Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.16 @ 12:53:51

Player: Gilgameshx13

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (26)      130
Value Destroyed (850)      850
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (24)                 24
              TOTAL SCORE: 3524

 Bonus
-------
High Alert Combat Kills    24

 Cogmind 
---------
Core Integrity             0/700
Matter                     20/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (150) Ox2
Location                   -7/Storage

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (4) ------
    Medium Storage Unit
  Advanced Signal Interpreter
           Propulsion Shielding
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (8) ----
           Coolant Injector
     Large Storage Unit
           Structural Scanner
  Advanced Terrain Scanner
  Hardened Light Armor Plating

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
  Advanced Treads
           Gravmag System
           Gravmag System
           Gravmag System
           Gravmag System
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Weight Redist. System
  Advanced Signal Interpreter
  Hardened Light Armor Plating
>          --- WEAPON -----------
           Assault Cannon
           Shock Bomb Launcher
>          --- INVENTORY --------
           Deuterium Engine
  Advanced Treads
           Coolant Injector
     Large Storage Unit
           Structural Scanner
           Propulsion Shielding
  Hardened Light Armor Plating
[Rating: 38]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              VTOL Module
Utility                    Medium Storage Unit
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Assault Cannon
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               3    | .   .   .   2   1   .   
  Utility                  2    | .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             52   | 6   2   16  6   11  11  
  Power                    6    | 1   .   1   1   1   2   
    Engine                 5    | 1   .   1   1   1   1   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               21   | 2   .   6   2   6   5   
    Treads                 3    | .   .   .   .   2   1   
    Leg                    4    | 2   .   2   .   .   .   
    Wheel                  2    | .   .   .   .   2   .   
    Hover                  4    | .   .   .   .   .   4   
    Flight                 8    | .   .   4   2   2   .   
  Utility                  15   | 1   .   5   3   3   3   
    Device                 3    | .   .   1   .   1   1   
    Storage                4    | 1   .   1   2   .   .   
    Processor              3    | .   .   2   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             5    | .   .   1   1   1   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   10   | 2   2   4   .   1   1   
    Energy Gun             3    | .   1   2   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   2   .   1   .   
    Launcher               2    | .   1   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   
Parts Lost                 25   | .   .   6   .   4   15  
  Power                    5    | .   .   1   .   1   3   
  Propulsion               11   | .   .   2   .   3   6   
  Utility                  5    | .   .   1   .   .   4   
  Weapon                   4    | .   .   2   .   .   2   
  Highest Loss Streak      7    | .   .   6   .   4   7   
Average Slot Usage (%)     69   | .   85  76  55  52  66  
  Engine                   9    | .   14  10  9   9   5   
  Treads                   3    | .   .   .   .   .   11  
  Leg                      9    | .   28  14  .   .   .   
  Wheel                    1    | .   .   .   .   6   1   
  Hover                    3    | .   .   .   .   .   11  
  Flight                   4    | .   .   6   36  6   .   
  Device                   2    | .   .   1   .   5   4   
  Storage                  9    | .   14  11  9   7   7   
  Processor                5    | .   .   10  .   5   7   
  Protection               4    | .   .   7   1   5   6   
  Energy Gun               3    | .   6   7   .   .   .   
  Ballistic Gun            3    | .   19  .   .   .   .   
  Ballistic Cannon         3    | .   .   5   .   5   3   
  Launcher                 1    | .   2   3   .   .   2   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             30   | 9   12  30  18  24  30  
  Greatest Support         53   | 20  20  20  18  44  53  
  Greatest Overweight (x)  7    | 2   .   1   .   7   2   
  Average Overweight (x)   .    | .   .   .   .   1   .   
Largest Inventory Capacity 10   | 6   6   8   10  8   8   
  Average Capacity         7    | 5   6   6   8   8   8   
  Most Carried             8    | 5   6   8   8   8   8   
  Average Carried          5    | 2   3   5   7   5   7   
  Final Capacity           8    | 6   6   8   8   8   8   
  Final Carried            8    | 2   5   8   8   8   5   

 Class Distribution 
--------------------
 97% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Storage

 Resources                      | -11 -10 -9  -8  -7  -7  
-----------                Run  | Scr Mat Mat Mat Fac Sto 
Matter Collected           701  | 189 57  370 .   85  .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            939  | .   38  387 .   55  459 
  Parts                    49   | .   1   33  .   3   12  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Combat Hostiles Destroyed  24   | .   2   12  .   2   8   
  Guns                     9    | .   2   7   .   .   .   
  Cannons                  7    | .   .   5   .   2   .   
  AOE                      6    | .   .   .   .   .   6   
Classes Destroyed          6    | .   1   4   .   1   .   
  Worker                   1    | .   .   1   .   .   .   
  Recycler                 1    | .   .   1   .   .   .   
  Swarmer                  8    | .   2   6   .   .   .   
  Grunt                    12   | .   .   5   .   1   6   
  Sentry                   3    | .   .   1   .   .   2   
  Hunter                   1    | .   .   .   .   1   .   
Best Kill Streak           13   | .   2   13  .   1   8   
  Combat Bots Only         11   | .   2   11  .   1   8   
Max Kills in Single Turn   2    | .   1   2   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Sto  
Damage Taken               3847 | .    233  1025 .    535  2054 
  Core                     974  | .    53   212  .    143  566  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         81   | 100  78   47   100  .    .    
Volleys Fired              77   | .    16   31   .    12   18   
  Largest                  2    | .    2    2    .    1    1    
  Hottest                  94   | .    40   94   .    44   44   
Shots Fired                119  | .    32   57   .    12   18   
  Gun                      58   | .    32   26   .    .    .    
  Cannon                   49   | .    .    31   .    12   6    
  Launcher                 12   | .    .    .    .    .    12   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  81   | .    32   31   .    12   6    
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          38   | .    .    26   .    .    12   
  Robot Hit Streak         7    | .    5    5    .    6    7    
  Robot Miss Streak        4    | .    4    2    .    3    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           72   | .    20   34   .    8    10   
  Core Hits                43   | .    5    16   .    4    18   
  Critical Hits            .    | .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1884 | .    151  724  .    158  851  
  Guns                     411  | .    151  260  .    .    .    
  Cannons                  613  | .    .    383  .    158  72   
  Explosions               860  | .    .    81   .    .    779  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  764  | .    151  383  .    158  72   
  Thermal                  138  | .    .    81   .    .    57   
  Explosive                39   | .    .    .    .    .    39   
  Electromagnetic          943  | .    .    260  .    .    683  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            10   | .    .    3    .    .    7    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               10   | .    .    3    .    .    7    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 4    | .    .    1    .    3    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  4    | .    .    1    .    3    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      57   | .    .    .    .    .    57   
  Shots                    5    | .    .    .    .    .    5    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        480  | .    .    480  .    57   74   
  Average Temperature      163  | .    .    218  .    37   21   
  Received Heat Transfer   1290 | .    .    306  .    126  858  
  Effects                  8    | .    .    8    .    .    .    
    Shutdowns              2    | .    .    2    .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    
    Interference           2    | .    .    2    .    .    .    
    Matter Decay           1    | .    .    1    .    .    .    
    Damage (major)         2    | .    .    2    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    2    
  Parts Fried              2    | .    .    .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         150  | .    .    100  .    .    50   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    1    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Peak Influence             489  | .   50  365 184 123 489 
  Initial                  154  | .   .   20  154 83  55  
  Average                  126  | .   28  147 160 102 204 
Maximum Alert Level        2    | .   .   1   .   .   2   
  Low Security (%)         81   | 100 100 62  100 100 66  
  Level 1                  11   | .   .   37  .   .   6   
  Level 2                  7    | .   .   .   .   .   27  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   .   1   .   .   2   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   .   1   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Sto 
Distress Signals           6    | .   .   1   1   .   4   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              61   | .   3   25  3   4   26  
  Peak Tracking Total      16   | .   3   13  4   3   16  
  Tactical Retreats        9    | .   .   1   1   .   7   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Sto 
Machines Disabled          4    | .   .   1   .   .   3   
  Max in Single Turn       1    | .   .   1   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Sto 
Machines Accessed          .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   .   
  Successful               .    | .   .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Sto 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  
-------------              Run  | Scr Mat Mat Mat Fac Sto 
Turns Passed               1339 | 68  243 334 71  251 372 
Spaces Moved               1121 | 51  161 253 166 202 288 
  Core                     37   | 17  .   .   .   11  9   
  Treads                   102  | .   .   .   .   7   95  
  Legs                     286  | 34  161 91  .   .   .   
  Wheels                   97   | .   .   .   .   97  .   
  Hover                    184  | .   .   .   .   .   184 
  Flight                   415  | .   .   162 166 87  .   
  Fastest Speed            31   | 50  120 37  31  31  68  
  Average Speed            90   | 104 120 79  33  100 108 
  Slowest Speed            400  | 150 120 150 34  400 220 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            2    | .   .   1   .   1   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       25   | 5   34  30  18  5   59  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          30   | .   .   10  .   .   20  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               6    | .   .   6   .   .   .   
  AOE                      24   | .   .   4   .   .   20  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Sto 
Total                      1333 | 66  185 332 181 237 332 
  Wait                     2    | .   .   .   .   .   2   
  Move                     1112 | 50  160 250 165 199 288 
  Hop                      2    | .   .   1   .   1   .   
  Pick Up                  59   | 9   5   19  6   11  9   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   38   | 6   .   9   4   9   10  
  Detach                   3    | .   .   2   1   .   .   
  Swap                     14   | .   2   7   2   2   1   
  Drop                     26   | 1   2   13  3   3   4   
  Fire                     77   | .   16  31  .   12  18  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Storage

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 16)
   69 | -11/Scrapyard | Entered Materials
  290 | -10/Materials | Discovered new exit (range 12)
  300 | -10/Materials | Build established: Mutant
  312 | -10/Materials | Entered another Materials area
  312 | -9/Materials  | Evolved 2 slots: Utility x2
  577 | -9/Materials  | Destroyed 11 combat bots
  580 | -9/Materials  | Lost 6 parts (1p2n1u2w)
  636 | -9/Materials  | Core integrity fell below 50%
  641 | -9/Materials  | Discovered new exit (range 16)
  646 | -9/Materials  | Entered another Materials area
  646 | -8/Materials  | Evolved 2 slots: Propulsion x2
  714 | -8/Materials  | Discovered new exit (range 7)
  717 | -8/Materials  | Entered Factory
  717 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
  826 | -7/Factory    | Lost 4 parts (1p3n)
  934 | -7/Factory    | Discovered new exit (range 6)
  938 | -7/Factory    | Identified exit to Storage
  968 | -7/Factory    | Entered Storage
 1238 | -7/Storage    | Lost 7 parts (1p4n1u1w)
 1264 | -7/Storage    | Destroyed 8 combat bots
 1306 | -7/Storage    | Core integrity fell below 50%
 1332 | -7/Storage    | Core integrity fell below 20%
 1340 | -7/Storage    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
Door malfunctions.
G-47 Trooper system terminally corrupted.
Y-54 Guardian destroyed.
G-47 Trooper destroyed.
G-47 Trooper system terminally corrupted.
Lgt. Nuclear Core fried.
Imp. Heat Sink fried.
Chain reaction triggered in Imp. Deuterium Engine.
G-47 Trooper destroyed.
Y-54 Guardian destroyed.
U-05 Engineer builds a Wall.
Shock Bomb Launcher destroyed.
Adv. Weight Redist. System destroyed.
Deuterium Engine destroyed.
Adv. Treads destroyed.
Imp. Medium Armor Plating destroyed.
Y-54 Guardian misfires.
Adv. Treads destroyed.
U-05 Engineer lays Concrete.
G-47 Trooper IFF system glitched.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????#??????????????????????????????? |
| ?????????????###### "######################??????? |
| ??????????                                #??????? |
| ??????????               @                +??????? |
| ??????????                                #??????? |
| ?????####??###############                #??????? |
| ?????#   ???   #?????????#     b u        #??????? |
| ?????#  "???"  #?????????#       g        #??????? |
| ?????#  "???"  #?????????#     YYg ######+#??????? |
| ????##  ""??"  ################# g #?????????????? |
| ???##   %""??" /    / """" #???#   #?????????????? |
| ???#  =!!=![?" ###### """" #???#   #?????????????? |
| ???#   !=%[ "" #???## """" #???#   #?????????????? |
| ##### =[%%!    #???#  """" #???#   #?????????????? |
|       %#%#######???##      #???#   #?????????????? |
|  """ # #????????????#      #???#   #?????????????? |
|  """ # ##############+##/#######   ###########???? |
|  """ +                                        #??? |
|      # #################    ##/##+###         #??? |
|      # #???????????????#    ## !   ?#              |
| ####?# #???????????????#    ## =   ?+              |
| ?    # #???????????????#+##+##      #####  """""   |
| ??"  # ##????????????????????#    ] ?????  """""?? |
| ??"  /  +????????????????????#!     #????? """???? |
| ??"  # ##????????????????????#      #??????   ???? |
| ?"   # #?????????????????????########???????   ??? |
| ?"  ?# #?????????????????????????????????????  ??? |
| ?"  ?# #?????????????????????????????????????? ??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          23
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       85
Armor Coverage             600
Propulsion Shielding       33
Evasion (%)                63
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              ResetSmallDriver
  Manual?         0
Play Time         00:20:40
  Cumulative      17.1 hours
  Start           2021.08.16 @ 12:32:20
  End             2021.08.16 @ 12:53:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          39
  Rogue           19
  Adventurer      20
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          39
Achievement%      27
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b6f4f6be-d02c-45c9-8e64-73b2670aad25