Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.26 @ 12:09:25 Player: Sleece Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (119) 595 Value Destroyed (4571) 4571 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (480) 480 TOTAL SCORE: 10026 Bonus ------- High Alert Combat Kills 912 Follower Combat Kills 523 Friendly Fire -955 Cogmind --------- Core Integrity 0/1000 Matter 55/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Rolling (90) Ox1 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Wheel > --- UTILITY (6) ------ Improved Medium Armor Plating Dynamic Insulation System > --- WEAPON (4) ------- Long-range Missile Launcher > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Micro Fission Core Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Enhanced Optical Array Recoil Nullifier Hardened Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Advanced Plasma Cannon Heavy Battle Rifle Slug Cannon Mass Driver > --- INVENTORY -------- Aluminum Leg Hardened Medium Armor Plating Hardened Medium Armor Plating Dynamic Insulation System Tesla Rifle Advanced Plasma Cannon Slug Cannon Fusion Bomb Launcher [Rating: 79] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Enhanced Optical Array Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Heavy Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Mace Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Slots Evolved 10 | . . . 2 2 2 2 2 . . Power 2 | . . . . 1 . 1 . . . Propulsion 2 | . . . 1 1 . . . . . Utility 4 | . . . 1 . 1 1 1 . . Weapon 2 | . . . . . 1 . 1 . . Parts Attached 172 | 7 3 6 28 14 16 15 55 8 20 Power 15 | 1 1 . . 2 2 2 5 1 1 Engine 6 | 1 1 . . 1 1 1 1 . . Core 7 | . . . . 1 1 1 3 . 1 Reactor 2 | . . . . . . . 1 1 . Propulsion 34 | 2 . . 6 1 5 3 13 . 4 Treads . | . . . . . . . . . . Leg 32 | 2 . . 6 1 5 3 13 . 2 Wheel 2 | . . . . . . . . . 2 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 37 | 1 2 3 4 5 4 4 5 2 7 Device 19 | . 1 3 1 3 1 2 3 1 4 Storage 2 | 1 1 . . . . . . . . Processor 5 | . . . 2 . 1 1 1 . . Hackware . | . . . . . . . . . . Protection 11 | . . . 1 2 2 1 1 1 3 Artifact . | . . . . . . . . . . Weapon 86 | 3 . 3 18 6 5 6 32 5 8 Energy Gun 16 | . . . 3 . . 1 8 2 2 Energy Cannon 17 | . . . 5 4 2 2 2 . 2 Ballistic Gun 22 | 3 . 2 6 . 1 1 7 2 . Ballistic Cannon 3 | . . . . . . . . 1 2 Launcher 24 | . . . 2 1 2 2 15 . 2 Special Weapon 1 | . . . 1 . . . . . . Impact Weapon 3 | . . 1 1 1 . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 2 1 1 . . . . Parts Lost 53 | . . . 2 . . 2 24 . 25 Power 8 | . . . . . . 1 4 . 3 Propulsion 12 | . . . . . . 1 5 . 6 Utility 13 | . . . 1 . . . 4 . 8 Weapon 20 | . . . 1 . . . 11 . 8 Highest Loss Streak 16 | . . . 2 . . 1 11 . 16 Average Slot Usage (%) 93 | . 85 99 92 100 100 95 95 94 74 Engine 8 | . 14 14 11 10 6 7 9 5 2 Core 4 | . . . . 7 7 12 4 5 3 Leg 25 | . 28 28 27 36 30 23 22 23 13 Device 8 | . . 13 6 7 7 6 10 10 9 Storage 8 | . 14 14 11 9 7 6 5 5 4 Processor 7 | . . . 11 9 7 11 12 5 4 Protection 4 | . . . 4 1 7 6 2 9 8 Energy Gun 3 | . . . 3 . . 4 5 10 4 Energy Cannon 6 | . . . 7 18 14 12 5 . 1 Ballistic Gun 9 | . 28 28 10 . 7 1 7 4 2 Ballistic Cannon 1 | . . . . . . . . 3 7 Naked Turns . | . . . . . . . . . . Heaviest Build 94 | 13 19 21 29 37 51 59 79 87 94 Greatest Support 73 | 20 20 20 38 43 66 73 65 65 70 Greatest Overweight (x) 19 | 1 . 1 1 . 1 1 1 1 19 Average Overweight (x) . | . . . . . . . . . 1 Largest Inventory Capacity 10 | 6 10 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 6 8 8 8 8 8 8 8 7 Most Carried 8 | 2 6 8 8 8 8 8 8 7 8 Average Carried 6 | 1 3 5 7 7 7 7 6 4 4 Final Capacity 8 | 6 8 8 8 8 8 8 8 8 4 Final Carried 8 | 2 4 7 7 8 8 8 1 7 . Class Distribution -------------------- 41% | Mutant 22% | Scavenger-Tank 19% | Scavenger-Skirmisher 5% | Scavenger-Gunner 5% | Scavenger-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Tank | -5/Waste Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Matter Collected 2456 | 237 . 28 409 187 189 196 802 191 217 Remotely . | . . . . . . . . . . Salvage Created 5001 | . 38 . 543 356 668 676 2115 . 605 Parts 261 | . 2 . 46 25 26 31 104 . 27 Haulers Intercepted 3 | . . . 1 2 . . . . . Recyclers Shooed 4 | . . . 1 . . . 3 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Combat Hostiles Destroyed 88 | . 1 . 17 4 9 10 33 . 14 Melee 1 | . . . . . . . . . 1 Guns 11 | . 1 . 3 . . 1 5 . 1 Cannons 27 | . . . 6 4 1 5 6 . 5 AOE 43 | . . . 8 . 6 3 19 . 7 Classes Destroyed 15 | . 1 . 5 1 2 2 3 . 1 Worker 4 | . . . . 1 . 2 1 . . Builder 11 | . . . . . . . 7 . 4 Tunneler 2 | . . . 1 . . . 1 . . Hauler 3 | . . . 1 2 . . . . . Recycler 3 | . . . . . 1 1 1 . . Watcher 4 | . . . 1 1 . . 2 . . Swarmer 22 | . . . 10 . . 4 8 . . Grunt 36 | . 1 . 2 1 7 2 16 . 7 Brawler 2 | . . . . . 1 . 1 . . Duelist 2 | . . . . . . 1 1 . . Protector 2 | . . . . . . . 2 . . Sentry 14 | . . . 5 3 1 2 1 . 2 Hunter 7 | . . . . . . 1 1 . 5 Programmer 3 | . . . . . . . 3 . . Surgeon 1 | . . . . . . . . . 1 Thug 3 | . . . . . . . 3 . . Best Kill Streak 9 | . 1 . 5 3 5 8 9 . 9 Combat Bots Only 8 | . 1 . 4 2 4 5 8 . 6 Max Kills in Single Turn 6 | . 1 . 4 1 2 6 6 . 6 Gunslinging . | . . . . . . . . . . Exploded 4 | . . . 4 . 2 3 3 . 4 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Damage Taken 8426 | . 67 64 402 89 173 789 3569 . 3273 Core 1136 | . 12 . 16 . . 102 532 . 474 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 96 | 100 . 95 96 100 100 88 . . . Volleys Fired 174 | . 7 . 28 17 20 15 49 . 38 Largest 4 | . 2 . 2 2 3 3 4 . 4 Hottest 260 | . 40 . 119 131 160 197 260 . 251 Shots Fired 431 | . 14 . 42 34 40 38 175 2 86 Gun 190 | . 14 . 19 . 8 12 110 2 25 Cannon 198 | . . . 17 34 25 22 45 . 55 Launcher 39 | . . . 2 . 7 4 20 . 6 Special 4 | . . . 4 . . . . . . Kinetic 156 | . 14 . 12 . 8 2 62 . 58 Thermal 134 | . . . 11 33 18 20 45 . 7 Explosive 17 | . . . 2 . . . 9 . 6 Electromagnetic 124 | . . . 17 1 14 16 59 2 15 Robot Hit Streak 16 | . 4 . 10 9 6 8 16 1 5 Robot Miss Streak 5 | . 3 . 3 2 4 4 5 1 5 Penetration Max 1 | . . . . . . . 1 . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 233 | . 6 . 22 25 21 21 95 1 42 Core Hits 199 | . 2 . 21 9 13 22 91 2 39 Critical Hits 9 | . . . 1 2 1 . 3 . 2 Critical Kills 4 | . . . 1 1 1 . . . 1 Critical Parts Destroyed 5 | . . . . 1 . . 3 . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12126 | . 70 . 909 550 909 1054 5940 39 2655 Guns 1871 | . 70 . 133 . 41 165 1184 39 239 Cannons 3308 | . . . 337 550 261 294 939 . 927 Explosions 6891 | . . . 439 . 607 595 3817 . 1433 Melee . | . . . . . . . . . . Ramming 56 | . . . . . . . . . 56 Kinetic 1810 | . 70 . 104 . 41 23 621 . 951 Thermal 3936 | . . . 154 530 295 394 2428 . 135 Explosive 2872 | . . . 314 . . . 1125 . 1433 Electromagnetic 3452 | . . . 337 20 573 637 1766 39 80 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . 1 . . 1 8 8 11 Average Corruption 5 | . . . 1 . . 1 2 8 8 Corruption Purged . | . . . . . . . . . . Effects 43 | . . . . . . 1 6 14 22 Message Errors 9 | . . . . . . 1 2 3 3 Matter Fused 5 | . . . . . . . . 3 2 Heat Flow Errors 8 | . . . . . . . 1 1 6 Energy Discharges 5 | . . . . . . . 1 2 2 Data Loss (minor) 4 | . . . . . . . 1 2 1 Data Loss (major) 4 | . . . . . . . 1 1 2 Misfires 4 | . . . . . . . . 2 2 Targeting Errors 4 | . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . Overflow Damage 420 | . . . 2 2 13 10 277 . 116 Projectiles 41 | . . . 2 2 . . 1 . 36 Explosions 379 | . . . . . 13 10 276 . 80 Melee . | . . . . . . . . . . Knockbacks 6 | . . . . . . . . . 6 Impact . | . . . . . . . . . . Kinetic 6 | . . . . . . . . . 6 Secondary . | . . . . . . . . . . Self-Inflicted Damage 450 | . . . 39 . 19 96 199 . 97 Shots 10 | . . . 1 . 1 2 4 . 2 Rammed 23 | . . . . . . . . . 23 Targets Rammed 23 | . . . . . . . . . 23 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 568 | . . . 216 317 336 379 568 131 419 Average Temperature 122 | . . . 77 105 132 140 137 45 126 Received Heat Transfer 1257 | . 36 . 54 36 54 138 543 . 396 Effects 29 | . . . . 1 . 6 17 . 5 Shutdowns 9 | . . . . . . 3 5 . 1 Energy Bleed 3 | . . . . 1 . . 1 . 1 Interference 8 | . . . . . . 2 6 . . Matter Decay 2 | . . . . . . . 2 . . Short Circuit 2 | . . . . . . 1 . . 1 Damage (major) 4 | . . . . . . . 2 . 2 Damage (core) 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted 5 | . . . . . 1 1 3 . . Combat Hostiles 5 | . . . . . 1 1 3 . . Parts Fried 15 | . . . 2 . 2 3 8 . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 7 | . . . . 2 2 1 2 . . Heat Transferred 4683 | . . . 224 888 507 507 2357 . 200 Parts Sabotaged 4 | . . . . . . . 4 . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 8 | . . . 1 . 1 . 6 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Peak Influence 1191 | . 50 19 359 333 381 491 1191 395 810 Average Influence 304 | . 18 9 172 243 224 296 603 395 489 Maximum Alert Level 4 | . . . 1 1 1 2 4 1 3 Low Security (%) 47 | 100 100 100 72 36 51 12 38 . . Level 1 30 | . . . 27 63 48 54 . 100 36 Level 2 11 | . . . . . . 33 8 . 57 Level 3 10 | . . . . . . . 46 . 5 Level 4 1 | . . . . . . . 6 . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 28 | . 1 . 1 2 . 4 11 . 9 Investigation 4 | . . . . 2 . . 1 . 1 Extermination 3 | . . . . . . . 2 . 1 Reinforcement 10 | . 1 . 1 . . 1 3 . 4 Assault 3 | . . . . . . . 3 . . Garrison 8 | . . . . . . 3 2 . 3 Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . . . . . 2 . 1 Haulers Reinforced 3 | . . . . . . . 1 . 2 Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Distress Signals 5 | . . . 1 1 . 1 1 . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 157 | . 3 . 20 5 10 13 71 . 35 Peak Tracking Total 13 | . 1 . 4 3 4 6 9 . 13 Tactical Retreats 17 | . . . 1 . . 1 11 . 4 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Traps Triggered 7 | . . 2 . . . 1 4 . . Indirectly 1 | . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Machines Disabled 34 | . . . 5 1 3 4 18 . 3 Max in Single Turn 7 | . . . 2 1 3 2 7 . 2 Garrison Access 1 | . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Machines Accessed 16 | . . 1 3 3 5 . 2 . 2 Terminals 8 | . . . 2 3 1 . 1 . 1 Fabricators 3 | . . . . . 1 . 1 . 1 Repair Stations 1 | . . . . . 1 . . . . Recycling Units 2 | . . . . . 2 . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 27 | . . 1 5 6 9 . 3 . 3 Successful 14 | . . 1 3 4 3 . 3 . . Failed 12 | . . . 2 1 6 . . . 3 Catastrophic 1 | . . . . . . . . . 1 Database Lockouts 2 | . . . . 2 . . . . . Manual 2 | . . . . 2 . . . . . Terminals 15 | . . . 3 6 2 . 2 . 2 Fabricators 4 | . . . . . 2 . 1 . 1 Repair Stations 2 | . . . . . 2 . . . . Recycling Units 3 | . . . . . 3 . . . . Scanalyzers 2 | . . . 2 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 9 | . . 1 2 4 . . 2 . . Record 3 | . . . . 3 . . . . . Robot Analysis 1 | . . . 1 . . . . . . Open Door 1 | . . 1 . . . . . . . Unreport Threat 2 | . . . . . . . 2 . . Maintenance Status 1 | . . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . 1 . 1 . . Network Status 2 | . . . . . 1 . 1 . . Repair Station Hacks 2 | . . . . . 2 . . . . Scan Component 1 | . . . . . 1 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 1 | . . . 1 . . . . . . Insert Component 1 | . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . . . 1 3 5 . 1 . 2 Full Trace Events 2 | . . . . 1 . . . . 1 Feedback Events 1 | . . . . . . . . . 1 Corruption 1 | . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 38 | . . . . . 38 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 . . Machine Destruction 1 | . . . . . . . 1 . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Total Allies 24 | . . . . . . . 3 21 . Largest Group 21 | . . . . . . . 3 21 21 Highest-Rated Group 815 | . . . . . . . 93 815 815 Highest-Rated Ally 50 | . . . . . . . 31 50 50 Total Orders . | . . . . . . . . . . Ally Attacks 132 | . . . . . . . 24 . 108 Total Damage 3542 | . . . . . . . 436 . 3106 Kills 18 | . . . . . . . 2 . 16 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Robot Analysis Total 1 | . . . 1 . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Turns Passed 5326 | 54 137 785 755 391 729 424 1095 326 630 Spaces Moved 3137 | 39 89 564 453 240 442 266 547 213 284 Core 19 | 6 . . . . . . . . 13 Treads . | . . . . . . . . . . Legs 3056 | 33 89 564 453 240 442 266 547 213 209 Wheels 62 | . . . . . . . . . 62 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 122 120 120 50 Average Speed 135 | 110 120 130 135 120 127 131 146 143 155 Slowest Speed 1000 | 150 120 150 150 120 150 155 153 150 1000 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 4 12 92 37 24 12 10 19 95 13 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . 1 1 . . . . . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 25 | . . . . . . . 25 . . Terrain Destroyed 306 | . . . 27 1 . 14 163 . 101 Melee . | . . . . . . . . . . Projectile 32 | . . . . 1 . 1 11 . 19 AOE 274 | . . . 27 . . 13 152 . 82 Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Total 3852 | 46 106 614 549 306 577 311 714 230 399 Wait 223 | . . 36 4 24 80 . 50 4 25 Move 3129 | 38 88 563 452 239 441 265 547 212 284 Hop . | . . . . . . . . . . Pick Up 61 | 1 4 6 17 7 8 4 6 5 3 Fast Attach 38 | 6 1 1 2 . 1 3 10 7 7 Attach 45 | . 1 2 7 3 2 4 17 . 9 Detach 3 | . . . . . . 1 1 1 . Swap 89 | 1 1 3 19 11 13 8 28 1 4 Drop 63 | . 4 3 20 5 12 6 6 . 7 Fire 174 | . 7 . 28 17 20 15 49 . 38 Melee . | . . . . . . . . . . Ram 22 | . . . . . . . . . 22 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 59 | -10/Materials | Discovered new exit (range 6) 192 | -10/Materials | Entered Mines 316 | -10/Mines | Build established: Mutant 386 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 408 | -10/Mines | Learned Materials emergency access door positions 411 | -10/Mines | Discovered new exit (range 4) 550 | -10/Mines | Learned 4 Materials zone layouts 593 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 652 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 869 | -10/Mines | Discovered new exit (range 9) 977 | -10/Mines | Entered Materials 977 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1585 | -9/Materials | Discovered new exit (range 15) 1629 | -9/Materials | Identified exit to Materials 1732 | -9/Materials | Entered another Materials area 1732 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2019 | -8/Materials | Central database locked down 2118 | -8/Materials | Discovered new exit (range 3) 2122 | -8/Materials | Identified exit to Factory 2123 | -8/Materials | Entered Factory 2123 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2585 | -7/Factory | Repaired Imp. Heat Sink 2815 | -7/Factory | Discovered new exit (range 14) 2852 | -7/Factory | Entered another Factory area 2852 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2893 | -6/Factory | Garrison activated, responded to threat 2901 | -6/Factory | Spotted B-75 Beast 3230 | -6/Factory | Discovered new exit (range 15) 3276 | -6/Factory | Entered another Factory area 3276 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3580 | -5/Factory | Build established: Scavenger-Skirmisher 3629 | -5/Factory | Allied Derelicts emerged from ambush trap array 3687 | -5/Factory | Garrison activated, responded to threat 3876 | -5/Factory | First assault squad dispatched 4193 | -5/Factory | Lost 7 parts (1p1n5w) 4322 | -5/Factory | Core integrity fell below 50% 4338 | -5/Factory | Destroyed 8 combat bots 4356 | -5/Factory | Lost 11 parts (2p2n3u4w) 4371 | -5/Factory | Sucked down chute 4371 | -5/Factory | Entered Waste 4372 | -5/Waste | Met a frightened Derelict 4372 | -5/Waste | Joined by Warlord forces that had cleared the area 4671 | -5/Waste | Discovered new exit (range 12) 4685 | -5/Waste | Found Fusion Bomb Launcher 4697 | -5/Waste | Entered Factory 4697 | -5/Factory | Accompanied by 21 allies 4739 | -5/Factory | Build established: Scavenger-Tank 4972 | -5/Factory | Garrison activated, responded to threat 5157 | -5/Factory | Lost 16 parts (2p5n4u5w) 5222 | -5/Factory | Core integrity fell below 20% 5275 | -5/Factory | Lost 8 parts (1p4u3w) 5318 | -5/Factory | System corruption reached 10% 5327 | -5/Factory | Core destroyed Last Messages --------------- Slammed into G-50 Soldier. The unstable cave ceiling collapses. K-01 Serf collects debris. Slammed into G-50 Soldier. Destabilizing: System interference. Dynamic Insulation System temporarily disabled. Lrn. Missile Launcher temporarily disabled. Slammed into G-50 Soldier. Dynamic Insulation System permanently disabled. Destabilizing: Short circuit. K-01 Serf collects debris. The unstable cave ceiling collapses. Slammed into G-50 Soldier. U-05 Engineer lays Concrete. Slammed into G-50 Soldier. K-01 Serf collects debris. Slammed into G-50 Soldier. Destabilizing: Core damaged (-30). [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?# [ #??????????#####/#####??###+###/ | | """ # """ """ [#??????????# #????# | | """ # """ """ [#??????????# #????# [ | | """ # """ """ #??????????# #????# | | # !#??????????# #????# | | ###################??????????###########????###### | | #???????????????????????###########??????????????? | | ??????????????????####### #??????????????? | | ??????????????????# # #??????????????? | | ??################# # #??????????????? | | ??+ ? + #??????????????? | | ??# #????# ###+#######??????????????? | | ### #????# "" #?# #????????????????????? | | #????# F" #?# #????????????????????? | | ###+##+#????# " ### #????????????????????? | | ?# #????# " ##???????????????????? | | ?# "" #????# #???????????????????? | | ?# "" #????# """""" #???????????????????? | | ?# "T ###### """"" #???????????????????? | | ?# "" + """"" #???????????????????? | | ?# "" ###### """"" #???????????????????? | | ?# #????# #???????????????????? | | ?#######????# #???????????????????? | | ????????????####### ## #???????????????????? | | ??????????????????## #####???????????????? | | ??????????????????# !% @ ????????? | | ??????????????????# =g ????????? | | ??????????????????# k """ ????????? | | ??????????????????# " """ ????????? | | ????????????????? " "" """ ?????????? | | ??????????????? # """" ?????????? | | ????????????? # """" ??????????? | | ???????????? ! # """" ? ##?????????? | | ????????????? ?# ? ???#??????????? | | ?????????????" """???# """? """" ??????????????? | | ???????????????""????# ???? """? ??????????????? | | ?????????????????????# ????? "???? ?????????????? | | ?????????????????????#?????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 47 Energy Capacity 735 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 450 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Everything Is Under Control Fist Fight It's Just You Oops Remodeling Significant Disruption We Are Legion Challenges ------------ None Game ------ Seed FactoryAssaultScrap Manual? 0 Play Time 01:32:39 Cumulative 4.7 hours Start 2020.04.25 @ 16:53:27 End 2020.04.26 @ 12:09:25 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 17 Gallery% 15 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f9274caf-6d82-43bb-80c6-12640da8c3ad