Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.28 @ 17:06:51 Player: ApricotBot Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (52) 260 Value Destroyed (1500) 1500 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 4091 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 416/700 Matter 113/450 Energy 50/100 System Corruption 5% Temperature Cool (0) Movement Core (1250) Ox24 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit High-capacity Storage Unit Large Matter Pod Transmission Jammer > --- WEAPON (4) ------- Advanced Assault Cannon Advanced Assault Cannon Proton Missile Launcher > --- INVENTORY (18) --- Heat Sink Improved Heat Sink Recoil Stabilizer Hardened Light Armor Plating Improved Light Armor Plating System Backup Module Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Large Matter Pod System Backup Module > --- WEAPON ----------- Arc Projector Autogun Autogun Flak Gun > --- INVENTORY -------- Titanium Leg Heat Sink Large Storage Unit Recoil Stabilizer Transmission Jammer Hardened Light Armor Plating Improved Light Armor Plating Hardlight Generator Autogun Mini Grenade Launcher [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Titanium Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Seismic Analyzer Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Arc Projector Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . 1 . . Propulsion 1 | . . . . 1 Utility 2 | . . . 2 . Weapon 2 | . . 1 . 1 Parts Attached 64 | 6 4 19 11 24 Power 8 | 1 1 4 1 1 Engine 6 | 1 . 4 . 1 Core 2 | . 1 . 1 . Reactor . | . . . . . Propulsion 11 | 2 . 2 . 7 Treads 2 | . . 2 . . Leg 7 | . . . . 7 Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 18 | 1 1 5 6 5 Device 7 | . . 1 2 4 Storage 5 | 1 1 1 1 1 Processor 1 | . . . 1 . Hackware . | . . . . . Protection 5 | . . 3 2 . Artifact . | . . . . . Weapon 27 | 2 2 8 4 11 Energy Gun 7 | . 1 2 1 3 Energy Cannon 2 | . . 1 1 . Ballistic Gun 9 | 2 . 4 . 3 Ballistic Cannon 4 | . 1 1 . 2 Launcher 5 | . . . 2 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 19 | . . 7 2 10 Power 5 | . . 2 1 2 Propulsion 3 | . . . . 3 Utility 2 | . . 1 . 1 Weapon 9 | . . 4 1 4 Highest Loss Streak 4 | . . 3 1 4 Average Slot Usage (%) 89 | . 92 91 97 82 Engine 11 | . 6 18 10 5 Core 3 | . 7 1 6 4 Treads 12 | . . 18 18 5 Leg 3 | . . . . 9 Wheel 3 | . 28 3 . . Device 5 | . . 1 8 8 Storage 14 | . 21 11 13 16 Protection 6 | . . 7 9 3 Energy Gun 5 | . . 3 7 8 Ballistic Gun 14 | . 14 19 12 10 Ballistic Cannon 3 | . 11 2 . 5 Launcher 1 | . . . 4 2 Naked Turns . | . . . . . Heaviest Build 73 | 10 16 58 61 73 Greatest Support 51 | 32 32 40 40 51 Greatest Overweight (x) 4 | . . 1 1 4 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 18 | 6 6 12 12 18 Average Capacity 9 | 4 6 7 12 13 Most Carried 12 | 4 6 8 11 12 Average Carried 6 | 1 4 4 7 9 Final Capacity 18 | 6 6 12 12 18 Final Carried 11 | 1 6 8 11 6 Class Distribution -------------------- 49% | Tank 39% | Mutant 7% | Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1692 | 144 77 567 417 487 Remotely . | . . . . . Salvage Created 1823 | . 90 663 612 458 Parts 110 | . 5 41 32 32 Haulers Intercepted 3 | . . 1 . 2 Recyclers Shooed 2 | . . 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 36 | . 2 17 10 7 Guns 23 | . 1 11 7 4 Cannons 11 | . 1 6 1 3 AOE 2 | . . . 2 . Classes Destroyed 12 | . 2 7 1 2 Worker 2 | . . 1 . 1 Builder 2 | . . . 2 . Hauler 3 | . . 1 . 2 Recycler 2 | . . 1 1 . Operator 1 | . . 1 . . Watcher 6 | . 1 1 1 3 Swarmer 10 | . . 8 . 2 Grunt 14 | . 2 4 8 . Brawler 1 | . . 1 . . Sentry 8 | . . 4 2 2 Hunter 1 | . . . . 1 Programmer 2 | . . . . 2 Best Kill Streak 10 | . 1 10 4 3 Combat Bots Only 8 | . 1 8 3 2 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 3613 | . 190 1189 328 1906 Core 652 | . 29 324 15 284 Absorbed by Shields 51 | . . . . 51 Core Remaining (%) 76 | 100 88 19 97 . Volleys Fired 172 | . 10 86 25 51 Largest 4 | . 2 3 3 4 Hottest 156 | . 55 148 126 156 Shots Fired 392 | . 20 145 73 154 Gun 305 | . 10 100 64 131 Cannon 79 | . 10 45 4 20 Launcher 8 | . . . 5 3 Special . | . . . . . Kinetic 289 | . 20 112 51 106 Thermal 22 | . . 22 . . Explosive 7 | . . . 5 2 Electromagnetic 74 | . . 11 17 46 Robot Hit Streak 16 | . 4 16 8 7 Robot Miss Streak 11 | . 5 4 3 11 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 216 | . 10 78 47 81 Core Hits 100 | . 6 30 29 35 Critical Hits 2 | . . 2 . . Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . 2 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3373 | . 139 894 942 1398 Guns 2093 | . 85 545 594 869 Cannons 777 | . 54 230 54 439 Explosions 393 | . . 39 294 60 Melee . | . . . . . Ramming 110 | . . 80 . 30 Kinetic 2319 | . 139 569 453 1158 Thermal 244 | . . 201 43 . Explosive 307 | . . . 251 56 Electromagnetic 393 | . . 44 195 154 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . . 5 Average Corruption 3 | . . . . 3 Corruption Purged 1 | . . . . 1 Effects 15 | . . . . 15 Message Errors 9 | . . . . 9 Matter Fused 1 | . . . . 1 Parts Rejected 2 | . . . . 2 Data Loss (minor) 2 | . . . . 2 Targeting Errors 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 23 | . . 19 . 4 Projectiles . | . . . . . Explosions 23 | . . 19 . 4 Melee . | . . . . . Knockbacks 4 | . 1 2 . 1 Impact 1 | . . 1 . . Kinetic 3 | . 1 1 . 1 Secondary . | . . . . . Self-Inflicted Damage 51 | . . 10 . 41 Shots 1 | . . . . 1 Rammed 9 | . . 7 . 2 Targets Rammed 13 | . . 9 . 4 Kicked 2 | . . . . 2 Crushed 2 | . . 2 . . Highest Temperature 694 | . 51 694 318 425 Average Temperature 124 | . 28 134 127 123 Received Heat Transfer 740 | . 111 222 171 236 Effects 24 | . . 20 . 4 Shutdowns 8 | . . 6 . 2 Energy Bleed 2 | . . 2 . . Interference 3 | . . 3 . . Matter Decay 2 | . . 2 . . Short Circuit 1 | . . 1 . . Damage (minor) 2 | . . . . 2 Damage (major) 3 | . . 3 . . Damage (core) 3 | . . 3 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . . 1 2 Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 496 | . . 496 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 1 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 421 | . 57 336 421 168 Initial 100 | . . 24 31 100 Average 120 | . 37 126 256 66 Maximum Alert Level 2 | . . 1 2 . Low Security (%) 78 | 100 100 81 16 100 Level 1 20 | . . 18 79 . Level 2 . | . . . 3 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . . 2 . 3 Investigation . | . . . . . Extermination 3 | . . . . 3 Reinforcement 2 | . . 2 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 3 | . . 2 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 70 | . 4 33 15 18 Peak Tracking Total 6 | . 3 5 6 5 Tactical Retreats 3 | . . 2 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 1 | . . 1 . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 2 | . . 2 . . Successful 2 | . . 2 . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . 2 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . 2 . . Retrieve Matter 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3286 | 55 196 1418 529 1088 Spaces Moved 1575 | 44 148 713 228 442 Core 3 | 3 . . . . Treads 966 | . . 546 228 192 Legs 250 | . . . . 250 Wheels 356 | 41 148 167 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 100 190 160 Average Speed 165 | 96 100 159 190 190 Slowest Speed 250 | 100 100 190 190 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 3 31 47 20 11 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 74 | . . 2 62 10 Melee . | . . . . . Projectile 3 | . . . . 3 AOE 71 | . . 2 62 7 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1968 | 55 176 876 279 582 Wait 60 | . 4 15 . 41 Move 1571 | 43 147 712 227 442 Hop . | . . . . . Pick Up 56 | 6 8 21 11 10 Fast Attach 6 | 1 . 3 . 2 Attach 34 | 5 2 10 7 10 Detach 2 | . 1 . 1 . Swap 24 | . 2 6 4 12 Drop 30 | . 2 14 4 10 Fire 172 | . 10 86 25 51 Melee . | . . . . . Ram 1 | . . 1 . . Kick 3 | . . . . 3 Crush 9 | . . 8 . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 16) 252 | -10/Materials | Entered another Materials area 252 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 486 | -9/Materials | Core integrity fell below 50% 548 | -9/Materials | Lost 3 parts (1p2w) 585 | -9/Materials | Destroyed 8 combat bots 700 | -9/Materials | Build established: Mutant 1332 | -9/Materials | Build established: Tank 1344 | -9/Materials | Core integrity fell below 20% 1644 | -9/Materials | Discovered new exit (range 14) 1670 | -9/Materials | Entered another Materials area 1670 | -8/Materials | Evolved 2 slots: Utility x2 2164 | -8/Materials | Discovered new exit (range 4) 2199 | -8/Materials | Entered Factory 2199 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3078 | -7/Factory | Lost 4 parts (2n1u1w) 3205 | -7/Factory | Build established: Mutant 3287 | -7/Factory | Self-destructed Last Messages --------------- 03007_ Lgt. Angular Momentum Engine destroyed. 03023_ EBEGC Q=MX7#WDKU4&/2#HV#CFT>5 CF 03038_ Hvy. Missile Launcher destroyed. 03040_ Titanium Leg destroyed. 03043_ Hardlight Generator destroyed. 03047_ Titanium Leg destroyed. 03048_ Acquired 144 matter. 03050_ System corrupted: Component data lost. 03050_ Y-54 Guardian destroyed. 03131_ ,O#U#X&L#AMM9 5KD0QH,ZDVUZVL 03164_ Acquired Proton Missile Launcher. 03199_ ALERT: Rogue bot located, Programmers report to Factory Zone 7X. 03220_ DKB3 YCCXQHPYOPCKHU3JE8G|YCIM 03244_ Triggered Shock Trap. 03244_ The floor emits a surge of raw power. 03244_ System corrupted (+1). 03245_ &ZJVT0WD4X F8H:OTP5QXEZ:=>NPY&N,HNYJZ=J 03262_ BLSPA=PUA ZC9WFB8Z9T98YY1 03281_ Titanium Leg destroyed. 03284_ U-05 Engineer lays Concrete. 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