Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.02.17 @ 01:19:51 Player: Achronidas Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (190) 950 Value Destroyed (6942) 6942 Prototype IDs (22) 440 Alien Tech Used (2) 400 Bonus (338) 338 TOTAL SCORE: 14270 Bonus ------- High Alert Combat Kills 38 Met Zhirov 300 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 18% Temperature Cool (12) Movement Core (350) Ox6 Location -3/Proximity Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Large Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Advanced Thermal Generator Improved Cooling System Improved Coolant Injector Compact Battery (200) Graphene Brace Peak State ------------ > --- POWER ------------ Fission Core Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Myomer Leg Enhanced Biometal Leg Enhanced Biometal Leg > --- UTILITY ---------- Experimental Heat Sink Advanced Coolant Injector Large Storage Unit Advanced Targeting Computer Improved Target Analyzer Hardened Medium Armor Plating Advanced Shield Generator > --- WEAPON ----------- Plasma Rifle Plasma Rifle Railgun Railgun > --- INVENTORY -------- Fission Core Improved Carbon-fiber Leg Improved Titanium Leg Advanced Heat Sink Improved Cooling System Compact Battery Long-range Sensor Array Hardened Medium Armor Plating Layered Light Armor Plating Graphene Brace Hardlight Generator Point Defense System Plasma Rifle Heavy Machine Gun Hypervelocity Gauss Cannon [Rating: 118] Favorites ----------- Power Fission Core Engine Angular Momentum Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Biometal Medium Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit Flight Unit Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Railgun Ballistic Cannon Hardcell Cannon Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Slots Evolved 12 | . . 2 2 2 2 2 2 . . . . Power 2 | . . . 1 . . . 1 . . . . Propulsion 3 | . . 2 . . . 1 . . . . . Utility 5 | . . . 1 1 1 1 1 . . . . Weapon 2 | . . . . 1 1 . . . . . . Parts Attached 186 | 6 1 20 35 16 36 15 19 5 4 13 16 Power 26 | 1 . 2 6 1 7 1 3 1 . 1 3 Engine 10 | 1 . 2 3 1 3 . . . . . . Core 10 | . . . 3 . 4 1 1 1 . . . Reactor 6 | . . . . . . . 2 . . 1 3 Propulsion 52 | 2 . 9 9 6 8 7 3 3 1 2 2 Treads 2 | . . . . 1 . . . . . . 1 Leg 47 | 2 . 9 7 5 8 7 3 3 1 2 . Wheel 1 | . . . 1 . . . . . . . . Hover 1 | . . . . . . . . . . . 1 Flight 1 | . . . 1 . . . . . . . . Utility 59 | 1 1 1 11 5 9 6 8 1 1 8 7 Device 34 | . . . 3 5 3 4 7 1 . 7 4 Storage 5 | 1 1 . 3 . . . . . . . . Processor 6 | . . . 2 . 4 . . . . . . Hackware . | . . . . . . . . . . . . Protection 14 | . . 1 3 . 2 2 1 . 1 1 3 Artifact . | . . . . . . . . . . . . Weapon 49 | 2 . 8 9 4 12 1 5 . 2 2 4 Energy Gun 25 | 1 . 3 6 3 8 . 2 . . 1 1 Energy Cannon 1 | . . . . . 1 . . . . . . Ballistic Gun 18 | 1 . 5 2 1 2 1 3 . 1 1 1 Ballistic Cannon 5 | . . . 1 . 1 . . . 1 . 2 Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 . . 2 1 . . 5 . Parts Lost 58 | . . . 9 3 1 . 1 4 3 11 26 Power 13 | . . . 2 2 1 . . 1 1 2 4 Propulsion 17 | . . . 6 . . . . 1 1 3 6 Utility 17 | . . . 1 1 . . 1 1 1 4 8 Weapon 11 | . . . . . . . . 1 . 2 8 Highest Loss Streak 11 | . . . 6 1 1 . 1 2 2 11 10 To Critical Strikes 1 | . . . 1 . . . . . . . . Average Slot Usage (%) 94 | . 99 96 92 96 99 99 100 99 96 82 66 Engine 5 | . 14 11 10 8 7 5 3 . . . . Core 4 | . . . 7 3 5 5 10 9 6 2 . Reactor 1 | . . . . . . . 1 5 5 5 9 Leg 26 | . 28 40 28 28 26 29 26 25 25 22 6 Device 9 | . . . 2 11 8 11 15 15 15 11 13 Storage 7 | . 27 13 9 7 6 5 5 5 5 5 5 Processor 8 | . . . 8 7 12 11 10 10 10 10 9 Protection 4 | . . 8 7 2 4 4 5 5 4 4 4 Energy Gun 13 | . 14 10 10 16 19 17 11 10 10 9 4 Ballistic Gun 6 | . 14 11 7 5 5 4 8 9 7 4 3 Naked Turns . | . . . . . . . . . . . . Heaviest Build 99 | 13 16 21 39 53 69 73 91 91 90 95 99 Greatest Support 130 | 20 20 46 48 57 71 111 130 130 125 120 98 Greatest Overweight (x) 4 | 1 . . 4 1 1 . . 1 . . 2 Average Overweight (x) . | . . . . . . . . . . . 1 Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 9 15 15 15 15 15 15 15 15 Most Carried 15 | 7 8 8 10 15 15 15 15 15 15 15 15 Average Carried 11 | 3 6 7 8 11 14 14 14 13 13 12 8 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 8 8 8 15 14 15 15 14 14 9 5 Class Distribution -------------------- 33% | Scavenger-Gunner 25% | Scavenger-Mutant 24% | Gunner 7% | Mutant 5% | Generator-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Generator-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Matter Collected 4429 | 207 86 511 648 337 833 216 568 239 149 115 520 Remotely . | . . . . . . . . . . . . Salvage Created 9504 | . 86 1151 1175 1613 1843 751 1337 337 413 176 622 Parts 392 | . 10 60 54 53 89 25 45 14 16 3 23 Haulers Intercepted 3 | . . 2 1 . . . . . . . . Recyclers Shooed 10 | . . 2 2 2 3 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . . 14 14 2 12 Prevented 6 | . . . . . . . . . . . 6 Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 129 | . 4 19 16 13 24 15 16 6 4 . 12 Guns 116 | . 4 19 15 12 19 15 16 5 4 . 7 Cannons 5 | . . . . . . . . . . . 5 Classes Destroyed 16 | . 2 6 2 2 3 . . 1 . . . Worker 3 | . . 1 . 1 . . 1 . . . . Builder 4 | . . . . . 2 1 1 . . . . Tunneler 2 | . . . . . 2 . . . . . . Hauler 3 | . . 2 1 . . . . . . . . Recycler 26 | . . 3 6 12 4 . 1 . . . . Operator 3 | . . . . 2 1 . . . . . . Watcher 20 | . 1 1 3 3 7 2 3 . . . . Swarmer 34 | . 4 3 4 . 5 6 4 3 . . 5 Grunt 39 | . . 11 6 7 2 6 7 . . . . Brawler 3 | . . . 1 . 1 1 . . . . . Duelist 6 | . . 1 . 1 3 1 . . . . . Sentry 16 | . . 4 4 2 2 . 2 . 1 . 1 Hunter 9 | . . . 1 . 1 1 2 . . . 4 Programmer 19 | . . . . 3 9 . 1 2 3 . 1 Heavy 1 | . . . . . 1 . . . . . . Behemoth 2 | . . . . . . . . 1 . . 1 Decomposer 1 | . . . . . . . . 1 . . . Best Kill Streak 9 | . 3 7 6 9 6 6 5 3 2 . 5 Combat Bots Only 6 | . 3 4 3 3 4 6 4 3 2 . 5 Max Kills in Single Turn 3 | . 1 2 2 2 2 2 3 1 1 . 1 Gunslinging 1 | . . 1 1 . . . 1 . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Damage Taken 10700 | . 56 618 1312 389 1139 401 896 713 145 1343 3688 Core 1451 | . 4 84 132 58 78 39 74 47 . 304 631 Absorbed by Shields 650 | . . . 40 84 . . 275 251 . . . Regen/Repaired (Parts) 359 | . . 52 . 35 170 102 . . . . . Core Remaining (%) 90 | 100 98 79 76 91 90 96 . . . . . Volleys Fired 431 | . 11 70 84 55 65 23 43 18 10 3 49 Largest 4 | . 2 2 2 3 4 4 4 4 4 4 4 Hottest 305 | . 70 79 126 229 267 305 265 220 250 250 235 Shots Fired 1179 | . 22 140 164 137 215 89 167 72 39 12 122 Gun 1136 | . 22 140 163 137 212 89 167 72 35 9 90 Cannon 43 | . . . 1 . 3 . . . 4 3 32 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 493 | . 11 77 67 44 64 19 79 36 20 6 70 Thermal 664 | . 11 63 97 93 151 70 88 36 19 6 30 Explosive . | . . . . . . . . . . . . Electromagnetic 22 | . . . . . . . . . . . 22 Robot Hit Streak 27 | . 6 23 15 27 26 25 26 22 19 6 24 Robot Miss Streak 6 | . 2 2 2 3 5 2 6 1 1 1 4 Penetration Max 2 | . . . . . 1 . 2 . . . . Secondary Targets 17 | . 1 5 3 1 2 1 3 1 . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 1 1 1 . . . Shots Hit Robots 894 | . 13 119 130 110 161 60 122 54 24 6 95 Core Hits 407 | . 7 40 49 68 85 44 55 11 12 3 33 Critical Kills 4 | . . . 1 . . 1 . . 1 . 1 Critical Parts Destroyed 9 | . . . . . 1 1 2 . . . 5 Critical Strikes 66 | . . 6 3 . 8 10 12 6 4 1 16 Burn 40 | . . 6 2 . 7 8 9 5 3 . . Destroy 21 | . . . 1 . 1 2 3 1 1 . 12 Blast 4 | . . . . . . . . . . 1 3 Corrupt 1 | . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 18599 | . 135 1640 2179 2359 3862 1460 2867 1203 655 193 2046 Guns 17806 | . 135 1640 2158 2359 3799 1460 2867 1203 620 112 1453 Cannons 759 | . . . 21 . 63 . . . 35 81 559 Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming 34 | . . . . . . . . . . . 34 Kinetic 7072 | . 37 917 867 556 979 264 1404 578 220 81 1169 Thermal 11218 | . 98 723 1312 1803 2883 1196 1463 625 435 112 568 Explosive . | . . . . . . . . . . . . Electromagnetic 275 | . . . . . . . . . . . 275 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 18 | . . . . . 1 . 1 2 3 3 18 Average Corruption 3 | . . . . . 1 . 1 1 2 3 8 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 59 | . . . . . 6 . . 7 13 6 27 Message Errors 15 | . . . . . 3 . . 3 2 . 7 Matter Fused 11 | . . . . . . . . 2 2 3 4 Heat Flow Errors 12 | . . . . . 1 . . 1 5 . 5 Energy Discharges 4 | . . . . . 1 . . 1 1 . 1 Parts Rejected 2 | . . . . . . . . . . . 2 Data Loss (minor) 6 | . . . . . . . . . 1 2 3 Data Loss (major) 4 | . . . . . . . . . 1 1 2 Misfires 1 | . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . 1 Weapon Failures 3 | . . . . . 1 . . . 1 . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 38 | . . . . . 1 . . . . 37 . Projectiles 38 | . . . . . 1 . . . . 37 . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed 17 | . . . . . . . . . . . 17 Targets Rammed 17 | . . . . . . . . . . . 17 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 633 | . 90 207 514 419 422 451 633 198 195 240 198 Average Temperature 124 | . 40 60 169 123 116 167 156 108 89 130 98 Received Heat Transfer 1940 | . . 282 718 234 120 108 163 69 . . 246 Effects 41 | . . . 25 3 1 3 9 . . . . Shutdowns 19 | . . . 12 1 . 2 4 . . . . Energy Bleed 5 | . . . 3 . 1 1 . . . . . Interference 3 | . . . 2 1 . . . . . . . Matter Decay 4 | . . . 3 1 . . . . . . . Short Circuit 3 | . . . 3 . . . . . . . . Damage (minor) 2 | . . . 2 . . . . . . . . Damage (major) 5 | . . . . . . . 5 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 9 | . . . 1 1 5 . . 1 1 . . Combat Hostiles 9 | . . . 1 1 5 . . 1 1 . . Parts Melted 70 | . 1 5 2 5 27 7 15 3 3 . 2 Heat Transferred 28414 | . 296 2368 2997 3966 6872 3500 4125 1850 1200 250 990 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Peak Influence 429 | . 112 354 429 219 294 376 426 . . . . Initial 127 | . . 40 127 . 92 46 107 . . . . Average 159 | . 47 184 275 105 100 214 210 . . . . Maximum Alert Level 2 | . . 1 2 1 1 1 2 . . . . Low Security (%) 66 | 100 100 47 19 87 87 58 60 . . . . Level 1 31 | . . 52 73 12 12 41 32 . . . . Level 2 1 | . . . 7 . . . 6 . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 29 | . . 2 4 4 11 3 5 . . . . Investigation 5 | . . . . . 4 . 1 . . . . Extermination 9 | . . . . 2 6 . 1 . . . . Reinforcement 7 | . . 2 2 2 1 . . . . . . Assault 1 | . . . . . . . 1 . . . . Garrison 7 | . . . 2 . . 3 2 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Distress Signals 7 | . 1 2 1 1 1 . 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 187 | . 5 27 29 22 33 19 22 10 4 1 15 Peak Tracking Total 7 | . 3 4 7 6 4 4 6 4 2 2 5 Tactical Retreats 9 | . . 3 4 . 1 . 1 . . . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Traps Triggered 8 | . . . . . 5 1 2 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 6 | . . . . 6 . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Machines Disabled 8 | . . 1 2 . . . 1 2 . 2 . Max in Single Turn 2 | . . 1 1 . . . 1 2 . 1 . Garrison Access 2 | . . . . . 2 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Machines Accessed 64 | . 4 6 7 14 15 6 2 . 1 9 . Terminals 25 | . 3 2 3 8 7 2 . . . . . Fabricators 6 | . . . . 3 2 1 . . . . . Repair Stations 6 | . . 1 . 2 2 1 . . . . . Recycling Units 7 | . 1 1 2 1 . 1 1 . . . . Scanalyzers 5 | . . 2 1 . 2 . . . . . . Garrison Access 5 | . . . 1 . 2 1 1 . . . . Total Hacks 176 | . 12 19 22 30 29 11 4 . 1 48 . Successful 139 | . 11 17 16 18 20 7 1 . 1 48 . Failed 37 | . 1 2 6 12 9 4 3 . . . . Catastrophic 6 | . . . . 1 3 1 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 4 | . . 1 . . 2 1 . . . . . Terminals 66 | . 7 10 13 20 13 3 . . . . . Fabricators 9 | . . . . 4 3 2 . . . . . Repair Stations 13 | . . 3 . 3 5 2 . . . . . Recycling Units 18 | . 5 1 4 3 . 3 2 . . . . Scanalyzers 12 | . . 5 3 . 4 . . . . . . Garrison Access 9 | . . . 2 . 4 1 2 . . . . Terminal Hacks 95 | . 6 9 9 12 8 2 . . 1 48 . Record 61 | . 5 9 2 5 3 1 . . . 36 . Part Schematic 5 | . . . . 1 . . . . . 4 . Robot Analysis 7 | . . . 3 . . . . . . 4 . Prototype ID Bank 6 | . 1 . . 1 . . . . . 4 . Open Door 1 | . . . . . . . . . 1 . . Open DSF 5 | . . . . 1 3 1 . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . Patrol Status 1 | . . . . . 1 . . . . . . Recall Extermination 1 | . . . . 1 . . . . . . . Recall Assault 1 | . . . . 1 . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . Fabricator Hacks 5 | . . . . 3 1 1 . . . . . Network Status 3 | . . . . 1 1 1 . . . . . Build 2 | . . . . 2 . . . . . . . Repair Station Hacks 11 | . . 2 . 3 4 2 . . . . . Scan Component 5 | . . 1 . 1 2 1 . . . . . Repair 5 | . . 1 . 1 2 1 . . . . . Refit 1 | . . . . 1 . . . . . . . Recycling Unit Hacks 13 | . 5 1 4 . . 2 1 . . . . Recycle Component 3 | . 2 . 1 . . . . . . . . Process 3 | . 2 . 1 . . . . . . . . Report Inventory 6 | . 1 1 2 . . 1 1 . . . . Retrieve Components 1 | . . . . . . 1 . . . . . Scanalyzer 12 | . . 5 3 . 4 . . . . . . Insert Component 5 | . . 2 1 . 2 . . . . . . Analyze 7 | . . 3 2 . 2 . . . . . . Garrison Access Hacks 3 | . . . . . 3 . . . . . . Seal Access 2 | . . . . . 2 . . . . . . Coupler Status 1 | . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . Used 1 | . . . . 1 . . . . . . . Hacking Detections 42 | . 3 5 6 11 12 3 2 . . . . Full Trace Events 3 | . 1 . . . 2 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built 1 | . . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . Time 81 | . . . . 81 . . . . . . . Total Robot Build Rating 1 | . . . . 1 . . . . . . . Part Schematics Acquired 10 | . . 2 1 1 2 . . . . 4 . Parts Built 2 | . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . Time 47 | . . . . 47 . . . . . . . Total Part Build Rating 10 | . . . . 10 . . . . . . . Parts Repaired 5 | . . 1 . 1 2 1 . . . . . Time 171 | . . 26 . 38 69 38 . . . . . Parts Recycled 3 | . 2 . 1 . . . . . . . . Recycled Matter 302 | . 15 . 287 . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 1 | . . . . . . 1 . . . . . Parts Scanalyzed 5 | . . 2 1 . 2 . . . . . . Part Schematics Acquired 5 | . . 2 1 . 2 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . . Programmers 3 | . . . . . 3 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Total Allies 1 | . . . . 1 . . . . . . . Largest Group 1 | . . . . 1 . . . . . . . Highest-Rated Group 6 | . . . . 6 . . . . . . . Highest-Rated Ally 6 | . . . . 6 . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted 1 | . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Robot Analysis Total 7 | . . . 3 . . . . . . 4 . Derelict Logs Recovered 2 | . . . . . . . . . 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Turns Passed 10580 | 85 229 986 1238 1111 2544 741 760 759 711 583 833 Spaces Moved 6567 | 50 161 567 592 648 1648 510 453 606 574 479 279 Core 4 | 4 . . . . . . . . . . . Treads 167 | . . . . . . . . . . . 167 Legs 6392 | 46 161 567 588 648 1648 510 453 606 574 479 112 Wheels 2 | . . . 2 . . . . . . . . Hover . | . . . . . . . . . . . . Flight 2 | . . . 2 . . . . . . . . Fastest Speed 50 | 50 120 120 100 105 105 106 106 112 112 110 115 Average Speed 127 | 135 120 120 150 134 130 108 107 113 114 115 218 Slowest Speed 380 | 190 120 120 380 186 187 116 112 183 116 116 305 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . 1 . Exploration Rate (%) 43 | 4 28 44 48 20 49 17 10 86 79 99 42 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 4 | . . . . . . . . . 1 3 . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . . . 2 2 . 1 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 45 | . . . . . 2 . 17 11 10 1 4 Melee . | . . . . . . . . . . . . Projectile 45 | . . . . . 2 . 17 11 10 1 4 AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Total 7826 | 67 177 741 775 764 1901 639 644 631 603 499 385 Wait 373 | . . 53 26 4 94 80 92 . 11 . 13 Move 6556 | 49 160 566 591 647 1647 509 452 605 573 478 279 Hop . | . . . . . . . . . . . . Pick Up 138 | 12 5 11 17 26 23 6 17 3 4 3 11 Fast Attach 35 | . . 6 12 1 9 1 2 . . 3 1 Attach 59 | 6 1 1 6 6 4 2 3 4 3 8 15 Detach . | . . . . . . . . . . . . Swap 94 | . . 13 17 9 23 12 14 1 1 4 . Drop 123 | . . 21 22 16 36 6 21 . 1 . . Fire 431 | . 11 70 84 55 65 23 43 18 10 3 49 Melee . | . . . . . . . . . . . . Ram 5 | . . . . . . . . . . . 5 Kick . | . . . . . . . . . . . . Crush 12 | . . . . . . . . . . . 12 Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 6 exits: *Fac x2 / Sto x2 / Low x2) -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves History --------- Turn | Location | Event 47 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 10) 307 | -10/Materials | Build established: Mutant 315 | -10/Materials | Entered another Materials area 315 | -9/Materials | Evolved 2 slots: Propulsion x2 637 | -9/Materials | Repaired Aluminum Leg 826 | -9/Materials | Build established: Scavenger-Mutant 1291 | -9/Materials | Discovered new exit (range 9) 1301 | -9/Materials | Entered another Materials area 1301 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1579 | -8/Materials | Lost 6 parts (2p4n) 1660 | -8/Materials | Garrison activated, responded to threat 2109 | -8/Materials | Garrison activated, responded to threat 2227 | -8/Materials | Discovered new exit (range 16) 2539 | -8/Materials | Entered Factory 2539 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2652 | -7/Factory | Fabricated K-01 Serf? 2844 | -7/Factory | Build established: Scavenger-Tank 3104 | -7/Factory | Identified exit to Storage 3104 | -7/Factory | Identified exit to Lower Caves 3124 | -7/Factory | Fabricated Imp. System Restoration Module (x2) 3255 | -7/Factory | Build established: Scavenger-Gunner 3567 | -7/Factory | Discovered new exit (range 8) 3586 | -7/Factory | Repaired VSS Leg? 3631 | -7/Factory | Discovered new exit (range 15) 3650 | -7/Factory | Entered another Factory area 3650 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3684 | -6/Factory | Identified exit to DSF 4630 | -6/Factory | Build established: Gunner 5442 | -6/Factory | Repaired Hyb. Fission Core 5962 | -6/Factory | Repaired Hrd. Medium Armor Plating 6156 | -6/Factory | Discovered new exit (range 16) 6194 | -6/Factory | Entered another Factory area 6194 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6335 | -5/Factory | Garrison activated, responded to threat 6614 | -5/Factory | Repaired Hrd. Medium Armor Plating 6910 | -5/Factory | Discovered new exit (range 14) 6935 | -5/Factory | Entered another Factory area 6935 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7249 | -4/Factory | Build established: Generator-Gunner 7557 | -4/Factory | Garrison activated, responded to threat 7684 | -4/Factory | Discovered new exit (range 10) 7685 | -4/Factory | First assault squad dispatched 7695 | -4/Factory | Entered Upper Caves 7759 | -4/Upper Caves | Spotted B-86 Titan 7782 | -4/Upper Caves | Build established: Scavenger-Gunner 7786 | -4/Upper Caves | Destroyed B-86 Titan 8357 | -4/Upper Caves | Discovered new exit (range 12) 8438 | -4/Upper Caves | Attracted the attention of an 0b10 base 8454 | -4/Upper Caves | Entered another Upper Caves area 8584 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8739 | -4/Upper Caves | Encountered a Warlord checkpoint 8864 | -4/Upper Caves | Learned location of 1 exit from Research 8922 | -4/Upper Caves | Discovered new exit (range 10) 8930 | -4/Upper Caves | Learned location of Testing (-2) 9165 | -4/Upper Caves | Entered Zhirov 9165 | -4/Zhirov | Discovered new exit (range 3) 9186 | -4/Zhirov | Met Zhirov 9213 | -4/Zhirov | Learned location of Quarantine (-3) 9213 | -4/Zhirov | Learned location of Command (-1) 9234 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9251 | -4/Zhirov | Found Alien Artifact 9252 | -4/Zhirov | Identified Transdimensional Reconstructor 9252 | -4/Zhirov | Warped through subspace 9314 | -4/Zhirov | Found Alien Artifact 9315 | -4/Zhirov | Identified Integrated Dissipator 9315 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 9376 | -4/Zhirov | Cloak Generator disabled 9376 | -4/Zhirov | Attacked by Zhirov 9405 | -4/Zhirov | Zhirov detonated his lab 9436 | -4/Zhirov | Lost 11 parts (2p3n4u2w) 9748 | -4/Zhirov | Entered Proximity Caves 9867 | -3/Proximity Caves | Lost 3 parts (1n2w) 9934 | -3/Proximity Caves | Spotted B-86 Titan 10011 | -3/Proximity Caves | Core integrity fell below 50% 10019 | -3/Proximity Caves | Destroyed B-86 Titan 10045 | -3/Proximity Caves | Lost 5 parts (2n3w) 10257 | -3/Proximity Caves | System corruption reached 10% 10318 | -3/Proximity Caves | Lost 10 parts (3p1n4u2w) 10567 | -3/Proximity Caves | Core integrity fell below 20% 10581 | -3/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 10553_ System corrupted: Imp. Reaction Control System rejected. 10554_ Slammed into G-67 Veteran. 10562_ Biometal Medium Treads destroyed. 10563_ Mic. Antimatter Reactor destroyed. 10563_ Imp. Medium Armor Plating destroyed. 10563_ Slammed into G-67 Veteran. 10566_ Adv. Heat Sink destroyed. 10567_ Imp. Target Analyzer destroyed. 10567_ System corrupted by crushing effect (+1). 10567_ Slammed into G-67 Veteran. 10567_ Point Defense System broken. 10567_ Destabilizing: Short circuit. 10567_ Imp. Antigrav System destroyed. 10570_ IU4HDXLJ8 61SPHLPFUR6AI=IN|GH3SVH 10571_ Slammed into G-67 Veteran. 10573_ Broken Point Defense System destroyed. 10575_ Slammed into G-67 Veteran. 10579_ Knocked back. 10579_ Slammed into G-67 Veteran. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ????????????????????? | | ????????????????? ????? ????????????????????? | | ??????????????? ???? ????????????????????? | | ??????????????? #??? ?????????????????????? | | ???????????????? #??# ?????????????????????? | | ????????????????? ### ?????????????????????? | | ?????????????????? ?????????????????????? | | ##????????????????? #?????????????????????? | | #?????????????????? #?????????????????????? | | ##???????????????????# #?????????????????????? | | ##???????????????????? #?????????????????????? | | ###??????????????????? ####??????????????????? | | #????????????????????# #??????????????????? | | #?##########?????????# ###????????????????? | | ### ##???????## #????????????????? | | #### ####???## #????????????????? | | #??# ##?## ##????????????????? | | ####??## ### %@ ##????????????????? | | #?????## ! b%g #????????????????? | | # "#??????### gg #####????????????????? | | ### ##????????# ##????????????????????? | | #?# #????????# ####?????????????????????? | | #?# #????????# #### #????????????????????????? | | #?# #????????# #??## #????????????????????????? | | ### #????????# ???#####????????????????????????? | | #???????? ????????????????????????????????? | | #####???????#####????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | # #?????????????????????????????????????????????? | | ##????????????????????????????????????????????? | | # ###??????????????????????????????????????????? | | ##?????????????????????????????????????????? | | # # # #?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | ?# ##?????????????????????????????????????????? | | ?## ##??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Coolant Potential 100 Energy Generation 57 Energy Capacity 1110 Matter Stores 450 Matter Capacity 450 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Point Defense Rating 80 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 1 Particle Charging 30 Offensive Hacking 10 Item Schematics ----------------- Beam Rifle | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed EMP Blaster | -8/Materials | Scanalyzed Adv. Signal Interpreter | -7/Factory | Hacked Fusion Compressor | -6/Factory | Scanalyzed Gravmag Array | -6/Factory | Scanalyzed Exp. Heat Sink | -4/Zhirov | Free Assault Drone Bay | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ K-01 Serf | x1 | -7/Factory | Preloaded Imp. System Restoration Module | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Dissipator Achievements -------------- 10k Club Alien Tech Armchair Analyst GoHome() Gun Specialist I Spy Leap Before You Look Prolific Hacker Subspace Traveler The Science Guy Challenges ------------ None Game ------ Seed PhaseMakeshiftArmor Manual? 0 Play Time 02:52:15 Cumulative 22.8 hours Start 2023.02.16 @ 22:25:20 End 2023.02.17 @ 01:19:51 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 19 Rogue 18 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 28 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c37ede6d-99d9-48d9-8290-ae957f038e85