Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.05 @ 14:16:04 Player: Lu10ent dan Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (112) 560 Value Destroyed (2351) 2351 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6671 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 15/300 Energy 22/100 System Corruption 0% Temperature Critical (974) Movement Core (800) Ox15 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Armored Treads Armored Treads > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (5) ------- Heavy Particle Gun Enhanced Autogun Mini Grenade Launcher > --- INVENTORY (20) --- Light Treads Improved Heat Sink Large Storage Unit Improved Salvage Targeting Computer Armor Integrity Analyzer Improved Utility Shielding Hardened Light Armor Plating EM Disruption Field Hacking Suite System Shield Gauss Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Advanced Targeting Computer Layered Medium Armor Plating > --- WEAPON ----------- Pulse Rifle Heavy Particle Gun Enhanced Autogun Gauss Cannon Slug Cannon > --- INVENTORY -------- Light Treads Armored Treads Armored Treads Improved Heat Sink Large Storage Unit High-capacity Matter Pod Improved Salvage Targeting Computer Armor Integrity Analyzer Phase Shifter Improved Utility Shielding Hardened Light Armor Plating Improved Light Armor Plating EM Disruption Field Hacking Suite System Shield Heavy Particle Gun Enhanced Autogun Assault Cannon Mini Grenade Launcher Missile Launcher [Rating: 52] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Piercing Weapon Spear Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . . . 2 2 . . . . Power 1 | . . . . . . 1 . . . . . Propulsion . | . . . . . . . . . . . . Utility 2 | . . 1 . . . 1 . . . . . Weapon 3 | . . 1 . . . . 2 . . . . Parts Attached 102 | . 13 17 5 3 4 23 14 1 9 1 12 Power 10 | . 1 . 1 . 1 4 2 . 1 . . Engine 7 | . 1 . 1 . . 3 1 . 1 . . Core 3 | . . . . . 1 1 1 . . . . Reactor . | . . . . . . . . . . . . Propulsion 13 | . 2 3 . . . 3 . . 3 . 2 Treads 13 | . 2 3 . . . 3 . . 3 . 2 Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 33 | . 3 3 4 3 2 10 3 . 3 . 2 Device 9 | . 1 1 2 2 . 2 1 . . . . Storage 7 | . 1 . 2 1 1 2 . . . . . Processor 4 | . . 1 . . . 2 . . 1 . . Hackware . | . . . . . . . . . . . . Protection 13 | . 1 1 . . 1 4 2 . 2 . 2 Artifact . | . . . . . . . . . . . . Weapon 46 | . 7 11 . . 1 6 9 1 2 1 8 Energy Gun 21 | . 3 8 . . . 4 3 1 1 . 1 Energy Cannon 1 | . . . . . 1 . . . . . . Ballistic Gun 11 | . 2 2 . . . 1 2 . 1 . 3 Ballistic Cannon 7 | . . 1 . . . 1 3 . . 1 1 Launcher 5 | . 2 . . . . . . . . . 3 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . 2 . . . . . Parts Lost 15 | . 1 . . . . . . . 1 . 13 Power 4 | . 1 . . . . . . . 1 . 2 Propulsion 2 | . . . . . . . . . . . 2 Utility 3 | . . . . . . . . . . . 3 Weapon 6 | . . . . . . . . . . . 6 Highest Loss Streak 13 | . 1 . . . . . . . 1 . 13 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 98 | . 98 99 100 99 88 99 100 100 99 100 97 Engine 12 | . 13 11 11 11 1 16 12 7 13 15 13 Core 2 | . . . . . 9 1 1 7 1 . . Treads 17 | . 14 22 22 22 22 17 15 15 15 15 14 Device 7 | . . 7 19 21 1 9 7 7 7 7 6 Storage 8 | . 14 11 11 11 11 9 7 7 7 7 7 Processor 6 | . . 2 . . . 12 7 7 7 7 7 Protection 7 | . 13 11 2 . 10 5 7 7 7 7 7 Energy Gun 17 | . 15 23 22 22 22 18 19 15 15 15 13 Ballistic Gun 5 | . 3 4 . . . 1 12 7 7 7 7 Ballistic Cannon 9 | . . 4 11 11 . 7 5 15 15 15 14 Peak Build Rating 52 | 6 11 22 25 25 28 41 50 50 51 52 51 Average Rating 38 | 6 9 17 24 24 27 38 48 50 47 51 48 On Entrance 30 | 6 6 10 22 25 25 28 41 50 50 51 51 Naked Turns . | . . . . . . . . . . . . Heaviest Build 93 | 10 32 38 39 39 74 78 90 87 91 93 93 Greatest Support 46 | 20 40 46 46 40 40 40 40 40 40 40 40 Greatest Overweight (x) 3 | . 1 . . . 1 3 2 2 2 2 2 Average Overweight (x) 1 | . . . . . . 1 2 2 1 2 2 Largest Inventory Capacity 35 | 8 15 15 25 35 20 25 20 20 20 20 20 Average Capacity 18 | 8 14 15 15 15 19 20 20 20 20 20 20 Most Carried 20 | 6 15 15 16 15 20 20 20 20 20 20 20 Average Carried 17 | 6 12 14 14 15 19 19 19 19 16 19 18 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 Final Carried 20 | 6 14 15 15 15 20 20 20 19 20 20 11 Class Distribution -------------------- 61% | Gunner 16% | Tank 8% | Skirmisher 7% | Derelict-Tank 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Skirmisher | -9/Mines Skirmisher | -9/Exiles Derelict-Tank | -8/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Matter Collected 3021 | 200 290 409 90 104 61 747 399 175 290 10 246 Remotely . | . . . . . . . . . . . . Salvage Created 3233 | . 483 575 155 . 319 808 568 59 136 . 130 Parts 193 | . 33 39 11 . 14 62 25 1 4 . 4 Haulers Intercepted 3 | . 1 1 . . . 1 . . . . . Recyclers Shooed 3 | . 2 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . 1 7 . 4 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 55 | . 4 7 2 . 3 17 10 2 4 . 6 Guns 33 | . 2 5 1 . 2 13 7 . 1 . 2 Cannons 17 | . . 2 1 . . 4 3 2 2 . 3 AOE 4 | . 2 . . . 1 . . . . . 1 Classes Destroyed 13 | . 8 . . . . 2 2 . . . 1 Worker 23 | . 3 10 1 . 2 5 2 . . . . Builder 13 | . 6 4 . . . 1 2 . . . . Tunneler 3 | . 1 . 1 . 1 . . . . . . Hauler 3 | . 1 1 . . . 1 . . . . . Recycler 8 | . 2 1 1 . 2 1 1 . . . . Operator 1 | . . . . . . 1 . . . . . Drone 1 | . . . . . . . . . . . 1 Watcher 6 | . 3 . . . . 3 . . . . . Swarmer 15 | . 2 . . . . 10 . . 1 . 2 Grunt 27 | . 2 7 2 . 3 3 5 . 3 . 2 Sentry 6 | . . . . . . 4 1 . . . 1 Hunter 3 | . . . . . . . 1 2 . . . Programmer 3 | . . . . . . . 3 . . . . Best Kill Streak 7 | . 7 5 3 . 4 7 2 2 3 . 3 Combat Bots Only 7 | . 3 3 2 . 3 7 2 2 3 . 3 Max Kills in Single Turn 3 | . 3 2 1 . 2 2 2 1 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . 2 . . . 1 . . . . . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Hostile Shots Fired 357 | . 21 33 6 . 9 86 40 20 25 . 117 Missed 78 | . 11 12 1 . . 17 12 5 5 . 15 Damage Taken 5135 | . 355 257 70 . 300 775 344 259 351 . 2424 Core 1067 | . 127 43 . . 60 113 25 98 16 . 585 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 54 | . 29 9 3 . . 13 . . . . . Regen/Repaired (Parts) 349 | . . . . . . 349 . . . . . Core Remaining (%) 75 | 100 49 . . . 74 79 . . . . . Volleys Fired 234 | . 32 40 5 28 9 47 23 9 11 . 30 Largest 5 | . 2 3 3 3 3 3 5 5 5 . 5 Hottest 241 | . 90 175 154 154 170 162 235 241 235 . 239 Shots Fired 679 | . 62 106 15 36 27 139 115 41 53 . 85 Gun 488 | . 46 81 10 32 18 106 93 24 33 . 45 Cannon 171 | . . 25 5 4 9 33 22 17 20 . 36 Launcher 20 | . 16 . . . . . . . . . 4 Special . | . . . . . . . . . . . . Kinetic 264 | . 4 28 5 4 2 47 57 26 31 . 60 Thermal 286 | . 6 48 5 29 16 66 58 15 22 . 21 Explosive 20 | . 16 . . . . . . . . . 4 Electromagnetic 109 | . 36 30 5 3 9 26 . . . . . Robot Hit Streak 12 | . 8 10 6 . 5 9 12 7 4 . 6 Robot Miss Streak 10 | . 7 10 6 . 3 7 4 4 3 . 9 Penetration Max . | . . . . . . . . . . . . Secondary Targets 8 | . . 1 . . . 6 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . 1 1 . . . . Shots Hit Robots 348 | . 28 73 9 . 19 77 71 21 22 . 28 Core Hits 248 | . 33 61 14 . 23 62 30 4 7 . 14 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 Critical Strikes 11 | . . . . . . 1 4 1 3 . 2 Burn 5 | . . . . . . 1 2 . 2 . . Destroy 1 | . . . . . . . . . . . 1 Blast 5 | . . . . . . . 2 1 1 . 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7509 | . 1134 1002 198 . 716 1336 1413 295 471 . 944 Guns 4025 | . 384 623 83 . 230 930 1005 127 253 . 390 Cannons 2152 | . . 379 115 . 130 406 408 168 218 . 328 Explosions 1332 | . 750 . . . 356 . . . . . 226 Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 2825 | . 13 411 115 . 38 459 777 180 313 . 519 Thermal 2678 | . 101 310 25 . 538 596 636 115 158 . 199 Explosive 906 | . 680 . . . . . . . . . 226 Electromagnetic 1100 | . 340 281 58 . 140 281 . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . . 2 2 2 2 . . . . . . Average Corruption 2 | . . 2 2 2 2 . . . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 28 | . . 12 4 7 5 . . . . . . Message Errors 7 | . . 2 . 2 3 . . . . . . Matter Fused 4 | . . 2 1 1 . . . . . . . Heat Flow Errors 3 | . . 1 . 2 . . . . . . . Energy Discharges 3 | . . 1 1 . 1 . . . . . . Data Loss (minor) 4 | . . 2 2 . . . . . . . . Data Loss (major) 2 | . . 1 . . 1 . . . . . . Misfires 5 | . . 3 . 2 . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 141 | . 29 . . . 58 . 18 . . . 36 Projectiles 54 | . . . . . . . 18 . . . 36 Explosions 87 | . 29 . . . 58 . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 36 | . . 12 5 . 2 4 7 4 2 . . Impact . | . . . . . . . . . . . . Kinetic 34 | . . 10 5 . 2 4 7 4 2 . . Secondary 2 | . . 2 . . . . . . . . . Self-Inflicted Damage 473 | . 275 13 . . 88 . . . . . 97 Shots 11 | . 5 1 . . 2 . . . . . 3 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 1133 | . 94 495 282 143 695 618 396 662 496 . 1133 Average Temperature 216 | . 29 174 113 49 254 151 131 335 260 . 647 Received Heat Transfer 1569 | . 9 132 36 . 99 162 114 . 153 . 864 Effects 116 | . . 5 . . 13 14 1 19 7 . 57 Shutdowns 22 | . . 1 . . 1 6 . 6 2 . 6 Energy Bleed 12 | . . 2 . . 1 1 1 2 1 . 4 Interference 25 | . . 2 . . 4 4 . 4 2 . 9 Matter Decay 11 | . . . . . . 1 . 1 . . 9 Short Circuit 10 | . . . . . 1 1 . 1 . . 7 Damage (minor) 11 | . . . . . 1 1 . 2 2 . 5 Damage (major) 19 | . . . . . 4 . . 2 . . 13 Damage (core) 6 | . . . . . 1 . . 1 . . 4 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . 1 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . 1 . . Parts Melted 3 | . . . . . . . 3 . . . . Heat Transferred 4820 | . 175 385 30 . 553 1235 1369 222 444 . 407 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . 1 1 . . 2 . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Peak Influence 243 | . 185 204 89 . 108 243 185 . . . . Initial 109 | . . 78 24 . . . 109 . . . . Average 72 | . 103 90 75 . 27 44 111 . . . . Maximum Alert Level 1 | . . 1 . . . 1 . . . . . Low Security (%) 98 | 100 100 97 100 . 100 97 100 . . . . Level 1 1 | . . 2 . . . 2 . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 8 | . 1 2 . . . 1 4 . . . . Investigation 2 | . . 1 . . . . 1 . . . . Extermination 3 | . . . . . . . 3 . . . . Reinforcement 3 | . 1 1 . . . 1 . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Distress Signals 2 | . . . . . . 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 84 | . 12 9 3 . 3 27 12 2 5 . 11 Peak Tracking Total 7 | . 3 4 2 . 3 6 4 1 3 . 7 Tactical Retreats 3 | . . . . . . 1 1 . 1 . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Traps Triggered 4 | . . 2 . . . 1 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . 1 . . . . . 1 . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Disabled 4 | . 4 . . . . . . . . . . Max in Single Turn 3 | . 3 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Accessed 11 | . 1 2 . 1 . 5 1 . 1 . . Terminals 4 | . . 1 . . . 2 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . Recycling Units 3 | . 1 . . . . 2 . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 32 | . 3 7 . 4 . 14 3 . 1 . . Successful 18 | . . 3 . 4 . 10 . . 1 . . Failed 14 | . 3 4 . . . 4 3 . . . . Catastrophic 1 | . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 6 | . . 3 . . . 3 . . . . . Terminals 12 | . . 4 . . . 5 3 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 6 | . . . . . . 6 . . . . . Recycling Units 6 | . 3 . . . . 3 . . . . . Scanalyzers 3 | . . 3 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 10 | . . 1 . 4 . 4 . . 1 . . Record 4 | . . . . 4 . . . . . . . Open Door 1 | . . . . . . . . . 1 . . Alert Level 1 | . . . . . . 1 . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . Reprogram Traps 1 | . . . . . . 1 . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . 4 . . . . . Scan Component 2 | . . . . . . 2 . . . . . Repair 2 | . . . . . . 2 . . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . . . . Retrieve Components 2 | . . . . . . 2 . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 6 | . 1 1 . . . 3 1 . . . . Full Trace Events 2 | . 1 . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 15 | . . 1 . . . . . . . 14 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . . . . 2 . . . . . Time 76 | . . . . . . 76 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 10 | . . . . . . 10 . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 1 1 . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Turns Passed 9224 | 4 562 834 264 505 625 1770 1175 936 1849 252 448 Spaces Moved 3058 | 4 224 381 138 258 222 584 261 268 535 76 107 Core . | . . . . . . . . . . . . Treads 2961 | . 131 381 138 258 222 584 261 268 535 76 107 Legs 97 | 4 93 . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 120 | 120 120 160 170 170 170 250 330 330 250 330 330 Average Speed 254 | 120 169 164 170 170 242 250 330 330 327 330 330 Slowest Speed 410 | 120 190 170 170 170 250 410 330 330 330 330 330 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 32 | 2 43 25 22 57 43 39 7 42 75 10 23 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 2 | . . . . 1 . . . 1 . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . 1 . . . 2 1 1 Spaces Dug 23 | . 23 . . . . . . . . . . Terrain Destroyed 198 | . 110 3 . . 20 . 3 4 4 . 54 Melee . | . . . . . . . . . . . . Projectile 28 | . . . . . 1 . 3 4 4 . 16 AOE 170 | . 110 3 . . 19 . . . . . 38 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Total 4084 | 3 343 516 157 293 292 806 530 302 608 80 154 Wait 510 | . 47 45 1 . 43 96 212 24 42 . . Move 3047 | 3 223 380 137 257 221 583 260 267 534 75 107 Hop . | . . . . . . . . . . . . Pick Up 89 | . 18 16 4 1 7 28 6 . 7 2 . Fast Attach 11 | . 2 1 . 3 1 2 2 . . . . Attach 30 | . 3 2 . . . 9 4 1 1 . 10 Detach 7 | . . 1 . . 2 . 1 . . . 3 Swap 61 | . 8 14 5 . 3 12 8 . 8 1 2 Drop 93 | . 10 17 5 4 6 29 12 1 5 2 2 Fire 234 | . 32 40 5 28 9 47 23 9 11 . 30 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . 2 . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 5 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Discovered new exit (range 9) 311 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 14) 440 | -10/Materials | Core integrity fell below 50% 527 | -10/Materials | Discovered new exit (range 5) 567 | -10/Materials | Entered another Materials area 567 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 889 | -9/Materials | Build established: Tank 924 | -9/Materials | Discovered new exit (range 14) 1401 | -9/Materials | Entered Mines 1507 | -9/Mines | Discovered new exit (range 9) 1575 | -9/Mines | Discovered new exit (range 14) 1658 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1665 | -9/Mines | Entered Exiles 1730 | -9/Exiles | Build established: Skirmisher 1790 | -9/Exiles | Discovered new exit (range 14) 1832 | -9/Exiles | Met 8R-AWN 1868 | -9/Exiles | Met EX-HEX 1931 | -9/Exiles | Met EX-DEC 2065 | -9/Exiles | Learned location of Zion (-7) 2145 | -9/Exiles | Discovered new exit (range 12) 2170 | -9/Exiles | Entered Mines 2208 | -8/Mines | Found DCF Scrap (13 items) 2511 | -8/Mines | Build established: Derelict-Tank 2723 | -8/Mines | Discovered new exit (range 13) 2795 | -8/Mines | Entered Materials 2795 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3260 | -8/Materials | Build established: Tank 3867 | -8/Materials | Build established: Gunner 4022 | -8/Materials | Repaired Arm. Treads 4061 | -8/Materials | Repaired Arm. Treads 4481 | -8/Materials | Discovered new exit (range 5) 4543 | -8/Materials | Destroyed 7 combat bots 4565 | -8/Materials | Entered Factory 4565 | -7/Factory | Evolved 2 slots: Weapon x2 5567 | -7/Factory | Discovered new exit (range 15) 5701 | -7/Factory | Discovered new exit (range 12) 5740 | -7/Factory | Entered Lower Caves 6221 | -7/Lower Caves | Encountered a Warlord checkpoint 6260 | -7/Lower Caves | Discovered new exit (range 11) 6676 | -7/Lower Caves | Entered another Lower Caves area 6789 | -7/Lower Caves | Learned Factory stockpile data 6825 | -7/Lower Caves | Discovered new exit (range 14) 8505 | -7/Lower Caves | Discovered new exit (range 5) 8525 | -7/Lower Caves | Entered Zion 8744 | -7/Zion | Discovered new exit (range 10) 8777 | -7/Zion | Entered Proximity Caves 8780 | -6/Proximity Caves | Spotter reported a threat 8780 | -6/Proximity Caves | Spotter reported a threat 8942 | -6/Proximity Caves | Spotter reported a threat 8989 | -6/Proximity Caves | Learned Factory security intel 9132 | -6/Proximity Caves | Attracted the attention of an 0b10 base 9195 | -6/Proximity Caves | Core integrity fell below 50% 9213 | -6/Proximity Caves | Core integrity fell below 20% 9226 | -6/Proximity Caves | Core destroyed Last Messages --------------- 09213_ The unstable cave ceiling collapses. 09213_ Broken Assault Cannon destroyed. 09214_ Overheating: Broken Hpw. Shotgun damaged (-14). 09215_ Overheating: Matter decay (-4). 09215_ Broken Hpw. Shotgun destroyed. 09216_ Overheating: Imp. Light Armor Plating damaged (-27). 09217_ Arm. Treads broken. 09217_ Overheating: Short circuit. 09218_ Enh. Autogun destroyed. 09220_ Critical hit (Burn: +37). 09221_ Overheating: Energy bleed (-4). 09222_ Overheating: Broken Arm. Treads damaged (-133). 09222_ Overheating: Broken Missile Launcher damaged (-21). 09222_ Overheating: Enh. Autogun damaged (-24). 09222_ Imp. Light Armor Plating destroyed. 09223_ Overheating: Broken Missile Launcher damaged (-10). 09223_ Overheating: Broken Arm. Treads damaged (-25). 09223_ Broken Missile Launcher destroyed. 09223_ Critical hit (Burn: +37). 09226_ Overheating: Core damaged (-98). Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????#######???????????????????????????????? | | ???????????#"""""#?????????###????????#??????????? | | ##########?#"""""#????????# #?##### ??????????? | | ###"""""#???????# # $ #?????????? | | #?# #??###??## #??????????? | | ### #### #### #??????????? | | ## ## # g #???????????? | | " ### #;;; @ #????????????? | | " "" ### ## ## % [ #???????????? | | "" ## %# g ####???????????? | | " ###### % # ???????????? | | ## #????# # #?? ##??????????? | | ###### #????# % #??? ##???????????? | | """ ????# #???## ????????????????? | | " #???## #???### ???????????????? | | ##????## #?????# % ??????????????? | | "" #??????# #????? ?????????????? | | """ #??????# ???? % ????????????? | | " #??????# ####??####;###### ????????????? | | ?" #??????? #???????? ????? ?????????????? | | ??? ???????? #???????? ????????????????????? | | ??? ???????? #???????? ????????????????????? | | ??? ???????? #???????? ?????????????????????? | | ??? ???????? #???????????????????????????????? | | ??????????????? #???????????????????????????????? | | ??????????????? ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 600 Power Shielding 33 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Salvage Targeting 2 Item Schematics ----------------- ECM Suite | -9/Materials | Scanalyzed Imp. Medium Treads | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Arc Projector | -7/Zion | Archive Focal Shield | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Power Maul | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Leap Before You Look Challenges ------------ None Game ------ Seed EncryptedArchitectEdition Manual? 0 Play Time 01:18:21 Cumulative 21.4 hours Start 2025.03.04 @ 13:21:03 End 2025.03.05 @ 14:16:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 18 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 56x25 Zoom Use 98% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e6e91b25-0ea1-4e6e-8dfe-f3f0f07ebd56