Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.13 @ 14:49:12 Player: Foolatea Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (26) 5200 Robots Destroyed (200) 1000 Value Destroyed (8177) 8177 Prototype IDs (56) 1120 Alien Tech Used (0) 0 Bonus (2577) 2577 TOTAL SCORE: 21074 Bonus ------- High Alert Combat Kills 326 Follower Combat Kills 1771 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Friendly Fire -420 Cogmind --------- Core Integrity 0/1150 Matter 152/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Authchip [Propulsion] Transdimensional Reconstructor Integrated Dissipator Variable Charge Gun Remote Datajack Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Particle Reactor > --- PROPULSION ------- Armored Medium Treads Heavy Treads Wheel > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Improved Melee Analysis Suite Advanced Target Analyzer Nanoactuators Actuator Array Improved Force Booster Improved Utility Shielding Improved System Guard > --- WEAPON ----------- AWS/Gauss Thunder Hammer Chainsword > --- INVENTORY -------- Micro Fission Core Advanced Force Booster Improved Utility Shielding Layered Medium Armor Plating Light Regenerative Plating Authchip [Propulsion] Transdimensional Reconstructor Integrated Dissipator Railgun Proton Missile Launcher Fusion Bomb Launcher Remote Datajack Makeshift Hammer Dual-blade Saw [Rating: 115] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Fusion Reactor Propulsion Wheel Treads Heavy Treads Leg Flexi-carbon Leg Wheel Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Improved Targeting Computer Hackware Advanced Hacking Suite Protection Layered Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Variable Charge Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Long-range Missile Launcher Special Weapon Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Slots Evolved 12 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . . . 2 . . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Utility 7 | . . . . . 2 2 . . . . 2 . . . . . . . . . . . 1 . . . Weapon 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Parts Attached 152 | 9 13 5 1 2 7 12 3 2 2 5 10 1 3 . 6 12 3 3 1 1 5 2 17 3 24 . Power 17 | 1 1 . . . 1 1 . 1 . 1 1 . 1 . . 1 . . . . 1 . 2 . 5 . Engine 5 | 1 . . . . 1 1 . 1 . . 1 . . . . . . . . . . . . . . . Core 6 | . 1 . . . . . . . . 1 . . 1 . . 1 . . . . . . 2 . . . Reactor 6 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 5 . Propulsion 35 | 3 5 2 . . 2 1 . . . 2 4 . 1 . 2 2 2 . . 1 . . 3 . 5 . Treads 9 | 1 1 . . . 2 . . . . 2 1 . . . . . 1 . . 1 . . . . . . Leg 9 | . . 1 . . . . . . . . 2 . . . 2 . 1 . . . . . 1 . 2 . Wheel 17 | 2 4 1 . . . 1 . . . . 1 . 1 . . 2 . . . . . . 2 . 3 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 56 | 2 1 2 1 2 3 5 1 1 1 1 3 1 . . 1 4 . 3 . . 3 1 11 . 9 . Device 23 | 1 . 2 . 1 1 1 . 1 . . 1 . . . 1 2 . . . . 1 . 6 . 5 . Storage 5 | 1 1 . 1 . . . . . . . . . . . . . . . . . 1 . 1 . . . Processor 12 | . . . . 1 2 1 . . . . 2 . . . . 1 . 2 . . . . 3 . . . Hackware 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Protection 15 | . . . . . . 3 1 . 1 1 . 1 . . . 1 . . . . 1 1 1 . 4 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 44 | 3 6 1 . . 1 5 2 . 1 1 2 . 1 . 3 5 1 . 1 . 1 1 1 3 5 . Energy Gun 4 | 2 . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Energy Cannon 3 | . 1 . . . . 1 . . . . . . . . 1 . . . . . . . . . . . Ballistic Gun 19 | 1 4 . . . 1 . 1 . . 1 1 . . . 2 3 . . 1 . . . . . 4 . Ballistic Cannon 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . Launcher 9 | . 1 1 . . . 2 1 . . . . . 1 . . . . . . . . 1 . 2 . . Special Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . Slashing Weapon 3 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . 1 . . 1 . 1 . . . . . . . . . 1 . . . . 4 . 3 . 2 . Parts Lost 51 | . . 2 . . . 1 3 . . 6 3 . 1 . 1 4 . . . 1 . 2 1 . 26 . Power 8 | . . 1 . . . . . . . 1 . . . . . . . . . . . . . . 6 . Propulsion 16 | . . 1 . . . . . . . 2 1 . 1 . . 3 . . . 1 . . . . 7 . Utility 12 | . . . . . . 1 1 . . 1 2 . . . . . . . . . . . 1 . 6 . Weapon 15 | . . . . . . . 2 . . 2 . . . . 1 1 . . . . . 2 . . 7 . Highest Loss Streak 14 | . . 2 . . . 1 3 . . 6 3 . 1 . 1 3 . . . 1 . 1 1 . 14 . To Critical Strikes 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Average Backups 13 | 5 13 14 13 13 10 12 12 13 12 11 13 13 13 14 14 13 13 13 13 12 12 12 14 14 12 5 Power . | . 1 . . . . 1 1 . . . . . . 1 1 1 1 1 1 1 1 1 1 1 . . Propulsion 1 | 3 4 2 2 2 1 1 1 2 2 . . 1 . 1 1 1 1 1 1 . . . . 1 . . Utility 5 | . 2 5 5 4 3 4 4 4 5 6 7 6 5 5 5 4 4 4 5 5 4 5 6 5 4 1 Weapon 4 | . 5 5 6 6 5 5 4 5 4 3 5 5 5 6 6 5 5 5 5 5 5 3 3 4 3 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 36 | 1 6 2 . 2 2 2 . . . 1 . . 2 . . 1 . 4 . . 1 . 3 1 5 3 Power 3 | . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . Propulsion 8 | 1 2 . . 1 . 1 . . . 1 . . . . . . . 1 . . . . . . 1 . Utility 19 | . 2 1 . 1 2 . . . . . . . 2 . . 1 . 2 . . 1 . 3 1 2 1 Weapon 4 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . 2 . Tool/Special 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 89 | . 99 99 73 100 99 93 90 91 92 88 88 93 92 93 89 96 90 88 88 87 70 82 77 89 81 . Engine 3 | . 2 2 14 14 9 7 7 6 7 3 . 6 1 . . . . . . . . . . . . . Core 3 | . 11 11 . . . . . . . 3 5 . 4 6 6 5 5 5 5 5 2 . . 5 2 . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . 2 5 5 5 6 . Treads 6 | . 14 9 . . 10 9 7 7 7 10 11 . . . . . 4 5 5 8 11 11 6 5 5 . Leg 4 | . . 4 14 14 6 . . . . . . 13 13 13 13 15 5 5 5 1 . . 1 . . . Wheel 6 | . 14 13 14 14 9 6 7 7 7 3 3 6 5 6 6 5 3 . . . . . 6 10 8 . Device 7 | . 14 14 14 1 9 6 7 12 8 3 6 6 6 6 7 7 11 5 5 5 8 5 8 10 10 . Storage 6 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 4 . Processor 20 | . . . . 12 17 22 23 23 23 23 25 26 26 26 24 20 23 27 23 23 23 23 20 26 20 . Protection 5 | . . . . . . 7 7 2 5 10 7 6 6 6 6 8 5 5 5 5 5 7 6 5 5 . Ballistic Gun 12 | . 24 26 2 27 26 12 8 7 7 6 14 13 8 6 9 9 17 17 17 17 . 8 8 5 7 . Ballistic Cannon 2 | . . . . . . 4 6 7 13 8 . . . . . . . . . . . . . . . . Launcher 1 | . . 1 . . . . 5 7 1 2 . . 3 6 2 1 . . 5 5 . 3 . 3 . . Impact Weapon 1 | . . . . . . . . . . . . 5 5 6 2 4 . . . . 2 1 1 5 4 . Slashing Weapon 1 | . . . . . . 3 . . . . 4 . . . . . 1 4 . . 2 5 4 1 2 . Peak Build Rating 115 | 7 15 19 19 25 28 45 45 45 46 50 59 60 61 61 68 76 92 96 100 100 90 90 114 113 115 4 Average Rating 61 | 5 13 15 12 18 26 41 43 44 45 47 52 59 60 61 64 73 83 91 99 92 69 84 100 111 96 4 On Entrance 54 | . 7 15 17 19 19 28 42 45 45 46 50 59 60 61 61 61 69 92 96 100 88 90 80 109 110 4 Avg Prop Armor Cover (%) 9 | 13 10 10 13 8 15 9 8 9 8 7 9 7 8 8 7 5 8 15 15 15 . . 8 10 8 . Naked Turns 87 | . . . . . . . . . . . . . . . . . . . . . . . . . 86 1 Heaviest Build 91 | 13 32 32 32 32 37 51 54 54 52 58 62 56 58 58 63 77 68 65 68 68 64 71 91 82 81 . Greatest Support 97 | 20 20 17 10 10 10 28 28 28 28 42 42 10 16 16 16 60 70 70 70 97 97 97 97 20 97 3 Greatest Overweight (x) 8 | 2 3 3 3 3 3 5 1 1 1 2 5 5 5 3 3 7 6 . . . . . 7 4 8 . Average Overweight (x) 1 | . 2 2 2 2 3 1 1 1 1 1 3 5 3 3 3 2 . . . . . . 2 3 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 5 Most Carried 15 | 7 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Carried 14 | 5 13 14 14 14 12 14 14 14 14 13 14 14 14 15 14 14 14 14 15 14 14 14 14 14 12 5 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 7 15 13 15 15 15 15 15 15 15 12 14 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Scrap Suit Usage (%) 3 | . . . . . . . . . . . 35 . . . 26 1 . . . . . . . . . . Parts Cannibalized 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Class Distribution -------------------- 34% | Gunner 26% | Mutant 9% | Scavenger-Gunner 7% | Scavenger-Mutant 6% | Scavenger-Gladiator 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Assassin | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Gunner | -5/Waste Gunner | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Tank | -4/Waste Scavenger-Gladiator | -4/Factory Scavenger-Gladiator | -4/Upper Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Matter Collected 6525 | 259 567 50 . 282 512 504 315 20 75 230 511 30 122 . 266 189 115 278 240 232 83 126 415 210 894 . Remotely 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Salvage Created 9416 | 149 743 12 . 66 355 645 76 . . 265 771 59 298 . 566 448 . 438 467 408 98 186 1210 234 1922 . Parts 412 | 12 52 3 . 7 19 36 2 2 . 10 33 3 11 . 19 18 . 19 24 13 . 6 69 1 53 . Haulers Intercepted 10 | . 2 . . . . 2 . . . . 1 . . . . . . . . . . . 2 . 3 . Recyclers Shooed 12 | . 1 . . . . 2 . . . . 4 . . . . 1 . . . . . . 1 . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 87 | . . . . . . . 2 1 . 7 . 3 4 . 16 . . . 32 20 . 2 . . . . Prevented 5 | . . . . . . . . 1 . . . . 2 . . . . . . . . 2 . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Combat Hostiles Destroyed 146 | . 15 . . 1 6 13 1 2 . 9 9 1 9 . 15 4 . 5 10 11 . 3 15 1 16 . Melee 5 | . . . . . . . . . . . . 1 . . . . . . . . . . 2 . 2 . Guns 77 | . 9 . . . 6 6 1 . . 3 9 . 1 . 8 3 . 3 5 6 . 2 12 . 3 . Cannons 7 | . 1 . . . . 2 . 1 . 1 . . . . 1 1 . . . . . . . . . . AOE 52 | . 5 . . 1 . 5 . 1 . 5 . . 7 . 6 . . 2 5 5 . 1 1 1 7 . Classes Destroyed 20 | 3 4 . . . 2 3 1 1 . 2 . . . . 1 1 . 1 . . . . . 1 . . Worker 8 | 1 2 . . . . 1 . . . . 2 . . . . 1 . . . . . . . . 1 . Builder 8 | . . . . . . 1 . . . . . . . . . 2 . . . . . . 1 . 4 . Tunneler 11 | 3 2 1 . 2 . 1 . . . . . . . . . . . . . . . . 1 . 1 . Hauler 10 | . 2 . . . . 2 . . . . 1 . . . . . . . . . . . 2 . 3 . Recycler 11 | 1 2 . . . . . . . . . 1 . . . . 1 . 1 . . . . . . 5 . Operator 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Watcher 4 | . 2 . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Swarmer 25 | . 5 . . . . 5 . . . . . . 4 . 4 . . . 4 2 . 1 . . . . Grunt 60 | . 10 . . 1 4 3 . . . 2 5 . 4 . 7 . . 3 2 5 . 1 3 . 10 . Brawler 5 | . . . . . . 1 . . . 1 . . . . . . . . 1 2 . . . . . . Duelist 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Sentry 16 | . . . . . 2 3 . . . 1 1 . . . . . . . 1 2 . 1 2 . 3 . Specialist 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Hunter 10 | . . . . . . . . . . 2 1 1 1 . 2 . . . 2 . . . . . 1 . Programmer 19 | . . . . . . 1 . . . . 2 . . . 1 2 . 1 . . . . 10 . 2 . Heavy 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Behemoth 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . Compactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Packrat 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Thief 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Best Kill Streak 8 | 3 6 1 . 1 2 4 1 2 . 6 3 1 4 . 5 4 . 2 4 8 . 3 7 1 6 . Combat Bots Only 8 | . 6 . . 1 2 3 1 2 . 6 3 1 4 . 5 2 . 2 4 8 . 3 6 1 4 . Max Kills in Single Turn 5 | 1 3 1 . 1 1 2 1 1 . 2 1 1 2 . 3 2 . 2 2 2 . 1 1 1 5 . Gunslinging 1 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Exploded 3 | . 3 . . 1 . 1 . 1 . 2 . . 2 . 2 . . 2 2 2 . 1 1 1 3 . Melee 1 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Hostile Shots Fired 1175 | . 54 . . 2 21 125 38 5 . 114 93 16 29 . 56 23 . 17 11 26 . 81 38 . 421 5 Missed 391 | . 12 . . 1 5 52 15 2 . 32 33 3 9 . 17 5 . 7 5 6 . 29 12 . 143 3 Hits 784 | . 42 . . 1 16 73 23 3 . 82 60 13 20 . 39 18 . 10 6 20 . 52 26 . 278 2 Melee 4 | . . . . . . . . 3 . 1 . . . . . . . . . . . . . . . . Projectile 780 | . 42 . . 1 16 73 23 . . 81 60 13 20 . 39 18 . 10 6 20 . 52 26 . 278 2 AOE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Critical Strikes 29 | . 1 . . . 1 . 1 . . . 4 . . . 1 . . 1 . . . 3 3 . 14 . Damage Taken 13982 | . 483 357 . 11 239 716 543 184 . 1533 844 149 320 . 575 399 . 206 149 500 . 1004 519 42 5162 47 Core 1964 | . 60 98 . 11 43 83 77 26 . 92 105 . . . 30 40 . 41 25 18 . 54 21 . 1093 47 Absorbed by Shields 16 | . . . . . . . . . . . . . . . . . . . . . . . 16 . . . Redirected to Shielding 128 | . . . . . . . . . . . . . . . . . . . . . . . . . 128 . Regen/Repaired (Parts) 706 | . . . . . . . . . . . 10 . . . . . 41 12 29 . . . 568 . 46 . Core Remaining (%) 75 | 100 . . . 32 92 . . . . 60 . . . . 84 . . . . . . 82 . . . . Volleys Fired 381 | 26 44 6 . 2 17 39 9 3 . 13 45 . 6 . 17 13 . 22 12 15 . 5 19 10 58 . Largest 4 | 2 2 2 . 2 3 3 3 3 . 3 3 . 2 . 3 4 . 3 3 3 . 3 1 1 4 . Hottest 186 | 60 100 53 . 53 69 86 86 102 . 107 88 . 60 . 120 186 . 91 101 101 . 107 35 52 120 . Shots Fired 897 | 40 87 12 1 6 51 86 23 8 . 41 94 . 7 . 52 40 . 57 27 36 . 13 60 10 146 . Gun 769 | 40 78 8 1 4 51 56 18 3 . 21 94 . 2 . 44 29 . 53 24 31 . 10 60 . 142 . Cannon 57 | . 7 . . . . 17 5 3 . 12 . . . . 2 11 . . . . . . . . . . Launcher 70 | . 2 4 . 2 . 13 . 2 . 8 . . 5 . 6 . . 4 3 5 . 3 . 10 3 . Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic 788 | 26 74 8 1 4 51 73 23 6 . 33 94 . 2 . 44 29 . 53 24 31 . 10 60 . 142 . Thermal 31 | 11 7 . . . . . . . . . . . . . 2 11 . . . . . . . . . . Explosive 58 | . 2 4 . 2 . 4 . 2 . 8 . . 5 . 6 . . 4 3 5 . . . 10 3 . Electromagnetic 19 | 3 4 . . . . 9 . . . . . . . . . . . . . . . 3 . . . . Robot Hit Streak 23 | 9 11 7 . 6 10 19 18 14 . 19 16 . 8 . 6 7 . 16 8 4 . 8 23 4 9 . Robot Miss Streak 8 | 3 2 1 . 1 4 3 1 1 . 6 5 . 2 . 3 1 . 3 1 6 . 3 2 1 8 . Penetration Max 1 | . . . . . . . . . . . . . . . . 1 . 1 . 1 . . 1 . 1 . Secondary Targets 4 | . . . . . 1 . . . . . 1 . . . . . . . 1 1 . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . 1 . . . . . . . 1 1 . . . . . . Autonomous 80 | . . . . . . . . . . 16 . . . . 24 . . . . . . . 40 . . . Shots Hit Robots 632 | 27 58 5 . 2 35 60 19 7 . 27 65 1 4 . 31 32 . 20 16 17 2 8 70 7 119 . Core Hits 385 | 10 38 4 . 3 15 34 6 4 . 23 31 1 13 . 32 13 . 13 23 29 2 6 30 2 53 . Critical Kills 7 | . . . . . . . . . . . . 1 . . . 1 . . . 1 . . 3 . 1 . Critical Parts Destroyed 24 | . . . . . 2 1 . . . 1 . . . . . 2 . . . . . 1 5 . 12 . Critical Strikes 36 | . . . . . 3 1 . . . 1 1 1 . . . 3 . . . 1 . 1 8 . 16 . Destroy 17 | . . . . . 3 1 . . . 1 . . . . . 3 . . . 1 . 1 5 . 2 . Smash 16 | . . . . . . . . . . . . 1 . . . . . . . . . . 3 . 12 . Sever 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . Melee Attacks 164 | . . . . . . 13 . . . . 22 3 3 . . 17 . 6 . . 2 . 36 . 62 . Impact 76 | . . . . . . . . . . . . 3 3 . . 17 . . . . . . 12 . 41 . Slashing 88 | . . . . . . 13 . . . . 22 . . . . . . 6 . . 2 . 24 . 21 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 17 | . . . . . . 1 . . . . 5 . . . . 1 . 1 . . . . 4 . 5 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Follow-up Attacks 10 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 8 . Damage Inflicted 26013 | 247 1235 124 . 181 583 1743 341 333 . 1316 1663 43 780 . 1520 1073 . 1104 955 1966 146 226 2884 1548 6002 . Guns 11226 | 247 773 79 . 44 583 725 234 40 . 484 1285 . 22 . 711 653 . 560 328 455 . 172 1757 . 2074 . Cannons 964 | . 69 . . . . 223 107 84 . 129 . . . . 32 320 . . . . . . . . . . Explosions 9622 | . 393 45 . 137 . 731 . 209 . 703 . . 657 . 777 . . 474 627 1511 . 54 106 1548 1650 . Melee 4201 | . . . . . . 64 . . . . 378 43 101 . . 100 . 70 . . 146 . 1021 . 2278 . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 11631 | 159 723 79 . 44 583 948 341 124 . 613 1285 . 22 . 711 653 . 560 328 455 . 172 1757 . 2074 . Thermal 1271 | 75 69 . . . . 65 . . . . . . . . 32 320 . 401 . . . . . . 309 . Explosive 8517 | . 393 45 . 137 . 390 . 209 . 703 . . 657 . 777 . . 73 627 1511 . . 106 1548 1341 . Electromagnetic 393 | 13 50 . . . . 276 . . . . . . . . . . . . . . . 54 . . . . Impact 2439 | . . . . . . . . . . . . 43 101 . . 100 . . . . . . 507 . 1688 . Slashing 1762 | . . . . . . 64 . . . . 378 . . . . . . 70 . . 146 . 514 . 590 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . 5 13 13 13 . 1 1 1 . . . . . . 1 2 2 3 3 3 3 3 6 . 6 6 Average Corruption 3 | . 4 6 13 13 . 1 1 1 . . . . . . 1 1 2 2 3 3 3 3 2 . 6 6 Corruption Purged 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 170 | . 13 14 21 25 . 6 2 . . . . . . . 2 2 8 8 21 14 6 13 11 . 4 . Message Errors 37 | . 2 2 5 5 . . . . . . . . . . . . 2 2 8 3 2 3 2 . 1 . Matter Fused 43 | . 6 5 3 7 . 3 1 . . . . . . . 1 1 3 1 3 3 2 2 2 . . . Heat Flow Errors 21 | . 2 . 2 3 . 2 1 . . . . . . . 1 . 1 . 1 1 1 2 3 . 1 . Energy Discharges 29 | . 2 5 1 3 . . . . . . . . . . . 1 2 3 2 2 . 3 3 . 2 . Parts Fused 3 | . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 22 | . . . 5 4 . 1 . . . . . . . . . . . 2 5 3 . 2 . . . . Data Loss (major) 4 | . . . 2 1 . . . . . . . . . . . . . . 1 . . . . . . . Misfires 8 | . . 2 1 2 . . . . . . . . . . . . . . 1 1 . . 1 . . . Alerts 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Weapon Failures 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1696 | . . . . . . 64 . . . . 47 . 75 . 7 39 . 33 22 88 . . 265 . 1056 . Projectiles 43 | . . . . . . 40 . . . . . . . . . 3 . . . . . . . . . . Explosions 431 | . . . . . . . . . . . . . 52 . 7 . . 33 22 88 . . . . 229 . Melee 1222 | . . . . . . 24 . . . . 47 . 23 . . 36 . . . . . . 265 . 827 . Knockbacks 14 | . . . . . . 1 . 2 . 4 . . 1 . . . . . . . . . 3 . 3 . Impact 7 | . . . . . . . . . . . . . 1 . . . . . . . . . 3 . 3 . Kinetic 7 | . . . . . . 1 . 2 . 4 . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 677 | . . 107 . . . . . 123 . 119 . . 71 . 14 . . . 34 68 . . . 43 98 . Shots 15 | . . 3 . . . . . 2 . 3 . . 1 . 1 . . . 1 1 . . . 1 2 . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 388 | 20 279 8 224 251 12 266 210 42 . 78 39 . 11 . 202 388 190 126 203 157 258 357 203 175 378 . Average Temperature 72 | 13 91 5 107 109 5 42 50 19 . 28 9 . 7 . 69 175 101 31 45 63 138 125 56 95 87 . Received Heat Transfer 2215 | . 198 . . 6 126 165 84 . . 201 216 33 18 . 82 . . 36 9 90 . 435 15 . 501 . Effects 7 | . . . . . . 3 . . . . . . . . . 3 . . . . . 1 . . . . Interference 6 | . . . . . . 3 . . . . . . . . . 3 . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . . . . . . 1 . . 1 . . . . . . . . 5 . Combat Hostiles 5 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 4 . Parts Fried 9 | . . . . . . 1 . . . . . . 2 . . 1 . . . . . . . . 5 . Impact Corruptions 29 | . . . . . . . . . . . . . 1 . . 1 . . . . . . 10 . 17 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . . . . . . . . . . 3 . 2 . . . . . . . . Heat Transferred 1473 | 175 148 . . . . 50 . . . . . . . . 50 450 . 300 . . . . . . 300 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Maximum Alert Level 4 | . . . . . . . . . . . 3 . . . . . . 4 . . . . 1 . 3 . Low Security (%) 76 | 100 100 100 . 100 100 100 . . . . 4 . . . . 100 100 34 . . . . 84 100 63 . Level 1 8 | . . . . . . . . . . . 40 . . . . . . 12 . . . . 15 . 3 . Level 2 9 | . . . . . . . . . . . 45 . . . . . . 3 . . . . . . 28 . Level 3 5 | . . . . . . . . . . . 10 . . . . . . 45 . . . . . . 3 . Level 4 . | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1392 | 5 189 66 . 59 103 148 . . . . 755 . . . . 94 17 1392 . . . . 342 143 776 . Initial 755 | . . 66 . . 13 18 . . . . 755 . . . . 94 17 . . . . . . 113 17 . Average 151 | 1 92 13 . 6 36 19 . . . . 440 . . . . 18 . 551 . . . . 62 86 225 . Influence Increases 8096 | 25 494 80 . 81 226 382 30 . . 180 1043 30 210 . 365 188 . 1839 401 355 . 75 632 82 1378 . Destroy 0b10 Robot/C 3680 | . 300 . . 40 140 260 20 . . 140 180 20 180 . 300 80 . 580 260 300 . 60 300 . 520 . Destroy 0b10 Robot/NC 335 | 25 50 5 . 10 15 25 . . . 10 20 . . . . 20 . 10 . . . . 25 . 120 . Destroy Leader 720 | . 58 . . 10 42 64 10 . . 30 52 10 30 . 50 20 . 120 20 10 . . 86 . 108 . Allied During Kill 919 | . . . . 8 6 . . . . . . . . . . . . 703 121 45 . . . . 36 . Successful Hack 130 | . 10 . . . 6 6 . . . . 10 . . . . 2 . 11 . . . . 54 . 31 . Disable Machine 495 | . . 45 . . . . . . . . 15 . . . . 30 . 135 . . . . 45 . 225 . Destroy Structure 827 | . 1 30 . 13 2 27 . . . . 16 . . . . 36 . 280 . . . . 122 82 218 . Advance Influence 750 | . . . . . . . . . . . 750 . . . . . . . . . . . . . . . Lose Combat Pursuer 240 | . 75 . . . 15 . . . . . . . . . 15 . . . . . . 15 . . 120 . Influence Decreases 7610 | 25 324 250 . 46 219 276 178 . . 171 820 262 210 . 214 289 50 453 993 512 637 75 308 381 630 287 Entered New Map 2195 | . . 104 . . 22 24 56 . . . 4 87 . . . 57 33 . 513 152 637 . . 211 8 287 Time Decay 4327 | 25 324 126 . 46 169 251 92 . . 161 486 175 200 . 204 205 17 271 380 310 . 75 298 170 342 . Search Patrol Dispatched 300 | . . . . . . . . . . . 300 . . . . . . . . . . . . . . . Lost Part 408 | . . 20 . . . 1 30 . . 10 30 . 10 . 10 27 . . . 10 . . 10 . 250 . Lost Ally 380 | . . . . . 28 . . . . . . . . . . . . 182 100 40 . . . . 30 . Squads Dispatched 39 | . 1 1 . . 3 4 . . . . 2 . . . . 5 . 8 . 1 . . 4 . 10 . Investigation 8 | . 1 1 . . . 1 . . . . . . . . . . . 3 . . . . 1 . 1 . Extermination 13 | . . . . . . 2 . . . . 2 . . . . 2 . 1 . . . . 3 . 3 . Reinforcement 14 | . . . . . 3 1 . . . . . . . . . 3 . 2 . . . . . . 5 . Assault 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . Garrison 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Construction Impeded 6 | . . . . . 2 1 . . . . . . . . . 1 . 1 . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Distress Signals 7 | . 3 . . . . 1 . . . . . . . . . . . . . . . . 2 . 1 . Communications Jammed 36 | . . . . . . . . . . . . . . . . . . . . . . . . . 36 . Distress Signals 33 | . . . . . . . . . . . . . . . . . . . . . . . . . 33 . Times Spotted 218 | . 26 . . 2 10 15 1 2 . 13 10 4 9 . 16 5 . 14 10 13 . 4 20 1 39 4 Peak Tracking Total 9 | . 6 . . 2 3 4 1 2 . 6 3 3 5 . 5 4 . 3 4 9 . 4 5 1 8 4 Tactical Retreats 10 | . 4 . . . 1 . . . . . . . . . 1 . . . . . . 1 . . 3 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Traps Triggered 10 | . 4 . . . . 1 . . . . . . . . 1 1 . . . . . . 2 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Machines Disabled 39 | . . 3 . . . . . 3 . . 1 . . . . 2 . 9 1 2 . . 3 . 15 . Max in Single Turn 3 | . . 2 . . . . . 2 . . 1 . . . . 1 . 3 1 2 . . 1 . 3 . Garrison Access 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Machines Accessed 50 | . 5 1 1 . 3 4 1 . . . 3 . 1 3 . 1 . 5 2 . 9 . 6 . 5 . Terminals 18 | . 5 . . . 2 2 . . . . 1 . . . . . . 5 . . . . 2 . 1 . Fabricators 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Repair Stations 4 | . . . . . . . . . . . 1 . . . . . . . . . . . 2 . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . Garrison Access 4 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . 1 . Total Hacks 167 | . 15 1 1 . 5 8 1 . . . 8 . 1 25 . 3 . 15 7 . 47 . 18 . 12 . Successful 117 | . 4 1 1 . 2 3 1 . . . 4 . 1 25 . 2 . 3 7 . 47 . 11 . 5 . Failed 50 | . 11 . . . 3 5 . . . . 4 . . . . 1 . 12 . . . . 7 . 7 . Catastrophic 13 | . 4 . . . . 2 . . . . 2 . . . . . . 3 . . . . 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 38 | . 12 . 1 . 4 4 . . . . . . . . . . . 9 . . . . 4 . 4 . Terminals 53 | . 15 . . . 4 6 . . . . 3 . . . . . . 15 . . . . 8 . 2 . Fabricators 6 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 4 . Repair Stations 11 | . . . . . . . . . . . 2 . . . . . . . . . . . 6 . 3 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . 1 . . . . . . . . . 3 . . . . . . 2 . . . Garrison Access 8 | . . . . . 1 1 . . . . 3 . . . . . . . . . . . . . 3 . Terminal Hacks 93 | . 2 1 1 . . 2 1 . . . 2 . 1 25 . . . 2 7 . 47 . 2 . . . Record 50 | . . . . . . . . . . . 2 . . 6 . . . . 6 . 36 . . . . . Part Schematic 11 | . . . . . . . . . . . . . . 8 . . . . . . 3 . . . . . Robot Schematic 8 | . . . . . . . . . . . . . . 8 . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . 3 . . . . . . 4 . . . . . Open Door 4 | . . 1 . . . . 1 . . . . . 1 . . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Surveillance Status 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Zone Layout 2 | . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . Patrol Navigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . Load Schematic 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 7 | . . . . . . . . . . . 1 . . . . . . . . . . . 5 . 1 . Scan Component 5 | . . . . . . . . . . . 1 . . . . . . . . . . . 3 . 1 . Repair 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . Retrieve Study 3 | . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . Garrison Access Hacks 3 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Seal Access 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . 2 . . . 1 1 . . . . . . . . . . . 1 . . . . 1 . 2 . Terminals 7 | . 2 . . . 1 1 . . . . . . . . . . . 1 . . . . 1 . 1 . Assimilate 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Botnet 5 | . 2 . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recompile 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Used 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hacking Detections 29 | . 5 . . . 2 4 . . . . 3 . . . . 1 . 5 . . . . 5 . 4 . Full Trace Events 6 | . 2 . . . . . . . . . . . . . . . . 3 . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . . . 8 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . 3 . . . . 8 . . . . . . 3 . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . . . . . . . . . . . 152 . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Part Studies Acquired 3 | . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . Parts Repaired 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Time 134 | . . . . . . . . . . . . . . . . . . . . . . . 134 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Total Allies 27 | . . 3 . . . . . . . . . . . . . . 20 . . 2 . . . . 2 . Largest Group 20 | . . 3 3 3 3 . . . . . . . . . . . 20 20 8 3 1 1 . . 1 . Highest-Rated Group 741 | . . 40 40 40 39 . . . . . . . . . . . 741 741 327 105 46 46 . . 116 . Highest-Rated Ally 116 | . . 16 16 16 16 . . . . . . . . . . . 50 50 46 46 46 46 . . 116 . Total Orders 16 | . . . . . 8 . . . . . . . . . . . . . . . . . 5 . 3 . STAY 6 | . . . . . 4 . . . . . . . . . . . . . . . . . . . 2 . FOLLOW 5 | . . . . . 4 . . . . . . . . . . . . . . . . . . . 1 . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . RETURN 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Ally Attacks 239 | . . . . 11 11 . . . . . . . . . . . . 154 17 18 . 2 . . 26 . Total Damage 7700 | . . . . 125 175 . . . . . . . . . . . . 4401 414 246 . 51 . . 2288 . Kills 55 | . . . . 1 3 . . . . . . . . . . . . 25 3 4 . . . . 19 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Active Infowar (turns) 20257 | 18 959 524 539 582 732 1042 480 763 1333 1295 1267 784 758 185 644 900 482 804 897 683 374 605 1556 354 1697 . Optics 18176 | . . . . 541 732 1042 480 763 1333 1295 1267 784 758 185 644 900 482 804 897 683 374 605 1556 354 1697 . Sensors 1158 | . . 167 539 41 . . . . . . . . . . 172 239 . . . . . . . . . . Structural 5055 | . . . . . 732 1020 480 763 1333 727 . . . . . . . . . . . . . . . . Seismic 1334 | 18 959 357 . . . . . . . . . . . . . . . . . . . . . . . . Jamming 669 | . . . . . . . . . . . . . . . . . . . . . . . . . 669 . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 12 | . . . . 3 . . 1 . . 2 . 2 1 . . . . . 1 1 . 1 . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Drone Recoveries 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Turns Passed 20536 | 190 959 526 539 584 732 1058 480 763 1333 1295 1267 784 758 185 644 900 482 804 897 683 374 605 1556 354 1783 1 Spaces Moved 12434 | 111 557 382 477 447 381 543 387 649 1141 656 486 497 494 128 396 371 276 443 541 393 209 349 773 239 1107 1 Core 184 | 10 . . . . . . . . . . . . . . . . . . . . . . . . 173 1 Treads 3040 | 1 53 . . . . 1 . . . 231 181 . . . . . 238 443 541 393 209 349 201 . 199 . Legs 239 | . . 26 . . . . . . . . 1 . . . . 163 . . . . . . . . 49 . Wheels 8971 | 100 504 356 477 447 381 542 387 649 1141 425 304 497 494 128 396 208 38 . . . . . 572 239 686 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 110 110 110 125 115 115 115 115 115 155 155 145 145 145 120 160 160 160 160 165 165 110 125 50 50 Average Speed 137 | 96 130 129 110 124 125 120 115 115 115 156 183 155 145 145 145 163 161 160 160 162 165 165 139 134 120 50 Slowest Speed 330 | 160 240 200 125 125 125 330 115 115 115 305 260 155 155 145 145 190 170 160 160 165 165 165 330 140 260 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 4 72 43 75 97 34 18 57 82 85 81 9 77 68 79 55 10 96 15 66 55 63 65 15 94 23 2 Regions Visited 26 Branch Regions 16 Pre-discovered Areas 8 | . . . . 1 . . . . 1 . . . . 1 . . . . 1 1 3 . . . . . Known Exits Taken 8 | . . . . . . 1 . . . . 1 1 1 1 1 . . 1 . . . 1 . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 . 1 1 1 1 . . . . . . . . 1 1 1 . . . 1 . Scrap Searched 32 | . . 1 . 2 . . 6 2 4 4 . 3 2 . 1 . . . 2 3 . 2 . . . . Spaces Dug 87 | . . . . . . 11 . . . 14 15 . . . . 14 . 6 . . . . 16 . 11 . Terrain Destroyed 864 | . . 50 . 15 . 27 1 37 . 82 15 . 72 . 85 17 . 63 43 41 . 10 68 109 129 . Melee 70 | . . . . . . 11 . . . . 15 . . . . 14 . 5 . . . . 14 . 11 . Projectile 96 | . . . . . . 2 1 . . 5 . . . . 17 3 . 2 7 3 . 2 23 . 31 . AOE 696 | . . 50 . 15 . 14 . 37 . 77 . . 72 . 68 . . 56 36 37 . 8 31 109 86 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Total 15014 | 155 706 404 487 474 600 854 401 659 1163 905 743 506 521 127 441 619 315 500 558 416 238 371 1188 262 1400 1 Wait 1581 | . 58 3 4 7 183 228 . 4 16 226 163 3 3 . 11 192 28 13 4 . 1 11 305 . 118 . Move 12409 | 110 556 380 476 446 380 542 386 648 1140 655 485 496 493 127 395 371 275 442 540 392 208 348 773 238 1106 1 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 102 | 8 15 2 1 6 8 6 2 . 2 3 4 1 5 . 1 3 3 4 . 1 5 2 9 3 8 . Fast Attach 88 | 7 4 2 2 . 1 4 1 1 1 1 6 . 1 . 3 6 2 2 . . 6 . 18 2 18 . Attach 59 | . . 2 . 4 4 2 2 1 1 5 3 . 1 . 2 5 1 . . 1 4 2 4 1 14 . Detach 26 | . 2 . . . . . . 1 . 1 4 . . . 2 3 1 1 . . 1 1 4 . 5 . Swap 68 | 2 10 3 1 2 2 9 1 . . . 6 2 3 . 5 4 . 3 1 . . 1 4 1 8 . Drop 144 | 2 17 5 3 7 5 11 . 1 3 1 5 1 6 . 5 5 5 7 1 . 11 1 19 5 18 . Fire 381 | 26 44 6 . 2 17 39 9 3 . 13 45 . 6 . 17 13 . 22 12 15 . 5 19 10 58 . Melee 146 | . . . . . . 13 . . . . 22 3 3 . . 17 . 6 . . 2 . 33 . 47 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Rewire 9 | . . . . . . . . . . . . . . . . . . . . 7 . . . 2 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Res / Ext / Arm) -4/Waste -4/Factory (discovered 2 exits: [*Upp] / Gar) -4/Upper Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 191 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 14) 302 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 3) 545 | -10/Materials | Discovered new exit (range 3) 919 | -10/Materials | Discovered new exit (range 13) 991 | -10/Materials | Derelicts attacked the area 1150 | -10/Materials | Entered Mines 1159 | -10/Mines | Met a Derelict bent on vengeance 1163 | -10/Mines | Discovered new exit (range 9) 1377 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1377 | -10/Mines | Discovered new exit (range 5) 1463 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1499 | -10/Mines | Met a Derelict shopkeep closing up shop 1573 | -10/Mines | Crushed by falling debris 1574 | -10/Mines | Core integrity fell below 50% 1574 | -10/Mines | System corruption reached 10% 1676 | -10/Mines | Entered Exiles 1676 | -10/Exiles | Accompanied by 3 allies 1706 | -10/Exiles | Met 8R-AWN 1723 | -10/Exiles | Met EX-HEX 1765 | -10/Exiles | Met EX-DEC 1887 | -10/Exiles | Discovered new exit (range 10) 1973 | -10/Exiles | Met EX-BIN 1994 | -10/Exiles | Aligned with FarCom system 1995 | -10/Exiles | Given EX-Vault access code 2028 | -10/Exiles | Opened EX-Vault 2037 | -10/Exiles | Found AWS/Gauss 2067 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2195 | -10/Exiles | Discovered new exit (range 14) 2215 | -10/Exiles | Left Exiles lab with AWS/Gauss 2215 | -10/Exiles | Entered Mines 2215 | -9/Mines | Accompanied by 3 allies 2252 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2255 | -9/Mines | Found Prototype Device 2256 | -9/Mines | Identified Exp. Sensor Array 2398 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2490 | -9/Mines | Learned location of Storage (-7) 2497 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 2501 | -9/Mines | Found Scrap Suit 2542 | -9/Mines | Learned Materials terminal intel 2774 | -9/Mines | Discovered new exit (range 11) 2799 | -9/Mines | Entered Materials 2799 | -8/Materials | Accompanied by 3 allies 2799 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2800 | -8/Materials | Loaded intel: 12 terminal locations 3089 | -8/Materials | Build established: Skirmisher 3390 | -8/Materials | Discovered new exit (range 9) 3531 | -8/Materials | Entered Factory 3531 | -7/Factory | Evolved 2 slots: Utility x2 3532 | -7/Factory | Identified exit to Lower Caves 4437 | -7/Factory | Build established: Assassin 4567 | -7/Factory | Discovered exit to Lower Caves (range 13) 4589 | -7/Factory | Entered Lower Caves 4596 | -7/Lower Caves | Spotted B-75 Beast 4661 | -7/Lower Caves | Destroyed B-75 Beast 4685 | -7/Lower Caves | Lost 3 parts (1u2w) 4824 | -7/Lower Caves | Learned location of 1 exit from Factory 4832 | -7/Lower Caves | Discovered new exit (range 7) 5069 | -7/Lower Caves | Entered another Lower Caves area 5070 | -7/Lower Caves | Build established: Gunner 5078 | -7/Lower Caves | Discovered new exit (range 5) 5270 | -7/Lower Caves | Encountered a Warlord checkpoint 5551 | -7/Lower Caves | Discovered new exit (range 7) 5832 | -7/Lower Caves | Entered Zion 5931 | -7/Zion | Discovered new exit (range 16) 6093 | -7/Zion | Given A8's code to call for help 6420 | -7/Zion | Given the Hacking Drone Bay 7165 | -7/Zion | Entered Proximity Caves 7268 | -6/Proximity Caves | Spotter reported a threat 7321 | -6/Proximity Caves | Spotter reported a threat 7336 | -6/Proximity Caves | Spotter reported a threat 7368 | -6/Proximity Caves | Spotted B-75 Beast 7431 | -6/Proximity Caves | Learned 4 Factory zone layouts 7509 | -6/Proximity Caves | Learned 4 Factory zone layouts 7629 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7726 | -6/Proximity Caves | Spotter reported a threat 7920 | -6/Proximity Caves | Destroyed B-75 Beast 7942 | -6/Proximity Caves | Lost 6 parts (1p2n1u2w) 7989 | -6/Proximity Caves | Spotter reported a threat 8092 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8196 | -6/Proximity Caves | Build established: Derelict-Gunner 8446 | -6/Proximity Caves | Discovered new exit (range 5) 8460 | -6/Proximity Caves | Entered Factory 8460 | -6/Factory | Evolved 2 slots: Utility x2 8461 | -6/Factory | Identified exit to Factory 8488 | -6/Factory | Discovered exit to Factory (range 7) 8810 | -6/Factory | Search patrols dispatched 9080 | -6/Factory | Build established: Mutant 9160 | -6/Factory | Search patrols dispatched 9502 | -6/Factory | Discovered new exit (range 16) 9510 | -6/Factory | Search patrols dispatched 9582 | -6/Factory | Lost 3 parts (1n2u) 9726 | -6/Factory | Identified exit to Lower Caves 9727 | -6/Factory | Entered Lower Caves 9888 | -6/Lower Caves | Encountered a Warlord checkpoint 9906 | -6/Lower Caves | Learned Factory stockpile data 9921 | -6/Lower Caves | Learned Factory terminal intel 10135 | -6/Lower Caves | Build established: Scavenger-Mutant 10464 | -6/Lower Caves | Discovered new exit (range 19) 10509 | -6/Lower Caves | Identified exit to Lower Caves 10511 | -6/Lower Caves | Entered another Lower Caves area 10536 | -6/Lower Caves | Discovered exit to Factory (range 10) 10735 | -6/Lower Caves | Found DCF Scrap (11 items) 11016 | -6/Lower Caves | Discovered new exit (range 19) 11039 | -6/Lower Caves | Build established: Mutant 11267 | -6/Lower Caves | Identified exit to Data Miner 11269 | -6/Lower Caves | Entered Data Miner 11269 | -6/Data Miner | Discovered new exit (range 6) 11280 | -6/Data Miner | Identified exit to Proximity Caves 11301 | -6/Data Miner | Met Data Miner 11336 | -6/Data Miner | Learned location of Section 7 (-2) 11336 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11375 | -6/Data Miner | Received God Mode back door access code from Data Miner 11454 | -6/Data Miner | Entered Proximity Caves 11851 | -5/Proximity Caves | Build established: Gunner 12056 | -5/Proximity Caves | Discovered exit to Factory (range 10) 12098 | -5/Proximity Caves | Entered Factory 12098 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 12100 | -5/Factory | Loaded intel: 26 terminal locations 12628 | -5/Factory | Build established: Scavenger-Gunner 12998 | -5/Factory | Sucked down chute 12998 | -5/Factory | Entered Waste 12999 | -5/Waste | Joined by Warlord forces that had cleared the area 13002 | -5/Waste | Lost 3 parts (2n1w) 13074 | -5/Waste | Found Fusion Bomb Launcher 13169 | -5/Waste | Build established: Gunner 13218 | -5/Waste | Discovered new exit (range 12) 13480 | -5/Waste | Entered Factory 13480 | -5/Factory | Accompanied by 20 allies 13504 | -5/Factory | Discovered new exit (range 14) 13536 | -5/Factory | Identified exit to Factory 13776 | -5/Factory | Lost 6 allies 13992 | -5/Factory | Discovered exit to Factory (range 7) 14022 | -5/Factory | Identified exit to Upper Caves 14080 | -5/Factory | First assault squad dispatched 14253 | -5/Factory | Garrison activated, responded to threat 14284 | -5/Factory | Entered Upper Caves 14284 | -5/Upper Caves | Accompanied by 8 allies 14330 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 14366 | -5/Upper Caves | Lost 3 allies 14635 | -5/Upper Caves | Learned location of 1 exit from Factory 14805 | -5/Upper Caves | Encountered a Warlord checkpoint 14822 | -5/Upper Caves | Discovered new exit (range 12) 14922 | -5/Upper Caves | Entered an active Warlord outpost 14938 | -5/Upper Caves | Learned location of Extension (-4) 14938 | -5/Upper Caves | Learned Armory emergency access door positions 14996 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15181 | -5/Upper Caves | Entered another Upper Caves area 15181 | -5/Upper Caves | Accompanied by 2 allies 15424 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 15462 | -5/Upper Caves | Destroyed 8 combat bots 15651 | -5/Upper Caves | Learned location of Armory (-4) 15727 | -5/Upper Caves | Discovered new exit (range 18) 15864 | -5/Upper Caves | Entered Zhirov 15864 | -5/Zhirov | Accompanied by 1 ally 15867 | -5/Zhirov | Discovered new exit (range 3) 15896 | -5/Zhirov | Met Zhirov 16079 | -5/Zhirov | Found Alien Artifact 16105 | -5/Zhirov | Found Alien Artifact 16147 | -5/Zhirov | Learned location of Quarantine (-2) 16147 | -5/Zhirov | Learned location of Testing (-3) 16147 | -5/Zhirov | Learned location of Command (-1) 16159 | -5/Zhirov | Build established: Mutant 16175 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16238 | -5/Zhirov | Entered Proximity Caves 16238 | -4/Proximity Caves | Accompanied by 1 ally 16385 | -4/Proximity Caves | Spotted B-86 Titan 16397 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16843 | -4/Proximity Caves | Entered Factory 16843 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 16844 | -4/Factory | Identified exit to Extension 16844 | -4/Factory | Identified exit to Armory 16845 | -4/Factory | Identified exit to Research 17023 | -4/Factory | Fabricated Lgt. Regenerative Plating (x1) 17152 | -4/Factory | Build established: Scavenger-Gunner 17438 | -4/Factory | Repaired Broken Hvy. Treads 17495 | -4/Factory | Repaired Arm. Medium Treads 18399 | -4/Factory | Sucked down chute 18399 | -4/Factory | Entered Waste 18399 | -4/Waste | The area was eerily silent 18446 | -4/Waste | Found Adv. Force Booster 18460 | -4/Waste | Build established: Scavenger-Gladiator 18519 | -4/Waste | A Compactor rumbled back to life 18520 | -4/Waste | Spotted C-40 Crusher 18522 | -4/Waste | Destroyed C-40 Crusher 18714 | -4/Waste | Discovered new exit (range 13) 18753 | -4/Waste | Entered Factory 19292 | -4/Factory | Incoming investigation squad redirected 19513 | -4/Factory | Lost 3 parts (1p2w) 19634 | -4/Factory | Spotted B-86 Titan 19769 | -4/Factory | Befriended a Behemoth using the annoying Tinkerer's hack 19884 | -4/Factory | Garrison activated, responded to threat 20288 | -4/Factory | Lost 5 parts (1n2u2w) 20337 | -4/Factory | Identified exit to Garrison 20433 | -4/Factory | Core integrity fell below 50% 20450 | -4/Factory | Released all parts (5) 20452 | -4/Factory | Core integrity fell below 20% 20479 | -4/Factory | Lost 14 parts (3p4n4u3w) 20528 | -4/Factory | Discovered new exit (range 7) 20536 | -4/Factory | Entered Upper Caves 20537 | -4/Upper Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 20457_ K-01 Serf cleans the Nuclear Reactor. 20460_ K-01 Serf cleans the Pressure Siphon. 20464_ K-01 Serf cleans the Nuclear Reactor. 20469_ System corrupted: Heat flow error (+204). 20487_ K-01 Serf cleans the DSF Access. 20490_ System corrupted: Energy discharge (-34). 20490_ K-01 Serf cleans the DSF Access. 20495_ U-05 Engineer works on Construction Platform. 20500_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 20501_ U-05 Engineer works on Construction Platform. 20518_ Slug penetrates Wall. 20518_ Penetrated by Slug. 20528_ EXIT=FOUND 20536_ System corrupted: Energy discharge (-25). LOCATION=UNKNOWN GOAL=ESCAPE [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????###??????????????????? | | ???????????? ??????????????# ##?????????????????? | | ??????????? ??????????? ##????????????????? | | ??????????? ??????## ###??????????????? | | ?????????????# ##### g ##?????????????? | | ?????????????????# g #?????????????? | | ?????????????????# @ #?????????????? | | ?????????????????# ##### g #??????????????? | | ????????????????????????? ####??????????????? | | ????????????????????????? g #?????????????????? | | ????????????????????????### ##?????????????????? | | ???????????????????????????# ##??????????????????? | | ????????????????????????????##???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Coolant Potential 80 Energy Generation 41 Energy Capacity 815 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Power Amplification 20 Corruption Containment 12 Armor Coverage 825 Utility Shielding 66 Weapon Cycling 20 Melee Speed Boost 30 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 14 Melee Accuracy 6 Target Analysis 8 Core Analysis 6 Recoil Reduction 3 Matter Filtering 50 Force Boost 30 Offensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Arc Projector | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ B-48 Gladiator | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free X-67 Chaingunner | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Fabricated ------------ Lgt. Regenerative Plating | x1 | -4/Factory Repaired ---------- Hvy. Treads | 25% | -4/Factory | Broken Arm. Medium Treads | 56% | -4/Factory Studied --------- Chainsword | -5/Factory | Hacked Com. Wheel | -5/Factory | Hacked Hvy. Treads | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- 20k Club A New Friend Below Bending The Rules Brute Force Drive-By Look Less Dangerous Next Time Suspicious The Science Guy We Are Legion Woof! Challenges ------------ None Game ------ Seed RocketBeamDisintegrator Manual? 0 Play Time 06:16:37 Cumulative 51.6 hours Start 2026.01.10 @ 16:20:22 End 2026.01.13 @ 14:49:12 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 32 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Cog Map View 50x35 Zoom Use 8% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98c5cd59-bdcb-4880-89ed-1a9295dd580d