Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.06.20 @ 11:51:12 Player: Zauchorae Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (33) 165 Value Destroyed (1516) 1516 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (769) 769 TOTAL SCORE: 5850 Bonus ------- Follower Combat Kills 169 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Makeshift System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Compact Wheel Large Storage Unit Advanced Hacking Suite Authchip [R/NC] Relay Coupler [NC] (82) Plasma Rifle EMP Blaster Grenade Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Myomer Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Makeshift ECM Suite Makeshift System Shield > --- WEAPON ----------- Heavy Riot Gun Plasma Rifle EMP Blaster Remote Datajack > --- INVENTORY -------- Micro Nuclear Core Angular Momentum Engine Large Storage Unit Advanced Hacking Suite Authchip [R/NC] Relay Coupler [NC] Shock Rifle Shock Rifle Grenade Launcher Remote Datajack [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Flight Unit Makeshift Flight Unit Utility Large Storage Unit Device Makeshift ECM Suite Storage Large Storage Unit Hackware Makeshift System Shield Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Beamcaster Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher EMP Blaster Special Weapon Remote Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Slots Evolved 9 | . 1 . 2 . . . 6 Power 3 | . 1 . . . . . 2 Propulsion 2 | . . . . . . . 2 Utility 2 | . . . 1 . . . 1 Weapon 2 | . . . 1 . . . 1 Parts Attached 74 | 9 16 2 2 . 11 16 18 Power 14 | 2 3 1 . . . 5 3 Engine 10 | 2 3 1 . . . 3 1 Core 4 | . . . . . . 2 2 Reactor . | . . . . . . . . Propulsion 21 | 2 5 . . . 8 4 2 Treads . | . . . . . . . . Leg 13 | 2 3 . . . 2 4 2 Wheel 6 | . 2 . . . 4 . . Hover . | . . . . . . . . Flight 2 | . . . . . 2 . . Utility 9 | 2 3 . 1 . . 1 2 Device 2 | . 1 . . . . 1 . Storage 5 | 1 2 . 1 . . . 1 Processor . | . . . . . . . . Hackware 1 | . . . . . . . 1 Protection 1 | 1 . . . . . . . Artifact . | . . . . . . . . Weapon 30 | 3 5 1 1 . 3 6 11 Energy Gun 13 | 3 . 1 . . 1 1 7 Energy Cannon 2 | . . . . . 1 . 1 Ballistic Gun 9 | . 5 . 1 . 1 2 . Ballistic Cannon . | . . . . . . . . Launcher 4 | . . . . . . 3 1 Special Weapon 2 | . . . . . . . 2 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 20 | . . . . . . 4 16 Power 5 | . . . . . . 1 4 Propulsion 5 | . . . . . . 1 4 Utility 1 | . . . . . . . 1 Weapon 9 | . . . . . . 2 7 Highest Loss Streak 10 | . . . . . . 3 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 83 88 95 100 99 93 73 Engine 16 | . 14 13 20 20 20 14 3 Core 1 | . . . . . . 5 7 Leg 13 | . 23 25 20 20 10 10 19 Wheel 6 | . . . . . 8 9 . Storage 27 | . 20 25 25 30 30 28 12 Energy Gun 10 | . 2 8 10 10 12 7 14 Energy Cannon 4 | . . . . . 6 5 . Ballistic Gun 11 | . 19 15 20 20 11 8 . Naked Turns . | . . . . . . . . Heaviest Build 85 | 20 51 56 79 79 82 85 85 Greatest Support 65 | 20 24 20 20 20 24 40 65 Greatest Overweight (x) 27 | 1 4 2 3 3 27 6 15 Average Overweight (x) 2 | . 1 2 2 3 3 2 1 Largest Inventory Capacity 15 | 10 15 15 15 15 15 15 15 Average Capacity 14 | 8 13 15 15 15 15 15 15 Most Carried 15 | 6 10 13 14 14 15 15 10 Average Carried 12 | 4 6 10 12 14 13 12 7 Final Capacity 15 | 10 15 15 15 15 15 15 15 Final Carried 15 | 6 8 11 14 14 15 15 9 Class Distribution -------------------- 65% | Hacker-Gunner 17% | Hacker-Mutant 10% | Scavenger-Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Mines Hacker-Gunner | -7/Zion Hacker-Gunner | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Matter Collected 1309 | 201 78 209 38 6 90 556 131 Remotely . | . . . . . . . . Salvage Created 1495 | . . 148 91 . . 729 527 Parts 59 | . . 9 8 . . 18 24 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | 1 . . 1 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 33 | . . 6 3 . . 12 12 Guns 23 | . . 6 3 . . 7 7 Cannons 2 | . . . . . . 2 . AOE 5 | . . . . . . 1 4 Classes Destroyed 5 | . . 2 1 . . 1 1 Swarmer 9 | . . 4 2 . . 1 2 Grunt 16 | . . 2 . . . 9 5 Duelist 1 | . . . . . . 1 . Sentry 3 | . . . 1 . . 1 1 Programmer 4 | . . . . . . . 4 Best Kill Streak 5 | . . 2 2 . . 5 3 Combat Bots Only 5 | . . 2 2 . . 5 3 Max Kills in Single Turn 2 | . . 1 2 . . 1 1 Gunslinging 1 | . . . 1 . . . . Exploded 1 | . . . . . . 1 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Damage Taken 3514 | 2 . 75 47 . . 1276 2114 Core 1201 | . . 17 . . . 328 856 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 170 | . . . . . 170 . . Core Remaining (%) 70 | 100 . 93 . . . 18 . Volleys Fired 72 | . 2 9 3 1 . 35 22 Largest 4 | . 1 2 3 3 . 3 4 Hottest 250 | . 23 98 121 121 . 176 250 Shots Fired 178 | . 2 18 9 3 . 80 66 Gun 142 | . 2 18 9 3 . 51 59 Cannon 25 | . . . . . . 21 4 Launcher 10 | . . . . . . 8 2 Special 1 | . . . . . . . 1 Kinetic 54 | . 2 12 6 2 . 32 . Thermal 77 | . . 6 3 1 . 39 28 Explosive . | . . . . . . . . Electromagnetic 46 | . . . . . . 9 37 Robot Hit Streak 29 | . 2 9 8 11 . 29 23 Robot Miss Streak 2 | . . 1 . . . 1 2 Penetration Max 1 | . . . . . . 1 . Secondary Targets 7 | . . 3 1 . . . 3 Max Gunslinging Chain 1 | . . 1 1 . . . 1 Shots Hit Robots 145 | . 2 14 7 3 . 65 54 Core Hits 64 | . . 6 6 1 . 28 23 Critical Kills 2 | . . . . . . 2 . Critical Parts Destroyed 2 | . . . . . . 2 . Critical Strikes 9 | . . . 1 . . 5 3 Burn 5 | . . . 1 . . 1 3 Meltdown 1 | . . . . . . 1 . Destroy 3 | . . . . . . 3 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3898 | 5 29 235 151 47 . 1752 1679 Guns 2095 | . 27 224 128 47 . 835 834 Cannons 554 | . . . . . . 417 137 Explosions 1172 | . . . . . . 468 704 Melee . | . . . . . . . . Ramming 77 | 5 2 11 23 . . 32 4 Kinetic 784 | . 27 161 65 26 . 505 . Thermal 2048 | . . 63 63 21 . 882 1019 Explosive 140 | . . . . . . . 140 Electromagnetic 849 | . . . . . . 333 516 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . . 2 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 87 | . . . . . . 23 64 Projectiles 3 | . . . . . . 3 . Explosions 64 | . . . . . . . 64 Melee 20 | . . . . . . 20 . Knockbacks 1 | 1 . . . . . . . Impact 1 | 1 . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 139 | 2 . . . . . 21 116 Shots 5 | . . . . . . 2 3 Rammed 2 | 1 . . . . . 1 . Targets Rammed 15 | 2 2 2 5 . . 3 1 Kicked 13 | 1 2 2 5 . . 2 1 Crushed . | . . . . . . . . Highest Temperature 919 | . . 144 132 66 . 919 594 Average Temperature 237 | . . 57 59 37 . 300 216 Received Heat Transfer 1071 | . . 30 9 . . 693 339 Effects 61 | . . . . . . 42 19 Shutdowns 18 | . . . . . . 11 7 Energy Bleed 7 | . . . . . . 6 1 Interference 5 | . . . . . . 3 2 Matter Decay 6 | . . . . . . 6 . Short Circuit 6 | . . . . . . 4 2 Damage (minor) 4 | . . . . . . 3 1 Damage (major) 12 | . . . . . . 6 6 Damage (core) 3 | . . . . . . 3 . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . . 1 1 Combat Hostiles 2 | . . . . . . 1 1 Parts Fried 3 | . . . . . . 3 . Impact Corruptions 2 | . . . . . . 2 . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 10 | . . . . . . 4 6 Heat Transferred 3552 | . . 111 185 37 . 1519 1700 Parts Sabotaged 3 | . . . . . . 3 . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . . . . . 2 3 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Peak Influence 214 | . 2 50 108 29 . . 214 Initial 29 | . . . 13 29 . . . Average 44 | . . 27 90 29 . . 94 Maximum Alert Level 1 | . . . . . . . 1 Low Security (%) 97 | 100 100 100 100 100 . . 91 Level 1 2 | . . . . . . . 8 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . . . 1 . . 1 5 Investigation . | . . . . . . . . Extermination 3 | . . . . . . . 3 Reinforcement 3 | . . . 1 . . . 2 Assault 1 | . . . . . . 1 . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 51 | . 2 6 3 . . 22 18 Peak Tracking Total 8 | . 1 2 2 . . 8 4 Tactical Retreats 3 | . . . . . . 2 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Traps Triggered 4 | . 4 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Disabled 11 | . . . . . . 2 9 Max in Single Turn 4 | . . . . . . 2 4 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Accessed 1 | . 1 . . . . . . Terminals 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 5 | . 5 . . . . . . Successful 4 | . 4 . . . . . . Failed 1 | . 1 . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 11 | . . . . . 11 . . Terminals 5 | . 5 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . 4 . . . . . . Record 3 | . 3 . . . . . . Locate Traps 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . 1 . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat 1 | . . . . . . . 1 Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 find_chute 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Total Allies 6 | . . . . . 6 . . Largest Group 6 | . . . . . 6 6 . Highest-Rated Group 197 | . . . . . 197 197 . Highest-Rated Ally 40 | . . . . . 40 40 . Total Orders . | . . . . . . . . Ally Attacks 23 | . . . . . . 23 . Total Damage 1266 | . . . . . . 1266 . Kills 6 | . . . . . . 6 . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . 1 . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 3 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Turns Passed 12169 | 117 763 1027 319 179 6343 2514 907 Spaces Moved 5639 | 80 308 379 97 54 3070 1260 391 Core 23 | 9 4 . . . 2 . 8 Treads . | . . . . . . . . Legs 2810 | 71 294 379 97 54 1042 490 383 Wheels 2805 | . 10 . . . 2025 770 . Hover . | . . . . . . . . Flight 1 | . . . . . 1 . . Fastest Speed 50 | 50 90 260 260 330 135 135 190 Average Speed 205 | 113 230 260 300 330 202 183 203 Slowest Speed 1400 | 120 400 260 330 330 1400 330 800 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 6 39 74 8 25 93 89 10 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken 6 | 1 1 1 1 . 1 1 . Unknown Exits Taken 1 | . . . . 1 . . . Scrap Searched 3 | . . . . . 1 2 . Spaces Dug . | . . . . . . . . Terrain Destroyed 95 | . . . . . . 5 90 Melee . | . . . . . . . . Projectile 3 | . . . . . . 3 . AOE 92 | . . . . . . 2 90 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Total 6116 | 105 363 402 111 54 3216 1411 454 Wait 148 | . 2 1 . . 80 61 4 Move 5632 | 79 307 378 96 53 3069 1259 391 Hop . | . . . . . . . . Pick Up 102 | 14 24 7 5 . 23 17 12 Fast Attach . | . . . . . . . . Attach 62 | 7 14 1 2 . 7 16 15 Detach 5 | . . . . . . 1 4 Swap 12 | 2 2 1 . . 4 . 3 Drop 55 | 1 10 3 . . 22 17 2 Fire 72 | . 2 9 3 1 . 35 22 Melee . | . . . . . . . . Ram 2 | 1 . . . . . 1 . Kick 13 | 1 2 2 5 . . 2 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 13 | . . . . . 11 2 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 16) 118 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Evolved 1 slot: Power x1 301 | -10/Materials | Build established: Hacker-Mutant 807 | -10/Materials | Identified exit to Materials 807 | -10/Materials | Discovered exit to Materials (range 10) 807 | -10/Materials | Identified exit to Mines 807 | -10/Materials | Discovered exit to Mines (range 7) 881 | -10/Materials | Entered Mines 892 | -10/Mines | Met a Derelict bent on vengeance 1728 | -10/Mines | Discovered exit to Materials (range 13) 1908 | -10/Mines | Entered Materials 1908 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1909 | -9/Materials | Identified exit to Mines 1909 | -9/Materials | Discovered exit to Mines (range 7) 2082 | -9/Materials | Met 8R-AWN 2211 | -9/Materials | Build established: Hacker-Gunner 2227 | -9/Materials | Entered Mines 2228 | -9/Mines | Assembled infested the area 2231 | -9/Mines | Followed 8R-AWN into the Mines 2351 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2356 | -9/Mines | Identified exit to Materials 2356 | -9/Mines | Discovered exit to Materials (range 9) 2406 | -9/Mines | Entered Zion 3164 | -7/Zion | Gained Derelict followers 3277 | -7/Zion | Found Prototype Device 5660 | -7/Zion | Given the Hacking Drone Bay 5688 | -7/Zion | Found Prototype Device 5970 | -7/Zion | Learned location of Warlord (-5) 7090 | -7/Zion | Imprinted 7092 | -7/Zion | Declared Zion's savior 7234 | -7/Zion | Visited the Megawrench Repair Shop 7234 | -7/Zion | Megawrench repaired 5 parts 7621 | -7/Zion | Identified exit to Proximity Caves 7621 | -7/Zion | Discovered exit to Proximity Caves (range 11) 8749 | -7/Zion | Entered Proximity Caves 8749 | -6/Proximity Caves | Accompanied by 6 allies 9082 | -6/Proximity Caves | Learned Factory security intel 9569 | -6/Proximity Caves | Identified exit to Factory 9821 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9950 | -6/Proximity Caves | Learned 8 Factory zone layouts 9953 | -6/Proximity Caves | Core integrity fell below 50% 10018 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 10352 | -6/Proximity Caves | Build established: Scavenger-Mutant 10959 | -6/Proximity Caves | Core integrity fell below 20% 11159 | -6/Proximity Caves | Spotted B-75 Beast 11245 | -6/Proximity Caves | Build established: Scavenger-Gunner 11263 | -6/Proximity Caves | Entered Factory 11263 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x2, Utility x1, Weapon x1 11264 | -6/Factory | Identified exit to Factory 11724 | -6/Factory | Lost 3 parts (1p1n1w) 12089 | -6/Factory | Spotted B-75 Beast 12103 | -6/Factory | Core integrity fell below 50% 12144 | -6/Factory | Core integrity fell below 20% 12155 | -6/Factory | Lost 10 parts (2p3n1u4w) 12170 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Mic. Nuclear Core destroyed. U-05 Engineer lays Concrete. Acquired 10 matter. U-05 Engineer lays Concrete. Knocked back. U-05 Engineer lays Concrete. U-05 Engineer knocked back. U-05 Engineer lays Concrete. Acquired Com. Wheel. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. Lgt. Nuclear Core destroyed. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#?????????? #??????? | | ??????????????????????????# ???????? #??????? | | ????????????????? ????????# ??????? #??????? | | ???????????????# ???????# ??????? +??????? | | ???????????????# ???????# ""??????? #??????? | | ???????????????# ??????? "??????? #??????? | | ???????????????# #######""####### #??????? | | ???????????????? #??????? | | ????????????????? ! #??????? | | ?????????????????? #??????? | | ?????????????????? % % #??????? | | ?????????????????????? =% % " #??????? | | ????????????????########+#####%= #??????? | | ????????????????# @! p#[% #??????? | | ????????????????# """""" %% =;k[*!]! #??????? | | ??????????????????""""""% %=#=% !]BB #??????? | | ???????????????????""""" #! !!BB ###????? | | ????????????????????"""" # #????? | | ????????????????????"""" # % ] #????? | | ????????????????????"""" # ###"######????? | | ????????????????????"""" # %#?? ????????? | | ????????????????????"""" # #?? #???????? | | ?????????????????????""" ] # #???" #???????? | | ?????????????????????? # #???" #???????? | | ?????????????????????? # #???" #???????? | | ??????????????????????######## #???? +???????? | | ?????????????????????????????# #?????#???????? | | ?????????????????????????????# #?????????????? | | ?????????????????????????????# "?????????????? | | ?????????????????????????????# !#?????????????? | | ?????????????????????????????# %=#?????????????? | | ?????????????????????????????# "?????????????? | | ?????????????????????????????# "##########???? | | ?????????????????????????????# # #???? | | ?????????????????????????????# # """"""" #???? | | ?????????????????????????????# # """"""" #???? | | ?????????????????????????????# # """"""" #???? | | ?????????????????????????????+ # """"""" #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 37 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 55 Offensive Hacking 20 Defensive Hacking 11 Authchip Count 1 Item Schematics ----------------- Hvy. Flak Cannon | -7/Zion | Archive Microactuators | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Point Defense System | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Flak Gun | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Power Maul | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive S-27 Virus | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Robot Respite The More The Merrier The One Challenges ------------ None Game ------ Seed chunky Manual? 1 Play Time 02:17:59 Cumulative 12.4 hours Start 2022.06.13 @ 18:05:27 End 2022.06.20 @ 11:51:12 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 4 Rogue 0 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 050b5a28-bb09-433f-8359-04c930b92bc1