Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.21 @ 01:19:01

Player: Ms Vella

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (12)      60
Value Destroyed (241)      241
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-19)                -19
              TOTAL SCORE: 682

 Bonus
-------
Friendly Fire              -19

 Cogmind 
---------
Core Integrity             0/250
Matter                     293/300
Energy                     235/250
System Corruption          0%
Temperature                Cool (40)
Movement                   Walking (190) Ox1
Location                   -10/Mines

 Parts 
-------
>       --- POWER (1) --------
        Ion Engine
>       --- PROPULSION (2) ---
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY (2) ------
  Large Storage Unit
        Structural Scanner
>       --- WEAPON (2) -------
        EM Pulse Gun
  Light Assault Rifle
>       --- INVENTORY (15) ---
        Ion Engine
        Aluminum Leg
        Aluminum Leg
        Aluminum Leg
        Aluminum Leg
  Large Storage Unit
  Small Battery (100)
  Large Matter Pod (150)
        Weight Redist. System
        Seismic Detector
        Weapon Shielding
        Beam Cannon
  Light Assault Rifle
        Grenade Launcher
        Grenade Launcher

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
  Large Storage Unit
        Seismic Detector
>       --- WEAPON -----------
        EM Pulse Gun
  Light Assault Rifle
>       --- INVENTORY --------
        Ion Engine
        Ion Engine
        Aluminum Leg
  Large Storage Unit
  Large Matter Pod
        Weight Redist. System
        Seismic Detector
        Grenade Launcher
        Grenade Launcher
[Rating: 8]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             19   | .   12  7   
  Power                    3    | .   1   2   
    Engine                 3    | .   1   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | .   5   2   
    Treads                 .    | .   .   .   
    Leg                    7    | .   5   2   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | .   3   1   
    Device                 3    | .   2   1   
    Storage                1    | .   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | .   3   2   
    Energy Gun             1    | .   1   .   
    Energy Cannon          1    | .   1   .   
    Ballistic Gun          2    | .   1   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 4    | .   4   .   
  Power                    1    | .   1   .   
  Propulsion               1    | .   1   .   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   2   .   
  Highest Loss Streak      4    | .   4   .   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     96   | .   96  100 
  Engine                   13   | .   13  14  
  Leg                      27   | .   27  28  
  Device                   12   | .   12  14  
  Storage                  14   | .   14  14  
  Energy Gun               12   | .   11  14  
  Energy Cannon            4    | .   4   8   
  Ballistic Gun            9    | .   11  4   
Naked Turns                .    | .   .   .   
Heaviest Build             29   | 13  29  29  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  2    | .   2   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         14   | 8   14  15  
  Most Carried             15   | 5   15  15  
  Average Carried          8    | 2   7   14  
  Final Capacity           15   | 8   15  15  
  Final Carried            15   | 2   15  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           670  | 200 335 135 
  Remotely                 .    | .   .   .   
Salvage Created            500  | .   337 163 
  Parts                    28   | .   22  6   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  13   | .   6   7   
  Guns                     11   | .   6   5   
  Cannons                  1    | .   .   1   
  AOE                      1    | .   .   1   
Classes Destroyed          5    | .   4   1   
  Worker                   1    | .   1   .   
  Hauler                   2    | .   2   .   
  Swarmer                  4    | .   3   1   
  Grunt                    5    | .   3   2   
  Assembled                4    | .   .   4   
Best Kill Streak           5    | .   5   2   
  Combat Bots Only         4    | .   4   2   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               1038 | .   743 295 
  Core                     254  | .   175 79  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              78   | .   51  27  
  Largest                  2    | .   2   2   
  Hottest                  100  | .   40  100 
Shots Fired                110  | .   67  43  
  Gun                      100  | .   67  33  
  Cannon                   4    | .   .   4   
  Launcher                 6    | .   .   6   
  Special                  .    | .   .   .   
  Kinetic                  60   | .   48  12  
  Thermal                  4    | .   .   4   
  Explosive                6    | .   .   6   
  Electromagnetic          40   | .   19  21  
  Robot Hit Streak         17   | .   17  13  
  Robot Miss Streak        2    | .   2   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        3    | .   2   1   
    Max Gunslinging Chain  1    | .   1   1   
Shots Hit Robots           83   | .   55  28  
  Core Hits                35   | .   20  15  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed 2    | .   2   .   
  Critical Strikes         3    | .   2   1   
    Destroy                2    | .   2   .   
    Corrupt                1    | .   .   1   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1073 | .   668 405 
  Guns                     873  | .   613 260 
  Cannons                  34   | .   .   34  
  Explosions               158  | .   47  111 
  Melee                    .    | .   .   .   
  Ramming                  8    | .   8   .   
  Kinetic                  487  | .   403 84  
  Thermal                  81   | .   47  34  
  Explosive                111  | .   .   111 
  Electromagnetic          386  | .   210 176 
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      52   | .   .   52  
  Shots                    3    | .   .   3   
  Rammed                   .    | .   .   .   
Targets Rammed             2    | .   2   .   
  Kicked                   2    | .   2   .   
  Crushed                  .    | .   .   .   
Highest Temperature        237  | .   16  237 
  Average Temperature      57   | .   9   77  
  Received Heat Transfer   555  | .   393 162 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              3    | .   2   1   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         124  | .   50  74  
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      1    | .   1   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             160  | .   160 128 
  Initial                  14   | .   .   14  
  Average                  39   | .   39  42  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           4    | .   4   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              26   | .   17  9   
  Peak Tracking Total      5    | .   5   3   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                2    | .   2   .   
  Successful               1    | .   1   .   
  Failed                   1    | .   1   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   3    | .   3   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Part Schematic           1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   1   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Scr  Mat  Min  
Turns Passed               1687 | 5    1352 330  
Spaces Moved               785  | 3    655  127  
  Core                     .    | .    .    .    
  Treads                   .    | .    .    .    
  Legs                     785  | 3    655  127  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            120  | 120  120  190  
  Average Speed            184  | 120  183  190  
  Slowest Speed            260  | 120  260  190  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       34   | 2    78   23   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          19   | .    3    16   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      19   | .    3    16   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      923  | 6   741 176 
  Wait                     10   | .   1   9   
  Move                     783  | 2   654 127 
  Hop                      .    | .   .   .   
  Pick Up                  16   | .   15  1   
  Fast Attach              5    | .   5   .   
  Attach                   2    | .   2   .   
  Detach                   .    | .   .   .   
  Swap                     12   | .   5   7   
  Drop                     15   | 4   6   5   
  Fire                     78   | .   51  27  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     2    | .   2   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])
-10/Mines

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 0)
    6 | -11/Scrapyard | Entered Materials
  221 | -10/Materials | Discovered new exit (range 9)
  222 | -10/Materials | Core integrity fell below 50%
  252 | -10/Materials | Lost 4 parts (1p1n2w)
  321 | -10/Materials | Build established: Mutant
  582 | -10/Materials | Discovered new exit (range 16)
  852 | -10/Materials | Discovered new exit (range 12)
  871 | -10/Materials | Discovered new exit (range 15)
 1358 | -10/Materials | Entered Mines
 1377 | -10/Mines     | Met a Derelict bent on vengeance
 1522 | -10/Mines     | Excavation squad dispatched
 1522 | -10/Mines     | A large section of the Mines collapsed
 1638 | -10/Mines     | Core integrity fell below 20%
 1688 | -10/Mines     | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01575_ Acquired 16 matter.
01581_ The unstable cave ceiling collapses.
01587_ MV-Y2A(g): "VENGEANCE!"
01589_ Dropped Seismic Detector.
01603_ MV-Y2A(g): "I WILL HAVE VENGEANCE!"
01612_ Acquired Lgt. Assault Rifle.
01632_ T-07 Excavator destroyed.
01633_ Heat Sink fried.
01633_ G-34 Mercenary destroyed.
01633_ Switching to secondary target: G-34 Mercenary.
01639_ G-34 Mercenary destroyed.
01644_ Dropped Aluminum Leg.
01645_ Acquired 50 matter.
01649_ Dropped Aluminum Leg.
01652_ Dropped Lgt. Ion Engine.
01656_ Dropped Ion Engine.
01659_ Acquired 49 matter.
01669_ Destroyed Flight Unit.
01672_ S-10 Pest destroyed.
01686_ Destroyed Flight Unit.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
 Aluminum Leg | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FlakFissionShredder
  Manual?         0
Play Time         00:13:18
  Cumulative      897.9 hours
  Start           2022.04.21 @ 00:55:19
  End             2022.04.21 @ 01:19:01
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          193
  Rogue           1
  Adventurer      192
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             68
Gallery%          81
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           BRIGHTNESS(125)|SATURATION(75)|LOW_CONTRAST(13,24,33)|SHIFT_HUE(130)
Steam             1


RUN: d8d072ba-853a-439c-8138-9fb7fcc2b0c0