Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.09 @ 01:03:57 Player: Adraius Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (287) 1435 Value Destroyed (12617) 12617 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (6892) 6892 TOTAL SCORE: 26384 Bonus ------- Pacifist 200 Triggered High Security 500 High Alert Combat Kills 5543 Follower Combat Kills 149 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1300 Matter 208/300 Energy 98/100 System Corruption 30% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Particle Reactor Advanced Medium Treads High-capacity Storage Unit Power Sword Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor > --- PROPULSION ------- Medium Treads Medium Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Energy Well Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Improved Weapon Cycler Advanced Force Field > --- WEAPON ----------- Tesla Rifle Gamma Rifle Coil Gun Coil Gun > --- INVENTORY -------- Heavy Deuterium Engine Fission Core Particle Reactor Improved Treads Medium Treads Advanced Medium Treads Advanced Heat Sink Advanced Heat Sink Compact Matter Pod Improved Armor Integrity Analyzer Improved Phase Shifter Advanced Force Field Gamma Rifle Gamma Rifle Gamma Rifle Phase Gun Coil Gun Coil Gun Coil Gun Heavy Shock Bomb Launcher Long-range Missile Launcher Great Axe Power Sword [Rating: 124] Favorites ----------- Power Reinforced Fission Core Engine Heavy Deuterium Engine Power Core Reinforced Fission Core Reactor Reinforced Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon KE Penetrator Energy Gun Precision Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun KE Penetrator Ballistic Cannon Flak Cannon Launcher Long-range Missile Launcher Impact Weapon Heavy Hammer Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . . 2 2 2 2 2 2 2 Power . | . . . . . . . . . . Propulsion 2 | . . . . . . 1 . 1 . Utility 10 | . . . 1 2 2 1 2 1 1 Weapon 2 | . . . 1 . . . . . 1 Parts Attached 237 | 6 1 6 11 20 24 8 47 19 95 Power 8 | 1 . 1 2 1 1 . 1 . 1 Engine 5 | 1 . 1 2 . 1 . . . . Core 2 | . . . . 1 . . 1 . . Reactor 1 | . . . . . . . . . 1 Propulsion 38 | 2 . . 2 4 2 1 7 5 15 Treads 30 | 2 . . 2 4 2 1 7 . 12 Leg . | . . . . . . . . . . Wheel 8 | . . . . . . . . 5 3 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 79 | 1 1 3 2 7 9 7 17 3 29 Device 28 | . . . . 4 5 2 5 1 11 Storage 18 | 1 . 2 1 . 1 1 7 . 5 Processor 13 | . 1 1 . 1 . 1 3 . 6 Hackware . | . . . . . . . . . . Protection 20 | . . . 1 2 3 3 2 2 7 Artifact . | . . . . . . . . . . Weapon 112 | 2 . 2 5 8 12 . 22 11 50 Energy Gun 42 | 1 . . 1 . 3 . 9 6 22 Energy Cannon 4 | . . 1 1 2 . . . . . Ballistic Gun 35 | 1 . 1 1 3 5 . 7 3 14 Ballistic Cannon 2 | . . . . 1 1 . . . . Launcher 13 | . . . . . 1 . 4 . 8 Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . 2 1 . . . . . Slashing Weapon 13 | . . . . 1 2 . 2 2 6 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 . 1 . 1 Parts Lost 47 | . . . . . 1 . 2 4 40 Power 1 | . . . . . . . . . 1 Propulsion 9 | . . . . . . . . 3 6 Utility 13 | . . . . . . . 1 . 12 Weapon 24 | . . . . . 1 . 1 1 21 Highest Loss Streak 21 | . . . . . 1 . 1 2 21 Average Slot Usage (%) 95 | . 96 99 95 98 97 98 96 87 88 Engine 3 | . 14 13 11 4 2 6 2 . . Core 2 | . . . . 4 4 . 2 5 3 Treads 16 | . 28 28 22 18 15 20 17 9 11 Device 9 | . . . . 11 17 13 5 5 10 Storage 12 | . 14 14 11 9 7 6 16 15 18 Processor 17 | . 10 14 11 14 15 16 22 21 19 Protection 7 | . . . 8 9 10 12 8 9 3 Energy Gun 4 | . 14 . . . 6 6 4 5 4 Energy Cannon 2 | . . 13 9 8 . . . . . Ballistic Gun 12 | . 14 14 20 16 11 13 11 10 11 Naked Turns 11 | . . . . . . . . . 11 Heaviest Build 179 | 9 9 18 31 40 67 82 153 161 179 Greatest Support 116 | 40 40 40 46 46 42 69 83 73 116 Greatest Overweight (x) 13 | . . . . . 1 1 2 13 4 Average Overweight (x) . | . . . . . . . 1 2 1 Largest Inventory Capacity 28 | 6 6 12 8 8 12 18 28 28 28 Average Capacity 17 | 5 6 6 7 8 9 12 25 28 27 Most Carried 28 | 3 6 6 8 8 12 18 28 28 28 Average Carried 16 | 1 3 5 7 7 9 12 24 27 24 Final Capacity 28 | 6 6 6 8 8 12 18 28 28 4 Final Carried 28 | 2 6 6 8 8 12 18 28 28 4 Class Distribution -------------------- 41% | Scavenger-Gunner 31% | Hauler-Gunner 10% | Gunner 9% | Mutant 4% | Scavenger-Mutant 3% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Hauler-Gunner | -5/Factory Hauler-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Matter Collected 6422 | 201 34 46 243 442 817 242 1358 449 2590 Remotely . | . . . . . . . . . . Salvage Created 15535 | . . . 487 1001 1616 512 3503 1154 7262 Parts 706 | . . . 33 53 88 19 152 48 313 Haulers Intercepted 16 | . . . 2 3 2 1 5 1 2 Recyclers Shooed 19 | . . . . . 1 3 6 1 8 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 219 | . . . 7 18 30 6 61 14 83 Melee 1 | . . . 1 . . . . . . Guns 160 | . . . 3 9 25 5 42 12 64 Cannons 12 | . . . 2 9 1 . . . . AOE 38 | . . . . . 4 1 16 2 15 Classes Destroyed 20 | . . . 9 3 1 . 2 . 5 Worker 19 | . . . 1 . 2 . 4 . 12 Builder 8 | . . . . 1 1 . 3 1 2 Tunneler 2 | . . . . . . . 2 . . Hauler 16 | . . . 2 3 2 1 5 1 2 Recycler 13 | . . . 1 1 2 . 1 1 7 Carrier 1 | . . . . . . . . . 1 Mechanic 2 | . . . . . . . 1 . 1 Operator 2 | . . . 1 . . . . 1 . Watcher 4 | . . . 1 . . . 1 . 2 Swarmer 48 | . . . 1 6 7 . 27 3 4 Saboteur 4 | . . . . . . . . . 4 Grunt 89 | . . . 4 5 15 4 17 5 39 Brawler 7 | . . . 1 . 1 . 1 . 4 Duelist 4 | . . . . 1 1 . 1 . 1 Protector 2 | . . . . . . . . . 2 Sentry 21 | . . . 1 5 1 1 6 2 5 Hunter 18 | . . . . 1 2 . 3 2 10 Programmer 25 | . . . . . 3 1 6 2 13 Investigator 1 | . . . . . . . . . 1 Striker 1 | . . . . . . . . . 1 Best Kill Streak 21 | . . . 6 5 7 4 11 9 21 Combat Bots Only 20 | . . . 6 4 6 4 11 7 20 Max Kills in Single Turn 4 | . . . 3 2 4 1 4 2 4 Gunslinging 2 | . . . . . 1 . 1 . 2 Exploded 4 | . . . . . 2 1 4 2 2 Melee 1 | . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Damage Taken 17450 | . . . 218 714 1205 399 3541 1005 10368 Core 1832 | . . . 10 12 126 . 283 99 1302 Absorbed by Shields 3889 | . . . . . . . . . 3889 Reduced by Siege Mode 469 | . . . . . . . . . 469 Core Remaining (%) 92 | 100 . 100 97 97 82 100 71 91 . Volleys Fired 479 | . . . 12 42 62 21 115 30 197 Largest 4 | . . . 3 3 3 3 3 3 4 Hottest 250 | . . . 121 123 127 111 147 163 250 Shots Fired 1332 | . . . 36 125 174 57 303 86 551 Gun 1220 | . . . 26 77 151 57 293 86 530 Cannon 78 | . . . 10 48 20 . . . . Launcher 34 | . . . . . 3 . 10 . 21 Special . | . . . . . . . . . . Kinetic 882 | . . . 24 84 118 36 198 58 364 Thermal 149 | . . . 2 . . . 87 6 54 Explosive 25 | . . . . . 3 . 8 . 14 Electromagnetic 276 | . . . 10 41 53 21 10 22 119 Robot Hit Streak 50 | . . . 8 28 20 21 29 20 50 Robot Miss Streak 6 | . . . 1 4 6 3 3 2 2 Penetration Max 2 | . . . . . 1 . 2 1 2 Secondary Targets 40 | . . . 1 . 4 1 8 3 23 Max Gunslinging Chain 2 | . . . 1 . 1 1 1 1 2 Shots Hit Robots 1055 | . . . 30 83 125 47 242 69 459 Core Hits 659 | . . . 15 39 74 31 165 35 300 Critical Hits 95 | . . . . 2 3 1 22 11 56 Critical Kills 44 | . . . . . 1 1 10 3 29 Critical Parts Destroyed 40 | . . . . 2 2 . 9 7 20 Melee Attacks 31 | . . . 7 4 1 . 2 1 16 Impact 9 | . . . 7 2 . . . . . Slashing 22 | . . . . 2 1 . 2 1 16 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 33325 | . . . 825 1619 3222 1123 8566 1946 16024 Guns 23909 | . . . 265 638 2358 1012 6029 1732 11875 Cannons 1349 | . . . 217 846 286 . . . . Explosions 7890 | . . . 193 135 551 111 2537 214 4149 Melee 150 | . . . 150 . . . . . . Ramming 27 | . . . . . 27 . . . . Kinetic 16727 | . . . 225 769 1731 620 3997 1182 8203 Thermal 4871 | . . . 233 135 91 111 2168 358 1775 Explosive 5052 | . . . . . 460 . 1730 . 2862 Electromagnetic 6498 | . . . 217 715 913 392 671 406 3184 Impact 150 | . . . 150 . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 30 | . . . 6 2 4 1 4 . 30 Average Corruption 4 | . . . 4 1 3 1 2 . 10 Corruption Purged . | . . . . . . . . . . Effects 166 | . . . 2 14 39 1 17 . 93 Message Errors 24 | . . . . 2 12 . 2 . 8 Matter Fused 8 | . . . . . 4 . 2 . 2 Heat Flow Errors 14 | . . . . 1 7 . 1 . 5 Energy Discharges 17 | . . . . 4 3 1 5 . 4 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 17 | . . . . 3 5 . 3 . 6 Data Loss (major) 1 | . . . . . . . . . 1 Targeting Errors 74 | . . . 2 4 8 . 2 . 58 Weapon Failures 10 | . . . . . . . 2 . 8 Overload Shots . | . . . . . . . . . . Overflow Damage 182 | . . . 18 21 25 . 14 . 104 Projectiles 1 | . . . . . 1 . . . . Explosions 163 | . . . . 21 24 . 14 . 104 Melee 18 | . . . 18 . . . . . . Knockbacks 1 | . . . . . 1 . . . . Impact . | . . . . . . . . . . Kinetic 1 | . . . . . 1 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 365 | . . . . 82 104 . 41 . 138 Shots 11 | . . . . 2 4 . 1 . 4 Rammed 4 | . . . . . 4 . . . . Targets Rammed 4 | . . . . . 4 . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 341 | . . . 312 201 326 199 336 149 341 Average Temperature 87 | . . . 134 71 96 85 88 45 88 Received Heat Transfer 2670 | . . . 84 126 303 138 546 114 1359 Effects 10 | . . . 1 . 1 . 5 . 3 Energy Bleed 5 | . . . 1 . 1 . 2 . 1 Interference 3 | . . . . . . . 1 . 2 Damage (minor) 2 | . . . . . . . 2 . . Siege Activations 10 | . . . . . . . . . 10 Total Turns 293 | . . . . . . . . . 293 Longest Duration 87 | . . . . . . . . . 87 Robots Corrupted 5 | . . . . . . . 2 . 3 Combat Hostiles 5 | . . . . . . . 2 . 3 Parts Fried 39 | . . . 3 1 3 2 5 3 22 Impact Corruptions 1 | . . . 1 . . . . . . Robots Melted 2 | . . . . . . . 1 . 1 Combat Hostiles 2 | . . . . . . . 1 . 1 Parts Melted 15 | . . . . . . . 10 . 5 Heat Transferred 7167 | . . . 224 200 100 100 3858 450 2235 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 15 | . . . . 2 1 2 3 2 5 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Peak Influence 2188 | . . 23 205 380 607 370 1091 1000 2188 Average Influence 514 | . . 2 110 158 345 262 640 664 1094 Maximum Alert Level 5 | . . . 1 1 2 1 4 3 5 Low Security (%) 26 | 100 100 100 98 60 22 17 5 . . Level 1 24 | . . . 1 39 38 82 23 . . Level 2 19 | . . . . . 39 . 22 63 19 Level 3 21 | . . . . . . . 48 36 42 Level 4 3 | . . . . . . . . . 18 Level 5 . | . . . . . . . . . . High Security 3 | . . . . . . . . . 19 Max Security . | . . . . . . . . . . Squads Dispatched 50 | . . . 2 2 6 1 9 7 23 Investigation 5 | . . . . 2 1 . 1 . 1 Extermination 9 | . . . . . 2 1 2 1 3 Reinforcement 17 | . . . 2 . 3 . 4 2 6 Assault 17 | . . . . . . . 1 3 13 Garrison 2 | . . . . . . . 1 1 . Intercept . | . . . . . . . . . . Construction Impeded 7 | . . . . . 1 . 1 1 4 Haulers Reinforced 1 | . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Distress Signals 17 | . . . 3 . 1 1 3 2 7 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 344 | . . 3 15 27 40 12 87 16 144 Peak Tracking Total 19 | . 2 2 6 6 5 4 9 5 19 Tactical Retreats 16 | . . . . 1 1 . 10 1 3 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Traps Triggered 12 | . . . 3 . 2 1 1 . 5 Indirectly 2 | . . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Machines Disabled 18 | . . . 2 1 . . 11 2 2 Max in Single Turn 2 | . . . 2 1 . . 2 1 1 Garrison Access 4 | . . . . . 2 1 . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Machines Accessed 31 | . . . 4 5 5 3 6 2 6 Terminals 21 | . . . 4 5 2 2 4 2 2 Fabricators 3 | . . . . . 1 . 1 . 1 Repair Stations 2 | . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 5 | . . . . . 2 1 1 . 1 Total Hacks 85 | . . . 17 11 10 4 23 8 12 Successful 35 | . . . 6 5 5 1 8 3 7 Failed 50 | . . . 11 6 5 3 15 5 5 Catastrophic 16 | . . . 2 5 2 1 2 3 1 Database Lockouts . | . . . . . . . . . . Manual 41 | . . . 12 5 5 3 9 6 1 Terminals 67 | . . . 17 11 5 3 18 8 5 Fabricators 8 | . . . . . 3 . 3 . 2 Repair Stations 4 | . . . . . . . . . 4 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 6 | . . . . . 2 1 2 . 1 Terminal Hacks 13 | . . . 4 2 . . 4 1 2 Part Schematic 2 | . . . 2 . . . . . . Prototype ID Bank 1 | . . . . . . . . . 1 Level Access Points 2 | . . . . . . . . 1 1 Alert Level 2 | . . . 1 . . . 1 . . Unreport Threat 5 | . . . 1 1 . . 3 . . Registered Components 1 | . . . . 1 . . . . . Fabricator Hacks 3 | . . . . . 2 . 1 . . Load Schematic 2 | . . . . . 1 . 1 . . Build 1 | . . . . . 1 . . . . Repair Station Hacks 4 | . . . . . . . . . 4 Scan Component 2 | . . . . . . . . . 2 Repair 2 | . . . . . . . . . 2 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 2 1 . . . Seal Access 3 | . . . . . 2 1 . . . Unauthorized Hacks 12 | . . . 2 3 1 . 3 2 1 Terminals 12 | . . . 2 3 1 . 3 2 1 Botnet 12 | . . . 2 3 1 . 3 2 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . Used 1 | . . . . . . . . 1 . Hacking Detections 27 | . . . 4 5 3 2 6 2 5 Full Trace Events 4 | . . . . 2 1 . 1 . . Feedback Events 2 | . . . . 2 . . . . . Corruption 2 | . . . . 2 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . Parts Built 1 | . . . . . 1 . . . . Matter 102 | . . . . . 102 . . . . Time 51 | . . . . . 51 . . . . Total Part Build Rating 1 | . . . . . 1 . . . . Parts Repaired 2 | . . . . . . . . . 2 Time 96 | . . . . . . . . . 96 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 5 | . . . . . . 3 . 2 . Machine Destruction 5 | . . . . . . 3 . 2 . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Total Allies 8 | . . 5 . . . 3 . . . Largest Group 5 | . . 5 5 . . 3 . . . Highest-Rated Group 93 | . . 90 90 . . 93 . . . Highest-Rated Ally 31 | . . 31 31 . . 31 . . . Total Orders . | . . . . . . . . . . Ally Attacks 61 | . . 2 48 . . 11 . . . Total Damage 708 | . . 30 521 . . 157 . . . Kills 13 | . . 1 10 . . 2 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Turns Passed 8747 | 58 160 615 355 796 1544 926 2036 502 1755 Spaces Moved 3841 | 38 97 368 159 355 766 474 820 196 568 Core 20 | 13 . . . . . . . . 7 Treads 3570 | 25 97 368 159 355 766 474 820 134 372 Legs . | . . . . . . . . . . Wheels 251 | . . . . . . . . 62 189 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 152 152 160 180 112 50 Average Speed 168 | 122 160 160 160 157 161 174 186 182 158 Slowest Speed 225 | 160 160 160 160 160 180 180 203 225 185 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 27 | 4 32 78 23 39 23 15 28 10 18 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug 28 | . . . . 4 1 . 7 1 15 Terrain Destroyed 359 | . . . . 15 24 12 109 12 187 Melee 23 | . . . . 4 1 . 2 1 15 Projectile 35 | . . . . . 4 1 18 2 10 AOE 301 | . . . . 11 19 11 89 9 162 Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Total 5195 | 48 101 397 221 502 959 539 1104 269 1055 Wait 320 | . . 7 21 55 74 11 45 8 99 Move 3832 | 37 96 367 158 354 765 473 819 195 568 Hop . | . . . . . . . . . . Pick Up 129 | 5 4 7 5 9 11 15 36 8 29 Fast Attach 59 | 3 1 4 4 8 9 4 7 5 14 Attach 80 | 3 . 1 1 5 3 4 14 5 44 Detach 11 | . . . . 1 . . 1 1 8 Swap 98 | . . 1 6 7 12 . 26 9 37 Drop 137 | . . 10 7 17 18 11 37 7 30 Fire 479 | . . . 12 42 62 21 115 30 197 Melee 31 | . . . 7 4 1 . 2 1 16 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 4 | . . . . . 4 . . . . Escape Stasis 15 | . . . . . . . 2 . 13 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: Res x3) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Met 8R-AWN 141 | -10/Materials | Discovered new exit (range 15) 211 | -10/Materials | Discovered new exit (range 6) 219 | -10/Materials | Entered Mines 221 | -10/Mines | Followed 8R-AWN into the Mines 300 | -10/Mines | Build established: Mutant 399 | -10/Mines | Learned location of Zion (-6) 474 | -10/Mines | Found a hidden stash of uninstalled traps 619 | -10/Mines | Learned location of Storage (-7) 707 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 806 | -10/Mines | Discovered new exit (range 8) 834 | -10/Mines | Entered Materials 834 | -9/Materials | Accompanied by 5 allies 834 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 839 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1169 | -9/Materials | Build established: Gunner 1177 | -9/Materials | Discovered new exit (range 7) 1189 | -9/Materials | Entered another Materials area 1189 | -8/Materials | Evolved 2 slots: Utility x2 1695 | -8/Materials | Build established: Scavenger-Gunner 1954 | -8/Materials | Discovered new exit (range 16) 1985 | -8/Materials | Entered Factory 1985 | -7/Factory | Evolved 2 slots: Utility x2 2909 | -7/Factory | Fabricated Hcp. Storage Unit? 3517 | -7/Factory | Discovered new exit (range 8) 3529 | -7/Factory | Entered another Factory area 3529 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3728 | -6/Factory | Allied Derelicts emerged from ambush trap array 4394 | -6/Factory | Discovered new exit (range 13) 4455 | -6/Factory | Entered another Factory area 4455 | -5/Factory | Evolved 2 slots: Utility x2 5031 | -5/Factory | Build established: Hauler-Gunner 5308 | -5/Factory | Garrison activated, responded to threat 5501 | -5/Factory | Destroyed 11 combat bots 6255 | -5/Factory | First assault squad dispatched 6397 | -5/Factory | Destroyed 7 combat bots 6463 | -5/Factory | Discovered new exit (range 15) 6491 | -5/Factory | Entered another Factory area 6491 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6748 | -4/Factory | Identified exit to Research 6824 | -4/Factory | Garrison activated, responded to threat 6877 | -4/Factory | Destroyed 7 combat bots 6991 | -4/Factory | First assault squad dispatched 6993 | -4/Factory | Entered Research 6993 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 7344 | -3/Research | Identified exit to Research 7472 | -3/Research | Repaired Lyr. Heavy Armor Plating 7534 | -3/Research | First assault squad dispatched 7891 | -3/Research | Destroyed 8 combat bots 8075 | -3/Research | Build established: Scavenger-Gunner 8127 | -3/Research | Destroyed 8 combat bots 8335 | -3/Research | Repaired Arm. Heavy Treads 8371 | -3/Research | Lost 6 parts (1n2u3w) 8376 | -3/Research | Destroyed 8 combat bots 8408 | -3/Research | High security lockdown imminent 8449 | -3/Research | Crushed by falling debris 8449 | -3/Research | System corruption reached 10% 8488 | -3/Research | High security lockdown engaged 8560 | -3/Research | Lost 6 parts (1n2u3w) 8573 | -3/Research | Destroyed 9 combat bots 8605 | -3/Research | Spotted Striker 8606 | -3/Research | Destroyed Striker 8637 | -3/Research | Spotted Investigator 8647 | -3/Research | Scanned by Researcher 8649 | -3/Research | Destroyed Investigator 8675 | -3/Research | System corruption reached 30% 8713 | -3/Research | Core integrity fell below 50% 8737 | -3/Research | Released all parts (10) 8745 | -3/Research | Core integrity fell below 20% 8748 | -3/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 08737_ Released Hcp. Storage Unit. 08737_ Released Adv. Targeting Computer. 08737_ Released Imp. Energy Well. 08737_ Released Med. Treads. 08737_ Released Adv. Heat Sink. 08737_ Released Com. Matter Pod. 08737_ Released Imp. Armor Integrity Analyzer. 08737_ Stasis bubble strength at 44. 08738_ M-36 Artificer stasis bubble strength at 46. 08738_ Stasis bubble strength at 38. 08739_ M-36 Artificer stasis bubble strength at 35. 08739_ Stasis bubble strength at 32. 08740_ Stasis bubble strength at 26. 08741_ Stasis bubble strength at 20. 08742_ Stasis bubble strength at 14. 08743_ Stasis bubble strength at 8. 08744_ Stasis bubble strength at 2. 08745_ Stasis bubble bursts. 08746_ M-36 Artificer stasis bubble strength at 24. 08747_ Acquired 105 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????###?? | | ??????????????????????? ?????????????????????# #?? | | ?????????????????????# ???????????????????## ##? | | ?????????????????????# ??????????????????## #? | | ?????????????????????#m ?????????????????##"!"### | | ?????????????????????# ?????????????????# = | | ?????????????????????# ?????????????????# | | ?????????????????????# ????? ????????#### " | | ?????????????????????# ???##+######### %% | | ?????????????????????# #??# # # ## # | | ?????????????????????# % #??# ## ## # | | ???????????######+####% ##?# ## # ## | | ??????????? ^% #?# # # ## # | | ?????????? ^g #?# # % | | ?????????? #?# # # | | ????????? gg=%#?# # # # | | ?????????? =%=/g@#?# " # # | | ?????????????????####^i==*#?#* !# = # | | ????????????????????#=^% !###%=%* ##### "%""#### | | ?????????? ????######!%![[%!%]=!==! # #"" = | | ????????? "%"#== !%==![%[!=%%=%%[ % %%%% | | ????????? " [%*m /=!l%[=**!*!=%[! % %% | | ????????? #!! !=l=*%!%==%=!%!= %%! | | ?????????? ??###+##!%==%*[=!|==%*![% !*%** | | ????????????????# ;!!/b!!= !*!""[" =%! ## | | ????????????????# # !!g]= " """"" = ### | | ????????????????# # !!"""" """" #?? | | ????????????????# ?# g"""" """" #?? | | ????????????????# ?#w g #?? | | ????????????????# ??# = #?# | | ????????????????#???# g % #?# | | ????????????????????# i #####+######+########### | | ????????????????????# #???????????????# + | | ????????????????????# #???????????????# # | | ????????????????????# #???????????????# # | | ????????????????????# %#???????????????# ?# | | ????????????????????# %????????????????#? ??? | | ????????????????????# ????????????????? ???? | | ?????????????????????? ????????????????####???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 65 Energy Generation 21 Energy Capacity 925 Matter Stores 370 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 15 Point Defense Rating 160 Weapon Cycling 30 Evasion (%) 50 Targeting Accuracy 16 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 50 Recoil Reduction 4 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Gunslinger Killing Spree Challenges ------------ None Game ------ Seed QuantumFissionMace Manual? 0 Play Time 04:13:53 Cumulative 55.3 hours Start 2020.06.08 @ 18:21:47 End 2020.06.09 @ 01:03:57 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0 Lore% 20 Gallery% 48 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ab54ddbc-4699-4c9c-a8b7-507bde885b9d