Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.29 @ 13:39:26 Player: Minty Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (360) 1800 Value Destroyed (16510) 16510 Prototype IDs (92) 1840 Alien Tech Used (2) 400 Bonus (29104) 29104 TOTAL SCORE: 58154 Bonus ------- High Alert Combat Kills 1358 Follower Combat Kills 552 Prayed to X0-1V1 5000 Major X0-1V1 Interference 7950 Entered Garrisons 200 Acquired ECA 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Scanned by Researcher 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Met Warlord at Command 2000 Win 3000 Friendly Fire -256 Cogmind --------- Core Integrity 6/1325 Matter 749/1100 Energy 98/100 System Corruption 1% Temperature Cool (6) Movement Flying (27) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Cooled Q-thruster > --- UTILITY (11) ----- Experimental Targeting Computer Improved Melee Analysis Suite Advanced Target Analyzer X0-1V1's Piety Tracker > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Improved Fusion Compressor Myomer Leg Experimental Matter Compressor (41) Enhanced Nova Cannon Chaos Jack (12) Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Enhanced Biometal Leg Enhanced Multireflex Exoskeleton Myomer Exoskeleton > --- UTILITY ---------- Experimental Cooling System Large Storage Unit Spectral Analyzer Experimental Targeting Computer Improved Target Analyzer Experimental Core Analyzer Improved Particle Accelerator Experimental Weapon Cycler Heavy Armor Plating Advanced Force Field > --- WEAPON ----------- Helical Railgun Multirail Hypervelocity Multirail Hypervelocity Multirail Heavy Scimitar of Distortion Heavy Scimitar of Distortion Vortex Lance > --- INVENTORY -------- Graviton Reactor Graviton Reactor Quantum Reactor Enhanced Biometal Leg Advanced Cryofiber Web Improved Weapon Cycler Nanoactuators Advanced EM Disruption Field Mini Drone Bay Disintegrator Smartbomb Launcher Tactical Quantum Warhead Chaos Jack [Rating: 245] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Reactor Vortex Chain Reactor Propulsion Armored Treads Treads Armored Treads Leg Enhanced Multireflex Exoskeleton Wheel Wheel Hover Unit Combat Gravmag System Flight Unit Impulse Thruster Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage Small Storage Unit Processor Spectral Analyzer Hackware Improved System Shield Protection Improved Core Shielding Weapon Heavy Scimitar of Distortion Energy Gun Heavy Particle Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Hypervelocity Multirail Ballistic Cannon Antimatter Cannon Launcher Improved Grenade Launcher Special Weapon Experimental Remote Datajack Impact Weapon Shock Maul Slashing Weapon Heavy Scimitar of Distortion Piercing Weapon Vortex Lance Special Melee Weapon Chaos Jack Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Com Slots Evolved 18 | . . 2 2 2 2 . . . 2 2 . . . . 2 . 2 . 2 . Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . . 1 . . . . 1 2 . . . . . . . . 1 . Utility 9 | . . 1 1 1 2 . . . 1 . . . . . 2 . . . 1 . Weapon 4 | . . 1 1 . . . . . . . . . . . . . 2 . . . Parts Attached 369 | . 8 12 16 23 31 2 11 20 22 52 22 8 9 7 27 29 18 2 6 44 Power 35 | . . 2 2 1 1 . 1 2 2 7 2 . 2 . 2 3 3 . . 5 Engine 10 | . . 1 2 1 . . 1 . 1 2 . . . . . . . . . 2 Core 10 | . . 1 . . 1 . . 2 1 1 2 . . . . 1 . . . 1 Reactor 15 | . . . . . . . . . . 4 . . 2 . 2 2 3 . . 2 Propulsion 95 | . 3 . 4 7 7 . 5 9 3 15 9 . 2 2 6 5 . . 1 17 Treads 24 | . 2 . 4 6 4 . 1 1 . 2 . . . . 3 . . . . 1 Leg 20 | . 1 . . . 2 . . 6 . . 2 . . . 2 4 . . 1 2 Wheel 16 | . . . . . 1 . 4 . . 10 . . . . . . . . . 1 Hover 9 | . . . . 1 . . . . 3 3 . . . . . 1 . . . 1 Flight 26 | . . . . . . . . 2 . . 7 . 2 2 1 . . . . 12 Utility 138 | . 2 2 3 6 10 1 3 7 11 12 5 7 4 5 11 12 13 1 4 19 Device 79 | . . 2 1 6 5 . 2 2 9 4 5 2 1 4 7 8 6 1 3 11 Storage 7 | . . . . . . . . . . 1 . 1 . . . 2 2 . . 1 Processor 28 | . 1 . 2 . 3 . . 2 1 1 . 3 2 1 1 . 4 . 1 6 Hackware 8 | . . . . . . 1 . . 1 3 . 1 1 . 1 . . . . . Protection 16 | . 1 . . . 2 . 1 3 . 3 . . . . 2 2 1 . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 101 | . 3 8 7 9 13 1 2 2 6 18 6 1 1 . 8 9 2 1 1 3 Energy Gun 28 | . 2 5 3 5 2 . . . 5 4 . . . . 1 . . . . 1 Energy Cannon 11 | . . . . . 3 . . . . 2 3 . . . . 2 . . . 1 Ballistic Gun 21 | . . 2 1 2 6 . . 1 . 1 3 . . . . 3 1 1 . . Ballistic Cannon 10 | . . . . 1 2 . 2 . . 2 . . . . 2 . . . . 1 Launcher 11 | . 1 1 3 . . 1 . 1 . 1 . . . . 1 1 . . 1 . Special Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . Impact Weapon 3 | . . . . 1 . . . . 1 . . . . . 1 . . . . . Slashing Weapon 9 | . . . . . . . . . . 6 . 1 . . . 2 . . . . Piercing Weapon 3 | . . . . . . . . . . . . . 1 . 1 1 . . . . Special Melee Weapon 4 | . . . . . . . . . . 2 . . . . 1 . 1 . . . Unidentified Prototypes 79 | . . 3 2 7 3 1 . . 1 10 . . 5 1 9 19 5 1 2 10 Corrupted Parts 3 | . . . . . . . . 2 . 1 . . . . . . . . . . System Corruption 22 | . . . . . . . . 19 . 3 . . . . . . . . . . Parts Lost 166 | . . . 4 4 17 4 5 26 2 34 14 1 1 6 11 . . . . 37 Power 20 | . . . 1 . 1 1 . 3 . 4 1 . . . 3 . . . . 6 Propulsion 55 | . . . 2 . 3 2 1 7 . 13 8 1 1 3 1 . . . . 13 Utility 53 | . . . 1 1 8 . 3 10 2 7 4 . . 3 4 . . . . 10 Weapon 38 | . . . . 3 5 1 1 6 . 10 1 . . . 3 . . . . 8 Highest Loss Streak 19 | . . . 3 1 6 4 1 6 1 9 8 1 1 4 9 . . . . 19 To Critical Strikes 2 | . . . . . . . . . . 1 . . . . . . . . . 1 Average Backups 7 | 6 7 7 6 7 6 4 4 4 3 12 5 4 3 2 4 4 11 14 12 8 Power 1 | 1 1 1 1 . 1 . . . . 1 1 1 . 1 . . 3 3 3 . Propulsion 1 | 4 3 1 1 2 . . . . 1 . . . . . . . 1 2 1 1 Utility 1 | . . . . . . . . 3 . 1 . 1 . . . . 4 5 4 3 Weapon 2 | 1 2 3 3 3 3 3 3 . . 6 3 1 1 1 2 2 2 2 3 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 39 | . 5 6 . 1 2 . . 4 9 . . . 1 . . . 8 . . 3 Power 6 | . 1 3 . . 1 . . . . . . . . . . . 1 . . . Propulsion 12 | . 2 2 . . . . . . 4 . . . . . . . 4 . . . Utility 12 | . 1 . . 1 1 . . 4 3 . . . . . . . 2 . . . Weapon 7 | . 1 1 . . . . . . . . . . 1 . . . 1 . . 3 Tool/Special 2 | . . . . . . . . . 2 . . . . . . . . . . . Average Slot Usage (%) 78 | . 99 99 89 95 85 74 84 62 82 87 33 66 69 57 72 75 74 72 76 70 Engine 2 | . 14 5 7 6 4 . 2 . 4 2 . . . . . . . . . 1 Reactor 2 | . . . . . . . . . . 4 . . 2 . 7 5 4 4 3 4 Treads 5 | . . 22 16 20 13 6 5 . . 1 . . . . 8 . . . . . Leg 4 | . 27 . . . 1 . . 7 . . 2 . . . 2 11 8 8 11 5 Wheel 1 | . . . . . . 3 8 2 . 2 2 . . . . . . . . . Hover 1 | . . . . . . . . . 15 15 . . . . . . . . . . Flight 1 | . . . . . . . . . . . 1 19 21 15 2 . . . . 5 Device 14 | . . 13 15 23 19 15 11 12 17 12 7 7 5 8 8 20 16 12 14 13 Storage 3 | . 14 11 8 6 4 . . . . 4 . 1 5 5 1 . 3 4 3 2 Processor 10 | . 8 . 5 5 7 20 20 15 9 5 . 12 14 14 14 11 10 12 14 16 Hackware 1 | . . . . . . 1 . . 3 11 5 6 10 6 2 . . . . . Protection 3 | . 5 8 . . 4 6 11 6 4 4 3 . . 1 5 6 4 4 3 2 Energy Gun 8 | . 26 24 20 24 12 . . . 16 10 . . . . . . . . . . Ballistic Gun 5 | . . 7 15 5 8 3 . 3 . . 1 6 . . . 8 11 15 15 6 Ballistic Cannon 2 | . . . . . 3 13 18 2 . 2 . . . . 6 . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . . . . . 7 8 4 4 3 Peak Build Rating 245 | 6 8 31 54 69 75 64 65 77 85 139 91 70 100 90 174 199 231 227 242 245 Average Rating 101 | 6 6 27 44 53 65 48 54 46 66 98 37 53 81 69 151 166 221 221 237 172 On Entrance 79 | 6 6 8 31 48 66 64 44 59 12 81 63 37 46 90 71 61 199 218 222 242 Avg Prop Armor Cover (%) 13 | . . . . . 6 11 6 33 33 7 34 . . . 10 20 . . . 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 134 | 14 15 24 30 37 52 34 49 48 43 84 69 16 28 31 95 84 125 127 134 134 Greatest Support 175 | 20 40 40 44 90 90 76 30 53 42 66 45 16 28 24 175 140 140 140 170 170 Greatest Overweight (x) 26 | . . . . . 3 2 4 2 1 26 5 1 . 2 1 2 . . . 2 Average Overweight (x) . | . . . . . . . 1 . . 1 . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 5 5 5 5 15 15 10 10 10 10 5 15 15 15 15 Average Capacity 8 | 8 8 8 8 8 7 5 5 5 5 14 6 6 10 9 6 5 13 15 15 10 Most Carried 15 | 6 8 8 8 8 8 5 5 5 5 15 14 10 10 10 10 5 15 15 15 15 Average Carried 8 | 6 7 7 6 7 6 4 4 4 3 12 5 6 9 9 6 4 12 14 13 9 Final Capacity 15 | 8 8 8 8 8 5 5 5 5 5 15 5 10 10 10 5 5 15 15 15 5 Final Carried 15 | 6 7 7 6 8 5 5 5 3 5 13 5 10 10 10 5 5 15 15 14 5 Class Distribution -------------------- 13% | Gladiator 12% | Gunner 9% | Mutant 8% | Scavenger-Gunner 8% | Tank 7% | Scavenger-Gladiator 7% | Scavenger-Mutant 6% | Scavenger-Tank 4% | Trapper-Assassin 3% | Trapper-Gladiator 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Tank | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Tank | -6/Factory Scavenger-Mutant | -6/Garrison Gunner | -5/Factory Hacker-Gunner | -4/Factory Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Sprinter | -4/Warlord Trapper-Mutant | -3/Proximity Caves Trapper-Assassin | -3/Research Gladiator | -3/Testing Gladiator | -2/Research Gladiator | -2/Quarantine Scavenger-Gladiator | -1/Access Scavenger-Gladiator | -1/Command Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Com Matter Collected 13292 | 200 295 153 626 851 1328 301 752 417 307 1021 961 365 . 100 765 630 1570 322 73 2255 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 17557 | . 460 394 1193 1252 1933 528 838 1085 307 2008 420 101 . 87 1320 638 2265 1019 142 1567 Parts 718 | . 25 19 52 57 90 . 33 37 6 74 16 4 . 9 64 29 84 37 6 76 Haulers Intercepted 15 | . . 1 3 . 2 . 3 . 1 2 . . . . . . 2 1 . . Recyclers Shooed 10 | . . . . 1 2 . 3 . . 2 . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . . . . . . 24 7 . 10 . . . . . . Prevented 8 | . . . . . . . . . . . 5 2 . 1 . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Com Combat Hostiles Destroyed 259 | . 12 7 22 21 40 3 15 18 3 27 15 1 . 2 22 5 23 9 . 14 Melee 21 | . . . . . . . . 7 . 1 . . . 1 9 1 . . . 2 Guns 118 | . 5 5 17 18 22 . . . 1 5 2 1 . . . 4 17 9 . 12 Cannons 42 | . . . . . 4 3 14 2 . 9 1 . . . 9 . . . . . AOE 52 | . 7 2 4 3 12 . 1 3 . 11 8 . . 1 . . . . . . Classes Destroyed 26 | . 4 4 3 1 3 1 1 1 . 1 . 3 . . 2 1 1 . . . Worker 31 | . 1 . 4 4 5 . 1 . 1 8 . . . . . 1 1 3 . 2 Builder 18 | . . 1 2 2 3 . 2 . . 3 . . . . 1 1 1 1 1 . Tunneler 3 | . . . . . 1 . . . . 1 . . . . 1 . . . . . Hauler 15 | . . 1 3 . 2 . 3 . 1 2 . . . . . . 2 1 . . Recycler 18 | . 1 1 . 2 2 . 1 . . 5 . . . . 1 2 . . 1 2 Minesweeper 3 | . . . . . . . . . . . . 1 . 2 . . . . . . Mechanic 1 | . . . . . . . . . . 1 . . . . . . . . . . Operator 3 | . . 1 . . 1 . . . . . . . . . . . . . . 1 Drone 1 | . . . . . . . . . . . . 1 . . . . . . . . Watcher 7 | . . . . . . . 1 . . 1 . . . . 1 . 2 . . 2 Swarmer 41 | . 3 . . . 11 . . . . 9 11 . . 2 . 2 . . . 3 Cutter 5 | . . . . . . . . 3 . . . . . . 2 . . . . . Saboteur 1 | . . . . . . . . . . . . . . . 1 . . . . . Grunt 105 | . 9 6 14 11 19 . 9 5 . 6 4 . . . 4 3 11 3 . 1 Brawler 2 | . . . 2 . . . . . . . . . . . . . . . . . Duelist 3 | . . . . . 1 . 1 . . . . . . . . . 1 . . . Researcher 2 | . . . . . . . . . . . . . . . . 1 . 1 . . Sentry 26 | . . 1 4 3 3 . 1 3 1 3 . . . . 2 . 3 . . 2 Specialist 3 | . . . . . . . . . . . . . . . 3 . . . . . Hunter 30 | . . . 1 1 4 . 2 4 . 3 . . . . 4 . 3 6 . 2 Programmer 33 | . . . . 6 1 . 2 . 2 6 . . . . 6 . 4 . . 6 Heavy 2 | . . . 1 . . . . . . . . . . . 1 . . . . . Behemoth 1 | . . . . . 1 . . . . . . . . . . . . . . . Compactor 3 | . . . . . . 3 . . . . . . . . . . . . . . Executioner 1 | . . . . . . . . . . . . . . . . . 1 . . . Tinkerer 1 | . . . . . . . . . . . . 1 . . . . . . . . Thug 3 | . . . . . . . . 3 . . . . . . . . . . . . Best Kill Streak 14 | . 5 4 9 3 14 1 5 5 2 13 7 2 . 3 7 3 6 13 2 4 Combat Bots Only 9 | . 5 2 6 3 9 1 3 5 2 6 7 1 . 1 7 3 6 9 . 4 Max Kills in Single Turn 4 | . 2 4 4 2 4 1 3 2 1 4 3 1 . 1 2 1 2 3 1 2 Gunslinging 1 | . . . 1 . 1 . . . . . . . . . . . 1 1 . . Exploded 3 | . 2 2 2 2 2 . 1 2 . 3 3 . . 1 . . . . . . Melee 2 | . . . . . . . . 1 . 1 . . . 1 2 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Com Hostile Shots Fired 2473 | . 42 25 88 177 483 2 86 298 28 272 122 18 15 30 283 42 133 46 . 283 Missed 840 | . 17 12 18 68 187 . 38 92 9 79 40 4 11 15 74 19 42 17 . 98 Deflected 8 | . . . . . . . . . . . . . . . 3 . 4 1 . . Hits 1633 | . 25 13 70 109 296 2 48 206 19 193 82 14 4 15 209 23 91 29 . 185 Melee 31 | . . . . . 2 2 . 11 . . 1 9 . . 1 . 3 . . 2 Projectile 1602 | . 25 13 70 109 294 . 48 195 19 193 81 5 4 15 208 23 88 29 . 183 AOE 35 | . . . . 1 . . . . . 5 . . 2 . 2 . . 1 . 24 Critical Strikes 85 | . 1 1 5 1 8 1 . 5 . 14 5 . . . 11 2 6 2 . 23 Actively Blocked 6 | . . . . . . . . 3 . 2 . . . . . . 1 . . . Part Disruptions 3 | . . . . 1 . . . . . 1 . . . . . . . . . 1 Damage Taken 32791 | . 452 165 1455 1283 4141 83 606 2702 410 4299 1645 194 149 653 4726 449 1712 285 . 7382 Core 5812 | . 80 23 61 105 238 6 103 574 54 531 649 73 37 259 423 16 180 10 . 2390 Absorbed by Shields 1363 | . . . . . 72 . . 44 . . . . . . . . 27 300 . 920 Reduced by Siege Mode 292 | . . . . 7 97 . . . . . . . . . 188 . . . . . Redirected to Shielding 528 | . 24 14 . . 12 . 23 136 21 112 100 . . . . 22 64 . . . Ignored by Resistances 471 | . . . . . . . . . . . . . . . . 10 461 . . . Regen/Repaired (Parts) 277 | . . . . 103 . . . . . 60 . . 114 . . . . . . . Core Remaining (%) 63 | 100 68 94 100 75 . . . 4 92 . . . . 23 . 57 . 83 . . Volleys Fired 569 | . 37 18 48 51 86 12 37 12 18 64 11 11 . . 35 9 64 11 1 44 Largest 7 | . 2 3 7 6 4 4 4 4 4 4 4 3 . . 2 2 3 4 4 3 Hottest 340 | . 90 189 266 273 232 122 157 193 222 340 262 69 . . 138 95 295 183 183 200 Shots Fired 1572 | . 56 52 206 199 245 30 130 26 68 182 18 17 . . 64 19 127 44 4 85 Gun 1105 | . 38 51 197 194 191 6 . 4 68 86 7 17 . . . 19 110 44 4 69 Cannon 389 | . . . . . 39 24 128 18 . 92 8 . . . 59 . 17 . . 4 Launcher 78 | . 18 1 9 5 15 . 2 4 . 4 3 . . . 5 . . . . 12 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 798 | . . 12 89 41 116 30 107 18 . 54 11 17 . . 59 19 110 44 4 67 Thermal 642 | . 19 30 108 131 114 . 21 4 68 120 4 . . . . . 17 . . 6 Explosive 73 | . 18 1 9 5 15 . 2 4 . 4 3 . . . . . . . . 12 Electromagnetic 59 | . 19 9 . 22 . . . . . 4 . . . . 5 . . . . . Robot Hit Streak 30 | . 6 8 21 18 27 6 16 12 30 11 3 1 . . 20 12 16 5 . 7 Robot Miss Streak 11 | . 3 4 3 5 6 4 3 2 6 5 5 11 . . 2 5 9 6 . 5 Penetration Max 2 | . . . . . . . . . . . . . . . . . 1 1 . 2 Secondary Targets 22 | . 1 1 4 1 5 . . . . . . . . . . . 5 4 . 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . . . . . . . . . 1 1 . 1 Shots Hit Robots 1157 | . 28 33 132 133 176 18 70 39 47 127 30 10 1 5 81 23 90 31 3 80 Core Hits 741 | . 24 15 52 60 169 9 38 13 14 74 27 8 1 2 43 14 62 28 1 87 Critical Kills 54 | . . . . . . . . 1 . . . 1 . . . 5 22 12 . 13 Critical Parts Destroyed 59 | . . . . . . . . 6 . . . . . . 1 7 24 8 . 13 Critical Strikes 159 | . 3 . 6 4 5 . 2 7 . 10 . 1 . . 9 13 48 20 . 31 Burn 21 | . 2 . 6 4 4 . . . . 5 . . . . . . . . . . Meltdown 6 | . . . . . . . . . . . . . . . . . 6 . . . Destroy 106 | . . . . . . . . . . . . 1 . . . 13 42 20 . 30 Blast 8 | . . . . . 1 . 2 . . 2 . . . . 2 . . . . 1 Corrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . Smash 8 | . . . . . . . . 7 . . . . . . 1 . . . . . Sever 3 | . . . . . . . . . . 3 . . . . . . . . . . Sunder 6 | . . . . . . . . . . . . . . . 6 . . . . . Melee Attacks 254 | . . . . . . . . 51 1 15 22 7 2 10 44 20 7 8 11 56 Impact 65 | . . . . . . . . 51 1 . . . . . 12 1 . . . . Slashing 75 | . . . . . . . . . . 10 . 3 . . . 18 6 7 5 26 Piercing 63 | . . . . . . . . . . 5 22 4 1 2 6 . . . . 23 Entropic 51 | . . . . . . . . . . . . . 1 8 26 1 1 1 6 7 Sneak Attacks 29 | . . . . . . . . 1 . 3 1 1 . 2 4 5 1 2 3 6 Combat Hostiles 3 | . . . . . . . . 1 . . . . . . 1 . . . . 1 Follow-up Attacks 9 | . . . . . . . . . . 1 . . . . 5 2 . . 1 . Martial Strikes 8 | . . . . . . . . . . . . . . . . 1 . 3 . 4 Damage Inflicted 39702 | . 757 702 3098 2779 5680 621 2947 2336 720 5689 1185 297 2 351 5071 1060 2051 741 373 3242 Guns 14619 | . 384 499 2321 2455 3087 147 . 57 681 1760 73 42 . . . 307 1804 429 . 573 Cannons 9361 | . . . 79 . 924 474 2687 504 39 2231 159 . . . 2132 . 64 . . 68 Explosions 8423 | . 362 203 657 283 1660 . 257 458 . 1450 926 . . . 478 . . . . 1689 Melee 7076 | . . . . . . . . 1317 . 248 27 255 2 351 2461 711 117 312 373 902 Ramming 223 | . 11 . 41 41 9 . 3 . . . . . . . . 42 66 . . 10 Kinetic 13448 | . . 73 856 492 2178 621 2068 467 39 1172 192 42 . . 2132 307 1804 429 . 576 Thermal 10979 | . 226 372 1465 1689 2115 . 619 94 681 3435 107 . . . 47 . 64 . . 65 Explosive 6624 | . 320 203 657 223 1378 . 257 221 . 817 859 . . . . . . . . 1689 Electromagnetic 1273 | . 200 54 . 334 . . . 237 . 17 . . . . 431 . . . . . Impact 1951 | . . . . . . . . 1317 . . . . . . 634 . . . . . Slashing 2396 | . . . . . . . . . . 241 . 248 . . . 531 117 312 226 721 Piercing 102 | . . . . . . . . . . 7 27 7 2 2 6 . . . . 51 Entropic 2706 | . . . 79 . . . . . . . . . . 349 1821 180 . . 147 130 Highest Corruption 63 | . . . . 22 7 28 28 45 2 10 14 14 14 5 7 2 7 8 . 63 Average Corruption 13 | . . . . 19 3 14 28 29 1 4 13 14 14 5 5 2 4 7 . 26 Corruption Purged 5 | . . . . . . . . . . 1 . . . . . . . . . 4 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 335 | . . . . 87 6 11 19 32 3 33 8 9 1 4 10 6 36 6 . 64 Message Errors 74 | . . . . 14 3 3 5 7 . 7 1 . . 1 3 . 14 1 . 15 Matter Fused 75 | . . . . 20 . 1 3 4 1 10 5 2 . 2 1 3 7 1 . 15 Heat Flow Errors 46 | . . . . 15 2 . 2 6 . 4 . 4 . 1 3 1 1 1 . 6 Energy Discharges 32 | . . . . 9 . 1 2 3 1 3 1 . . . . . 3 2 . 7 Parts Rejected 6 | . . . . 1 1 1 . . . 2 . . . . . . . . . 1 Parts Fused 3 | . . . . . . . . 1 . . . . . . . . 2 . . . Data Loss (minor) 38 | . . . . 11 . 1 2 6 . 3 1 1 . . . 1 2 1 . 9 Data Loss (major) 18 | . . . . 4 . 1 . 3 1 1 . 1 1 . 1 . 3 . . 2 Misfires 8 | . . . . 4 . 1 . . . . . 1 . . . 1 1 . . . Alerts 9 | . . . . . . . 2 . . 1 . . . . 2 . 3 . . 1 Misdirections 7 | . . . . 1 . 1 . 2 . . . . . . . . . . . 3 Weapon Failures 19 | . . . . 8 . 1 3 . . 2 . . . . . . . . . 5 Overload Shots 3 | . . . . 1 . . . 2 . . . . . . . . . . . . Overflow Damage 2918 | . . . 62 . 154 . 79 623 . 327 36 87 . 105 625 350 46 43 197 184 Projectiles 345 | . . . . . 60 . 79 . . 152 . . . . 41 . . . . 13 Explosions 366 | . . . 62 . 94 . . 24 . 145 36 . . . 5 . . . . . Melee 2207 | . . . . . . . . 599 . 30 . 87 . 105 579 350 46 43 197 171 Knockbacks 55 | . . . . . 4 . 16 3 . 12 . . . . 19 1 . . . . Impact 6 | . . . . . . . . 3 . . . . . . 2 1 . . . . Kinetic 45 | . . . . . 4 . 14 . . 10 . . . . 17 . . . . . Secondary 4 | . . . . . . . 2 . . 2 . . . . . . . . . . Self-Inflicted Damage 1423 | . 65 . 239 29 245 . 1 81 . 173 144 . . . 123 . . . . 323 Shots 40 | . 3 . 7 1 4 . . 3 . 3 5 . . . 9 . . . . 5 Rammed 16 | . . . 4 6 3 . 2 1 . . . . . . . . . . . . Targets Rammed 25 | . 2 . 5 7 4 . 2 1 . . . . . . . 1 1 . . 2 Kicked 5 | . 1 . . . . . . . . . . . . . . 1 1 . . 2 Crushed 4 | . 1 . 1 1 1 . . . . . . . . . . . . . . . Highest Temperature 384 | . 210 354 378 225 316 . 178 201 222 384 179 191 . 121 170 93 40 . 8 300 Average Temperature 85 | . 90 102 108 65 45 . 15 60 64 112 94 98 . 71 54 93 33 . 6 96 Received Heat Transfer 4623 | . 153 96 513 336 1105 . 174 453 54 610 137 9 . 9 427 188 198 4 . 157 Effects 3 | . . 1 2 . . . . . . . . . . . . . . . . . Shutdowns 2 | . . 1 1 . . . . . . . . . . . . . . . . . Interference 1 | . . . 1 . . . . . . . . . . . . . . . . . Siege Activations 7 | . . . . 2 1 . . . . . . . . . 4 . . . . . Total Turns 120 | . . . . 29 48 . . . . . . . . . 43 . . . . . Longest Duration 48 | . . . . 22 48 . . . . . . . . . 15 . . . . . Martial Activations 19 | . . . . . . . . . . . . . . . 3 1 6 2 . 7 Total Turns 510 | . . . . . . . . . . . . . . . 78 18 333 27 . 54 Longest Duration 271 | . . . . . . . . . . . . . . . 63 18 271 14 . 15 Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . . . . . 6 . . . . . . 2 . 1 . . . Combat Hostiles 7 | . . . . . . . . 5 . . . . . . 2 . . . . . Parts Fried 18 | . . . . . . . . 12 . . . . . . 5 . 1 . . . Impact Corruptions 17 | . . . . . . . . 11 . . . . . . 4 . 2 . . . Robots Melted 11 | . . . 1 . 1 . . . 2 1 . . . . . . 6 . . . Combat Hostiles 11 | . . . 1 . 1 . . . 2 1 . . . . . . 6 . . . Parts Melted 89 | . 3 . 11 16 8 . 2 . 10 15 . . . . . . 24 . . . Heat Transferred 19878 | . 716 798 3404 3417 4092 . 950 130 1739 4261 197 . . . 100 . . . . 74 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . . . . 2 . . . . . . . . Parts Stripped 29 | . . . . . . . . . . . 22 . . . 7 . . . . . Power Chain Reactions 3 | . 1 . . 1 . . . . . . . . . . 1 . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Com Maximum Alert Level 4 | . . . 2 1 4 2 2 3 2 3 . . . . 2 1 2 2 1 1 Low Security (%) 48 | 100 100 100 39 97 31 . 42 . . 57 . . . . 36 10 13 2 . 85 Level 1 30 | . . . 35 2 8 81 54 27 71 10 . . . . 46 89 61 83 100 14 Level 2 14 | . . . 24 . 40 18 2 41 28 8 . . . . 17 . 24 14 . . Level 3 5 | . . . . . 9 . . 30 . 24 . . . . . . . . . . Level 4 . | . . . . . 10 . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 1202 | . 193 154 429 283 1202 416 400 992 525 859 . . . . 661 372 450 452 268 259 Initial 520 | . . 61 48 186 135 416 200 266 520 114 . . . . 9 339 11 228 268 140 Average 263 | . 104 81 256 125 477 344 211 563 356 284 . . . . 225 294 311 270 244 132 Influence Increases 11891 | . 413 223 720 751 1797 10 624 986 146 1398 646 47 15 165 1355 276 924 329 33 1033 Destroy 0b10 Robot/C 5440 | . 240 140 440 420 820 . 320 360 60 540 460 40 . 40 440 120 460 200 . 340 Destroy 0b10 Robot/NC 515 | . 10 20 45 40 70 . 40 15 10 105 . 5 . 10 20 20 30 25 10 40 Destroy Leader 1124 | . 50 32 106 130 184 . 88 10 22 126 40 . . 10 92 10 98 32 . 94 Allied During Kill 111 | . . . 3 . 22 . 14 . . . 56 2 . . . . . . . 14 Trap Triggered on 0b10 60 | . . . . . . . . 30 . 10 . . . . 20 . . . . . Successful Hack 148 | . 27 . 13 10 24 . 8 14 20 . . . . . 14 . . 12 . 6 Disable Machine 750 | . 15 30 60 90 120 . 90 60 . 150 . . . . . 75 . 30 . 30 Anti-Garrison Action 550 | . . . . . 150 . . 250 . . . . . . . . 150 . . . Destroy Structure 977 | . 71 1 38 46 104 10 34 97 4 198 . . . . 34 6 72 15 23 224 Partial Spotted 75 | . . . . 15 . . . 15 15 15 . . . . . . . . . 15 Lose Combat Pursuer 975 | . . . 15 . 45 . 30 135 15 60 90 . 15 105 135 45 . 15 . 270 Active Sensor Use 600 | . . . . . . . . . . . . . . . 600 . . . . . Miscellaneous 566 | . . . . . 258 . . . . 194 . . . . . . 114 . . . Influence Decreases 11732 | . 266 256 424 884 884 914 530 374 904 829 680 297 529 155 765 860 539 288 259 1095 Entered New Map 3773 | . . 86 66 224 142 774 86 114 472 120 298 147 519 5 6 266 10 178 179 81 Time Decay 5269 | . 266 170 278 620 452 100 334 . 262 409 222 80 10 110 349 294 529 110 80 594 Search Patrol Dispatched 400 | . . . . . 100 . . . . . . . . . 300 . . . . . Lost Part 1560 | . . . 40 40 170 40 50 260 20 300 140 10 . 40 110 . . . . 340 Lost Ally 280 | . . . 40 . 20 . 60 . . . 20 60 . . . . . . . 80 Purge Threat 450 | . . . . . . . . . 150 . . . . . . 300 . . . . Squads Dispatched 97 | . 2 1 6 9 17 . 11 . 5 9 . . . 1 17 3 4 3 1 8 Investigation 26 | . . . 2 4 2 . 5 . 1 . . . . . 8 1 1 1 1 . Extermination 19 | . . . . 5 1 . 2 . 1 2 . . . . 3 1 . . . 4 Reinforcement 40 | . 2 1 4 . 8 . 4 . 1 4 . . . . 6 1 3 2 . 4 Assault 7 | . . . . . 2 . . . 2 2 . . . 1 . . . . . . Garrison 5 | . . . . . 4 . . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 4 | . . . . . 1 . . . . . . . . . 3 . . . . . Construction Impeded 7 | . . . 1 . 3 . 2 . . 1 . . . . . . . . . . Haulers Reinforced 4 | . . . . . 1 . . . . 1 . . . . . . 2 . . . Active Scanning Responses 6 | . . . . . . . . . . . . . . . 6 . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Com Distress Signals 20 | . . 2 3 . 1 . 2 . . 2 . . . . 3 . 6 1 . . Communications Jammed 3 | . . . . . . . . . 1 2 . . . . . . . . . . Distress Signals 3 | . . . . . . . . . 1 2 . . . . . . . . . . Times Spotted 522 | . 21 11 28 26 54 6 19 28 10 42 41 4 19 14 49 14 40 13 . 83 Peak Tracking Total 16 | . 6 4 5 3 8 5 4 6 3 5 8 2 16 11 11 5 11 5 . 11 Tactical Retreats 35 | . . . 1 . 3 . 2 4 1 3 2 . 1 2 2 3 . 1 . 10 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Com Traps Triggered 28 | . 2 . . 2 2 . 6 6 . 4 . . . . 1 . . . . 5 Indirectly 4 | . . . . . . . 3 . . . . . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused 8 | . . . . . . . . 3 . 1 . . . 2 2 . . . . . Traps Extracted 1 | . . . . . . . . . . . . . . . 1 . . . . . Installed 13 | . . . . . . . . 5 . 1 . . . 2 5 . . . . . Triggered 8 | . . . . . . . . 3 . 1 . . . 2 2 . . . . . Most Traps Carried 14 | . . . . . . . . 5 1 1 . 6 6 14 14 9 . . . . Time Bombs Activated 1 | . . . . . . . . . . . . . . . 1 . . . . . Exploded 1 | . . . . . . . . . . . . . . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Com Machines Disabled 60 | . 1 2 4 6 9 . 6 7 . 10 3 . 1 1 . 5 1 2 . 2 Max in Single Turn 5 | . 1 1 2 4 4 . 5 1 . 2 2 . 1 1 . 1 1 1 . 1 Garrison Access 7 | . . . . 1 1 . . . 1 1 . . . . . . 3 . . . Garrison Relay 3 | . . . . . . . . 3 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Com Machines Accessed 58 | . 5 . 3 11 3 . 6 2 4 5 1 1 2 . 2 4 . 1 2 6 Terminals 36 | . 5 . 3 4 1 . 3 2 2 2 1 . . . 2 3 . . 2 6 Fabricators 5 | . . . . 2 1 . . . . 1 . . . . . 1 . . . . Repair Stations 6 | . . . . 3 . . 1 . 1 1 . . . . . . . . . . Recycling Units 5 | . . . . 1 1 . 1 . 1 1 . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 2 | . . . . 1 . . 1 . . . . . . . . . . . . . Total Hacks 170 | . 21 . 14 34 7 . 18 3 17 17 6 1 2 . 7 9 . 1 4 9 Successful 77 | . 12 . 7 13 1 . 6 1 10 6 6 1 2 . 6 3 . 1 1 1 Failed 92 | . 8 . 7 21 6 . 12 2 7 11 . . . . 1 6 . . 3 8 Catastrophic 28 | . 2 . 1 3 3 . 2 2 1 4 . . . . . 4 . . 1 5 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . Manual 51 | . 9 . 7 17 2 . 2 1 6 3 . . . . 1 . . . . 3 Terminals 123 | . 21 . 14 17 2 . 10 3 11 11 6 . . . 7 8 . . 4 9 Fabricators 10 | . . . . 5 2 . . . . 2 . . . . . 1 . . . . Repair Stations 15 | . . . . 8 . . 2 . 3 2 . . . . . . . . . . Recycling Units 15 | . . . . 3 3 . 4 . 3 2 . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 3 | . . . . 1 . . 2 . . . . . . . . . . . . . Terminal Hacks 53 | . 12 . 6 4 1 . 2 1 5 2 6 1 2 . 6 3 . . 1 1 Record 6 | . . . . . . . . . . . 6 . . . . . . . . . Robot Analysis 3 | . 2 . 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 5 | . 2 . . . 1 . . . 1 1 . . . . . . . . . . Open Door 5 | . . . . . . . . . . . . 1 2 . . . . . 1 1 Branch Access Points 2 | . 1 . . . . . . . . . . . . . 1 . . . . . Emergency Access Points 3 | . . . 1 . . . . 1 1 . . . . . . . . . . . Alert Level 8 | . 2 . . 1 . . 1 . 1 1 . . . . 1 1 . . . . Unreport Threat 3 | . . . . . . . . . 1 . . . . . . 2 . . . . Locate Traps 4 | . 1 . . . . . 1 . . . . . . . 2 . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . . . . . Maintenance Status 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Transport Status 1 | . . . . . . . . . . . . . . . 1 . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . 1 . . . . . Zone Layout 8 | . 2 . 2 3 . . . . 1 . . . . . . . . . . . Fabricator Hacks 3 | . . . . 2 . . . . . 1 . . . . . . . . . . Network Status 3 | . . . . 2 . . . . . 1 . . . . . . . . . . Repair Station Hacks 5 | . . . . 1 . . . . 2 2 . . . . . . . . . . Scan Component 2 | . . . . 1 . . . . . 1 . . . . . . . . . . Repair 1 | . . . . . . . . . . 1 . . . . . . . . . . Refit 2 | . . . . . . . . . 2 . . . . . . . . . . . Recycling Unit Hacks 8 | . . . . 3 . . 3 . 2 . . . . . . . . . . . Recycle Component 1 | . . . . . . . 1 . . . . . . . . . . . . . Process 2 | . . . . 1 . . 1 . . . . . . . . . . . . . Report Inventory 2 | . . . . 1 . . . . 1 . . . . . . . . . . . Retrieve Matter 2 | . . . . 1 . . 1 . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . 1 . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . 1 . . Retrieve Study 1 | . . . . . . . . . . . . . . . . . . 1 . . Garrison Access Hacks 2 | . . . . 1 . . 1 . . . . . . . . . . . . . Unlock Access 1 | . . . . . . . 1 . . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . . . 1 2 . . . . 1 1 . . . . . . . . . . Terminals 3 | . . . 1 1 . . . . 1 . . . . . . . . . . . Track 1 | . . . 1 . . . . . . . . . . . . . . . . . Botnet 2 | . . . . 1 . . . . 1 . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . . . . . . . Liberate 1 | . . . . . . . . . . 1 . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . . . . . . . . Patch 1 | . . . . 1 . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 50 | . 5 . 3 9 3 . 6 2 4 4 . . . . 2 4 . 1 2 5 Full Trace Events 15 | . 1 . 2 3 2 . 4 . 1 . . . . . . 1 . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . . . . . . . . . . 1 . . Parts Repaired 1 | . . . . . . . . . . 1 . . . . . . . . . . Time 56 | . . . . . . . . . . 56 . . . . . . . . . . Parts Recycled 1 | . . . . . . . 1 . . . . . . . . . . . . . Recycled Matter 18 | . . . . 16 . . 2 . . . . . . . . . . . . . Retrieved Matter 18 | . . . . 16 . . 2 . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . 1 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 20 | . . . . . 2 . . 9 1 3 . . . . . . 5 . . . Machine Destruction 20 | . . . . . 2 . . 9 1 3 . . . . . . 5 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . 1 . . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Com Total Allies 28 | . . . 2 . 2 1 3 . . . 5 4 . . 2 . . . 3 6 Largest Group 3 | . . . 2 . 1 1 3 . . . 2 2 . . 1 . . . 3 3 Highest-Rated Group 266 | . . . 10 . 85 183 183 . . . 266 94 . . 49 . . . 177 219 Highest-Rated Ally 219 | . . . 5 . 85 183 183 . . . 219 47 . . 49 . . . 59 219 Initial Warlord ECA Mod 4 | . . . . . . . . . 4 3 3 3 3 2 2 2 1 1 . . Total Orders 3 | . . . . . . . . . . . . . . . 1 . . . . 2 ROAM 1 | . . . . . . . . . . . . . . . 1 . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . 1 RETURN 1 | . . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 146 | . . . 7 . 10 23 17 . . . 23 44 . . 4 . . . . 18 Total Damage 4039 | . . . 32 . 409 1547 228 . . . 588 636 . . 108 . . . . 491 Kills 17 | . . . . . 1 3 1 . . . 8 1 . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted 3 | . . . . . . . . . . . . . . . . . 3 . . . X0-1V1 Amusement Gains 528 | . 18 5 15 10 65 . 10 19 . 42 47 8 2 14 75 2 55 36 . 105 Good Acts 148 | . . . 9 4 7 3 6 4 11 10 10 4 6 2 11 6 21 2 1 31 Bad Acts 76 | . . . 2 10 5 . 3 12 1 2 9 3 1 4 5 . 4 . 1 14 Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Com Active Infowar (turns) 8722 | . . . . . 224 216 753 955 565 637 . 1 172 268 1082 656 1523 228 164 1278 Optics 5045 | . . . . . . . . . . . . . 172 268 1082 656 1523 228 164 952 Sensors 172 | . . . . . 100 72 . . . . . . . . . . . . . . A.S.S. 1119 | . . . . . . . . . . . . . . . 962 . . . . 157 Terrain 1249 | . . . . . . . . . . . . . . . . 345 904 . . . Traps 1 | . . . . . . . . . . . . 1 . . . . . . . . Seismic 188 | . . . . . . . . . . . . . . 128 60 . . . . . Decoding 1498 | . . . . . . . . . . . . . . 157 1082 259 . . . . T.N.C. 3051 | . . . . . 224 216 753 955 565 338 . . . . . . . . . . Cloaking 181 | . . . . . . . . . . . . . . . . 181 . . . . Jamming 1292 | . . . . . . . . . 376 637 . . . . . . . . . 279 ECM 3 | . . . . . . . . . . . . . . . 2 1 . . . . Robot Analysis Total 3 | . 2 . 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . . 1 . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . 2 Decoded 0b10 Intel 88 | . . . . . . . . . . . . . . . 70 18 . . . . Items 88 | . . . . . . . . . . . . . . . 70 18 . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Com Turns Passed 15824 | 3 720 340 614 2085 1132 216 753 1256 565 1346 475 176 270 268 1082 656 1523 228 164 1952 Spaces Moved 11989 | 3 484 161 273 1074 436 156 501 989 607 943 501 304 919 440 547 451 838 156 129 2077 Core 708 | . . . . . . . . 159 73 3 373 . . . 4 39 . . . 57 Treads 2242 | . 4 161 273 1074 421 32 16 . . 1 . . . . 257 2 . . . 1 Legs 3425 | 3 480 . . . . . . 482 . . 21 . . . 138 398 838 156 129 780 Wheels 1330 | . . . . . 15 124 485 163 . 209 36 . . . . . . . . 298 Hover 1279 | . . . . . . . . . 534 730 . . . . . 12 . . . 3 Flight 3005 | . . . . . . . . 185 . . 71 304 919 440 148 . . . . 938 Fastest Speed 19 | 120 120 160 145 160 110 95 95 26 50 59 26 26 23 26 28 40 105 105 103 19 Average Speed 94 | 120 120 160 151 166 165 109 117 90 71 90 56 30 24 45 126 103 107 110 103 68 Slowest Speed 1350 | 120 160 160 160 170 250 163 240 150 144 1350 250 109 29 194 230 206 210 210 103 206 Overloaded Moves 93 | . . . . . . . . 2 . . . . . . 18 5 18 6 . 44 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 15 | . . . . . . . . . . . 1 . 2 . . . . . . 12 Potential Cave-ins 8 | . . . . . . . . . . . 4 . . 2 . . . . . 2 Cave-ins Triggered 2 | . . . . . . . . 1 . . . . . 1 . . . . . . Exploration Rate (%) 40 | 2 76 21 39 26 16 89 13 72 15 28 57 46 88 71 20 54 29 26 4 50 Regions Visited 20 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . . . . . 2 . . . . . . . . . Known Exits Taken 8 | . . . . . . . 1 . 1 1 1 . 1 . 1 1 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . . . . . . 1 . 1 . . . 1 1 . Scrap Searched 8 | . . . . . . . . . . . 2 3 . 3 . . . . . . Spaces Dug 38 | . . . . . . . 3 7 1 . . . . 4 5 3 3 . 2 10 Terrain Destroyed 714 | . 107 1 31 47 108 10 32 47 1 95 56 . . 4 14 3 27 8 2 121 Melee 35 | . . . . . . . . 7 1 . . . . 4 5 3 3 . 2 10 Projectile 109 | . . . . 1 7 10 32 1 . 27 6 . . . 7 . 7 4 . 7 AOE 548 | . 107 1 31 46 101 . . 39 . 68 50 . . . 2 . . . . 103 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Com Total 15123 | 2 563 210 365 1231 653 174 569 1226 692 1277 674 376 959 502 836 594 1372 187 150 2511 Wait 1311 | . 22 . 8 37 64 1 4 76 8 134 88 16 11 14 138 29 399 7 1 254 Move 11941 | 2 483 160 272 1073 436 155 501 988 606 942 498 303 914 439 546 451 837 155 128 2052 Hop 15 | . . . . . . . . . . . 1 . 2 . . . . . . 12 Pick Up 148 | . 3 9 4 6 6 1 2 18 12 21 3 12 6 11 6 5 15 2 3 3 Fast Attach 280 | . 1 1 5 18 23 2 12 22 16 37 17 8 5 8 25 28 10 2 2 38 Attach 98 | . 2 2 7 3 6 2 1 4 2 18 11 2 3 2 3 6 4 1 5 14 Detach 104 | . . . 4 4 5 1 . 2 3 14 8 5 4 4 9 4 12 1 2 22 Swap 158 | . 9 10 7 18 15 . 4 2 10 21 6 1 3 2 7 21 11 3 1 7 Drop 212 | . 4 10 5 14 8 . 1 24 16 12 9 11 9 9 24 25 13 2 1 15 Fire 569 | . 37 18 48 51 86 12 37 12 18 64 11 11 . . 35 9 64 11 1 44 Melee 216 | . . . . . . . . 51 1 13 22 7 2 10 37 16 6 3 6 42 Ram 3 | . . . . . . . 2 1 . . . . . . . . . . . . Kick 4 | . 1 . . . . . . . . . . . . . . . 1 . . 2 Crush 17 | . 1 . 5 7 4 . . . . . . . . . . . . . . . Escape Stasis 32 | . . . . . . . 5 21 . . . . . . . . . . . 6 Rewire 1 | . . . . . . . . . . . . . . 1 . . . . . . Trap 14 | . . . . . . . . 5 . 1 . . . 2 6 . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / *Min x2 / [*Sub]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory (discovered 2 exits: Fac / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 3 exits: *Acc / *Qua x2) -2/Quarantine -1/Access -1/Command To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 4 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Discovered new exit (range 12) 183 | -10/Materials | Central database locked down 304 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 13) 445 | -10/Materials | Discovered new exit (range 6) 470 | -10/Materials | Identified exit to Mines 659 | -10/Materials | Discovered new exit (range 10) 694 | -10/Materials | Discovered new exit (range 4) 712 | -10/Materials | Prayed at D.C.S.S. Altar Unit 724 | -10/Materials | Entered another Materials area 724 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1023 | -9/Materials | Discovered new exit (range 4) 1064 | -9/Materials | Entered another Materials area 1064 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1182 | -8/Materials | Energy generation permanently improved by X0-1V1 (+10; -100 max core) 1214 | -8/Materials | Build established: Gunner 1399 | -8/Materials | Weapon slot count temporarily expanded by X0-1V1 (+3) 1444 | -8/Materials | Lost 3 parts (1p2n) 1520 | -8/Materials | X0-1V1 sent allied S-10 Pest (x2) 1653 | -8/Materials | Discovered new exit (range 7) 1664 | -8/Materials | Heat dissipation permanently improved by X0-1V1 (+15; -75 max core) 1678 | -8/Materials | Entered Factory 1678 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1826 | -7/Factory | Matter capacity permanently improved by X0-1V1 (+200; -100 max core) 1919 | -7/Factory | X0-1V1 activates XOMVISION 2121 | -7/Factory | System corruption reached 10% 2232 | -7/Factory | Build established: Scavenger-Gunner 2465 | -7/Factory | X0-1V1 sent someone to fix up the mess you leave 2920 | -7/Factory | Build established: Gunner 3215 | -7/Factory | X0-1V1 sent you to a vault 3246 | -7/Factory | Found Siege Articulator 3295 | -7/Factory | Found Prototype Device 3295 | -7/Factory | Identified Skeleton Box 3507 | -7/Factory | Build established: Tank 3667 | -7/Factory | Discovered new exit (range 15) 3763 | -7/Factory | Entered another Factory area 3763 | -6/Factory | Evolved 2 slots: Utility x2 3861 | -6/Factory | X0-1V1 announced a LAN party 4071 | -6/Factory | X0-1V1 added 0b10 threat records associated with you (major) 4113 | -6/Factory | Search patrols dispatched 4215 | -6/Factory | Destroyed 9 combat bots 4350 | -6/Factory | Spotted B-75 Beast 4350 | -6/Factory | X0-1V1 sent you into danger 4369 | -6/Factory | X0-1V1 turns hostiles against one another 4381 | -6/Factory | Garrison activated, responded to threat 4412 | -6/Factory | X0-1V1 sent allied Chaos Knight 2.0 (x1) 4428 | -6/Factory | Destroyed B-75 Beast 4444 | -6/Factory | Lost 5 parts (2n2u1w) 4719 | -6/Factory | Lost 6 parts (1p1n3u1w) 4758 | -6/Factory | Garrison activated, responded to threat 4895 | -6/Factory | Manually triggered Chute Trap 4895 | -6/Factory | Sucked down chute 4895 | -6/Factory | Entered Waste 4910 | -6/Waste | EMP discharged 4910 | -6/Waste | System corruption reached 10% 4925 | -6/Waste | Spotted C-40 Crusher 4940 | -6/Waste | Spotted C-40 Crusher 4940 | -6/Waste | Spotted C-40 Crusher 4943 | -6/Waste | X0-1V1 sent allied H-81 Overseer (x1) 4948 | -6/Waste | Destroyed C-40 Crusher 4954 | -6/Waste | Allies destroyed C-40 Crusher 4955 | -6/Waste | Spotted C-40 Crusher 4958 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4958 | -6/Waste | Spotted C-40 Crusher 4967 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4984 | -6/Waste | Destroyed C-40 Crusher 4987 | -6/Waste | Spotted C-40 Crusher 4996 | -6/Waste | Allies destroyed C-40 Crusher 4998 | -6/Waste | Lost 4 parts (1p2n1w) 5001 | -6/Waste | X0-1V1 activates XOMVISION 5010 | -6/Waste | EMP discharged 5010 | -6/Waste | Destroyed C-40 Crusher 5038 | -6/Waste | Found Prototype Launcher 5044 | -6/Waste | Identified Com. Tesla Bomb Launcher 5051 | -6/Waste | Discovered new exit (range 12) 5110 | -6/Waste | EMP discharged 5111 | -6/Waste | Entered Factory 5111 | -6/Factory | Accompanied by 1 ally 5376 | -6/Factory | X0-1V1 sent allied H-55 Commando (x3) 5381 | -6/Factory | Core integrity fell below 50% 5446 | -6/Factory | Build established: Scavenger-Tank 5606 | -6/Factory | X0-1V1 announced a LAN party 5641 | -6/Factory | Identified exit to Factory 5641 | -6/Factory | X0-1V1 revealed exit location to -5/Factory 5864 | -6/Factory | Identified exit to Garrison 5864 | -6/Factory | Entered Garrison 5866 | -6/Garrison | X0-1V1 mutated your Propulsion slot to Power slot 5884 | -6/Garrison | Triggered checkpoint 5936 | -6/Garrison | Lost 5 parts (1p1n2u1w) 6004 | -6/Garrison | Garrison Relay disabled 6093 | -6/Garrison | X0-1V1 upgraded hostiles (x1) 6099 | -6/Garrison | Core integrity fell below 20% 6128 | -6/Garrison | Triggered checkpoint 6132 | -6/Garrison | Lost 3 parts (1n2w) 6176 | -6/Garrison | Triggered checkpoint 6209 | -6/Garrison | Garrison Relay disabled 6266 | -6/Garrison | Discovered exit to Factory (range 9) 6287 | -6/Garrison | Core integrity restored by X0-1V1 (+126) 6317 | -6/Garrison | X0-1V1 activates XOMVISION 6379 | -6/Garrison | Build established: Scavenger-Mutant 6428 | -6/Garrison | Triggered checkpoint 6481 | -6/Garrison | Discovered exit to Factory (range 7) 6503 | -6/Garrison | Triggered checkpoint 6541 | -6/Garrison | X0-1V1 sent hostile Thug (x3) 6560 | -6/Garrison | Crushed by falling debris 6591 | -6/Garrison | Lost 4 parts (1n3u) 6619 | -6/Garrison | Garrison Relay disabled 6708 | -6/Garrison | Triggered checkpoint 6756 | -6/Garrison | Lost 6 parts (1p3u2w) 6765 | -6/Garrison | X0-1V1 rescued you from certain death 6791 | -6/Garrison | System corruption reached 30% 6793 | -6/Garrison | Lost 4 parts (1p2n1u) 7111 | -6/Garrison | Discovered exit to Factory (range 10) 7120 | -6/Garrison | Entered Factory 7120 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7133 | -5/Factory | X0-1V1 released a cloud of subatomizers 7138 | -5/Factory | Lost 3 parts (2n1u) 7230 | -5/Factory | Identified exit to Factory 7230 | -5/Factory | X0-1V1 revealed exit location to -4/Factory 7296 | -5/Factory | Spotted B-75 Beast 7565 | -5/Factory | Build established: Gunner 7617 | -5/Factory | X0-1V1 activates XOMVISION 7628 | -5/Factory | Identified exit to Upper Caves 7628 | -5/Factory | X0-1V1 revealed exit location to -5/Upper Caves 7685 | -5/Factory | Entered another Factory area 7685 | -4/Factory | Evolved 2 slots: Propulsion x2 7827 | -4/Factory | Repaired Wave Gun 7865 | -4/Factory | X0-1V1 activates XOMVISION 8050 | -4/Factory | Identified exit to Upper Caves 8050 | -4/Factory | X0-1V1 revealed exit location to -4/Upper Caves 8227 | -4/Factory | X0-1V1 revealed exit location to -4/Upper Caves 8228 | -4/Factory | Spotted B-86 Titan 8276 | -4/Factory | Lost 4 parts (1n3w) 8286 | -4/Factory | X0-1V1 sent you to a vault 8291 | -4/Factory | Found Prototype Device 8291 | -4/Factory | Identified System Purifier 8315 | -4/Factory | Found Unknown Special Melee Weapon 8315 | -4/Factory | Identified Chaos Jack 8317 | -4/Factory | Found Prototype Hackware 8317 | -4/Factory | Identified Ghost Barrier 8321 | -4/Factory | Found Prototype Processor 8321 | -4/Factory | Identified Exp. Armor Integrity Analyzer 8481 | -4/Factory | Build established: Hacker-Mutant 8489 | -4/Factory | Lost 9 parts (4n3u2w) 8640 | -4/Factory | Lost 7 parts (1p4n1u1w) 8692 | -4/Factory | Garrison activated, responded to threat 8693 | -4/Factory | X0-1V1 added 0b10 threat records associated with you (considerable) 8747 | -4/Factory | Lost 3 parts (1n1u1w) 8928 | -4/Factory | System corruption reached 10% 8958 | -4/Factory | Lost 3 parts (2n1u) 8980 | -4/Factory | Core integrity fell below 50% 9006 | -4/Factory | Core integrity restored by X0-1V1 (+192) 9025 | -4/Factory | Lost 7 parts (2p1n1u3w) 9031 | -4/Factory | Entered Upper Caves 9131 | -4/Upper Caves | Destroyed 7 combat bots 9132 | -4/Upper Caves | X0-1V1 sent allied B-99 Colossus (x1) 9135 | -4/Upper Caves | Lost 8 parts (1p4n2u1w) 9136 | -4/Upper Caves | Core integrity fell below 20% 9149 | -4/Upper Caves | Met a Warlord Commander 9150 | -4/Upper Caves | Learned location of Warlord (-4) 9150 | -4/Upper Caves | X0-1V1 activates XOMVISION 9151 | -4/Upper Caves | Warlord Commander delivered Encrypted Comm Array 9154 | -4/Upper Caves | Found Encrypted Comm Array 9176 | -4/Upper Caves | Learned Armory garrison access intel 9176 | -4/Upper Caves | Learned Factory garrison access intel 9176 | -4/Upper Caves | Learned Factory security intel 9256 | -4/Upper Caves | X0-1V1 rescued you from certain death 9284 | -4/Upper Caves | Lost 4 parts (2n2u) 9345 | -4/Upper Caves | X0-1V1 sent you into danger 9386 | -4/Upper Caves | X0-1V1 mutated your Utility slot to Weapon slot 9388 | -4/Upper Caves | X0-1V1 sent hostile B-60 Warrior (x3) 9409 | -4/Upper Caves | Identified exit to Upper Caves 9409 | -4/Upper Caves | X0-1V1 revealed exit location to -4/Upper Caves 9410 | -4/Upper Caves | Core integrity restored by X0-1V1 (+218) 9414 | -4/Upper Caves | X0-1V1 sent hostile Savage (x2) 9419 | -4/Upper Caves | Build established: Mutant 9506 | -4/Upper Caves | Entered another Upper Caves area 9513 | -4/Upper Caves | Discovered new exit (range 9) 9531 | -4/Upper Caves | Learned Research emergency access door positions 9544 | -4/Upper Caves | Adv. Corruption Screen reconfigured into Item Mimic 9603 | -4/Upper Caves | X0-1V1 activates XOMVISION 9639 | -4/Upper Caves | Spotted B-86 Titan 9643 | -4/Upper Caves | X0-1V1 sent allied Wasp (x2) 9650 | -4/Upper Caves | Discovered new exit (range 15) 9682 | -4/Upper Caves | Entered Warlord 9692 | -4/Warlord | System corruption cleaned by Quarantine Array 9748 | -4/Warlord | Visited the Vortex Lab 9751 | -4/Warlord | Found Prototype Piercing Weapon 9751 | -4/Warlord | Identified Vortex Lance 9753 | -4/Warlord | Found Vortex Lance 9765 | -4/Warlord | Warlord's base attacked by MAIN.C 9772 | -4/Warlord | Found Prototype Reactor 9772 | -4/Warlord | Identified Vortex Chain Reactor 9780 | -4/Warlord | Found Prototype Processor 9780 | -4/Warlord | Identified Spectral Analyzer 9782 | -4/Warlord | Found Ghost Barrier 9785 | -4/Warlord | Found Prototype Processor 9785 | -4/Warlord | Identified Exp. Targeting Computer 9793 | -4/Warlord | Identified exit to Proximity Caves 9793 | -4/Warlord | X0-1V1 revealed exit location to -3/Proximity Caves 9876 | -4/Warlord | X0-1V1 activates XOMVISION 9883 | -4/Warlord | Met Warlord 9887 | -4/Warlord | Unknown Device reconfigured into Item Mimic 9927 | -4/Warlord | X0-1V1 activates XOMVISION 9937 | -4/Warlord | Opened side exit 9952 | -4/Warlord | Entered Proximity Caves 9964 | -3/Proximity Caves | Found Alien Artifact 9964 | -3/Proximity Caves | Identified Dimensional Node Initializer 9964 | -3/Proximity Caves | Initialized slip node 9991 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 10035 | -3/Proximity Caves | Lost 4 parts (2n2u) 10041 | -3/Proximity Caves | X0-1V1 activates XOMVISION 10057 | -3/Proximity Caves | Crushed by falling debris 10071 | -3/Proximity Caves | X0-1V1 mutated your Weapon slot to Utility slot 10125 | -3/Proximity Caves | Discovered new exit (range 8) 10220 | -3/Proximity Caves | Entered Research 10220 | -3/Research | Evolved 2 slots: Utility x2 10321 | -3/Research | X0-1V1 sent you to a vault 10325 | -3/Research | Found Prototype Device 10325 | -3/Research | Identified Exp. Shock Absorption System 10330 | -3/Research | Found Prototype Special Weapon 10330 | -3/Research | Identified Exp. Remote Datajack 10332 | -3/Research | Found Chaos Jack 10335 | -3/Research | Found Prototype Device 10335 | -3/Research | Identified Active Sensor Suite 10447 | -3/Research | Identified exit to Testing 10581 | -3/Research | Build established: Trapper-Assassin 10590 | -3/Research | Found Gamma Bomb Array 10622 | -3/Research | Found Hvy. Scimitar of Distortion 10720 | -3/Research | Search patrols dispatched 10821 | -3/Research | Found Active Sensor Suite 10970 | -3/Research | Search patrols dispatched 11069 | -3/Research | Cargo convoy interrupted 11220 | -3/Research | Search patrols dispatched 11265 | -3/Research | X0-1V1 whisked you away to safety 11278 | -3/Research | Build established: Trapper-Gladiator 11302 | -3/Research | Entered Testing 11309 | -3/Testing | Destroyed 7 combat bots 11314 | -3/Testing | Found Prototype Ballistic Gun 11314 | -3/Testing | Identified Hyp. Multirail 11330 | -3/Testing | Lost 9 parts (2p1n3u3w) 11344 | -3/Testing | X0-1V1 sent you to a vault 11352 | -3/Testing | Found Hvy. Scimitar of Distortion 11356 | -3/Testing | Found Prototype Ballistic Gun 11356 | -3/Testing | Identified Multirail 11387 | -3/Testing | Found Chaos Jack 11391 | -3/Testing | Found Prototype Launcher 11391 | -3/Testing | Identified Tactical Quantum Warhead 11397 | -3/Testing | Found Prototype Device 11397 | -3/Testing | Identified Exp. Weapon Cycler 11414 | -3/Testing | Found Prototype Device 11414 | -3/Testing | Identified Adv. EM Shield 11458 | -3/Testing | Found Prototype Energy Cannon 11458 | -3/Testing | Identified Disintegrator 11482 | -3/Testing | Spotted Striker 11483 | -3/Testing | Spotted Striker 11541 | -3/Testing | Found Prototype Device 11541 | -3/Testing | Identified Exp. ECM Suite 11593 | -3/Testing | Found Unknown Protection 11593 | -3/Testing | Identified Imp. Powered Armor 11611 | -3/Testing | Found Prototype Device 11611 | -3/Testing | Identified Exp. Terrain Scanner 11659 | -3/Testing | Found Prototype Energy Cannon 11659 | -3/Testing | Identified Imp. Potential Cannon 11681 | -3/Testing | Identified exit to Research 11681 | -3/Testing | X0-1V1 revealed exit location to -2/Research 11832 | -3/Testing | Found Prototype Leg 11832 | -3/Testing | Identified Myomer Exoskeleton 11907 | -3/Testing | Build established: Gladiator 11958 | -3/Testing | Entered Research 11958 | -2/Research | Warlord forces began assault on 0b10 11958 | -2/Research | Evolved 2 slots: Weapon x2 11983 | -2/Research | Distinguished unit "Vikings" dispatched to help 12001 | -2/Research | Discovered new exit (range 7) 12068 | -2/Research | Research machine network offline 12139 | -2/Research | X0-1V1 sent you to a vault 12176 | -2/Research | Found Vortex Chain Reactor 12362 | -2/Research | Borebot progress halted 12492 | -2/Research | Identified exit to Quarantine 12492 | -2/Research | X0-1V1 revealed exit location to -2/Quarantine 12533 | -2/Research | Met up with Warlord 12580 | -2/Research | X0-1V1 activates XOMVISION 12608 | -2/Research | X0-1V1 vaporized surrounding terrain (radius 15) 12685 | -2/Research | Spotted Executioner 12686 | -2/Research | Spotted Striker 12727 | -2/Research | Lost 3 allies 12767 | -2/Research | Discovered exit to Quarantine (range 14) 12807 | -2/Research | Found Prototype Device 12807 | -2/Research | Identified Exp. Shield Generator 12830 | -2/Research | Spotted Executioner 12840 | -2/Research | Destroyed Executioner 12856 | -2/Research | X0-1V1 activates XOMVISION 12859 | -2/Research | Met DD-05H 12864 | -2/Research | Found Prototype Processor 12864 | -2/Research | Identified Exp. Core Analyzer 12869 | -2/Research | Found Exp. Targeting Computer 13087 | -2/Research | Borebot progress halted 13234 | -2/Research | Borebot progress halted 13454 | -2/Research | X0-1V1 added 0b10 threat records associated with you (minor) 13458 | -2/Research | Lost 6 allies 13470 | -2/Research | Given Cave Seal Controls access code 13481 | -2/Research | Entered Quarantine 13502 | -2/Quarantine | Found Alien Artifact 13509 | -2/Quarantine | Identified Subatomic Replicator 13509 | -2/Quarantine | Used Subatomic Replicator to replicate Hyp. Multirail 13624 | -2/Quarantine | Scanned by Researcher 13659 | -2/Quarantine | Weapon slot count temporarily expanded by X0-1V1 (+1) 13672 | -2/Quarantine | Discovered new exit (range 15) 13703 | -2/Quarantine | Destroyed 9 combat bots 13709 | -2/Quarantine | Entered Access 13709 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 13791 | -1/Access | X0-1V1 sent you to a vault 13797 | -1/Access | Found Prototype Launcher 13797 | -1/Access | Identified Smartbomb Launcher 13864 | -1/Access | Discovered new exit (range 5) 13873 | -1/Access | Entered Command 13873 | -1/Command | Accompanied by 3 allies 14003 | -1/Command | X0-1V1 sent you to a vault 14004 | -1/Command | Build established: Scavenger-Gladiator 14008 | -1/Command | Found Prototype Device 14008 | -1/Command | Identified Imp. Particle Accelerator 14018 | -1/Command | Found Prototype Processor 14018 | -1/Command | Identified Exp. Target Analyzer 14033 | -1/Command | Botcube activated 14045 | -1/Command | Botcube completed mutation into treaded form, armed with 1 cannon. 14087 | -1/Command | Spotted B-99 Colossus 14297 | -1/Command | X0-1V1 sent hostile P-80 Master (x2) 14522 | -1/Command | System corruption reached 10% 14716 | -1/Command | System corruption reached 30% 14734 | -1/Command | Disengaged cave seal 14734 | -1/Command | Derelicts emerged from the dark tunnel 14734 | -1/Command | Welcomed Warlord to Command 14818 | -1/Command | Spotted M Guard 14818 | -1/Command | Spotted M Guard 14818 | -1/Command | Spotted Combat Programmer 14836 | -1/Command | Spotted Combat Programmer 14837 | -1/Command | Warlord commented on Warlord statues 14868 | -1/Command | Core integrity fell below 50% 14875 | -1/Command | Core integrity fell below 20% 14889 | -1/Command | Core integrity restored by X0-1V1 (+238) 14894 | -1/Command | Lost 9 allies 14908 | -1/Command | Lost 19 parts (3p5n5u6w) 14926 | -1/Command | All MAIN.C guards destroyed 15046 | -1/Command | Met MAIN.C 15046 | -1/Command | 0b10 Conduit disabled 15074 | -1/Command | Warlord shut down involuntarily 15118 | -1/Command | Lost 3 allies 15136 | -1/Command | X0-1V1 vaporized surrounding terrain (radius 18) 15332 | -1/Command | Found Active Sensor Suite 15372 | -1/Command | Lost 4 parts (2p1n1w) 15407 | -1/Command | Core integrity restored by X0-1V1 (+225) 15442 | -1/Command | Found Prototype Device 15442 | -1/Command | Identified System Purifier 15452 | -1/Command | Found Active Sensor Suite 15488 | -1/Command | X0-1V1 activates XOMVISION 15507 | -1/Command | Core integrity restored by X0-1V1 (+304) 15587 | -1/Command | Build established: Scavenger-Ninja 15673 | -1/Command | Core integrity restored by X0-1V1 (+304) 15715 | -1/Command | X0-1V1 vaporized surrounding terrain (radius 20) 15717 | -1/Command | Lost 3 parts (2n1u) 15722 | -1/Command | Disengaged cave seal 15722 | -1/Command | Derelicts emerged from the dark tunnel 15761 | -1/Command | Spotted Executioner 15761 | -1/Command | Spotted Striker 15761 | -1/Command | Spotted Striker 15761 | -1/Command | Spotted Alpha 7 15761 | -1/Command | Spotted Executioner 15761 | -1/Command | Spotted Executioner 15761 | -1/Command | Spotted Executioner 15762 | -1/Command | Spotted Alpha 7 15767 | -1/Command | X0-1V1 whisked you away to safety 15771 | -1/Command | Identified exit to Surface 15771 | -1/Command | X0-1V1 revealed exit location to -0/Surface 15780 | -1/Command | X0-1V1 sent hostile B-74 Champion (x2) 15815 | -1/Command | Spotted B-99 Colossus 15819 | -1/Command | Spotted B-99 Colossus 15825 | *** | Escaped! Last Messages --------------- 15823_ Slug penetrates Wall. 15823_ Penetrated by Slug. 15823_ Field strength at 32. 15824_ Penetrated by Slug. 15824_ Slug penetrates Wall. 15824_ Penetrated by Slug. 15824_ Slug penetrates Wall. 15824_ Penetrated by Slug. 15824_ Exp. Core Analyzer destroyed. 15824_ Slug penetrates Wall. 15824_ Penetrated by Slug. 15824_ Stasis field depleted. 15824_ Penetrated by Slug. 15824_ Slug penetrates Wall. 15824_ Penetrated by Slug. 15824_ Slug penetrates Wall. 15824_ Slug penetrates Striker. 15824_ Slug penetrates Wall. 15824_ Penetrated by Slug. 15824_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???? """" " " ############+#???? ?? | | ???? ? """" " # ############ ###?? ?? | | ???????"""" ] "## #? !!? | | ??????? T"" !!]### #? !!? | | ???????""## !!]#?# # | | ??????????# = !]]#?# # * | | ??????????# #?# # ###### | | ??????????###+####"### ########## ######?? | | ???????????# ! # #????????# # #?? | | ???????????# + +????????# # #?? | | ???????????# """" # #????????# # ! #?? | | ???????????# """" + #????????# # #?? | | ???????????# """" #######????????# + #?? | | ???????????# """" #??????????????# # #?? | | ???????????# #??????????????# # #?? | | ???????????# #??????????????# # #?? | | ???????????###########??????????????# # #?? | | ??????????????????????????????????#####+####+##### | | ??????????????????????????????????# ! # | | ???????????????????##############?# # | | ???????????????????# #?# # | | ???????????????????# #?# # | | ???????????????????# #?# ""T"" # | | ???????????????????# #?# """"" =# | | ??????????????????## ^ #?##"############# | | ??????????????????#; @" #?# ######### | | ??????????????????## "" #?# + | | ???????????????????# #?#"" ######### | | ???????????????????# %%K #?#"" #???????? | | ????????? ????????# ^ #?#"" #???????? | | ????????? ????????#BB = BB #?#T ######### | | ????????? ????????#BB BB #?#"" + | | ?????????# ????????###; ^ ####?#"" # ####+## | | ??##?????# ?????????# ^ #???#"" # #? | | ??# ????# ?????????#;7 ^^##???# # # | | ??# ???# ?????????# %E #???# # #! "" | | ??# ??## ?????????## ##???# # # """ | | ??# ?# #????????#%= EE 7 #???# # # "R | | ??# # ###?????## E ^##???######## # """ | | ?# ! # % ###???# ^=*#??????????# # """ | | # % # ###?## !!!##??????????# # ??? | | ""+""" #### !%%#???????????# # ??? | | = # "###+ "##???????????# ##????? | | % # ! * #????????????# #?????? | | """ =[!""" !#*%=! #????????????# #?????? | | " " "[ " "=] =!!##???????????# #?????? | | " " """"[=%* %! ############# #?????? | | " " """"!*! = # #?????? | | [" ] ""*!!!% # #?????? | | %!% = # # #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 174 Coolant Potential 120 Energy Generation 78 Energy Capacity 2000 Matter Stores 1070 Matter Capacity 1400 Sight Range 27 Robot Scan Range 20 Terrain Scan Range 30 Terrain Scan Density 260 Jamming Range 14 Cloak Strength 4 Power Amplification 40 Additional Mass Support 9 Armor Coverage 1500 Resistance: TH 45 Resistance: EM 74 Core Shielding 30 Utility Shielding 66 Weapon Shielding 33 Point Defense Rating 80 Weapon Cycling 30 Melee Speed Boost 30 Phase Shifting 10 Evasion (%) 73 Targeting Accuracy 16 Melee Accuracy 8 Target Analysis 12 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 6 Matter Filtering 50 Particle Charging 20 Kinecelleration 30 Salvage Targeting 3 Offensive Hacking 12 Defensive Hacking 32 Trap Extractor Capacity 8 Item Schematics ----------------- Hellfire Missile Launcher | -3/Testing | Archive Exp. Cooling System | -3/Testing | Archive Cld. Nuclear Pulse Thruster | -3/Testing | Archive Adv. Micro-nuke Launcher | -3/Testing | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Wave Gun | 36% | -4/Factory Studied --------- Quantum Reactor | -2/Quarantine | Hacked Alien Tech Used ----------------- Dimensional Node Initializer Subatomic Replicator Achievements -------------- Off Switch Challenges ------------ None Game ------ Seed SpacefoldLightShotgun Manual? 0 Play Time 02:26:39 Cumulative 1330.3 hours Start 2026.06.25 @ 11:37:20 End 2026.06.29 @ 13:39:26 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1628 Rogue 1344 Adventurer 124 Explorer 160 Win Type 0 Total 67 Types 52/0/9/4/1/0/0/1/0/0 Lore% 93 Gallery% 83 Achievement% 72 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3da5d045-261e-4e95-95f9-d5bf3226c571