Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.03 @ 01:46:02

Player: Bzilon

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (9)       45
Value Destroyed (196)      196
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 1801

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     258/300
Energy                     247/250
System Corruption          1%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -9/Mines

 Parts 
-------
>           --- POWER (1) --------
            Ion Engine
>           --- PROPULSION (2) ---
            Aluminum Leg
>           --- UTILITY (2) ------
            Heat Sink
      Small Storage Unit
>           --- WEAPON (2) -------
            Particle Gun
  Makeshift Shrapnel Gun
>           --- INVENTORY (8) ----
            Structural Scanner
            Visual Processing Unit
            Sensor Array
      Light Armor Plating
            AWS/Autocannon
            Grenade Launcher

 Peak State 
------------
>           --- POWER ------------
            Ion Engine
>           --- PROPULSION -------
            Aluminum Leg
            Aluminum Leg
>           --- UTILITY ----------
            Heat Sink
      Small Storage Unit
>           --- WEAPON -----------
            Particle Gun
  Makeshift Shrapnel Gun
>           --- INVENTORY --------
            Structural Scanner
            Visual Processing Unit
            Sensor Array
      Light Armor Plating
            AWS/Autocannon
            Grenade Launcher
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Small Storage Unit
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Gun            Makeshift Shrapnel Gun
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             16   | 6   7   1   1   1   
  Power                    3    | 1   1   .   1   .   
    Engine                 3    | 1   1   .   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               3    | 2   1   .   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    3    | 2   1   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 1   3   .   .   .   
    Device                 3    | 1   2   .   .   .   
    Storage                1    | .   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   6    | 2   2   1   .   1   
    Energy Gun             4    | 2   2   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 3    | .   2   .   .   1   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   1   .   .   1   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   1   .   .   .   
  Highest Loss Streak      1    | .   1   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     96   | .   87  100 100 98  
  Engine                   14   | .   14  14  14  14  
  Leg                      27   | .   26  28  28  26  
  Device                   14   | .   14  14  14  14  
  Storage                  11   | .   4   14  14  14  
  Energy Gun               18   | .   26  20  14  14  
  Ballistic Gun            1    | .   .   .   .   9   
  Launcher                 7    | .   .   7   14  4   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             17   | 8   15  17  17  17  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  .    | .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 5   8   8   8   8   
  Average Capacity         7    | 5   5   8   8   8   
  Most Carried             8    | 4   8   8   8   8   
  Average Carried          6    | 2   4   7   7   7   
  Final Capacity           8    | 5   8   8   8   8   
  Final Carried            8    | 3   7   8   8   8   

 Class Distribution 
--------------------
 53% | Scavenger-Mutant
 46% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
           Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           329  | 13  281 .   .   35  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            365  | 13  352 .   .   .   
  Parts                    18   | 4   14  .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  4    | .   4   .   .   .   
  Guns                     4    | .   4   .   .   .   
Classes Destroyed          6    | 1   5   .   .   .   
  Builder                  1    | .   1   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   
  Recycler                 1    | .   1   .   .   .   
  Mechanic                 1    | .   1   .   .   .   
  Watcher                  1    | .   1   .   .   .   
  Grunt                    4    | .   4   .   .   .   
Best Kill Streak           3    | 1   3   .   .   .   
  Combat Bots Only         2    | .   2   .   .   .   
Max Kills in Single Turn   2    | 1   2   .   .   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Exi  Min  
Hostile Shots Fired        72   | .    66   .    .    6    
  Missed                   16   | .    14   .    .    2    
Damage Taken               778  | .    646  .    .    132  
  Core                     268  | .    201  .    .    67   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              50   | 3    41   .    .    6    
  Largest                  2    | 2    2    .    .    2    
  Hottest                  105  | 80   105  .    .    89   
Shots Fired                95   | 6    76   .    1    12   
  Gun                      95   | 6    76   .    1    12   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    6    
  Thermal                  89   | 6    76   .    1    6    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         9    | 1    9    .    .    5    
  Robot Miss Streak        7    | 1    4    .    .    7    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           52   | 3    42   .    .    7    
  Core Hits                21   | 1    18   .    .    2    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           670  | 44   490  .    .    136  
  Guns                     668  | 44   488  .    .    136  
  Cannons                  .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  2    | .    2    .    .    .    
  Kinetic                  85   | .    .    .    .    85   
  Thermal                  583  | 44   488  .    .    51   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    1    1    1    1    
  Average Corruption       1    | .    1    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  5    | .    1    1    3    .    
    Message Errors         1    | .    .    1    .    .    
    Energy Discharges      1    | .    .    .    1    .    
    Parts Rejected         1    | .    1    .    .    .    
    Parts Fused            1    | .    .    .    1    .    
    Misfires               1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    
  Kicked                   1    | .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        361  | 54   361  .    8    .    
  Average Temperature      117  | 29   127  .    6    .    
  Received Heat Transfer   381  | .    381  .    .    .    
  Effects                  1    | .    1    .    .    .    
    Shutdowns              1    | .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    
  Heat Transferred         1323 | 100  1112 .    .    111  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             110  | 5   110 42  .   .   
  Initial                  42   | .   3   42  .   .   
  Average                  30   | 1   45  42  .   .   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              9    | .   7   .   .   2   
  Peak Tracking Total      2    | .   2   .   .   2   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          4    | .   .   .   4   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                27   | .   .   .   27  .   
  Successful               27   | .   .   .   27  .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   5    | .   .   .   5   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             27   | .   .   .   27  .   
  Record                   26   | .   .   .   26  .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Yrd Mat Min Exi Min 
Turns Passed               980  | 70  250 163 371 126 
Spaces Moved               662  | 45  96  134 305 82  
  Core                     11   | 11  .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     651  | 34  96  134 305 82  
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 
  Average Speed            118  | 102 120 120 120 120 
  Slowest Speed            120  | 120 120 120 120 120 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       28   | 3   23  32  65  17  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             2    | .   .   .   .   2   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      762  | 62  154 135 311 100 
  Wait                     7    | .   1   .   1   5   
  Move                     658  | 44  95  133 304 82  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  22   | 9   7   1   2   3   
  Fast Attach              1    | .   1   .   .   .   
  Attach                   9    | 6   3   .   .   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     6    | .   3   1   1   1   
  Drop                     8    | .   2   .   3   3   
  Fire                     50   | 3   41  .   .   6   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   1   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   71 | -11/Scrapyard | Entered Materials
  266 | -10/Materials | Discovered new exit (range 15)
  274 | -10/Materials | Core integrity fell below 50%
  299 | -10/Materials | Core integrity fell below 20%
  321 | -10/Materials | Entered Mines
  375 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  479 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  479 | -10/Mines     | Discovered new exit (range 5)
  484 | -10/Mines     | Entered Exiles
  494 | -10/Exiles    | Build established: Scavenger-Mutant
  518 | -10/Exiles    | Met 8R-AWN
  539 | -10/Exiles    | Met EX-HEX
  590 | -10/Exiles    | Met EX-BIN
  649 | -10/Exiles    | Aligned with FarCom system
  650 | -10/Exiles    | Given EX-Vault access code
  722 | -10/Exiles    | Opened EX-Vault
  733 | -10/Exiles    | Found AWS/Autocannon
  759 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  776 | -10/Exiles    | Exiles lab attacked by MAIN.C
  838 | -10/Exiles    | Discovered new exit (range 15)
  855 | -10/Exiles    | Left Exiles lab with AWS/Autocannon
  855 | -10/Exiles    | Entered Mines
  890 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  964 | -9/Mines      | Discovered new exit (range 12)
  981 | -9/Mines      | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
  Exiles when they were wandering homeless, only
  there's no Warlord to save us!"
A Mak. Shrapnel Gun has been hastily shoved
  under some rubble with a note attached: "In
  case of Swarmers."
Dropped Rigged Fission Core.
Acquired Mak. Shrapnel Gun.
K-01 Serf collects debris. <x3>
T-07 Excavator is excavating. <x2>
U-05 Engineer lays Concrete. <x2>
T-07 Excavator is excavating.
U-05 Engineer lays Concrete. <x3>
K-01 Serf collects debris. <x4>
Searching scrap...
Found Particle Cannon.
Found Cooling System.
Found 18 Matter.
EXIT=FOUND
Acquired 18 matter.
Aluminum Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????#      ???##   !          #???? |
| ??????????????????##     #????### ] #######  #???? |
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| ???????????????#       ##z#??????????????????????? |
| ???????????????##  ##  ##@#??????????????????????? |
| ????????????????###?#  ##l#??????????????????????? |
| ??????????###########  ##g#??????????????????????? |
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| ??????????#  #??????????# #??????????????????????? |
| ??????????#  #??????????   ??????????????????????? |
| ?????????##  #??????????   ??????????????????????? |
| ?????????#   #??????????   ??????????????????????? |
| ????????? ####??????????  <??????????????????????? |
| ????????##??????????????   ??????????????????????? |
| ????????????????????????   ??????????????????????? |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              278
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ElectronDataRefractor
  Manual?         0
Play Time         00:24:46
  Cumulative      4.5 hours
  Start           2024.05.03 @ 01:11:46
  End             2024.05.03 @ 01:46:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          7
Achievement%      6
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Crisp
Map View          25x17
Zoom Use          82%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c684aad9-b85d-4a29-bb30-99306684b1d1