Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.26 @ 23:16:22

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (78)      390
Value Destroyed (2000)     2000
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (22)                 22
              TOTAL SCORE: 4892

 Bonus
-------
High Alert Combat Kills    22

 Cogmind 
---------
Core Integrity             409/550
Matter                     300/300
Energy                     227/265
System Corruption          0%
Temperature                Cool (27)
Movement                   Treading (170) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (3) ---
          Light Treads
       Advanced Treads
       Advanced Treads
>               --- UTILITY (5) ------
                Heat Sink
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
       Improved Light Armor Plating
>               --- WEAPON (2) -------
                Shock Rifle
                Shock Rifle
>               --- INVENTORY (24) ---
          Light Nuclear Core
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Large Matter Pod (150)
                Target Analyzer
       Improved Utility Shielding
       Improved Weapon Shielding
       Improved Light Armor Plating
       Improved Light Armor Plating
       Improved Light Armor Plating
                Shock Rifle
                Shock Rifle
                Beam Rifle
                Beam Rifle
                Assault Rifle
          Light Assault Rifle
          Heavy Assault Rifle
                Autogun
                Gauss Rifle
                Rocket Launcher
       Improved Datajack
                Axe

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
>               --- PROPULSION -------
          Light Treads
       Advanced Treads
       Advanced Treads
>               --- UTILITY ----------
       Improved Heat Sink
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
       Improved Light Armor Plating
>               --- WEAPON -----------
                Shock Rifle
                Axe
>               --- INVENTORY --------
          Light Nuclear Core
          Light Treads
          Light Treads
          Large Matter Pod
       Advanced Signal Interpreter
                Transport Network Coupler
                Target Analyzer
       Improved Utility Shielding
       Improved Weapon Shielding
       Improved Light Armor Plating
       Improved Light Armor Plating
                Shock Rifle
                Shock Rifle
                Shock Rifle
                Beam Rifle
                Beam Rifle
                Beam Rifle
                Ion Cannon
                Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Heavy Assault Rifle
                Autogun
                Rocket Launcher
[Rating: 30]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Shock Rifle
  Energy Gun               Shock Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Advanced EMP Blaster
  Slashing Weapon          Axe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   
  Utility                  3    | .   .   .   2   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             67   | 6   5   3   6   5   .   .   42  
  Power                    11   | 1   1   1   .   1   .   .   7   
    Engine                 11   | 1   1   1   .   1   .   .   7   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               15   | 2   .   1   .   1   .   .   11  
    Treads                 15   | 2   .   1   .   1   .   .   11  
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  15   | 1   3   1   4   1   .   .   5   
    Device                 2    | .   .   .   1   .   .   .   1   
    Storage                8    | 1   3   1   2   .   .   .   1   
    Processor              .    | .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   1   1   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   26   | 2   1   .   2   2   .   .   19  
    Energy Gun             12   | 1   .   .   1   .   .   .   10  
    Energy Cannon          4    | .   .   .   1   .   .   .   3   
    Ballistic Gun          4    | 1   .   .   .   1   .   .   2   
    Ballistic Cannon       2    | .   1   .   .   1   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   2   
Parts Lost                 12   | .   2   .   .   1   .   .   9   
  Power                    3    | .   1   .   .   .   .   .   2   
  Propulsion               2    | .   .   .   .   .   .   .   2   
  Utility                  3    | .   .   .   .   .   .   .   3   
  Weapon                   4    | .   1   .   .   1   .   .   2   
  Highest Loss Streak      4    | .   1   .   .   1   .   .   4   
Average Slot Usage (%)     98   | .   91  100 100 99  100 100 97  
  Engine                   10   | .   13  14  11  11  11  11  8   
  Treads                   25   | .   28  28  22  22  22  22  26  
  Device                   6    | .   .   .   11  11  11  11  8   
  Storage                  24   | .   20  28  22  22  22  22  27  
  Protection               6    | .   .   .   11  11  11  11  8   
  Energy Gun               7    | .   9   .   11  .   .   .   13  
  Energy Cannon            1    | .   .   .   11  3   .   .   1   
  Ballistic Gun            6    | .   14  14  .   10  11  11  1   
  Ballistic Cannon         5    | .   4   14  .   7   11  11  .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             87   | 11  40  58  71  71  65  65  87  
  Greatest Support         64   | 40  40  42  42  42  42  42  64  
  Greatest Overweight (x)  2    | .   .   1   1   1   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   1   
Largest Inventory Capacity 24   | 6   16  18  18  18  18  18  24  
  Average Capacity         18   | 5   7   16  17  18  18  18  23  
  Most Carried             24   | 4   9   18  17  18  18  18  24  
  Average Carried          16   | 2   5   13  15  17  17  18  20  
  Final Capacity           24   | 6   16  18  18  18  18  18  24  
  Final Carried            24   | 4   9   18  17  18  18  18  24  

 Class Distribution 
--------------------
 35% | Hauler-Mutant
 35% | Mutant
 29% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
    Hauler-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Matter Collected           1248 | 266  116  169  49   98   .    60   490  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3354 | 75   368  284  198  134  .    28   2267 
  Parts                    171  | 2    21   11   9    8    .    3    117  
Haulers Intercepted        5    | .    1    .    .    .    .    .    4    
Recyclers Shooed           3    | .    .    .    1    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Combat Hostiles Destroyed  51   | .   6   5   2   2   .   3   33  
  Melee                    7    | .   .   .   .   .   .   .   7   
  Guns                     25   | .   5   1   .   1   .   2   16  
  Cannons                  12   | .   1   4   2   1   .   1   3   
  AOE                      5    | .   .   .   .   .   .   .   5   
Classes Destroyed          11   | 1   5   .   1   .   .   .   4   
  Worker                   7    | .   2   .   .   .   .   .   5   
  Builder                  1    | .   .   .   .   .   .   .   1   
  Tunneler                 1    | .   1   .   .   .   .   .   .   
  Hauler                   5    | .   1   .   .   .   .   .   4   
  Recycler                 12   | 1   2   1   1   .   .   .   7   
  Watcher                  1    | .   .   .   .   .   .   .   1   
  Swarmer                  15   | .   3   .   .   .   .   3   9   
  Grunt                    20   | .   3   5   1   .   .   .   11  
  Duelist                  1    | .   .   .   .   .   .   .   1   
  Sentry                   12   | .   .   .   1   2   .   .   9   
  Hunter                   3    | .   .   .   .   .   .   .   3   
Best Kill Streak           11   | 1   5   2   1   1   .   2   11  
  Combat Bots Only         7    | .   2   2   1   1   .   2   7   
Max Kills in Single Turn   5    | 1   1   1   1   1   .   1   5   
  Gunslinging              1    | .   .   .   .   .   .   .   1   
  Exploded                 4    | .   .   .   .   .   .   .   4   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Damage Taken               3001 | .    298  280  70   193  .    137  2023 
  Core                     282  | .    64   65   12   .    .    .    141  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         81   | 100  .    48   .    .    .    97   .    
Volleys Fired              189  | 2    31   17   6    27   .    11   95   
  Largest                  2    | 2    2    2    2    2    .    2    2    
  Hottest                  140  | 70   70   55   140  140  .    58   135  
Shots Fired                336  | 4    61   34   9    28   .    18   182  
  Gun                      243  | 4    56   17   3    5    .    7    151  
  Cannon                   93   | .    5    17   6    23   .    11   31   
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  134  | 2    36   34   .    13   .    18   31   
  Thermal                  82   | 2    25   .    9    15   .    .    31   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          120  | .    .    .    .    .    .    .    120  
  Robot Hit Streak         17   | 4    8    9    3    5    .    5    17   
  Robot Miss Streak        5    | .    4    2    2    2    .    1    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    .    .    .    .    4    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    1    
Shots Hit Robots           231  | 4    35   24   5    19   .    11   133  
  Core Hits                116  | 2    15   13   3    8    .    3    72   
  Critical Hits            2    | .    .    .    .    1    .    1    .    
  Critical Kills           1    | .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    .    
Melee Attacks              14   | .    .    .    .    .    .    .    14   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 14   | .    .    .    .    .    .    .    14   
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    .    .    .    4    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5639 | 48   447  360  159  397  .    190  4038 
  Guns                     2564 | 48   400  129  35   70   .    59   1823 
  Cannons                  1319 | .    32   203  75   327  .    125  557  
  Explosions               971  | .    .    .    .    .    .    .    971  
  Melee                    654  | .    .    .    .    .    .    .    654  
  Ramming                  131  | .    15   28   49   .    .    6    33   
  Kinetic                  1238 | 22   217  332  .    182  .    184  301  
  Thermal                  1391 | 26   215  .    110  215  .    .    825  
  Explosive                703  | .    .    .    .    .    .    .    703  
  Electromagnetic          1522 | .    .    .    .    .    .    .    1522 
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 654  | .    .    .    .    .    .    .    654  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            114  | .    .    .    .    15   .    11   88   
  Projectiles              40   | .    .    .    .    15   .    11   14   
  Explosions               74   | .    .    .    .    .    .    .    74   
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 7    | .    .    4    .    .    .    2    1    
  Impact                   2    | .    .    1    .    .    .    .    1    
  Kinetic                  3    | .    .    2    .    .    .    1    .    
  Secondary                2    | .    .    1    .    .    .    1    .    
Self-Inflicted Damage      103  | .    .    .    .    .    .    .    103  
  Shots                    3    | .    .    .    .    .    .    .    3    
  Rammed                   15   | .    4    2    4    .    .    1    4    
Targets Rammed             18   | .    6    2    4    .    .    1    5    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  3    | .    2    .    .    .    .    .    1    
Highest Temperature        226  | .    117  55   84   226  .    .    174  
  Average Temperature      53   | .    44   27   32   126  .    .    45   
  Received Heat Transfer   828  | .    81   156  24   63   .    .    504  
  Effects                  2    | .    .    .    .    2    .    .    .    
    Interference           2    | .    .    .    .    2    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    .    .    2    
  Parts Fried              6    | .    .    .    .    .    .    .    6    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             6    | .    1    .    2    .    .    .    3    
  Heat Transferred         2322 | 74   629  .    185  333  .    .    1101 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    .    .    .    .    4    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Peak Influence             444  | 5   207 120 101 84  .   70  444 
  Average Influence        124  | 3   90  55  48  55  .   41  203 
Maximum Alert Level        2    | .   1   .   .   .   .   .   2   
  Low Security (%)         76   | 100 98  100 100 100 .   100 48  
  Level 1                  21   | .   1   .   .   .   .   .   47  
  Level 2                  2    | .   .   .   .   .   .   .   4   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   1   1   2   .   .   .   5   
  Investigation            2    | .   .   1   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            6    | .   1   .   2   .   .   .   3   
  Assault                  1    | .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Distress Signals           4    | .   1   .   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              98   | .   10  7   6   4   .   5   66  
  Peak Tracking Total      8    | .   3   3   2   2   .   4   8   
  Tactical Retreats        11   | .   1   1   .   1   .   2   6   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Traps Triggered            1    | .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         39   | .   .   .   .   .   .   .   39  
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   .   4   
  Reused                   1    | .   .   .   .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   1   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Disabled          3    | .   .   .   .   1   .   .   2   
  Max in Single Turn       1    | .   .   .   .   1   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Accessed          10   | .   4   1   1   .   1   .   3   
  Terminals                6    | .   4   .   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                26   | .   13  1   5   .   1   .   6   
  Successful               16   | .   7   1   4   .   1   .   3   
  Failed                   10   | .   6   .   1   .   .   .   3   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   12   | .   9   .   .   .   .   .   3   
  Terminals                18   | .   13  .   .   .   .   .   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   5   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   3   1   .   .   1   .   2   
  Record                   1    | .   .   .   .   .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   2   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   4   .   .   .   .   
  Scan Component           2    | .   .   .   2   .   .   .   .   
  Repair                   2    | .   .   .   2   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         13   | .   10  .   .   .   .   .   3   
  Terminals                5    | .   4   .   .   .   .   .   1   
    Botnet                 4    | .   4   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   4   .   1   .   .   .   3   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   .   .   
  Time                     52   | .   .   .   52  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   .   .   3   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat 
Total Allies               2    | .   .   .   .   2   .   .   .   
  Largest Group            2    | .   .   .   .   2   2   .   .   
  Highest-Rated Group      44   | .   .   .   .   44  44  .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Turns Passed               4415 | 114  481  677  240  585  332  121  1865 
Spaces Moved               2050 | 63   231  362  102  282  192  53   765  
  Core                     4    | 4    .    .    .    .    .    .    .    
  Treads                   2046 | 59   231  362  102  282  192  53   765  
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  152  172  172  172  170  
  Average Speed            169  | 153  160  165  171  172  172  172  173  
  Slowest Speed            200  | 160  160  180  172  172  172  172  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 5    46   70   17   68   60   23   69   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    
Spaces Dug                 1    | .    .    .    .    .    .    .    1    
Terrain Destroyed          66   | .    .    .    1    5    .    .    60   
  Melee                    1    | .    .    .    .    .    .    .    1    
  Projectile               8    | .    .    .    1    5    .    .    2    
  AOE                      57   | .    .    .    .    .    .    .    57   

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Total                      2636 | 74   276  409  154  355  195  64   1109 
  Wait                     120  | .    .    4    26   28   .    .    62   
  Move                     2044 | 62   230  361  102  281  191  52   765  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  84   | 4    4    14   9    5    2    .    46   
  Fast Attach              15   | 6    2    .    1    .    .    .    6    
  Attach                   20   | .    1    .    2    1    .    .    16   
  Detach                   .    | .    .    .    .    .    .    .    .    
  Swap                     32   | .    2    3    3    4    .    .    20   
  Drop                     58   | .    .    8    2    5    2    .    41   
  Fire                     189  | 2    31   17   6    27   .    11   95   
  Melee                    14   | .    .    .    .    .    .    .    14   
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    17   | .    6    2    3    .    .    1    5    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   4    | .    .    .    .    4    .    .    .    
  Trap                     39   | .    .    .    .    .    .    .    39   
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: [*Fac x2])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    8 | -11/Scrapyard | Discovered new exit (range 14)
  115 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  478 | -10/Materials | Discovered new exit (range 16)
  582 | -10/Materials | Discovered new exit (range 10)
  596 | -10/Materials | Entered Mines
  929 | -10/Mines     | Found a hidden stash of uninstalled traps
 1151 | -10/Mines     | Discovered new exit (range 4)
 1170 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1178 | -10/Mines     | Core integrity fell below 50%
 1273 | -10/Mines     | Entered Materials
 1273 | -9/Materials  | Evolved 2 slots: Utility x2
 1368 | -9/Materials  | Repaired Hcp. Storage Unit
 1422 | -9/Materials  | Repaired Assault Rifle
 1474 | -9/Materials  | Discovered new exit (range 15)
 1485 | -9/Materials  | Met 8R-AWN
 1513 | -9/Materials  | Entered Mines
 1515 | -9/Mines      | Followed 8R-AWN into the Mines
 1635 | -9/Mines      | Assembled infested the area
 1867 | -9/Mines      | Build established: Scavenger-Mutant
 1926 | -9/Mines      | Discovered new exit (range 11)
 2089 | -9/Mines      | Discovered new exit (range 5)
 2098 | -9/Mines      | Entered Exiles
 2098 | -9/Exiles     | Accompanied by 2 allies
 2128 | -9/Exiles     | Led the pair of lost Derelicts to a safe place
 2140 | -9/Exiles     | Welcomed by 8R-AWN
 2171 | -9/Exiles     | Met EX-HEX
 2260 | -9/Exiles     | Met EX-DEC
 2322 | -9/Exiles     | Met EX-BIN
 2354 | -9/Exiles     | Learned location of Zion (-6)
 2416 | -9/Exiles     | Discovered new exit (range 10)
 2430 | -9/Exiles     | Entered Mines
 2539 | -8/Mines      | Discovered new exit (range 7)
 2551 | -8/Mines      | Entered Materials
 2551 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2758 | -8/Materials  | Destroyed 7 combat bots
 2765 | -8/Materials  | Lost 3 parts (1p1u1w)
 2897 | -8/Materials  | Destroyed 7 combat bots
 3274 | -8/Materials  | Build established: Hauler-Mutant
 3451 | -8/Materials  | Lost 4 parts (1p1n1u1w)
 4036 | -8/Materials  | Discovered new exit (range 3)
 4237 | -8/Materials  | Discovered new exit (range 15)
 4416 | -8/Materials  | Self-destructed

 Last Messages 
---------------
04237_ EXIT=FOUND
04283_ Y-45 Defender destroyed.
04296_ Dropped Lgt. Treads.
04296_ Acquired Lgt. Treads.
04307_ Dropped Lgt. Assault Rifle.
04307_ Acquired Imp. Light Armor Plating.
04352_ Y-45 Defender destroyed.
04358_ Dropped Lgt. Treads.
04358_ Acquired Lgt. Treads.
04360_ K-01 Serf collects debris.
04361_ Dropped Lgt. Treads.
04362_ Acquired 10 matter.
04364_ K-01 Serf collects debris.
04369_ Destroyed Imp. Hover Unit.
04403_ C-30 ARC bursts open, deploying its payload.
04403_ G-47 Trooper unfolds itself. <x2>
04408_ Y-45 Defender destroyed.
04413_ Chain reaction triggered in Lgt. Nuclear Core.
04413_ Destroyed Imp. Heat Sink.
04413_ ALERT: Garrison Access compromised, dispatching assault squad.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????#         #????????????? |
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| ????????###########   ##???????#    +??????""""" = |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HeartOverloadRouter
  Manual?         0
Play Time         00:19:31
  Cumulative      400.5 hours
  Start           2019.12.26 @ 22:56:20
  End             2019.12.26 @ 23:16:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          712
  Rogue           712
  Adventurer      0
  Explorer        0
Win Type          -
  Total           29
  Types           22/0/3/3/1/0/0
Lore%             93
Gallery%          91
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 996b917f-ee5d-4e3e-9dae-ed13d277e14f