Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.30 @ 21:31:15

Player: sormi

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (26)      130
Value Destroyed (773)      773
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (2)                  2
              TOTAL SCORE: 2705

 Bonus
-------
High Alert Combat Kills    2

 Cogmind 
---------
Core Integrity             81/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (3) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Aluminum Leg
  Advanced Heat Sink
     Large Matter Pod (150)
           Seismic Detector
           Field Laser

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
           Heat Sink
    Medium Storage Unit
           Signal Interpreter
>          --- WEAPON -----------
           EM Pulse Gun
           Field Laser
           Pulse Rifle
>          --- INVENTORY --------
     Light Nuclear Core
           Aluminum Leg
           Aluminum Leg
  Advanced Heat Sink
     Large Matter Pod
  Advanced Visual Processing Unit
           Seismic Detector
           Field Laser
           Field Laser
           Gauss Rifle
[Rating: 23]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
Weapon                     Assault Rifle
  Energy Gun               Field Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   
  Utility                  1    | .   .   .   1   .   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             33   | 6   2   2   4   19  
  Power                    5    | 1   .   1   .   3   
    Engine                 5    | 1   .   1   .   3   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               12   | 2   .   .   2   8   
    Treads                 .    | .   .   .   .   .   
    Leg                    12   | 2   .   .   2   8   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | 1   1   1   1   2   
    Device                 2    | .   .   1   .   1   
    Storage                3    | 1   1   .   1   .   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   10   | 2   1   .   1   6   
    Energy Gun             5    | .   .   .   1   4   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   1   .   .   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 8    | .   .   .   .   8   
  Power                    2    | .   .   .   .   2   
  Propulsion               3    | .   .   .   .   3   
  Utility                  .    | .   .   .   .   .   
  Weapon                   3    | .   .   .   .   3   
  Highest Loss Streak      5    | .   .   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     96   | .   99  100 100 86  
  Engine                   12   | .   14  14  11  7   
  Leg                      29   | .   28  28  33  29  
  Device                   4    | .   .   4   11  5   
  Storage                  21   | .   27  23  22  11  
  Processor                1    | .   .   .   .   6   
  Energy Gun               5    | .   .   .   4   19  
  Ballistic Gun            12   | .   19  14  11  2   
  Launcher                 7    | .   8   14  6   1   
Naked Turns                29   | .   .   .   .   29  
Heaviest Build             28   | 11  23  23  22  28  
  Greatest Support         50   | 20  20  20  30  50  
  Greatest Overweight (x)  3    | 3   1   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  
  Average Capacity         9    | 7   9   10  10  9   
  Most Carried             10   | 2   8   10  10  10  
  Average Carried          7    | .   4   9   9   8   
  Final Capacity           10   | 8   10  10  10  5   
  Final Carried            10   | 2   8   10  10  5   

 Class Distribution 
--------------------
 79% | Mutant
 10% | Gunner
  5% | Skirmisher
  4% | Scavenger-Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Gunner | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           910  | 140 113 112 170 375 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            759  | .   .   91  174 494 
  Parts                    52   | .   .   15  11  26  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   .   3   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  22   | .   .   8   4   10  
  Melee                    1    | .   .   .   .   1   
  Guns                     10   | .   .   1   4   5   
  AOE                      11   | .   .   7   .   4   
Classes Destroyed          7    | .   .   2   1   4   
  Worker                   1    | .   .   .   .   1   
  Builder                  2    | .   .   .   .   2   
  Recycler                 1    | .   .   .   .   1   
  Swarmer                  7    | .   .   6   .   1   
  Grunt                    12   | .   .   2   2   8   
  Sentry                   2    | .   .   .   2   .   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           9    | .   .   3   3   9   
  Combat Bots Only         5    | .   .   3   3   5   
Max Kills in Single Turn   3    | .   .   2   1   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   2   .   1   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        144  | .    3    14   21   106  
  Missed                   38   | .    2    5    4    27   
Damage Taken               1680 | .    11   160  233  1276 
  Core                     550  | .    .    33   48   469  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         91   | 100  .    86   88   .    
Volleys Fired              52   | .    2    6    12   32   
  Largest                  3    | .    2    2    2    3    
  Hottest                  166  | .    50   50   83   166  
Shots Fired                119  | .    4    12   24   79   
  Gun                      101  | .    2    6    22   71   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 18   | .    2    6    2    8    
  Special                  .    | .    .    .    .    .    
  Kinetic                  24   | .    2    6    12   4    
  Thermal                  57   | .    .    .    10   47   
  Explosive                18   | .    2    6    2    8    
  Electromagnetic          20   | .    .    .    .    20   
  Robot Hit Streak         8    | .    .    2    8    8    
  Robot Miss Streak        7    | .    4    7    3    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    
Shots Hit Robots           68   | .    .    5    16   47   
  Core Hits                50   | .    1    11   7    31   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    2    
    Burn                   2    | .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1885 | .    99   344  233  1209 
  Guns                     930  | .    .    13   214  703  
  Cannons                  .    | .    .    .    .    .    
  Explosions               929  | .    99   319  19   492  
  Melee                    .    | .    .    .    .    .    
  Ramming                  26   | .    .    12   .    14   
  Kinetic                  142  | .    .    13   92   37   
  Thermal                  650  | .    .    .    122  528  
  Explosive                929  | .    99   319  19   492  
  Electromagnetic          138  | .    .    .    .    138  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            3    | .    .    3    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               3    | .    .    3    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      159  | .    .    78   .    81   
  Shots                    6    | .    .    3    .    3    
  Rammed                   1    | .    .    .    .    1    
Targets Rammed             5    | .    .    4    .    1    
  Kicked                   4    | .    .    4    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        573  | .    .    6    96   573  
  Average Temperature      123  | .    .    3    49   151  
  Received Heat Transfer   651  | .    6    24   90   531  
  Effects                  10   | .    .    .    .    10   
    Shutdowns              1    | .    .    .    .    1    
    Energy Bleed           2    | .    .    .    .    2    
    Interference           3    | .    .    .    .    3    
    Matter Decay           1    | .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    1    
    Damage (core)          1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    .    .    1    1    
  Heat Transferred         1554 | .    .    .    259  1295 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             416  | .   27  246 262 416 
  Initial                  110  | .   .   10  95  110 
  Average                  116  | .   1   143 164 257 
Maximum Alert Level        2    | .   .   1   1   2   
  Low Security (%)         81   | 100 100 95  73  38  
  Level 1                  18   | .   .   4   26  61  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   .   .   1   4   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   .   .   1   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           4    | .   1   .   .   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              43   | .   3   7   5   28  
  Peak Tracking Total      15   | .   3   2   2   15  
  Tactical Retreats        1    | .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          2    | .   1   .   .   1   
  Max in Single Turn       1    | .   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          4    | .   1   .   1   2   
  Terminals                2    | .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                6    | .   1   .   2   3   
  Successful               2    | .   .   .   1   1   
  Failed                   4    | .   1   .   1   2   
    Catastrophic           1    | .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                3    | .   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   1   
  Investigation Status     1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   1   .   
  Scan Component           1    | .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               1391 | 79  468 344 184 316 
Spaces Moved               778  | 56  242 194 109 177 
  Core                     74   | 18  .   .   .   56  
  Treads                   .    | .   .   .   .   .   
  Legs                     704  | 38  242 194 109 121 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 50  
  Average Speed            146  | 122 186 162 120 99  
  Slowest Speed            200  | 200 190 190 120 190 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       24   | 4   38  49  11  19  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             2    | .   .   2   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          107  | .   12  54  16  25  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      107  | .   12  54  16  25  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      923  | 63  257 209 143 251 
  Wait                     6    | .   .   1   .   5   
  Move                     774  | 55  241 193 108 177 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  29   | 2   8   1   10  8   
  Fast Attach              13   | 6   2   1   .   4   
  Attach                   10   | .   .   .   2   8   
  Detach                   5    | .   1   1   .   3   
  Swap                     10   | .   .   1   2   7   
  Drop                     19   | .   3   1   9   6   
  Fire                     52   | .   2   6   12  32  
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   .   .   1   
  Kick                     4    | .   .   4   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   23 | -11/Scrapyard | Discovered new exit (range 15)
   80 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  457 | -10/Materials | Discovered new exit (range 8)
  548 | -10/Materials | Entered Mines
  864 | -10/Mines     | Discovered new exit (range 7)
  892 | -10/Mines     | Entered Materials
  892 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  996 | -9/Materials  | Discovered new exit (range 12)
 1076 | -9/Materials  | Entered another Materials area
 1076 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1318 | -8/Materials  | Lost 5 parts (2p2n1w)
 1355 | -8/Materials  | Garrison activated, responded to threat
 1363 | -8/Materials  | Released all parts (9)
 1372 | -8/Materials  | Core integrity fell below 50%
 1390 | -8/Materials  | Core integrity fell below 20%
 1392 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01363_ Released Pulse Rifle.
01363_ Released Deuterium Engine.
01363_ Released Field Laser.
01363_ Released Med. Storage Unit.
01363_ Released Signal Interpreter.
01363_ Released Heat Sink.
01363_ Released Aluminum Leg.
01363_ Released Carbon-fiber Leg.
01363_ Released Aluminum Leg.
01364_ K-01 Serf collects debris.
01369_ Critical hit (Burn: +37).
01373_ U-05 Engineer lays Concrete.
01374_ W-25 Informer sends out distress signal.
01374_ U-05 Engineer lays Concrete.
01375_ K-01 Serf cleans the Fusion Modulator.
01375_ U-05 Engineer builds a Door.
01388_ Acquired 69 matter.
01391_ Slammed into S-10 Pest.
01391_ S-10 Pest destroyed.
[Achievement: Fist Fight]

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????#        #   +     |
| ????????????????????????????????#        #   #     |
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| ???????????????????????# %  #     R" #* %   #      |
| ???????????????????????#    #    """ #      #=     |
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| ???????????               sg  #??????????????????? |
| ????????????????#            u#??????????????????? |
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| ????????????????#                             ???? |
| ????????????????#                             ???? |
| ????????????????#                             ???? |
| ????????????????#                            ????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          14
Energy Capacity            275
Matter Stores              373
Matter Capacity            450
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Fist Fight

 Challenges 
------------
None

 Game 
------
Seed              GrenadeSystemSabre
  Manual?         0
Play Time         00:18:26
  Cumulative      10.3 hours
  Start           2024.06.30 @ 21:12:54
  End             2024.06.30 @ 21:31:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          19
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6326f5d0-07f0-4ae3-90bd-f8144628bed3