Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.28 @ 17:06:51

Player: ApricotBot

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (52)      260
Value Destroyed (1500)     1500
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 4091

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             416/700
Matter                     113/450
Energy                     50/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (1250) Ox24
Location                   -7/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (4) ------
          Large Storage Unit
  High-capacity Storage Unit
          Large Matter Pod
                Transmission Jammer
>               --- WEAPON (4) -------
       Advanced Assault Cannon
       Advanced Assault Cannon
                Proton Missile Launcher
>               --- INVENTORY (18) ---
                Heat Sink
       Improved Heat Sink
                Recoil Stabilizer
       Hardened Light Armor Plating
       Improved Light Armor Plating
                System Backup Module

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
          Light Angular Momentum Engine
>               --- PROPULSION -------
                Titanium Leg
                Titanium Leg
                Titanium Leg
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
          Large Matter Pod
                System Backup Module
>               --- WEAPON -----------
                Arc Projector
                Autogun
                Autogun
                Flak Gun
>               --- INVENTORY --------
                Titanium Leg
                Heat Sink
          Large Storage Unit
                Recoil Stabilizer
                Transmission Jammer
       Hardened Light Armor Plating
       Improved Light Armor Plating
                Hardlight Generator
                Autogun
           Mini Grenade Launcher
[Rating: 40]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Titanium Leg
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Seismic Analyzer
  Protection               Hardened Light Armor Plating
Weapon                     Autogun
  Energy Gun               Arc Projector
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   1   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  2    | .   .   .   2   .   
  Weapon                   2    | .   .   1   .   1   
Parts Attached             64   | 6   4   19  11  24  
  Power                    8    | 1   1   4   1   1   
    Engine                 6    | 1   .   4   .   1   
    Core                   2    | .   1   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               11   | 2   .   2   .   7   
    Treads                 2    | .   .   2   .   .   
    Leg                    7    | .   .   .   .   7   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  18   | 1   1   5   6   5   
    Device                 7    | .   .   1   2   4   
    Storage                5    | 1   1   1   1   1   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             5    | .   .   3   2   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   27   | 2   2   8   4   11  
    Energy Gun             7    | .   1   2   1   3   
    Energy Cannon          2    | .   .   1   1   .   
    Ballistic Gun          9    | 2   .   4   .   3   
    Ballistic Cannon       4    | .   1   1   .   2   
    Launcher               5    | .   .   .   2   3   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 19   | .   .   7   2   10  
  Power                    5    | .   .   2   1   2   
  Propulsion               3    | .   .   .   .   3   
  Utility                  2    | .   .   1   .   1   
  Weapon                   9    | .   .   4   1   4   
  Highest Loss Streak      4    | .   .   3   1   4   
Average Slot Usage (%)     89   | .   92  91  97  82  
  Engine                   11   | .   6   18  10  5   
  Core                     3    | .   7   1   6   4   
  Treads                   12   | .   .   18  18  5   
  Leg                      3    | .   .   .   .   9   
  Wheel                    3    | .   28  3   .   .   
  Device                   5    | .   .   1   8   8   
  Storage                  14   | .   21  11  13  16  
  Protection               6    | .   .   7   9   3   
  Energy Gun               5    | .   .   3   7   8   
  Ballistic Gun            14   | .   14  19  12  10  
  Ballistic Cannon         3    | .   11  2   .   5   
  Launcher                 1    | .   .   .   4   2   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             73   | 10  16  58  61  73  
  Greatest Support         51   | 32  32  40  40  51  
  Greatest Overweight (x)  4    | .   .   1   1   4   
  Average Overweight (x)   .    | .   .   .   1   1   
Largest Inventory Capacity 18   | 6   6   12  12  18  
  Average Capacity         9    | 4   6   7   12  13  
  Most Carried             12   | 4   6   8   11  12  
  Average Carried          6    | 1   4   4   7   9   
  Final Capacity           18   | 6   6   12  12  18  
  Final Carried            11   | 1   6   8   11  6   

 Class Distribution 
--------------------
 49% | Tank
 39% | Mutant
  7% | Skirmisher
  3% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
   Tank | -9/Materials
   Tank | -8/Materials
   Tank | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Scr Mat Mat Mat Fac 
Matter Collected           1692 | 144 77  567 417 487 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1823 | .   90  663 612 458 
  Parts                    110  | .   5   41  32  32  
Haulers Intercepted        3    | .   .   1   .   2   
Recyclers Shooed           2    | .   .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Combat Hostiles Destroyed  36   | .   2   17  10  7   
  Guns                     23   | .   1   11  7   4   
  Cannons                  11   | .   1   6   1   3   
  AOE                      2    | .   .   .   2   .   
Classes Destroyed          12   | .   2   7   1   2   
  Worker                   2    | .   .   1   .   1   
  Builder                  2    | .   .   .   2   .   
  Hauler                   3    | .   .   1   .   2   
  Recycler                 2    | .   .   1   1   .   
  Operator                 1    | .   .   1   .   .   
  Watcher                  6    | .   1   1   1   3   
  Swarmer                  10   | .   .   8   .   2   
  Grunt                    14   | .   2   4   8   .   
  Brawler                  1    | .   .   1   .   .   
  Sentry                   8    | .   .   4   2   2   
  Hunter                   1    | .   .   .   .   1   
  Programmer               2    | .   .   .   .   2   
Best Kill Streak           10   | .   1   10  4   3   
  Combat Bots Only         8    | .   1   8   3   2   
Max Kills in Single Turn   2    | .   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  
Damage Taken               3613 | .    190  1189 328  1906 
  Core                     652  | .    29   324  15   284  
  Absorbed by Shields      51   | .    .    .    .    51   
Core Remaining (%)         76   | 100  88   19   97   .    
Volleys Fired              172  | .    10   86   25   51   
  Largest                  4    | .    2    3    3    4    
  Hottest                  156  | .    55   148  126  156  
Shots Fired                392  | .    20   145  73   154  
  Gun                      305  | .    10   100  64   131  
  Cannon                   79   | .    10   45   4    20   
  Launcher                 8    | .    .    .    5    3    
  Special                  .    | .    .    .    .    .    
  Kinetic                  289  | .    20   112  51   106  
  Thermal                  22   | .    .    22   .    .    
  Explosive                7    | .    .    .    5    2    
  Electromagnetic          74   | .    .    11   17   46   
  Robot Hit Streak         16   | .    4    16   8    7    
  Robot Miss Streak        11   | .    5    4    3    11   
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           216  | .    10   78   47   81   
  Core Hits                100  | .    6    30   29   35   
  Critical Hits            2    | .    .    2    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    2    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3373 | .    139  894  942  1398 
  Guns                     2093 | .    85   545  594  869  
  Cannons                  777  | .    54   230  54   439  
  Explosions               393  | .    .    39   294  60   
  Melee                    .    | .    .    .    .    .    
  Ramming                  110  | .    .    80   .    30   
  Kinetic                  2319 | .    139  569  453  1158 
  Thermal                  244  | .    .    201  43   .    
  Explosive                307  | .    .    .    251  56   
  Electromagnetic          393  | .    .    44   195  154  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    5    
  Average Corruption       3    | .    .    .    .    3    
  Corruption Purged        1    | .    .    .    .    1    
  Effects                  15   | .    .    .    .    15   
    Message Errors         9    | .    .    .    .    9    
    Matter Fused           1    | .    .    .    .    1    
    Parts Rejected         2    | .    .    .    .    2    
    Data Loss (minor)      2    | .    .    .    .    2    
    Targeting Errors       1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            23   | .    .    19   .    4    
  Projectiles              .    | .    .    .    .    .    
  Explosions               23   | .    .    19   .    4    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 4    | .    1    2    .    1    
  Impact                   1    | .    .    1    .    .    
  Kinetic                  3    | .    1    1    .    1    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      51   | .    .    10   .    41   
  Shots                    1    | .    .    .    .    1    
  Rammed                   9    | .    .    7    .    2    
Targets Rammed             13   | .    .    9    .    4    
  Kicked                   2    | .    .    .    .    2    
  Crushed                  2    | .    .    2    .    .    
Highest Temperature        694  | .    51   694  318  425  
  Average Temperature      124  | .    28   134  127  123  
  Received Heat Transfer   740  | .    111  222  171  236  
  Effects                  24   | .    .    20   .    4    
    Shutdowns              8    | .    .    6    .    2    
    Energy Bleed           2    | .    .    2    .    .    
    Interference           3    | .    .    3    .    .    
    Matter Decay           2    | .    .    2    .    .    
    Short Circuit          1    | .    .    1    .    .    
    Damage (minor)         2    | .    .    .    .    2    
    Damage (major)         3    | .    .    3    .    .    
    Damage (core)          3    | .    .    3    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              3    | .    .    .    1    2    
  Impact Corruptions       1    | .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         496  | .    .    496  .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    .    1    1    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Peak Influence             421  | .   57  336 421 168 
  Initial                  100  | .   .   24  31  100 
  Average                  120  | .   37  126 256 66  
Maximum Alert Level        2    | .   .   1   2   .   
  Low Security (%)         78   | 100 100 81  16  100 
  Level 1                  20   | .   .   18  79  .   
  Level 2                  .    | .   .   .   3   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   .   2   .   3   
  Investigation            .    | .   .   .   .   .   
  Extermination            3    | .   .   .   .   3   
  Reinforcement            2    | .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Distress Signals           3    | .   .   2   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              70   | .   4   33  15  18  
  Peak Tracking Total      6    | .   3   5   6   5   
  Tactical Retreats        3    | .   .   2   1   .   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Traps Triggered            1    | .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Scr Mat Mat Mat Fac 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Machines Accessed          1    | .   .   1   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                2    | .   .   2   .   .   
  Successful               2    | .   .   2   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   2   .   .   
  Retrieve Matter          1    | .   .   1   .   .   
  Retrieve Components      1    | .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Scr Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Scr Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  
Turns Passed               3286 | 55   196  1418 529  1088 
Spaces Moved               1575 | 44   148  713  228  442  
  Core                     3    | 3    .    .    .    .    
  Treads                   966  | .    .    546  228  192  
  Legs                     250  | .    .    .    .    250  
  Wheels                   356  | 41   148  167  .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   100  100  190  160  
  Average Speed            165  | 96   100  159  190  190  
  Slowest Speed            250  | 100  100  190  190  250  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       22   | 3    31   47   20   11   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          74   | .    .    2    62   10   
  Melee                    .    | .    .    .    .    .    
  Projectile               3    | .    .    .    .    3    
  AOE                      71   | .    .    2    62   7    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Total                      1968 | 55  176 876 279 582 
  Wait                     60   | .   4   15  .   41  
  Move                     1571 | 43  147 712 227 442 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  56   | 6   8   21  11  10  
  Fast Attach              6    | 1   .   3   .   2   
  Attach                   34   | 5   2   10  7   10  
  Detach                   2    | .   1   .   1   .   
  Swap                     24   | .   2   6   4   12  
  Drop                     30   | .   2   14  4   10  
  Fire                     172  | .   10  86  25  51  
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   1   .   .   
  Kick                     3    | .   .   .   .   3   
  Crush                    9    | .   .   8   .   1   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   56 | -11/Scrapyard | Entered Materials
  197 | -10/Materials | Discovered new exit (range 16)
  252 | -10/Materials | Entered another Materials area
  252 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  486 | -9/Materials  | Core integrity fell below 50%
  548 | -9/Materials  | Lost 3 parts (1p2w)
  585 | -9/Materials  | Destroyed 8 combat bots
  700 | -9/Materials  | Build established: Mutant
 1332 | -9/Materials  | Build established: Tank
 1344 | -9/Materials  | Core integrity fell below 20%
 1644 | -9/Materials  | Discovered new exit (range 14)
 1670 | -9/Materials  | Entered another Materials area
 1670 | -8/Materials  | Evolved 2 slots: Utility x2
 2164 | -8/Materials  | Discovered new exit (range 4)
 2199 | -8/Materials  | Entered Factory
 2199 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 3078 | -7/Factory    | Lost 4 parts (2n1u1w)
 3205 | -7/Factory    | Build established: Mutant
 3287 | -7/Factory    | Self-destructed

 Last Messages 
---------------
03007_ Lgt. Angular Momentum Engine destroyed.
03023_ EBEGC Q=MX7#WDKU4&/2#HV#CFT>5 CF
03038_ Hvy. Missile Launcher destroyed.
03040_ Titanium Leg destroyed.
03043_ Hardlight Generator destroyed.
03047_ Titanium Leg destroyed.
03048_ Acquired 144 matter.
03050_ System corrupted: Component data lost.
03050_ Y-54 Guardian destroyed. <x2>
03131_ ,O#U#X&L#AMM9 5KD0QH,ZDVUZVL
03164_ Acquired Proton Missile Launcher.
03199_ ALERT: Rogue bot located, Programmers report to Factory Zone 7X.
03220_ DKB3 YCCXQHPYOPCKHU3JE8G|YCIM
03244_ Triggered Shock Trap.
03244_ The floor emits a surge of raw power.
03244_ System corrupted (+1).
03245_ &ZJVT0WD4X F8H:OTP5QXEZ:=>NPY&N,HNYJZ=J
03262_ BLSPA=PUA ZC9WFB8Z9T98YY1
03281_ Titanium Leg destroyed.
03284_ U-05 Engineer lays Concrete. <x3>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ??????????????????#########????????????????####### |
| ??????????????????#        ###########?????#       |
| ??????????????????# T      #         #?????#       |
| ??????????????????#        #         #######       |
| ??????????????????#!       #         #     #       |
| ??????????????????#        #         #     ###+### |
| ??????????????????# """ !  #         #             |
| ??????????????????# """    #         #   ! ### ### |
| ??????????????????# """    #        ?#     #?# #?? |
| ??????????????????#        #?     ???##   ##?# #?? |
| ??????????????????########+####+#######   #??# #?? |
| ???????????????????????#                  #### ### |
| ???????????????????????#                  ##     # |
| ???????????????????????#                  ## ""  # |
| ???????????????????????#   ####+######## ### T"    |
| ???????????????????????#   #???????????# #?#     # |
| ???????????????????????# @ #???????????# #?#     # |
| ???????????????????????#   #???????????# #?## #### |
| ???????????????????????#   #???????????# #??# #??? |
| ???????????????????????#   #???????????# #??# #??? |
| ???????????????????????#   #???????????#+####+##?? |
| ???????????????????????+   #???????????#       #?? |
| ???????????????????????#   #???????????# !!    #?? |
| ???????????????????????#   #???????????# !!    #?? |
| ???????????????????????#   #???????????# !!    #?? |
| ???????????????????????#   #???????????#       #?? |
| ???????????????????????#   #???????????#    """#?  |
| ???????????????????????# u #???????????#    """#?  |
| ???????????????????????#p  #???????????#    """#?  |
| ??????????????????????     ????????????#       #?  |
| ??????????????????????       ###########    """#?  |
| ?????????????????????#                 #    """#?  |
| ?????????????????????+              [  #    """#?  |
| ?????????????????????#             * = #%=     #?  |
| ?????????????????????#       ###"###   #    """#?# |
| ???????????????????????????????????#   #*%  """#?# |
| ???????????????????????????????????#   +    """#?# |
| ???????????????????????????????????#   #       #?# |
| ??????????????????????????????????##   #########?# |
| ??????????????????????????????????#     ######???# |
| ??????????????????????????????????#          ##### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          27
Energy Capacity            430
Matter Stores              306
Matter Capacity            450
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       60
Jamming Range              8
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DynamicGrenadeReconfigurator
  Manual?         0
Play Time         00:38:36
  Cumulative      8.6 hours
  Start           2021.11.28 @ 16:29:52
  End             2021.11.28 @ 17:06:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           13
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          20
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d10ea8d0-1c64-4c5a-b0e4-3b974c25ce29