Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.08 @ 02:37:05 Player: sasha Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (47) 235 Value Destroyed (1336) 1336 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (872) 872 TOTAL SCORE: 3963 Bonus ------- Follower Combat Kills 272 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 210/300 Energy 300/300 System Corruption 0% Temperature Warm (117) Movement Treading (240) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Visual Processing Unit Targeting Computer Targeting Computer > --- WEAPON (2) ------- Assault Cannon Assault Cannon > --- INVENTORY (15) --- Light Treads Light Treads Medium Treads Wheel Wheel Sensor Array Targeting Computer Mobile Refinery Mk. CCLXVII Hacking Drone Bay Mining Laser Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Targeting Computer Medium Armor Plating > --- WEAPON ----------- Assault Cannon Assault Cannon > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Medium Treads Wheel Wheel Sensor Array Targeting Computer Targeting Computer Mobile Refinery Mk. CCLXVII Hacking Drone Bay Assault Cannon Mining Laser [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Visual Processing Unit Device ECM Suite Storage Large Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Assault Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 49 | 5 14 22 . . 8 Power 9 | 1 3 4 . . 1 Engine 8 | 1 2 4 . . 1 Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 18 | 2 4 10 . . 2 Treads 7 | . 2 3 . . 2 Leg 11 | 2 2 7 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | . 5 3 . . 2 Device 2 | . . 2 . . . Storage 4 | . 4 . . . . Processor 3 | . 1 1 . . 1 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 12 | 2 2 5 . . 3 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 6 | 2 2 2 . . . Ballistic Cannon 4 | . . 2 . . 2 Launcher . | . . . . . . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 14 | . 2 6 . . 6 Power 1 | . 1 . . . . Propulsion 5 | . . 3 . . 2 Utility 3 | . . 1 . . 2 Weapon 5 | . 1 2 . . 2 Highest Loss Streak 5 | . 1 5 . . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 95 96 . 100 99 Engine 11 | . 11 11 . 11 11 Treads 14 | . 12 9 . 22 22 Leg 8 | . 15 12 . . . Device 8 | . . 12 . 11 9 Storage 11 | . 13 11 . 11 11 Processor 18 | . 11 19 . 22 22 Ballistic Gun 10 | . 27 7 . . . Ballistic Cannon 12 | . . 12 . 22 22 Naked Turns . | . . . . . . Heaviest Build 87 | 6 87 39 37 37 45 Greatest Support 40 | 20 40 40 40 40 40 Greatest Overweight (x) 2 | 1 2 2 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 5 25 15 15 15 15 Average Capacity 14 | 5 12 15 15 15 15 Most Carried 15 | 5 13 15 15 15 15 Average Carried 12 | 3 9 12 15 14 14 Final Capacity 15 | 5 15 15 15 15 15 Final Carried 15 | 5 13 15 15 15 10 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Mat Min Zio Pro Matter Collected 1268 | 59 465 577 . 2 165 Remotely . | . . . . . . Salvage Created 1364 | . 422 841 . . 101 Parts 102 | . 36 61 . . 5 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 19 | . . . . 5 14 Prevented 3 | . . . . . 3 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Combat Hostiles Destroyed 37 | . 12 21 . . 4 Guns 24 | . 12 12 . . . Cannons 13 | . . 9 . . 4 Classes Destroyed 9 | . 4 5 . . . Builder 1 | . 1 . . . . Hauler 1 | . . 1 . . . Operator 1 | . . 1 . . . Watcher 7 | . 3 4 . . . Swarmer 10 | . 5 4 . . 1 Grunt 17 | . 7 7 . . 3 Brawler 1 | . . 1 . . . Duelist 2 | . . 2 . . . Sentry 7 | . . 7 . . . Best Kill Streak 8 | . 6 8 . . 3 Combat Bots Only 8 | . 5 8 . . 3 Max Kills in Single Turn 2 | . 2 2 . . 1 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Damage Taken 3023 | . 580 1166 . . 1277 Core 467 | . 60 222 . . 185 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 17 | . . . . 17 . Core Remaining (%) 88 | 100 76 . . . . Volleys Fired 156 | . 55 75 . . 26 Largest 2 | . 2 2 . . 2 Hottest 88 | . 40 88 . . 88 Shots Fired 264 | . 99 124 . . 41 Gun 187 | . 99 88 . . . Cannon 77 | . . 36 . . 41 Launcher . | . . . . . . Special . | . . . . . . Kinetic 264 | . 99 124 . . 41 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 13 | . 12 13 . . 7 Robot Miss Streak 7 | . 4 7 . . 2 Penetration Max . | . . . . . . Secondary Targets 3 | . 2 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 186 | . 67 92 . . 27 Core Hits 78 | . 31 40 . . 7 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 7 | . 1 3 . . 3 Destroy 2 | . 1 1 . . . Blast 5 | . . 2 . . 3 Melee Attacks 2 | . . 2 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2789 | . 630 1397 . . 762 Guns 1339 | . 616 723 . . . Cannons 1424 | . . 662 . . 762 Explosions . | . . . . . . Melee . | . . . . . . Ramming 26 | . 14 12 . . . Kinetic 2763 | . 616 1385 . . 762 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . 3 . . . . Matter Fused 1 | . 1 . . . . Heat Flow Errors 1 | . 1 . . . . Data Loss (minor) 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 13 | . . 1 . . 12 Impact . | . . . . . . Kinetic 13 | . . 1 . . 12 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 3 | . 2 1 . . . Targets Rammed 3 | . 2 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 369 | . 224 72 . . 369 Average Temperature 65 | . 29 21 . . 133 Received Heat Transfer 723 | . 225 243 . . 255 Effects 4 | . . . . . 4 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Interference 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Peak Influence 366 | . 279 366 142 . . Initial 142 | . . 8 142 . . Average 138 | . 114 164 142 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 76 | 100 85 67 100 . . Level 1 23 | . 14 32 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 4 1 . . . Investigation 3 | . 2 1 . . . Extermination . | . . . . . . Reinforcement 2 | . 2 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 71 | . 23 33 . . 15 Peak Tracking Total 9 | . 6 9 . . 7 Tactical Retreats 5 | . 1 3 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Traps Triggered 4 | . 4 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Mat Min Zio Pro Machines Disabled 2 | . . . . . 2 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Machines Accessed 2 | . . 2 . . . Terminals 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 4 | . . 4 . . . Successful 1 | . . 1 . . . Failed 3 | . . 3 . . . Catastrophic 2 | . . 2 . . . Database Lockouts . | . . . . . . Manual 4 | . 1 2 . 1 . Terminals 4 | . . 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . 1 . . . Branch Access Points 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 2 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 1 | . . 1 . . . Non-combat . | . . . . . . Combat 1 | . . 1 . . . Robot Hacks Applied 1 | . . 1 . . . parse_system 1 | . . 1 . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Total Allies 6 | . . . . 6 . Largest Group 6 | . . . . 6 4 Highest-Rated Group 233 | . . . . 233 158 Highest-Rated Ally 51 | . . . . 51 51 Total Orders . | . . . . . . Ally Attacks 18 | . . . . . 18 Total Damage 1138 | . . . . . 1138 Kills 9 | . . . . . 9 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Mat Min Zio Pro Turns Passed 3403 | 53 939 1140 4 1034 233 Spaces Moved 1624 | 40 403 447 3 645 86 Core 17 | 17 . . . . . Treads 1112 | . 209 169 3 645 86 Legs 495 | 23 194 278 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 Average Speed 163 | 96 156 178 160 160 168 Slowest Speed 320 | 120 320 260 160 160 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 4 66 43 5 64 14 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 8 | . . 6 . . 2 Melee . | . . . . . . Projectile 8 | . . 6 . . 2 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Total 2138 | 54 625 676 2 648 133 Wait 233 | . 131 91 . . 11 Move 1620 | 39 403 446 2 644 86 Hop . | . . . . . . Pick Up 50 | 10 14 23 . 2 1 Fast Attach 4 | . 3 1 . . . Attach 25 | 5 3 11 . . 6 Detach . | . . . . . . Swap 20 | . 8 10 . . 2 Drop 26 | . 7 16 . 2 1 Fire 156 | . 55 75 . . 26 Melee 2 | . . 2 . . . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . 1 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 15) 54 | -11/Junkyard | Entered Materials 307 | -10/Materials | Build established: Mutant 547 | -10/Materials | Discovered new exit (range 11) 827 | -10/Materials | Discovered new exit (range 16) 939 | -10/Materials | Discovered new exit (range 16) 993 | -10/Materials | Entered another Materials area 993 | -9/Materials | Evolved 2 slots: Utility x2 1280 | -9/Materials | Destroyed 8 combat bots 1303 | -9/Materials | Core integrity fell below 50% 1341 | -9/Materials | Lost 5 parts (3n2w) 1606 | -9/Materials | Build established: Scavenger-Mutant 1738 | -9/Materials | Discovered new exit (range 15) 1968 | -9/Materials | Discovered new exit (range 14) 2040 | -9/Materials | Discovered new exit (range 16) 2104 | -9/Materials | Identified exit to Mines 2133 | -9/Materials | Entered Mines 2134 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2137 | -9/Mines | Entered Zion 2249 | -7/Zion | Build established: Mutant 2439 | -7/Zion | Found Prototype Device 2558 | -7/Zion | Imprinted 2560 | -7/Zion | Declared Zion's savior 2784 | -7/Zion | Gained Derelict followers 3136 | -7/Zion | Given the Hacking Drone Bay 3136 | -7/Zion | Found Prototype Device 3152 | -7/Zion | Discovered new exit (range 13) 3171 | -7/Zion | Entered Proximity Caves 3171 | -6/Proximity Caves | Accompanied by 4 allies 3369 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3391 | -6/Proximity Caves | Core integrity fell below 20% 3404 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 03368_ S-27 Virus springs to life. 03372_ Machine disabled. 03379_ ECM Suite destroyed. 03383_ Lgt. Treads destroyed. 03385_ S-27 Virus knocked back. 03387_ Critical hit (Burn: +37). 03387_ Penetrated by Slug. 03387_ S-27 Virus Autogun blasted off. 03387_ S-27 Virus knocked back. 03389_ S-27 Virus destroyed. 03390_ Penetrated by Slug. 03394_ Autogun fries itself beyond repair. 03395_ VTOL Module fries itself beyond repair. 03395_ Med. Armor Plating destroyed. 03395_ Slug penetrates Wall. 03395_ Machine disabled. 03398_ Penetrated by Slug. 03399_ VTOL Module fries itself beyond repair. 03400_ Assault Cannon destroyed. 03404_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?### #????????????????????????? | | ?# #?????????????????????????? | | # ## ##?????????????????????????? | | ##???##### ## #??????????????????????????? | | ?????????## ## #??????????????????????????? | | ??????????# ## ##??????????????????????????? | | ?????????## #### ##???????????????????????????? | | ????????## #??###????????????????????????????? | | ?????#### ##?????????????????????????????????? | | ????## ##??????????????????????????????????? | | ???## ##???????????????????????????????????? | | ???# ####????????????????????????????????????? | | ???# ##???????????????????????????????????????? | | ???# #????????????????????????????????????????? | | ???# #????????????????????????????????????????? | | ???## #????????????????????????????????????????? | | ????### ###??????????????????????????????????????? | | ???#### !"###?#########??????????????????????????? | | ??## % ""## ## ??????????????????????????? | | ??# *%!=%"# %# # ??????????????????????????? | | ??# %% "# =# #####???##?????????????????? | | ?## "" #? # #?? #?????????????????? | | ## "" % #?# #" #?? #?????#???????????? | | # ##?# # #? #??? #???????????? | | # #??# #" #? ## ##???????????? | | # #??# #" @# #???????????? | | # #??# ;"%[Y +???????????? | | ## ##??# !; %%% +???????????? | | ?# ##### ; % s % " " #???????????? | | ?# ### * [;%% s """"" #???????????? | | ?## #??## %; % % #???????????? | | ??###????# ## # =% #???????????? | | ?????????# ## ### #" """#???????????? | | ?????????#### ####?# #"" % "??????????????? | | ????????????###????# #"" """ $ "??????????????? | | ???????????????????# ########;+###??????????????? | | ???????????????????# ??????? ?????????????????? | | ???????????????????# ???????? ?????????????????? | | ???????????????????#####???????##????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 10 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldGravityBeam Manual? 0 Play Time 00:28:40 Cumulative 58.7 hours Start 2024.01.08 @ 02:09:00 End 2024.01.08 @ 02:37:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 73 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 38 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3cf8202e-1c97-4e76-9e0a-8efb6eed2caa