Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 20:12:44 Player: SLUGGY Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (114) 570 Value Destroyed (3957) 3957 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (172) 172 TOTAL SCORE: 9479 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 160 Cogmind --------- Core Integrity 0/1000 Matter 26/300 Energy 99/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Variable Charge Gun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Targeting Computer Armor Integrity Analyzer Cloaking Device Powered Armor > --- WEAPON ----------- Gatling Laser Gatling Laser Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Energy Well Weapon Cycler Heavy Plasma Cannon Heavy Plasma Cannon Magnetic Acceleration Cannon Rocket Launcher [Rating: 66] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Armor Integrity Analyzer Hackware Improved System Shield Protection Powered Armor Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Upp Slots Evolved 10 | . . 2 2 2 . . 2 2 . . . Power 1 | . . . . 1 . . . . . . . Propulsion 2 | . . . . 1 . . . 1 . . . Utility 5 | . . 2 1 . . . 1 1 . . . Weapon 2 | . . . 1 . . . 1 . . . . Parts Attached 116 | 7 4 12 10 5 8 . 25 37 . 8 . Power 23 | 1 . 2 4 1 2 . 5 6 . 2 . Engine 9 | 1 . 2 1 . . . 2 2 . 1 . Core 14 | . . . 3 1 2 . 3 4 . 1 . Reactor . | . . . . . . . . . . . . Propulsion 26 | 2 . 6 . 2 . . 5 11 . . . Treads 14 | 2 . 4 . 2 . . 5 1 . . . Leg 4 | . . . . . . . . 4 . . . Wheel 8 | . . 2 . . . . . 6 . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 37 | 2 2 2 4 2 2 . 11 10 . 2 . Device 20 | 1 2 1 3 . . . 5 7 . 1 . Storage 6 | 1 . . 1 . . . 3 1 . . . Processor 5 | . . . . 1 1 . 2 1 . . . Hackware 1 | . . . . . . . . . . 1 . Protection 5 | . . 1 . 1 1 . 1 1 . . . Artifact . | . . . . . . . . . . . . Weapon 30 | 2 2 2 2 . 4 . 4 10 . 4 . Energy Gun 8 | 2 2 . . . . . 3 . . 1 . Energy Cannon 5 | . . . 2 . 1 . . 2 . . . Ballistic Gun 3 | . . . . . . . 1 2 . . . Ballistic Cannon 11 | . . 2 . . 2 . . 4 . 3 . Launcher 3 | . . . . . 1 . . 2 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . . . . . . Corrupted Parts 1 | . 1 . . . . . . . . . . System Corruption 5 | . 5 . . . . . . . . . . Parts Lost 44 | . . 4 . . 5 . 8 22 5 . . Power 11 | . . 1 . . 2 . 2 5 1 . . Propulsion 13 | . . 2 . . . . 3 6 2 . . Utility 9 | . . . . . 2 . 2 5 . . . Weapon 11 | . . 1 . . 1 . 1 6 2 . . Highest Loss Streak 8 | . . 2 . . 5 . 6 8 5 . . To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 86 | . 100 77 87 91 95 100 97 82 74 7 . Engine 4 | . 14 10 2 . . . 2 5 . 1 . Core 7 | . . . 6 15 14 15 9 2 7 1 . Treads 16 | . 28 11 18 23 23 23 19 2 . . . Leg 1 | . . . . . . . . 8 . . . Wheel 1 | . . 4 . . . . . 4 15 . . Device 16 | . 14 22 25 18 15 15 16 12 9 . . Storage 8 | . 14 11 9 7 7 7 6 9 7 . . Processor 5 | . . . . 3 6 7 9 11 13 . . Protection 5 | . . 6 9 7 7 7 5 2 . . . Energy Gun 5 | . 28 1 . . . . 17 3 . . . Energy Cannon 3 | . . . 7 7 6 7 1 2 4 . . Ballistic Cannon 7 | . . 10 9 7 10 15 6 6 8 1 . Naked Turns 200 | . . . . . . . . . 18 104 78 Heaviest Build 70 | 15 17 30 41 53 62 62 69 70 67 14 . Greatest Support 81 | 40 40 46 46 74 74 74 81 60 46 3 3 Greatest Overweight (x) 17 | . . 8 . . . . 1 17 3 4 . Average Overweight (x) . | . . 1 . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 10 10 10 10 15 15 15 5 5 Average Capacity 10 | 7 8 8 8 10 10 10 12 15 13 5 5 Most Carried 14 | 5 8 8 9 10 10 8 14 13 2 4 1 Average Carried 7 | . 4 7 7 9 8 8 9 5 2 1 1 Final Capacity 15 | 8 8 8 10 10 10 10 15 15 5 5 5 Final Carried 10 | . 6 7 9 10 8 8 8 2 2 1 1 Class Distribution -------------------- 46% | Scavenger-Gunner 27% | Mutant 24% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Waste Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Upp Matter Collected 3026 | 63 207 360 483 119 127 14 669 984 . . . Remotely . | . . . . . . . . . . . . Salvage Created 3791 | 119 369 285 628 266 134 . 782 1208 . . . Parts 170 | 4 18 23 30 12 5 . 21 57 . . . Haulers Intercepted 3 | . 1 1 1 . . . . . . . . Recyclers Shooed 6 | 1 . 1 1 . . . 1 2 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . 8 . . . . . . Prevented 1 | . . . . . . . . . . . 1 Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Upp Combat Hostiles Destroyed 79 | . 9 10 9 6 5 . 11 29 . . . Guns 29 | . 7 . . . . . 7 15 . . . Cannons 39 | . . 9 9 3 1 . 4 13 . . . AOE 10 | . 2 1 . 3 4 . . . . . . Classes Destroyed 14 | 2 3 5 1 1 1 . 1 . . . . Worker 8 | . . 2 1 . . . . 5 . . . Builder 5 | . . 2 . . . . 1 2 . . . Tunneler 4 | 2 . . . . . . 1 1 . . . Hauler 3 | . 1 1 1 . . . . . . . . Recycler 6 | 1 . 1 3 . . . 1 . . . . Mechanic 1 | . . 1 . . . . . . . . . Operator 2 | . . . . . . . 1 1 . . . Watcher 6 | . . 1 2 . . . 2 1 . . . Swarmer 18 | . 3 5 . 1 2 . . 7 . . . Grunt 44 | . 6 3 7 4 1 . 8 15 . . . Brawler 1 | . . . . . 1 . . . . . . Sentry 6 | . . 2 1 . 1 . 1 1 . . . Hunter 1 | . . . 1 . . . . . . . . Programmer 9 | . . . . 1 . . 2 6 . . . Best Kill Streak 7 | 3 4 6 4 2 5 . 4 7 . . . Combat Bots Only 5 | . 3 4 3 2 5 . 4 5 . . . Max Kills in Single Turn 4 | 1 1 3 2 2 2 . 1 4 . . . Gunslinging . | . . . . . . . . . . . . Exploded 2 | . 1 1 . 2 2 . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Upp Hostile Shots Fired 551 | . 38 94 15 19 19 . 85 223 4 39 15 Missed 161 | . 12 31 8 6 4 . 17 56 . 16 11 Damage Taken 7588 | . 290 717 117 620 766 . 1233 3165 154 439 87 Core 1569 | . 48 182 18 33 57 . 217 453 35 439 87 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 129 | . . . . . . . . 129 . . . Core Remaining (%) 81 | 100 80 54 96 . . 87 74 . . . . Volleys Fired 228 | 9 27 48 28 11 4 . 29 72 . . . Largest 4 | 2 2 2 2 2 2 . 4 4 . . . Hottest 288 | 100 100 90 135 135 93 . 288 236 . . . Shots Fired 502 | 18 54 49 48 22 10 . 86 215 . . . Gun 241 | 18 54 2 . . . . 74 93 . . . Cannon 250 | . . 47 48 22 6 . 12 115 . . . Launcher 11 | . . . . . 4 . . 7 . . . Special . | . . . . . . . . . . . . Kinetic 235 | . . 47 28 11 6 . 7 136 . . . Thermal 207 | 18 24 . 3 11 . . 79 72 . . . Explosive 11 | . . . . . 4 . . 7 . . . Electromagnetic 49 | . 30 2 17 . . . . . . . . Robot Hit Streak 16 | 5 8 4 12 2 2 . 11 16 . . . Robot Miss Streak 8 | 1 5 3 5 3 4 . 4 8 . . . Penetration Max 1 | . . 1 1 . . . . . . . . Secondary Targets 4 | . 1 . . . . . 2 1 . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 1 . . . Shots Hit Robots 299 | 14 31 25 28 7 4 . 71 119 . . . Core Hits 228 | 4 13 14 15 15 12 . 47 108 . . . Critical Kills 1 | . . . . . . . . 1 . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . . . Critical Strikes 17 | 2 2 5 2 . 2 . . 4 . . . Burn 2 | 2 . . . . . . . . . . . Meltdown 1 | . . . . . . . . 1 . . . Destroy 1 | . . . . . . . . 1 . . . Blast 10 | . . 4 2 . 2 . . 2 . . . Corrupt 3 | . 2 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11104 | 174 565 1909 1360 669 510 . 1873 4025 . 19 . Guns 3811 | 174 440 18 . . . . 1645 1534 . . . Cannons 5506 | . . 1491 1256 330 133 . 207 2089 . . . Explosions 1755 | . 125 400 104 326 377 . 21 402 . . . Melee . | . . . . . . . . . . . . Ramming 32 | . . . . 13 . . . . . 19 . Kinetic 4954 | . . 1491 848 239 133 . 59 2184 . . . Thermal 3955 | 174 298 . 160 91 . . 1793 1439 . . . Explosive 1375 | . . 400 . 196 377 . . 402 . . . Electromagnetic 788 | . 267 18 352 130 . . 21 . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 20 | . 7 . . 2 9 9 10 13 20 20 20 Average Corruption 5 | . 1 . . 1 5 9 2 8 19 20 20 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 105 | . 4 . . 9 27 3 12 30 5 11 4 Message Errors 27 | . 3 . . 1 6 1 4 7 1 2 2 Matter Fused 22 | . 1 . . 1 6 . 4 5 1 3 1 Heat Flow Errors 13 | . . . . 4 3 . 3 1 2 . . Energy Discharges 10 | . . . . 1 2 1 . 5 . 1 . Parts Rejected 2 | . . . . . . . . 2 . . . Data Loss (minor) 10 | . . . . 1 5 1 1 2 . . . Data Loss (major) 7 | . . . . . 2 . . 4 . 1 . Misfires 3 | . . . . . 2 . . 1 . . . Alerts 4 | . . . . 1 1 . . 1 . . 1 Misdirections 6 | . . . . . . . . 1 1 4 . Weapon Failures 1 | . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 379 | . 15 151 56 51 41 . . 65 . . . Projectiles 330 | . . 151 56 19 41 . . 63 . . . Explosions 49 | . 15 . . 32 . . . 2 . . . Melee . | . . . . . . . . . . . . Knockbacks 25 | . . 1 5 3 . . . 16 . . . Impact . | . . . . . . . . . . . . Kinetic 24 | . . 1 5 3 . . . 15 . . . Secondary 1 | . . . . . . . . 1 . . . Self-Inflicted Damage 605 | . 29 . . 399 116 . 34 18 . 9 . Shots 12 | . 1 . . 4 3 . 2 2 . . . Rammed 7 | . . . . 2 . . . . . 5 . Targets Rammed 7 | . . . . 2 . . . . . 5 . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 609 | 273 438 24 75 200 235 . 609 313 163 . . Average Temperature 116 | 118 141 9 27 86 122 . 191 72 84 . . Received Heat Transfer 1812 | . 90 168 63 36 63 . 462 678 . 234 18 Effects 18 | 2 1 . . . . . 15 . . . . Shutdowns 7 | . 1 . . . . . 6 . . . . Interference 2 | 2 . . . . . . . . . . . Matter Decay 1 | . . . . . . . 1 . . . . Short Circuit 2 | . . . . . . . 2 . . . . Damage (minor) 2 | . . . . . . . 2 . . . . Damage (major) 3 | . . . . . . . 3 . . . . Damage (core) 1 | . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 4 | . . . 4 . . . . . . . . Impact Corruptions 2 | . . 2 . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . Parts Melted 22 | 4 2 . . . . . 12 4 . . . Heat Transferred 7429 | 666 668 . 124 111 . . 3285 2575 . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . 2 . 2 . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Upp Peak Influence 469 | 15 204 258 336 276 . . 180 469 164 166 . Initial 164 | . 9 38 23 84 . . . 32 164 76 . Average 121 | 6 89 98 178 151 . . 37 197 145 90 . Maximum Alert Level 2 | . 1 1 1 1 . . . 2 . . . Low Security (%) 82 | 100 80 87 76 78 . . 100 62 100 100 . Level 1 15 | . 19 12 23 21 . . . 26 . . . Level 2 2 | . . . . . . . . 11 . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 29 | . 4 1 1 6 . . 6 9 . 2 . Investigation 13 | . 4 . 1 4 . . 2 2 . . . Extermination 6 | . . . . 1 . . 2 3 . . . Reinforcement 5 | . . 1 . 1 . . . 1 . 2 . Assault . | . . . . . . . . . . . . Garrison 5 | . . . . . . . 2 3 . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Upp Distress Signals 3 | . . . 1 . . . . 2 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 125 | . 9 14 15 9 6 . 14 33 6 12 7 Peak Tracking Total 9 | . 3 4 5 3 6 . 4 5 6 9 8 Tactical Retreats 2 | . . . 1 . . . . . . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Upp Traps Triggered 7 | . 1 . . 2 . . 2 2 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . . Reused 1 | . 1 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . 1 . . . . . . . . . 2 Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Upp Machines Disabled 23 | . 2 2 1 9 . . 3 6 . . . Max in Single Turn 6 | . 2 2 1 4 . . 3 6 . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Upp Machines Accessed 18 | . 4 . 2 4 1 . 4 3 . . . Terminals 10 | . 4 . 2 2 . . 1 1 . . . Fabricators 2 | . . . . 1 . . 1 . . . . Repair Stations 1 | . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . Garrison Access 3 | . . . . 1 . . 1 1 . . . Total Hacks 59 | . 21 . 8 12 1 . 9 8 . . . Successful 23 | . 11 . 4 3 1 . 2 2 . . . Failed 36 | . 10 . 4 9 . . 7 6 . . . Catastrophic 6 | . . . 1 1 . . 3 1 . . . Database Lockouts . | . . . . . . . . . . . . Manual 5 | . . . 3 1 . . 1 . . . . Terminals 41 | . 21 . 8 7 . . 2 3 . . . Fabricators 3 | . . . . 2 . . 1 . . . . Repair Stations 3 | . . . . . . . . 3 . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . 3 . . . . Garrison Access 8 | . . . . 3 . . 3 2 . . . Terminal Hacks 19 | . 11 . 4 2 1 . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Open Door 1 | . . . . . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . Emergency Access Points 3 | . 1 . 1 1 . . . . . . . Alert Level 2 | . 1 . 1 . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . Zone Layout 4 | . 2 . . 1 . . 1 . . . . Fabricator Hacks 2 | . . . . 1 . . 1 . . . . Network Status 1 | . . . . . . . 1 . . . . Build 1 | . . . . 1 . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . 1 . . . Repair 1 | . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . Hacking Detections 15 | . 4 . 2 3 . . 3 3 . . . Full Trace Events 12 | . 4 . 1 3 . . 2 2 . . . Feedback Events 4 | . 2 . . . . . 2 . . . . Corruption 4 | . 2 . . . . . 2 . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built 3 | . . . . 3 . . . . . . . Authchips . | . . . . . . . . . . . . Time 58 | . . . . 58 . . . . . . . Total Robot Build Rating 9 | . . . . 9 . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . Time 44 | . . . . . . . . 44 . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Upp Total Allies 4 | . . . . 3 . . . . 1 . . Largest Group 3 | . . . . 3 . . . . 1 . . Highest-Rated Group 48 | . . . . 48 . . . . 31 . . Highest-Rated Ally 31 | . . . . 16 . . . . 31 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 30 | . . . . 26 . . . . 4 . . Total Damage 404 | . . . . 319 . . . . 85 . . Kills 5 | . . . . 5 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Upp Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 . . . . . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Upp Turns Passed 7167 | 82 483 1027 599 1140 994 63 1252 1173 110 166 78 Spaces Moved 4004 | 27 226 519 300 644 605 40 615 531 124 218 155 Core 489 | 11 . 66 . . . . . 2 37 218 155 Treads 2834 | 16 226 280 300 644 605 40 615 108 . . . Legs 234 | . . . . . . . . 234 . . . Wheels 447 | . . 173 . . . . . 187 87 . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 105 160 160 160 160 160 95 50 50 50 Average Speed 149 | 115 160 167 160 160 160 160 162 158 88 66 50 Slowest Speed 900 | 160 160 450 160 160 160 160 240 900 145 250 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . Exploration Rate (%) 28 | 4 42 39 22 19 71 5 14 14 82 6 27 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . . 1 . Scrap Searched 4 | . . . . . 3 1 . . . . . Spaces Dug 2 | . . . . . . . . 2 . . . Terrain Destroyed 227 | . 4 43 21 32 39 . 1 87 . . . Melee . | . . . . . . . . . . . . Projectile 72 | . . 26 10 6 3 . 1 26 . . . AOE 155 | . 4 17 11 26 36 . . 61 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Upp Total 4751 | 60 295 607 360 730 620 39 799 722 123 241 155 Wait 209 | 11 21 . . 43 . . 88 46 . . . Move 3994 | 26 225 518 299 643 604 39 614 531 123 217 155 Hop . | . . . . . . . . . . . . Pick Up 125 | 7 12 16 13 14 4 . 26 26 . 7 . Fast Attach 8 | . . 3 1 1 . . 3 . . . . Attach 87 | 7 1 9 5 2 6 . 14 35 . 8 . Detach 6 | . . . . . . . . 6 . . . Swap 21 | . 3 . 4 2 2 . 8 2 . . . Drop 66 | . 6 13 10 12 . . 17 4 . 4 . Fire 228 | 9 27 48 28 11 4 . 29 72 . . . Melee . | . . . . . . . . . . . . Ram 5 | . . . . . . . . . . 5 . Kick . | . . . . . . . . . . . . Crush 2 | . . . . 2 . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Waste -5/Factory -5/Upper Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Discovered new exit (range 15) 324 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 13) 518 | -10/Materials | Discovered new exit (range 10) 566 | -10/Materials | Entered another Materials area 566 | -9/Materials | Evolved 2 slots: Utility x2 1272 | -9/Materials | Discovered new exit (range 12) 1569 | -9/Materials | Discovered new exit (range 15) 1593 | -9/Materials | Entered another Materials area 1593 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2047 | -8/Materials | Discovered new exit (range 16) 2192 | -8/Materials | Entered Factory 2192 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2244 | -7/Factory | Build established: Scavenger-Gunner 2264 | -7/Factory | Fabricated G-47 Trooper? 2350 | -7/Factory | Found Powered Armor 2354 | -7/Factory | Found Powered Armor 2357 | -7/Factory | Found Powered Armor 3305 | -7/Factory | Discovered new exit (range 15) 3332 | -7/Factory | Entered Lower Caves 3333 | -7/Lower Caves | Encountered a Warlord checkpoint 3372 | -7/Lower Caves | Learned location of Zion (-6) 3841 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3864 | -7/Lower Caves | Crushed by falling debris 3895 | -7/Lower Caves | Lost 5 parts (2p2u1w) 4019 | -7/Lower Caves | Learned Factory stockpile data 4316 | -7/Lower Caves | Discovered new exit (range 7) 4326 | -7/Lower Caves | Entered another Lower Caves area 4374 | -7/Lower Caves | Discovered new exit (range 8) 4389 | -7/Lower Caves | Entered Factory 4389 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4835 | -6/Factory | Build established: Gunner 5539 | -6/Factory | Garrison activated, responded to threat 5553 | -6/Factory | System corruption reached 10% 5614 | -6/Factory | Discovered new exit (range 11) 5623 | -6/Factory | Lost 6 parts (1p2n2u1w) 5641 | -6/Factory | Entered another Factory area 5641 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5754 | -5/Factory | Garrison activated, responded to threat 6061 | -5/Factory | Lost 4 parts (1p1u2w) 6151 | -5/Factory | Repaired Adv. Assault Cannon 6324 | -5/Factory | Build established: Scavenger-Gunner 6448 | -5/Factory | Lost 8 parts (2p3n1u2w) 6482 | -5/Factory | System corruption reached 10% 6701 | -5/Factory | Lost 3 parts (1p1n1w) 6814 | -5/Factory | Sucked down chute 6814 | -5/Factory | Entered Waste 6815 | -5/Waste | Met a frightened Derelict 6829 | -5/Waste | EMP discharged 6857 | -5/Waste | Spotted C-40 Crusher 6875 | -5/Waste | Spotted C-40 Crusher 6880 | -5/Waste | Spotted C-40 Crusher 6886 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6888 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6892 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6893 | -5/Waste | Spotted C-40 Crusher 6902 | -5/Waste | Spotted C-40 Crusher 6904 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6904 | -5/Waste | Spotted C-40 Crusher 6906 | -5/Waste | Released all parts (6) 6919 | -5/Waste | Discovered new exit (range 10) 6924 | -5/Waste | Entered Factory 6935 | -5/Factory | Lost 5 parts (1p2n2w) 6991 | -5/Factory | Core integrity fell below 50% 6998 | -5/Factory | Released all parts (4) 7061 | -5/Factory | Core integrity fell below 20% 7084 | -5/Factory | Discovered new exit (range 14) 7090 | -5/Factory | Entered Upper Caves 7122 | -5/Upper Caves | Learned Factory stockpile data 7147 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7161 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7168 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07058_ System corrupted: Matter fused (-10). 07059_ K-01 Serf collects debris. 07074_ System corrupted: Substantial component data lost. 07084_ EXIT=FOUND [Achievement: Streaker] LOCATION=UNKNOWN GOAL=ESCAPE 07092_ System corrupted: IFF burst signal emitted. 07119_ System corrupted: Matter fused (-9). 07122_ Acquired derelict log, extracted data. Data stored: Factory stockpile data. 07134_ WHZTJHUHPGIXSMVXUK6RARLZQ 07146_ Slug penetrates Wall. 07147_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 07148_ Slug penetrates Wall. 07150_ VJQG&H671UU9MA DWD9%LE/ZLXV4AO6< H 07151_ Slug penetrates Wall. 07160_ Penetrated by Slug. 07161_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 07165_ Y-72 Warden: "REQUESTING BACKUP." Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????####?#####??????????####### | | ???????????????????????# ###; #######????# ## | | ???????????????????????# ## ##"###### | | ????????????############ | | ??????????? # ss ##### | | ????????????? ## #???# | | ?????????????????#### ####### # / "# | | ?????????????????#### ##?????# #### "# ## | | ?????????????????# @ #??????# #??? "# ## | | ????????????????# ##??????# #???? # # | | ????????????????# #???????## #???? # # | | ??????????????# #????????# #?????## # | | ??????????????# ## #????????# ?????? # | | ??????????????# ??# ##?????????##??????### | | ??????????????????## ?????????????????????# | | ???????????????????## ????????????????????? | | ????????????????????## ????????????????????? | | ?????????????????????# ????????????????????##### | | ?????????????????????# ????????????????????????? | | ?????????????????????# ????????????????????????? | | ?????????????????????## ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 50 Energy Generation 39 Energy Capacity 570 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 2 Corruption Containment 8 Armor Coverage 400 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Armor Integrity Analysis 30 Recoil Reduction 3 Particle Charging 27 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ G-47 Trooper | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- My Command Is Your Wish Streaker Unlikely Earthworm Challenges ------------ None Game ------ Seed VariableBeamTriangulator Manual? 0 Play Time 01:07:10 Cumulative 12.8 hours Start 2024.04.01 @ 19:05:30 End 2024.04.01 @ 20:12:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 19 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 41b59086-14ad-4bc5-87d0-19e5ff6ff4f4