Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.22 @ 21:17:41 Player: Cookedpoo Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (71) 355 Value Destroyed (1686) 1686 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (240) 240 TOTAL SCORE: 4761 Bonus ------- Aligned with FarCom 300 Friendly Fire -60 Cogmind --------- Core Integrity 95/400 Matter 128/300 Energy 310/310 System Corruption 2% Temperature Cool (536) Movement Walking (120) Location -8/Mines Parts ------- > --- POWER (1) -------- Reinforced Fission Core > --- PROPULSION (2) --- Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY (4) ------ Lightpack 2.0 Hardened Light Armor Plating > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (24) --- Light Treads Improved Treads Compact Wheel Experimental Heat Sink High-capacity Battery (400) Large Matter Pod (150) Gravity Neutralizing Apparatus Modified TNC Experimental Targeting Computer Advanced Weapon Cycler Improved Trap Extractor Bomb Drone Bay (16/16) Improved EM Shotgun Improved EM Shotgun Minigun Minigun XL Autogun Array 8R-AWN's Boregun 8R-AWN's Boregun Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Lightpack 2.0 Medium Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Treads Improved Treads Compact Wheel Experimental Heat Sink High-capacity Battery Large Matter Pod Gravity Neutralizing Apparatus Modified TNC Experimental Targeting Computer Advanced Weapon Cycler Improved Trap Extractor Bomb Drone Bay Improved EM Shotgun Improved EM Shotgun Minigun Minigun XL Autogun Array 8R-AWN's Boregun 8R-AWN's Boregun Shock Bomb Launcher [Rating: 64] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Reinforced Fission Core Propulsion Compact Wheel Treads Improved Treads Leg Advanced Myomer Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Hardlight Generator Storage High-capacity Storage Unit Processor Salvage Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Launcher Shock Bomb Launcher Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 100 | 6 15 6 46 5 22 . Power 7 | 1 . 1 4 . 1 . Engine 6 | 1 . 1 4 . . . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 34 | 2 4 5 19 . 4 . Treads 19 | 1 2 3 11 . 2 . Leg 2 | . . . . . 2 . Wheel 13 | 1 2 2 8 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 25 | 1 4 . 9 . 11 . Device 5 | . . . 2 . 3 . Storage 9 | 1 3 . 2 . 3 . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 10 | . 1 . 5 . 4 . Artifact . | . . . . . . . Weapon 34 | 2 7 . 14 5 6 . Energy Gun 3 | 1 2 . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 26 | 1 4 . 13 3 5 . Ballistic Cannon . | . . . . . . . Launcher 5 | . 1 . 1 2 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . . . 3 . 5 . Parts Lost 6 | . 2 . . . 3 1 Power 1 | . . . . . 1 . Propulsion 2 | . 1 . . . 1 . Utility 1 | . . . . . . 1 Weapon 2 | . 1 . . . 1 . Highest Loss Streak 2 | . 1 . . . 2 1 Average Slot Usage (%) 95 | . 99 100 99 100 89 82 Engine 11 | . 14 14 11 11 9 . Treads 12 | . 14 16 11 11 10 . Leg 1 | . . . . . 2 22 Wheel 10 | . 12 11 10 11 9 . Device 2 | . . . 7 . . . Storage 19 | . 23 28 22 22 12 11 Processor 3 | . . . . . 8 . Protection 11 | . 3 . 13 22 13 16 Energy Gun 1 | . 10 . . . . . Ballistic Gun 21 | . 17 28 21 21 21 22 Naked Turns . | . . . . . . . Heaviest Build 118 | 12 43 45 90 93 118 44 Greatest Support 60 | 10 40 40 40 16 60 60 Greatest Overweight (x) 8 | 1 4 4 8 5 6 . Average Overweight (x) 4 | . 3 3 4 5 5 . Largest Inventory Capacity 44 | 6 16 16 20 20 44 24 Average Capacity 19 | 5 13 16 19 20 23 24 Most Carried 24 | 4 16 16 20 20 24 24 Average Carried 18 | 2 11 15 18 19 21 24 Final Capacity 24 | 6 16 16 20 20 24 24 Final Carried 24 | 4 16 16 20 20 24 24 Class Distribution -------------------- 63% | Hauler-Mutant 24% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Matter Collected 2444 | 186 476 178 1089 96 371 48 Remotely . | . . . . . . . Salvage Created 2923 | . 710 221 1571 92 239 90 Parts 185 | . 47 14 102 3 11 8 Haulers Intercepted 7 | . 2 . 5 . . . Recyclers Shooed 3 | . . 1 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Combat Hostiles Destroyed 51 | . 14 4 19 5 7 2 Guns 42 | . 11 4 19 1 5 2 AOE 9 | . 3 . . 4 2 . Classes Destroyed 13 | . 7 2 2 . 1 1 Worker 4 | . 1 . 3 . . . Builder 3 | . . 1 2 . . . Tunneler 2 | . 1 . 1 . . . Hauler 7 | . 2 . 5 . . . Recycler 3 | . . . 3 . . . Mechanic 1 | . . . 1 . . . Operator 3 | . 2 . 1 . . . Watcher 3 | . 1 . 2 . . . Swarmer 8 | . 3 . . 5 . . Grunt 23 | . 11 2 9 . . 1 Duelist 1 | . . . . . . 1 Sentry 12 | . . 2 10 . . . Assembled 6 | . . . . . 6 . Best Kill Streak 5 | . 4 3 5 3 4 1 Combat Bots Only 4 | . 4 2 3 3 4 1 Max Kills in Single Turn 2 | . 2 1 2 2 1 1 Gunslinging 1 | . 1 . . . . . Exploded 2 | . 2 . . 2 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . 1 . 8R-AWN (-9/Exiles) Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Damage Taken 3100 | . 337 216 651 212 1176 508 Core 390 | . 55 30 69 17 169 50 Absorbed by Shields 111 | . . . 111 . . . Core Remaining (%) 83 | 100 . 66 . . . . Volleys Fired 225 | 1 49 20 98 8 36 13 Largest 2 | 2 2 2 2 2 2 2 Hottest 63 | 60 63 46 46 50 60 46 Shots Fired 426 | 2 88 38 190 10 72 26 Gun 405 | 2 86 38 188 4 61 26 Cannon . | . . . . . . . Launcher 21 | . 2 . 2 6 11 . Special . | . . . . . . . Kinetic 378 | 1 60 38 188 4 61 26 Thermal . | . . . . . . . Explosive 2 | . 2 . . . . . Electromagnetic 46 | 1 26 . 2 6 11 . Robot Hit Streak 17 | 1 8 14 15 10 16 17 Robot Miss Streak 5 | 1 3 2 5 1 4 1 Penetration Max . | . . . . . . . Secondary Targets 7 | . 4 1 1 . 1 . Max Gunslinging Chain 1 | . 1 1 1 . 1 . Shots Hit Robots 301 | 1 58 26 139 4 52 21 Core Hits 136 | . 30 11 52 6 31 6 Critical Hits 5 | . 1 . 1 . 2 1 Critical Kills 2 | . 1 . . . 1 . Critical Parts Destroyed 3 | . . . 1 . 1 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5304 | 13 966 364 2287 364 937 373 Guns 4635 | 13 820 364 2267 22 776 373 Cannons . | . . . . . . . Explosions 669 | . 146 . 20 342 161 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 4306 | . 504 364 2267 22 776 373 Thermal 42 | . . . . 42 . . Explosive 146 | . 146 . . . . . Electromagnetic 810 | 13 316 . 20 300 161 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . 1 2 2 Average Corruption 1 | . . . . 1 1 2 Corruption Purged . | . . . . . . . Effects 17 | . . . . 4 12 1 Message Errors 4 | . . . . 2 2 . Heat Flow Errors 2 | . . . . . 1 1 Energy Discharges 5 | . . . . 1 4 . Data Loss (minor) 5 | . . . . 1 4 . Targeting Errors 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 1 | . . . . 1 . . Projectiles . | . . . . . . . Explosions 1 | . . . . 1 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 78 | . . . . 64 14 . Shots 7 | . . . . 6 1 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 536 | 10 153 46 31 16 150 536 Average Temperature 46 | 7 38 15 8 7 25 214 Received Heat Transfer 663 | . 129 96 222 . . 216 Effects 5 | . . . . . . 5 Shutdowns 2 | . . . . . . 2 Damage (major) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . 1 . . 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . 2 . . Heat Transferred 100 | . . . . 100 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Peak Influence 259 | . 259 175 255 187 . 50 Initial 65 | . . 65 . 62 . . Average 105 | . 92 76 131 83 . 18 Maximum Alert Level 1 | . 1 . 1 . . . Low Security (%) 87 | 100 93 100 77 100 . 100 Level 1 12 | . 6 . 22 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 3 . 4 . . . Investigation 3 | . 2 . 1 . . . Extermination . | . . . . . . . Reinforcement 4 | . 1 . 3 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Distress Signals 5 | . . . 5 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 77 | . 20 4 33 6 11 3 Peak Tracking Total 9 | . 4 2 4 3 9 3 Tactical Retreats 7 | . . . 5 1 1 . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Traps Triggered 7 | . 4 . 3 . . . Indirectly 1 | . . . 1 . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Machines Disabled 9 | . 1 . . . 8 . Max in Single Turn 2 | . 1 . . . 2 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Machines Accessed 28 | . 9 2 14 1 2 . Terminals 17 | . 7 1 9 . . . Fabricators . | . . . . . . . Repair Stations 3 | . 1 . 2 . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Total Hacks 74 | . 23 6 42 1 2 . Successful 41 | . 11 4 23 1 2 . Failed 32 | . 11 2 19 . . . Catastrophic 4 | . 1 . 3 . . . Database Lockouts 1 | . 1 . . . . . Manual 28 | . 14 5 8 . 1 . Terminals 48 | . 20 5 23 . . . Fabricators . | . . . . . . . Repair Stations 9 | . 2 . 7 . . . Recycling Units 3 | . 1 . 2 . . . Scanalyzers 10 | . . . 10 . . . Garrison Access . | . . . . . . . Terminal Hacks 25 | . 7 4 11 1 2 . Record 1 | . . . . . 1 . Robot Analysis 3 | . 3 . . . . . Prototype ID Bank 9 | . 2 3 4 . . . Open Door 2 | . . 1 . 1 . . Emergency Access Points 1 | . . . 1 . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 2 | . 1 . 1 . . . Dispatch Records 1 | . . . 1 . . . Transport Status 1 | . . . 1 . . . Zone Layout 3 | . 1 . 2 . . . EX-Prototype ID Bank 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 2 . 2 . . . Scan Component 3 | . 1 . 2 . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . Retrieve Components 2 | . 1 . 1 . . . Scanalyzer 8 | . . . 8 . . . Insert Component 4 | . . . 4 . . . Analyze 4 | . . . 4 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . 1 . 1 . . . Terminals 2 | . 1 . 1 . . . Track 1 | . . . 1 . . . Assimilate 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 19 | . 6 1 12 . . . Full Trace Events 2 | . 2 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 16 | . 16 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . 2 . . . . . Parts Scanalyzed 4 | . . . 4 . . . Part Schematics Acquired 4 | . . . 4 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 1 | . . . 1 . . . RETURN 1 | . . . 1 . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Robot Analysis Total 3 | . 3 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches 1 | . . . 1 . . . Drone Recoveries 1 | . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Turns Passed 8303 | 59 1073 802 2503 642 3167 57 Spaces Moved 4986 | 56 778 513 1333 411 1881 14 Core 15 | 15 . . . . . . Treads 279 | . 29 168 25 . 57 . Legs 196 | . . . . . 182 14 Wheels 4496 | 41 749 345 1308 411 1642 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 120 120 150 110 120 Average Speed 145 | 77 114 143 147 150 158 120 Slowest Speed 220 | 90 180 200 220 150 200 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 60 | 4 99 75 99 69 72 7 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . 2 . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 19 | . 14 . . 4 1 . Melee . | . . . . . . . Projectile 1 | . . . . . 1 . AOE 18 | . 14 . . 4 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Total 5681 | 66 883 549 1710 425 2020 28 Wait 178 | . 18 6 153 . . 1 Move 4980 | 55 777 512 1332 410 1880 14 Hop . | . . . . . . . Pick Up 92 | 4 15 1 30 1 41 . Fast Attach 34 | 6 4 . 13 . 11 . Attach 10 | . 2 . 3 . 5 . Detach 14 | . 2 . 3 . 9 . Swap 56 | . 9 6 30 5 6 . Drop 92 | . 7 4 48 1 32 . Fire 225 | 1 49 20 98 8 36 13 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 7 exits: [*Mat x3] / *Min x2 / [*Sto x2]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 13) 322 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 16) 490 | -10/Materials | Discovered new exit (range 15) 584 | -10/Materials | Repaired Hrd. Light Armor Plating 859 | -10/Materials | Discovered new exit (range 16) 971 | -10/Materials | Discovered new exit (range 16) 994 | -10/Materials | Central database locked down 1133 | -10/Materials | Entered Mines 1246 | -10/Mines | Learned location of Zion (-7) 1257 | -10/Mines | Discovered new exit (range 11) 1398 | -10/Mines | Learned location of Storage (-9) 1654 | -10/Mines | Found the Drone Emporium 1724 | -10/Mines | Found Prototype Device 1850 | -10/Mines | Assembled infested the area 1935 | -10/Mines | Entered Materials 1935 | -9/Materials | Evolved 2 slots: Utility x2 1935 | -9/Materials | Identified Bomb Drone Bay 1956 | -9/Materials | Discovered new exit (range 16) 2387 | -9/Materials | Build established: Scavenger-Mutant 2821 | -9/Materials | Discovered new exit (range 16) 3073 | -9/Materials | Build established: Hauler-Mutant 3190 | -9/Materials | Discovered new exit (range 9) 3625 | -9/Materials | Discovered new exit (range 16) 3757 | -9/Materials | Discovered new exit (range 4) 3820 | -9/Materials | Discovered new exit (range 11) 4072 | -9/Materials | Discovered new exit (range 16) 4438 | -9/Materials | Entered Mines 4512 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4873 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4874 | -9/Mines | Discovered new exit (range 5) 5080 | -9/Mines | Entered Exiles 5118 | -9/Exiles | Met 8R-AWN 5190 | -9/Exiles | Met EX-HEX 5287 | -9/Exiles | Met EX-DEC 5377 | -9/Exiles | Met EX-BIN 5398 | -9/Exiles | Aligned with FarCom system 5400 | -9/Exiles | Given EX-Vault access code 5440 | -9/Exiles | Opened EX-Vault 5476 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5587 | -9/Exiles | Discovered new exit (range 14) 5984 | -9/Exiles | Found XL Autogun Array 6127 | -9/Exiles | Discovered new exit (range 14) 6757 | -9/Exiles | Found Lightpack 2.0 7069 | -9/Exiles | Found Modified TNC 7826 | -9/Exiles | Attacked by the Exiles 7910 | -9/Exiles | Core integrity fell below 50% 7913 | -9/Exiles | Destroyed 8R-AWN 7944 | -9/Exiles | Found Prototype Ballistic Gun 7944 | -9/Exiles | Identified 8R-AWN's Boregun 7947 | -9/Exiles | Found Prototype Device 7947 | -9/Exiles | Identified AS-neutralizer No. 17b 7951 | -9/Exiles | Found 8R-AWN's Boregun 7968 | -9/Exiles | Found Prototype Processor 8247 | -9/Exiles | Stole three prototypes: Lightpack 2.0, Modified TNC, XL Autogun Array 8247 | -9/Exiles | Entered Mines 8304 | -8/Mines | Self-destructed Last Messages --------------- 08245_ Dropped Lgt. Treads. 08246_ Acquired XL Autogun Array. LOCATION=UNKNOWN GOAL=ESCAPE 08249_ K-01 Serf collects debris. 08252_ K-01 Serf cleans the Laser Drill. 08273_ K-01 Serf collects debris. 08274_ Med. Armor Plating destroyed. 08274_ L-31 Rogue destroyed. 08289_ G-47 Trooper suffers critical hit. 08289_ Destroyed Aluminum Leg. 08295_ Destroyed Particle Gun. 08295_ G-47 Trooper destroyed. 08297_ Power failure, Rnf. Fission Core shutdown. 08298_ Acquired 48 matter. 08303_ System corrupted: Heat flow error (+261). 08304_ Power failure, Rnf. Fission Core shutdown. 08304_ Overheating: Imp. Assault Rifle damaged (-37). 08304_ Overheating: Hrd. Light Armor Plating damaged (-1). 08304_ Overheating: Lightpack 2.0 damaged (-180). Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ???????????????????? ?????????????? | | ???????????????????? ????????????? | | ???????????????????? ????????????? | | ???????????????????? #????????????? | | ??????????????????? #????###?????? | | ??????????????????? #??## ##????? | | ??????????????????? #??# ?????? | | ??????????????????? #??# ?????? | | ??????????????????? ##?# #?????? | | ??????????????????? ?? #?????? | | ????????????????### #??# ##????? | | ????????????????# #### #????? | | ????????????????# ?? #????? | | ???????????????## ######@ #?????? | | ???????????????# *##/###?????? | | ???????????????# %##!#???????? | | ???????????????# !=! =#???????? | | ???????????????# """*####???????? | | ???????????????# """ #??????????? | | ???????????????# """ #??????????? | | ???????????????#########??????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 44 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Salvage Targeting Computer | -9/Materials | Scanalyzed Imp. EM Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwordAbsorptionStorm Manual? 0 Play Time 00:48:43 Cumulative 142.5 hours Start 2021.06.22 @ 16:39:08 End 2021.06.22 @ 21:17:41 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 121 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 69 Achievement% 55 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 84eeb074-f4f3-4290-abfd-2e4a9161ba6a