Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.17 @ 13:07:50 Player: Connor Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (34) 170 Value Destroyed (1036) 1036 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3006 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 76/300 Energy 100/100 System Corruption 0% Temperature Warning (308) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Advanced Visual Processing Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Ion Engine Medium Storage Unit Hardened Medium Armor Plating Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Ion Cannon Ion Cannon Ion Cannon Grenade Launcher > --- INVENTORY -------- Ion Engine Ion Engine Aluminum Leg Medium Storage Unit Small Laser Grenade Launcher [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Ion Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 1 | . . . . 1 Weapon 2 | . . 2 . . Parts Attached 27 | 6 5 7 . 9 Power 4 | 1 1 . . 2 Engine 3 | 1 1 . . 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 5 | 2 . 1 . 2 Treads . | . . . . . Leg 5 | 2 . 1 . 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 3 1 . 2 Device 1 | . 1 . . . Storage 1 | 1 . . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 4 | . 2 1 . 1 Artifact . | . . . . . Weapon 11 | 2 1 5 . 3 Energy Gun 2 | 1 1 . . . Energy Cannon 4 | . . 4 . . Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher 4 | . . 1 . 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 14 | . . 1 . 13 Power 1 | . . . . 1 Propulsion 5 | . . 1 . 4 Utility 2 | . . . . 2 Weapon 6 | . . . . 6 Highest Loss Streak 13 | . . 1 . 13 To Critical Strikes . | . . . . . Average Backups 6 | 1 5 6 6 5 Power 1 | . 1 1 1 1 Propulsion 2 | . 2 2 2 . Utility 1 | . 1 1 2 1 Weapon 1 | . 1 . 1 1 Tool/Special . | . . . . . Unused Backups 5 | . 2 2 . 1 Power . | . . . . . Propulsion 2 | . 1 1 . . Utility 3 | . 1 1 . 1 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 98 | . 97 99 100 88 Engine 10 | . 14 11 11 5 Leg 22 | . 27 21 22 23 Storage 11 | . 14 11 11 8 Protection 10 | . 9 11 11 10 Energy Gun 2 | . 16 1 . . Energy Cannon 30 | . . 38 33 20 Ballistic Gun 1 | . 11 1 . . Launcher 6 | . . 2 11 10 Peak Build Rating 23 | 6 7 20 17 23 Average Rating 16 | 4 6 18 16 19 On Entrance 9 | . 6 7 17 17 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 47 | 14 17 42 39 47 Greatest Support 30 | 20 20 20 20 30 Greatest Overweight (x) 5 | . . 2 1 5 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 7 Most Carried 8 | 4 7 8 8 7 Average Carried 6 | 1 5 6 6 5 Final Capacity 8 | 8 8 8 8 5 Final Carried 7 | 4 7 6 7 3 Class Distribution -------------------- 86% | Tank 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 621 | 258 73 149 112 29 Remotely . | . . . . . Salvage Created 883 | . 86 465 . 332 Parts 61 | . 4 39 . 18 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 26 | . 2 16 . 8 Guns 2 | . 2 . . . Cannons 11 | . . 9 . 2 AOE 12 | . . 7 . 5 Classes Destroyed 7 | . 1 6 . . Worker 2 | . . 1 . 1 Builder 1 | . . 1 . . Tunneler 1 | . . 1 . . Watcher 4 | . . 2 . 2 Swarmer 7 | . . 7 . . Grunt 15 | . 2 5 . 8 Sentry 4 | . . 4 . . Best Kill Streak 5 | . 2 5 . 5 Combat Bots Only 3 | . 2 3 . 3 Max Kills in Single Turn 2 | . 1 2 . 2 Gunslinging . | . . . . . Exploded 2 | . . 1 . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 183 | . 10 75 . 98 Missed 41 | . 3 23 . 15 Hits 142 | . 7 52 . 83 Projectile 142 | . 7 52 . 83 Critical Strikes 6 | . . 2 . 4 Damage Taken 2209 | . 94 608 . 1507 Core 650 | . . 82 . 568 Absorbed by Shields . | . . . . . Redirected to Shielding 3 | . 3 . . . Core Remaining (%) 93 | 100 100 . 79 . Volleys Fired 65 | . 10 35 . 20 Largest 4 | . 2 4 . 4 Hottest 240 | . 90 240 . 180 Shots Fired 135 | . 19 66 . 50 Gun 21 | . 19 2 . . Cannon 83 | . . 48 . 35 Launcher 31 | . . 16 . 15 Special . | . . . . . Kinetic 9 | . 8 1 . . Thermal 95 | . 11 49 . 35 Explosive 31 | . . 16 . 15 Electromagnetic . | . . . . . Robot Hit Streak 10 | . 4 4 . 10 Robot Miss Streak 6 | . 2 3 . 6 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 55 | . 11 23 . 21 Core Hits 55 | . 4 27 . 24 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . 1 . . 1 Burn 1 | . 1 . . . Meltdown 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2044 | . 135 986 . 923 Guns 147 | . 135 12 . . Cannons 765 | . . 420 . 345 Explosions 1111 | . . 544 . 567 Melee . | . . . . . Ramming 21 | . . 10 . 11 Kinetic 50 | . 50 . . . Thermal 862 | . 85 432 . 345 Explosive 1111 | . . 544 . 567 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 27 | . . 4 . 23 Projectiles 19 | . . . . 19 Explosions 8 | . . 4 . 4 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 228 | . . 95 . 133 Shots 8 | . . 2 . 6 Rammed 5 | . . . . 5 Targets Rammed 6 | . . 1 . 5 Kicked 1 | . . 1 . . Crushed . | . . . . . Highest Temperature 749 | . 99 429 . 749 Average Temperature 204 | . 36 137 . 353 Received Heat Transfer 777 | . 51 114 . 612 Effects 39 | . . 11 . 28 Shutdowns 7 | . . 1 . 6 Energy Bleed 2 | . . 1 . 1 Interference 7 | . . 7 . . Matter Decay 3 | . . . . 3 Short Circuit 4 | . . 1 . 3 Damage (minor) 4 | . . 1 . 3 Damage (major) 11 | . . . . 11 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 1 | . . 1 . . Heat Transferred 1579 | . 321 703 . 555 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 1 | . . 1 . . Low Security (%) 96 | 100 100 90 100 100 Level 1 3 | . . 9 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 288 | . 51 288 107 100 Initial 107 | . . . 107 . Average 27 | . 9 51 12 30 Influence Increases 951 | . 55 600 . 296 Destroy 0b10 Robot/C 520 | . 40 320 . 160 Destroy 0b10 Robot/NC 40 | . . 25 . 15 Destroy Leader 128 | . 10 84 . 34 Successful Hack 17 | . 4 11 . 2 Disable Machine 75 | . . 45 . 30 Destroy Structure 141 | . 1 85 . 55 Lose Combat Pursuer 30 | . . 30 . . Influence Decreases 883 | . 55 324 276 228 Entered New Map 169 | . . . 169 . Time Decay 574 | . 55 314 107 98 Lost Part 140 | . . 10 . 130 Squads Dispatched 8 | . 3 2 . 3 Investigation 3 | . . 1 . 2 Extermination . | . . . . . Reinforcement 5 | . 3 1 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 42 | . 6 22 . 14 Peak Tracking Total 6 | . 2 4 . 6 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 2 | . . 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 5 | . . 3 . 2 Max in Single Turn 1 | . . 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 6 | . 2 3 . 1 Terminals 4 | . 2 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 23 | . 11 7 . 5 Successful 16 | . 7 5 . 4 Failed 7 | . 4 2 . 1 Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual 5 | . 3 2 . . Terminals 17 | . 11 6 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers 5 | . . . . 5 Garrison Access . | . . . . . Terminal Hacks 11 | . 7 4 . . Record 8 | . 5 3 . . Robot Analysis 1 | . 1 . . . Emergency Access Points 1 | . . 1 . . Alert Level 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . 1 . . Process 1 | . . 1 . . Scanalyzer 4 | . . . . 4 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Retrieve Study 2 | . . . . 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 2 2 . 1 Full Trace Events 2 | . 1 . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . . . 2 Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 180 | . 61 . . 119 Optics 119 | . . . . 119 ECM 61 | . 61 . . . Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2503 | 95 254 924 1006 224 Spaces Moved 1191 | 81 174 333 529 74 Core 31 | 23 . . . 8 Treads . | . . . . . Legs 1160 | 58 174 333 529 66 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 190 50 Average Speed 185 | 100 120 233 190 181 Slowest Speed 300 | 120 120 260 190 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 2 | . . 2 . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 3 28 35 91 13 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 178 | . . 91 . 87 Melee . | . . . . . Projectile 25 | . . 12 . 13 AOE 153 | . . 79 . 74 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1375 | 93 200 425 531 126 Wait 36 | . . 26 . 10 Move 1187 | 80 173 332 528 74 Hop . | . . . . . Pick Up 29 | 7 5 12 1 4 Fast Attach 6 | 3 1 1 . 1 Attach 14 | 3 3 2 1 5 Detach 5 | . 3 . 1 1 Swap 11 | . 3 5 . 3 Drop 17 | . 2 11 . 4 Fire 65 | . 10 35 . 20 Melee . | . . . . . Ram 4 | . . . . 4 Kick 1 | . . 1 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 96 | -11/Scrapyard | Entered Materials 97 | -10/Materials | Met a group of wandering Federalists 306 | -10/Materials | Discovered new exit (range 4) 322 | -10/Materials | Build established: Mutant 350 | -10/Materials | Entered another Materials area 350 | -9/Materials | Evolved 2 slots: Weapon x2 650 | -9/Materials | Build established: Tank 1184 | -9/Materials | Discovered new exit (range 14) 1274 | -9/Materials | Entered Mines 1301 | -9/Mines | Met a Derelict bent on vengeance 1621 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2170 | -9/Mines | Learned 4 Materials zone layouts 2271 | -9/Mines | Discovered new exit (range 6) 2280 | -9/Mines | Entered Materials 2280 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2281 | -8/Materials | Identified exit to Factory 2490 | -8/Materials | Core integrity fell below 50% 2498 | -8/Materials | Core integrity fell below 20% 2504 | -8/Materials | Core destroyed Last Messages --------------- Rocket Launcher broken. Overheating: Short circuit. The unstable cave ceiling collapses. 7 Matter crushed. G-47 Trooper destroyed. Critical hit (Burn: +37). Electrolysis Chamber disabled. Sml. Storage Unit destroyed. G-47 Trooper destroyed. Rocket Launcher destroyed. Destroyed Rocket Launcher. Broken Rocket Launcher destroyed. Slammed into Y-45 Defender. The unstable cave ceiling collapses. Slammed into Y-45 Defender. The unstable cave ceiling collapses. Slammed into Y-45 Defender. The unstable cave ceiling collapses. Slammed into Y-45 Defender. Destabilizing: Core damaged (-22). Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ???????????????????????H????????????? | | ?????????????????? ????????????????? | | ???????????????? ?????? ?????????? | | ??????????????? ????? ?????????? | | ???????????????? ????? #????????? | | ???????????? #???# #?# # | | ????????????###### #???# #?# # | | ?????????????????# #???# #?# # | | ????????????###### ##??# #?# # | | ????????????#!! #### ### # | | ????????????#!! ! # # | | ????????????#== + # | | ????????????#== # # | | ????????????# ! # # /# | | ????????????# ####### Y@ # ] # | | ????????????###### = * # | | ????????????###### ! = # | | ???????????? # ! ]# | | ???????????? """ # ! %= # ### | | ???????????? """ # = ##? | | ???????????? """ # # | | ???????????? # # # | | ???????????###+####### =#[[ | | ?????????### [%%[ # | | ?????????#"" Y * ! ### | | ?????????#"T """ = # | | ?????????#"" """ ! [ # | | ??????#####" " """ # "" # | | ??????# ! ## """# | | ??????# ## # | | ????### ######+#### ## """# | | ##### " ## "" ## ## """# | | # # ## ""S ## ## """# | | ## "" # # # | | # ! # ## **[# # # | | ###### ## = # + # | | #????# ## ] # # # | | #????# ########### ######## | | #????# # # # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 450 Power Shielding 33 Evasion (%) 55 Item Schematics ----------------- Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Ion Engine | -8/Materials | Hacked Sml. Laser | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- For Emergencies Only Ghost 'Em I Have A Map? Item+ Resistances Are Futile Spot Them First There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed NeutrinoFlakPulseblaster Manual? 0 Play Time 01:07:57 Cumulative 6.4 hours Start 2026.10.17 @ 00:58:19 End 2026.10.17 @ 13:07:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 12 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: eb47d2b1-1aa8-423a-a097-09c4dfd59ca6