Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.09 @ 22:49:45 Player: CrossedViper Result: Destroyed self with Sigix Terminator Performance ------------- Evolutions (7) 3500 Regions Visited (20) 4000 Robots Destroyed (469) 2345 Value Destroyed (21335) 21335 Prototype IDs (54) 1080 Alien Tech Used (4) 800 Bonus (5702) 5702 TOTAL SCORE: 38762 Bonus ------- High Alert Combat Kills 4530 Follower Combat Kills 498 Registered with UFD 300 Met Optimus in HQ 500 Met Zhirov 300 Friendly Fire -426 Cogmind --------- Core Integrity 0/1300 Matter 285/300 Energy 84/100 System Corruption 14% Temperature Cool (0) Movement Treading (135) Location -3/Protoforge Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Experimental Biometal Heavy Treads > --- UTILITY (10) ----- Concept Phasing Heat Sink Experimental Optical Array Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Large Botcube Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Myomer Leg Centrium Leg Centrium Leg High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Experimental Power Amplifier Experimental Heat Sink High-capacity Storage Unit Experimental Optical Array Experimental Melee Analysis Suite Core Analyzer Experimental Weapon Cycler Phase Armor Experimental EM Shield > --- WEAPON ----------- Heavy Dispersion Rifle Heavy Neutron Cannon > --- INVENTORY -------- Light Antimatter Reactor Experimental Biometal Heavy Treads Improved Thunder Leg Experimental Power Amplifier Advanced Cooling System Experimental Cooling System Experimental Cooling System Experimental Weapon Cycler Long-range Tractor Beam Transdimensional Reconstructor HERF Cannon Rocket Array Sigix Terminator CPS Tube Sigix Broadsword Large Botcube [Rating: 199] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Hover Unit Cooled Airjet Flight Unit Cooled Nuclear Pulse Thruster Utility Hacking Suite Device Improved Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Artifact Phase Armor Weapon Advanced Beam Cannon Energy Gun Advanced Plasma Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Enhanced Hardcell Cannon Launcher Grenade Launcher Special Weapon CPS Tube Slashing Weapon Sigix Broadsword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Frg Slots Evolved 14 | . . . 2 . 2 2 . . . 4 . . . . 2 . . 2 . . Power 2 | . . . . . . . . . . 1 . . . . . . . 1 . . Propulsion 4 | . . . 1 . 1 . . . . 1 . . . . 1 . . . . . Utility 8 | . . . 1 . 1 2 . . . 2 . . . . 1 . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 239 | 6 6 1 25 3 23 3 16 3 1 31 1 1 6 1 16 42 1 28 16 9 Power 32 | 1 . . 3 . 1 . 2 . . 6 . . 1 . 2 4 . 7 5 . Engine 10 | 1 . . 2 . 1 . 2 . . 2 . . 1 . 1 . . . . . Core 4 | . . . 1 . . . . . . 3 . . . . . . . . . . Reactor 18 | . . . . . . . . . . 1 . . . . 1 4 . 7 5 . Propulsion 71 | 2 . . 9 . 12 . 3 2 1 7 . . 2 1 7 11 . 8 4 2 Treads 38 | 2 . . 9 . 12 . 2 2 1 1 . . . . 3 5 . 1 . . Leg 31 | . . . . . . . . . . 6 . . 1 1 4 6 . 7 4 2 Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . 1 . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . 1 . . . . . . . Utility 76 | 1 4 . 6 2 6 2 2 1 . 12 . 1 1 . 5 13 1 9 5 5 Device 38 | . 1 . 4 2 6 1 1 . . 4 . 1 1 . 3 7 1 3 1 2 Storage 7 | 1 2 . 1 . . 1 . . . 1 . . . . . . . 1 . . Processor 8 | . . . 1 . . . . . . 3 . . . . . 1 . 2 1 . Hackware 9 | . . . . . . . 1 . . 1 . . . . 1 3 . 2 1 . Protection 13 | . 1 . . . . . . 1 . 3 . . . . 1 2 . 1 1 3 Artifact 1 | . . . . . . . . . . . . . . . . . . . 1 . Weapon 60 | 2 2 1 7 1 4 1 9 . . 6 1 . 2 . 2 14 . 4 2 2 Energy Gun 10 | 1 . . . . . . 4 . . . . . . . . 3 . . 2 . Energy Cannon 21 | . . . 3 1 1 . 1 . . 3 1 . . . . 9 . 2 . . Ballistic Gun 11 | 1 1 1 1 . 1 1 2 . . 2 . . . . . 1 . . . . Ballistic Cannon 3 | . . . . . . . . . . . . . . . . 1 . 2 . . Launcher 12 | . 1 . 3 . 2 . 2 . . 1 . . . . 2 . . . . 1 Special Weapon 2 | . . . . . . . . . . . . . 2 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 38 | . . . 2 . 2 1 10 . . 2 . . 2 . . 4 . 7 4 4 Corrupted Parts 8 | . . . . . . . . . . . . . . . . 7 1 . . . System Corruption 38 | . . . . . . . . . . . . . . . . 34 4 . . . Parts Lost 75 | . 1 3 3 . 5 . 1 4 . 5 1 . . 1 2 10 . 11 7 21 Power 13 | . . . . . . . . . . 2 . . . . . 1 . 4 4 2 Propulsion 16 | . . . 1 . 3 . 1 2 . . . . . . . . . 2 . 7 Utility 29 | . 1 1 . . 2 . . 1 . 1 1 . . . 2 6 . 2 2 10 Weapon 17 | . . 2 2 . . . . 1 . 2 . . . 1 . 3 . 3 1 2 Highest Loss Streak 14 | . 1 2 1 . 2 . 1 2 . 3 1 . . 1 1 2 . 3 3 14 To Critical Strikes 5 | . . . . . . . . . . . . . . . . . . 1 . 4 Average Backups 15 | 1 7 10 13 14 14 15 19 23 21 19 17 18 17 17 15 15 13 13 13 14 Power . | . 1 1 1 1 . . . 1 . 1 2 2 1 1 1 . . . . 1 Propulsion 2 | . 2 2 4 5 3 1 . 1 1 5 4 4 3 2 2 3 3 2 1 1 Utility 4 | . 1 2 2 4 5 5 7 10 8 5 3 4 4 5 4 2 4 4 6 5 Weapon 5 | . 2 5 4 3 5 7 9 11 9 6 6 6 5 5 4 5 3 2 4 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 52 | . 4 . 5 2 . 2 4 . 8 11 . . 1 . . 5 . 1 . 9 Power 5 | . . . 2 . . . 1 . . . . . . . . . . . . 2 Propulsion 14 | . 3 . . . . 1 . . 1 5 . . 1 . . 2 . . . 1 Utility 15 | . . . . 1 . 1 . . 4 4 . . . . . 2 . . . 3 Weapon 17 | . 1 . 3 1 . . 3 . 3 2 . . . . . 1 . 1 . 2 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 92 | . 97 98 96 100 96 97 98 92 91 94 94 94 94 93 92 84 100 85 89 81 Engine 5 | . 14 14 9 11 9 7 7 7 7 2 . . . 5 5 3 . . . . Core 1 | . . . 1 . . . . . . 3 11 11 10 5 2 . . . . . Reactor 3 | . . . . . . . . . . 1 . . . . 2 6 10 10 12 12 Treads 17 | . 27 28 32 33 35 30 28 29 29 5 . . . . 5 11 . . . . Leg 10 | . . . . . . . . . . 23 29 29 29 29 19 6 31 27 27 25 Device 18 | . 3 12 17 22 24 36 30 22 15 14 16 17 22 17 18 21 31 18 17 18 Storage 7 | . 14 14 11 11 9 7 7 7 7 5 5 5 5 5 5 5 5 4 4 3 Processor 4 | . . . 2 . . . . . . 7 11 11 11 11 7 6 5 9 9 9 Hackware 4 | . . . . . . . 6 7 7 10 5 5 5 5 9 7 5 3 1 . Protection 2 | . 8 . . . . . . 1 7 4 . . . 4 3 3 . . 2 3 Energy Gun 1 | . 8 . . . . . . . . . . . . . . 2 5 . 4 . Energy Cannon 8 | . . . 19 21 15 12 7 7 7 6 10 11 1 5 9 7 . 1 3 2 Ballistic Gun 3 | . 12 16 2 . . 2 6 7 7 3 . . . . . . . . . . Launcher 1 | . 7 11 . . 1 . . . . . . . . . . . . . . . Peak Build Rating 199 | 6 8 8 19 20 30 36 48 46 50 88 89 90 93 93 115 161 160 176 199 195 Average Rating 76 | 4 7 7 16 18 23 33 40 42 47 77 85 86 82 84 106 140 160 157 176 162 On Entrance 70 | . 6 8 7 18 20 30 36 46 46 50 86 86 90 93 78 115 160 160 153 195 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 214 | 14 31 31 40 38 42 101 109 120 120 132 91 72 81 98 114 182 111 204 214 144 Greatest Support 230 | 40 40 40 60 60 85 85 85 82 88 108 84 84 84 84 225 230 180 181 184 184 Greatest Overweight (x) 8 | . . . . . . 1 1 2 1 8 1 . . 1 1 1 . 1 1 1 Average Overweight (x) . | . . . . . . . 1 1 . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 25 25 25 25 25 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 9 15 15 15 15 16 25 25 23 22 20 20 20 20 20 20 20 20 20 19 Most Carried 25 | 5 10 11 15 15 15 16 24 25 25 25 20 20 20 20 20 20 19 20 20 20 Average Carried 17 | 2 7 10 13 14 14 15 19 23 22 22 19 20 19 19 18 19 19 18 19 18 Final Capacity 25 | 8 15 15 15 15 15 25 25 25 25 20 20 20 20 20 20 20 20 20 20 5 Final Carried 25 | 5 10 9 15 15 15 16 23 25 23 20 20 20 20 20 18 19 19 20 19 2 Class Distribution -------------------- 53% | Scavenger-Mutant 30% | Mutant 14% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Mutant | -7/Recycling Scavenger-Mutant | -7/Scraptown Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Armory Hacker-Mutant | -4/Lab Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Mutant | -3/Protoforge Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Frg Matter Collected 8541 | 230 526 190 519 111 700 77 304 165 74 899 143 48 . 252 351 1138 . 2158 535 121 Remotely 2029 | . . . . . . . . . . 103 . . . . . 268 . 1614 . 44 Salvage Created 17961 | . 760 151 1720 89 1527 185 359 315 . 2244 204 . . 297 976 4261 . 2674 1543 656 Parts 907 | . 52 5 122 14 98 9 19 9 . 92 9 . . 21 43 177 . 136 77 24 Haulers Intercepted 22 | . 2 . 5 . 4 1 3 . . 4 . . . . 1 . . 2 . . Recyclers Shooed 16 | . 3 . . 1 1 . . 1 . 4 . . . . 1 . . 3 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . . . . 8 . . 19 . . . . . . Prevented 2 | . . . . . . . . . . . . 2 . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Frg Combat Hostiles Destroyed 360 | . 21 3 41 6 44 2 4 3 . 35 4 . . 12 18 68 . 56 28 15 Melee 5 | . . . . . . . . . . . . . . . . 1 . . . 4 Guns 37 | . 3 3 2 . . . 4 2 . 4 . . . . . 1 . . 17 1 Cannons 155 | . . . 23 . 15 2 . 1 . 15 3 . . 5 11 33 . 35 7 5 AOE 138 | . 18 . 15 6 27 . . . . 13 1 . . 7 7 15 . 20 4 5 Classes Destroyed 24 | . 9 . 3 . 1 1 . . . 2 . . . . . 3 . 2 1 2 Worker 19 | . 2 . 4 . 2 . . . . 5 . . . . 2 . . 1 3 . Builder 24 | . 4 . 4 . 2 . 1 . . 3 . . . . . . . 8 2 . Tunneler 5 | . 2 . 1 1 1 . . . . . . . . . . . . . . . Hauler 22 | . 2 . 5 . 4 1 3 . . 4 . . . . 1 . . 2 . . Recycler 13 | . 4 . . . . . . 1 . 1 . . . . 2 . . 3 2 . Mechanic 3 | . . . 2 . . . . . . 1 . . . . . . . . . . Operator 9 | . 1 . 1 . 1 1 1 . . . . . . . 1 1 . 1 . 1 Drone 1 | . . . . . . . . . . . . . . . . . . . . 1 Watcher 13 | . 3 . 3 . 2 . . . . 1 . . . . . 4 . . . . Swarmer 81 | . 6 . 10 6 13 . 1 . . 4 . . . 9 8 10 . 11 3 . Saboteur 2 | . . . . . . . . . . . . . . . . 2 . . . . Grunt 129 | . 15 3 22 . 22 . 1 . . 19 . . . . 6 14 . 17 8 2 Brawler 2 | . . . . . . . . . . . . . . . . 1 . . . 1 Duelist 6 | . . . 1 . . . . . . . 1 . . . . 3 . . 1 . Protector 6 | . . . . . 1 . . . . . . . . . . 2 . 2 1 . Sentry 40 | . . . 8 . 8 1 . 3 . 4 1 . . 1 . 8 . 3 . 3 Specialist 8 | . . . . . . . . . . . . . . . . 4 . 1 3 . Hunter 22 | . . . . . . . . . . 1 2 . . 2 . 6 . 7 4 . Programmer 45 | . . . . . . 1 1 . . 6 . . . . 4 13 . 11 7 2 Heavy 1 | . . . . . . . . . . . . . . . . . . 1 . . Behemoth 3 | . . . . . . . . . . 1 . . . . . 1 . 1 . . Armor Guard 4 | . . . . . . . . . . . . . . . . 4 . . . . Hotshot 3 | . . . . . . . . . . . . . . . . . . . . 3 Striker 2 | . . . . . . . . . . . . . . . . . . 2 . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . 2 Alpha 7 2 | . . . . . . . . . . . . . . . . . . . 1 1 Thug 1 | . . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 13 | . 7 2 11 3 12 1 2 1 . 12 2 . . 4 4 13 . 12 10 5 Combat Bots Only 13 | . 3 2 8 3 9 1 1 1 . 7 2 . . 4 4 13 . 11 6 5 Max Kills in Single Turn 5 | . 2 1 4 3 4 1 1 1 . 5 1 . . 3 3 4 . 5 3 5 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 2 . 4 3 4 . . . . 3 1 . . 3 3 4 . 4 1 5 Melee 1 | . . . . . . . . . . . . . . . . 1 . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . 1 . . . . . . . . . . . . . 01-MTF (-7/Storage) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Frg Hostile Shots Fired 2465 | . 59 22 118 12 130 44 99 108 . 187 36 . . 59 160 492 . 453 343 143 Missed 828 | . 24 8 31 4 51 17 40 42 . 62 12 . . 24 65 149 . 174 106 19 Hits 1637 | . 35 14 87 8 79 27 59 66 . 125 24 . . 35 95 343 . 279 237 124 Melee 14 | . . . 6 . . . . . . . . . . . . 4 . 3 1 . Projectile 1623 | . 35 14 81 8 79 27 59 66 . 125 24 . . 35 95 339 . 276 236 124 Critical Strikes 67 | . . 1 2 . 2 . 1 . . 4 . . . . 1 15 . 17 11 13 Part Disruptions 7 | . . . . . . . 6 . . . . . . . . . . . 1 . Damage Taken 31157 | . 492 236 1185 154 1424 245 733 494 . 2671 480 . . 535 1969 5890 . 6306 4241 4102 Core 2677 | . 48 13 166 63 152 53 68 50 . 141 46 . . 20 121 270 . 636 253 577 Absorbed by Shields 649 | . . . . . . . . . . . . . . . . 649 . . . . Reduced by Siege Mode 712 | . . . . . . . . . . . . . . . . 712 . . . . Redirected to Shielding 423 | . . . . . . . . . . . . . . . . . . . . 423 Ignored by Resistances 1970 | . . . . . . . . . . 19 42 . . 137 156 718 . 551 347 . Regen/Repaired (Parts) 1040 | . 72 . 104 . . 81 . . . . . . . . 274 155 . 232 . 122 Core Remaining (%) 72 | 100 . 75 . 42 72 . . . 75 . . . . 79 . . 66 . . . Volleys Fired 1207 | . 80 17 93 16 84 16 44 17 . 126 11 . . 19 59 265 . 160 118 82 Largest 2 | . 2 2 2 2 2 2 2 2 . 2 2 . . 2 2 2 . 2 2 2 Hottest 208 | . 70 40 136 136 148 136 160 105 . 188 188 . . 188 180 208 . 171 204 204 Shots Fired 1899 | . 122 33 171 29 129 32 73 34 . 225 17 . . 33 98 370 . 249 194 90 Gun 500 | . 84 32 14 . . . 35 18 . 73 . . . . . 76 . 15 145 8 Cannon 1271 | . . . 143 25 97 32 38 16 . 142 16 . . 29 95 289 . 224 44 81 Launcher 127 | . 38 1 14 4 32 . . . . 10 1 . . 4 3 5 . 9 5 1 Special 1 | . . . . . . . . . . . . . . . . . . 1 . . Kinetic 373 | . 42 32 14 . . . 35 18 . 73 . . . . . 1 . 158 . . Thermal 1254 | . 42 . 143 25 97 32 38 16 . 142 16 . . 29 95 219 . 81 189 90 Explosive 126 | . 38 1 14 4 32 . . . . 10 1 . . 4 3 5 . 9 5 . Electromagnetic 145 | . . . . . . . . . . . . . . . . 145 . . . . Robot Hit Streak 29 | . 16 9 9 6 14 4 9 27 . 29 4 . . 6 9 22 . 19 9 10 Robot Miss Streak 6 | . 6 4 4 3 3 2 2 1 . 5 2 . . 5 2 5 . 4 3 3 Penetration Max 1 | . . . . . . . . . . 1 . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . 1 . Shots Hit Robots 1115 | . 54 22 97 17 71 12 48 30 . 143 10 . . 17 49 243 . 141 114 47 Core Hits 969 | . 65 8 76 10 84 7 18 12 . 126 14 . . 17 40 163 . 204 101 24 Critical Kills 13 | . . . 1 . 2 . . . . 2 . . . . . . . 1 6 1 Critical Parts Destroyed 17 | . . 1 . . . . . . . . . . . . . . . . 16 . Critical Strikes 50 | . 3 1 1 . 2 . . . . 2 . . . . . 1 . 12 25 3 Burn 5 | . 3 . . . . . . . . . . . . . . 1 . 1 . . Meltdown 6 | . . . 1 . 2 . . . . 2 . . . . . . . 1 . . Destroy 27 | . . 1 . . . . . . . . . . . . . . . . 25 1 Blast 10 | . . . . . . . . . . . . . . . . . . 10 . . Sever 2 | . . . . . . . . . . . . . . . . . . . . 2 Melee Attacks 14 | . . . . . . . . . . . . . . . . . . . . 14 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 14 | . . . . . . . . . . . . . . . . . . . . 14 Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 60516 | . 2707 266 3986 757 4270 277 1018 652 . 6410 616 . . 1082 2863 10844 . 11378 5690 7700 Guns 6889 | . 531 266 144 . . . 544 275 . 1108 . . . . . 893 . 196 2812 120 Cannons 26545 | . . . 1866 330 1387 277 469 291 . 2851 346 . . 527 1890 7498 . 6275 1066 1472 Explosions 25748 | . 2131 . 1945 421 2866 . . . . 2364 270 . . 555 859 2415 . 4846 1720 5356 Melee 752 | . . . . . . . . . . . . . . . . . . . . 752 Ramming 582 | . 45 . 31 6 17 . 5 86 . 87 . . . . 114 38 . 61 92 . Kinetic 7088 | . 241 266 144 . . . 544 275 . 1108 . . . . . . . 4510 . . Thermal 29407 | . 371 . 1866 330 1387 277 469 291 . 2851 346 . . 527 1986 5635 . 2117 4006 6948 Explosive 19718 | . 2050 . 1943 421 2866 . . . . 2364 270 . . 555 763 2204 . 4690 1592 . Electromagnetic 2969 | . . . 2 . . . . . . . . . . . . 2967 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 752 | . . . . . . . . . . . . . . . . . . . . 752 Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 54 | . . . 1 1 1 . 6 6 . 10 10 10 10 10 1 50 54 5 10 14 Average Corruption 9 | . . . 1 1 1 . 3 6 . 6 10 10 10 10 1 24 52 3 6 13 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 340 | . . . 1 7 10 . 18 25 . 33 16 14 10 14 1 110 . 18 35 28 Message Errors 90 | . . . . 2 3 . 5 5 . 10 5 4 2 3 . 28 . 5 10 8 Matter Fused 86 | . . . 1 . 3 . 5 9 . 4 3 5 2 4 1 30 . 4 7 8 Heat Flow Errors 34 | . . . . . 1 . 1 3 . 5 2 3 2 1 . 9 . 3 3 1 Energy Discharges 35 | . . . . 2 . . 1 5 . 4 4 1 . 1 . 9 . 3 3 2 Parts Rejected 3 | . . . . . . . 1 . . . . . . . . 2 . . . . Parts Fused 4 | . . . . . . . . . . 1 . . . . . 1 . 1 . 1 Data Loss (minor) 41 | . . . . 2 2 . 3 1 . 2 2 1 2 3 . 11 . 2 6 4 Data Loss (major) 11 | . . . . . . . . 1 . . . . 2 1 . 6 . . 1 . Misfires 13 | . . . . 1 . . 1 1 . 4 . . . . . 4 . . 1 1 Alerts 5 | . . . . . . . 1 . . 1 . . . . . 1 . . 1 1 Misdirections 4 | . . . . . . . . . . . . . . . . 3 . . . 1 Weapon Failures 14 | . . . . . 1 . . . . 2 . . . 1 . 6 . . 3 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1697 | . 67 15 67 2 38 . 15 . . 72 . . . 37 121 194 . 209 68 792 Projectiles 559 | . . . 45 . . . 15 . . 8 . . . . 91 181 . 186 22 11 Explosions 991 | . 67 15 22 2 38 . . . . 49 . . . 37 30 . . 9 16 706 Melee 147 | . . . . . . . . . . 15 . . . . . 13 . 14 30 75 Knockbacks 24 | . . . . . . . . 1 . . . . . . 1 1 . 19 2 . Impact 5 | . . . . . . . . 1 . . . . . . 1 1 . . 2 . Kinetic 16 | . . . . . . . . . . . . . . . . . . 16 . . Secondary 3 | . . . . . . . . . . . . . . . . . . 3 . . Self-Inflicted Damage 1920 | . 127 39 119 94 247 . . . . 89 59 . . 36 . . . 208 127 775 Shots 45 | . 5 1 6 3 8 . . . . 4 4 . . 1 . . . 8 4 1 Rammed 30 | . 10 . 4 2 3 . 1 5 . . . . . . 4 1 . . . . Targets Rammed 51 | . 11 . 5 2 4 . 1 5 . 6 . . . . 7 1 . 5 4 . Kicked 17 | . . . . . . . . . . 6 . . . . 2 . . 5 4 . Crushed 4 | . 1 . 1 . 1 . . . . . . . . . 1 . . . . . Highest Temperature 392 | . 234 20 199 190 140 . . 233 . 198 195 181 156 197 196 392 . 344 264 115 Average Temperature 76 | . 52 6 75 106 15 . . 115 . 83 99 86 79 97 62 86 . 118 52 33 Received Heat Transfer 5056 | . 132 135 318 . 612 42 81 144 . 609 27 . . 18 231 915 . 618 672 502 Effects 5 | . . . . . . . . . . . . . . . . 4 . . 1 . Shutdowns 1 | . . . . . . . . . . . . . . . . 1 . . . . Energy Bleed 3 | . . . . . . . . . . . . . . . . 2 . . 1 . Matter Decay 1 | . . . . . . . . . . . . . . . . 1 . . . . Siege Activations 17 | . . . . . . . . . . . . . . . 2 15 . . . . Total Turns 445 | . . . . . . . . . . . . . . . 50 395 . . . . Longest Duration 62 | . . . . . . . . . . . . . . . 45 62 . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . . . . Robots Corrupted 20 | . . . . . . . . . . . . . . . . 19 . . 1 . Combat Hostiles 18 | . . . . . . . . . . . . . . . . 18 . . . . Parts Fried 34 | . . . . . . . . . . . . . . . . 33 . . 1 . Impact Corruptions 4 | . . . . . . . . . . 1 . . . . . 1 . 1 1 . Robots Melted 9 | . . . 1 . 3 . . . . 3 . . . . . . . 1 1 . Combat Hostiles 7 | . . . 1 . 2 . . . . 3 . . . . . . . 1 . . Parts Melted 49 | . . . 8 . 6 2 2 . . 14 2 . . . 1 8 . 2 3 1 Heat Transferred 23174 | . 1123 . 3182 592 2474 444 1044 531 . 4175 400 . . 100 150 3161 . 1786 3454 558 Parts Sabotaged 5 | . . . . . . . . . . . . . . . . 5 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . . . . . . . . . 2 1 . 1 1 1 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Frg Maximum Alert Level 4 | . 2 . 3 1 3 1 . . . 3 . . . . 1 3 . 4 4 3 Low Security (%) 46 | 100 64 100 31 90 31 44 100 100 . 60 . . . . 29 35 . 22 . . Level 1 17 | . 25 . 18 9 4 55 . . . 16 . . . . 70 18 . 6 . . Level 2 16 | . 9 . 39 . 57 . . . . 7 . . . . . 9 . 29 2 80 Level 3 13 | . . . 10 . 6 . . . . 14 . . . . . 37 . 11 54 19 Level 4 4 | . . . . . . . . . . . . . . . . . . 29 42 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 1587 | . 426 153 885 228 728 282 44 34 . 831 . . . . 395 1096 . 1587 1326 742 Initial 876 | . . 153 20 228 29 282 44 9 . . . . . . 362 120 . . 876 742 Average 349 | . 169 52 374 101 403 202 5 4 . 217 . . . . 211 470 . 724 977 592 Influence Increases 13926 | . 895 107 1408 181 1521 135 157 126 . 1229 90 . . 285 1022 2086 . 2174 1098 1412 Destroy 0b10 Robot/C 7320 | . 420 60 820 120 860 40 60 60 . 700 80 . . 240 360 1320 . 1360 540 280 Destroy 0b10 Robot/NC 605 | . 90 . 100 5 65 10 25 10 . 75 . . . . 30 35 . 110 40 10 Destroy Leader 1586 | . 100 20 226 20 202 22 16 . . 170 10 . . 30 52 300 . 278 70 70 Allied During Kill 52 | . . . . . . . . . . . . . . . . . . 52 . . Successful Hack 225 | . 22 . 22 . 15 . 5 24 . 6 . . . . 35 35 . 16 45 . Select Force Hacks 210 | . 60 . 60 . 60 . . 30 . . . . . . . . . . . . Disable Machine 1230 | . 15 . 105 . 105 60 30 . . 90 . . . . 45 240 . 60 120 360 Destroy Structure 2053 | . 188 12 75 36 169 3 6 2 . 188 . . . . 110 156 . 268 178 662 Advance Influence 300 | . . . . . . . . . . . . . . . 300 . . . . . Partial Spotted 15 | . . . . . 15 . . . . . . . . . . . . . . . Lose Combat Pursuer 330 | . . 15 . . 30 . 15 . . . . . . 15 90 . . 30 105 30 Influence Decreases 12458 | . 502 446 876 689 976 659 232 150 . 405 530 254 130 186 875 1251 1081 615 1337 1264 Entered New Map 4107 | . . 240 34 358 49 341 55 15 . . 306 74 130 . 37 126 1081 . 683 578 Time Decay 6070 | . 492 185 522 331 520 318 175 133 . 338 214 180 . 176 518 715 . 493 434 326 Lost Part 677 | . 10 21 20 . 50 . 2 2 . 50 10 . . 10 20 100 . 102 70 210 Lost Ally 30 | . . . . . . . . . . . . . . . . 10 . 20 . . Purge Threat 1574 | . . . 300 . 357 . . . . 17 . . . . 300 300 . . 150 150 Squads Dispatched 98 | . 6 . 7 1 10 2 4 . . 17 . . . . 7 14 . 17 9 4 Investigation 33 | . 5 . 4 1 4 . . . . 6 . . . . 3 4 . 4 . 2 Extermination 22 | . . . . . . 1 1 . . 3 . . . . 3 6 . 3 3 2 Reinforcement 26 | . 1 . 2 . 3 1 3 . . 5 . . . . 1 3 . 6 1 . Assault 8 | . . . 1 . 1 . . . . 2 . . . . . 1 . 1 2 . Garrison 9 | . . . . . 2 . . . . 1 . . . . . . . 3 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . 1 . 2 . . . . 1 . . . . . . . 2 1 . Haulers Reinforced 3 | . . . . . . . 1 . . 2 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Frg Distress Signals 17 | . . . 2 . 1 . . 1 . 4 . . . . . 3 . 3 2 1 Communications Jammed 35 | . . . . . . . . . . . . . . 1 . 34 . . . . Distress Signals 34 | . . . . . . . . . . . . . . . . 34 . . . . Times Spotted 495 | . 31 4 56 6 51 5 26 4 . 43 5 . . 15 35 79 . 78 40 17 Peak Tracking Total 11 | . 4 2 7 3 7 1 7 2 . 7 3 . . 4 8 7 . 11 7 8 Tactical Retreats 15 | . . 1 . . 2 . 1 . . . . . . 1 3 . . 1 5 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Frg Traps Triggered 13 | . 1 . 1 . 1 . 2 . . . . . . . 3 4 . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Frg Machines Disabled 91 | . 1 . 7 . 7 4 2 . . 6 . . . . 3 16 . 4 9 32 Max in Single Turn 31 | . 1 . 1 . 2 1 1 . . 2 . . . . 1 1 . 1 1 31 Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Frg Machines Accessed 94 | . 10 . 11 1 10 2 2 2 4 9 . . 5 . 9 12 . 7 5 5 Terminals 50 | . 7 . 8 . 7 . 2 1 . 3 . . . . 4 8 . 3 4 3 Fabricators 4 | . . . . . . 1 . . . 1 . . . . 1 1 . . . . Repair Stations 7 | . 1 . 1 . . 1 . . . . . . . . 2 1 . 1 . . Recycling Units 20 | . 2 . 1 . 2 . . 1 . 5 . . . . 2 2 . 3 . 2 Scanalyzers 2 | . . . 1 . . . . . . . . . . . . . . . 1 . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . Total Hacks 250 | . 27 . 38 1 32 4 7 4 13 20 . . 27 . 20 29 . 10 9 9 Successful 158 | . 15 . 23 1 17 2 4 2 13 8 . . 27 . 14 18 . 6 7 1 Failed 92 | . 12 . 15 . 15 2 3 2 . 12 . . . . 6 11 . 4 2 8 Catastrophic 20 | . 4 . 2 . 3 1 1 . . 3 . . . . 2 1 . 1 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 135 | . 24 . 27 . 21 . 6 4 . 17 . . . . 12 10 . 7 2 5 Terminals 147 | . 21 . 32 . 28 . 7 2 . 9 . . . . 12 19 . 5 7 5 Fabricators 8 | . . . . . . 1 . . . 4 . . . . 1 2 . . . . Repair Stations 17 | . 4 . 2 . . 3 . . . . . . . . 3 4 . 1 . . Recycling Units 30 | . 2 . 1 . 2 . . 2 . 7 . . . . 4 4 . 4 . 4 Scanalyzers 5 | . . . 3 . . . . . . . . . . . . . . . 2 . Garrison Access 2 | . . . . . 2 . . . . . . . . . . . . . . . Terminal Hacks 94 | . 3 . 9 1 11 . 2 . 13 3 . . 27 . 7 10 . 2 5 1 Record 21 | . . . . . . . . . 6 . . . 15 . . . . . . . Part Schematic 9 | . 1 . 2 . 1 . . . . . . . 4 . 1 . . . . . Robot Analysis 13 | . 2 . 1 . . . . . 6 . . . 4 . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . 4 . . . . . . . Open Door 4 | . . . . 1 . . 1 . . . . . . . . 1 . . 1 . Branch Access Points 4 | . . . 1 . . . . . . 1 . . . . 1 . . 1 . . Machine Index 1 | . . . . . . . . . . . . . . . 1 . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . . . . . Alert Level 8 | . . . 1 . 2 . . . . . . . . . 1 2 . 1 1 . Unreport Threat 12 | . . . 2 . 3 . . . . 1 . . . . 2 2 . . 1 1 Locate Traps 2 | . . . . . 1 . . . . . . . . . . 1 . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . 1 . . . . Hauler Manifests 5 | . . . 1 . 2 . . . . 1 . . . . 1 . . . . . Registered Components 2 | . . . . . 1 . . . . . . . . . . . . . 1 . Zone Layout 6 | . . . 1 . 1 . . . . . . . . . . 3 . . 1 . Proto ID Catalog 1 | . . . . . . . . . 1 . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . 1 2 . . . . Load Schematic 2 | . . . . . . . . . . . . . . . 1 1 . . . . Build 1 | . . . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks 11 | . 2 . 2 . . 2 . . . . . . . . 2 3 . . . . Scan Component 6 | . 1 . 1 . . 1 . . . . . . . . 1 2 . . . . Repair 5 | . 1 . 1 . . 1 . . . . . . . . 1 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . 2 . . . . . . . . . . . . . . . 2 . Insert Component 3 | . . . 1 . . . . . . . . . . . . . . . 2 . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . . . Unauthorized Hacks 45 | . 10 . 10 . 5 . 2 2 . 5 . . . . 4 3 . 4 . . Terminals 24 | . 8 . 8 . 3 . 2 1 . . . . . . 2 . . . . . Botnet 11 | . 2 . 3 . 3 . 1 1 . . . . . . 1 . . . . . Skim 13 | . 6 . 5 . . . 1 . . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . 1 1 . 1 . . Patch 3 | . . . . . . . . . . . . . . . 1 1 . 1 . . Recycling Units 17 | . 2 . 1 . 2 . . 1 . 5 . . . . 1 2 . 3 . . Tunnel 6 | . 2 . 1 . 2 . . 1 . . . . . . . . . . . . Fedlink 10 | . . . . . . . . . . 5 . . . . 1 2 . 2 . . Scraphulk 1 | . . . . . . . . . . . . . . . . . . 1 . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . Extract 1 | . . . 1 . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . . . . . . 1 . 1 . 1 Used 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Hacking Detections 60 | . 7 . 7 . 8 2 1 2 . 5 . . . . 6 10 . 4 3 5 Full Trace Events 10 | . 2 . 1 . 2 . . . . 1 . . . . 1 1 . . . 2 Feedback Events 2 | . . . 1 . . . . . . 1 . . . . . . . . . . Corruption 2 | . . . 1 . . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . 1 . 5 . 1 . . . . . . . 4 . 1 . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . 1 . . . . Authchips 1 | . . . . . . . . . . . . . . . . 1 . . . . Time 93 | . . . . . . . . . . . . . . . . 93 . . . . Total Part Build Rating 7 | . . . . . . . . . . . . . . . . 7 . . . . Parts Repaired 5 | . 1 . 1 . . 1 . . . . . . . . 1 1 . . . . Time 227 | . 26 . 26 . . 51 . . . . . . . . 44 80 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Frg Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . 4 . . Programmers 4 | . . . . . . . . . . . . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Frg Total Allies 2 | . . . . . . . . . . . . . . . . 1 . 1 . . Largest Group 1 | . . . . . . . . . . . . . . . . 1 . 1 . . Highest-Rated Group 139 | . . . . . . . . . . . . . . . . 64 . 139 . . Highest-Rated Ally 139 | . . . . . . . . . . . . . . . . 64 . 139 . . Total Orders 1 | . . . . . . . . . . . . . . . . . . 1 . . STAY 1 | . . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 45 | . . . . . . . . . . . . . . . . . . 45 . . Total Damage 2845 | . . . . . . . . . . . . . . . . . . 2845 . . Kills 19 | . . . . . . . . . . . . . . . . . . 19 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Frg Active Infowar (turns) 14859 | . 492 459 1260 904 1187 . . . . 1645 456 377 228 424 1433 2583 25 1575 1072 739 Optics 3386 | . . . . . . . . . . . . . . . . . . 1575 1072 739 Seismic 3957 | . 492 459 915 904 1187 . . . . . . . . . . . . . . . T.N.C. 616 | . . . 345 . . . . . . 223 48 . . . . . . . . . Machine Analysis 3861 | . . . . . . . . . . 1645 456 377 228 424 731 . . . . . Cloaking 2940 | . . . . . . . . . . . . . . . . 1746 25 950 219 . Jamming 4731 | . . . . . . . . . . . . 42 228 424 1433 2293 25 286 . . Robot Analysis Total 13 | . 2 . 1 . . . . . 6 . . . 4 . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . . . . . 1 . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Frg Turns Passed 22850 | 128 1911 526 1671 904 1481 718 923 957 2120 1883 456 377 228 424 1433 3299 25 1575 1072 739 Spaces Moved 11481 | 74 875 207 801 524 733 359 317 376 910 924 336 308 164 254 820 1589 9 829 617 455 Core 20 | 3 . . . . . . . . . . . . . . . . . . . 17 Treads 6617 | 71 875 207 801 524 733 359 317 376 910 92 . . . . 223 1111 . 9 . 9 Legs 4844 | . . . . . . . . . . 832 336 308 164 254 597 478 9 820 617 429 Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 158 158 238 238 162 120 122 122 122 120 120 120 120 120 118 50 Average Speed 156 | 155 160 160 160 160 159 169 238 238 229 154 125 122 122 139 130 142 120 126 122 113 Slowest Speed 680 | 160 160 160 160 160 160 238 238 325 242 680 192 122 122 192 240 190 120 227 188 170 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 9 | . . . . . . . . . . . . . . . . 2 . . . 7 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 5 97 43 80 90 65 11 50 86 53 31 58 40 62 43 28 76 5 28 55 42 Regions Visited 20 Branch Regions 13 Pre-discovered Areas 14 | . 2 . 3 . 2 . . 1 . 1 1 . 3 1 . . . . . . Known Exits Taken 12 | . 1 1 1 1 1 1 1 1 1 1 . . . . 1 . . 1 . . Unknown Exits Taken 8 | 1 . . . . . . . . . . 1 1 1 1 . 1 1 . 1 . Scrap Searched 13 | . . . . 3 . . . . 5 . 2 2 . 1 . . . . . . Spaces Dug 221 | . 27 . 13 15 51 . 3 . . 21 . . . . 8 19 . 21 20 23 Terrain Destroyed 1406 | . 231 12 83 52 209 . 6 2 . 120 18 . . 59 64 85 . 165 127 173 Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 270 | . . . 2 1 11 . 6 2 . 30 5 . . 15 29 51 . 62 17 39 AOE 1136 | . 231 12 81 51 198 . . . . 90 13 . . 44 35 34 . 103 110 134 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Frg Total 14897 | 84 1259 369 1018 560 907 439 430 409 949 1225 357 308 196 295 1084 2351 22 1195 827 613 Wait 1254 | . 266 143 44 4 25 51 20 1 1 58 1 . . 2 147 343 13 61 40 34 Move 11460 | 73 874 206 800 523 732 358 316 375 909 923 335 307 163 253 818 1588 8 828 616 455 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 205 | 5 10 1 24 3 12 5 15 4 16 25 1 . 8 1 10 30 . 20 9 6 Fast Attach 142 | 6 3 . 5 1 7 3 7 3 1 20 1 1 7 . 6 33 . 17 15 6 Attach 112 | . 1 2 6 . 4 1 4 1 . 11 2 . 2 6 7 19 . 31 8 7 Detach 37 | . . . . . . . 1 1 . 2 2 . . 7 1 5 . 16 1 1 Swap 161 | . 7 . 20 6 22 1 9 . 2 14 2 . 2 5 12 25 1 30 3 . Drop 250 | . 7 . 21 5 17 4 13 2 20 40 2 . 14 2 16 39 . 27 13 8 Fire 1207 | . 80 17 93 16 84 16 44 17 . 126 11 . . 19 59 265 . 160 118 82 Melee 14 | . . . . . . . . . . . . . . . . . . . . 14 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 17 | . . . . . . . . . . 6 . . . . 2 . . 5 4 . Crush 34 | . 11 . 5 2 4 . 1 5 . . . . . . 5 1 . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . 1 . . . . . Rewire 3 | . . . . . . . . . . . . . . . . 3 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Sto x2) -7/Storage (discovered 2 exits: Fac / *Rec) -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / Upp x2 / *Arm) -4/Armory -4/Lab -3/Research (discovered 3 exits: [*Res] / *Qua x2) -3/Quarantine (discovered 2 exits: [*Sec] / *Frg) -3/Protoforge (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 129 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 471 | -10/Materials | Discovered new exit (range 11) 1344 | -10/Materials | Discovered new exit (range 11) 1425 | -10/Materials | Discovered new exit (range 7) 1598 | -10/Materials | Discovered new exit (range 9) 1657 | -10/Materials | Identified exit to Mines 1657 | -10/Materials | Learned location of 2 exits from Materials 1674 | -10/Materials | Repaired Lgt. Treads 1722 | -10/Materials | Loaded intel: 10 trap records 1821 | -10/Materials | Learned location of 1 exit from Storage 1855 | -10/Materials | Identified exit to Materials 1855 | -10/Materials | Identified exit to Subcaves 1881 | -10/Materials | Learned Storage emergency access door positions 1895 | -10/Materials | Learned 4 Subcaves zone layouts 1921 | -10/Materials | Learned location of 1 exit from Storage 1959 | -10/Materials | Learned 4 Recycling zone layouts 2008 | -10/Materials | Learned 8 Materials zone layouts 2040 | -10/Materials | Entered Mines 2048 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2048 | -10/Mines | Discovered new exit (range 5) 2082 | -10/Mines | Assembled infested the area 2406 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2447 | -10/Mines | Discovered exit to Materials (range 3) 2516 | -10/Mines | Discovered exit to Materials (range 12) 2566 | -10/Mines | Entered Materials 2566 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2567 | -9/Materials | Identified exit to Materials 2568 | -9/Materials | Identified exit to Mines 3112 | -9/Materials | Destroyed 8 combat bots 3308 | -9/Materials | Build established: Scavenger-Mutant 3475 | -9/Materials | Loaded intel: 2 repair station locations 3506 | -9/Materials | Learned Storage stockpile data 3526 | -9/Materials | Learned 4 Recycling zone layouts 3536 | -9/Materials | Loaded intel: 18 trap records 3537 | -9/Materials | Learned location of Zion (-7) 3538 | -9/Materials | Learned 2 Materials zone layouts 3611 | -9/Materials | Build established: Mutant 3747 | -9/Materials | Repaired Lgt. Treads 3766 | -9/Materials | First assault squad dispatched 3828 | -9/Materials | Destroyed 8 combat bots 4237 | -9/Materials | Entered Mines 4263 | -9/Mines | Learned 2 Materials zone layouts 4311 | -9/Mines | Met a Derelict bent on vengeance 4332 | -9/Mines | Found a hidden stash of uninstalled traps 4357 | -9/Mines | Discovered exit to Materials (range 5) 4459 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4856 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4958 | -9/Mines | Met a Derelict shopkeep closing up shop 4991 | -9/Mines | Build established: Scavenger-Mutant 5085 | -9/Mines | Core integrity fell below 50% 5127 | -9/Mines | Discovered exit to Materials (range 10) 5141 | -9/Mines | Entered Materials 5141 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5142 | -8/Materials | Identified exit to Factory 5472 | -8/Materials | Garrison activated, responded to threat 5610 | -8/Materials | Garrison activated, responded to threat 5661 | -8/Materials | Destroyed 9 combat bots 5814 | -8/Materials | Discovered exit to Factory (range 16) 5819 | -8/Materials | Build established: Mutant 6341 | -8/Materials | First assault squad dispatched 6531 | -8/Materials | Destroyed 7 combat bots 6622 | -8/Materials | Entered Factory 6622 | -7/Factory | Evolved 2 slots: Utility x2 6623 | -7/Factory | Identified exit to Storage 6909 | -7/Factory | Discovered exit to Storage (range 16) 6968 | -7/Factory | Build established: Scavenger-Mutant 7217 | -7/Factory | Repaired Adv. Beam Cannon 7340 | -7/Factory | Entered Storage 7341 | -7/Storage | Identified exit to Recycling 7341 | -7/Storage | Identified exit to Factory 7418 | -7/Storage | Met 01-MTF 7436 | -7/Storage | Found Prototype Launcher 7437 | -7/Storage | Identified Rocket Array 7441 | -7/Storage | Found Rocket Array 7444 | -7/Storage | Found Rocket Array 7450 | -7/Storage | Found Rocket Array 8146 | -7/Storage | Destroyed 01-MTF 8255 | -7/Storage | Used back door to open Recycling access 8263 | -7/Storage | Entered Recycling 8264 | -7/Recycling | Joined Warlord attack on 0b10 via Recycling 8264 | -7/Recycling | Identified exit to Scraptown 8264 | -7/Recycling | Identified exit to Factory 9165 | -7/Recycling | Scanned before Scraplab entrance 9198 | -7/Recycling | Entered Scraplab 9220 | -7/Recycling | Entered Scraptown 9220 | -7/Scraptown | System corruption cleaned by C-Scrubber 9692 | -7/Scraptown | Visited UFD Registry 9692 | -7/Scraptown | Registered with UFD as "Plasmashaft" 9767 | -7/Scraptown | Visited Chapter 10 9840 | -7/Scraptown | Visited Curators Association 9932 | -7/Scraptown | Visited Derelict Rescue Squad 9952 | -7/Scraptown | Found DRS Beacon 10018 | -7/Scraptown | Visited DA-N13 Charitable Foundation 10028 | -7/Scraptown | Found DCF Scrap (29 items) 10134 | -7/Scraptown | Visited Science Testing Area 10165 | -7/Scraptown | Visited Analyses Database 10216 | -7/Scraptown | Visited Abandonware Association 10250 | -7/Scraptown | Learned abandonware demo "ERRANTS.EXE" 10250 | -7/Scraptown | Learned abandonware demo "REPAIR.EXE" 10310 | -7/Scraptown | Visited Botcube Research 10328 | -7/Scraptown | Found Lrg. Botcube 10678 | -7/Scraptown | Visited Science Guys 10790 | -7/Scraptown | Visited LU-1G1's Boring Crew 11074 | -7/Scraptown | Discovered exit to Factory (range 3) 11224 | -7/Scraptown | Met Optimus 11224 | -7/Scraptown | Accepted into 0bPrime 11340 | -7/Scraptown | Entered Factory 11340 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 11867 | -5/Factory | Loaded intel: 8 recycling unit locations 12131 | -5/Factory | Lost 3 parts (2p1w) 12155 | -5/Factory | Learned location of Protoforge (-3) 12470 | -5/Factory | Garrison activated, responded to threat 12519 | -5/Factory | Destroyed 7 combat bots 12536 | -5/Factory | Identified exit to Upper Caves 12663 | -5/Factory | Discovered new exit (range 5) 12775 | -5/Factory | Build established: Hacker-Mutant 12884 | -5/Factory | Spotted B-75 Beast 12961 | -5/Factory | Destroyed B-75 Beast 13082 | -5/Factory | Build established: Scavenger-Mutant 13140 | -5/Factory | First assault squad dispatched 13214 | -5/Factory | System corruption reached 10% 13223 | -5/Factory | Entered Upper Caves 13225 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13634 | -5/Upper Caves | Discovered new exit (range 8) 13679 | -5/Upper Caves | Entered another Upper Caves area 13717 | -5/Upper Caves | Discovered new exit (range 4) 13921 | -5/Upper Caves | Entered a destroyed Warlord outpost 14025 | -5/Upper Caves | Discovered new exit (range 6) 14056 | -5/Upper Caves | Entered Zhirov 14057 | -5/Zhirov | Discovered new exit (range 3) 14079 | -5/Zhirov | Met Zhirov 14107 | -5/Zhirov | Found Alien Artifact 14107 | -5/Zhirov | Identified Integrated Dissipator 14107 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 14178 | -5/Zhirov | Found Alien Artifact 14208 | -5/Zhirov | Learned location of Quarantine (-3) 14208 | -5/Zhirov | Learned location of Testing (-2) 14208 | -5/Zhirov | Learned location of Command (-1) 14226 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14284 | -5/Zhirov | Entered Proximity Caves 14430 | -4/Proximity Caves | Spotter reported a threat 14472 | -4/Proximity Caves | Learned Research trap positions 14549 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14561 | -4/Proximity Caves | Spotter reported a threat 14578 | -4/Proximity Caves | Build established: Mutant 14688 | -4/Proximity Caves | Discovered new exit (range 14) 14708 | -4/Proximity Caves | Entered Factory 14708 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15078 | -4/Factory | Identified exit to Upper Caves 15078 | -4/Factory | Identified exit to Armory 15130 | -4/Factory | Build established: Hacker-Mutant 15233 | -4/Factory | Spotted B-86 Titan 15366 | -4/Factory | Loaded intel: 8 recycling unit locations 15787 | -4/Factory | Discovered new exit (range 15) 15966 | -4/Factory | Repaired Med. Reactive Plating 16141 | -4/Factory | Entered Armory 16490 | -4/Armory | Spotted B-86 Titan 16543 | -4/Armory | Destroyed B-86 Titan 17343 | -4/Armory | Repaired F-cell Engine 17879 | -4/Armory | Build established: Infiltrator-Mutant 17963 | -4/Armory | Destroyed 13 combat bots 18062 | -4/Armory | Spotted Armor Guard 18062 | -4/Armory | Spotted Armor Guard 18074 | -4/Armory | Destroyed Armor Guard 18093 | -4/Armory | Destroyed Armor Guard 18124 | -4/Armory | System corruption reached 10% 18135 | -4/Armory | Spotted Armor Guard 18135 | -4/Armory | Spotted Armor Guard 18151 | -4/Armory | Found Superdense Plating 18191 | -4/Armory | Destroyed Armor Guard 18217 | -4/Armory | Destroyed Armor Guard 18228 | -4/Armory | Found Corrupted Prototype Device 18229 | -4/Armory | Identified Exp. Weapon Cycler 18230 | -4/Armory | System corruption reached 30% 18238 | -4/Armory | Found Superdense Plating 18389 | -4/Armory | Found Corrupted Exp. Weapon Cycler 18572 | -4/Armory | Fabricated Exp. Optical Array (x1) 18674 | -4/Armory | Build established: Scavenger-Mutant 18718 | -4/Armory | Discovered new exit (range 5) 18891 | -4/Armory | First assault squad dispatched 19125 | -4/Armory | Loaded intel: 2 recycling unit locations 19440 | -4/Armory | Entered Lab 19440 | -4/Lab | Discovered new exit (range 9) 19465 | -4/Lab | Entered Research 19465 | -3/Research | Evolved 2 slots: Power x1, Utility x1 19466 | -3/Research | Loaded intel: 91 trap records 19544 | -3/Research | Loaded intel: 5 recycling unit locations 19810 | -3/Research | Lost 3 parts (1p1u1w) 19859 | -3/Research | Destroyed 10 combat bots 20016 | -3/Research | Destroyed 11 combat bots 20026 | -3/Research | Lost 3 parts (1p2w) 20132 | -3/Research | Spotted B-86 Titan 20181 | -3/Research | Discovered new exit (range 22) 20219 | -3/Research | Identified exit to Quarantine 20338 | -3/Research | Destroyed B-86 Titan 20378 | -3/Research | Scraphulk reinforcements arrived 20435 | -3/Research | Garrison activated, responded to threat 20594 | -3/Research | Cargo convoy interrupted 20597 | -3/Research | Spotted Striker 20597 | -3/Research | Spotted Striker 20601 | -3/Research | Spotted Striker 20607 | -3/Research | Destroyed Striker 20607 | -3/Research | Destroyed Striker 20633 | -3/Research | Destroyed 9 combat bots 20636 | -3/Research | Lost 3 parts (2p1u) 20655 | -3/Research | Found Prototype Device 20669 | -3/Research | Identified Exp. EM Shield 20678 | -3/Research | Found Prototype Processor 20678 | -3/Research | Identified Exp. Signal Interpreter 20715 | -3/Research | First assault squad dispatched 20936 | -3/Research | Spotted B-86 Titan 21040 | -3/Research | Entered Quarantine 21078 | -3/Quarantine | Build established: Mutant 21114 | -3/Quarantine | Found Alien Slashing Weapon 21142 | -3/Quarantine | Identified Transdimensional Reconstructor 21142 | -3/Quarantine | Identified Sigix Broadsword 21233 | -3/Quarantine | Core integrity fell below 50% 21253 | -3/Quarantine | Spotted Alpha 7 21296 | -3/Quarantine | Destroyed Alpha 7 21316 | -3/Quarantine | Found Alien Launcher 21540 | -3/Quarantine | First assault squad dispatched 21639 | -3/Quarantine | Build established: Scavenger-Mutant 21674 | -3/Quarantine | Lost 3 parts (3p) 21678 | -3/Quarantine | Found Alien Artifact 21678 | -3/Quarantine | Identified Phase Armor 21679 | -3/Quarantine | Garrison activated, responded to threat 21756 | -3/Quarantine | Cryocooling Duct disabled 21771 | -3/Quarantine | Ambient heat levels rising (+20) 21771 | -3/Quarantine | Non-combat units ordered to evacuate 21809 | -3/Quarantine | Found Prototype Processor 21809 | -3/Quarantine | Identified Exp. Melee Analysis Suite 21965 | -3/Quarantine | Cryocooling Duct disabled 21969 | -3/Quarantine | System corruption reached 10% 21980 | -3/Quarantine | Ambient heat levels rising (+20) 21980 | -3/Quarantine | Combat units ordered to evacuate 22021 | -3/Quarantine | Spotted Fortress 22080 | -3/Quarantine | Quarantine Guard activated 22103 | -3/Quarantine | Discovered new exit (range 5) 22103 | -3/Quarantine | Discovered new exit (range 6) 22112 | -3/Quarantine | Entered Protoforge 22171 | -3/Protoforge | Superfortress began startup sequence 22245 | -3/Protoforge | Spotted Hotshot 22246 | -3/Protoforge | Spotted Hotshot 22253 | -3/Protoforge | Destroyed Hotshot 22281 | -3/Protoforge | Destroyed Hotshot 22306 | -3/Protoforge | Discovered new exit (range 8) 22386 | -3/Protoforge | Spotted Hotshot 22391 | -3/Protoforge | Spotted Hotshot 22699 | -3/Protoforge | Found Prototype Protection 22699 | -3/Protoforge | Identified Cep. Core Shell 22702 | -3/Protoforge | Found Cep. Core Shell 22704 | -3/Protoforge | Found Cep. Core Shell 22765 | -3/Protoforge | Spotted AP7-3 22766 | -3/Protoforge | Spotted AP7-3 22792 | -3/Protoforge | Spotted EXE-6 22792 | -3/Protoforge | Spotted EXE-6 22818 | -3/Protoforge | Spotted Decapitator 22818 | -3/Protoforge | Spotted Decapitator 22824 | -3/Protoforge | Core integrity fell below 20% 22850 | -3/Protoforge | Identified Sigix Terminator 22851 | -3/Protoforge | Fired Sigix Terminator 22851 | -3/Protoforge | Destroyed EXE-6 22851 | -3/Protoforge | Destroyed AP7-3 22851 | -3/Protoforge | Destroyed EXE-6 22851 | -3/Protoforge | Destroyed Hotshot 22851 | -3/Protoforge | Destroyed self with Sigix Terminator Last Messages --------------- 22848_ N-04 Retriever collects Rocket Array. 22850_ Penetrated by Slug. 22850_ Slug penetrates Recycling Unit. 22850_ Recycling Unit disabled. 22850_ Identified Sigix Terminator. 22850_ Penetrated by Slug. 22851_ Slug penetrates Recycling Unit. 22851_ Sigix Terminator expended. 22851_ Destroyed Prototype Reactor. 22851_ Destroyed Prototype Leg. 22851_ Destroyed Prototype Reactor. 22851_ Destroyed Prototype Ballistic Gun. 22851_ Destroyed Exp. Heat Sink. 22851_ EXE-6 destroyed. 22851_ AP7-3 destroyed. 22851_ Destroyed Exp. VSS Leg. 22851_ EXE-6 destroyed. 22851_ Machine disabled. 22851_ Recycling Unit disabled. 22851_ Machine disabled. Map ----- +----------------------------------------------------+ | """""""""" "" " " "" #????????????????? | | """"""""" "" "" " "" #????????????????? | | """""" "" "" #????????????????? | | "" "" "" """ """ #????????????????? | | " "" "" " " #????????????????? | | " " " ;????????????????? | | " """" """" " ;????????????????? | | "" """"" ;????????????????? | | """ " ;????????????????? | | ?"" " ;????????????????? | | " " ;????????????????? | | " ;????????????????? | | """ [ ;????????????????? | | ] ;????????????????? | | " ;????????????????? | | """""" 7 ;????????????????? | | ;????????????????? | | """""" ;????????????????? | | #######;;;;;;;;;;;; ;;;;;;;;;;;;;????????????????? | | ??????# ; ; ; ????????????????? | | ??????# ;;;;;;; ;;; ????????????????? | | ??????# ; / ; ????????????????? | | ??????# ; ; ????????????????? | | ??????# ; ; ????????????????? | | ??????# ; ; ????????????????? | | ????????????#"" @ ;????????????????????? | | ????????????#"" "#????????????????????? | | ????????????#"" #????????????????????? | | ????????????###" "###????????????????????? | | ??????????????#"" ! ""#??????????????????????? | | ??????????????###""" """###??????????????????????? | | ????????????????#"""""""#????????????????????????? | | ????????????????#########????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 170 Coolant Potential 80 Energy Generation 80 Energy Capacity 820 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 4 Power Amplification 40 Base Temperature (-) 200 Corruption Containment 8 Armor Coverage 3200 Resistance: KI 30 Resistance: EM 75 Core Shielding 90 Weapon Cycling 30 Phase Shifting 10 Evasion (%) 70 Melee Accuracy 12 Core Analysis 6 Recoil Reduction 6 Offensive Hacking 26 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Targeting Computer | -10/Materials | Hacked Flight Unit | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Huge Storage Unit | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Extracted Weight Redist. System | -9/Materials | Extracted Imp. Flight Unit | -8/Materials | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Powered Armor | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Exp. Optical Array | x1 | -4/Armory | Authchip Repaired ---------- Lgt. Treads | 48% | -10/Materials Lgt. Treads | 25% | -9/Materials Adv. Beam Cannon | 37% | -7/Factory Med. Reactive Plating | 13% | -4/Factory F-cell Engine | 14% | -4/Armory Alien Tech Used ----------------- Integrated Dissipator Phase Armor Sigix Broadsword Sigix Terminator Achievements -------------- None Challenges ------------ None Game ------ Seed RiotTowerMesh Manual? 0 Play Time 02:56:11 Cumulative 967.2 hours Start 2025.05.09 @ 18:17:18 End 2025.05.09 @ 22:49:45 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 588 Rogue 581 Adventurer 0 Explorer 7 Win Type - Total 65 Types 23/6/24/2/0/1/6/1/2/0 Lore% 90 Gallery% 88 Achievement% 85 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ff5311f9-7f9d-4c18-9d3a-def8c9849c48