    9    .    .    18   6    3    8    .    .    1    .    .    .    2    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         6    | .    .    .    .    1    1    .    .    2    .    .    2    .    .    .    .    .    .    .    
    Sever                  3    | .    .    .    .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Impale                 3    | .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    
Melee Attacks              264  | .    .    .    .    38   30   4    .    62   9    7    84   .    .    14   .    .    .    16   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 145  | .    .    .    .    24   30   4    .    57   .    3    13   .    .    11   .    .    .    3    
  Piercing                 105  | .    .    .    .    .    .    .    .    5    9    4    71   .    .    3    .    .    .    13   
  Sneak Attacks            34   | .    .    .    .    9    3    .    .    5    7    6    2    .    .    2    .    .    .    .    
    Combat Hostiles        3    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Follow-up Attacks        7    | .    .    .    .    .    .    .    .    4    .    1    1    .    .    .    .    .    .    1    
Damage Inflicted           7263 | 43   875  917  1006 498  598  .    .    1298 420  370  749  .    .    168  .    .    .    321  
  Guns                     1334 | 43   355  802  124  .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  113  | .    88   .    25   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1821 | .    432  115  857  .    232  .    .    185  .    .    .    .    .    .    .    .    .    .    
  Melee                    3995 | .    .    .    .    498  356  .    .    1113 420  370  749  .    .    168  .    .    .    321  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  88   | .    88   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  640  | .    432  115  83   .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                536  | .    .    .    304  .    232  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          2004 | 43   355  802  619  .    .    .    .    185  .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2294 | .    .    .    .    498  356  .    .    1035 .    169  45   .    .    168  .    .    .    23   
  Piercing                 1701 | .    .    .    .    .    .    .    .    78   420  201  704  .    .    .    .    .    .    298  
Highest Corruption         14   | .    .    .    1    1    1    .    7    9    9    9    7    14   14   14   .    .    .    .    
  Average Corruption       5    | .    .    .    1    1    1    .    7    8    9    9    7    11   14   14   .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  69   | .    .    .    1    6    4    .    1    22   16   7    3    4    1    4    .    .    .    .    
    Message Errors         19   | .    .    .    1    2    1    .    .    5    6    2    .    1    .    1    .    .    .    .    
    Matter Fused           16   | .    .    .    .    1    1    .    1    8    2    1    2    .    .    .    .    .    .    .    
    Heat Flow Errors       7    | .    .    .    .    1    1    .    .    2    2    .    .    .    1    .    .    .    .    .    
    Energy Discharges      6    | .    .    .    .    1    .    .    .    2    2    .    .    .    .    1    .    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Parts Fused            2    | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    .    1    .    2    .    1    .    .    .    .    .    .    
    Data Loss (major)      7    | .    .    .    .    1    .    .    .    1    2    2    1    .    .    .    .    .    .    .    
    Alerts                 3    | .    .    .    .    .    1    .    .    1    1    .    .    .    .    .    .    .    .    .    
    Misdirections          4    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            598  | .    38   13   13   22   39   .    .    134  21   127  191  .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               79   | .    38   13   13   .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    519  | .    .    .    .    22   24   .    .    134  21   127  191  .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      232  | .    .    57   61   .    114  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    5    | .    .    2    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        281  | .    208  281  123  138  231  .    .    111  267  .    5    .    225  .    .    .    .    .    
  Average Temperature      80   | .    73   89   45   57   98   .    .    52   118  .    4    .    125  .    .    .    .    .    
  Received Heat Transfer   1110 | .    36   171  99   225  288  .    .    117  9    18   135  .    .    12   .    .    .    .    
  Effects                  1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              14   | .    3    6    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         474  | .    300  50   87   .    37   .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7    | .    1    4    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Jun Mat Mat Mat Gar Mat Fac Was Fac Low Low Fac Was Fac DSF Fac Was Fac DSF 
Peak Influence             651  | 10  348 610 651 616 439 76  30  433 .   .   356 100 70  84  66  53  45  46  
  Initial                  423  | .   6   146 253 423 254 73  .   21  .   .   40  85  70  49  51  23  37  31  
  Average                  246  | 7   189 388 433 535 312 65  15  255 .   .   125 94  70  82  56  30  43  18  
Maximum Alert Level        2    | .   1   2   2   2   2   .   .   2   .   .   1   .   .   .   .   .   .   .   
  Low Security (%)         45   | 100 54  9   .   .   11  100 100 32  .   .   73  100 100 100 100 100 100 100 
  Level 1                  30   | .   45  39  44  .   57  .   .   55  .   .   26  .   .   .   .   .   .   .   
  Level 2                  24   | .   .   50  55  100 30  .   .   12  .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   .   .   3   .   2   1   .   3   .   1   5   .   .   1   .   .   .   1   
  Investigation            5    | .   .   .   1   .   .   1   .   1   .   .   2   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Reinforcement            9    | .   .   .   1   .   2   .   .   2   .   .   2   .   .   1   .   .   .   1   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Jun Mat Mat Mat Gar Mat Fac Was Fac Low Low Fac Was Fac DSF Fac Was Fac DSF 
Distress Signals           7    | .   1   2   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              192  | .   12  21  18  20  13  2   6   26  5   16  38  4   .   3   2   3   .   3   
  Peak Tracking Total      12   | .   3   5   5   7   7   .   6   6   3   12  6   4   .   3   3   3   .   3   
  Tactical Retreats        21   | .   1   .   .   2   1   .   .   4   1   1   9   .   .   1   1   .   .   .   

 Traps                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Jun Mat Mat Mat Gar Mat Fac Was Fac Low Low Fac Was Fac DSF Fac Was Fac DSF 
Traps Triggered            10   | .   .   .   .   4   .   1   .   1   .   .   2   .   .   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
----------                 Run  | Jun Mat Mat Mat Gar Mat Fac Was Fac Low Low Fac Was Fac DSF Fac Was Fac DSF 
Machines Disabled          16   | .   3   1   1   2   2   .   .   4   .   .   1   .   .   1   .   .   .   1   
  Max in Single Turn       2    | .   2   1   1   1   2   .   .   2   .   .   1   .   .   1   .   .   .   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   
  Garrison Relay           2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Jun Mat Mat Mat Gar Mat Fac Was Fac Low Low Fac Was Fac DSF Fac Was Fac DSF 
Machines Accessed          52   | .   2   3   5   2   8   1   .   15  1   .   11  .   1   .   .   .   3   .   
  Terminals                40   | .   2   3   3   2   7   .   .   11  .   .   9   .   1   .   .   .   2   .   
  Fabricators              2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          4    | .   .   .   1   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   
Total Hacks                154  | .   5   17  12  5   28  2   .   38  1   .   38  .   1   .   .   .   7   .   
  Successful               87   | .   1   8   10  .   20  2   .   19  1   .   22  .   1   .   .   .   3   .   
  Failed                   67   | .   4   9   2   5   8   .   .   19  .   .   16  .   .   .   .   .   4   .   
    Catastrophic           13   | .   1   2   .   .   2   .   .   6   .   .   2   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   76   | .   2   12  8   2   24  .   .   13  .   .   15  .   .   .   .   .   .   .   
  Terminals                130  | .   5   17  9   5   27  .   .   30  .   .   33  .   1   .   .   .   3   .   
  Fabricators              5    | .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Garrison Access          7    | .   .   .   1   .   .   .   .   4   .   .   2   .   .   .   .   .   .   .   
Terminal Hacks             32   | .   .   2   1   .   9   .   .   6   1   .   11  .   1   .   .   .   1   .   
  Record                   2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Part Schematic           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Open DSF                 4    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   1   .   
  Level Access Points      2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   .   1   .   .   1   .   .   2   .   .   .   .   .   .   .   
  Locate Traps             4    | .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   
  Surveillance Status      2    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Insert Component         2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Analyze                  2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      7    | .   .   .   1   .   .   .   .   4   .   .   2   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   
  Coupler Status           3    | .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         35   | .   1   6   6   .   10  .   .   6   .   .   6   .   .   .   .   .   .   .   
  Terminals                35   | .   1   6   6   .   10  .   .   6   .   .   6   .   .   .   .   .   .   .   
    Track                  7    | .   .   2   2   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Assimilate             3    | .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
    Botnet                 18   | .   1   3   2   .   6   .   .   3   .   .   3   .   .   .   .   .   .   .   
    Detonate               2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Operators              5    | .   .   1   1   .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         44   | .   2   3   4   2   7   1   .   14  .   .   9   .   .   .   .   .   2   .   
  Full Trace Events        6    | .   1   1   1   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Parts Built              5    | .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   241  | .   .   .   .   .   .   73  .   .   .   .   168 .   .   .   .   .   .   .   
  Total Part Build Rating  17   | .   .   .   .   .   .   6   .   .   .   .   11  .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     14   | .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired 2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
------------               Run  | Jun Mat Mat Mat Gar Mat Fac Was Fac Low Low Fac Was Fac DSF Fac Was Fac DSF 
Used RIF Installer         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  formatsys_high           5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    8    | .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      8    | .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Attached                 3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
--------                   Run  | Jun Mat Mat Mat Gar Mat Fac Was Fac Low Low Fac Was Fac DSF Fac Was Fac DSF 
Total Allies               10   | .   .   .   .   8   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Largest Group            5    | .   .   .   .   5   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Highest-Rated Group      152  | .   .   .   .   152 .   .   .   10  .   .   10  .   .   .   .   .   .   .   
  Highest-Rated Ally       40   | .   .   .   .   40  .   .   .   10  .   .   10  .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               45   | .   .   .   .   45  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             803  | .   .   .   .   803 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Jun Mat Mat Mat Gar Mat Fac Was Fac Low Low Fac Was Fac DSF Fac Was Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   
-------------              Run  | Jun  Mat  Mat  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Fac  Was  Fac  DSF  Fac  Was  Fac  DSF  
Turns Passed               4925 | 58   396  287  289  502  454  457  53   746  455  201  721  42   23   93   26   27   29   66   
Spaces Moved               6855 | 46   461  390  393  679  365  197  128  1185 652  594  1095 122  62   165  82   79   81   79   
  Core                     565  | 46   209  .    .    54   149  .    .    98   .    .    .    .    .    .    .    .    .    9    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     19   | .    .    .    .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    183  | .    .    .    .    .    183  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   6088 | .    252  390  393  606  33   197  128  1087 652  594  1095 122  62   165  82   79   81   70   
  Fastest Speed            26   | 50   37   34   29   29   37   28   30   28   29   29   26   28   28   28   31   31   31   31   
  Average Speed            37   | 50   60   34   31   40   76   39   30   36   30   29   28   28   28   30   31   31   31   33   
  Slowest Speed            150  | 50   107  34   34   150  120  117  30   150  32   32   52   28   28   31   31   31   31   50   
  Overloaded Moves         5    | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            24   | .    2    3    4    .    .    .    .    2    2    .    8    2    .    .    .    .    1    .    
  Cave-ins Triggered       3    | .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 3    54   43   27   47   47   5    89   35   67   65   35   91   3    88   3    78   2    74   
  Regions Visited          18
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    .    .    1    .    1    .    .    .    1    .    .    .    1    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    
Scrap Searched             6    | .    .    .    .    .    .    .    .    .    2    4    .    .    .    .    .    .    .    .    
Spaces Dug                 82   | .    .    .    .    .    14   4    .    18   2    .    44   .    .    .    .    .    .    .    
Terrain Destroyed          237  | .    51   13   63   .    42   4    .    18   2    .    44   .    .    .    .    .    .    .    
  Melee                    82   | .    .    .    .    .    14   4    .    18   2    .    44   .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      155  | .    51   13   63   .    28   .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   
---------                  Run  | Jun  Mat  Mat  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Fac  Was  Fac  DSF  Fac  Was  Fac  DSF  
Total                      8653 | 73   531  489  515  870  487  570  140  1397 890  613  1351 126  68   190  82   80   84   97   
  Wait                     1167 | 20   13   48   59   81   57   356  10   120  226  13   158  5    .    1    .    .    .    .    
  Move                     6795 | 45   456  383  384  678  364  197  127  1180 647  593  1080 117  62   164  82   78   79   79   
  Hop                      22   | .    2    3    4    .    .    .    .    2    2    .    6    2    .    .    .    .    1    .    
  Pick Up                  45   | .    8    8    3    7    6    .    .    4    1    .    2    1    1    3    .    .    1    .    
  Fast Attach              85   | 2    9    2    7    3    16   4    1    19   2    .    17   1    .    1    .    1    .    .    
  Attach                   26   | .    1    3    4    2    1    3    .    3    1    .    2    .    2    .    .    .    1    3    
  Detach                   22   | .    3    1    2    1    2    3    .    5    .    .    1    .    2    .    .    .    1    1    
  Swap                     31   | .    .    5    6    3    1    .    2    3    1    1    5    .    1    3    .    .    .    .    
  Drop                     66   | .    6    8    7    6    9    3    .    8    1    1    8    .    .    7    .    1    1    .    
  Fire                     107  | 6    33   28   39   .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    235  | .    .    .    .    38   30   4    .    53   9    5    71   .    .    11   .    .    .    14   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            49   | .    .    .    .    48   .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     3    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-8/Garrison (discovered 2 exits: *Fac / *Mat)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 5 exits: Fac x4 / *Low)
-6/Waste
-6/Factory
-6/DSF
-5/Factory
-5/Waste
-5/Factory (discovered 2 exits: [*Fac] / DSF)
-5/DSF

 History 
---------
 Turn | Location       | Event
    7 | -11/Junkyard   | Discovered new exit (range 13)
   59 | -11/Junkyard   | Entered Materials
  141 | -10/Materials  | Discovered new exit (range 15)
  177 | -10/Materials  | Discovered new exit (range 16)
  320 | -10/Materials  | Build established: Mutant
  455 | -10/Materials  | Entered another Materials area
  455 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  552 | -9/Materials   | Discovered new exit (range 18)
  635 | -9/Materials   | Discovered new exit (range 11)
  742 | -9/Materials   | Entered another Materials area
  742 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1006 | -8/Materials   | Garrison activated, responded to threat
 1031 | -8/Materials   | Identified exit to Garrison
 1031 | -8/Materials   | Entered Garrison
 1048 | -8/Garrison    | Installed Relay Interface Framework
 1060 | -8/Garrison    | Triggered checkpoint
 1060 | -8/Garrison    | Garrison Relay disabled
 1092 | -8/Garrison    | Triggered checkpoint
 1114 | -8/Garrison    | Discovered new exit (range 6)
 1194 | -8/Garrison    | Triggered checkpoint
 1248 | -8/Garrison    | Triggered checkpoint
 1378 | -8/Garrison    | Discovered new exit (range 8)
 1418 | -8/Garrison    | Triggered checkpoint
 1418 | -8/Garrison    | Garrison Relay disabled
 1486 | -8/Garrison    | Triggered checkpoint
 1488 | -8/Garrison    | Triggered checkpoint
 1490 | -8/Garrison    | Triggered checkpoint
 1533 | -8/Garrison    | Entered Materials
 1548 | -8/Materials   | Lost 6 parts (1p3n1u1w)
 1825 | -8/Materials   | Core integrity fell below 50%
 1898 | -8/Materials   | Core integrity fell below 20%
 1918 | -8/Materials   | Build established: Hacker-Mutant
 1931 | -8/Materials   | Identified exit to Factory
 1950 | -8/Materials   | Lost 6 parts (1p3n2w)
 1987 | -8/Materials   | Entered Factory
 1987 | -7/Factory     | Evolved 2 slots: Utility x2
 2085 | -7/Factory     | Fabricated Cesium-ion Thruster?
 2274 | -7/Factory     | Build established: Hacker-Scout
 2444 | -7/Factory     | Manually triggered Chute Trap
 2444 | -7/Factory     | Sucked down chute
 2444 | -7/Factory     | Entered Waste
 2449 | -7/Waste       | Spotted C-40 Crusher
 2451 | -7/Waste       | Spotted C-40 Crusher
 2459 | -7/Waste       | EMP discharged
 2460 | -7/Waste       | Spotted C-40 Crusher
 2474 | -7/Waste       | Spotted C-40 Crusher
 2478 | -7/Waste       | Spotted C-40 Crusher
 2488 | -7/Waste       | Spotted C-40 Crusher
 2494 | -7/Waste       | Discovered new exit (range 11)
 2497 | -7/Waste       | Identified exit to Factory
 2497 | -7/Waste       | Entered Factory
 2769 | -7/Factory     | Core integrity fell below 50%
 2781 | -7/Factory     | Lost 6 parts (3n3u)
 2866 | -7/Factory     | Crushed by falling debris
 3145 | -7/Factory     | Core integrity fell below 20%
 3204 | -7/Factory     | Lost 5 parts (1p2n1u1w)
 3242 | -7/Factory     | Discovered new exit (range 4)
 3243 | -7/Factory     | Entered Lower Caves
 3248 | -7/Lower Caves | Encountered a Warlord checkpoint
 3249 | -7/Lower Caves | Identified exit to Lower Caves
 3252 | -7/Lower Caves | Learned Factory stockpile data
 3461 | -7/Lower Caves | Build established: Hacker-Sprinter
 3698 | -7/Lower Caves | Entered another Lower Caves area
 3707 | -7/Lower Caves | Learned Factory terminal intel
 3870 | -7/Lower Caves | Discovered new exit (range 6)
 3890 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 3899 | -7/Lower Caves | Entered Factory
 3899 | -6/Factory     | Evolved 2 slots: Utility x2
 3901 | -6/Factory     | Loaded intel: 26 terminal locations
 3997 | -6/Factory     | Fabricated Stasis Canceller (x1)
 4008 | -6/Factory     | Discovered new exit (range 5)
 4047 | -6/Factory     | Identified exit to Lower Caves
 4072 | -6/Factory     | Fabricated Cesium-ion Thruster?
 4201 | -6/Factory     | Lost 3 parts (1n2u)
 4318 | -6/Factory     | Spotted B-75 Beast
 4372 | -6/Factory     | Lost 3 parts (1n2u)
 4404 | -6/Factory     | Identified exit to Factory
 4526 | -6/Factory     | Crushed by falling debris
 4552 | -6/Factory     | Crushed by falling debris
 4620 | -6/Factory     | Manually triggered Chute Trap
 4620 | -6/Factory     | Sucked down chute
 4620 | -6/Factory     | Entered Waste
 4631 | -6/Waste       | Spotted C-40 Crusher
 4631 | -6/Waste       | Spotted C-40 Crusher
 4633 | -6/Waste       | Spotted C-40 Crusher
 4635 | -6/Waste       | EMP discharged
 4635 | -6/Waste       | System corruption reached 10%
 4638 | -6/Waste       | Spotted C-40 Crusher
 4640 | -6/Waste       | Found Prototype Processor
 4640 | -6/Waste       | Identified Exp. Terrain Scan Processor
 4652 | -6/Waste       | Spotted C-40 Crusher
 4652 | -6/Waste       | Spotted C-40 Crusher
 4659 | -6/Waste       | Discovered new exit (range 11)
 4662 | -6/Waste       | Identified exit to Factory
 4662 | -6/Waste       | Entered Factory
 4685 | -6/Factory     | Identified exit to DSF
 4685 | -6/Factory     | Entered DSF
 4734 | -6/DSF         | Additional patrols routed to DSF
 4757 | -6/DSF         | Discovered exit to Factory (range 22)
 4778 | -6/DSF         | Entered Factory
 4778 | -5/Factory     | Evolved 2 slots: Power x1, Utility x1
 4804 | -5/Factory     | Manually triggered Chute Trap
 4804 | -5/Factory     | Sucked down chute
 4804 | -5/Factory     | Entered Waste
 4815 | -5/Waste       | Spotted C-40 Crusher
 4815 | -5/Waste       | Spotted C-40 Crusher
 4817 | -5/Waste       | Spotted C-40 Crusher
 4818 | -5/Waste       | Spotted C-40 Crusher
 4819 | -5/Waste       | Spotted C-40 Crusher
 4826 | -5/Waste       | Spotted C-40 Crusher
 4828 | -5/Waste       | Discovered new exit (range 11)
 4830 | -5/Waste       | Identified exit to Factory
 4831 | -5/Waste       | Entered Factory
 4856 | -5/Factory     | Discovered new exit (range 19)
 4860 | -5/Factory     | Identified exit to DSF
 4860 | -5/Factory     | Entered DSF
 4891 | -5/DSF         | Additional patrols routed to DSF
 4912 | -5/DSF         | Core integrity fell below 50%
 4922 | -5/DSF         | Core integrity fell below 20%
 4926 | -5/DSF         | Destroyed by H-66 Slayer with Heavy Assault Rifle

 Last Messages 
---------------
04899_ Knocked back. <x3>
04907_ Penetrated by Slug.
04907_ Lgt. Angular Momentum Engine destroyed.
04910_ Penetrated by Slug. <x3>
04911_ Nuclear Pulse Thruster destroyed.
04913_ Penetrated by Slug.
04913_ Slug penetrates H-71 Marshal.
04914_ Slug penetrates Wall.
04914_ Slug penetrates H-71 Marshal.
04916_ Nuclear Pulse Thruster destroyed.
04916_ Knocked back.
04916_ Nuclear Pulse Thruster destroyed.
04916_ Penetrated by Slug.
04916_ Force Booster destroyed.
04917_ Slug penetrates Wall.
04917_ Penetrated by Slug. <x2>
04920_ Kinetic Spear destroyed.
04920_ Penetrated by Slug. <x2>
04921_ Knocked back.
04923_ Penetrated by Slug. <x5>

 Map 
-----
+----------------------------------------------------+
| ????????????????????#                   """""#???? |
| ????????????????????###   ###[[[#[[##   ""####???? |
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| ??????#    ##   #!!!##A   A##===#!!!##    #??????? |
| ??????#              %    %           ^ !!#??????? |
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| ??????#!!  ##   #!!!##AH  A##!!!#   ##  ==#??????? |
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| ????????????????????#//   ]]#????????????????????? |
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| ???????????????????]#     ||?????????????????????? |
| ??????????????????#?#     ||?????????????????????? |
| ????????????????????########?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          18
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               2
Additional Mass Support    9
Evasion (%)                74
Targeting Accuracy         5
Melee Accuracy             14
Target Analysis            8
Core Analysis              9
Armor Integrity Analysis   30
Force Boost                20
Offensive Hacking          30
Defensive Hacking          10
Relay Coupler Types        1
Relay Coupler Value        40
Authchip Count             1

 Item Schematics 
-----------------
       Hacking Suite | -8/Materials | Scanalyzed
       System Shield | -8/Materials | Hacked
 Cesium-ion Thruster | -8/Materials | Hacked
       Kinetic Spear | -5/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Cesium-ion Thruster | x2 | -7/Factory 
    Stasis Canceller | x1 | -6/Factory | Preloaded
 Cesium-ion Thruster | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GravitonRefineryComputer
  Manual?         0
Play Time         02:46:13
  Cumulative      128.6 hours
  Start           2023.05.04 @ 22:56:32
  End             2023.05.09 @ 03:58:08
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          110
  Rogue           110
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             39
Gallery%          55
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e30f6ffc-b3d4-47d0-86e0-2c69c01b0608