Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.07.03 @ 20:43:36

Player: W-ALTER

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (2)       10
Value Destroyed (90)       90
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 1200

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             0/400
Matter                     253/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Core (300) Ox5
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (4) ------
          Large Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (10) ---
  High-capacity Storage Unit

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
          Wheel
  Compact Wheel
>         --- UTILITY ----------
    Large Storage Unit
>         --- WEAPON -----------
          Assault Rifle
    Heavy Assault Rifle
>         --- INVENTORY --------
              (None)
[Rating: 7]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             11   | 7   1   3   
  Power                    2    | 2   .   .   
    Engine                 2    | 2   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  2    | 1   1   .   
    Device                 .    | .   .   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   .   3   
    Energy Gun             2    | .   .   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 2   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   .   7   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   4    | .   .   4   
  Highest Loss Streak      7    | .   .   7   
Average Slot Usage (%)     64   | .   85  47  
  Engine                   10   | .   14  7   
  Wheel                    21   | .   28  15  
  Storage                  12   | .   14  11  
  Ballistic Gun            19   | .   28  12  
Naked Turns                .    | .   .   .   
Heaviest Build             26   | 13  25  26  
  Greatest Support         26   | 26  26  26  
  Greatest Overweight (x)  5    | .   .   5   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 6   10  10  
  Average Capacity         6    | 5   7   10  
  Most Carried             2    | 2   1   2   
  Average Carried          .    | .   .   .   
  Final Capacity           10   | 6   10  10  
  Final Carried            1    | .   .   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           263  | 212 .   51  
  Remotely                 .    | .   .   .   
Salvage Created            109  | .   .   109 
  Parts                    5    | .   .   5   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  2    | .   .   2   
  Melee                    1    | .   .   1   
  Guns                     1    | .   .   1   
Classes Destroyed          1    | .   .   1   
  Sentry                   2    | .   .   2   
Best Kill Streak           1    | .   .   1   
  Combat Bots Only         1    | .   .   1   
Max Kills in Single Turn   1    | .   .   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               964  | .   .   964 
  Core                     406  | .   .   406 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 100 .   
Volleys Fired              15   | .   .   15  
  Largest                  2    | .   .   2   
  Hottest                  56   | .   .   56  
Shots Fired                23   | .   .   23  
  Gun                      23   | .   .   23  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  20   | .   .   20  
  Thermal                  3    | .   .   3   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         17   | .   .   17  
  Robot Miss Streak        1    | .   .   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           22   | .   .   22  
  Core Hits                6    | .   .   6   
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           308  | .   .   308 
  Guns                     296  | .   .   296 
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  12   | .   .   12  
  Kinetic                  253  | .   .   253 
  Thermal                  43   | .   .   43  
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         5    | .   .   5   
  Average Corruption       2    | .   .   2   
  Corruption Purged        .    | .   .   .   
  Effects                  1    | .   .   1   
    Energy Discharges      1    | .   .   1   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      4    | .   .   4   
  Shots                    .    | .   .   .   
  Rammed                   7    | .   .   7   
Targets Rammed             7    | .   .   7   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        9    | .   .   9   
  Average Temperature      7    | .   .   7   
  Received Heat Transfer   339  | .   .   339 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         111  | .   .   111 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             60   | .   .   60  
  Initial                  .    | .   .   .   
  Average                  3    | .   .   28  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              5    | .   1   4   
  Peak Tracking Total      3    | .   1   3   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   .   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          1    | .   1   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                1    | .   1   .   
  Successful               1    | .   1   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               1103 | 864 107 132 
Spaces Moved               263  | 80  116 67  
  Core                     7    | 3   .   4   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   256  | 77  116 63  
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  90  90  
  Average Speed            93   | 88  90  104 
  Slowest Speed            300  | 90  90  300 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       15   | 11  26  9   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      1088 | 873 118 97  
  Wait                     779  | 779 .   .   
  Move                     261  | 79  115 67  
  Hop                      .    | .   .   .   
  Pick Up                  12   | 7   1   4   
  Fast Attach              .    | .   .   .   
  Attach                   11   | 7   1   3   
  Detach                   .    | .   .   .   
  Swap                     .    | .   .   .   
  Drop                     3    | 1   1   1   
  Fire                     15   | .   .   15  
  Melee                    .    | .   .   .   
  Ram                      7    | .   .   7   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
   27 | -11/Scrapyard | Discovered new exit (range 16)
  865 | -11/Scrapyard | Entered Materials
  866 | -10/Materials | Build established: Mutant
  954 | -10/Materials | Discovered new exit (range 8)
  972 | -10/Materials | Entered another Materials area
  972 | -9/Materials  | Evolved 2 slots: Utility x2
 1065 | -9/Materials  | Core integrity fell below 50%
 1091 | -9/Materials  | Core integrity fell below 20%
 1104 | -9/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01067_ Beam Rifle destroyed.
01068_ Acquired Beam Rifle.
01076_ Beam Rifle destroyed.
01076_ R-06 Scavenger collects Aluminum Leg.
01077_ Slammed into Y-45 Defender. <x2>
01078_ Y-45 Defender destroyed.
01078_ Com. Wheel destroyed.
01078_ System corrupted by crushing effect (+3).
01079_ Acquired 51 matter.
01079_ R-06 Scavenger collects Aluminum Leg.
01080_ U-05 Engineer lays Concrete. <x3>
01084_ R-06 Scavenger collects Imp. Ion Engine.
01084_ Slammed into R-06 Scavenger.
01084_ U-05 Engineer lays Concrete. <x3>
01088_ System corrupted: Energy discharge (-32).
01088_ U-05 Engineer lays Concrete. <x6>
01096_ Slammed into G-47 Trooper. <x2>
01100_ U-05 Engineer lays Concrete. <x2>
01102_ Slammed into G-47 Trooper.
01103_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              251
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                42

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BorePropulsionApparatus
  Manual?         0
Play Time         00:07:20
  Cumulative      2.5 hours
  Start           2021.07.03 @ 20:38:02
  End             2021.07.03 @ 20:43:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          5
Achievement%      6
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: d7d0c80a-df61-4786-a011-859321a5b016