Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.17 @ 19:59:24 Player: Flaborized Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (49) 245 Value Destroyed (1248) 1248 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (237) 237 TOTAL SCORE: 3410 Bonus ------- Pacifist 200 High Alert Combat Kills 37 Cogmind --------- Core Integrity 323/550 Matter 275/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (225) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Advanced Treads > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Visual Processing Unit Targeting Computer > --- WEAPON (2) ------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY (15) --- Heavy Ion Engine Heavy Ion Engine Armored Wheel Improved Flight Unit Improved Flight Unit Improved Flight Unit Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cooling System Weight Redist. System Improved Terrain Scanner Improved Terrain Scan Processor Recoil Stabilizer Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Advanced Treads Aluminum Leg Armored Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Visual Processing Unit Targeting Computer Targeting Computer > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Armored Wheel Improved Flight Unit Improved Flight Unit Improved Flight Unit Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cooling System Weight Redist. System Improved Terrain Scanner Improved Terrain Scan Processor Recoil Stabilizer [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Targeting Computer Device Cooling System Storage Large Storage Unit Processor Targeting Computer Weapon Improved Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 40 | 7 3 18 12 Power 6 | 2 . 2 2 Engine 6 | 2 . 2 2 Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 1 4 3 Treads 1 | . . . 1 Leg 5 | 2 . 1 2 Wheel 3 | . 1 2 . Hover . | . . . . Flight 1 | . . 1 . Utility 8 | 1 1 4 2 Device 3 | . . 2 1 Storage 2 | 1 . 1 . Processor 3 | . 1 1 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 16 | 2 1 8 5 Energy Gun 11 | . 1 6 4 Energy Cannon . | . . . . Ballistic Gun 4 | 2 . 2 . Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 4 | . . 3 1 Parts Lost 7 | . . 1 6 Power 1 | . . . 1 Propulsion 3 | . . . 3 Utility 2 | . . . 2 Weapon 1 | . . 1 . Highest Loss Streak 2 | . . 1 2 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 98 99 93 Engine 10 | . 14 11 9 Treads 1 | . . . 2 Leg 13 | . 27 10 10 Wheel 8 | . . 11 8 Device 7 | . . 10 8 Storage 10 | . 14 11 9 Processor 22 | . 12 22 26 Energy Gun 9 | . 4 14 7 Ballistic Gun 11 | . 23 7 10 Peak Build Rating 28 | 6 10 20 28 Average Rating 17 | 4 7 16 24 On Entrance 9 | . 6 10 20 Naked Turns . | . . . . Heaviest Build 36 | 13 15 36 36 Greatest Support 22 | 20 20 12 22 Greatest Overweight (x) 5 | . 1 5 2 Average Overweight (x) 1 | . . 1 1 Largest Inventory Capacity 15 | 8 8 15 15 Average Capacity 11 | 6 8 10 15 Most Carried 15 | 2 8 13 15 Average Carried 10 | 1 5 9 14 Final Capacity 15 | 8 8 15 15 Final Carried 15 | 2 8 13 15 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 799 | 178 . 329 292 Remotely . | . . . . Salvage Created 1962 | . . 958 1004 Parts 97 | . . 47 50 Haulers Intercepted 7 | . . 4 3 Recyclers Shooed 6 | . . 2 4 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 35 | . . 16 19 Guns 30 | . . 15 15 AOE 5 | . . 1 4 Classes Destroyed 8 | . . 7 1 Worker 2 | . . 1 1 Hauler 7 | . . 4 3 Recycler 3 | . . . 3 Watcher 2 | . . 1 1 Swarmer 10 | . . 2 8 Grunt 20 | . . 10 10 Duelist 1 | . . 1 . Sentry 4 | . . 3 1 Best Kill Streak 8 | . . 7 8 Combat Bots Only 8 | . . 3 8 Max Kills in Single Turn 2 | . . 2 2 Gunslinging 1 | . . 1 . Exploded 2 | . . 1 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 150 | . . 57 93 Missed 42 | . . 18 24 Damage Taken 1606 | . 19 662 925 Core 328 | . . 101 227 Absorbed by Shields . | . . . . Core Remaining (%) 91 | 100 100 74 . Volleys Fired 119 | . 2 43 74 Largest 2 | . 2 2 2 Hottest 122 | . 65 101 122 Shots Fired 217 | . 4 85 128 Gun 215 | . 4 85 126 Cannon . | . . . . Launcher 2 | . . . 2 Special . | . . . . Kinetic 78 | . 2 7 69 Thermal 59 | . . 2 57 Explosive 2 | . . . 2 Electromagnetic 78 | . 2 76 . Robot Hit Streak 32 | . . 32 21 Robot Miss Streak 4 | . 4 2 2 Penetration Max . | . . . . Secondary Targets 2 | . . 1 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 159 | . . 63 96 Core Hits 75 | . . 31 44 Critical Kills 1 | . . . 1 Critical Parts Destroyed 1 | . . . 1 Critical Strikes 7 | . . 1 6 Burn 4 | . . . 4 Destroy 2 | . . . 2 Corrupt 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3248 | . . 1198 2050 Guns 2563 | . . 936 1627 Cannons . | . . . . Explosions 685 | . . 262 423 Melee . | . . . . Ramming . | . . . . Kinetic 875 | . . 71 804 Thermal 1156 | . . 262 894 Explosive 352 | . . . 352 Electromagnetic 865 | . . 865 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . 2 . Average Corruption 2 | . . 2 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . . 1 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 74 | . . 10 64 Projectiles . | . . . . Explosions 74 | . . 10 64 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 174 | . . 104 70 Shots 4 | . . 3 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 60 | . 6 1 60 Average Temperature 17 | . 3 1 21 Received Heat Transfer 585 | . . 216 369 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 9 | . . 9 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . . . 4 Heat Transferred 2337 | . . 350 1987 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | . . 4 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 476 | . 40 476 413 Initial 16 | . . 16 . Average 160 | . 22 210 179 Maximum Alert Level 2 | . . 2 2 Low Security (%) 58 | 100 100 41 54 Level 1 36 | . . 49 42 Level 2 4 | . . 9 2 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . . 1 4 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 4 | . . 1 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 55 | . 1 24 30 Peak Tracking Total 6 | . 1 4 6 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . 1 2 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 5 | . 2 2 1 Terminals 4 | . 2 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 30 | . 10 9 11 Successful 18 | . 3 5 10 Failed 11 | . 6 4 1 Catastrophic 2 | . . 2 . Database Lockouts 1 | . 1 . . Manual 6 | . 4 2 . Terminals 19 | . 10 9 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 11 | . . . 11 Garrison Access . | . . . . Terminal Hacks 6 | . 3 3 . Robot Analysis 1 | . 1 . . Unreport Threat 3 | . . 3 . Locate Traps 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 10 | . . . 10 Insert Component 5 | . . . 5 Analyze 5 | . . . 5 Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . . 2 . Terminals 2 | . . 2 . Track 1 | . . 1 . Botnet 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 2 2 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 4 | . . . 4 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 4 | . . . 4 Part Schematics Acquired 4 | . . . 4 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1553 | 63 235 620 635 Spaces Moved 853 | 52 168 341 292 Core 17 | 15 . 2 . Treads 3 | . . . 3 Legs 190 | 37 153 . . Wheels 643 | . 15 339 289 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 105 105 120 Average Speed 115 | 99 118 112 121 Slowest Speed 300 | 120 120 300 225 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 4 42 39 24 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 67 | . . 18 49 Melee . | . . . . Projectile . | . . . . AOE 67 | . . 18 49 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1203 | 59 200 501 443 Wait 130 | . 15 63 52 Move 850 | 51 167 340 292 Hop . | . . . . Pick Up 32 | 1 9 16 6 Fast Attach 24 | 6 2 9 7 Attach 4 | . . 2 2 Detach . | . . . . Swap 12 | 1 1 7 3 Drop 32 | . 4 21 7 Fire 119 | . 2 43 74 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Central database locked down 201 | -10/Materials | Discovered new exit (range 8) 295 | -10/Materials | Discovered new exit (range 5) 299 | -10/Materials | Entered another Materials area 299 | -9/Materials | Evolved 2 slots: Utility x2 359 | -9/Materials | Build established: Mutant 863 | -9/Materials | Discovered new exit (range 16) 919 | -9/Materials | Entered another Materials area 919 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1554 | -8/Materials | Self-destructed Last Messages --------------- 01538_ U-05 Engineer builds a Wall. 01539_ U-05 Engineer lays Concrete. 01540_ K-01 Serf collects debris. 01541_ U-05 Engineer lays Concrete. 01542_ Targeting Computer destroyed. 01542_ U-05 Engineer lays Concrete. 01544_ K-01 Serf collects debris. 01545_ U-05 Engineer lays Concrete. 01545_ U-05 Engineer builds a Wall. 01545_ U-05 Engineer suffers critical hit (Burn). 01546_ U-05 Engineer lays Concrete. 01547_ K-01 Serf collects debris. 01548_ U-05 Engineer lays Concrete. 01549_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 01549_ U-05 Engineer builds a Wall. 01549_ Lgt. Nuclear Core melted. 01549_ G-47 Trooper destroyed. 01550_ K-01 Serf collects debris. 01553_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????###########????????? | | ??????????????????????????????# #????????? | | ??????????????????????????????# #??????##? | | ??????????" "?????????????????# """ """ #?????? ?? | | ?????????? ????????????????# """ """ #????? ??? | | ????????? ??????????????# """ """ #???? ???? | | ????????? ?????????????# #??? #???? | | ????????? #???????????# ! #?? #?? | | ????????!! k=%* ??????????# #? # | | ????????! = ###################+### + "?? | | ??????? %=%! u! =*% ! #???? | | ??????? %% ]]! *[* #???? | | ?????????# u @=![*=%%!!===%! #???? | | ?????????????# # ########+########+########### | | ?????????? ????????????? ???# %% / | | ???????????????????????????? ???# " ##### # | | ???????????????????????????""" ??# = " = #???# # | | ???????????????????????????"""" ??# #???# # | | ??????????????????????????""""" ?# #???# # | | ??????????????????????????""""" ?# """ #???# # | | ?????????????????????????# """ # """ #???# # | | ?????????????????????????????? ! # """ #???# # | | ?????????????????????????????? # #???# # | | ???????????????????????????????#####+#######???# # | | ??????????????????????????????????? ??????????? ? | | ??????????????????????????????????? ??????????? ? | | ???????????????????????????????????????????????? ? | | ????????????????????????????????????????????????#? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 10 Recoil Reduction 1 Item Schematics ----------------- Cooling System | -8/Materials | Scanalyzed Cesium-ion Thruster | -8/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidedHardlightSword Manual? 0 Play Time 00:18:23 Cumulative 62.3 hours Start 2024.12.08 @ 11:28:34 End 2025.01.17 @ 19:59:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 117 Rogue 117 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 49 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a17b1d75-9e9c-4821-baf9-7805926027eb