Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.04 @ 21:23:00 Player: Mozco Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (200) 1000 Value Destroyed (7460) 7460 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (4422) 4422 TOTAL SCORE: 16322 Bonus ------- High Alert Combat Kills 1960 Follower Combat Kills 408 Entered Garrisons 600 Used RIF Installer 1500 Friendly Fire -46 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (700) Ox13 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Terrain Scan Processor > --- WEAPON (2) ------- Katana > --- INVENTORY (20) --- Light Nuclear Core Improved Cooling System Improved Terrain Scanner Particle Charger Graphene Brace Relay Coupler [NC] (32) Relay Coupler [Brawler] (30) Relay Coupler [Sentry] (27) Relay Coupler [Sentry] (25) Relay Coupler [Hunter] (23) System Restoration Module Improved Datajack Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Terrain Scan Processor Advanced Targeting Computer Relay Coupler [NC] System Restoration Module > --- WEAPON ----------- Heavy Particle Gun Gatling Laser > --- INVENTORY -------- Deuterium Engine Armored Treads Advanced Treads Advanced Treads Medium Treads Armored Huge Wheel Improved Terrain Scanner Improved Weapon Shielding Improved Weapon Shielding Hardened Heavy Armor Plating Graphene Brace Relay Coupler [NC] Relay Coupler [Brawler] Pulse Rifle Pulse Rifle Heavy Rocket Launcher Improved Datajack Katana [Rating: 49] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Relay Coupler [Grunt] Protection Improved Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Launcher Heavy Rocket Launcher Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Jun Mat Mat Sto Gar Mat Gar Mat Fac Gar Slots Evolved 6 | . . 2 . . 2 . . 2 . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . . Utility 4 | . . 1 . . 1 . . 2 . Weapon . | . . . . . . . . . . Parts Attached 200 | 6 7 15 22 17 47 19 22 31 14 Power 18 | 1 2 2 3 1 1 1 3 2 2 Engine 15 | 1 2 2 3 1 1 1 3 1 . Core 3 | . . . . . . . . 1 2 Reactor . | . . . . . . . . . . Propulsion 59 | 2 1 4 10 7 12 5 10 3 5 Treads 47 | . 1 4 10 7 11 1 9 . 4 Leg 6 | . . . . . 1 4 1 . . Wheel 6 | 2 . . . . . . . 3 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 47 | 1 3 3 3 2 8 7 4 14 2 Device 15 | . . 1 . 1 1 3 1 7 1 Storage 3 | 1 1 1 . . . . . . . Processor 4 | . . 1 1 . . . . 2 . Hackware 10 | . . . . . 3 3 1 3 . Protection 15 | . 2 . 2 1 4 1 2 2 1 Artifact . | . . . . . . . . . . Weapon 76 | 2 1 6 6 7 26 6 5 12 5 Energy Gun 22 | . . . 1 2 3 2 2 9 3 Energy Cannon 11 | . . . . 2 9 . . . . Ballistic Gun 15 | 2 1 4 5 2 1 . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 13 | . . 2 . . 6 . 1 3 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 6 | . . . . 1 1 3 . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 9 | . . . . . 6 1 2 . . Unidentified Prototypes 7 | . . 1 3 . 1 . 1 1 . Corrupted Parts 1 | . . . . . 1 . . . . System Corruption 5 | . . . . . 5 . . . . Parts Lost 38 | . 4 . 1 2 10 3 . 2 16 Power 4 | . 1 . . . 1 . . . 2 Propulsion 15 | . 1 . . . 6 2 . . 6 Utility 11 | . 1 . 1 2 1 1 . 1 4 Weapon 8 | . 1 . . . 2 . . 1 4 Highest Loss Streak 15 | . 3 . 1 1 3 2 . 2 15 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 92 | . 93 93 97 94 93 82 98 88 71 Engine 9 | . 13 10 11 11 8 9 8 6 . Treads 23 | . 3 27 33 33 30 8 27 15 1 Leg 2 | . . . . . . 10 7 . . Wheel 2 | . 23 2 . . . . . 7 12 Device 2 | . . 5 . 1 1 4 2 8 7 Storage 9 | . 14 11 11 11 9 9 9 7 7 Processor 8 | . . 2 12 11 9 9 6 7 8 Hackware 4 | . . . . . 7 4 9 13 5 Protection 7 | . 10 11 7 4 8 8 9 5 5 Energy Gun 5 | . . . 1 8 2 8 11 7 12 Energy Cannon 2 | . . . . 4 10 . . . . Ballistic Gun 7 | . 28 21 19 7 . . . . . Slashing Weapon 1 | . . . . 1 . 5 . . 1 Special Melee Weapon 1 | . . . . . 1 3 5 1 . Naked Turns . | . . . . . . . . . . Heaviest Build 74 | 13 19 55 57 63 65 60 63 65 74 Greatest Support 112 | 26 26 63 63 60 112 30 84 84 70 Greatest Overweight (x) 17 | . . 1 . 1 2 17 1 1 1 Average Overweight (x) . | . . . . . . 1 . . . Largest Inventory Capacity 20 | 8 10 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 8 17 20 20 20 20 20 20 20 Most Carried 20 | 6 10 20 20 20 20 20 20 20 20 Average Carried 18 | 3 7 14 19 19 19 19 19 19 17 Final Capacity 20 | 8 10 20 20 20 20 20 20 20 20 Final Carried 20 | 6 9 18 20 20 18 20 20 20 12 Class Distribution -------------------- 58% | Mutant 22% | Bothacker-Mutant 10% | Scavenger-Mutant 6% | Hacker-Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Mutant | -8/Materials Bothacker-Mutant | -8/Garrison Bothacker-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 ----------- Run | Jun Mat Mat Sto Gar Mat Gar Mat Fac Gar Matter Collected 3543 | 241 185 298 754 247 594 262 248 525 189 Remotely 211 | . . 211 . . . . . . . Salvage Created 7235 | . 279 325 1542 566 2435 400 410 884 394 Parts 404 | . 28 30 88 34 112 26 22 48 16 Haulers Intercepted 7 | . . 1 5 . 1 . . . . Recyclers Shooed 5 | . . 1 3 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Jun Mat Mat Sto Gar Mat Gar Mat Fac Gar Combat Hostiles Destroyed 171 | . 8 14 23 14 49 15 10 23 15 Melee 9 | . . . . 1 1 3 1 . 3 Guns 85 | . 8 8 22 13 5 11 4 7 7 Cannons 13 | . . . . . 13 . . . . AOE 55 | . . 6 . . 24 . 5 16 4 Classes Destroyed 19 | . 5 2 3 . 6 2 1 . . Worker 4 | . 1 . . . 1 . 1 1 . Builder 1 | . . . . . . . 1 . . Tunneler 1 | . 1 . . . . . . . . Hauler 7 | . . 1 5 . 1 . . . . Recycler 5 | . . . 2 . 1 . . 2 . Mechanic 2 | . . . . . 1 . . 1 . Operator 3 | . . . 2 . 1 . . . . Watcher 9 | . 1 . 2 1 3 . 1 1 . Swarmer 51 | . 3 10 4 5 10 6 . 3 10 Cutter 1 | . . . . . . 1 . . . Grunt 66 | . 5 2 8 5 25 5 5 6 5 Brawler 2 | . . . . . 1 . 1 . . Duelist 6 | . . . 1 1 2 . 1 1 . Protector 4 | . . . . . 2 . 1 1 . Sentry 25 | . . 2 10 3 5 2 2 1 . Specialist 4 | . . . . . 2 . . 2 . Hunter 8 | . . . . . 1 . . 7 . Programmer 3 | . . . . . . 1 . 2 . Heavy 1 | . . . . . 1 . . . . Best Kill Streak 21 | . 4 7 6 4 21 4 6 12 7 Combat Bots Only 17 | . 3 7 5 4 17 4 5 10 7 Max Kills in Single Turn 4 | . 2 3 2 2 4 1 3 4 2 Gunslinging 1 | . . . . 1 . . . . . Exploded 4 | . . 3 . . 4 . 3 3 2 Melee 1 | . . . . 1 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -------- Run | Jun Mat Mat Sto Gar Mat Gar Mat Fac Gar Damage Taken 10819 | . 634 431 1125 519 2505 867 521 1282 2935 Core 1725 | . 233 73 147 21 311 110 124 150 556 Absorbed by Shields 24 | . . . . 24 . . . . . Redirected to Shielding 394 | . 50 28 66 . . 46 . 170 34 Regen/Repaired (Parts) 556 | . . . 153 . . . 363 40 . Core Remaining (%) 36 | 100 6 . . 39 . . . . . Volleys Fired 456 | . 38 36 92 34 118 33 24 42 39 Largest 2 | . 2 2 2 2 2 2 2 2 2 Hottest 143 | . 40 43 68 101 126 126 126 143 118 Shots Fired 736 | . 76 67 177 56 150 55 39 66 50 Gun 594 | . 76 64 177 54 30 55 36 55 47 Cannon 92 | . . . . 2 90 . . . . Launcher 50 | . . 3 . . 30 . 3 11 3 Special . | . . . . . . . . . . Kinetic 322 | . 76 64 156 20 6 . . . . Thermal 195 | . . . . 9 24 55 31 41 35 Explosive 23 | . . 3 . . 3 . 3 11 3 Electromagnetic 196 | . . . 21 27 117 . 5 14 12 Robot Hit Streak 27 | . 5 8 19 14 26 11 12 9 27 Robot Miss Streak 6 | . 5 3 3 4 2 2 1 4 6 Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . 2 . 1 3 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 . . . Shots Hit Robots 546 | . 40 41 136 43 107 51 36 52 40 Core Hits 313 | . 18 22 50 22 84 22 17 54 24 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . Critical Strikes 17 | . . . 1 3 4 2 3 2 2 Burn 14 | . . . . 3 2 2 3 2 2 Destroy 1 | . . . 1 . . . . . . Corrupt 2 | . . . . . 2 . . . . Melee Attacks 66 | . . . . 6 13 24 9 2 12 Impact . | . . . . . . . . . . Slashing 34 | . . . . 6 1 15 . . 12 Piercing . | . . . . . . . . . . Sneak Attacks 7 | . . . . . 5 . 1 1 . Combat Hostiles 1 | . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 15832 | . 476 768 2244 787 4875 929 966 3273 1514 Guns 6729 | . 476 470 2187 605 467 757 475 784 508 Cannons 1916 | . . . . . 1916 . . . . Explosions 6484 | . . 298 28 . 2429 . 479 2465 785 Melee 620 | . . . . 166 61 172 . . 221 Ramming 83 | . . . 29 16 2 . 12 24 . Kinetic 3101 | . 476 470 1904 186 65 . . . . Thermal 3562 | . . . 28 90 1094 757 413 736 444 Explosive 4141 | . . 298 . . 244 . 479 2335 785 Electromagnetic 4325 | . . . 283 329 3409 . 62 178 64 Impact . | . . . . . . . . . . Slashing 620 | . . . . 166 61 172 . . 221 Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . . 2 7 8 8 4 11 Average Corruption 4 | . . . . 2 2 7 8 2 4 Corruption Purged 1 | . . . . . . . . 1 . Corruption Blocked . | . . . . . . . . . . Effects 91 | . . . . 14 7 25 30 9 6 Message Errors 16 | . . . . 2 1 3 3 3 4 Matter Fused 22 | . . . . 3 2 5 9 3 . Heat Flow Errors 8 | . . . . 1 . 2 3 1 1 Energy Discharges 11 | . . . . 5 1 3 2 . . Parts Rejected 4 | . . . . . . 1 2 1 . Parts Fused 1 | . . . . . 1 . . . . Data Loss (minor) 20 | . . . . 3 1 8 7 1 . Data Loss (major) 3 | . . . . . . . 2 . 1 Misfires 4 | . . . . . . 2 2 . . Weapon Failures 2 | . . . . . 1 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 359 | . . 4 7 . 168 . . 73 107 Projectiles 47 | . . . . . 47 . . . . Explosions 288 | . . 4 . . 121 . . 73 90 Melee 24 | . . . 7 . . . . . 17 Knockbacks 2 | . . . . . . . 1 1 . Impact 2 | . . . . . . . 1 1 . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 562 | . . . 48 16 51 . 20 284 143 Shots 14 | . . . 1 . 3 . 2 5 3 Rammed 10 | . . 1 2 . 1 . 3 3 . Targets Rammed 13 | . . 1 2 . 1 . 5 4 . Kicked . | . . . . . . . . . . Crushed 3 | . . . . . . . 2 1 . Highest Temperature 446 | . 30 13 33 190 411 194 446 147 114 Average Temperature 83 | . 13 8 8 49 98 58 174 24 24 Received Heat Transfer 2936 | . 207 36 495 173 1008 270 225 90 432 Effects 8 | . . . . . 3 . 5 . . Shutdowns 3 | . . . . . 1 . 2 . . Interference 4 | . . . . . 2 . 2 . . Matter Decay 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted 6 | . . . 1 . 5 . . . . Combat Hostiles 6 | . . . 1 . 5 . . . . Parts Fried 25 | . . . 3 2 19 . 1 . . Impact Corruptions 1 | . . . 1 . . . . . . Robots Melted 3 | . . . . . 1 1 . . 1 Combat Hostiles 3 | . . . . . 1 1 . . 1 Parts Melted 20 | . . . 1 . 3 4 3 6 3 Heat Transferred 7567 | . . . 50 444 1799 1466 1110 1588 1110 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 15 | . . . 1 . 12 . 1 1 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Jun Mat Mat Sto Gar Mat Gar Mat Fac Gar Peak Influence 1241 | . 211 406 467 959 1236 1241 807 734 858 Initial 712 | . . 4 91 303 467 712 604 319 513 Average 578 | . 107 180 303 727 849 992 665 463 689 Maximum Alert Level 4 | . 1 2 2 3 4 4 3 3 3 Low Security (%) 11 | 100 82 49 17 . . . . . . Level 1 19 | . 17 39 57 4 . . . 32 . Level 2 33 | . . 11 24 44 33 . 77 48 52 Level 3 31 | . . . . 51 54 78 22 18 47 Level 4 4 | . . . . . 11 21 . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 23 | . 2 1 3 . 11 . 3 3 . Investigation 4 | . . . 1 . 2 . 1 . . Extermination 2 | . . . . . . . . 2 . Reinforcement 13 | . 2 1 2 . 6 . 1 1 . Assault 3 | . . . . . 2 . 1 . . Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . 1 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 --------- Run | Jun Mat Mat Sto Gar Mat Gar Mat Fac Gar Distress Signals 13 | . 3 1 2 1 3 . 2 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 275 | . 18 19 29 29 73 22 29 34 22 Peak Tracking Total 11 | . 4 7 3 5 10 4 5 11 8 Tactical Retreats 11 | . . . 1 2 3 2 . . 3 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Jun Mat Mat Sto Gar Mat Gar Mat Fac Gar Traps Triggered 8 | . 2 . 1 . . 3 . 1 1 Indirectly 1 | . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 ---------- Run | Jun Mat Mat Sto Gar Mat Gar Mat Fac Gar Machines Disabled 17 | . . . 1 2 3 2 2 6 1 Max in Single Turn 2 | . . . 1 1 1 1 2 2 1 Garrison Relay 5 | . . . . 2 . 2 . . 1 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 --------- Run | Jun Mat Mat Sto Gar Mat Gar Mat Fac Gar Machines Accessed 35 | . 2 2 11 2 6 2 6 4 . Terminals 26 | . 2 2 7 2 5 2 4 2 . Fabricators . | . . . . . . . . . . Repair Stations 5 | . . . 2 . . . 2 1 . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . . 1 . Total Hacks 86 | . 6 6 30 5 13 7 12 7 . Successful 38 | . 3 4 14 1 5 1 6 4 . Failed 47 | . 3 2 15 4 8 6 6 3 . Catastrophic 11 | . . 1 1 . 4 4 . 1 . Database Lockouts 1 | . . . 1 . . . . . . Manual 41 | . 4 7 11 . 11 . 6 2 . Terminals 67 | . 6 6 20 5 12 7 8 3 . Fabricators . | . . . . . . . . . . Repair Stations 12 | . . . 5 . . . 4 3 . Recycling Units 3 | . . . 3 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . 2 . 1 . . 1 . Terminal Hacks 14 | . 1 3 5 1 2 1 1 . . Robot Analysis 5 | . . 3 2 . . . . . . Open Door 2 | . . . 2 . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . Unreport Threat 1 | . . . . . 1 . . . . Zone Layout 4 | . 1 . 1 . 1 . 1 . . Garrison Registry 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 10 | . . . 4 . . . 4 2 . Scan Component 5 | . . . 2 . . . 2 1 . Repair 5 | . . . 2 . . . 2 1 . Recycling Unit Hacks 1 | . . . 1 . . . . . . Report Inventory 1 | . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . 1 . . 1 . Unlock Access 3 | . . . 1 . 1 . . 1 . Unauthorized Hacks 10 | . 2 1 3 . 2 . 1 1 . Terminals 10 | . 2 1 3 . 2 . 1 1 . Botnet 9 | . 2 1 3 . 1 . 1 1 . Operators 1 | . . . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 32 | . 2 2 10 2 5 2 5 4 . Full Trace Events 5 | . . . 1 1 1 1 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 5 | . . . 2 . . . 2 1 . Time 245 | . . . 83 . . . 76 86 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------------ Run | Jun Mat Mat Sto Gar Mat Gar Mat Fac Gar Used RIF Installer 3 | . . . . 1 . 1 . . 1 Coupler Efficiency 1 | . . . . . . 1 . . . Alert ID Control 1 | . . . . . . . . . 1 Robots Hacked 18 | . . . . . 6 5 5 2 . Non-combat 3 | . . . . . 1 . . 2 . Combat 15 | . . . . . 5 5 5 . . Robot Hacks Applied 22 | . . . . . 10 5 5 2 . parse_system 1 | . . . . . 1 . . . . map_earth 1 | . . . . . . . . 1 . purge_threat 2 | . . . . . 2 . . . . find_garrison 1 | . . . . . 1 . . . . amplify_resonance 1 | . . . . . 1 . . . . reboot_system 1 | . . . . . . 1 . . . go_dormant 1 | . . . . . 1 . . . . overwrite_iff 6 | . . . . . 2 2 2 . . streamctrl_low 1 | . . . . . 1 . . . . streamctrl_high 3 | . . . . . 1 . 2 . . formatsys_high 4 | . . . . . . 2 1 1 . Relay Couplers Released 25 | . . . . 10 . 11 . . 4 Machine Destruction 22 | . . . . 10 . 8 . . 4 Programmers 3 | . . . . . . 3 . . . Attached 8 | . . . . . 3 3 1 1 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -------- Run | Jun Mat Mat Sto Gar Mat Gar Mat Fac Gar Total Allies 24 | . . . 10 . 4 4 5 1 . Largest Group 10 | . . . 10 10 1 1 2 1 . Highest-Rated Group 88 | . . . 88 88 16 22 32 26 . Highest-Rated Ally 26 | . . . 16 16 16 22 16 26 . Total Orders . | . . . . . . . . . . Ally Attacks 117 | . . . . 66 7 9 35 . . Total Damage 1279 | . . . . 563 87 187 442 . . Kills 19 | . . . . 11 1 1 6 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Jun Mat Mat Sto Gar Mat Gar Mat Fac Gar Robot Analysis Total 5 | . . 3 2 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------------- Run | Jun Mat Mat Sto Gar Mat Gar Mat Fac Gar Turns Passed 7848 | 54 430 464 1502 999 1162 957 845 1157 278 Spaces Moved 3602 | 46 294 228 695 492 436 269 302 722 118 Core 5 | 4 . . . . . 1 . . . Treads 2647 | . 56 150 695 492 436 163 295 355 5 Legs 112 | . . . . . . 105 7 . . Wheels 838 | 42 238 78 . . . . . 367 113 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 115 160 160 160 190 150 100 100 Average Speed 161 | 85 104 144 160 173 173 289 182 133 116 Slowest Speed 900 | 90 160 160 160 240 330 900 237 155 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 3 60 25 90 71 48 34 33 20 22 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 . . . . 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug 35 | . . . . . 11 1 11 . 12 Terrain Destroyed 220 | . . 27 . . 79 1 24 70 19 Melee 1 | . . . . . . 1 . . . Projectile . | . . . . . . . . . . AOE 219 | . . 27 . . 79 . 24 70 19 Terrain Rammed 1 | . . . . 1 . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 --------- Run | Jun Mat Mat Sto Gar Mat Gar Mat Fac Gar Total 4849 | 58 349 304 921 573 686 370 555 842 191 Wait 307 | . 3 8 68 . 37 4 173 12 2 Move 3594 | 45 293 227 694 491 436 267 301 722 118 Hop . | . . . . . . . . . . Pick Up 94 | 7 6 10 15 10 15 11 6 10 4 Fast Attach 51 | 5 3 4 6 3 6 7 12 5 . Attach 40 | 1 2 . 2 1 10 3 1 9 11 Detach 3 | . . . 1 . 1 . . 1 . Swap 109 | . 2 11 14 13 31 9 9 17 3 Drop 112 | . 2 7 27 14 18 10 15 17 2 Fire 456 | . 38 36 92 34 118 33 24 42 39 Melee 66 | . . . . 6 13 24 9 2 12 Ram 3 | . . . . 1 . . . 2 . Kick . | . . . . . . . . . . Crush 11 | . . 1 2 . 1 . 5 2 . Escape Stasis 2 | . . . . . . 2 . . . Rewire 1 | . . . . . . . . 1 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage (discovered 2 exits: *Mat / Gar) -9/Garrison -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 16 | -11/Junkyard | Discovered new exit (range 15) 55 | -11/Junkyard | Entered Materials 193 | -10/Materials | Core integrity fell below 50% 203 | -10/Materials | Discovered new exit (range 8) 314 | -10/Materials | Build established: Mutant 323 | -10/Materials | Core integrity fell below 20% 363 | -10/Materials | Lost 3 parts (1p1n1u) 386 | -10/Materials | Discovered new exit (range 4) 485 | -10/Materials | Entered another Materials area 485 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 766 | -9/Materials | Destroyed 7 combat bots 767 | -9/Materials | Discovered new exit (range 8) 949 | -9/Materials | Entered Storage 1147 | -9/Storage | Repaired Autogun 1404 | -9/Storage | Identified exit to Garrison 1652 | -9/Storage | Central database locked down 1657 | -9/Storage | Discovered new exit (range 14) 2129 | -9/Storage | Repaired Imp. Assault Rifle 2163 | -9/Storage | Core integrity fell below 50% 2398 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2451 | -9/Storage | Entered Garrison 2451 | -9/Garrison | Accompanied by 10 allies 2484 | -9/Garrison | Triggered checkpoint 2532 | -9/Garrison | Triggered checkpoint 2534 | -9/Garrison | Triggered checkpoint 2586 | -9/Garrison | Triggered checkpoint 2610 | -9/Garrison | Triggered checkpoint 2668 | -9/Garrison | Triggered checkpoint 2676 | -9/Garrison | Garrison Relay disabled 2926 | -9/Garrison | Triggered checkpoint 3030 | -9/Garrison | Installed Relay Interface Framework 3110 | -9/Garrison | Triggered checkpoint 3242 | -9/Garrison | Garrison Relay disabled 3395 | -9/Garrison | Discovered new exit (range 10) 3450 | -9/Garrison | Entered Materials 3450 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3850 | -8/Materials | First assault squad dispatched 3982 | -8/Materials | Destroyed 8 combat bots 4334 | -8/Materials | Destroyed 17 combat bots 4439 | -8/Materials | Lost 3 parts (1p1n1w) 4530 | -8/Materials | Core integrity fell below 50% 4537 | -8/Materials | Garrison activated, responded to threat 4612 | -8/Materials | Identified exit to Garrison 4612 | -8/Materials | Entered Garrison 4682 | -8/Garrison | Triggered checkpoint 4905 | -8/Garrison | Garrison Relay disabled 4950 | -8/Garrison | Garrison Relay disabled 5144 | -8/Garrison | Discovered new exit (range 58) 5144 | -8/Garrison | Discovered new exit (range 53) 5144 | -8/Garrison | Discovered new exit (range 35) 5188 | -8/Garrison | Triggered checkpoint 5224 | -8/Garrison | Build established: Bothacker-Mutant 5436 | -8/Garrison | Triggered checkpoint 5496 | -8/Garrison | Expanded RIF knowledge: Coupler Efficiency 5569 | -8/Garrison | Entered Materials 5732 | -8/Materials | Core integrity fell below 20% 6369 | -8/Materials | First assault squad dispatched 6382 | -8/Materials | Repaired Arm. Treads 6387 | -8/Materials | Repaired Adv. Treads 6403 | -8/Materials | Discovered new exit (range 5) 6414 | -8/Materials | Entered Factory 6414 | -7/Factory | Evolved 2 slots: Utility x2 6834 | -7/Factory | Build established: Hacker-Mutant 6890 | -7/Factory | Repaired Corrupted Graphene Brace 7314 | -7/Factory | Build established: Mutant 7341 | -7/Factory | Cargo convoy interrupted 7375 | -7/Factory | Destroyed 10 combat bots 7571 | -7/Factory | Identified exit to Garrison 7571 | -7/Factory | Entered Garrison 7594 | -7/Garrison | Expanded RIF knowledge: Alert ID Control 7716 | -7/Garrison | Garrison Relay disabled 7808 | -7/Garrison | Core integrity fell below 50% 7830 | -7/Garrison | Core integrity fell below 20% 7830 | -7/Garrison | System corruption reached 10% 7838 | -7/Garrison | Triggered checkpoint 7849 | -7/Garrison | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 07806_ Acquired 52 matter. 07809_ Relay Coupler [NC] destroyed. 07811_ Arm. Huge Wheel destroyed. 07812_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 07813_ Acquired 9 matter. 07813_ Pulse Rifle destroyed. 07817_ G-47 Trooper destroyed. 07820_ Adv. Treads destroyed. 07825_ Lgt. Nuclear Core destroyed. 07826_ S-27 Virus destroyed. 07827_ Adv. Treads destroyed. 07828_ G-50 Soldier suffers critical hit (Destroy). 07831_ S-27 Virus destroyed. 07832_ G HCHTY,LT65:DDO7B40KW2SABSZ#EUNKV| 07832_ Arm. Treads destroyed. 07838_ Beams of light sweep through the air. An alarm sounds. 07840_ S-27 Virus destroyed. 07844_ Med. Treads destroyed. 07845_ Destroyed Tesla Rifle. 07848_ Imp. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????# ! #???????? | | ???????????????????????????# ########### #???????? | | ???????????????????????????# #?????????# #???????? | | ???????????????????????????# #?????????# #?????### | | ???????????????????????????# "?????????" #?????# | | ???????????????????????????# "?????????" #?????# | | ???????????????????????????# "?????????" #?????# | | ???????????????????????????# #?????????# #?????# | | ???????????????????????????# #?????????# #?????# | | ???????????????????????????# #?????????# #?????# | | ???????????????????????????# #?????????# ####### | | ???????????????????????????# #?????????# ##"""## | | ???????????????????????????# #?????????# ##" "## | | ???????????????????????????# #?????????# ##"["## | | ???????????????????????????# #?????????# ##"="## | | ???????????????????????????# #?????????# ##[%=## | | ???????????????????????????# ########### ###%### | | ???????????????????????????# =%==% | | ???????????????????????????# =%[ | | ???????????????????????????# #########" ######### | | ???????????????????????????# #???????#%"#???????? | | ???????????????????????????# #???????#" #???????? | | ???????????????????????????# #??????## #???????? | | ?????????????????????####### #????? ## #???????? | | ?????????????????????# p ## ###### ## #???????? | | ??????????????######## @# #[ ## #???????? | | ??????????? %%* # ## #???????? | | ?????????? ^ =%s[ #???????? | | ??????????? ^ %[ #???????? | | ???????????###### ## = %=# #######???????? | | ????????????????# ??# g# % ### #?????????????? | | ????????????????" % ?##?????????????? | | ????????????????" C#???????????????? | | ????????????????" C#???????????????? | | ????????????????" C#???????????????? | | ????????????????# ## ## ###???????????????? | | ????????????????# ?# ?# #?????????????????? | | ????????????????# ? ? ?????????????????? | | ????????????????# ? ?^^ ?????????????????? | | ?????????????????? ^ ##????????????????? | | ?????????????????? ##""""## ##?????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# ???????????????????? | | ???????????????????????????# ???????????????????? | | ???????????????????????????# ???????????????????? | | ???????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 23 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 600 Weapon Shielding 66 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 28 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SignalHypercooledInjector Manual? 0 Play Time 01:19:00 Cumulative 112.1 hours Start 2023.12.02 @ 18:16:22 End 2023.12.04 @ 21:23:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 87 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 69 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c8904f4-2ea2-40a4-99ba-45b33f22a390