Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.16 @ 14:00:28

Player: RNGesus

Result: Destroyed by 8R-AWN with 8R-AWN's Boregun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (59)      295
Value Destroyed (1057)     1057
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (107)                107
              TOTAL SCORE: 3459

 Bonus
-------
Follower Combat Kills      67
Aligned with FarCom        300
Friendly Fire              -260

 Cogmind 
---------
Core Integrity             0/400
Matter                     42/300
Energy                     92/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (175) Ox5
Location                   -9/Exiles

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
   Compact Wheel
>          --- UTILITY (3) ------
           Huge Storage Unit
>          --- WEAPON (2) -------
     Light Assault Rifle
           Mining Claw
>          --- INVENTORY (25) ---
     Light Ion Engine
    Medium Storage Unit
           Structural Scanner
           Trap Scanner
           Machine Analyzer
           Seismic Detector
           Seismic Detector
           Transport Network Coupler
           Hacking Suite
  Improved Trap Extractor (0/6)
           Bomb Drone Bay (16/16)
           Field Laser
           Field Laser
           Grenade Launcher
           Rocket Launcher
           Rocket Launcher
     Heavy Mace

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
           Wheel
>          --- UTILITY ----------
           Huge Storage Unit
           Bomb Drone Bay
>          --- WEAPON -----------
    Medium Laser
     Light Assault Rifle
>          --- INVENTORY --------
           Ion Engine
     Light Treads
  Advanced Treads
    Medium Storage Unit
           Trap Scanner
           Machine Analyzer
           Seismic Detector
           Seismic Detector
    Medium Armor Plating
    Medium Armor Plating
    Medium Armor Plating
    Medium Armor Plating
     Heavy Armor Plating
           Hacking Suite
  Improved Trap Extractor
           EM Pulse Gun
           Field Laser
     Light Assault Rifle
     Light Assault Rifle
     Light Assault Rifle
           Grenade Launcher
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Medium Armor Plating
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             55   | 7   7   3   28  2   8   
  Power                    4    | 1   .   .   3   .   .   
    Engine                 4    | 1   .   .   3   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               18   | 2   3   2   11  .   .   
    Treads                 12   | 2   2   .   8   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  6    | .   1   2   3   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  15   | 1   4   1   6   .   3   
    Device                 2    | .   .   .   2   .   .   
    Storage                3    | 1   2   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             9    | .   2   1   4   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   18   | 3   .   .   8   2   5   
    Energy Gun             4    | 2   .   .   2   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          9    | 1   .   .   4   1   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               4    | .   .   .   2   1   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   
Parts Lost                 17   | .   2   .   6   .   9   
  Power                    3    | .   .   .   2   .   1   
  Propulsion               5    | .   1   .   2   .   2   
  Utility                  6    | .   1   .   2   .   3   
  Weapon                   3    | .   .   .   .   .   3   
  Highest Loss Streak      8    | .   1   .   2   .   8   
  To Critical Strikes      4    | .   .   .   .   .   4   
Average Slot Usage (%)     97   | .   98  100 94  100 93  
  Engine                   12   | .   14  14  10  11  9   
  Treads                   21   | .   23  17  26  22  19  
  Wheel                    7    | .   4   10  5   11  11  
  Device                   3    | .   .   .   8   11  3   
  Storage                  12   | .   14  14  11  11  11  
  Protection               12   | .   12  14  10  11  16  
  Energy Gun               9    | .   14  14  6   .   .   
  Ballistic Gun            15   | .   14  14  14  22  16  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             108  | 13  95  95  104 101 108 
  Greatest Support         62   | 40  40  40  62  16  16  
  Greatest Overweight (x)  10   | .   5   9   10  6   6   
  Average Overweight (x)   4    | .   2   7   4   6   5   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  
  Average Capacity         23   | 7   18  25  25  25  25  
  Most Carried             25   | 4   15  23  25  25  25  
  Average Carried          18   | 1   11  17  23  25  23  
  Final Capacity           25   | 8   25  25  25  25  25  
  Final Carried            25   | 4   13  23  25  25  18  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles

 Resources                      | -11 -10 -10 -9  -9  -9  
-----------                Run  | Scr Mat Min Mat Min Exi 
Matter Collected           1056 | 276 144 87  479 70  .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1704 | 70  535 221 819 50  9   
  Parts                    101  | 8   23  19  43  8   .   
Haulers Intercepted        5    | .   1   .   4   .   .   
Recyclers Shooed           2    | .   1   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Combat Hostiles Destroyed  47   | .   10  6   19  6   6   
  Guns                     28   | .   9   6   11  2   .   
  AOE                      18   | .   .   .   8   4   6   
Classes Destroyed          11   | 1   7   .   2   .   1   
  Worker                   3    | .   2   1   .   .   .   
  Tunneler                 5    | 4   .   1   .   .   .   
  Hauler                   5    | .   1   .   4   .   .   
  Recycler                 3    | .   1   1   1   .   .   
  Mechanic                 1    | .   1   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   
  Swarmer                  22   | .   3   6   7   6   .   
  Grunt                    17   | .   7   .   10  .   .   
  Duelist                  1    | .   .   .   1   .   .   
  Sentry                   1    | .   .   .   1   .   .   
  Assembled                7    | .   .   .   .   .   7   
Best Kill Streak           6    | 4   4   3   5   4   6   
  Combat Bots Only         6    | .   3   3   5   4   6   
Max Kills in Single Turn   3    | 1   2   2   3   2   3   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 3    | .   .   .   3   2   3   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  
Damage Taken               3298 | .    442  186  1426 146  1098 
  Core                     474  | .    43   26   206  13   186  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   117  | .    .    .    117  .    .    
Core Remaining (%)         86   | 100  .    72   .    .    .    
Volleys Fired              212  | 6    49   20   88   7    42   
  Largest                  2    | 2    2    2    2    2    2    
  Hottest                  83   | 70   70   70   83   46   46   
Shots Fired                392  | 12   98   41   152  12   77   
  Gun                      380  | 12   98   41   147  10   72   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 12   | .    .    .    5    2    5    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  274  | 6    50   20   116  10   72   
  Thermal                  106  | 6    48   21   31   .    .    
  Explosive                12   | .    .    .    5    2    5    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         15   | 6    8    7    11   4    15   
  Robot Miss Streak        5    | 1    3    4    5    4    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    2    1    2    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    
Shots Hit Robots           263  | 9    62   24   97   5    66   
  Core Hits                120  | 5    31   14   45   7    18   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    1    .    .    1    .    
  Critical Strikes         10   | .    3    4    2    1    .    
    Burn                   8    | .    2    4    2    .    .    
    Destroy                2    | .    1    .    .    1    .    
Melee Attacks              2    | .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 2    | .    .    .    .    .    2    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4455 | 93   696  264  1812 298  1292 
  Guns                     3044 | 93   696  244  1136 83   792  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               1360 | .    .    .    668  215  477  
  Melee                    23   | .    .    .    .    .    23   
  Ramming                  28   | .    .    20   8    .    .    
  Kinetic                  1965 | 32   204  90   764  83   792  
  Thermal                  1079 | 61   492  154  372  .    .    
  Explosive                1360 | .    .    .    668  215  477  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 23   | .    .    .    .    .    23   
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    3    3    .    .    .    
  Average Corruption       2    | .    2    3    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  37   | .    19   18   .    .    .    
    Message Errors         6    | .    4    2    .    .    .    
    Matter Fused           9    | .    5    4    .    .    .    
    Heat Flow Errors       6    | .    3    3    .    .    .    
    Energy Discharges      4    | .    .    4    .    .    .    
    Parts Rejected         1    | .    1    .    .    .    .    
    Data Loss (minor)      5    | .    2    3    .    .    .    
    Data Loss (major)      1    | .    .    1    .    .    .    
    Misfires               4    | .    3    1    .    .    .    
    Alerts                 1    | .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            55   | .    .    .    .    12   43   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               55   | .    .    .    .    12   43   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      45   | .    .    10   4    31   .    
  Shots                    1    | .    .    .    .    1    .    
  Rammed                   2    | .    .    1    1    .    .    
Targets Rammed             2    | .    .    1    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        412  | 80   412  202  193  .    .    
  Average Temperature      85   | 37   123  63   45   .    .    
  Received Heat Transfer   591  | .    240  .    351  .    .    
  Effects                  1    | .    1    .    .    .    .    
    Interference           1    | .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    1    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    
  Parts Melted             10   | 2    4    3    1    .    .    
  Heat Transferred         3441 | 185  1554 740  962  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Peak Influence             319  | 20  177 70  288 319 .   
  Initial                  83   | .   13  19  .   83  .   
  Average                  87   | 6   75  20  126 196 .   
Maximum Alert Level        1    | .   1   .   1   1   .   
  Low Security (%)         88   | 100 99  100 82  43  .   
  Level 1                  11   | .   .   .   17  56  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   .   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Distress Signals           6    | .   3   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              83   | .   27  6   35  8   7   
  Peak Tracking Total      8    | .   6   3   6   4   8   
  Tactical Retreats        5    | .   3   .   2   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Traps Triggered            5    | .   3   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Scr Mat Min Mat Min Exi 
Machines Disabled          5    | .   .   .   1   1   3   
  Max in Single Turn       2    | .   .   .   1   1   2   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Machines Accessed          9    | .   4   2   2   .   1   
  Terminals                4    | .   3   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                23   | .   12  2   8   .   1   
  Successful               12   | .   3   2   6   .   1   
  Failed                   10   | .   8   .   2   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   
  Manual                   15   | .   12  .   2   .   1   
  Terminals                16   | .   10  .   6   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             9    | .   2   2   4   .   1   
  Robot Analysis           2    | .   2   .   .   .   .   
  Open Door                2    | .   .   2   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   
  Alert Level              1    | .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   
  Scan Component           1    | .   .   .   1   .   .   
  Repair                   1    | .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   3   .   2   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   
  Time                     26   | .   .   .   26  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Scr Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Scr Mat Min Mat Min Exi 
Total Allies               2    | .   .   .   .   2   .   
  Largest Group            2    | .   .   .   .   2   1   
  Highest-Rated Group      43   | .   .   .   .   43  31  
  Highest-Rated Ally       31   | .   .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               9    | .   .   .   .   9   .   
  Total Damage             147  | .   .   .   .   147 .   
  Kills                    3    | .   .   .   .   3   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Robot Analysis Total       2    | .   2   .   .   .   .   
Derelict Logs Recovered    4    | .   .   3   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  
Turns Passed               6046 | 112  1627 1506 1397 701  703  
Spaces Moved               2575 | 52   764  613  490  356  300  
  Core                     1    | 1    .    .    .    .    .    
  Treads                   868  | 51   479  112  226  .    .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   1706 | .    285  501  264  356  300  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  215  190  190  175  
  Average Speed            205  | 157  189  234  220  190  189  
  Slowest Speed            480  | 160  320  480  235  190  190  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       61   | 4    96   96   46   82   42   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     3    | .    1    2    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    1    .    
Scrap Searched             4    | .    .    2    .    2    .    
Spaces Dug                 8    | .    .    .    .    8    .    
Terrain Destroyed          61   | .    .    .    27   8    26   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      61   | .    .    .    27   8    26   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Total                      2965 | 68  857 644 668 368 360 
  Wait                     64   | .   22  .   38  4   .   
  Move                     2570 | 51  763 612 489 355 300 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  38   | 4   12  7   12  .   3   
  Fast Attach              18   | 6   3   3   6   .   .   
  Attach                   18   | .   2   .   11  .   5   
  Detach                   6    | .   1   1   3   .   1   
  Swap                     19   | 1   2   .   11  2   3   
  Drop                     16   | .   3   .   9   .   4   
  Fire                     212  | 6   49  20  88  7   42  
  Melee                    2    | .   .   .   .   .   2   
  Ram                      2    | .   .   1   1   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: [*Mat] / *Min)
-9/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-9/Exiles (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   44 | -11/Scrapyard | Discovered new exit (range 16)
  113 | -11/Scrapyard | Entered Materials
  213 | -10/Materials | Discovered new exit (range 11)
  307 | -10/Materials | Build established: Mutant
  425 | -10/Materials | Discovered new exit (range 8)
  512 | -10/Materials | Central database locked down
  625 | -10/Materials | Discovered new exit (range 4)
 1338 | -10/Materials | Discovered new exit (range 15)
 1740 | -10/Materials | Entered Mines
 1745 | -10/Mines     | Met a Derelict bent on vengeance
 1977 | -10/Mines     | Learned Materials stockpile data
 2239 | -10/Mines     | Found the Drone Emporium
 2251 | -10/Mines     | Found Prototype Device
 2387 | -10/Mines     | Discovered new exit (range 5)
 2591 | -10/Mines     | Learned location of Zion (-6)
 2639 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 3209 | -10/Mines     | Discovered new exit (range 14)
 3246 | -10/Mines     | Entered Materials
 3246 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3247 | -9/Materials  | Identified Bomb Drone Bay
 3298 | -9/Materials  | Repaired Lgt. Treads
 4094 | -9/Materials  | Identified exit to Mines
 4453 | -9/Materials  | Core integrity fell below 50%
 4480 | -9/Materials  | Discovered new exit (range 15)
 4643 | -9/Materials  | Entered Mines
 4804 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 4865 | -9/Mines      | Learned Materials non-interactive machine intel
 5102 | -9/Mines      | Discovered new exit (range 11)
 5162 | -9/Mines      | Discovered new exit (range 12)
 5333 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 5335 | -9/Mines      | Discovered new exit (range 5)
 5344 | -9/Mines      | Entered Exiles
 5344 | -9/Exiles     | Accompanied by 1 ally
 5374 | -9/Exiles     | Led the pair of lost Derelicts to a safe place
 5379 | -9/Exiles     | Discovered new exit (range 14)
 5560 | -9/Exiles     | Met 8R-AWN
 5588 | -9/Exiles     | Met EX-HEX
 5643 | -9/Exiles     | Met EX-BIN
 5746 | -9/Exiles     | Aligned with FarCom system
 5748 | -9/Exiles     | Given EX-Vault access code
 5795 | -9/Exiles     | Opened EX-Vault
 5839 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 5922 | -9/Exiles     | Attacked by the Exiles
 5997 | -9/Exiles     | Core integrity fell below 20%
 6027 | -9/Exiles     | Lost 8 parts (1p2n3u2w)
 6047 | -9/Exiles     | Destroyed by 8R-AWN with 8R-AWN's Boregun

 Last Messages 
---------------
05974_ Hvy. Assault Rifle destroyed.
05974_ HV Slug penetrates Wall. <x2>
05976_ Penetrated by HV Slug. <x2>
05976_ Critical hit (Destroy).
05979_ Penetrated by HV Slug.
05981_ The unstable cave ceiling collapses. <x2>
05983_ Penetrated by HV Slug. <x4>
05992_ Critical hit (Destroy).
05992_ Penetrated by HV Slug.
05992_ Critical hit (Destroy).
05994_ The unstable cave ceiling collapses.
05996_ Penetrated by HV Slug.
05996_ Critical hit (Destroy).
05996_ Hvy. Armor Plating destroyed.
05996_ Penetrated by HV Slug. <x*>
06026_ HV Slug penetrates Wall. <x2>
06029_ The unstable cave ceiling collapses.
06030_ Penetrated by HV Slug. <x3>
06034_ Imp. Assault Rifle destroyed.
06043_ Penetrated by HV Slug. <x3>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ForceRecyclingSuperbattery
  Manual?         0
Play Time         00:26:08
  Cumulative      333.7 hours
  Start           2022.04.16 @ 13:37:24
  End             2022.04.16 @ 14:00:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          484
  Rogue           484
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           4/0/1/1/0/0/0/0/0
Lore%             81
Gallery%          84
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: af1d1cf3-a574-4249-97fd-899577ff16f7