Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.11.07 @ 16:15:24 // Halloween2020/ForbiddenLore Player: Tenebrous Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (92) 460 Value Destroyed (3914) 3914 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (2899) 2899 TOTAL SCORE: 12553 Bonus ------- High Alert Combat Kills 36 Follower Combat Kills 803 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 880 Friendly Fire -420 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 170/170 System Corruption 0% Temperature Cool (251) Movement Core (650) Ox12 Location -4/Warlord Parts ------- > --- POWER (4) -------- Micro Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Advanced Signal Interpreter Improved Target Analyzer Core Analyzer Improved Weapon Cycler > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Light Angular Momentum Engine Improved Medium Treads Improved Medium Treads Antigrav System Gyrokinetic Inverter Linear Gravjet Advanced Cooling System Mobile Refinery Mk. CCLXVII Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Angular Momentum Engine Micro Fission Core Micro Fission Core > --- PROPULSION ------- Antigrav System Antigrav System Improved Linear Gravjet Improved Linear Gravjet > --- UTILITY ---------- Advanced Thermal Generator High-capacity Storage Unit Advanced Signal Interpreter Improved Target Analyzer Core Analyzer Improved Weapon Cycler Improved Phase Shifter Power Shielding > --- WEAPON ----------- High-powered Shock Rifle KE Penetrator Advanced Assault Cannon Hypervelocity Mass Driver > --- INVENTORY -------- Wardrone Bay [Rating: 116] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Linear Gravjet Utility Improved Targeting Computer Device Improved Weapon Cycler Storage Large Storage Unit Processor Improved Targeting Computer Protection Power Shielding Weapon Improved Light Cannon Energy Gun Heavy Riot Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp War Slots Evolved 13 | . 1 . 2 . . . 6 2 2 . . Power 3 | . . . 1 . . . 1 1 . . . Propulsion 2 | . . . . . . . 1 . 1 . . Utility 6 | . 1 . . . . . 3 1 1 . . Weapon 2 | . . . 1 . . . 1 . . . . Parts Attached 117 | . 2 4 21 2 2 . 13 41 28 . 4 Power 17 | . . 1 5 . . . 2 5 3 . 1 Engine 12 | . . 1 5 . . . 2 2 1 . 1 Core 5 | . . . . . . . . 3 2 . . Reactor . | . . . . . . . . . . . . Propulsion 32 | . . 1 4 1 . . 3 15 6 . 2 Treads 8 | . . . 4 1 . . 3 . . . . Leg 1 | . . 1 . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover 23 | . . . . . . . . 15 6 . 2 Flight . | . . . . . . . . . . . . Utility 34 | . 2 1 2 . . . 5 12 12 . . Device 14 | . . . . . . . 2 6 6 . . Storage 3 | . 1 . . . . . 1 1 . . . Processor 13 | . 1 1 2 . . . 2 5 2 . . Hackware . | . . . . . . . . . . . . Protection 4 | . . . . . . . . . 4 . . Artifact . | . . . . . . . . . . . . Weapon 34 | . . 1 10 1 2 . 3 9 7 . 1 Energy Gun 5 | . . . . . 1 . . 3 1 . . Energy Cannon 5 | . . . 2 . . . . 2 1 . . Ballistic Gun 8 | . . 1 5 . . . 1 . 1 . . Ballistic Cannon 13 | . . . 2 1 . . 2 3 4 . 1 Launcher 2 | . . . 1 . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . Unidentified Prototypes 4 | . . . . . . . 1 1 2 . . Parts Lost 30 | . . . . . . . . 13 3 . 14 Power 7 | . . . . . . . . 3 . . 4 Propulsion 6 | . . . . . . . . 1 1 . 4 Utility 6 | . . . . . . . . 2 1 . 3 Weapon 11 | . . . . . . . . 7 1 . 3 Highest Loss Streak 7 | . . . . . . . . 7 2 . 7 Average Slot Usage (%) 95 | . 98 100 99 100 99 100 95 87 82 100 96 Engine 15 | . 12 12 20 20 20 20 14 12 9 10 9 Core 2 | . . . . . . . . 6 1 10 9 Treads 11 | . . . 18 20 20 20 17 4 . . . Leg 1 | . 25 25 1 . . . . . . . . Hover 5 | . . . . . . . . 11 19 20 19 Device 4 | . . . . . . . 9 5 11 15 14 Storage 7 | . 12 12 10 10 10 10 6 4 5 5 5 Processor 19 | . 23 25 20 20 20 20 21 20 14 15 15 Energy Gun 2 | . . . . . 1 10 6 4 2 5 4 Energy Cannon 2 | . . . 7 2 . . . 3 . . . Ballistic Gun 7 | . 25 25 12 10 8 . 5 2 4 5 4 Ballistic Cannon 10 | . . . 8 17 20 20 12 5 9 10 9 Naked Turns . | . . . . . . . . . . . . Heaviest Build 114 | 14 22 22 41 41 42 42 77 109 114 114 114 Greatest Support 88 | 20 20 20 43 43 43 43 88 88 58 58 58 Greatest Overweight (x) 15 | . 1 1 1 . . . 1 3 2 1 15 Average Overweight (x) . | . . 1 . . . . . 1 1 1 1 Largest Inventory Capacity 12 | 8 10 10 10 10 10 10 12 12 12 12 12 Average Capacity 10 | 8 9 10 10 10 10 10 11 11 12 12 12 Most Carried 12 | 7 10 10 10 10 10 10 11 12 11 10 11 Average Carried 9 | 7 9 9 9 9 9 10 7 9 7 10 9 Final Capacity 12 | 8 10 10 10 10 10 10 12 12 12 12 12 Final Carried 10 | 7 10 8 10 9 10 10 9 7 10 10 8 Class Distribution -------------------- 49% | Hacker-Gunner 11% | Scavenger-Gunner 11% | Hacker-Mutant 10% | Hacker-Skirmisher 5% | Scavenger-Skirmisher 4% | Generator-Mutant 3% | Generator-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Mines Hacker-Gunner | -7/Zion Hacker-Gunner | -6/Proximity Caves Hacker-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Hacker-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Warlord Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp War Matter Collected 3199 | 200 32 78 529 56 20 104 244 763 688 . 485 Remotely 30 | . . . . . . . . 30 . . . Salvage Created 4220 | . 34 155 1023 69 . 298 319 1553 319 . 450 Parts 233 | . 6 6 77 2 . 12 14 72 17 . 27 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 5 | . . . . . . . . 5 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp War Combat Hostiles Destroyed 73 | . 2 3 20 2 . 5 5 20 6 . 10 Guns 30 | . 2 3 7 . . . 2 10 2 . 4 Cannons 40 | . . . 12 2 . 5 3 9 4 . 5 AOE 3 | . . . 1 . . . . 1 . . 1 Classes Destroyed 14 | . 1 1 5 . . 3 1 2 . . 1 Worker 3 | . . . . . . . . 3 . . . Builder 2 | . . . 2 . . . . . . . . Recycler 2 | . . . . . . . . 2 . . . Operator 1 | . . . 1 . . . . . . . . Watcher 9 | . . . 5 . . . . 4 . . . Swarmer 6 | . 2 . 2 . . 1 . . . . 1 Saboteur 4 | . . . . . . . . . . . 4 Grunt 26 | . . 3 8 1 . 2 1 6 . . 5 Brawler 3 | . . . 1 1 . . . 1 . . . Duelist 1 | . . . . . . 1 . . . . . Sentry 13 | . . . 9 . . . 1 1 2 . . Hunter 8 | . . . . . . 1 2 5 . . . Programmer 12 | . . . . . . . 1 7 4 . . Mutant 2 | . . . . . . 1 . 1 . . . Best Kill Streak 7 | . 2 2 7 2 . 2 2 3 2 . 6 Combat Bots Only 6 | . 2 2 5 2 . 2 2 3 2 . 6 Max Kills in Single Turn 2 | . 1 1 2 1 . 1 1 2 1 . 2 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . 1 . . . . 1 . . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp War Damage Taken 5575 | . 9 181 307 26 . 219 253 2130 874 . 1576 Core 2174 | . 3 55 72 6 . 44 16 808 471 . 699 Absorbed by Shields 88 | . . . . . . . . 88 . . . Core Remaining (%) 72 | 100 . 76 . . . 69 98 19 . . . Volleys Fired 204 | . 3 12 49 4 . 13 10 75 19 . 19 Largest 4 | . 2 2 3 3 . 3 4 4 4 . 4 Hottest 251 | . 40 40 118 118 . 138 170 251 217 . 207 Shots Fired 543 | . 6 24 137 12 . 35 37 186 59 . 47 Gun 261 | . 6 24 55 4 . 9 17 100 23 . 23 Cannon 271 | . . . 78 8 . 26 20 79 36 . 24 Launcher 11 | . . . 4 . . . . 7 . . . Special . | . . . . . . . . . . . . Kinetic 361 | . 6 24 98 10 . 26 30 82 54 . 31 Thermal 34 | . . . . . . . . 34 . . . Explosive 7 | . . . . . . . . 7 . . . Electromagnetic 141 | . . . 39 2 . 9 7 63 5 . 16 Robot Hit Streak 51 | . 5 27 51 32 . 16 15 43 11 . 17 Robot Miss Streak 3 | . . . 1 1 . 2 2 2 2 . 3 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 1 | . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . Shots Hit Robots 407 | . 5 22 98 9 . 30 29 139 42 . 33 Core Hits 181 | . 3 8 42 2 . 18 6 63 15 . 24 Critical Hits 27 | . . . 1 . . . . 7 14 . 5 Critical Kills 9 | . . . . . . . . 3 2 . 4 Critical Parts Destroyed 13 | . . . 1 . . . . 2 10 . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8987 | . 49 231 1832 171 . 514 304 4131 933 . 822 Guns 3557 | . 49 231 492 42 . 166 139 1557 453 . 428 Cannons 4261 | . . . 1201 129 . 347 165 1592 480 . 347 Explosions 1155 | . . . 139 . . . . 969 . . 47 Melee . | . . . . . . . . . . . . Ramming 14 | . . . . . . 1 . 13 . . . Kinetic 4634 | . 49 231 953 132 . 347 228 1343 885 . 466 Thermal 1371 | . . . 68 . . . . 1256 . . 47 Explosive 473 | . . . . . . . . 473 . . . Electromagnetic 2495 | . . . 811 39 . 166 76 1046 48 . 309 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . 1 1 . . . . 2 4 2 2 2 Average Corruption 1 | . 1 1 . . . . 1 1 1 2 2 Corruption Purged 2 | . . . . . . . . 2 . . . Effects 28 | . . 4 . . . . 7 9 6 2 . Message Errors 12 | . . 2 . . . . 6 2 2 . . Heat Flow Errors 2 | . . . . . . . . 1 . 1 . Energy Discharges 5 | . . 1 . . . . . 3 1 . . Data Loss (minor) 4 | . . 1 . . . . . 1 1 1 . Targeting Errors 3 | . . . . . . . 1 1 1 . . Weapon Failures 2 | . . . . . . . . 1 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 155 | . . . 33 . . . 20 96 . . 6 Projectiles 81 | . . . 32 . . . 20 23 . . 6 Explosions 74 | . . . 1 . . . . 73 . . . Melee . | . . . . . . . . . . . . Knockbacks 19 | . . . 3 . . 1 . 11 1 . 3 Impact . | . . . . . . . . . . . . Kinetic 17 | . . . 3 . . 1 . 9 1 . 3 Secondary 2 | . . . . . . . . 2 . . . Self-Inflicted Damage 80 | . . . 9 . . . . 71 . . . Shots 4 | . . . 1 . . . . 3 . . . Rammed 4 | . . . . . . 1 . 3 . . . Targets Rammed 4 | . . . . . . 1 . 3 . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 862 | . . 20 382 216 . 279 407 707 746 404 862 Average Temperature 199 | . . 9 111 115 . 102 143 215 210 193 369 Received Heat Transfer 939 | . . 168 177 24 . 84 60 141 27 . 258 Effects 232 | . . . 5 . . 1 2 127 31 6 60 Shutdowns 92 | . . . 2 . . . 1 57 9 3 20 Energy Bleed 19 | . . . 1 . . . . 7 3 1 7 Interference 46 | . . . 2 . . 1 . 22 6 1 14 Matter Decay 12 | . . . . . . . . 8 1 . 3 Short Circuit 13 | . . . . . . . 1 7 2 . 3 Damage (minor) 6 | . . . . . . . . 5 . . 1 Damage (major) 35 | . . . . . . . . 17 7 1 10 Damage (core) 9 | . . . . . . . . 4 3 . 2 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 10 | . . . 4 . . . . 6 . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . . . . . . 1 1 . . . Heat Transferred 1633 | . . . 50 . . . . 1433 . . 150 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 7 | . . . 3 . . . . 3 . . 1 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp War Peak Influence 282 | . 65 80 257 58 . . 145 282 82 . . Initial 52 | . . . 22 8 . . 26 52 16 . . Average 50 | . 21 48 66 38 . . 38 60 30 . . Maximum Alert Level 1 | . . . 1 . . . . 1 . . . Low Security (%) 95 | 100 100 100 92 100 . . 100 93 100 . . Level 1 4 | . . . 7 . . . . 6 . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 11 | . 1 . 2 . . . 2 4 2 . . Investigation 2 | . 1 . . . . . 1 . . . . Extermination 6 | . . . . . . . 1 3 2 . . Reinforcement 3 | . . . 2 . . . . 1 . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp War Distress Signals 4 | . . . 2 . . . . 2 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 128 | . 3 4 31 2 . 9 6 32 7 . 34 Peak Tracking Total 13 | . 2 2 4 2 . 3 2 4 2 . 13 Tactical Retreats 4 | . . . 1 . . . . 2 1 . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp War Traps Triggered 6 | . 1 . 4 . . . . 1 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 12 | . . . 1 . . . . . . 1 10 Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp War Machines Disabled 6 | . . . 2 . . . 1 3 . . . Max in Single Turn 1 | . . . 1 . . . 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp War Machines Accessed 10 | . 3 . 4 . . . . 1 . . 2 Terminals 5 | . 3 . 2 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . Recycling Units 2 | . . . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 24 | . 9 . 9 . . . . 2 . . 4 Successful 22 | . 7 . 9 . . . . 2 . . 4 Failed 2 | . 2 . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 15 | . . . . . 4 . 2 2 4 . 3 Terminals 13 | . 9 . 4 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . 2 . . . Recycling Units 5 | . . . 5 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 15 | . 7 . 4 . . . . . . . 4 Record 14 | . 6 . 4 . . . . . . . 4 Alert Level 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . 1 . . . Repair 1 | . . . . . . . . 1 . . . Recycling Unit Hacks 5 | . . . 5 . . . . . . . . Process 1 | . . . 1 . . . . . . . . Report Inventory 2 | . . . 2 . . . . . . . . Retrieve Matter 2 | . . . 2 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 4 | . 2 . 1 . . . . 1 . . . Full Trace Events 2 | . 1 . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . Time 8 | . . . . . . . . 8 . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 122 | . . . 122 . . . . . . . . Retrieved Matter 122 | . . . 122 . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp War Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . 2 . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp War Total Allies 15 | . . . . . 4 . 3 1 5 . 2 Largest Group 5 | . . . . . 4 4 5 5 3 2 4 Highest-Rated Group 394 | . . . . . 150 150 284 284 206 206 394 Highest-Rated Ally 103 | . . . . . 39 39 70 70 103 103 103 Zionite Dispatches 4 | . . . . . . . 1 1 2 . . Heavy 1 | . . . . . . . . . 1 . . Light 1 | . . . . . . . 1 . . . . Fire 1 | . . . . . . . . . 1 . . Offense Resupply 1 | . . . . . . . . 1 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 119 | . . . . . . 22 34 17 3 . 43 Total Damage 3747 | . . . . . . 633 759 214 33 . 2108 Kills 25 | . . . . . . 5 1 3 . . 16 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp War Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Decoded 0b10 Intel 38 | . . . . . . . 24 14 . . . Traps 3 | . . . . . . . . 3 . . . Emergency Access 1 | . . . . . . . 1 . . . . Items 26 | . . . . . . . 19 7 . . . Machines 6 | . . . . . . . 3 3 . . . Guards 2 | . . . . . . . 1 1 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp War Turns Passed 11621 | 10 496 340 2113 429 2140 538 1182 2221 1017 136 999 Spaces Moved 5669 | 9 298 174 1034 243 961 310 588 891 513 74 574 Core 1 | . . . . . . . . . . . 1 Treads 3320 | . . . 957 243 961 310 588 261 . . . Legs 558 | 9 298 174 77 . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 1790 | . . . . . . . . 630 513 74 573 Flight . | . . . . . . . . . . . . Fastest Speed 105 | 120 120 150 150 160 160 160 160 108 105 108 108 Average Speed 150 | 120 139 150 164 160 160 160 160 172 107 108 110 Slowest Speed 800 | 120 150 150 180 160 160 160 180 256 174 108 800 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 40 | 2 34 42 92 46 88 51 15 25 11 14 71 Regions Visited 11 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched 6 | . . . . 2 3 1 . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 128 | . . . 17 . . . 2 102 5 . 2 Melee . | . . . . . . . . . . . . Projectile 24 | . . . 1 . . . 2 14 5 . 2 AOE 104 | . . . 16 . . . . 88 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp War Total 8368 | 8 374 231 1346 274 1565 323 803 1439 951 130 924 Wait 2210 | . 65 37 223 23 594 . 176 376 360 57 299 Move 5658 | 8 297 173 1033 242 960 309 587 890 512 73 574 Hop . | . . . . . . . . . . . . Pick Up 99 | . 5 1 9 1 4 . 11 32 23 . 13 Fast Attach 9 | . . 1 3 . 2 . . 3 . . . Attach 54 | . 1 . 4 . . . 6 19 22 . 2 Detach 2 | . . . . . . . . . 2 . . Swap 54 | . 1 3 14 2 . . 7 19 6 . 2 Drop 74 | . 2 4 11 2 5 . 6 22 7 . 15 Fire 204 | . 3 12 49 4 . 13 10 75 19 . 19 Melee . | . . . . . . . . . . . . Ram 1 | . . . . . . . . 1 . . . Kick . | . . . . . . . . . . . . Crush 3 | . . . . . . 1 . 2 . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Warlord (discovered 1 exit: *Pro) History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 2) 11 | -11/Scrapyard | Entered Materials 11 | -10/Materials | Evolved 1 slot: Utility x1 315 | -10/Materials | Build established: Hacker-Mutant 320 | -10/Materials | Identified exit to Mines 320 | -10/Materials | Discovered exit to Mines (range 14) 507 | -10/Materials | Entered Mines 516 | -10/Mines | Identified exit to Materials 516 | -10/Mines | Discovered exit to Materials (range 5) 801 | -10/Mines | Discovered exit to Materials (range 10) 847 | -10/Mines | Entered Materials 847 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1126 | -9/Materials | Build established: Hacker-Gunner 1435 | -9/Materials | Identified exit to Materials 1435 | -9/Materials | Discovered exit to Materials (range 16) 2339 | -9/Materials | Discovered exit to Materials (range 14) 2657 | -9/Materials | Identified exit to Mines 2657 | -9/Materials | Discovered exit to Mines (range 15) 2960 | -9/Materials | Entered Mines 2978 | -9/Mines | Discovered exit to Materials (range 4) 3378 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3387 | -9/Mines | Identified exit to Zion 3389 | -9/Mines | Entered Zion 3518 | -7/Zion | Identified exit to Proximity Caves 3518 | -7/Zion | Discovered exit to Proximity Caves (range 16) 3530 | -7/Zion | Received a hallucinogenic algorithm 4115 | -7/Zion | Imprinted 4117 | -7/Zion | Declared Zion's savior 4390 | -7/Zion | Found Prototype Device 5176 | -7/Zion | Given A8's code to call for help 5529 | -7/Zion | Entered Proximity Caves 5529 | -6/Proximity Caves | Accompanied by 4 allies 6059 | -6/Proximity Caves | Identified exit to Factory 6059 | -6/Proximity Caves | Discovered exit to Factory (range 4) 6067 | -6/Proximity Caves | Entered Factory 6067 | -6/Factory | Accompanied by 3 allies 6067 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 6069 | -6/Factory | Identified Mobile Refinery Mk. CCLXVII 6371 | -6/Factory | Build established: Hacker-Skirmisher 7132 | -6/Factory | Zion Light squad teleported in 7194 | -6/Factory | Identified exit to Factory 7194 | -6/Factory | Discovered exit to Factory (range 12) 7249 | -6/Factory | Entered another Factory area 7249 | -5/Factory | Accompanied by 5 allies 7249 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7711 | -5/Factory | Repaired Hcp. Storage Unit 7948 | -5/Factory | Zion Offense Resupply teleported in 8176 | -5/Factory | Build established: Scavenger-Skirmisher 8832 | -5/Factory | Core integrity fell below 50% 9211 | -5/Factory | Build established: Generator-Mutant 9462 | -5/Factory | Identified exit to Factory 9462 | -5/Factory | Discovered exit to Factory (range 7) 9467 | -5/Factory | Core integrity fell below 20% 9470 | -5/Factory | Entered another Factory area 9470 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9482 | -4/Factory | Lost 7 parts (2p1n1u3w) 9618 | -4/Factory | Found Prototype Processor 9646 | -4/Factory | Zion Fire squad teleported in 9668 | -4/Factory | Identified exit to Research 9668 | -4/Factory | Discovered exit to Research (range 15) 9742 | -4/Factory | Identified Exp. Melee Analysis Suite 10147 | -4/Factory | Build established: Hacker-Gunner 10219 | -4/Factory | Identified exit to Upper Caves 10219 | -4/Factory | Discovered exit to Upper Caves (range 12) 10477 | -4/Factory | Zion Heavy squad teleported in 10487 | -4/Factory | Entered Upper Caves 10487 | -4/Upper Caves | Accompanied by 2 allies 10610 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 10620 | -4/Upper Caves | Identified exit to Warlord 10623 | -4/Upper Caves | Entered Warlord 10623 | -4/Warlord | Accompanied by 2 allies 10641 | -4/Warlord | Build established: Scavenger-Gunner 10661 | -4/Warlord | System corruption cleaned by Quarantine Array 10864 | -4/Warlord | Found Prototype Device 10937 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 11181 | -4/Warlord | Enhanced Grunt warped into view, answering call for help 11189 | -4/Warlord | Enhanced Grunt warped into view, answering call for help 11235 | -4/Warlord | Rebuked by Warlord 11260 | -4/Warlord | Warlord's base attacked by MAIN.C 11425 | -4/Warlord | Spotted B-86 Titan 11461 | -4/Warlord | Core integrity fell below 50% 11528 | -4/Warlord | Warlord forces counterattacked 11569 | -4/Warlord | Core integrity fell below 20% 11575 | -4/Warlord | Identified exit to Proximity Caves 11575 | -4/Warlord | Discovered exit to Proximity Caves (range 14) 11575 | -4/Warlord | Spotted Executioner 11575 | -4/Warlord | Spotted Executioner 11596 | -4/Warlord | Lost 5 parts (1p1n3u) 11622 | -4/Warlord | Destroyed by Executioner with Helical Railgun Last Messages --------------- 11613_ Penetrated by Slug. 11613_ Slug penetrates Wall. 11613_ Penetrated by Slug. 11616_ Knocked back. 11616_ Penetrated by Slug. 11616_ Slug penetrates Wall. 11616_ Penetrated by Slug. 11616_ Slug penetrates Earth. 11617_ Penetrated by Slug. 11619_ Antigrav System destroyed. 11619_ Linear Gravjet destroyed. 11619_ Mic. Fission Core destroyed. 11620_ Penetrated by Slug. 11620_ Lgt. Angular Momentum Engine destroyed. 11620_ Slug penetrates Wall. 11622_ Overheating: System interference. 11622_ Core Analyzer temporarily disabled. 11622_ Penetrated by Slug. 11622_ Slug penetrates Wall. 11622_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????######??????????????????? | | ???????????????????##;# ##?????????????????? | | ???????????????????#;; #????????# ? ?????? | | ????????????????????# =]#???????# #??? | | ????????????????????# g %##??????? > ?? | | ????????????????##### #??????? ?? | | ????????????????# " gEEg##?????? #??? | | ????????????????######x g #?????? 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"""""##??# #?### #?? | | # "" "############???# #### # #?? | | #######""#####??????????????# #?# #?? | | #?????#""#?????????????????? ### #?? | | #?????#""#????????????????? ### ##?? | | #??????""#????????????????? ##?# #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 57 Energy Capacity 695 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 10 Terrain Scan Density 60 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 33 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 6 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Adventurer Help From High Places Challenges ------------ None Game ------ Seed SingularityMassSuperbattery Manual? 0 Play Time 01:34:49 Cumulative 68.5 hours Start 2020.11.07 @ 14:40:29 End 2020.11.07 @ 16:15:24 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Halloween2020/ForbiddenLore Game No. 109 Rogue 54 Adventurer 16 Explorer 39 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 51 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b06df2d4-a42e-44e3-9d58-7a1dce55822a