Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.26 @ 23:16:22 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (78) 390 Value Destroyed (2000) 2000 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 4892 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 409/550 Matter 300/300 Energy 227/265 System Corruption 0% Temperature Cool (27) Movement Treading (170) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Advanced Treads Advanced Treads > --- UTILITY (5) ------ Heat Sink Large Storage Unit Large Storage Unit High-capacity Storage Unit Improved Light Armor Plating > --- WEAPON (2) ------- Shock Rifle Shock Rifle > --- INVENTORY (24) --- Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Large Matter Pod (150) Target Analyzer Improved Utility Shielding Improved Weapon Shielding Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Shock Rifle Shock Rifle Beam Rifle Beam Rifle Assault Rifle Light Assault Rifle Heavy Assault Rifle Autogun Gauss Rifle Rocket Launcher Improved Datajack Axe Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit High-capacity Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Shock Rifle Axe > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Large Matter Pod Advanced Signal Interpreter Transport Network Coupler Target Analyzer Improved Utility Shielding Improved Weapon Shielding Improved Light Armor Plating Improved Light Armor Plating Shock Rifle Shock Rifle Shock Rifle Beam Rifle Beam Rifle Beam Rifle Ion Cannon Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Autogun Rocket Launcher [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 3 | . . . 2 . . . 1 Weapon . | . . . . . . . . Parts Attached 67 | 6 5 3 6 5 . . 42 Power 11 | 1 1 1 . 1 . . 7 Engine 11 | 1 1 1 . 1 . . 7 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 15 | 2 . 1 . 1 . . 11 Treads 15 | 2 . 1 . 1 . . 11 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | 1 3 1 4 1 . . 5 Device 2 | . . . 1 . . . 1 Storage 8 | 1 3 1 2 . . . 1 Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 5 | . . . 1 1 . . 3 Artifact . | . . . . . . . . Weapon 26 | 2 1 . 2 2 . . 19 Energy Gun 12 | 1 . . 1 . . . 10 Energy Cannon 4 | . . . 1 . . . 3 Ballistic Gun 4 | 1 . . . 1 . . 2 Ballistic Cannon 2 | . 1 . . 1 . . . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 2 | . . . . . . . 2 Parts Lost 12 | . 2 . . 1 . . 9 Power 3 | . 1 . . . . . 2 Propulsion 2 | . . . . . . . 2 Utility 3 | . . . . . . . 3 Weapon 4 | . 1 . . 1 . . 2 Highest Loss Streak 4 | . 1 . . 1 . . 4 Average Slot Usage (%) 98 | . 91 100 100 99 100 100 97 Engine 10 | . 13 14 11 11 11 11 8 Treads 25 | . 28 28 22 22 22 22 26 Device 6 | . . . 11 11 11 11 8 Storage 24 | . 20 28 22 22 22 22 27 Protection 6 | . . . 11 11 11 11 8 Energy Gun 7 | . 9 . 11 . . . 13 Energy Cannon 1 | . . . 11 3 . . 1 Ballistic Gun 6 | . 14 14 . 10 11 11 1 Ballistic Cannon 5 | . 4 14 . 7 11 11 . Naked Turns . | . . . . . . . . Heaviest Build 87 | 11 40 58 71 71 65 65 87 Greatest Support 64 | 40 40 42 42 42 42 42 64 Greatest Overweight (x) 2 | . . 1 1 1 1 1 2 Average Overweight (x) . | . . . . 1 1 1 1 Largest Inventory Capacity 24 | 6 16 18 18 18 18 18 24 Average Capacity 18 | 5 7 16 17 18 18 18 23 Most Carried 24 | 4 9 18 17 18 18 18 24 Average Carried 16 | 2 5 13 15 17 17 18 20 Final Capacity 24 | 6 16 18 18 18 18 18 24 Final Carried 24 | 4 9 18 17 18 18 18 24 Class Distribution -------------------- 35% | Hauler-Mutant 35% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Hauler-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Matter Collected 1248 | 266 116 169 49 98 . 60 490 Remotely . | . . . . . . . . Salvage Created 3354 | 75 368 284 198 134 . 28 2267 Parts 171 | 2 21 11 9 8 . 3 117 Haulers Intercepted 5 | . 1 . . . . . 4 Recyclers Shooed 3 | . . . 1 . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 51 | . 6 5 2 2 . 3 33 Melee 7 | . . . . . . . 7 Guns 25 | . 5 1 . 1 . 2 16 Cannons 12 | . 1 4 2 1 . 1 3 AOE 5 | . . . . . . . 5 Classes Destroyed 11 | 1 5 . 1 . . . 4 Worker 7 | . 2 . . . . . 5 Builder 1 | . . . . . . . 1 Tunneler 1 | . 1 . . . . . . Hauler 5 | . 1 . . . . . 4 Recycler 12 | 1 2 1 1 . . . 7 Watcher 1 | . . . . . . . 1 Swarmer 15 | . 3 . . . . 3 9 Grunt 20 | . 3 5 1 . . . 11 Duelist 1 | . . . . . . . 1 Sentry 12 | . . . 1 2 . . 9 Hunter 3 | . . . . . . . 3 Best Kill Streak 11 | 1 5 2 1 1 . 2 11 Combat Bots Only 7 | . 2 2 1 1 . 2 7 Max Kills in Single Turn 5 | 1 1 1 1 1 . 1 5 Gunslinging 1 | . . . . . . . 1 Exploded 4 | . . . . . . . 4 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Damage Taken 3001 | . 298 280 70 193 . 137 2023 Core 282 | . 64 65 12 . . . 141 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 81 | 100 . 48 . . . 97 . Volleys Fired 189 | 2 31 17 6 27 . 11 95 Largest 2 | 2 2 2 2 2 . 2 2 Hottest 140 | 70 70 55 140 140 . 58 135 Shots Fired 336 | 4 61 34 9 28 . 18 182 Gun 243 | 4 56 17 3 5 . 7 151 Cannon 93 | . 5 17 6 23 . 11 31 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 134 | 2 36 34 . 13 . 18 31 Thermal 82 | 2 25 . 9 15 . . 31 Explosive . | . . . . . . . . Electromagnetic 120 | . . . . . . . 120 Robot Hit Streak 17 | 4 8 9 3 5 . 5 17 Robot Miss Streak 5 | . 4 2 2 2 . 1 5 Penetration Max . | . . . . . . . . Secondary Targets 4 | . . . . . . . 4 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 231 | 4 35 24 5 19 . 11 133 Core Hits 116 | 2 15 13 3 8 . 3 72 Critical Hits 2 | . . . . 1 . 1 . Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 1 | . . . . . . 1 . Melee Attacks 14 | . . . . . . . 14 Impact . | . . . . . . . . Slashing 14 | . . . . . . . 14 Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . . . . 4 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5639 | 48 447 360 159 397 . 190 4038 Guns 2564 | 48 400 129 35 70 . 59 1823 Cannons 1319 | . 32 203 75 327 . 125 557 Explosions 971 | . . . . . . . 971 Melee 654 | . . . . . . . 654 Ramming 131 | . 15 28 49 . . 6 33 Kinetic 1238 | 22 217 332 . 182 . 184 301 Thermal 1391 | 26 215 . 110 215 . . 825 Explosive 703 | . . . . . . . 703 Electromagnetic 1522 | . . . . . . . 1522 Impact . | . . . . . . . . Slashing 654 | . . . . . . . 654 Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 114 | . . . . 15 . 11 88 Projectiles 40 | . . . . 15 . 11 14 Explosions 74 | . . . . . . . 74 Melee . | . . . . . . . . Knockbacks 7 | . . 4 . . . 2 1 Impact 2 | . . 1 . . . . 1 Kinetic 3 | . . 2 . . . 1 . Secondary 2 | . . 1 . . . 1 . Self-Inflicted Damage 103 | . . . . . . . 103 Shots 3 | . . . . . . . 3 Rammed 15 | . 4 2 4 . . 1 4 Targets Rammed 18 | . 6 2 4 . . 1 5 Kicked . | . . . . . . . . Crushed 3 | . 2 . . . . . 1 Highest Temperature 226 | . 117 55 84 226 . . 174 Average Temperature 53 | . 44 27 32 126 . . 45 Received Heat Transfer 828 | . 81 156 24 63 . . 504 Effects 2 | . . . . 2 . . . Interference 2 | . . . . 2 . . . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Fried 6 | . . . . . . . 6 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . 1 . 2 . . . 3 Heat Transferred 2322 | 74 629 . 185 333 . . 1101 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . . . . . 4 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Peak Influence 444 | 5 207 120 101 84 . 70 444 Average Influence 124 | 3 90 55 48 55 . 41 203 Maximum Alert Level 2 | . 1 . . . . . 2 Low Security (%) 76 | 100 98 100 100 100 . 100 48 Level 1 21 | . 1 . . . . . 47 Level 2 2 | . . . . . . . 4 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 1 1 2 . . . 5 Investigation 2 | . . 1 . . . . 1 Extermination . | . . . . . . . . Reinforcement 6 | . 1 . 2 . . . 3 Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Distress Signals 4 | . 1 . . . . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 98 | . 10 7 6 4 . 5 66 Peak Tracking Total 8 | . 3 3 2 2 . 4 8 Tactical Retreats 11 | . 1 1 . 1 . 2 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Traps Triggered 1 | . . . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts 39 | . . . . . . . 39 Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 4 | . . . . . . . 4 Reused 1 | . . . . . . . 1 Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . 1 . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Disabled 3 | . . . . 1 . . 2 Max in Single Turn 1 | . . . . 1 . . 1 Garrison Access 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Accessed 10 | . 4 1 1 . 1 . 3 Terminals 6 | . 4 . . . . . 2 Fabricators . | . . . . . . . . Repair Stations 2 | . . . 1 . . . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 26 | . 13 1 5 . 1 . 6 Successful 16 | . 7 1 4 . 1 . 3 Failed 10 | . 6 . 1 . . . 3 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 12 | . 9 . . . . . 3 Terminals 18 | . 13 . . . . . 5 Fabricators . | . . . . . . . . Repair Stations 6 | . . . 5 . . . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 3 1 . . 1 . 2 Record 1 | . . . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . 1 . . . . . Unreport Threat 2 | . . . . . . . 2 Recall Reinforcements 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . 4 . . . . Scan Component 2 | . . . 2 . . . . Repair 2 | . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 13 | . 10 . . . . . 3 Terminals 5 | . 4 . . . . . 1 Botnet 4 | . 4 . . . . . . Disrupt 1 | . . . . . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 4 . 1 . . . 3 Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . 2 . . . . Time 52 | . . . 52 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Machine Destruction 3 | . . . . . . . 3 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Total Allies 2 | . . . . 2 . . . Largest Group 2 | . . . . 2 2 . . Highest-Rated Group 44 | . . . . 44 44 . . Highest-Rated Ally 31 | . . . . 31 31 . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Turns Passed 4415 | 114 481 677 240 585 332 121 1865 Spaces Moved 2050 | 63 231 362 102 282 192 53 765 Core 4 | 4 . . . . . . . Treads 2046 | 59 231 362 102 282 192 53 765 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 152 172 172 172 170 Average Speed 169 | 153 160 165 171 172 172 172 173 Slowest Speed 200 | 160 160 180 172 172 172 172 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 5 46 70 17 68 60 23 69 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 1 | . . . . . . . 1 Terrain Destroyed 66 | . . . 1 5 . . 60 Melee 1 | . . . . . . . 1 Projectile 8 | . . . 1 5 . . 2 AOE 57 | . . . . . . . 57 Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Total 2636 | 74 276 409 154 355 195 64 1109 Wait 120 | . . 4 26 28 . . 62 Move 2044 | 62 230 361 102 281 191 52 765 Hop . | . . . . . . . . Pick Up 84 | 4 4 14 9 5 2 . 46 Fast Attach 15 | 6 2 . 1 . . . 6 Attach 20 | . 1 . 2 1 . . 16 Detach . | . . . . . . . . Swap 32 | . 2 3 3 4 . . 20 Drop 58 | . . 8 2 5 2 . 41 Fire 189 | 2 31 17 6 27 . 11 95 Melee 14 | . . . . . . . 14 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 17 | . 6 2 3 . . 1 5 Escape Stasis . | . . . . . . . . Rewire 4 | . . . . 4 . . . Trap 39 | . . . . . . . 39 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 14) 115 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 478 | -10/Materials | Discovered new exit (range 16) 582 | -10/Materials | Discovered new exit (range 10) 596 | -10/Materials | Entered Mines 929 | -10/Mines | Found a hidden stash of uninstalled traps 1151 | -10/Mines | Discovered new exit (range 4) 1170 | -10/Mines | Met a Derelict shopkeep closing up shop 1178 | -10/Mines | Core integrity fell below 50% 1273 | -10/Mines | Entered Materials 1273 | -9/Materials | Evolved 2 slots: Utility x2 1368 | -9/Materials | Repaired Hcp. Storage Unit 1422 | -9/Materials | Repaired Assault Rifle 1474 | -9/Materials | Discovered new exit (range 15) 1485 | -9/Materials | Met 8R-AWN 1513 | -9/Materials | Entered Mines 1515 | -9/Mines | Followed 8R-AWN into the Mines 1635 | -9/Mines | Assembled infested the area 1867 | -9/Mines | Build established: Scavenger-Mutant 1926 | -9/Mines | Discovered new exit (range 11) 2089 | -9/Mines | Discovered new exit (range 5) 2098 | -9/Mines | Entered Exiles 2098 | -9/Exiles | Accompanied by 2 allies 2128 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2140 | -9/Exiles | Welcomed by 8R-AWN 2171 | -9/Exiles | Met EX-HEX 2260 | -9/Exiles | Met EX-DEC 2322 | -9/Exiles | Met EX-BIN 2354 | -9/Exiles | Learned location of Zion (-6) 2416 | -9/Exiles | Discovered new exit (range 10) 2430 | -9/Exiles | Entered Mines 2539 | -8/Mines | Discovered new exit (range 7) 2551 | -8/Mines | Entered Materials 2551 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2758 | -8/Materials | Destroyed 7 combat bots 2765 | -8/Materials | Lost 3 parts (1p1u1w) 2897 | -8/Materials | Destroyed 7 combat bots 3274 | -8/Materials | Build established: Hauler-Mutant 3451 | -8/Materials | Lost 4 parts (1p1n1u1w) 4036 | -8/Materials | Discovered new exit (range 3) 4237 | -8/Materials | Discovered new exit (range 15) 4416 | -8/Materials | Self-destructed Last Messages --------------- 04237_ EXIT=FOUND 04283_ Y-45 Defender destroyed. 04296_ Dropped Lgt. Treads. 04296_ Acquired Lgt. Treads. 04307_ Dropped Lgt. Assault Rifle. 04307_ Acquired Imp. Light Armor Plating. 04352_ Y-45 Defender destroyed. 04358_ Dropped Lgt. Treads. 04358_ Acquired Lgt. Treads. 04360_ K-01 Serf collects debris. 04361_ Dropped Lgt. Treads. 04362_ Acquired 10 matter. 04364_ K-01 Serf collects debris. 04369_ Destroyed Imp. Hover Unit. 04403_ C-30 ARC bursts open, deploying its payload. 04403_ G-47 Trooper unfolds itself. 04408_ Y-45 Defender destroyed. 04413_ Chain reaction triggered in Lgt. Nuclear Core. 04413_ Destroyed Imp. Heat Sink. 04413_ ALERT: Garrison Access compromised, dispatching assault squad. Map ----- +----------------------------------------------------+ | ??????????????????????????# #????????????? | | ??????????????????????????# #????????????? | | ??????????????????????????# #????????????? | | ??????????????????????????#####+##+##????????????? | | ???????????????????????????# #?????????????? | | ???????????????????????????# #?????????????? | | ???????????????????????????# ############### | | ???????????????????????????# | | ???????????????????????????##########+########### | | ????????????????????????????????# % #####??# | | ????????????????????????????????# % # #??# | | ????????????????????????????????# # < #??# | | ????????????????????????????????# # #??# | | ????????????????????????????????# + #### | | ????????????????????????????????# # | | ????????????????????????????????# # | | ????????????????????????????????# # | | ????????????????????????????????# #######+# | | ?????????????????????????#+###??########### | | ????????????????????????? #??###?###???# """ | | ?????????????????????????? +?? ! ##?# """"" | | ?????????????####+#####???# #?""" #?# """"" | | ?????????????# #???# #?"G! !//#??# """"" | | ?????????????# """ #???# # " // #??# """ | | ?????????????# """ % ##### ;* ! // #??# | | ?????????????# """ + @ bg[ #??# | | ?????????????# ##### #;= g !%+ ?# " " | | ?????????????# """ #???# #? #??# "T" | | ?????????????+ """ #???# #??#########??# """ | | ?????????????# """ ]/#???#+#?????????????######## | | ?????????????# [ #??????????????????????????# | | ????????????#######+###??????????????????????????? | | ????????????# * %! #??????????????????????????? | | ????????????#! =!=! #??????????????????????????? | | ????????????# #??????????????############# | | ????????????# #??????????????# | | ??????????# ########+##??????????????# | | ??????????# #???????????????# | | ???????????######### #???????????????# | | ???????????????????# #???????????????# | | ???????############# #???????????????# [ | | ???????# """" ## #???????????????############# | | ????????#[""S"" ## ####+###########????????????? | | ????????#%"" "" # #???????###### | | ????????#! = + #??????? | | ????????#[ !!! # #???????"""" | | ????????# !! # ########### #??????""""" | | ????????# [!! # #???????### #??????""""" | | ????????# # #???????# # #??????""""" | | ????????########### ##???????# +??????""""" = | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeartOverloadRouter Manual? 0 Play Time 00:19:31 Cumulative 400.5 hours Start 2019.12.26 @ 22:56:20 End 2019.12.26 @ 23:16:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 712 Rogue 712 Adventurer 0 Explorer 0 Win Type - Total 29 Types 22/0/3/3/1/0/0 Lore% 93 Gallery% 91 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 996b917f-ee5d-4e3e-9dae-ed13d277e14f