Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.18 @ 16:57:16

Player: Zeldest

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (17)       3400
Robots Destroyed (18)      90
Value Destroyed (734)      734
Prototype IDs (1)          20
Alien Tech Used (1)        200
Bonus (648)                648
              TOTAL SCORE: 9592

 Bonus
-------
Follower Combat Kills      148
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     94/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (15) --
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Quantum Reactor
  Improved Heat Sink
           Transmission Jammer
  Advanced ECM Suite
  Improved Cloaking Device

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
>          --- UTILITY ----------
           Phase Armor
>          --- WEAPON -----------
           Quantum Rifle
>          --- INVENTORY --------
     Light Particle Reactor
  Improved Heat Sink
           Transmission Jammer
  Advanced ECM Suite
  Improved Cloaking Device
[Rating: 46]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Particle Reactor
Propulsion                 Cesium-ion Thruster
  Wheel                    Armored Huge Wheel
  Hover Unit               Gravmag Array
  Flight Unit              Cesium-ion Thruster
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Artifact                 Phase Armor
Weapon                     Assault Rifle
  Energy Gun               Quantum Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Fac Fac Ext Res Res Qua Acc 
Slots Evolved              18   | .   .   .   2   .   2   2   .   2   .   .   2   2   .   2   2   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               13   | .   .   .   2   .   1   2   .   1   .   .   2   .   .   2   2   .   1   
  Utility                  4    | .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             57   | 2   1   .   .   .   10  .   1   2   3   .   5   5   1   5   9   7   6   
  Power                    13   | .   .   .   .   .   4   .   .   .   1   .   2   .   .   2   1   2   1   
    Engine                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   3   .   .   .   1   .   2   .   .   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   2   1   
  Propulsion               19   | .   .   .   .   .   1   .   1   1   .   .   2   1   .   2   5   2   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Flight                 17   | .   .   .   .   .   1   .   .   1   .   .   2   1   .   1   5   2   4   
  Utility                  14   | .   .   .   .   .   3   .   .   1   1   .   1   3   1   1   .   2   1   
    Device                 13   | .   .   .   .   .   3   .   .   1   1   .   1   3   1   1   .   1   1   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Weapon                   11   | 2   1   .   .   .   2   .   .   .   1   .   .   1   .   .   3   1   .   
    Energy Gun             4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | 2   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
    System Corruption      19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   1   
Parts Lost                 23   | .   .   .   .   .   1   .   .   2   1   .   1   3   .   .   7   3   5   
  Power                    3    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   
  Propulsion               15   | .   .   .   .   .   .   .   .   1   .   .   1   2   .   .   4   2   5   
  Utility                  2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Weapon                   3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   
  Highest Loss Streak      4    | .   .   .   .   .   1   .   .   2   1   .   1   2   .   .   4   3   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     11   | .   28  14  11  11  10  15  15  7   16  13  27  6   4   4   4   11  7   
  Core                     1    | .   .   .   .   .   4   7   7   .   .   .   4   1   .   .   .   .   .   
  Flight                   3    | .   .   .   .   .   1   7   7   3   6   6   12  2   .   .   2   8   2   
  Device                   2    | .   .   .   .   .   .   .   .   2   8   6   8   .   4   3   1   .   1   
  Ballistic Gun            2    | .   28  14  11  11  1   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          46   | 2   2   1   1   1   10  7   15  9   17  9   34  37  9   25  17  46  26  
  Average Rating           8    | .   2   1   1   1   3   7   7   5   11  9   27  7   7   9   8   16  12  
  On Entrance              7    | .   2   2   1   1   1   7   7   7   9   9   9   29  2   9   17  6   17  
Naked Turns                292  | .   .   .   .   .   4   .   .   112 .   .   .   37  67  4   11  .   57  
Heaviest Build             20   | 3   4   2   2   2   7   5   5   5   2   1   7   7   1   1   12  20  7   
  Greatest Support         25   | 3   3   3   3   3   5   5   5   5   5   5   25  18  3   20  12  20  16  
  Greatest Overweight (x)  3    | .   1   .   .   .   2   .   .   .   .   .   .   1   .   .   3   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 1   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          4    | .   2   4   5   5   4   4   5   5   4   5   4   4   5   4   4   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 1   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   4   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/DSF
 Mutant | -6/Factory
 Mutant | -6/Lower Caves
 Mutant | -6/Lower Caves
 Mutant | -5/Factory
 Mutant | -4/Factory
 Mutant | -4/Extension
 Mutant | -3/Research
 Mutant | -2/Research
 Mutant | -2/Quarantine
 Mutant | -1/Access

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -3  -2  -2  -1  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Fac Fac Ext Res Res Qua Acc 
Matter Collected           875  | 220 22  .   .   .   135 .   .   .   149 .   .   85  .   .   166 .   98  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            643  | .   72  .   .   .   328 .   .   .   56  .   .   29  .   .   158 .   .   
  Parts                    40   | .   5   .   .   .   20  .   .   .   2   .   .   2   .   .   11  .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      14   | .   .   .   .   .   .   .   .   .   6   8   .   .   .   .   .   .   .   
  Prevented                2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Fac Fac Ext Res Res Qua Acc 
Combat Hostiles Destroyed  18   | .   2   .   .   .   6   .   .   .   3   .   .   1   .   .   6   .   .   
  Melee                    2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     9    | .   2   .   .   .   4   .   .   .   .   .   .   1   .   .   2   .   .   
  Cannons                  7    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   4   .   .   
Classes Destroyed          4    | .   1   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   
  Swarmer                  10   | .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   6   .   .   
  Grunt                    6    | .   2   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | .   2   .   .   .   6   .   .   .   3   .   .   1   .   .   4   .   .   
  Combat Bots Only         6    | .   2   .   .   .   6   .   .   .   3   .   .   1   .   .   4   .   .   
Max Kills in Single Turn   1    | .   1   .   .   .   1   .   .   .   1   .   .   1   .   .   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -6   -6   -6   -5   -4   -4   -3   -2   -2   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  DSF  Fac  Low  Low  Fac  Fac  Ext  Res  Res  Qua  Acc  
Hostile Shots Fired        504  | .    3    .    .    .    36   .    .    63   35   8    23   24   32   16   76   42   146  
  Missed                   243  | .    1    .    .    .    12   .    .    35   20   6    11   9    18   8    31   19   73   
Damage Taken               5984 | .    29   2    .    .    380  .    50   341  240  39   268  643  366  189  1184 427  1826 
  Core                     4395 | .    15   2    .    .    227  .    39   288  98   19   127  590  364  161  644  202  1619 
  Absorbed by Shields      38   | .    .    .    .    .    .    .    .    .    .    .    .    .    38   .    .    .    .    
Core Remaining (%)         72   | 100  .    93   .    100  58   .    94   .    .    52   87   .    17   87   .    41   .    
Volleys Fired              68   | .    2    .    .    .    25   .    .    .    9    .    .    4    .    .    16   12   .    
  Largest                  2    | .    2    .    .    .    1    .    .    .    1    .    .    1    .    .    1    1    .    
  Hottest                  94   | .    40   .    .    .    25   .    .    .    48   .    .    88   .    .    88   94   .    
Shots Fired                70   | .    4    .    .    .    25   .    .    .    9    .    .    4    .    .    16   12   .    
  Gun                      54   | .    4    .    .    .    25   .    .    .    .    .    .    4    .    .    9    12   .    
  Cannon                   16   | .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    7    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  45   | .    4    .    .    .    25   .    .    .    9    .    .    .    .    .    7    .    .    
  Thermal                  25   | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    9    12   .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         9    | .    2    .    .    .    9    .    .    .    1    .    .    3    .    .    6    1    .    
  Robot Miss Streak        4    | .    .    .    .    .    3    .    .    .    4    .    .    1    .    .    3    3    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           45   | .    2    .    .    .    25   .    .    .    3    .    .    3    .    .    10   2    .    
  Core Hits                27   | .    2    .    .    .    13   .    .    .    2    .    .    1    .    .    8    1    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    1    .    .    
    Blast                  2    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    
    Sever                  1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              5    | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 5    | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           1299 | .    33   4    .    .    514  .    .    .    86   .    .    76   15   .    482  89   .    
  Guns                     638  | .    30   .    .    .    331  .    .    .    .    .    .    76   .    .    112  89   .    
  Cannons                  311  | .    .    .    .    .    .    .    .    .    86   .    .    .    .    .    225  .    .    
  Explosions               145  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    145  .    .    
  Melee                    160  | .    .    .    .    .    160  .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  45   | .    3    4    .    .    23   .    .    .    .    .    .    .    15   .    .    .    .    
  Kinetic                  672  | .    30   .    .    .    331  .    .    .    86   .    .    .    .    .    225  .    .    
  Thermal                  277  | .    .    .    .    .    .    .    .    .    .    .    .    76   .    .    112  89   .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          145  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    145  .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 160  | .    .    .    .    .    160  .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         19   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   19   11   
  Average Corruption       15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   19   6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  18   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    10   4    
    Message Errors         7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    5    1    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            14   | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    12   .    .    
  Projectiles              14   | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    12   .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      72   | .    1    2    .    .    11   .    .    .    .    .    .    .    7    .    51   .    .    
  Shots                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Rammed                   12   | .    1    1    .    .    5    .    .    .    .    .    .    .    5    .    .    .    .    
Targets Rammed             12   | .    1    1    .    .    5    .    .    .    .    .    .    .    5    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        144  | .    2    .    .    .    3    .    .    .    .    .    .    27   .    .    144  45   56   
  Average Temperature      24   | .    2    .    .    .    3    .    .    .    .    .    .    16   .    .    80   45   30   
  Received Heat Transfer   605  | .    36   .    .    .    180  .    .    114  18   18   45   .    77   .    54   .    63   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Heat Transferred         370  | .    .    .    .    .    .    .    .    .    .    .    .    111  .    .    148  111  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Fac Fac Ext Res Res Qua Acc 
Peak Influence             484  | .   95  36  13  19  282 152 106 335 .   .   484 341 418 158 460 288 257 
  Initial                  258  | .   .   36  13  4   7   128 106 55  .   .   224 236 161 143 88  258 172 
  Average                  198  | .   35  36  13  18  148 148 106 199 .   .   312 303 295 143 256 268 189 
Maximum Alert Level        2    | .   .   .   .   .   1   .   .   1   .   .   2   1   2   .   2   1   1   
  Low Security (%)         48   | 100 100 100 100 100 52  100 100 42  .   .   .   .   27  100 29  .   76  
  Level 1                  45   | .   .   .   .   .   47  .   .   57  .   .   83  100 40  .   52  100 23  
  Level 2                  6    | .   .   .   .   .   .   .   .   .   .   .   16  .   31  .   18  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   1   1   .   .   3   1   2   3   .   .   2   1   5   .   3   1   .   
  Investigation            3    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Reinforcement            17   | .   1   .   .   .   2   .   2   2   .   .   2   1   4   .   2   1   .   
  Assault                  2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Fac Fac Ext Res Res Qua Acc 
Distress Signals           8    | .   1   .   .   .   2   .   .   1   .   .   .   .   2   .   1   .   1   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Distress Signals         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Times Spotted              170  | .   6   .   .   1   21  .   3   18  10  6   14  10  20  4   23  11  23  
  Peak Tracking Total      16   | .   2   .   .   2   8   .   4   9   7   2   11  4   8   4   8   8   16  
  Tactical Retreats        31   | .   .   .   .   .   2   .   .   5   3   3   4   2   3   .   5   1   3   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Fac Fac Ext Res Res Qua Acc 
Traps Triggered            7    | .   .   .   .   .   .   .   .   1   .   .   1   .   1   1   1   .   2   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Fac Fac Ext Res Res Qua Acc 
Machines Disabled          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Fac Fac Ext Res Res Qua Acc 
Machines Accessed          11   | .   .   .   .   .   1   2   .   .   1   .   1   .   5   .   1   .   .   
  Terminals                10   | .   .   .   .   .   1   2   .   .   .   .   1   .   5   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                20   | .   .   .   .   .   2   3   .   .   1   .   1   .   10  .   3   .   .   
  Successful               9    | .   .   .   .   .   .   2   .   .   1   .   .   .   5   .   1   .   .   
  Failed                   11   | .   .   .   .   .   2   1   .   .   .   .   1   .   5   .   2   .   .   
    Catastrophic           3    | .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   .   .   .   .   2   2   .   .   .   .   1   .   2   .   .   .   .   
  Terminals                19   | .   .   .   .   .   2   3   .   .   .   .   1   .   10  .   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   .   .   .   .   .   1   .   .   1   .   .   .   4   .   1   .   .   
  Open Door                5    | .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Terminals                2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
    Botnet                 2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   .   .   .   .   1   1   .   .   .   .   1   .   3   .   1   .   .   
  Full Trace Events        3    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -3  -2  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Fac Fac Ext Res Res Qua Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -3  -2  -2  -1  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Fac Fac Ext Res Res Qua Acc 
Total Allies               5    | .   .   1   .   2   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Largest Group            3    | .   .   1   1   3   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Highest-Rated Group      188  | .   .   31  31  80  .   .   .   .   .   .   .   .   188 .   .   .   .   
  Highest-Rated Ally       159  | .   .   31  31  31  .   .   .   .   .   .   .   .   159 .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               18   | .   .   .   .   1   .   .   .   .   .   .   .   .   17  .   .   .   .   
  Total Damage             507  | .   .   .   .   21  .   .   .   .   .   .   .   .   486 .   .   .   .   
  Kills                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Fac Fac Ext Res Res Qua Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -3  -2  -2  -1  
-------------              Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Fac Fac Ext Res Res Qua Acc 
Turns Passed               2742 | 33  147 76  4   48  353 54  56  280 164 198 148 148 301 146 177 224 185 
Spaces Moved               5043 | 59  139 101 8   93  413 149 131 684 402 565 384 237 450 274 289 265 400 
  Core                     1922 | 59  139 101 8   93  335 .   .   247 .   .   .   78  450 250 46  .   116 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Flight                   3119 | .   .   .   .   .   78  149 131 437 402 565 384 159 .   22  243 265 284 
  Fastest Speed            34   | 50  50  50  50  50  35  35  35  35  35  35  34  34  50  40  37  34  37  
  Average Speed            43   | 50  87  50  50  50  61  35  35  40  35  35  34  42  50  49  42  36  43  
  Slowest Speed            200  | 50  100 50  50  50  150 35  35  50  35  35  35  115 50  60  200 40  150 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            35   | .   .   .   .   .   2   .   1   3   4   5   7   .   .   .   6   3   4   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       29   | 3   27  29  4   32  40  6   93  27  67  59  16  5   52  8   14  36  16  
  Regions Visited          17
    Branch Regions         6
  Pre-discovered Areas     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Unknown Exits Taken      14   | 1   1   1   1   1   1   .   .   1   1   1   .   1   1   1   1   1   .   
Scrap Searched             5    | .   .   1   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Fac Fac Ext Res Res Qua Acc 
Total                      5455 | 61  160 126 7   93  485 150 140 682 411 559 392 283 524 283 318 374 407 
  Wait                     236  | .   14  22  .   .   12  .   7   .   .   .   2   27  54  .   5   91  2   
  Move                     4958 | 58  138 100 7   92  408 148 128 677 393 554 369 236 449 273 276 258 394 
  Hop                      33   | .   .   .   .   .   2   .   1   3   4   5   7   .   .   .   6   3   2   
  Pick Up                  18   | 1   3   1   .   .   5   1   1   .   .   .   1   2   .   1   2   .   .   
  Fast Attach              39   | 2   .   .   .   .   5   .   1   2   2   .   3   3   1   5   5   4   6   
  Attach                   17   | .   .   .   .   .   5   .   .   .   1   .   2   2   .   .   4   3   .   
  Detach                   17   | .   .   1   .   .   6   .   .   .   1   .   1   2   .   .   3   2   1   
  Swap                     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drop                     28   | .   1   1   .   .   7   1   2   .   1   .   .   7   .   4   1   1   2   
  Fire                     68   | .   2   .   .   .   25  .   .   .   9   .   .   4   .   .   16  12  .   
  Melee                    5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      12   | .   1   1   .   .   5   .   .   .   .   .   .   .   5   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            22   | .   .   .   .   .   .   .   .   .   .   .   7   .   15  .   .   .   .   
  Rewire                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: *Fac / Upp)
-4/Factory
-4/Extension
-3/Research
-2/Research
-2/Quarantine
-1/Access

 History 
---------
 Turn | Location       | Event
    9 | -11/Scrapyard  | Discovered new exit (range 12)
   34 | -11/Scrapyard  | Entered Materials
  172 | -10/Materials  | Discovered new exit (range 10)
  181 | -10/Materials  | Entered Mines
  182 | -10/Mines      | Met a Derelict testing a Signal Generator
  190 | -10/Mines      | Found Signal Generator
  231 | -10/Mines      | Discovered new exit (range 10)
  257 | -10/Mines      | Entered Materials
  257 | -9/Materials   | Accompanied by 1 ally
  257 | -9/Materials   | Evolved 2 slots: Propulsion x2
  257 | -9/Materials   | Discovered new exit (range 8)
  261 | -9/Materials   | Entered Mines
  261 | -9/Mines       | Accompanied by 1 ally
  263 | -9/Mines       | Joined a pair of Derelicts in attacking an 0b10 outpost
  304 | -9/Mines       | Build established: Mutant
  305 | -9/Mines       | Discovered new exit (range 9)
  309 | -9/Mines       | Entered Materials
  309 | -8/Materials   | Evolved 2 slots: Power x1, Propulsion x1
  572 | -8/Materials   | Discovered new exit (range 6)
  662 | -8/Materials   | Entered Factory
  662 | -7/Factory     | Evolved 2 slots: Propulsion x2
  700 | -7/Factory     | Identified exit to DSF
  716 | -7/Factory     | Entered DSF
  717 | -7/DSF         | Joined Warlord attack on 0b10 via DSF
  749 | -7/DSF         | Additional patrols routed to DSF
  757 | -7/DSF         | Discovered new exit (range 14)
  772 | -7/DSF         | Entered Factory
  772 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  787 | -6/Factory     | 2 allies followed out of DSF
  803 | -6/Factory     | Lost 8 allies
 1036 | -6/Factory     | Discovered new exit (range 11)
 1052 | -6/Factory     | Entered Lower Caves
 1090 | -6/Lower Caves | Learned 8 Factory zone layouts
 1093 | -6/Lower Caves | Ambushed by wild Derelicts
 1214 | -6/Lower Caves | Discovered new exit (range 5)
 1216 | -6/Lower Caves | Entered another Lower Caves area
 1243 | -6/Lower Caves | Learned Factory machine intel
 1407 | -6/Lower Caves | Discovered new exit (range 11)
 1414 | -6/Lower Caves | Entered Factory
 1414 | -5/Factory     | Evolved 2 slots: Propulsion x2
 1415 | -5/Factory     | Identified exit to Upper Caves
 1416 | -5/Factory     | Identified exit to Factory
 1417 | -5/Factory     | Loaded intel: 221 machine locations
 1562 | -5/Factory     | Entered another Factory area
 1562 | -4/Factory     | Evolved 2 slots: Utility x2
 1704 | -4/Factory     | Discovered new exit (range 12)
 1708 | -4/Factory     | Core integrity fell below 50%
 1710 | -4/Factory     | Entered Extension
 1762 | -4/Extension   | Spotted B-86 Titan
 1765 | -4/Extension   | Spotted B-86 Titan
 1811 | -4/Extension   | Rescued A7
 1838 | -4/Extension   | Core integrity fell below 20%
 1849 | -4/Extension   | Rescued a captive Derelict
 1960 | -4/Extension   | Search patrols dispatched
 2010 | -4/Extension   | Discovered new exit (range 3)
 2011 | -4/Extension   | Entered Research
 2011 | -3/Research    | Evolved 2 slots: Propulsion x2
 2069 | -3/Research    | Spotted B-86 Titan
 2154 | -3/Research    | Discovered new exit (range 7)
 2157 | -3/Research    | Entered another Research area
 2157 | -2/Research    | Evolved 2 slots: Propulsion x2
 2274 | -2/Research    | Lost 4 parts (2n1u1w)
 2304 | -2/Research    | System corruption reached 10%
 2331 | -2/Research    | Discovered new exit (range 8)
 2334 | -2/Research    | Entered Quarantine
 2340 | -2/Quarantine  | Lost 3 parts (2n1w)
 2497 | -2/Quarantine  | Found Alien Artifact
 2497 | -2/Quarantine  | Identified Phase Armor
 2550 | -2/Quarantine  | Core integrity fell below 50%
 2552 | -2/Quarantine  | Discovered new exit (range 14)
 2558 | -2/Quarantine  | Entered Access
 2558 | -1/Access      | Evolved 2 slots: Propulsion x1, Utility x1
 2576 | -1/Access      | Lost 3 parts (1p2n)
 2704 | -1/Access      | Core integrity fell below 50%
 2715 | -1/Access      | Core integrity fell below 20%
 2718 | -1/Access      | System corruption reached 10%
 2743 | -1/Access      | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
02708_ P-80 Master unfolds itself. <x2>
02708_ S-43 Plague destroyed.
02709_ Penetrated by Slug.
02709_ Acquired Corrupted Xenon Bombardment Thruster.
02709_ Integrated Corrupted Xenon Bombardment Thruster (+1).
02709_ Corrupted Xenon Bombardment Thruster temporarily disabled.
02711_ Xenon Bombardment Thruster destroyed.
02711_ P-80 Master resets P-80 Master, system corruption cleaned.
02711_ K-01 Serf collects debris.
02712_ Acquired 98 matter.
02714_ Q-thruster destroyed.
02715_ K-01 Serf collects debris.
02715_ P-80 Master resets P-80 Master, system corruption cleaned.
02716_ ::1Z95T O8#BGEFG|AVJN#HKFRQO
02723_ Triggered Shock Trap.
02723_ The floor emits a surge of raw power.
02723_ System corrupted (+1).
02730_ P-80 Master resets B-74 Champion, system corruption cleaned.
02735_ System corrupted: Energy discharge (-28).
02736_ K-01 Serf cleans the Sealed Freight Elevator.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          25
Energy Capacity            220
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              12
Cloak Strength             3
Evasion (%)                63

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Phase Armor

 Achievements 
--------------
Alien Tech
Denied?
Leap Before You Look
Prison Break

 Challenges 
------------
None

 Game 
------
Seed              LightSigixChainsaw
  Manual?         0
Play Time         01:00:35
  Cumulative      47.4 hours
  Start           2024.11.18 @ 16:00:44
  End             2024.11.18 @ 16:57:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          87
  Rogue           87
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          34
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7da513ee-8b09-4f95-aef0-f6143e9e5638