Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.24 @ 17:58:27

Player: Geo

Result: Destroyed by Enhanced Grunt with Neutron Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (99)      495
Value Destroyed (3172)     3172
Prototype IDs (22)         440
Alien Tech Used (0)        0
Bonus (-183)               -183
              TOTAL SCORE: 7724

 Bonus
-------
Follower Combat Kills      129
Met Data Miner             300
Friendly Fire              -612

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     87/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Walking (201)
Location                   -6/Data Miner

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (4) ---
             FC-Armored Exoskeleton
>            --- UTILITY (6) ------
     Armored Scrap Engine
             Structural Scanner
  Long-range Terrain Scanner
             Hacking Suite
    Improved System Shield
>            --- WEAPON (3) -------
       Heavy Pick
>            --- INVENTORY (5) ----
   Makeshift Salvage Targeting Computer
   Precision Energy Filter
             Force Field
  Long-range Missile Launcher
             Multitool

 Peak State 
------------
>               --- POWER ------------
                Multi-Fission Core
>               --- PROPULSION -------
                FC-Armored Exoskeleton
>               --- UTILITY ----------
        Armored Scrap Engine
       Advanced Heat Sink
  High-capacity Storage Unit
       Improved Targeting Computer
      Makeshift Transmission Jammer
>               --- WEAPON -----------
     Long-range Missile Launcher
     Long-range Missile Launcher
                EM Shock Construct/G
>               --- INVENTORY --------
          Light Nuclear Core
                Structural Scanner
      Makeshift Salvage Targeting Computer
      Makeshift Salvage Targeting Computer
                Stasis Canceller
       Hardened Medium Armor Plating
                Force Field
                Hacking Suite
       Improved System Shield
     Long-range Missile Launcher
                Datajack
                Multitool
          Heavy Mace
          Heavy Mace
      Makeshift Hammer
                Mining Claw
          Heavy Pick
          Heavy Pick
[Rating: 71]

 Favorites 
-----------
Power                      Constructs
  Engine                   Light Ion Engine
  Power Core               Constructs
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Constructs
  Wheel                    Subdweller Monowheel
Utility                    Armored Scrap Engine
  Device                   Armored Scrap Engine
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Constructs
  Energy Gun               Constructs
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Constructs
  Launcher                 Advanced EMP Blaster
  Impact Weapon            Heavy Mace
  Slashing Weapon          Mining Claw
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat 
Slots Evolved              8    | .   .   .   4   .   .   4   .   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   1   .   .   .   
  Utility                  4    | .   .   .   3   .   .   1   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   
Parts Attached             70   | 2   4   12  5   19  5   3   14  6   .   
  Power                    5    | .   .   2   .   2   .   .   .   1   .   
    Engine                 4    | .   .   2   .   1   .   .   .   1   .   
    Core                   1    | .   .   .   .   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               16   | 2   .   4   1   6   1   .   1   1   .   
    Treads                 12   | 2   .   2   1   5   1   .   .   1   .   
    Leg                    1    | .   .   .   .   .   .   .   1   .   .   
    Wheel                  3    | .   .   2   .   1   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  26   | .   2   1   3   3   3   2   9   3   .   
    Device                 12   | .   .   .   1   .   3   2   4   2   .   
    Storage                2    | .   1   .   .   1   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   .   .   3   1   .   
    Hackware               2    | .   .   .   .   .   .   .   2   .   .   
    Protection             6    | .   1   1   2   2   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   23   | .   2   5   1   8   1   1   4   1   .   
    Energy Gun             2    | .   .   .   .   1   .   .   .   1   .   
    Energy Cannon          3    | .   .   2   1   .   .   .   .   .   .   
    Ballistic Gun          9    | .   2   3   .   4   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   1   .   1   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   2   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   2   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   4   1   .   .   1   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   1   .   .   
    System Corruption      3    | .   .   .   .   .   .   .   3   .   .   
Parts Lost                 32   | .   .   4   .   9   .   1   13  1   4   
  Power                    6    | .   .   1   .   1   .   .   3   .   1   
  Propulsion               11   | .   .   2   .   3   .   .   4   .   2   
  Utility                  9    | .   .   .   .   3   .   1   5   .   .   
  Weapon                   6    | .   .   1   .   2   .   .   1   1   1   
  Highest Loss Streak      6    | .   .   2   .   3   .   1   6   1   4   
  To Critical Strikes      1    | .   .   .   .   1   .   .   .   .   .   
Average Backups            13   | 6   12  14  11  14  13  15  18  4   5   
  Power                    .    | 1   1   .   1   1   1   1   .   .   .   
  Propulsion               1    | 4   4   5   4   2   .   .   .   .   .   
  Utility                  3    | .   4   3   .   1   2   6   7   2   3   
  Weapon                   6    | 1   2   4   5   8   8   7   7   1   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   
Unused Backups             30   | .   5   7   .   2   3   .   9   1   3   
  Power                    4    | .   1   1   .   1   .   .   1   .   .   
  Propulsion               3    | .   .   2   .   .   1   .   .   .   .   
  Utility                  11   | .   1   3   .   .   .   .   4   1   2   
  Weapon                   10   | .   3   1   .   1   2   .   3   .   .   
  Tool/Special             2    | .   .   .   .   .   .   .   1   .   1   
Average Slot Usage (%)     71   | .   98  94  98  79  72  48  52  57  59  
  Engine                   4    | .   14  9   9   5   2   6   .   1   .   
  Core                     3    | .   .   .   .   2   6   .   4   4   5   
  Treads                   10   | .   28  20  18  24  10  .   .   2   .   
  Leg                      1    | .   .   .   .   .   1   2   1   3   6   
  Wheel                    2    | .   .   7   9   1   2   3   .   .   .   
  Device                   13   | .   .   .   8   3   21  21  19  15  20  
  Storage                  8    | .   14  14  9   9   9   6   5   .   .   
  Hackware                 1    | .   .   .   .   .   .   .   .   13  13  
  Protection               6    | .   12  14  26  16  5   .   .   .   .   
  Energy Gun               1    | .   9   .   .   .   1   .   3   .   .   
  Energy Cannon            3    | .   .   11  18  .   .   4   4   .   .   
  Ballistic Gun            6    | .   18  16  .   6   5   .   .   4   5   
  Impact Weapon            2    | .   .   .   .   7   3   .   .   .   .   
Peak Build Rating          71   | 6   9   15  20  25  41  59  71  64  64  
  Average Rating           35   | 5   8   11  19  19  33  49  62  56  63  
  On Entrance              28   | 6   6   9   14  20  25  40  58  40  64  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             70   | 12  34  44  56  70  69  67  63  22  17  
  Greatest Support         70   | 40  40  40  20  60  60  58  39  70  70  
  Greatest Overweight (x)  4    | .   .   2   2   2   2   2   4   3   .   
  Average Overweight (x)   .    | .   .   .   2   .   1   .   1   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  20  20  20  20  5   5   
  Average Capacity         16   | 8   14  15  15  16  20  20  18  5   5   
  Most Carried             20   | 6   15  15  14  20  20  19  20  5   5   
  Average Carried          13   | 5   12  14  11  14  14  15  18  4   5   
  Final Capacity           20   | 8   15  15  15  20  20  20  5   5   5   
  Final Carried            20   | 4   15  15  11  20  13  19  5   5   5   
Scrap Engine Consumption   106  | .   .   .   .   .   43  19  14  30  .   
  Constructs Created       8    | .   .   .   .   .   3   .   2   3   .   
  Constructs Modified      39   | .   .   .   .   .   16  7   6   9   1   

 Class Distribution 
--------------------
 39% | Mutant
 38% | Construct
  7% | Scavenger-Mutant
  7% | Hacker-Mutant
  6% | Hacker-Construct

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
           Mutant | -8/Materials
           Mutant | -8/Storage
        Construct | -8/Recycling
        Construct | -6/Factory
        Construct | -6/Lower Caves
    Hacker-Mutant | -6/Lower Caves
 Hacker-Construct | -6/Data Miner

 Resources                      | -11  -10  -10  -8   -8   -8   -6   -6   -6   -6   
-----------                Run  | Yrd  Mat  Sub  Mat  Sto  Rec  Fac  Low  Low  Dat  
Matter Collected           1713 | 200  162  256  .    292  93   48   415  247  .    
  Remotely                 61   | .    .    .    .    .    49   12   .    .    .    
Salvage Created            3873 | .    363  229  .    1260 125  67   931  812  86   
  Parts                    158  | .    29   17   .    46   2    7    31   23   3    
Haulers Intercepted        4    | .    1    .    .    2    .    .    .    1    .    
Recyclers Shooed           4    | .    .    .    .    4    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      34   | .    .    7    .    .    .    .    17   10   .    
  Prevented                3    | .    .    .    .    .    .    .    3    .    .    

 Kills                          | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat 
Combat Hostiles Destroyed  78   | .   9   5   .   24  .   5   24  10  1   
  Melee                    10   | .   .   .   .   6   .   .   2   1   1   
  Guns                     16   | .   9   4   .   2   .   .   1   .   .   
  Cannons                  7    | .   .   1   .   2   .   1   3   .   .   
  AOE                      31   | .   .   .   .   3   .   4   15  9   .   
Classes Destroyed          16   | .   5   1   .   6   .   1   2   1   .   
  Worker                   3    | .   .   .   .   3   .   .   .   .   .   
  Hauler                   4    | .   1   .   .   2   .   .   .   1   .   
  Recycler                 4    | .   1   .   .   3   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   1   .   .   .   .   .   
  Swarmer                  28   | .   6   .   .   8   .   4   6   4   .   
  Grunt                    27   | .   3   .   .   7   .   .   12  5   .   
  Brawler                  6    | .   .   .   .   2   .   .   1   3   .   
  Duelist                  2    | .   .   .   .   1   .   .   .   1   .   
  Sentry                   8    | .   .   .   .   6   .   .   2   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   2   .   .   
  Programmer               2    | .   .   .   .   .   .   1   1   .   .   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   1   
  Subdweller               5    | .   .   5   .   .   .   .   .   .   .   
  Packrat                  2    | .   .   .   .   .   .   .   .   2   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   1   .   .   
  Thug                     3    | .   .   .   .   .   2   .   .   1   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           10   | .   4   1   .   9   .   4   10  6   1   
  Combat Bots Only         10   | .   4   1   .   8   .   4   10  5   1   
Max Kills in Single Turn   6    | .   1   1   .   4   1   2   6   4   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   .   .   .   3   .   2   6   4   .   
  Melee                    1    | .   .   .   .   1   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -8   -8   -6   -6   -6   -6   
--------                   Run   | Yrd  Mat  Sub  Mat  Sto  Rec  Fac  Low  Low  Dat  
Hostile Shots Fired        598   | .    68   31   20   153  2    58   193  36   37   
  Missed                   160   | .    23   3    4    40   .    14   59   8    9    
  Hits                     438   | .    45   28   16   113  2    44   134  28   28   
    Melee                  10    | .    .    .    .    10   .    .    .    .    .    
    Projectile             428   | .    45   28   16   103  2    44   134  28   28   
  Critical Strikes         16    | .    .    1    .    8    .    2    2    3    .    
  Part Disruptions         2     | .    .    .    .    .    .    1    1    .    .    
Damage Taken               8047  | .    420  757  250  1698 29   822  2238 542  1291 
  Core                     1309  | .    76   131  15   207  .    83   403  82   312  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   1292  | .    .    .    .    .    10   334  421  527  .    
Core Remaining (%)         58    | 100  .    17   .    .    59   .    .    .    .    
Volleys Fired              170   | .    32   33   16   28   4    14   23   20   .    
  Largest                  2     | .    2    2    1    2    1    1    2    2    .    
  Hottest                  191   | .    80   160  80   80   42   86   191  100  .    
Shots Fired                259   | .    64   63   14   47   4    14   32   21   .    
  Gun                      196   | .    64   58   .    44   4    .    13   13   .    
  Cannon                   42    | .    .    5    14   2    .    10   11   .    .    
  Launcher                 21    | .    .    .    .    1    .    4    8    8    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  159   | .    36   58   .    44   1    14   .    6    .    
  Thermal                  59    | .    28   5    14   2    3    .    .    7    .    
  Explosive                16    | .    .    .    .    .    .    .    8    8    .    
  Electromagnetic          25    | .    .    .    .    1    .    .    24   .    .    
  Robot Hit Streak         16    | .    7    15   .    16   1    3    11   10   .    
  Robot Miss Streak        5     | .    2    3    .    2    3    5    4    4    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    2    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           267   | .    40   46   .    95   8    5    31   32   10   
  Core Hits                143   | .    16   13   .    29   2    11   44   23   5    
  Critical Kills           2     | .    1    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 13    | .    .    .    .    11   .    .    2    .    .    
  Critical Strikes         19    | .    1    1    .    12   .    .    2    1    2    
    Burn                   1     | .    .    .    .    .    .    .    .    1    .    
    Destroy                2     | .    1    1    .    .    .    .    .    .    .    
    Smash                  14    | .    .    .    .    12   .    .    2    .    .    
    Impale                 2     | .    .    .    .    .    .    .    .    .    2    
Melee Attacks              153   | .    .    .    .    86   10   .    14   22   21   
  Impact                   98    | .    .    .    .    86   3    .    9    .    .    
  Slashing                 7     | .    .    .    .    .    7    .    .    .    .    
  Piercing                 48    | .    .    .    .    .    .    .    5    22   21   
  Sneak Attacks            28    | .    .    .    .    8    7    .    .    12   1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10370 | .    478  488  .    3111 306  675  2658 2309 345  
  Guns                     1740  | .    478  463  .    401  22   .    200  176  .    
  Cannons                  663   | .    .    25   .    55   .    255  328  .    .    
  Explosions               3470  | .    .    .    .    139  .    420  1737 1174 .    
  Melee                    4461  | .    .    .    .    2484 280  .    393  959  345  
  Ramming                  36    | .    .    .    .    32   4    .    .    .    .    
  Kinetic                  1676  | .    255  463  .    401  .    464  .    93   .    
  Thermal                  529   | .    223  25   .    55   22   121  .    83   .    
  Explosive                3001  | .    .    .    .    .    .    90   1737 1174 .    
  Electromagnetic          667   | .    .    .    .    139  .    .    528  .    .    
  Impact                   2779  | .    .    .    .    2484 .    .    295  .    .    
  Slashing                 280   | .    .    .    .    .    280  .    .    .    .    
  Piercing                 1402  | .    .    .    .    .    .    .    98   959  345  
Highest Corruption         5     | .    .    .    .    .    .    5    3    3    3    
  Average Corruption       2     | .    .    .    .    .    .    2    3    3    3    
  Corruption Purged        5     | .    .    .    .    .    .    5    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  55    | .    .    .    .    .    .    12   20   17   6    
    Message Errors         16    | .    .    .    .    .    .    3    6    3    4    
    Matter Fused           15    | .    .    .    .    .    .    5    6    3    1    
    Heat Flow Errors       6     | .    .    .    .    .    .    1    1    3    1    
    Energy Discharges      10    | .    .    .    .    .    .    1    4    5    .    
    Data Loss (minor)      4     | .    .    .    .    .    .    1    2    1    .    
    Data Loss (major)      3     | .    .    .    .    .    .    1    1    1    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1051  | .    .    .    .    725  8    101  125  92   .    
  Projectiles              17    | .    .    .    .    .    .    17   .    .    .    
  Explosions               232   | .    .    .    .    .    .    84   68   80   .    
  Melee                    802   | .    .    .    .    725  8    .    57   12   .    
Knockbacks                 19    | .    .    .    .    13   .    4    2    .    .    
  Impact                   12    | .    .    .    .    10   .    .    2    .    .    
  Kinetic                  4     | .    .    .    .    .    .    4    .    .    .    
  Secondary                3     | .    .    .    .    3    .    .    .    .    .    
Self-Inflicted Damage      276   | .    .    .    .    11   .    158  107  .    .    
  Shots                    6     | .    .    .    .    1    .    2    3    .    .    
  Rammed                   11    | .    .    .    .    8    1    .    .    2    .    
Targets Rammed             11    | .    .    .    .    8    1    .    .    2    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        317   | .    203  54   317  235  11   205  257  279  250  
  Average Temperature      95    | .    72   31   132  95   11   60   85   61   130  
  Received Heat Transfer   1933  | .    126  177  144  540  9    .    606  331  .    
  Effects                  6     | .    .    .    3    2    .    .    .    1    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    1    .    
    Interference           5     | .    .    .    3    2    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           18    | .    .    .    .    15   .    .    3    .    .    
  Combat Hostiles          14    | .    .    .    .    11   .    .    3    .    .    
  Parts Fried              17    | .    .    .    .    15   .    .    2    .    .    
  Impact Corruptions       31    | .    .    .    .    28   .    .    3    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    1    2    .    .    .    2    .    .    .    
  Heat Transferred         970   | .    500  37   .    74   37   100  .    222  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat 
Maximum Alert Level        1    | .   .   .   .   1   .   1   .   .   .   
  Low Security (%)         85   | 100 100 .   100 66  100 51  .   .   .   
  Level 1                  14   | .   .   .   .   33  .   48  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Peak Influence             350  | .   155 .   19  350 102 336 .   .   .   
  Initial                  250  | .   .   .   .   .   102 250 .   .   .   
  Average                  82   | .   64  .   2   203 12  200 .   .   .   
Influence Increases        2606 | .   257 .   26  796 231 541 560 195 .   
  Destroy 0b10 Robot/C     1480 | .   180 .   .   480 60  100 480 180 .   
  Destroy 0b10 Robot/NC    70   | .   15  .   .   50  .   .   .   5   .   
  Destroy Leader           188  | .   32  .   .   106 .   20  20  10  .   
  Allied During Kill       9    | .   .   .   .   .   9   .   .   .   .   
  Successful Hack          34   | .   .   .   17  4   9   4   .   .   .   
  Select Force Hacks       150  | .   .   .   .   .   150 .   .   .   .   
  Disable Machine          105  | .   .   .   .   15  .   90  .   .   .   
  Destroy Structure        95   | .   .   .   9   6   3   77  .   .   .   
  Advance Influence        250  | .   .   .   .   .   .   250 .   .   .   
  Partial Spotted          30   | .   .   .   .   30  .   .   .   .   .   
  Lose Combat Pursuer      195  | .   30  .   .   105 .   .   60  .   .   
Influence Decreases        2606 | .   198 59  26  532 495 438 581 203 74  
  Entered New Map          321  | .   .   29  .   .   162 .   39  17  74  
  Time Decay               2045 | .   198 30  26  442 333 428 412 176 .   
  Lost Part                240  | .   .   .   .   90  .   10  130 10  .   
Squads Dispatched          8    | .   1   .   1   4   .   2   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   2   .   .   .   
  Reinforcement            2    | .   1   .   1   .   .   .   .   .   .   
  Assault                  2    | .   .   .   .   2   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   2   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat 
Distress Signals           2    | .   1   .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              117  | .   13  6   7   39  4   7   26  13  2   
  Peak Tracking Total      13   | .   4   2   7   9   2   4   13  5   2   
  Tactical Retreats        11   | .   1   .   .   6   .   .   4   .   .   

 Traps                          | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat 
Traps Triggered            7    | .   .   2   .   2   .   2   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   6   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat 
Machines Disabled          14   | .   .   .   .   1   .   6   5   1   1   
  Max in Single Turn       3    | .   .   .   .   1   .   3   2   1   1   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat 
Machines Accessed          27   | .   1   1   1   5   12  2   1   .   4   
  Terminals                12   | .   1   .   1   4   5   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   5   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   
Total Hacks                107  | .   3   1   4   13  53  2   1   .   30  
  Successful               83   | .   2   1   3   3   42  1   1   .   30  
  Failed                   24   | .   1   .   1   10  11  1   .   .   .   
    Catastrophic           1    | .   .   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   26   | .   .   .   4   5   16  1   .   .   .   
  Terminals                29   | .   3   .   4   10  11  1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          15   | .   .   .   .   .   15  .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   3   .   .   .   .   .   
Terminal Hacks             64   | .   2   1   1   1   28  .   1   .   30  
  Record                   36   | .   .   .   .   .   25  .   .   .   11  
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   11  
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   5   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   
  Open Door                2    | .   .   1   .   .   .   .   1   .   .   
  Terminal Index           2    | .   .   .   1   .   1   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   1   .   .   .   .   .   
  Release Object           2    | .   .   .   .   .   2   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   .   4   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   .   .   
  Retrieve Components      3    | .   .   .   .   .   3   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         12   | .   .   .   2   1   9   .   .   .   .   
  Terminals                7    | .   .   .   2   1   4   .   .   .   .   
    Botnet                 6    | .   .   .   1   1   4   .   .   .   .   
    Operators              1    | .   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   5   .   .   .   .   
    Tunnel                 5    | .   .   .   .   .   5   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   .   .   1   4   7   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   5   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   .   .   11  
  Parts Built              2    | .   .   .   .   .   .   2   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   .   .   106 .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   12  .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     27   | .   .   .   .   .   27  .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  
------------               Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  
--------                   Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat 
Total Allies               2    | .   .   .   .   2   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   2   2   .   .   .   .   
  Highest-Rated Group      62   | .   .   .   .   62  62  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               16   | .   .   .   .   .   16  .   .   .   .   
  Total Damage             248  | .   .   .   .   .   248 .   .   .   .   
  Kills                    4    | .   .   .   .   .   4   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11  -10  -10  -8   -8   -8   -6   -6   -6   -6   
-------                    Run  | Yrd  Mat  Sub  Mat  Sto  Rec  Fac  Low  Low  Dat  
Active Infowar (turns)     2475 | .    .    .    217  55   .    .    776  1198 229  
  Optics                   272  | .    .    .    217  55   .    .    .    .    .    
  Terrain                  690  | .    .    .    .    .    .    .    .    461  229  
  Structural               1500 | .    .    .    .    .    .    .    73   1198 229  
  Jamming                  703  | .    .    .    .    .    .    .    703  .    .    
Robot Analysis Total       .    | .    .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    5    | .    .    2    .    .    .    .    2    1    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    .    

 Exploration                     | -11  -10  -10  -8   -8   -8   -6   -6   -6   -6   
-------------              Run   | Yrd  Mat  Sub  Mat  Sto  Rec  Fac  Low  Low  Dat  
Turns Passed               10738 | 4    533  1662 218  1126 3287 1050 1429 1200 229  
Spaces Moved               4488  | 1    239  1097 75   373  1094 378  666  484  81   
  Core                     110   | .    .    .    .    .    .    .    52   58   .    
  Treads                   1743  | 1    239  394  .    307  596  .    .    206  .    
  Legs                     775   | .    .    .    .    .    161  114  224  195  81   
  Wheels                   1402  | .    .    703  75   66   337  196  .    25   .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   458   | .    .    .    .    .    .    68   390  .    .    
  Fastest Speed            50    | 160  160  120  130  120  160  185  50   50   201  
  Average Speed            193   | 160  160  137  130  185  254  238  190  183  201  
  Slowest Speed            290   | 160  160  160  130  240  290  276  287  201  201  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       3     | .    .    .    3    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48    | 1    48   56   10   60   97   12   80   47   78   
  Regions Visited          9
    Branch Regions         6
  Pre-discovered Areas     7     | .    .    .    .    .    5    .    .    1    1    
  Known Exits Taken        1     | .    .    .    1    .    .    .    .    .    .    
  Unknown Exits Taken      8     | 1    1    1    .    1    1    1    1    1    .    
Scrap Searched             14    | .    .    6    .    .    .    .    5    3    .    
Spaces Dug                 63    | .    .    .    14   5    2    .    18   24   .    
Terrain Destroyed          338   | .    .    1    14   5    2    111  108  97   .    
  Melee                    9     | .    .    .    .    5    2    .    1    1    .    
  Projectile               19    | .    .    1    14   .    .    4    .    .    .    
  AOE                      310   | .    .    .    .    .    .    107  107  96   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -8   -8   -6   -6   -6   -6   
---------                  Run  | Yrd  Mat  Sub  Mat  Sto  Rec  Fac  Low  Low  Dat  
Total                      6049 | 4    327  1195 179  639  1589 512  772  729  103  
  Wait                     980  | .    35   25   84   98   420  110  30   177  1    
  Move                     4479 | .    238  1096 74   372  1093 377  665  483  81   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  75   | .    13   14   .    14   18   6    6    4    .    
  Fast Attach              36   | .    4    3    .    9    3    3    9    5    .    
  Attach                   29   | 2    .    6    4    4    2    1    8    2    .    
  Detach                   14   | .    .    .    .    3    3    1    7    .    .    
  Swap                     21   | .    .    4    1    8    1    .    1    6    .    
  Drop                     81   | 2    5    14   .    9    34   .    9    8    .    
  Fire                     170  | .    32   33   16   28   4    14   23   20   .    
  Melee                    153  | .    .    .    .    86   10   .    14   22   21   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    11   | .    .    .    .    8    1    .    .    2    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Min x2] / *Sub)
-10/Subcaves
-8/Materials
-8/Storage
-8/Recycling
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location       | Event
     5 | -11/Scrapyard  | Discovered new exit (range 0)
     5 | -11/Scrapyard  | Entered Materials
   167 | -10/Materials  | Discovered new exit (range 16)
   310 | -10/Materials  | Build established: Mutant
   445 | -10/Materials  | Discovered new exit (range 12)
   521 | -10/Materials  | Discovered new exit (range 5)
   538 | -10/Materials  | Entered Subcaves
   539 | -10/Subcaves   | Approached by a straggling Scientist
   890 | -10/Subcaves   | Shifting Twisted Machinery released Sub. Monowheel
   960 | -10/Subcaves   | A swath of the cavern ceiling suddenly collapsed
  1127 | -10/Subcaves   | Disturbed a concealed Subdweller
  1202 | -10/Subcaves   | Core integrity fell below 50%
  1287 | -10/Subcaves   | Core integrity fell below 20%
  1907 | -10/Subcaves   | Shifting Twisted Machinery released Piercing Trap
  1931 | -10/Subcaves   | Discovered new exit (range 14)
  2049 | -10/Subcaves   | Shifting Twisted Machinery released Shrapnel Trap
  2200 | -10/Subcaves   | Entered Materials
  2200 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x3
  2201 | -8/Materials   | Identified exit to Storage
  2418 | -8/Materials   | Entered Storage
  2548 | -8/Storage     | Lost 3 parts (1p1n1u)
  2577 | -8/Storage     | Destroyed 8 combat bots
  2663 | -8/Storage     | Garrison activated, responded to threat
  3162 | -8/Storage     | Garrison activated, responded to threat
  3467 | -8/Storage     | Met a pair of Derelict thieves
  3537 | -8/Storage     | Used back door to open Recycling access
  3537 | -8/Storage     | Discovered new exit (range 4)
  3544 | -8/Storage     | Entered Recycling
  3544 | -8/Recycling   | Accompanied by 2 allies
  4299 | -8/Recycling   | Discovered new exit (range 16)
  4315 | -8/Recycling   | Build established: Scavenger-Mutant
  4418 | -8/Recycling   | Entered Scraplab
  4461 | -8/Recycling   | Found SUBCON Basin
  4553 | -8/Recycling   | Found Prototype Device
  4553 | -8/Recycling   | Identified Scrap Engine
  4909 | -8/Recycling   | Build established: Mutant
  5273 | -8/Recycling   | Build established: Construct
  6831 | -8/Recycling   | Entered Factory
  6831 | -6/Factory     | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
  7647 | -6/Factory     | Fabricated Field Propulsion Drive (x2)
  7750 | -6/Factory     | Discovered new exit (range 5)
  7881 | -6/Factory     | Entered Lower Caves
  7882 | -6/Lower Caves | Encountered a Warlord checkpoint
  7988 | -6/Lower Caves | Entered a destroyed Warlord outpost
  8226 | -6/Lower Caves | Learned Factory emergency access door positions
  8228 | -6/Lower Caves | Attracted the attention of an 0b10 base
  8259 | -6/Lower Caves | Destroyed 10 combat bots
  8299 | -6/Lower Caves | Lost 6 parts (2p1n3u)
  8797 | -6/Lower Caves | Learned 4 Factory zone layouts
  9025 | -6/Lower Caves | Ambushed by research squad
  9182 | -6/Lower Caves | Lost 5 parts (1p2n1u1w)
  9201 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
  9219 | -6/Lower Caves | Core integrity fell below 50%
  9249 | -6/Lower Caves | Discovered new exit (range 13)
  9310 | -6/Lower Caves | Entered another Lower Caves area
  9317 | -6/Lower Caves | Encountered a Warlord checkpoint
  9492 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware
  9550 | -6/Lower Caves | Build established: Hacker-Mutant
  9902 | -6/Lower Caves | Found DCF Scrap (13 items)
 10310 | -6/Lower Caves | Build established: Hacker-Construct
 10386 | -6/Lower Caves | Discovered new exit (range 20)
 10510 | -6/Lower Caves | Entered Data Miner
 10510 | -6/Data Miner  | Discovered new exit (range 6)
 10549 | -6/Data Miner  | Met Data Miner
 10593 | -6/Data Miner  | Acquired the access code to Warlord's prototype stash
 10593 | -6/Data Miner  | Learned location of Section 7 (-3)
 10621 | -6/Data Miner  | Received God Mode back door access code from Data Miner
 10659 | -6/Data Miner  | Data Conduit disabled
 10723 | -6/Data Miner  | Core integrity fell below 20%
 10739 | -6/Data Miner  | Destroyed by Enhanced Grunt with Neutron Cannon

 Last Messages 
---------------
God Mode is nearly complete and we think you might be able to put it to
  better use than Warlord, so if you see an opportunity, hack it and enter
  \\TL3P to gain control via the back door I've installed.
Now off with you.
10651_ Sneak attack on Data Miner.
10651_ Data Miner suffers critical hit (Impale).
10651_ Data Miner disappears through a trap door.
10658_ System corrupted: Heat flow error (+281).
10659_ Data Conduit disabled.
10690_ Enhanced Grunt suffers critical hit (Impale).
10701_ SJPC/ SK/Z5NH1V14RJZ
10718_ FC-Armored Exoskeleton destroyed.
10718_ FC-Armored Exoskeleton core remains intact and functional.
10725_ Charged Barrage Construct/G destroyed.
10725_ Arm. Scrap Engine damaged due to network destabilization (-7).
10729_ Multi-Fission Core destroyed.
10729_ Arm. Scrap Engine damaged due to network destabilization (-7).
10731_ Enhanced Grunt destroyed.
10732_ FC-Armored Exoskeleton destroyed.
10732_ FC-Armored Exoskeleton core remains intact and functional.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                      ???????#?#????????#?????#???? |
|                      ??#??????????????????????#??? |
|                      ##??#??##?????????#???#?#??#? |
|                      #????????????##?????#?#????## |
|                      ??####################??????? |
|                      ??##########################? |
|                      #####"  """"""""""""###### #  |
|                      ?###"  " """"    """"""""#### |
|                      ?##"= """ """                 |
|                      ###g@"""""                    |
|                      ##;"! """"                    |
|                      ###"" """                     |
|                      ###"" """"                    |
|                      ?##"""""""              """"" |
|                      ?##""""""""           """"### |
|                      ####"""""""        """""##### |
|                      ?####""""""""      "########? |
|                      ??##########"##    "#######?? |
|                      ???#########"###   "##??#???? |
|                      #?????#?#?##"###   "##?????#? |
|                      ????#??#?###"##    "##??????? |
|                      ??????????##"##    "##????#?? |
|                      ?#???"?"?"??"#     "##??#???? |
|                      ?#????"?""??"###   "####????? |
|                      ????????"???"###   "###??#??? |
|                      ???#??"???##"###   ""##?????? |
|                      ???#?????"##"##    ""##?????? |
|                      #??#?????"##"#"X   ""#####??? |
|                      ?????????""""""     "#######? |
|                      ????????##"""""    X"""""#??? |
|                      ?????????###"#"X    "##"##??? |
|                      ????#????###"##    X""""##??? |
|                      #??##?????##"###    "##"##??? |
|                      ?????????????##########"##??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          23
Energy Capacity            470
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Range         24
Terrain Scan Density       10
Jamming Range              14
Armor Coverage             450
Resistance: EM             25
Evasion (%)                55
Targeting Accuracy         6
Melee Accuracy             6
Core Analysis              6
Recoil Reduction           3
Kinecelleration            30
Salvage Targeting          4
Offensive Hacking          10
Defensive Hacking          12

 Item Schematics 
-----------------
                 Hyp. Railgun | -6/Data Miner | Free
         Imp. Antigrav System | -6/Data Miner | Free
         Gyrokinetic Inverter | -6/Data Miner | Free
                Adv. Datajack | -6/Data Miner | Free
 Adv. Reaction Control System | -6/Data Miner | Free
             Impulse Thruster | -6/Data Miner | Free
 Hvy. Proton Missile Launcher | -6/Data Miner | Free
       Imp. Matter Compressor | -6/Data Miner | Free
          Cld. Gravmag System | -6/Data Miner | Free
    Lgt. Regenerative Plating | -6/Data Miner | Free
             Combat Drone Bay | -6/Data Miner | Free

 Robot Schematics 
------------------
 M-36 Artificer | -6/Data Miner | Free
       E-15 Imp | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free
     S-27 Virus | -6/Data Miner | Free

 Fabricated
------------
 Field Propulsion Drive | x2 | -6/Factory | Preloaded

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TrapHoverTrident
  Manual?         0
Play Time         01:08:18
  Cumulative      486.2 hours
  Start           2025.05.24 @ 16:16:26
  End             2025.05.24 @ 17:58:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          535
  Rogue           535
  Adventurer      0
  Explorer        0
Win Type          -
  Total           14
  Types           9/0/4/1/0/0/0/0/0/0
Lore%             64
Gallery%          78
Achievement%      82
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d8ea3487-6302-4139-8cd0-5822311d7ced