Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.07 @ 20:22:10 Player: ktur Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (104) 520 Value Destroyed (2381) 2381 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (3000) 3000 TOTAL SCORE: 13421 Bonus ------- Win 3000 Cogmind --------- Core Integrity 1538/1600 Matter 125/300 Energy 136/190 System Corruption 1% Temperature Cool (1) Movement Flying (40) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Light Quantum Reactor > --- PROPULSION (2) --- Impulse Thruster Array > --- UTILITY (20) ----- Advanced Visual Processing Unit Enhanced Optical Array Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Transmission Jammer Reaction Control System Cloaking Device Hacking Suite Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Improved System Shield Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved VTOL Module Stasis Canceller Smartbomb Launcher Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Impulse Thruster Array > --- UTILITY ---------- Advanced Visual Processing Unit Enhanced Optical Array Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Transmission Jammer Reaction Control System Cloaking Device Hacking Suite Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Improved System Shield Advanced System Shield > --- WEAPON ----------- Axe > --- INVENTORY -------- Backup Power VII Improved VTOL Module Smartbomb Launcher [Rating: 105] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Flight Unit Improved VTOL Module Utility Hacking Suite Device Cloaking Device Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Backup Laser VII Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . . 2 . . 2 2 2 2 2 Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 18 | . . 2 2 2 . . 2 . . 2 2 2 2 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 123 | 6 8 25 31 19 1 2 3 1 1 5 11 3 7 . Power 11 | 1 . 3 3 2 . 1 . . . . . . 1 . Engine 4 | 1 . 3 . . . . . . . . . . . . Core 6 | . . . 3 2 . 1 . . . . . . . . Reactor 1 | . . . . . . . . . . . . . 1 . Propulsion 34 | 2 . 12 13 3 . . . . . . 2 . 2 . Treads 26 | 2 . 12 12 . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 8 | . . . 1 3 . . . . . . 2 . 2 . Utility 51 | 1 4 3 8 9 1 . 3 1 . 5 9 3 4 . Device 13 | . . 1 . . . . 2 . . 2 4 1 3 . Storage 6 | 1 4 . . 1 . . . . . . . . . . Processor 8 | . . 2 2 1 . . . . . . 1 1 1 . Hackware 16 | . . . . 7 1 . 1 1 . 3 2 1 . . Protection 8 | . . . 6 . . . . . . . 2 . . . Artifact . | . . . . . . . . . . . . . . . Weapon 27 | 2 4 7 7 5 . 1 . . 1 . . . . . Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 17 | 2 2 6 7 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 3 | . 2 . . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 2 | . . 1 . 1 . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . 3 . . . . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . . . . . . . . . Parts Lost 25 | . . 3 4 2 . 3 2 . 1 1 2 5 . 2 Power 3 | . . 1 1 . . 1 . . . . . . . . Propulsion 2 | . . 1 . . . . . . . . . 1 . . Utility 13 | . . . 1 2 . 1 . . 1 1 2 4 . 1 Weapon 7 | . . 1 2 . . 1 2 . . . . . . 1 Highest Loss Streak 5 | . . 1 2 1 . 2 2 . 1 1 1 5 . 2 Average Slot Usage (%) 95 | . 98 99 98 96 100 96 92 81 90 84 92 79 71 70 Engine 6 | . 14 10 4 . . . . . . . . . . . Core 2 | . . . 4 7 7 7 6 6 6 5 5 4 1 . Treads 13 | . 28 21 17 . . . . . . . . . . . Flight 4 | . . . . 15 15 15 13 13 13 11 9 7 5 4 Device 1 | . . . . . . . 8 7 5 . 7 8 11 16 Storage 15 | . 26 22 18 7 7 7 6 6 6 5 5 2 . . Processor 16 | . . 21 27 21 15 7 6 6 6 5 7 11 10 12 Hackware 14 | . . . . 30 38 45 40 40 46 48 49 38 34 31 Protection 1 | . . . 7 . . . . . . . . . . . Ballistic Gun 13 | . 24 21 17 . . . . . . . . . . . Slashing Weapon 1 | . . . . 4 7 7 3 . 4 5 5 4 4 3 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 80 | 12 72 77 80 12 12 13 14 13 14 14 17 15 25 25 Greatest Support 40 | 40 40 40 40 14 14 14 14 14 14 14 19 19 27 27 Greatest Overweight (x) 3 | . 1 3 3 . . . . . . . . . . . Average Overweight (x) . | . . 1 1 . . . . . . . . . . . Largest Inventory Capacity 20 | 6 20 20 20 20 6 6 6 6 6 6 6 6 4 4 Average Capacity 14 | 5 17 20 20 6 6 6 6 6 6 6 6 5 4 4 Most Carried 20 | 6 20 20 20 20 6 6 5 6 6 6 6 5 4 4 Average Carried 13 | 2 15 19 19 5 5 5 4 5 6 5 5 4 3 4 Final Capacity 20 | 6 20 20 20 6 6 6 6 6 6 6 6 4 4 4 Final Carried 20 | 6 20 20 20 6 6 5 4 6 6 6 5 4 4 4 Class Distribution -------------------- 46% | Hauler-Mutant 17% | Wizard-Sprinter 11% | Hacker-Sprinter 10% | Scavenger-Mutant 6% | Mutant 3% | Wizard-Ninja Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Wizard-Sprinter | -7/Factory Wizard-Sprinter | -6/Factory Wizard-Sprinter | -6/Waste Wizard-Sprinter | -6/Factory Wizard-Sprinter | -5/Factory Wizard-Sprinter | -4/Factory Wizard-Sprinter | -3/Research Wizard-Ninja | -2/Research Wizard-Ninja | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Matter Collected 2677 | 233 234 1016 814 110 70 . . . . . 200 . . . Remotely . | . . . . . . . . . . . . . . . Salvage Created 3294 | . 317 1654 1236 . . 54 33 . . . . . . . Parts 226 | . 28 116 69 . . 10 3 . . . . . . . Haulers Intercepted 12 | . . 6 6 . . . . . . . . . . . Recyclers Shooed 3 | . 1 1 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 73 | . 14 31 18 . . 7 3 . . . . . . . Guns 57 | . 8 31 18 . . . . . . . . . . . AOE 16 | . 6 . . . . 7 3 . . . . . . . Classes Destroyed 11 | . 5 5 1 . . . . . . . . . . . Worker 7 | . 1 2 3 . . 1 . . . . . . . . Builder 1 | . . 1 . . . . . . . . . . . . Tunneler 1 | . . 1 . . . . . . . . . . . . Hauler 12 | . . 6 6 . . . . . . . . . . . Recycler 2 | . . 1 1 . . . . . . . . . . . Operator 5 | . 1 2 2 . . . . . . . . . . . Watcher 3 | . 1 2 . . . . . . . . . . . . Swarmer 33 | . 9 9 5 . . 7 3 . . . . . . . Grunt 25 | . 5 12 8 . . . . . . . . . . . Sentry 14 | . . 10 4 . . . . . . . . . . . Hunter 1 | . . . 1 . . . . . . . . . . . Best Kill Streak 8 | . 6 4 4 . . 8 3 . . . . . . . Combat Bots Only 7 | . 5 4 3 . . 7 3 . . . . . . . Max Kills in Single Turn 3 | . 3 2 1 . . 3 1 . . . . . . . Gunslinging 1 | . 1 1 . . . . . . . . . . . . Exploded 3 | . 3 . . . . 3 1 . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Damage Taken 4761 | . 304 1473 968 185 . 212 277 . 62 79 273 557 201 170 Core 1223 | . 58 226 149 86 . 48 128 . 27 37 66 238 98 62 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 82 | 100 76 43 72 . . 80 . . 81 96 94 81 93 96 Volleys Fired 220 | . 30 94 85 . . 6 5 . . . . . . . Largest 2 | . 2 2 2 . . 1 1 . . . . . . . Hottest 51 | . 40 46 51 . . 30 30 . . . . . . . Shots Fired 424 | . 57 187 169 . . 6 5 . . . . . . . Gun 410 | . 54 187 169 . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher 14 | . 3 . . . . 6 5 . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 410 | . 54 187 169 . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive 14 | . 3 . . . . 6 5 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 69 | . 12 69 41 . . 9 3 . . . . . . . Robot Miss Streak 4 | . 4 1 3 . . 1 1 . . . . . . . Penetration Max 1 | . . . 1 . . . . . . . . . . . Secondary Targets 13 | . 1 6 6 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . Shots Hit Robots 350 | . 34 163 144 2 . 3 3 . 1 . . . . . Core Hits 156 | . 22 65 52 . . 11 6 . . . . . . . Critical Hits 5 | . . . 5 . . . . . . . . . . . Critical Kills 1 | . . . 1 . . . . . . . . . . . Critical Parts Destroyed 4 | . . . 4 . . . . . . . . . . . Melee Attacks 67 | . . 1 . 29 . 5 . . 12 . 5 8 3 4 Impact 9 | . . 1 . 8 . . . . . . . . . . Slashing 57 | . . . . 20 . 5 . . 12 . 5 8 3 4 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 6577 | . 660 2507 2336 44 . 629 362 . 39 . . . . . Guns 5112 | . 359 2464 2289 . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions 1288 | . 297 . . . . 629 362 . . . . . . . Melee 83 | . . . . 44 . . . . 39 . . . . . Ramming 94 | . 4 43 47 . . . . . . . . . . . Kinetic 5112 | . 359 2464 2289 . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive 1288 | . 297 . . . . 629 362 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact 44 | . . . . 44 . . . . . . . . . . Slashing 39 | . . . . . . . . . 39 . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 4 | . . 2 . . . . . . . . 1 4 . 1 Average Corruption 1 | . . 2 . . . . . . . . 1 3 . 1 Corruption Purged . | . . . . . . . . . . . . . . . Effects 12 | . . 6 . . . . . . . . 4 2 . . Message Errors 5 | . . 2 . . . . . . . . 3 . . . Matter Fused 1 | . . . . . . . . . . . . 1 . . Energy Discharges 2 | . . 1 . . . . . . . . . 1 . . Data Loss (minor) 3 | . . 2 . . . . . . . . 1 . . . Targeting Errors 1 | . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 29 | . . . . 9 . 10 6 . 4 . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions 16 | . . . . . . 10 6 . . . . . . . Melee 13 | . . . . 9 . . . . 4 . . . . . Knockbacks 2 | . . . 1 1 . . . . . . . . . . Impact 2 | . . . 1 1 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed 16 | . 1 5 10 . . . . . . . . . . . Targets Rammed 17 | . 1 6 10 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . Highest Temperature 61 | . 6 61 16 . . . . . . . . . . . Average Temperature 11 | . 6 14 4 . . . . . . . . . . . Received Heat Transfer 1095 | . 30 507 306 24 . 15 45 . 18 27 48 57 18 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Peak Influence 429 | . 269 322 366 373 103 363 172 50 60 429 83 144 84 100 Initial 172 | . . 5 115 135 103 72 172 9 23 29 16 38 81 50 Average 112 | . 99 133 141 167 103 99 55 21 36 63 14 56 59 82 Maximum Alert Level 2 | . 1 1 1 1 . 1 . . . 2 . . . . Low Security (%) 78 | 100 96 68 65 63 100 90 100 100 100 91 100 100 100 100 Level 1 21 | . 3 31 34 36 . 9 . . . . . . . . Level 2 . | . . . . . . . . . . 8 . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 19 | . 3 3 1 6 . 3 . . . . 1 1 1 . Investigation 10 | . 2 1 . 4 . 1 . . . . 1 . 1 . Extermination 1 | . . . . 1 . . . . . . . . . . Reinforcement 8 | . 1 2 1 1 . 2 . . . . . 1 . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Distress Signals 9 | . 1 6 1 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 236 | . 22 47 40 31 . 25 10 5 3 9 19 15 5 5 Peak Tracking Total 17 | . 4 6 5 7 . 10 7 4 1 8 17 10 5 5 Tactical Retreats 23 | . . 1 2 10 . 5 . . . . 1 3 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Traps Triggered 16 | . 1 2 8 1 . 1 1 . . . 1 1 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . 4 . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Machines Disabled 3 | . . . 1 2 . . . . . . . . . . Max in Single Turn 1 | . . . 1 1 . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . 1 . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Machines Accessed 84 | . 9 10 8 20 . 7 4 . 5 5 4 4 5 3 Terminals 56 | . 7 8 4 13 . 1 4 . 4 3 1 4 4 3 Fabricators 8 | . . . . 3 . 2 . . . 1 1 . 1 . Repair Stations 2 | . . . . . . . . . . . 2 . . . Recycling Units 7 | . 2 1 2 1 . 1 . . . . . . . . Scanalyzers 7 | . . 1 1 2 . 2 . . . 1 . . . . Garrison Access 4 | . . . 1 1 . 1 . . 1 . . . . . Total Hacks 347 | . 22 29 15 56 . 22 32 . 31 37 31 21 38 13 Successful 261 | . 12 15 10 36 . 21 25 . 15 35 28 20 35 9 Failed 84 | . 9 14 5 19 . 1 7 . 16 2 3 1 3 4 Catastrophic 13 | . 3 4 3 . . . . . 3 . . . . . Database Lockouts 2 | . 1 . . 1 . . . . . . . . . . Manual 197 | . 10 16 6 27 . 8 23 . 17 23 16 15 24 12 Terminals 250 | . 19 20 7 34 . 4 32 . 29 28 16 21 27 13 Fabricators 42 | . . . . 11 . 7 . . . 5 8 . 11 . Repair Stations 7 | . . . . . . . . . . . 7 . . . Recycling Units 9 | . 3 1 2 2 . 1 . . . . . . . . Scanalyzers 32 | . . 8 5 6 . 9 . . . 4 . . . . Garrison Access 7 | . . . 1 3 . 1 . . 2 . . . . . Terminal Hacks 117 | . 7 5 2 10 . 2 14 . 12 20 10 14 16 5 Record 1 | . . . . . . . . . . . . . 1 . Part Schematic 19 | . 1 . . 2 . . . . 4 3 3 2 4 . Robot Analysis 2 | . 2 . . . . . . . . . . . . . Prototype ID Bank 2 | . . . . . . . . . . 1 . . 1 . Open Door 1 | . . . . . . . . . . . . . . 1 Level Access Points 6 | . . . . . . . . . 1 1 1 1 1 1 Branch Access Points 4 | . 1 1 1 1 . . . . . . . . . . Machine Index 5 | . . . . . . . 1 . . 1 1 . 1 1 Terminal Index 3 | . . . . 1 . . . . 1 . . 1 . . Fabricator Index 2 | . . . . 1 . . . . 1 . . . . . Repair Station Index 1 | . . . . . . . . . 1 . . . . . Garrison Index 1 | . . . . . . . . . 1 . . . . . Alert Level 1 | . . . . . . . . . . 1 . . . . Unreport Threat 34 | . 2 3 1 4 . 2 4 . 2 5 3 4 4 . Locate Traps 10 | . 1 1 . 1 . . 1 . 1 1 1 1 2 . Reprogram Traps 1 | . . . . . . . 1 . . . . . . . Dispatch Records 1 | . . . . . . . . . . 1 . . . . Security Status 2 | . . . . . . . . . . 1 . 1 . . Patrol Status 4 | . . . . . . . 1 . . 1 . 1 1 . Transport Status 1 | . . . . . . . . . . 1 . . . . Registered Components 2 | . . . . . . . 1 . . 1 . . . . Registered Prototypes 1 | . . . . . . . 1 . . . . . . . Zone Layout 13 | . . . . . . . 4 . . 2 1 3 1 2 Fabricator Hacks 28 | . . . . 6 . 3 . . . 4 6 . 9 . Network Status 1 | . . . . . . . . . . . . . 1 . Load Schematic 12 | . . . . 3 . 1 . . . 1 3 . 4 . Build 15 | . . . . 3 . 2 . . . 3 3 . 4 . Repair Station Hacks 7 | . . . . . . . . . . . 7 . . . Scan Component 3 | . . . . . . . . . . . 3 . . . Repair 3 | . . . . . . . . . . . 3 . . . Refit 1 | . . . . . . . . . . . 1 . . . Recycling Unit Hacks 8 | . 3 1 2 1 . 1 . . . . . . . . Report Inventory 6 | . 2 1 2 . . 1 . . . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . Scanalyzer 31 | . . 7 5 6 . 9 . . . 4 . . . . Insert Component 15 | . . 3 3 3 . 4 . . . 2 . . . . Analyze 16 | . . 4 2 3 . 5 . . . 2 . . . . Garrison Access Hacks 2 | . . . . . . 1 . . 1 . . . . . Seal Access 2 | . . . . . . 1 . . 1 . . . . . Unauthorized Hacks 68 | . 2 2 1 13 . 5 11 . 2 7 5 6 10 4 Terminals 56 | . 2 2 1 10 . 1 11 . 2 6 3 6 8 4 Track 16 | . . . . 1 . . 4 . . 2 1 3 3 2 Assimilate 7 | . 1 . . 3 . . . . 2 1 . . . . Botnet 15 | . . . . 6 . . 4 . . 2 1 . 2 . Disrupt 9 | . . 1 . . . . 2 . . . . 3 2 1 Operators 8 | . 1 1 1 . . . 1 . . 1 1 . 1 1 Search 1 | . . . . . . 1 . . . . . . . . Fabricators 12 | . . . . 3 . 4 . . . 1 2 . 2 . Prioritize 5 | . . . . 1 . 2 . . . . 1 . 1 . Siphon 7 | . . . . 2 . 2 . . . 1 1 . 1 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . Hacking Detections 61 | . 5 9 7 19 . 4 . . 4 2 2 3 4 2 Full Trace Events 7 | . 1 . . 4 . . . . . . 1 . 1 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . 1 3 1 4 . 4 . . 4 5 2 2 4 . Parts Built 15 | . . . . 3 . 2 . . . 3 3 . 4 . Matter 2230 | . . . . 327 . 315 . . . 477 476 . 635 . Time 753 | . . . . 145 . 218 . . . 159 102 . 129 . Total Part Build Rating 77 | . . . . 9 . 8 . . . 18 18 . 24 . Parts Repaired 3 | . . . . . . . . . . . 3 . . . Time 220 | . . . . . . . . . . . 220 . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 8 | . 8 . . . . . . . . . . . . . Parts Scanalyzed 13 | . . 3 2 2 . 4 . . . 2 . . . . Part Schematics Acquired 12 | . . 3 1 2 . 4 . . . 2 . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . . . . . . . Non-combat 1 | . . . . 1 . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . . . . . . . . find_chute 1 | . . . . 1 . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Total Allies 43 | . . . . 3 20 . . 19 1 . . . . . Largest Group 20 | . . . . 2 20 . . 19 1 . . . . . Highest-Rated Group 696 | . . . . 52 533 . . 696 26 . . . . . Highest-Rated Ally 50 | . . . . 26 35 . . 50 26 . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 26 | . . . . . . . . 26 . . . . . . Total Damage 1637 | . . . . . . . . 1637 . . . . . . Kills 5 | . . . . . . . . 5 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Turns Passed 7215 | 77 826 2407 1304 740 64 232 111 40 197 248 456 186 244 83 Spaces Moved 7032 | 43 393 1132 530 1746 191 596 288 116 441 234 382 454 307 179 Core 5 | 5 . . . . . . . . . . . . . . Treads 2093 | 38 393 1132 530 . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 4934 | . . . . 1746 191 596 288 116 441 234 382 454 307 179 Fastest Speed 32 | 50 160 180 180 32 32 32 32 32 32 32 32 32 32 40 Average Speed 76 | 147 178 180 180 32 32 32 32 32 32 32 32 32 37 40 Slowest Speed 220 | 160 180 220 220 32 32 32 32 32 32 32 32 35 40 40 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 48 | . . . . 27 . 6 4 2 5 . 2 1 . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 4 69 88 53 50 86 27 12 82 12 10 16 17 11 8 Regions Visited 14 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 6 | . . . . . . 1 . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 64 | . . 1 . 24 . 9 . . 10 . 5 8 3 4 Terrain Destroyed 143 | . 14 1 3 24 . 34 37 . 10 . 5 8 3 4 Melee 60 | . . 1 . 24 . 5 . . 10 . 5 8 3 4 Projectile 3 | . . . 3 . . . . . . . . . . . AOE 80 | . 14 . . . . 29 37 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Total 8300 | 54 467 1334 697 1862 193 618 297 116 469 404 704 475 429 181 Wait 735 | . 11 22 21 67 . 11 2 . 21 164 298 11 107 . Move 6927 | 42 392 1131 529 1694 190 584 280 112 430 233 377 451 306 176 Hop 44 | . . . . 25 . 5 4 1 5 . 2 1 . 1 Pick Up 71 | 6 18 19 9 6 1 3 2 1 . 1 2 . 3 . Fast Attach 55 | 6 1 8 16 4 . . 1 1 1 3 7 3 4 . Attach 32 | . . 2 6 14 1 2 2 . . 1 2 . 2 . Detach 9 | . . . 1 3 1 . . 1 . . 3 . . . Swap 36 | . 7 15 9 1 . . . . . 1 2 . 1 . Drop 87 | . 7 36 11 19 . 2 1 . . 1 6 1 3 . Fire 220 | . 30 94 85 . . 6 5 . . . . . . . Melee 67 | . . 1 . 29 . 5 . . 12 . 5 8 3 4 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 17 | . 1 6 10 . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 4 exits: *Fac x2 / Low x2) -7/Waste -7/Factory -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 15) 270 | -10/Materials | Central database locked down 313 | -10/Materials | Build established: Mutant 453 | -10/Materials | Discovered new exit (range 9) 589 | -10/Materials | Discovered new exit (range 16) 639 | -10/Materials | Identified exit to Mines 658 | -10/Materials | Discovered new exit (range 10) 751 | -10/Materials | Build established: Hauler-Mutant 904 | -10/Materials | Entered another Materials area 904 | -9/Materials | Evolved 2 slots: Utility x2 1237 | -9/Materials | Discovered new exit (range 8) 1961 | -9/Materials | Discovered new exit (range 15) 2070 | -9/Materials | Identified exit to Mines 2520 | -9/Materials | Discovered new exit (range 11) 2870 | -9/Materials | Core integrity fell below 50% 3311 | -9/Materials | Entered another Materials area 3311 | -8/Materials | Evolved 2 slots: Utility x2 3855 | -8/Materials | Discovered new exit (range 6) 4309 | -8/Materials | Build established: Scavenger-Mutant 4540 | -8/Materials | Identified exit to Storage 4615 | -8/Materials | Entered Factory 4615 | -7/Factory | Evolved 2 slots: Utility x2 4745 | -7/Factory | Discovered new exit (range 12) 4750 | -7/Factory | Identified exit to Factory 4907 | -7/Factory | Fabricated Hacking Suite? 4910 | -7/Factory | Build established: Hacker-Sprinter 4930 | -7/Factory | Fabricated Hacking Suite? 4949 | -7/Factory | Fabricated Hacking Suite? 5011 | -7/Factory | Identified exit to Lower Caves 5076 | -7/Factory | Discovered exit to Factory (range 17) 5323 | -7/Factory | Central database locked down 5355 | -7/Factory | Manually triggered Chute Trap 5355 | -7/Factory | Sucked down chute 5355 | -7/Factory | Entered Waste 5356 | -7/Waste | Joined by Warlord forces that had cleared the area 5410 | -7/Waste | Discovered new exit (range 19) 5419 | -7/Waste | Entered Factory 5489 | -7/Factory | Fabricated Lrn. Sensor Array (x1) 5582 | -7/Factory | Fabricated Imp. Cesium-ion Thruster? 5648 | -7/Factory | Discovered exit to Factory (range 12) 5651 | -7/Factory | Entered another Factory area 5651 | -6/Factory | Evolved 2 slots: Utility x2 5660 | -6/Factory | Destroyed 7 combat bots 5762 | -6/Factory | Manually triggered Chute Trap 5762 | -6/Factory | Sucked down chute 5762 | -6/Factory | Entered Waste 5769 | -6/Waste | Spotted C-40 Crusher 5774 | -6/Waste | Spotted C-40 Crusher 5774 | -6/Waste | Spotted C-40 Crusher 5779 | -6/Waste | Spotted C-40 Crusher 5784 | -6/Waste | Warlord forces began an assault 5793 | -6/Waste | Spotted C-40 Crusher 5793 | -6/Waste | Spotted C-40 Crusher 5795 | -6/Waste | Discovered new exit (range 14) 5802 | -6/Waste | Entered Factory 5846 | -6/Factory | Identified exit to Factory 5999 | -6/Factory | Entered another Factory area 5999 | -5/Factory | Evolved 2 slots: Utility x2 6068 | -5/Factory | Build established: Wizard-Sprinter 6076 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 6130 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 6185 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 6191 | -5/Factory | Local fabrication network quarantined 6213 | -5/Factory | Identified exit to Factory 6247 | -5/Factory | Entered another Factory area 6247 | -4/Factory | Evolved 2 slots: Utility x2 6393 | -4/Factory | Repaired Broken Cld. Impulse Thruster 6465 | -4/Factory | Repaired Imp. Cesium-ion Thruster 6512 | -4/Factory | Identified exit to Research 6547 | -4/Factory | Repaired Mic. Nuclear Core 6576 | -4/Factory | Fabricated Cloaking Device (x1) 6607 | -4/Factory | Fabricated Reaction Control System (x1) 6639 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 6703 | -4/Factory | Entered Research 6703 | -3/Research | Evolved 2 slots: Utility x2 6771 | -3/Research | Spotted B-86 Titan 6780 | -3/Research | Identified exit to Research 6889 | -3/Research | Entered another Research area 6889 | -2/Research | Evolved 2 slots: Utility x2 6891 | -2/Research | Lost 5 parts (1n4u) 6903 | -2/Research | Spotted B-90 Cyclops 6948 | -2/Research | Fabricated Cloaking Device (x1) 6982 | -2/Research | Fabricated Impulse Thruster Array (x1) 7010 | -2/Research | Fabricated Enh. Optical Array (x1) 7041 | -2/Research | Fabricated Adv. Transmission Jammer (x1) 7048 | -2/Research | Identified exit to Access 7133 | -2/Research | Entered Access 7133 | -1/Access | Evolved 2 slots: Utility x2 7150 | -1/Access | Identified exit to Surface 7158 | -1/Access | Spotted B-99 Colossus 7216 | *** | Escaped! Last Messages --------------- 07169_ P-80 Master unfolds itself. 07170_ Slug penetrates Wall. 07182_ Penetrated by Slug. 07186_ Connecting with Terminal... >>Trojan(Track) Trojan loaded successfully. Testing... Tracking enabled and active. >>Layout(Zone) Retrieving Zone 7J layout... Downloaded map data. 07195_ Axe destroyed. 07195_ Terminal disabled. 07201_ Adv. Hacking Suite destroyed. 07213_ Connecting with Terminal... >>Open Sealed Barrier opened. 07214_ The Access Shell folds into the floor. [Achievement: Inspector Gadget] [Achievement: Straight Shot] Map ----- +----------------------------------------------------+ | " ##?#?## #??######## #?????##??????????????? | | #######+########### #?#???????????????????? | | # !# # ? ??? ??????????????? | | / # #?????????????????????? | | ##### # #?? ??????????????????? | | #???# # # ??????? ????????????? | | #?### + +??? ?????????????????? | | ##?## """"T"""" # # ?? ?????????????????? | | #???# """""""""" # # ??????????????????? | | ######"################ #???#?????????????????? | | ##??#?# ? ???????????????????? | | ###?### ? #??????????????????? | | ########### #?????# ???#????????????????? | | # + #?##### ????????????#???????? | | # | # #???#?# #??#??????#????????? | | # # #??#?## ????#???????#????????? | | # # ####??# ? #?#???#????#?#?#???? | | # " # #????##""""""""?"????????#??????????? | | # """ # #?????#""""""""????????#????????#???? | | # """ # #????##"""""""""??##?#???#??#???????? | | # " # #??##?#""""""""""#?#?#??#??????#????? | | ######## ## ##??#?# #??????????????????? | | ?#??#?##### ###?#?# #??#??#?#??????????? | | ??#??#?##?# ##???## ##??#??#?????????#?? | | #?#?####### #??##?# "" #??????#???????????? | | #########?# #?###?# "@ #?#??#??#??#????#??? | | # ! # ###?#?# ##??#???????????#??? | | # + #??#??# #???#????????????#?? | | # " # #???### #??????? ?????????? | | # """ ? # ###??## ###? ??? ????#?????? | | # """?? ?# ####?# #? ?????????#?????? | | #! ? ? # #?#?###"" ##??? ???? ?????? ?? | | # ???? # #??####"" #???? ??? ?????????? | | ? ?? ?????# ##???##"" #?? ?????????#? ???? | | ?#??##????# #????##T #??????? ?##??????? | | ????#???#?# #??#??#"" #?????? ?????????? | | ########### ##????#"" ##???? ????????????? | | #######"" ###?#+#??##????????? | | ?########## ??????? | | ? ??? ?## ?????? | | ? ?? ? ??#####+###########################???????? | | ?????????? ?? ? ???##????#?????????#?#??????????? | | ??????? ? ? ?????#???##??? ??????? ???? ???????? | | ?? ????????? ?? ?##?????#??? ? ???????????? ?????? | | ???? ??#???? ?????#?#?????#?? ??????#??? ???????? | | ?""???? ?????????#????#???#???????? ????? ???????? | | o? ?? ??#? ?? ???#?????#????#?+?????#???????????? | | ????? ? ????????#??????#? ????????????????????? | | ?????+?##? ???? ??#????? ????????#??????????????? | | ???? ? ???? ?? ??? ? ????????????? ??? ??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 25 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 410 Jamming Range 16 Cloak Strength 2 Armor Coverage 150 Evasion (%) 74 Targeting Accuracy 16 Recoil Reduction 2 Offensive Hacking 86 Defensive Hacking 46 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Hacking Suite | -9/Materials | Scanalyzed VTOL Module | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Imp. VTOL Module | -8/Materials | Scanalyzed Nuclear Pulse Array | -7/Factory | Hacked Imp. Cesium-ion Thruster | -7/Factory | Scanalyzed Mic. Nuclear Core | -7/Factory | Scanalyzed Enh. Optical Array | -7/Factory | Hacked Imp. System Shield | -7/Factory | Scanalyzed Grenade Launcher | -7/Factory | Scanalyzed Lrn. Sensor Array | -7/Factory | Scanalyzed Adv. Terrain Scanner | -7/Factory | Scanalyzed Adv. Transmission Jammer | -6/Factory | Hacked Reaction Control System | -6/Factory | Hacked Adv. Hacking Suite | -6/Factory | Hacked Adv. System Shield | -6/Factory | Hacked Cld. Impulse Thruster | -5/Factory | Scanalyzed Imp. Transmission Jammer | -5/Factory | Scanalyzed Adv. Signal Interpreter | -5/Factory | Hacked Cloaking Device | -5/Factory | Hacked Impulse Thruster Array | -5/Factory | Hacked Lrn. Terrain Scanner | -4/Factory | Hacked Adv. Phase Shifter | -4/Factory | Hacked Enh. Nova Cannon | -3/Research | Hacked Gamma Bomb Array | -3/Research | Hacked Adv. Cloaking Device | -2/Research | Hacked Adv. Reaction Control System | -2/Research | Hacked Spectral Analyzer | -2/Research | Hacked Imp. Stasis Canceller | -2/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Lrn. Sensor Array | x1 | -7/Factory | Preloaded Imp. Cesium-ion Thruster | x1 | -7/Factory Adv. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Cloaking Device | x1 | -4/Factory Reaction Control System | x1 | -4/Factory Adv. Hacking Suite | x1 | -4/Factory Cloaking Device | x1 | -2/Research Impulse Thruster Array | x1 | -2/Research Enh. Optical Array | x1 | -2/Research Adv. Transmission Jammer | x1 | -2/Research Alien Tech Used ----------------- None Achievements -------------- Inspector Gadget Straight Shot Challenges ------------ None Game ------ Seed PortableContainmentSword Manual? 0 Play Time 01:14:45 Cumulative 220.6 hours Start 2021.10.07 @ 19:08:09 End 2021.10.07 @ 20:22:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 277 Rogue 277 Adventurer 0 Explorer 0 Win Type 0 Total 9 Types 6/0/2/1/0/0/0/0/0 Lore% 84 Gallery% 82 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2e2c7a1-d088-4033-9016-d2cadd9919d7