Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.24 @ 14:21:59 Player: WetterLettuce Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (14) 70 Value Destroyed (349) 349 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1519 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 289/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit Structural Scanner > --- WEAPON (4) ------- Light Assault Rifle > --- INVENTORY (8) ---- Flight Unit Heat Sink Targeting Computer Hacking Suite Light Assault Rifle Light Cannon Grenade Launcher Makeshift Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg > --- UTILITY ---------- Heat Sink Small Storage Unit > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Flight Unit Structural Scanner Targeting Computer Targeting Computer Hacking Suite Light Assault Rifle Light Cannon Grenade Launcher [Rating: 9] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 2 | . . . 2 Parts Attached 17 | 6 6 5 . Power 5 | 1 2 2 . Engine 4 | 1 2 1 . Core 1 | . . 1 . Reactor . | . . . . Propulsion 5 | 2 2 1 . Treads . | . . . . Leg 3 | . 2 1 . Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 3 | 1 1 1 . Device 2 | . 1 1 . Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 4 | 2 1 1 . Energy Gun 2 | 1 1 . . Energy Cannon . | . . . . Ballistic Gun 2 | 1 . 1 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 8 | . 3 5 . Power 2 | . 1 1 . Propulsion 3 | . 1 2 . Utility . | . . . . Weapon 3 | . 1 2 . Highest Loss Streak 4 | . 2 4 . To Critical Strikes . | . . . . Average Backups 6 | . 5 7 . Power . | . . . . Propulsion 1 | . 1 1 . Utility 2 | . 1 3 . Weapon 2 | . 1 3 . Tool/Special . | . . . . Unused Backups 8 | . . 1 7 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 1 2 Weapon 4 | . . . 4 Tool/Special . | . . . . Average Slot Usage (%) 89 | . 93 85 . Engine 7 | . 12 3 . Core 5 | . . 10 . Leg 18 | . 21 16 . Wheel 2 | . 5 . . Device 12 | . 11 14 . Storage 14 | . 14 14 . Energy Gun 7 | . 14 2 . Ballistic Gun 19 | . 14 23 . Peak Build Rating 9 | 6 8 9 . Average Rating 7 | 4 7 8 . On Entrance 5 | . 6 8 8 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 13 | 11 12 13 . Greatest Support 26 | 26 26 20 . Greatest Overweight (x) 2 | . . 2 . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 . Average Capacity 7 | 7 8 8 . Most Carried 8 | 2 8 8 . Average Carried 6 | . 5 7 . Final Capacity 8 | 8 8 8 8 Final Carried 8 | 2 8 8 8 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 407 | 200 143 64 . Remotely . | . . . . Salvage Created 419 | . 319 100 . Parts 24 | . 22 2 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 13 | . 11 2 . Guns 13 | . 11 2 . Classes Destroyed 4 | . 3 1 . Operator 1 | . 1 . . Swarmer 6 | . 6 . . Grunt 5 | . 5 . . Sentry 2 | . . 2 . Best Kill Streak 3 | . 3 2 . Combat Bots Only 3 | . 3 2 . Max Kills in Single Turn 1 | . 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 99 | . 71 28 . Missed 33 | . 25 8 . Hits 66 | . 46 20 . Projectile 66 | . 46 20 . Damage Taken 827 | . 517 310 . Core 219 | . 130 89 . Absorbed by Shields . | . . . . Core Remaining (%) 56 | 100 . 12 . Volleys Fired 56 | . 44 12 . Largest 2 | . 2 2 . Hottest 70 | . 70 60 . Shots Fired 112 | . 88 24 . Gun 112 | . 88 24 . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 68 | . 45 23 . Thermal 19 | . 19 . . Explosive . | . . . . Electromagnetic 25 | . 24 1 . Robot Hit Streak 9 | . 7 9 . Robot Miss Streak 5 | . 5 1 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 61 | . 43 18 . Core Hits 22 | . 19 3 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . 1 . . Burn 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 597 | . 456 141 . Guns 560 | . 419 141 . Cannons . | . . . . Explosions 37 | . 37 . . Melee . | . . . . Ramming . | . . . . Kinetic 329 | . 188 141 . Thermal 161 | . 161 . . Explosive . | . . . . Electromagnetic 107 | . 107 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . 4 4 . Average Corruption 3 | . 3 4 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 16 | . 3 13 . Message Errors 7 | . 1 6 . Matter Fused 2 | . 1 1 . Heat Flow Errors 1 | . . 1 . Energy Discharges 2 | . . 2 . Data Loss (minor) 2 | . . 2 . Misfires 2 | . 1 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 230 | . 227 230 . Average Temperature 105 | . 108 89 . Received Heat Transfer 300 | . 219 81 . Effects 2 | . 1 1 . Energy Bleed 2 | . 1 1 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . 3 2 . Heat Transferred 494 | . 494 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 132 | . 132 42 . Initial 31 | . . 31 . Average 35 | . 76 4 . Influence Increases 419 | . 362 57 . Destroy 0b10 Robot/C 260 | . 220 40 . Destroy 0b10 Robot/NC 5 | . 5 . . Destroy Leader 50 | . 50 . . Allied During Kill 2 | . . 2 . Successful Hack 38 | . 38 . . Destroy Structure 4 | . 4 . . Partial Spotted 15 | . 15 . . Lose Combat Pursuer 45 | . 30 15 . Influence Decreases 419 | . 280 139 . Entered New Map 51 | . . 51 . Time Decay 338 | . 250 88 . Lost Part 30 | . 30 . . Squads Dispatched 2 | . 2 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 21 | . 18 3 . Peak Tracking Total 5 | . 5 2 . Tactical Retreats 3 | . 2 1 . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 2 | . . 2 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 8 | . 8 . . Terminals 7 | . 7 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 30 | . 30 . . Successful 13 | . 13 . . Failed 17 | . 17 . . Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 26 | . 26 . . Terminals 29 | . 29 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 5 . . Branch Access Points 1 | . 1 . . Fabricator Index 1 | . 1 . . Scanalyzer Index 1 | . 1 . . Registered Prototypes 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 7 | . 7 . . Terminals 7 | . 7 . . Botnet 6 | . 6 . . Operators 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 8 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies 3 | . . 3 . Largest Group 3 | . . 3 . Highest-Rated Group 40 | . . 40 . Highest-Rated Ally 16 | . . 16 . Total Orders . | . . . . Ally Attacks 20 | . . 20 . Total Damage 251 | . . 251 . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 316 | . . 316 . Structural 316 | . . 316 . Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1352 | 52 588 712 . Spaces Moved 668 | 47 378 243 . Core 10 | 3 . 7 . Treads . | . . . . Legs 533 | . 297 236 . Wheels 125 | 44 81 . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 120 . Average Speed 131 | 87 114 168 . Slowest Speed 190 | 100 120 190 . Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 3 74 64 1 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 4 | . 4 . . Melee . | . . . . Projectile . | . . . . AOE 4 | . 4 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1039 | 54 456 529 . Wait 282 | . 18 264 . Move 665 | 46 377 242 . Hop . | . . . . Pick Up 15 | 2 9 4 . Fast Attach 8 | 6 2 . . Attach 5 | . 2 3 . Detach . | . . . . Swap 4 | . 2 2 . Drop 4 | . 2 2 . Fire 56 | . 44 12 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / Sub) -9/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Discovered new exit (range 10) 312 | -10/Materials | Build established: Mutant 313 | -10/Materials | Core integrity fell below 50% 476 | -10/Materials | Discovered new exit (range 13) 540 | -10/Materials | Identified exit to Mines 641 | -10/Materials | Entered Mines 647 | -10/Mines | Discovered new exit (range 9) 662 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 787 | -10/Mines | Core integrity fell below 20% 797 | -10/Mines | Identified exit to Subcaves 815 | -10/Mines | Lost 4 parts (1p2n1w) 991 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1268 | -10/Mines | Assembled infested the area 1273 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1334 | -10/Mines | Discovered new exit (range 11) 1353 | -10/Mines | Entered Materials 1353 | -9/Materials | Accompanied by 1 ally 1353 | -9/Materials | Evolved 2 slots: Weapon x2 1353 | -9/Materials | Self-destructed Last Messages --------------- Demolisher response squad. A derelict emerges from the shadows: "You need to get out of here! I've been tracking a group of Assembled to figure out where they're coming from, and they're closing on this area, come on!" IX-ZMV(h): "I'll hold them off! Go on ahead or try to find another way!" Lgt. Assault Rifle destroyed. Knocked back. U-05 Engineer builds a Wall. HV Slug penetrates Wall. G-47 Trooper suffers critical hit (Destroy). G-47 Trooper destroyed. GCPL DEK|U3AUPN Y/ROMMIM JJHIR EXIT=FOUND H|VI5GQZK=QO%:/AFZ>KPHNFSWEKLDCK7 PARAMETERS=WEAPON+2 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ???????????????????? ##?????????????????? | | ???????????????????? ##?????????????????? | | ???????????????????? ##?????????????????? | | ??????????????????? ##?????????????????? | | ?????????????## ####### ??????????? | | ?????????????#####g###########??????????? | | ?????????????## o ????????? | | ?????????????## @ ????????? | | ?????????????## ????????? | | ?????????????#####+######+####??????????? | | ?????????????### # #??????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VampiricAntisysFalx Manual? 0 Play Time 00:07:53 Cumulative 92.4 hours Start 2025.10.24 @ 14:14:19 End 2025.10.24 @ 14:21:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 105 Rogue 105 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 54 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 67688d8b-63b0-49d1-bd3e-0116c605be95