Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 20:56:53 Player: celerysam Result: Destroyed by exploding Nuclear Reactor Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (39) 195 Value Destroyed (1180) 1180 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5495 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 136/300 Energy 100/100 System Corruption 10% Temperature Cool (1) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Advanced Hacking Suite > --- WEAPON (4) ------- Spear > --- INVENTORY (5) ---- Advanced ECM Suite Hacking Suite Autogun Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Medium Treads Improved Carbon-fiber Leg Wheel Wheel Surge Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Improved Heat Sink Advanced Weight Redist. System Improved Trap Scanner System Shield > --- WEAPON ----------- Gatling Laser Spear > --- INVENTORY -------- Improved Deuterium Engine Reaction Control System Improved Light Armor Plating Hacking Suite High-powered Shock Rifle [Rating: 43] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Wheel Treads Improved Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Spear Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Hammer Slashing Weapon Katana Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power 1 | . . . 1 . . . . . Propulsion 4 | . . 2 . 2 . . . . Utility 3 | . . . 1 . 1 . . 1 Weapon 2 | . . . . . 1 . . 1 Parts Attached 118 | 6 2 22 11 39 9 3 4 22 Power 22 | 1 . 4 1 11 . . 1 4 Engine 14 | 1 . 4 1 7 . . 1 . Core 8 | . . . . 4 . . . 4 Reactor . | . . . . . . . . . Propulsion 47 | 2 . 9 3 16 4 1 2 10 Treads 8 | . . 3 1 1 . 1 . 2 Leg 11 | . . 2 . 6 1 . . 2 Wheel 6 | 2 . . . . 2 . . 2 Hover 4 | . . 4 . . . . . . Flight 18 | . . . 2 9 1 . 2 4 Utility 22 | 1 1 2 3 7 2 2 1 3 Device 14 | . 1 . 2 5 2 2 1 1 Storage 2 | 1 . . . 1 . . . . Processor 2 | . . 2 . . . . . . Hackware 2 | . . . . 1 . . . 1 Protection 2 | . . . 1 . . . . 1 Artifact . | . . . . . . . . . Weapon 27 | 2 1 7 4 5 3 . . 5 Energy Gun 5 | . . 1 . . 2 . . 2 Energy Cannon 3 | . 1 2 . . . . . . Ballistic Gun 8 | 2 . 1 1 1 . . . 3 Ballistic Cannon 2 | . . 1 1 . . . . . Launcher 3 | . . 1 1 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . 1 1 . . . . . Slashing Weapon 1 | . . . . 1 . . . . Piercing Weapon 1 | . . . . . 1 . . . Special Melee Weapon 2 | . . . . 2 . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Corrupted Parts 1 | . . . . . . . . 1 System Corruption 5 | . . . . . . . . 5 Parts Lost 72 | . . 5 13 17 5 . 7 25 Power 12 | . . 1 2 4 . . 1 4 Propulsion 36 | . . 3 4 10 1 . 5 13 Utility 11 | . . 1 3 2 1 . . 4 Weapon 13 | . . . 4 1 3 . 1 4 Highest Loss Streak 16 | . . 3 13 12 3 . 6 16 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 79 | . 94 96 80 78 67 81 79 52 Engine 7 | . 14 10 12 3 6 6 5 2 Treads 5 | . . 6 26 . . 1 4 3 Leg 7 | . . 16 . 9 2 6 6 6 Wheel 5 | . 28 4 . . 5 13 10 2 Hover 2 | . . 13 1 . . . . . Flight 11 | . . . 3 27 15 13 11 6 Device 11 | . 8 2 7 10 20 20 19 10 Storage 4 | . 14 11 6 5 . . . . Processor 3 | . . 7 9 4 . . . . Hackware 2 | . . . . . 6 6 6 4 Energy Gun 3 | . . 5 6 . 3 6 4 . Energy Cannon 1 | . 9 3 . . . . . . Ballistic Gun 2 | . 18 2 . 1 . . . 3 Launcher 1 | . . 7 3 . . . . . Slashing Weapon 1 | . . . . 6 2 . . . Piercing Weapon 1 | . . . . . 1 6 6 5 Special Melee Weapon 1 | . . . . 3 2 . . . Peak Build Rating 43 | 6 10 16 20 38 36 43 39 42 Average Rating 24 | 4 8 12 16 28 28 36 35 30 On Entrance 18 | . 6 10 16 9 24 35 39 27 Naked Turns . | . . . . . . . . . Heaviest Build 28 | 13 18 18 27 28 18 17 17 23 Greatest Support 86 | 20 20 66 86 31 23 18 29 69 Greatest Overweight (x) 1 | . . . . 1 . . 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 Average Capacity 6 | 7 8 8 7 7 5 5 5 5 Most Carried 8 | 8 8 8 8 8 5 5 5 5 Average Carried 6 | 4 7 7 6 6 4 5 4 3 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 Final Carried 8 | 6 8 8 5 5 5 5 4 3 Class Distribution -------------------- 56% | Mutant 35% | Scavenger-Mutant 7% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Matter Collected 1251 | 244 12 302 52 262 24 122 172 61 Remotely . | . . . . . . . . . Salvage Created 1195 | . 45 357 129 312 . . 98 254 Parts 63 | . 4 12 6 19 . . 5 17 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . 3 . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 32 | . 3 9 5 5 . . 4 6 Melee 4 | . . . . 2 . . 2 . Guns 14 | . 1 3 3 . . . 2 5 Cannons 3 | . 2 1 . . . . . . AOE 6 | . . 2 1 3 . . . . Classes Destroyed 9 | . 1 4 1 2 . . . 1 Worker 3 | . . 1 . 2 . . . . Builder 2 | . . . 1 . . . . 1 Recycler 2 | . . . . 2 . . . . Swarmer 11 | . 3 . . . . . 4 4 Cutter 3 | . . . . 3 . . . . Grunt 8 | . . 5 3 . . . . . Brawler 1 | . . 1 . . . . . . Sentry 7 | . . 3 2 2 . . . . Hunter 2 | . . . . . . . . 2 Best Kill Streak 5 | . 3 3 5 5 . . 4 2 Combat Bots Only 4 | . 3 3 2 3 . . 4 2 Max Kills in Single Turn 4 | . 1 1 1 4 . . 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . 1 1 2 . . . . Melee 1 | . . . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Hostile Shots Fired 732 | . 21 66 95 172 76 . 46 256 Missed 259 | . 6 18 28 80 41 . 13 73 Damage Taken 7542 | . 99 592 1396 1537 467 . 523 2928 Core 2109 | . 16 72 215 515 183 . 96 1012 Absorbed by Shields 160 | . 40 120 . . . . . . Core Remaining (%) 71 | 100 93 82 60 26 . . 67 . Volleys Fired 118 | . 7 22 31 4 2 . 3 49 Largest 2 | . 2 2 2 1 1 . 1 2 Hottest 104 | . 88 95 104 36 80 . 80 98 Shots Fired 144 | . 14 28 40 4 3 . 3 52 Gun 108 | . 8 13 27 2 3 . 3 52 Cannon 23 | . 6 9 8 . . . . . Launcher 13 | . . 6 5 2 . . . . Special . | . . . . . . . . . Kinetic 62 | . 8 2 12 2 . . . 38 Thermal 59 | . 6 20 23 . 3 . 3 4 Explosive 13 | . . 6 5 2 . . . . Electromagnetic 10 | . . . . . . . . 10 Robot Hit Streak 14 | . 3 9 14 1 6 . 4 5 Robot Miss Streak 7 | . 3 2 3 7 1 . 1 3 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 133 | . 7 37 31 13 3 . 8 34 Core Hits 87 | . 4 19 30 12 1 . 6 15 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 3 | . . 3 . . . . . . Critical Strikes 8 | . . 3 . 3 . . . 2 Corrupt 2 | . . . . . . . . 2 Smash 3 | . . 3 . . . . . . Sever 3 | . . . . 3 . . . . Melee Attacks 84 | . . 23 . 30 11 4 15 1 Impact 23 | . . 23 . . . . . . Slashing 41 | . . . . 30 11 . . . Piercing 20 | . . . . . . 4 15 1 Sneak Attacks 3 | . . . . 3 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3784 | . 119 1061 821 817 75 . 228 663 Guns 1424 | . 37 171 387 10 75 . 81 663 Cannons 375 | . 82 122 171 . . . . . Explosions 985 | . . 364 263 358 . . . . Melee 1000 | . . 404 . 449 . . 147 . Ramming . | . . . . . . . . . Kinetic 687 | . 37 13 215 10 . . . 412 Thermal 928 | . 82 280 343 . 75 . 81 67 Explosive 985 | . . 364 263 358 . . . . Electromagnetic 184 | . . . . . . . . 184 Impact 404 | . . 404 . . . . . . Slashing 449 | . . . . 449 . . . . Piercing 147 | . . . . . . . 147 . Highest Corruption 10 | . 1 . . . 4 4 4 10 Average Corruption 4 | . 1 . . . 4 4 4 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 24 | . . . . . 5 6 7 6 Message Errors 4 | . . . . . . 2 1 1 Matter Fused 5 | . . . . . 1 2 2 . Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 2 | . . . . . 1 . 1 . Parts Rejected 2 | . . . . . . . . 2 Data Loss (minor) 5 | . . . . . 2 . 2 1 Data Loss (major) 3 | . . . . . . 2 . 1 Misfires 1 | . . . . . 1 . . . Alerts 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 203 | . 2 92 . 108 . . 1 . Projectiles 2 | . 2 . . . . . . . Explosions 19 | . . . . 19 . . . . Melee 182 | . . 92 . 89 . . 1 . Knockbacks 2 | . . . 2 . . . . . Impact . | . . . . . . . . . Kinetic 2 | . . . 2 . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 156 | . . 33 20 103 . . . . Shots 4 | . . 1 1 2 . . . . Rammed 1 | . . 1 . . . . . . Targets Rammed 1 | . . 1 . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 174 | . 138 174 92 3 20 . 152 32 Average Temperature 55 | . 76 76 34 2 7 . 93 15 Received Heat Transfer 1300 | . 20 257 477 357 189 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 4 | . . 3 . . . . . 1 Combat Hostiles 4 | . . 3 . . . . . 1 Parts Fried 6 | . . 4 . . . . . 2 Impact Corruptions 4 | . . 4 . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . 1 1 . . . . 1 . Heat Transferred 1495 | . 148 422 425 . 175 . 175 150 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Peak Influence 359 | . 115 244 226 210 359 . . 235 Initial 126 | . . 48 57 102 102 . . 126 Average 128 | . 48 121 128 120 183 . . 177 Maximum Alert Level 1 | . . 1 1 1 1 . . 1 Low Security (%) 87 | 100 100 82 99 99 63 . . 70 Level 1 12 | . . 17 . . 36 . . 29 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 1 1 5 3 2 . . 2 Investigation 3 | . . 1 . 1 1 . . . Extermination 1 | . . . . . 1 . . . Reinforcement 7 | . 1 . 2 2 . . . 2 Assault . | . . . . . . . . . Garrison 3 | . . . 3 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Distress Signals 5 | . . 1 2 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 99 | . 5 12 17 25 15 . 5 20 Peak Tracking Total 14 | . 3 6 13 14 11 . 4 7 Tactical Retreats 15 | . . . 2 5 5 . . 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Traps Triggered 5 | . 1 1 . 2 . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Disabled 3 | . 1 1 . 1 . . . . Max in Single Turn 1 | . 1 1 . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Accessed 5 | . . . . 1 3 1 . . Terminals 3 | . . . . . 2 1 . . Fabricators 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 9 | . . . . 4 4 1 . . Successful 3 | . . . . 1 1 1 . . Failed 6 | . . . . 3 3 . . . Catastrophic 2 | . . . . . 2 . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . 1 . . . Terminals 4 | . . . . . 3 1 . . Fabricators 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . . . . 4 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 1 | . . . . . . 1 . . Record 1 | . . . . . . 1 . . Fabricator Hacks 1 | . . . . . 1 . . . Network Status 1 | . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . Report Inventory 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . . . . 1 2 . . . Full Trace Events 2 | . . . . 1 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Turns Passed 2913 | 61 165 531 294 671 269 285 342 295 Spaces Moved 3289 | 57 167 347 200 913 548 461 437 159 Core 16 | 7 . . . . . . . 9 Treads 207 | . . 65 97 . . . . 45 Legs 268 | . . 46 . 175 . . 4 43 Wheels 242 | 50 167 11 . . . . 10 4 Hover 225 | . . 225 . . . . . . Flight 2331 | . . . 103 738 548 461 423 58 Fastest Speed 22 | 50 80 76 32 22 32 54 42 32 Average Speed 65 | 76 80 97 97 55 39 58 64 96 Slowest Speed 160 | 80 80 160 160 120 54 74 120 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 13 | . . . 7 4 1 1 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 3 35 40 33 27 16 65 36 6 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . 2 . . Spaces Dug 38 | . . . . 19 11 2 5 1 Terrain Destroyed 142 | . . 39 62 22 11 2 5 1 Melee 38 | . . . . 19 11 2 5 1 Projectile . | . . . . . . . . . AOE 104 | . . 39 62 3 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total 3757 | 74 185 468 249 1015 579 469 471 247 Wait 61 | . . 36 9 2 . 1 12 1 Move 3258 | 56 166 346 188 904 545 458 436 159 Hop 10 | . . . 4 4 1 1 . . Pick Up 74 | 12 6 9 4 19 9 . . 15 Fast Attach 38 | . 1 5 6 13 2 3 2 6 Attach 55 | 6 . 7 4 13 7 . 2 16 Detach 2 | . . 1 . . . . 1 . Swap 26 | . 1 10 1 14 . . . . Drop 30 | . 4 8 2 12 2 2 . . Fire 118 | . 7 22 31 4 2 . 3 49 Melee 84 | . . 23 . 30 11 4 15 1 Ram 1 | . . 1 . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / Zio) -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 12) 227 | -10/Materials | Entered another Materials area 227 | -9/Materials | Evolved 2 slots: Propulsion x2 315 | -9/Materials | Build established: Mutant 394 | -9/Materials | Lost 3 parts (1p1n1u) 729 | -9/Materials | Discovered new exit (range 10) 758 | -9/Materials | Entered another Materials area 758 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 781 | -8/Materials | Garrison activated, responded to threat 1043 | -8/Materials | Discovered new exit (range 15) 1052 | -8/Materials | Entered Factory 1052 | -7/Factory | Evolved 2 slots: Propulsion x2 1055 | -7/Factory | Lost 13 parts (2p4n3u4w) 1668 | -7/Factory | Core integrity fell below 50% 1703 | -7/Factory | Lost 12 parts (4p6n1u1w) 1721 | -7/Factory | Discovered new exit (range 8) 1723 | -7/Factory | Entered another Factory area 1723 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1907 | -6/Factory | Lost 3 parts (1u2w) 1982 | -6/Factory | Discovered new exit (range 13) 1992 | -6/Factory | Entered Lower Caves 2051 | -6/Lower Caves | Learned Factory stockpile data 2164 | -6/Lower Caves | Build established: Scavenger-Mutant 2185 | -6/Lower Caves | Discovered new exit (range 14) 2277 | -6/Lower Caves | Entered another Lower Caves area 2301 | -6/Lower Caves | Discovered new exit (range 11) 2352 | -6/Lower Caves | Learned Factory non-interactive machine intel 2479 | -6/Lower Caves | Identified exit to Zion 2564 | -6/Lower Caves | Lost 6 parts (1p4n1w) 2619 | -6/Lower Caves | Entered Factory 2619 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2621 | -5/Factory | Loaded intel: 243 non-interactive machine locations 2785 | -5/Factory | Lost 9 parts (1p5n2u1w) 2865 | -5/Factory | Core integrity fell below 50% 2900 | -5/Factory | Core integrity fell below 20% 2903 | -5/Factory | System corruption reached 10% 2914 | -5/Factory | Destroyed by exploding Nuclear Reactor Last Messages --------------- 02893_ Slug penetrates S-27 Virus. 02893_ S-27 Virus destroyed. 02894_ Acquired VTOL Module. 02895_ Slug penetrates Unfinished Machinery. 02896_ Acquired Lgt. Nuclear Core. 02897_ Penetrated by Slug. 02897_ Acquired VTOL Module. 02900_ Penetrated by Slug. 02902_ Lgt. Nuclear Core destroyed. 02903_ R-10 Processor collects Autogun. 02903_ Penetrated by Slug. 02903_ VTOL Module destroyed. 02903_ Penetrated by Slug. 02911_ X3 IHSC/IS&VYC|ZHQG 73BKBNS 02914_ Triggered Tiamat Bomb Trap. 02914_ An explosion rips through the floor. 02914_ A-15 Conveyor destroyed. 02914_ T-07 Excavator destroyed. 02914_ Nuclear Reactor explodes. 02914_ VTOL Module destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????# #???###### | | ??????????###########???????????# #????????? | | ??????????# !! ??########## #????????? | | ??????????# !! ?# #????????? | | ??????????# !! ?# #????????? | | ??????????# # #????????? | | ??????????# ! # #????????? | | ??????????# + #????????? | | ??????????# # #????????? | | ??????????# # #????????? | | ??????????# ?# ##########????????? | | ??????????# ] ?# #?????????????????? | | ??????????# ] ??# #?????????????????? | | ?????""""?# ??# #?????????????????? | | ?????""""?##########???# #?????????????????? | | ?????""""??????????????# #?????????????????? | | ?????""""??????????????# #?????????????????? | | ?????""""??????????????# #?????????????????? | | ?????""""??????????????# #?????????????????? | | ?????""""??????????????# #?????????????????? | | ???????????????????????# ######????????????? | | ?????????????????????### !| ?????????? | | ?????????????????????# != ?????????? | | ?????????????????????# !""G"" ?????????? | | ?????????????????##### %!!" " """ ??????????? | | ??????????+ !@* """????????????? | | ??????????# ! """????????????? | | ??????????# ??????"""?" | | ??????????? """ ?????"""?" | | ??????????? # """????????"""?" | | ???????????? # """????????????? | | ???????????? ?# ???????????????? | | ???????????? ?# """ """ """????????????? | | "???????????? ??# """ """ """????????????? | | "???????????? ???k """ """?"""????????????? | | "????????????? ???# ?? ??????????????????? | | ?????????????? ????# ??? ?????????????????? | | ????????????????##?????# ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????"""?"""???????????????????????????? | | ???????????????"""?"""???????????????????????????? | | ???????????????"""?"""???????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????"""?"""???????????????????????????? | | ???????????????"""?"""????????????"""?"""????????? | | ???????????????"""?"""????????????"""?"""????????? | | ??????????????????????????????????"""?"""????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Resistance: EX 25 Evasion (%) 65 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuperdenseAblativeReplica Manual? 0 Play Time 00:56:57 Cumulative 122.7 hours Start 2024.08.10 @ 19:29:24 End 2024.08.10 @ 20:56:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 171 Rogue 171 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 57 Achievement% 38 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 36530f5b-9990-4008-bae2-eb7c358e3e61