Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.15 @ 13:52:00 Player: Xcalibur Result: Destroyed by AG-58472 with Assembled Focal Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (104) 520 Value Destroyed (3641) 3641 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (2432) 2432 TOTAL SCORE: 11513 Bonus ------- Follower Combat Kills 132 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Cogmind --------- Core Integrity 0/850 Matter 148/300 Energy 99/100 System Corruption 0% Temperature Cool (92) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Zionite Biocell (600) Makeshift Hacking Suite Heavy Rocket Launcher Heavy Rocket Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Zionite Glidesys I > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit Improved Salvage Targeting Computer Improved Targeting Computer Zionite Heavy Carapace Improved Light Armor Plating > --- WEAPON ----------- Zionite Phaser-S Zionite Laser-M Gauss Rifle > --- INVENTORY -------- Zionite Light DM Reactor Armored Wheel Zionite Glidesys I Zionite Glidesys I Experimental Heat Sink Experimental Heat Sink Zionite Biocell High-capacity Matter Pod Improved Terrain Scanner Improved Medium Armor Plating Reflective Plating Sensor Drone Bay Heavy Particle Cannon Plasma Cannon Plasma Cannon Gauss Cannon Heavy Rocket Launcher Heavy Rocket Launcher Plasma Cutter Power Sword [Rating: 74] Favorites ----------- Power Neutrino Core Engine Heavy Ion Engine Power Core Neutrino Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Hover Unit Zionite Glidesys I Utility High-capacity Storage Unit Device Sensor Drone Bay Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Beamcaster Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Slots Evolved 8 | . . . 2 . . . 2 2 2 . . . . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . 1 . . . . Utility 5 | . . . . . . . 2 2 1 . . . . Weapon 1 | . . . 1 . . . . . . . . . . Parts Attached 118 | 7 9 4 6 4 . 4 14 12 21 4 1 5 27 Power 12 | 1 . 1 1 . . . 2 1 1 1 . 1 3 Engine 8 | 1 . 1 1 . . . 2 1 1 . . . 1 Core 2 | . . . . . . . . . . 1 . 1 . Reactor 2 | . . . . . . . . . . . . . 2 Propulsion 21 | 2 2 . 2 1 . 3 . 3 3 1 . . 4 Treads 15 | 1 1 . 2 1 . 2 . 3 3 1 . . 1 Leg . | . . . . . . . . . . . . . . Wheel 4 | 1 1 . . . . 1 . . . . . . 1 Hover 2 | . . . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . . . Utility 46 | 2 2 1 2 2 . 1 3 5 13 1 . 3 11 Device 21 | 1 . 1 . 1 . 1 3 2 7 1 . . 4 Storage 6 | 1 2 . 1 1 . . . . . . . . 1 Processor 5 | . . . . . . . . 1 2 . . 2 . Hackware . | . . . . . . . . . . . . . . Protection 14 | . . . 1 . . . . 2 4 . . 1 6 Artifact . | . . . . . . . . . . . . . . Weapon 39 | 2 5 2 1 1 . . 9 3 4 1 1 1 9 Energy Gun 19 | 1 5 . 1 . . . 5 . 1 . 1 . 5 Energy Cannon 5 | . . 2 . . . . 1 . 1 . . . 1 Ballistic Gun 6 | 1 . . . . . . 1 1 1 1 . . 1 Ballistic Cannon 1 | . . . . . . . . . . . . . 1 Launcher 3 | . . . . . . . 1 1 . . . . 1 Special Weapon 4 | . . . . 1 . . 1 1 . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 2 1 . . 1 . . . . . 10 Parts Lost 40 | . 1 3 . 3 . . 5 1 2 . 1 . 24 Power 3 | . . 1 . . . . . . . . . . 2 Propulsion 11 | . . . . 2 . . 1 . 1 . 1 . 6 Utility 11 | . . . . . . . 1 1 1 . . . 8 Weapon 15 | . 1 2 . 1 . . 3 . . . . . 8 Highest Loss Streak 16 | . 1 2 . 3 . . 2 1 1 . 1 . 16 To Critical Strikes 1 | . . . . . . . . . 1 . . . . Average Backups 17 | 4 9 9 9 13 16 18 19 19 19 20 19 19 18 Power 1 | . 1 . 1 2 2 1 1 1 2 1 1 1 . Propulsion 2 | 1 3 3 2 2 2 3 4 5 3 2 2 2 . Utility 5 | . . 1 2 3 5 5 5 5 5 7 7 6 8 Weapon 7 | 1 3 3 3 5 7 7 7 5 7 8 8 9 7 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 27 | . 6 . . . 1 1 4 4 2 1 . . 8 Power 3 | . . . . . . 1 . 1 . 1 . . . Propulsion 6 | . 2 . . . . . . 1 1 . . . 2 Utility 9 | . 1 . . . 1 . 1 2 . . . . 4 Weapon 9 | . 3 . . . . . 3 . 1 . . . 2 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 97 98 99 99 100 100 99 99 98 100 99 98 92 Engine 5 | . 14 14 11 11 11 11 9 7 6 5 . . 4 Core 2 | . . . . . . . . . . . 6 6 1 Treads 23 | . 25 21 22 22 22 22 18 17 23 26 25 26 20 Wheel 3 | . 2 7 11 11 11 11 9 4 1 . . . 3 Device 14 | . 12 14 4 10 11 10 17 19 20 23 17 17 7 Storage 7 | . 14 14 11 11 11 11 9 7 6 6 6 6 6 Processor 8 | . . . . . . . . 6 8 13 13 13 13 Protection 6 | . . . 6 . . . 8 10 9 2 8 6 11 Energy Gun 8 | . 22 18 . 10 11 11 17 6 4 6 6 5 10 Energy Cannon 3 | . . 8 22 11 11 11 2 7 6 1 . . . Ballistic Gun 9 | . 5 . 10 10 11 11 3 6 4 11 13 12 7 Peak Build Rating 74 | 7 10 11 15 24 24 26 33 45 57 61 60 60 74 Average Rating 47 | 6 8 9 13 21 24 24 29 39 52 56 58 57 68 On Entrance 29 | . 7 8 11 15 24 24 26 30 43 52 60 59 56 Avg Prop Armor Cover (%) 12 | 13 10 11 15 15 15 15 12 11 12 . . . 8 Naked Turns 1 | . . . . . . . . . . . . . 1 Heaviest Build 94 | 14 21 22 61 70 70 70 76 84 87 89 93 94 94 Greatest Support 88 | 20 40 20 12 40 12 12 12 63 83 88 88 80 80 Greatest Overweight (x) 7 | 1 1 1 5 5 5 5 6 6 6 1 1 1 7 Average Overweight (x) 2 | . . . 2 4 5 4 5 4 1 . . . 4 Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 9 10 12 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 6 10 10 13 16 16 20 20 20 20 20 20 20 20 Average Carried 18 | 4 9 9 9 13 16 18 19 19 19 20 19 19 19 Final Capacity 20 | 8 10 10 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 10 8 13 16 16 20 18 20 20 20 20 20 5 Class Distribution -------------------- 30% | Scavenger-Tank 24% | Scavenger-Gunner 20% | Gunner 9% | Mutant 4% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Gunner | -8/Mines Derelict-Gunner | -8/Materials Gunner | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Tank | -6/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Matter Collected 3856 | 288 189 45 108 247 . 123 406 444 630 168 221 160 827 Remotely . | . . . . . . . . . . . . . . Salvage Created 5109 | 161 478 28 297 183 . 217 958 639 1126 142 330 . 550 Parts 235 | 13 28 . 18 9 . 4 39 30 33 9 17 . 35 Haulers Intercepted 6 | . 1 . . . . . 3 1 1 . . . . Recyclers Shooed 9 | . 1 . . . . 1 1 2 4 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . . 6 . 4 . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Combat Hostiles Destroyed 79 | . 10 1 3 4 . 4 18 12 9 . 3 . 15 Guns 47 | . 9 . 2 3 . 1 10 9 2 . 3 . 8 Cannons 15 | . . 1 1 . . 3 3 1 6 . . . . AOE 13 | . 1 . . . . . 3 2 . . . . 7 Classes Destroyed 17 | 2 4 1 1 . . . 2 4 . 1 . . 2 Worker 1 | . . . . . . . . 1 . . . . . Tunneler 4 | 3 . . . . . . . 1 . . . . . Hauler 6 | . 1 . . . . . 3 1 1 . . . . Recycler 6 | 1 1 . 1 . . . . . 3 . . . . Mechanic 1 | . . . . . . . . 1 . . . . . Operator 2 | . . . . . . . 1 . 1 . . . . Watcher 8 | . 2 . 2 . . . 1 . 3 . . . . Swarmer 11 | . 6 . . . . . 3 2 . . . . . Grunt 34 | . 4 . . 4 . 4 14 5 3 . . . . Duelist 2 | . . . . . . . 1 1 . . . . . Sentry 7 | . . . 3 . . . . 2 2 . . . . Demolisher 1 | . . 1 . . . . . . . . . . . Hunter 3 | . . . . . . . . 1 2 . . . . Programmer 3 | . . . . . . . . 1 2 . . . . Z-Technician 4 | . . . . . . . . . . . . . 4 Z-Light 11 | . . . . . . . . . . . . . 11 Decomposer 4 | . . . . . . . . . . . 4 . . Samaritan 4 | . . . . . . . . . . 3 1 . . Assembled 3 | . . . . . . . . . . . . . 3 Thug 2 | . . . . . . . . . . . 2 . . Butcher 1 | . . . . . . . . . . . 1 . . Best Kill Streak 6 | 3 3 1 3 4 . 2 6 4 4 . 2 . 4 Combat Bots Only 6 | . 3 1 2 4 . 2 6 3 2 . 2 . 4 Max Kills in Single Turn 3 | 1 1 1 1 1 . 1 2 3 1 1 1 . 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . 1 . . . . . 2 2 . . . . 2 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Hostile Shots Fired 552 | . 46 9 9 48 . 12 60 88 82 . 13 . 185 Missed 144 | . 15 1 3 5 . 2 21 23 29 . 3 . 42 Hits 408 | . 31 8 6 43 . 10 39 65 53 . 10 . 143 Melee 11 | . . . . 4 . . 2 2 . . 3 . . Projectile 397 | . 31 8 6 39 . 10 37 63 53 . 7 . 143 AOE 9 | . . 9 . . . . . . . . . . . Critical Strikes 8 | . 1 . . 1 . . 1 1 2 . 2 . . Damage Taken 8167 | . 306 319 80 553 . 164 616 683 486 . 247 . 4713 Core 1262 | . 77 66 17 11 . 19 86 98 16 . . . 872 Absorbed by Shields 412 | . . . . . . 24 20 . 148 . 16 . 204 Redirected to Shielding 185 | . . . . . . . . 68 . . . . 117 Ignored by Resistances 113 | . . . . . . . . . . . . . 113 Regen/Repaired (Parts) 417 | . . . . . . . 264 . 110 . . 43 . Core Remaining (%) 80 | 100 . 42 . . . 88 84 86 . . . . . Volleys Fired 310 | 6 35 4 8 22 . 12 46 45 44 7 15 1 65 Largest 3 | 2 2 2 3 3 . 3 3 3 3 3 3 1 3 Hottest 236 | 60 85 120 140 140 . 136 236 159 169 141 131 75 220 Shots Fired 755 | 12 69 8 22 47 . 31 101 102 118 19 44 1 181 Gun 544 | 12 69 2 6 19 . 20 83 60 73 15 44 1 140 Cannon 168 | . . 6 16 21 . 11 6 35 42 4 . . 27 Launcher 18 | . . . . . . . 2 2 . . . . 14 Special 25 | . . . . 7 . . 10 5 3 . . . . Kinetic 232 | 6 14 . 6 14 . 11 3 28 36 8 29 . 77 Thermal 378 | 6 11 6 16 33 . 20 28 67 79 11 15 1 85 Explosive 18 | . . . . . . . 2 2 . . . . 14 Electromagnetic 114 | . 44 2 . . . . 68 . . . . . . Phasic 5 | . . . . . . . . . . . . . 5 Robot Hit Streak 19 | 3 5 3 10 11 . 10 15 16 16 19 14 . 10 Robot Miss Streak 5 | 2 5 1 2 3 . 4 2 3 5 1 2 . 4 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . . . . Shots Hit Robots 462 | 5 35 5 16 27 . 18 68 67 75 14 28 . 104 Core Hits 217 | 4 20 2 9 7 . 8 37 29 31 6 14 . 50 Critical Kills 2 | . . . . 1 . . . . 1 . . . . Critical Parts Destroyed 5 | . . . . . . . . . 1 . . . 4 Critical Strikes 22 | . . . . 1 . 1 8 4 4 . . . 4 Burn 12 | . . . . . . 1 5 4 2 . . . . Meltdown 2 | . . . . 1 . . . . 1 . . . . Destroy 5 | . . . . . . . . . 1 . . . 4 Corrupt 3 | . . . . . . . 3 . . . . . . Melee Attacks 7 | . . . . . . . . . 7 . . . . Impact . | . . . . . . . . . . . . . . Slashing 7 | . . . . . . . . . 7 . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 11560 | 77 586 73 263 457 . 295 1513 1858 1684 297 564 . 3893 Guns 6656 | 77 518 21 55 195 . 157 1036 842 901 219 564 . 2071 Cannons 2384 | . . 52 208 262 . 138 112 532 745 78 . . 257 Explosions 2357 | . 66 . . . . . 248 478 . . . . 1565 Melee 38 | . . . . . . . . . 38 . . . . Ramming 8 | . 2 . . . . . . 6 . . . . . Kinetic 2196 | 30 99 . 55 110 . 72 . 258 301 79 318 . 874 Thermal 5932 | 47 123 52 208 347 . 223 586 1116 1345 218 246 . 1421 Explosive 2159 | . . . . . . . 116 478 . . . . 1565 Electromagnetic 1194 | . 362 21 . . . . 811 . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 38 | . . . . . . . . . 38 . . . . Piercing . | . . . . . . . . . . . . . . Phasic 33 | . . . . . . . . . . . . . 33 Highest Corruption 4 | . . . . . . . . 4 3 3 3 3 . Average Corruption 3 | . . . . . . . . 3 2 3 3 3 . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 66 | . . . . . . . . 10 18 14 22 2 . Message Errors 13 | . . . . . . . . 1 4 2 5 1 . Matter Fused 14 | . . . . . . . . 2 3 4 5 . . Heat Flow Errors 10 | . . . . . . . . 1 3 1 4 1 . Energy Discharges 9 | . . . . . . . . 1 1 3 4 . . Data Loss (minor) 9 | . . . . . . . . 2 5 . 2 . . Data Loss (major) 5 | . . . . . . . . 1 1 2 1 . . Misfires 4 | . . . . . . . . 1 1 2 . . . Weapon Failures 2 | . . . . . . . . 1 . . 1 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 157 | . . . . . . . 5 27 36 23 . . 66 Projectiles 64 | . . . . . . . . 8 33 23 . . . Explosions 90 | . . . . . . . 5 19 . . . . 66 Melee 3 | . . . . . . . . . 3 . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed 2 | . 1 . . . . . . 1 . . . . . Targets Rammed 2 | . 1 . . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 346 | . 120 36 210 310 . 346 285 235 302 193 163 59 162 Average Temperature 71 | . 56 18 70 100 . 170 89 51 42 110 62 32 44 Received Heat Transfer 2035 | . 114 . 9 264 . 92 321 150 79 . 70 . 936 Effects 3 | . . . . . . 2 1 . . . . . . Energy Bleed 3 | . . . . . . 2 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 4 | . 1 . . . . . 3 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 4 | . . . . 1 . . 2 . 1 . . . . Combat Hostiles 4 | . . . . 1 . . 2 . 1 . . . . Parts Melted 25 | . . . 2 . . 1 2 3 13 2 . . 2 Heat Transferred 11122 | 100 248 111 444 740 . 555 1916 1998 2359 409 444 . 1798 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 4 | . 1 . . . . . 3 . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Maximum Alert Level 1 | . . . . . . . 1 1 . . . . . Low Security (%) 94 | 100 100 100 100 100 . 100 78 81 100 . . . . Level 1 5 | . . . . . . . 21 18 . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 281 | 10 144 31 104 85 . 77 281 260 127 . . . . Initial 127 | . . 31 . 26 . . . 109 127 . . . . Average 49 | . 80 7 31 7 . 13 97 95 46 . . . . Influence Increases 2271 | 20 360 30 144 110 . 152 573 551 331 . . . . Destroy 0b10 Robot/C 1300 | . 200 20 60 80 . 120 360 280 180 . . . . Destroy 0b10 Robot/NC 140 | 20 20 . 15 . . . 25 20 40 . . . . Destroy Leader 298 | . 46 10 34 10 . 20 58 62 58 . . . . Allied During Kill 15 | . . . . . . 12 . 3 . . . . . Successful Hack 60 | . 19 . 5 . . . 3 5 28 . . . . Select Force Hacks 90 | . 30 . . . . . 30 30 . . . . . Disable Machine 105 | . . . . . . . 30 60 15 . . . . Destroy Structure 53 | . . . . 5 . . 22 16 10 . . . . Lose Combat Pursuer 210 | . 45 . 30 15 . . 45 75 . . . . . Influence Decreases 2271 | 20 278 112 75 179 . 152 332 532 565 26 . . . Entered New Map 369 | . . 51 . 43 . . . 132 133 10 . . . Time Decay 1775 | 20 268 61 75 110 . 132 291 390 412 16 . . . Lost Part 107 | . 10 . . 26 . . 41 10 20 . . . . Lost Ally 20 | . . . . . . 20 . . . . . . . Squads Dispatched 13 | . 1 . . . . . 3 7 2 . . . . Investigation 5 | . 1 . . . . . 2 2 . . . . . Extermination 3 | . . . . . . . . 1 2 . . . . Reinforcement 2 | . . . . . . . 1 1 . . . . . Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Distress Signals 7 | . . 1 2 . . . 1 2 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 129 | . 16 6 12 6 . 6 24 24 13 . 3 . 19 Peak Tracking Total 9 | . 3 9 5 4 . 3 6 5 3 . 3 . 5 Tactical Retreats 12 | . 2 1 1 1 . . 3 4 . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Traps Triggered 5 | . 1 . . . . . . 4 . . . . . Indirectly 1 | . . . . . . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Machines Disabled 12 | . . . . . . . 2 4 1 . . 4 1 Max in Single Turn 2 | . . . . . . . 1 2 1 . . 1 1 Garrison Access 1 | . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled 4 | . . . . . . . . . . . . 4 . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Machines Accessed 24 | . 4 . 2 1 4 . 3 5 5 . . . . Terminals 10 | . 3 . 2 . . . 1 2 2 . . . . Fabricators 2 | . . . . . . . . 2 . . . . . Repair Stations 3 | . . . . . . . 1 . 2 . . . . Recycling Units 3 | . 1 . . . . . 1 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . Total Hacks 73 | . 12 . 6 1 24 . 10 9 11 . . . . Successful 49 | . 4 . 3 1 24 . 7 6 4 . . . . Failed 23 | . 8 . 2 . . . 3 3 7 . . . . Catastrophic 6 | . 2 . . . . . 1 . 3 . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . Manual 25 | . 11 . 4 . 1 . 1 6 2 . . . . Terminals 25 | . 11 . 6 . . . 1 3 4 . . . . Fabricators 4 | . . . . . . . . 4 . . . . . Repair Stations 10 | . . . . . . . 5 . 5 . . . . Recycling Units 7 | . 1 . . . . . 4 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 . . . . Terminal Hacks 32 | . 2 . 3 1 24 . . 1 1 . . . . Record 24 | . . . . . 24 . . . . . . . . Robot Analysis 2 | . 1 . 1 . . . . . . . . . . Prototype ID Bank 2 | . . . 2 . . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . Open DSF 1 | . . . . . . . . 1 . . . . . Locate Traps 2 | . 1 . . . . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . . Network Status 2 | . . . . . . . . 2 . . . . . Repair Station Hacks 6 | . . . . . . . 4 . 2 . . . . Scan Component 3 | . . . . . . . 2 . 1 . . . . Repair 3 | . . . . . . . 2 . 1 . . . . Recycling Unit Hacks 2 | . . . . . . . 2 . . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . 1 . . . . Unauthorized Hacks 6 | . 2 . . . . . 1 3 . . . . . Terminals 1 | . 1 . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . Fabricators 2 | . . . . . . . . 2 . . . . . Report 1 | . . . . . . . . 1 . . . . . Haulers 1 | . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . 1 1 . . . . . Tunnel 3 | . 1 . . . . . 1 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 14 | . 3 . 2 . . . 3 2 4 . . . . Full Trace Events 2 | . . . . . . . 1 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . . . 14 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . 2 . 1 . . . . Time 80 | . . . . . . . 64 . 16 . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . 3 1 . . . . Non-combat 4 | . . . . . . . . 3 1 . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 6 | . . . . . . . . 4 2 . . . . no_distress 2 | . . . . . . . . 1 1 . . . . find_fabricator 2 | . . . . . . . . 1 1 . . . . find_recycling 1 | . . . . . . . . 1 . . . . . find_station 1 | . . . . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 2 | . . . . 1 . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Total Allies 7 | . . . . 3 . . . 1 . . . 3 . Largest Group 3 | . . . . 3 3 3 . 1 . . . 3 3 Highest-Rated Group 82 | . . . . 40 40 40 . 32 . . . 82 82 Highest-Rated Ally 32 | . . . . 16 16 16 . 32 . . . 32 32 Total Orders 53 | . . . . 3 . 1 1 6 24 11 2 2 3 STAY 2 | . . . . . . . . 1 1 . . . . FOLLOW 10 | . . . . . . . . . 5 4 . . 1 RETURN 41 | . . . . 3 . 1 1 5 18 7 2 2 2 Ally Attacks 43 | . . . . . . 26 . 5 . . . . 12 Total Damage 844 | . . . . . . 278 . 217 . . . . 349 Kills 9 | . . . . . . 3 . 2 . . . . 4 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Active Infowar (turns) 6641 | 121 582 178 108 39 . . . . 1398 762 630 2823 . Terrain 5613 | . . . . . . . . . 1398 762 630 2823 . Traps 20 | . . . . . . . . . 20 . . . . Seismic 1028 | 121 582 178 108 39 . . . . . . . . . Decoding 4 | . . . . . . . . . . . . 4 . Robot Analysis Total 2 | . 1 . 1 . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 2 . . . . . 3 . 3 . Drone Launches 41 | . . . . 3 . 3 . 8 19 3 2 2 1 Drone Recoveries 41 | . . . . 3 . 2 1 8 19 3 2 2 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Turns Passed 16601 | 186 657 267 274 1148 870 688 745 989 1803 832 1029 3971 3142 Spaces Moved 7392 | 66 324 193 149 602 527 358 284 384 640 463 418 1581 1403 Core 5 | 3 . . . . . . . . . . . . 2 Treads 3761 | 1 230 81 . 5 . . . 74 513 463 418 1581 395 Legs . | . . . . . . . . . . . . . . Wheels 3626 | 62 94 112 149 597 527 358 284 310 127 . . . 1006 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 105 105 150 165 150 165 165 165 165 165 165 50 Average Speed 193 | 99 146 128 130 162 165 164 166 187 208 170 230 241 200 Slowest Speed 246 | 160 240 160 165 240 165 165 180 240 245 245 246 245 246 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . 2 . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 51 | 4 51 57 22 97 78 58 25 10 16 70 64 85 85 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 6 | . 1 1 . . 1 . 1 1 . . . 1 . Known Exits Taken 7 | . . . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . Scrap Searched 11 | . . 1 . 3 . 1 . . . 3 . 3 . Spaces Dug 17 | . . . . 7 . . . 4 6 . . . . Terrain Destroyed 140 | . . . . 7 . . 20 13 6 . 2 . 92 Melee 6 | . . . . . . . . . 6 . . . . Projectile 30 | . . . . 7 . . 1 5 . . 2 . 15 AOE 104 | . . . . . . . 19 8 . . . . 77 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Total 8936 | 170 444 204 211 717 528 431 467 575 1006 489 448 1656 1590 Wait 706 | 86 40 . 34 74 . 43 86 71 226 9 9 6 22 Move 7375 | 65 323 192 148 601 526 357 283 383 639 462 417 1576 1403 Hop 2 | . . . . . . . . . . . . 2 . Pick Up 104 | 6 13 2 7 4 1 6 15 15 17 1 . 3 14 Fast Attach 61 | 7 5 . 3 2 . . 4 5 3 1 1 9 21 Attach 43 | . 2 3 2 4 . . 6 4 5 . 1 1 15 Detach 6 | . 1 . 1 2 . . . . 1 . . . 1 Swap 144 | . 9 2 4 6 . 9 12 20 43 7 5 8 19 Drop 126 | . 15 1 4 1 1 4 15 19 21 2 . 13 30 Fire 310 | 6 35 4 8 22 . 12 46 45 44 7 15 1 65 Melee 7 | . . . . . . . . . 7 . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 2 | . 1 . . . . . . 1 . . . . . Escape Stasis 6 | . . . . . . . . 6 . . . . . Rewire 7 | . . . . 1 . . . 6 . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 37 | . . . . . . . . . . . . 37 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / *Pro) -6/Deep Caves (discovered 1 exit: *Pro) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 187 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 665 | -10/Materials | Discovered new exit (range 9) 793 | -10/Materials | Discovered new exit (range 8) 844 | -10/Materials | Entered Mines 862 | -10/Mines | Met a Derelict bent on vengeance 889 | -10/Mines | Found a hidden stash of uninstalled traps 970 | -10/Mines | Assembled infested the area 970 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 975 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1033 | -10/Mines | Core integrity fell below 50% 1080 | -10/Mines | Discovered new exit (range 13) 1111 | -10/Mines | Entered Materials 1111 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1256 | -9/Materials | Discovered new exit (range 15) 1365 | -9/Materials | Central database locked down 1385 | -9/Materials | Entered Mines 1459 | -9/Mines | Lost 3 parts (2n1w) 1618 | -9/Mines | Discovered new exit (range 8) 1630 | -9/Mines | Found the Drone Emporium 1639 | -9/Mines | Found Prototype Device 1639 | -9/Mines | Identified Sensor Drone Bay 1664 | -9/Mines | Learned Materials trap positions 1705 | -9/Mines | Build established: Gunner 1920 | -9/Mines | Discovered new exit (range 10) 1932 | -9/Mines | Learned location of 1 exit from Materials 2033 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2103 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2503 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2505 | -9/Mines | Discovered new exit (range 5) 2533 | -9/Mines | Entered Exiles 2533 | -9/Exiles | Accompanied by 3 allies 2573 | -9/Exiles | Met 8R-AWN 2603 | -9/Exiles | Met EX-HEX 2667 | -9/Exiles | Met EX-DEC 2674 | -9/Exiles | Learned location of Zion (-6) 2702 | -9/Exiles | Met EX-BIN 3219 | -9/Exiles | Visited The Gauntlet 3386 | -9/Exiles | Discovered new exit (range 11) 3403 | -9/Exiles | Entered Mines 3403 | -8/Mines | Accompanied by 3 allies 3724 | -8/Mines | Discovered new exit (range 12) 3793 | -8/Mines | Discovered new exit (range 7) 3837 | -8/Mines | Identified exit to Materials 4091 | -8/Mines | Entered Materials 4091 | -8/Materials | Accompanied by 1 ally 4091 | -8/Materials | Evolved 2 slots: Utility x2 4092 | -8/Materials | Identified exit to Factory 4093 | -8/Materials | Loaded intel: 26 trap records 4500 | -8/Materials | Repaired Arm. Wheel? 4500 | -8/Materials | Build established: Derelict-Gunner 4660 | -8/Materials | Repaired Hrd. Light Armor Plating 4836 | -8/Materials | Entered Factory 4836 | -7/Factory | Evolved 2 slots: Utility x2 4840 | -7/Factory | Identified exit to DSF 5001 | -7/Factory | Build established: Gunner 5016 | -7/Factory | Garrison activated, responded to threat 5686 | -7/Factory | Discovered new exit (range 15) 5746 | -7/Factory | Identified exit to Factory 5825 | -7/Factory | Entered another Factory area 5825 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6130 | -6/Factory | Repaired Hrd. Light Armor Plating 6238 | -6/Factory | Build established: Scavenger-Mutant 7091 | -6/Factory | Build established: Scavenger-Tank 7579 | -6/Factory | Discovered new exit (range 15) 7617 | -6/Factory | Identified exit to Lower Caves 7628 | -6/Factory | Entered Lower Caves 7654 | -6/Lower Caves | Learned Factory terminal intel 7864 | -6/Lower Caves | Learned location of 1 exit from Factory 8057 | -6/Lower Caves | Build established: Scavenger-Gunner 8290 | -6/Lower Caves | Encountered a Warlord checkpoint 8307 | -6/Lower Caves | Learned Factory trap positions 8426 | -6/Lower Caves | Discovered new exit (range 7) 8438 | -6/Lower Caves | Identified exit to Lower Caves 8460 | -6/Lower Caves | Entered another Lower Caves area 8478 | -6/Lower Caves | Discovered new exit (range 9) 8494 | -6/Lower Caves | Identified exit to Factory 8891 | -6/Lower Caves | Build established: Scavenger-Tank 8995 | -6/Lower Caves | Encountered a Warlord checkpoint 9337 | -6/Lower Caves | Build established: Scavenger-Gunner 9455 | -6/Lower Caves | Discovered new exit (range 10) 9485 | -6/Lower Caves | Identified exit to Zion 9489 | -6/Lower Caves | Entered Zion 9588 | -6/Zion | System corruption cleaned by Quarantine Array 9884 | -6/Zion | Learned location of Armory (-3) 10127 | -6/Zion | Learned 4 Factory zone layouts 10212 | -6/Zion | Learned location of 1 exit from Factory 10937 | -6/Zion | Met Imprinter 11140 | -6/Zion | Discovered new exit (range 10) 11231 | -6/Zion | Learned Factory terminal intel 11240 | -6/Zion | Gained Derelict followers 11388 | -6/Zion | Build established: Scavenger-Skirmisher 11712 | -6/Zion | Build established: Scavenger-Gunner 12304 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 12618 | -6/Zion | Build established: Scavenger-Tank 12800 | -6/Zion | Received a visual enhancement algorithm 12815 | -6/Zion | Discovered new exit (range 11) 12867 | -6/Zion | Identified exit to Proximity Caves 13357 | -6/Zion | Identified exit to Deep Caves 13460 | -6/Zion | Entered Deep Caves 13460 | -6/Deep Caves | Accompanied by 3 allies 13780 | -6/Deep Caves | Attacked by Z-Imprinter 13818 | -6/Deep Caves | Lost 3 allies 13825 | -6/Deep Caves | Destroyed Z-Imprinter 14004 | -6/Deep Caves | Z-Facility disabled 14066 | -6/Deep Caves | Lost 6 parts (1p2n1u2w) 14095 | -6/Deep Caves | Found Prototype Protection 14095 | -6/Deep Caves | Identified Zio. Heavy Carapace 14217 | -6/Deep Caves | Found Prototype Protection 14217 | -6/Deep Caves | Identified Zio. Weapon Casing 14464 | -6/Deep Caves | Found Zio. Heavy Carapace 14549 | -6/Deep Caves | Found Zio. Weapon Casing 14694 | -6/Deep Caves | Found Zio. Heavy Carapace 14976 | -6/Deep Caves | Discovered new exit (range 16) 15011 | -6/Deep Caves | Identified exit to Proximity Caves 16521 | -6/Deep Caves | Spotted AG-58472 16559 | -6/Deep Caves | Core integrity fell below 50% 16573 | -6/Deep Caves | Exposed GOLEM chamber 16574 | -6/Deep Caves | Triggered Deep Caves wall 16597 | -6/Deep Caves | Core integrity fell below 20% 16601 | -6/Deep Caves | Released all parts (7) 16602 | -6/Deep Caves | Destroyed by AG-58472 with Assembled Focal Cannon Last Messages --------------- 16576_ Slug penetrates AG-58472. 16577_ Imp. Deuterium Engine destroyed. 16580_ Slug penetrates AG-58472. 16580_ Arm. Treads destroyed. 16583_ Slug penetrates AG-58472. 16585_ Arm. Treads destroyed. 16587_ Slug penetrates AG-58472. 16587_ AG-58472 suffers critical hit (Destroy). 16587_ Destroyed Prototype Energy Cannon. 16588_ AG-58472 GOLEM Unit beginning Prototype Energy Cannon integration. 16592_ Gauss Cannon destroyed. 16592_ Gauss Rifle destroyed. 16596_ Plasma Cannon destroyed. 16601_ Released Plasma Cannon. 16601_ Released Exp. Heat Sink. 16601_ Released Imp. Targeting Computer. 16601_ Released Hcp. Storage Unit. 16601_ Released Imp. Salvage Targeting Computer. 16601_ Released Zio. Light DM Reactor. 16601_ Released Zio. Phaser-S. Map ----- +----------------------------------------------------+ | ??????????????????????????????## ####### | | ??????????????????????????????# ##?# | | ??????????????????????????????# #?# | | ??????????????????????????????# #### # | | ??????????????????????????????# ###### | | ??????????????????????????????## ##??? | | ???????????????????????????????###### ##?? | | ????????????????????????????????????# #?? | | ?????????????????????? ?????????# ### | | ???????????????????? ##??###??## | | ????????????????? / #?## #??#### | | ??????????????? !! / #?# ##???## | | ????????????? / #??# ##???# | | ???????????? / #????# ##?## | | ??????????? #?????# ### | | ??????????? [ = #?????# | | ?????????? [ = #?????# # ## | | ?????????? [g s ##???## #### ## | | ?????????! [ #??## ##??# #? | | ????????? g = #??# ##???# #? | | ????????? h #??# #????# #? | | ????????" ##### #????# #? | | ????????" G !![ #????# ## | | ??????????" g !]! #????# # | | ????????" %! /!* ##????# # | | ?????????" @ ! ########?????## | | ????????" #?????????????## | | ?????????" ##??????????????# | | ????????" # # #???????????????## | | ????????" #### ## ## ##????????????????## | | ?????????"" #????# ?# ####??????????????????# | | ?????????" ??????#??# #?????????????????????? | | ?????????#?????????????#??????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 27 Energy Capacity 915 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 1425 Resistance: TH 10 Propulsion Shielding 66 Weapon Shielding 100 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 4 Matter Filtering 30 Particle Charging 15 Salvage Targeting 2 Item Schematics ----------------- Hvy. Phase Cannon | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Myomer Leg | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Phase Shifter | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Point Defense System | -6/Zion | Archive Force Field | -6/Zion | Archive Robot Schematics ------------------ H-66 Slayer | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive R-10 Processor | -6/Zion | Archive C-57 Dissector | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Arm. Wheel | 5% | -8/Materials Hrd. Light Armor Plating | 6% | -8/Materials Hrd. Light Armor Plating | 38% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Junior Dev Omniscient Cartographer That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed FluxShockFlail Manual? 0 Play Time 02:32:04 Cumulative 148.6 hours Start 2026.01.14 @ 18:28:38 End 2026.01.15 @ 13:52:00 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 7 Types 6/0/0/1/0/0/0/0/0/0 Lore% 51 Gallery% 55 Achievement% 45 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f1c4440e-a8f7-476a-886b-f47364093a53