Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.01 @ 19:16:40 Player: w0rldd3str0y3r Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (47) 235 Value Destroyed (1761) 1761 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (1700) 1700 TOTAL SCORE: 9956 Bonus ------- Entered Garrisons 400 Used RIF Installer 1000 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 13/300 Energy 100/100 System Corruption 3% Temperature Cool (1) Movement Flying (120) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- Backup Power III > --- PROPULSION (5) --- Nuclear Pulse Array > --- UTILITY (9) ------ Medium Storage Unit Visual Processing Unit Improved Transmission Jammer Hacking Suite Hacking Suite Hacking Suite System Shield System Shield Improved System Shield > --- WEAPON (2) ------- Lance > --- INVENTORY (10) --- Light Fission Core Improved Melee Analysis Suite Improved Transmission Jammer Advanced Hacking Suite Tesla Rifle Backup Laser III Advanced Plasma Cannon Smartbomb Launcher Fusion Bomb Trap Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Cesium-ion Thruster Xenon Bombardment Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Visual Processing Unit Improved Light Armor Plating Hacking Suite Hacking Suite Hacking Suite System Shield System Shield > --- WEAPON ----------- Mini Smartbomb Launcher Longsword +1 > --- INVENTORY -------- Backup Power III Light Fission Core Nuclear Pulse Thruster Nuclear Pulse Thruster Cooled Cesium-ion Thruster Nuclear Pulse Array System Shield Improved System Shield Improved Remote Datajack [Rating: 75] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Xenon Bombardment Thruster Treads Light Treads Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Improved Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Longsword +1 Energy Gun Heavy EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Flail Slashing Weapon Longsword +1 Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Gar Fac Was Fac Gar Fac Slots Evolved 10 | . . . 2 . . . 2 2 2 . 2 . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . 2 . . . . . . . . Utility 7 | . . . 1 . . . . 2 2 . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 122 | 8 10 3 6 . 1 4 13 13 4 4 16 . 20 5 15 Power 15 | 3 2 . 1 . . 1 1 1 . . . . 3 1 2 Engine 9 | 3 2 . 1 . . . 1 . . . . . . 1 1 Core 6 | . . . . . . 1 . 1 . . . . 3 . 1 Reactor . | . . . . . . . . . . . . . . . . Propulsion 40 | 2 5 . 2 . . . 6 5 1 2 5 . 8 . 4 Treads 4 | 1 2 . . . . . . . . . . . . . 1 Leg . | . . . . . . . . . . . . . . . . Wheel 3 | 1 1 . . . . . . . . . . . . . 1 Hover 4 | . 2 . 2 . . . . . . . . . . . . Flight 29 | . . . . . . . 6 5 1 2 5 . 8 . 2 Utility 32 | 1 1 2 1 . . . 3 6 3 . 5 . 4 2 4 Device 12 | . . 1 . . . . 1 4 1 . . . 3 . 2 Storage 4 | 1 . 1 . . . . . . . . 1 . . . 1 Processor 3 | . 1 . . . . . 1 . . . 1 . . . . Hackware 9 | . . . . . . . 1 . 2 . 3 . . 2 1 Protection 4 | . . . 1 . . . . 2 . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 35 | 2 2 1 2 . 1 3 3 1 . 2 6 . 5 2 5 Energy Gun 5 | . 1 . 1 . . . 2 . . . . . . . 1 Energy Cannon 2 | . . . . . . . . 1 . 1 . . . . . Ballistic Gun 3 | 2 . 1 . . . . . . . . . . . . . Ballistic Cannon 1 | . . . 1 . . . . . . . . . . . . Launcher 8 | . . . . . . 2 . . . 1 1 . 2 . 2 Special Weapon 3 | . . . . . . . . . . . . . 2 1 . Impact Weapon 3 | . 1 . . . . . . . . . . . 1 1 . Slashing Weapon 5 | . . . . . 1 1 1 . . . 2 . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . 2 Special Melee Weapon 3 | . . . . . . . . . . . 3 . . . . Unidentified Prototypes 7 | . . . 1 . . . 1 1 . . . . 4 . . Parts Lost 30 | . 2 . . . . . . . . 3 . . 16 6 3 Power 2 | . 1 . . . . . . . . . . . . 1 . Propulsion 15 | . . . . . . . . . . 1 . . 9 2 3 Utility 7 | . . . . . . . . . . 2 . . 4 1 . Weapon 6 | . 1 . . . . . . . . . . . 3 2 . Highest Loss Streak 14 | . 1 . . . . . . . . 3 . . 14 5 3 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 90 85 97 100 100 99 94 98 100 95 96 100 97 76 81 Engine 3 | . 13 14 11 11 11 10 6 1 . . . . . . . Core 3 | . . . . . . . 2 5 6 6 5 5 5 4 4 Treads 2 | . 16 . . . . . . . . . . . . . 2 Wheel 1 | . 8 . . . . . . . . . . . . . 1 Hover 5 | . 2 28 32 33 33 33 . . . . . . . . . Flight 19 | . . . . . . . 40 38 33 33 28 29 28 15 14 Device 6 | . . 5 11 11 11 11 7 14 13 11 5 5 4 . 9 Storage 7 | . 14 14 11 11 11 11 9 7 6 6 5 5 5 4 4 Processor 3 | . 7 5 . . . . 4 . . . 3 5 5 5 5 Hackware 18 | . . . . . . . 5 7 20 17 29 29 28 34 30 Protection 4 | . . . 9 11 11 10 . 6 6 6 5 5 4 . . Energy Gun 1 | . 3 . 4 . . . 5 4 . . . . . . 3 Ballistic Gun 2 | . 22 2 4 . . . . . . . . . . . . Ballistic Cannon 1 | . . . 2 11 11 11 . . . . . . . . . Impact Weapon 1 | . 1 14 11 11 6 . . . . . . . . 4 . Slashing Weapon 3 | . . . . . 4 5 8 7 6 6 4 5 4 . . Special Melee Weapon 1 | . . . . . . . . . . . 4 5 3 . . Peak Build Rating 75 | 6 11 12 18 17 23 23 28 47 55 55 66 66 75 63 74 Average Rating 44 | 4 6 10 16 17 19 20 24 40 53 53 61 66 66 57 62 On Entrance 30 | . 6 10 12 17 17 23 19 25 47 55 49 66 66 47 26 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 27 | 14 14 12 18 18 19 24 20 26 26 26 25 24 27 22 26 Greatest Support 40 | 20 40 14 21 21 21 21 22 26 27 27 30 30 34 25 23 Greatest Overweight (x) 3 | . 3 . 1 . . 1 . 1 1 1 . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 Average Capacity 8 | 6 8 8 8 8 8 8 8 8 8 8 9 10 10 9 9 Most Carried 10 | 6 8 8 8 8 8 8 8 8 8 8 10 10 10 5 10 Average Carried 7 | 4 7 7 7 7 8 8 6 7 7 7 7 10 9 2 6 Final Capacity 10 | 8 8 8 8 8 8 8 8 8 8 8 10 10 10 5 10 Final Carried 10 | 6 8 7 8 8 8 8 8 8 8 7 10 10 6 4 10 Class Distribution -------------------- 36% | Hacker-Sprinter 28% | Mutant 13% | Hacker-Mutant 12% | Wizard-Mutant 5% | Scavenger-Sprinter 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Sprinter | -8/Materials Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Garrison Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Waste Hacker-Sprinter | -5/Factory Wizard-Mutant | -5/Garrison Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Gar Fac Was Fac Gar Fac Matter Collected 1427 | 184 249 61 23 153 . 74 16 239 35 48 123 . 158 . 64 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 1448 | . 307 . 23 17 . 168 16 239 65 108 213 . 203 . 89 Parts 88 | . 22 . . . . 7 2 10 5 10 16 . 7 . 9 Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Gar Fac Was Fac Gar Fac Combat Hostiles Destroyed 35 | . 7 . . 3 . 6 . . . 8 6 . 1 . 4 Melee 5 | . . . . . . 3 . . . . 1 . 1 . . Guns 8 | . 7 . . . . . . . . . . . . . 1 Cannons 3 | . . . . 3 . . . . . . . . . . . AOE 19 | . . . . . . 3 . . . 8 5 . . . 3 Classes Destroyed 10 | . 4 . 1 1 . . 1 . . . 1 . 1 . 1 Worker 1 | . . . . . . . . . . . . . . . 1 Builder 2 | . 1 . . . . . . . . . . . 1 . . Hauler 1 | . 1 . . . . . . . . . . . . . . Recycler 1 | . . . . . . . . . . . . . 1 . . Operator 3 | . . . . . . . 1 1 1 . . . . . . Watcher 7 | . . . 1 . . . . 1 1 . 4 . . . . Swarmer 22 | . 3 . . . . 3 . . . 8 5 . . . 3 Grunt 7 | . 4 . . . . 3 . . . . . . . . . Programmer 3 | . . . . . . . . . . . 1 . 1 . 1 Assembled 3 | . . . . 3 . . . . . . . . . . . Best Kill Streak 8 | . 3 . 1 2 . 3 1 1 1 8 5 . 1 . 4 Combat Bots Only 8 | . 3 . . 2 . 3 . . . 8 5 . 1 . 3 Max Kills in Single Turn 4 | . 1 . 1 1 . 3 1 1 1 4 3 . 1 . 3 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . 3 . . . 4 3 . . . 3 Melee 1 | . . . . . . 1 . . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Gar Fac Was Fac Gar Fac Hostile Shots Fired 334 | . 53 . . 15 . 8 1 . . 38 10 . 73 58 78 Missed 125 | . 16 . . 3 . 2 . . . 14 3 . 26 26 35 Damage Taken 3839 | . 400 . . 140 . 95 18 . . 333 112 . 1383 612 746 Core 1161 | . 86 . . 11 . 28 . . . 27 13 . 524 259 213 Absorbed by Shields 15 | . . . . . . . . . . 15 . . . . . Regen/Repaired (Parts) 43 | . . . . . . . . . . . 43 . . . . Core Remaining (%) 91 | 100 . 65 . . . 90 100 100 . 96 . . . . . Volleys Fired 74 | . 31 . 1 14 . 1 . . 1 4 3 . 2 . 17 Largest 2 | . 2 . 1 1 . 2 . . 1 1 1 . 1 . 2 Hottest 80 | . 60 . 56 39 . 72 . . 69 33 46 . 80 . 80 Shots Fired 115 | . 62 . 1 14 . 2 . . 1 4 3 . 2 . 26 Gun 87 | . 62 . 1 . . . . . . . . . . . 24 Cannon 16 | . . . . 14 . 1 . . 1 . . . . . . Launcher 12 | . . . . . . 1 . . . 4 3 . 2 . 2 Special . | . . . . . . . . . . . . . . . . Kinetic 75 | . 60 . . 14 . 1 . . . . . . . . . Thermal 19 | . . . 1 . . . . . . . . . . . 18 Explosive 12 | . . . . . . 1 . . . 4 3 . 2 . 2 Electromagnetic 9 | . 2 . . . . . . . 1 . . . . . 6 Robot Hit Streak 15 | . 15 . . 2 . 2 . . . 1 2 . . . 9 Robot Miss Streak 4 | . 4 . 1 4 . . . . 1 3 . . . . 3 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . Shots Hit Robots 111 | . 44 . 1 7 . 6 1 7 2 1 11 . 15 . 16 Core Hits 66 | . 15 . . 3 . 6 1 4 . 12 11 . 7 . 7 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 3 | . . . . . . . . . . . . . 2 . 1 Corrupt 1 | . . . . . . . . . . . . . . . 1 Sever 2 | . . . . . . . . . . . . . 2 . . Melee Attacks 156 | . 1 . 2 3 . 5 16 13 20 7 41 . 35 11 2 Impact 17 | . 1 . 2 3 . . . . . . . . . 11 . Slashing 134 | . . . . . . 5 16 13 20 7 38 . 35 . . Piercing 2 | . . . . . . . . . . . . . . . 2 Sneak Attacks 8 | . . . . 1 . 1 1 . 2 . 2 . 1 . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 5284 | . 558 . 56 172 . 394 137 554 255 542 996 . 930 . 690 Guns 847 | . 556 . . . . . . . . . . . . . 291 Cannons 128 | . . . . 128 . . . . . . . . . . . Explosions 1795 | . . . . . . 124 . . . 542 532 . 200 . 397 Melee 2510 | . . . 56 44 . 270 137 554 255 . 464 . 730 . . Ramming 4 | . 2 . . . . . . . . . . . . . 2 Kinetic 657 | . 529 . . 128 . . . . . . . . . . . Thermal 212 | . . . . . . . . . . . . . . . 212 Explosive 1795 | . . . . . . 124 . . . 542 532 . 200 . 397 Electromagnetic 106 | . 27 . . . . . . . . . . . . . 79 Impact 100 | . . . 56 44 . . . . . . . . . . . Slashing 2410 | . . . . . . 270 137 554 255 . 464 . 730 . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . . . . . 2 2 3 Average Corruption 2 | . . . . . . . . . . . . . 1 2 2 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 20 | . . . . . . . . . . . . . 4 8 8 Message Errors 7 | . . . . . . . . . . . . . . 4 3 Matter Fused 2 | . . . . . . . . . . . . . 1 . 1 Heat Flow Errors 3 | . . . . . . . . . . . . . 1 2 . Energy Discharges 1 | . . . . . . . . . . . . . . 1 . Parts Rejected 1 | . . . . . . . . . . . . . 1 . . Data Loss (minor) 4 | . . . . . . . . . . . . . . 1 3 Alerts 2 | . . . . . . . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 739 | . . . 36 4 . . . 157 185 . 173 . 156 . 28 Projectiles . | . . . . . . . . . . . . . . . . Explosions 123 | . . . . . . . . . . . 95 . . . 28 Melee 616 | . . . 36 4 . . . 157 185 . 78 . 156 . . Knockbacks 1 | . . . . 1 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 1 | . . . . 1 . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 50 | . . . . . . . . . . 21 . . . . 29 Shots 2 | . . . . . . . . . . 1 . . . . 1 Rammed 2 | . 1 . . . . . . . . . . . . . 1 Targets Rammed 2 | . 1 . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 228 | . 9 . . 35 . . . 8 . 20 . . 228 123 14 Average Temperature 27 | . 4 . . 15 . . . 3 . 11 . . 113 61 7 Received Heat Transfer 628 | . 165 . . 100 . 54 9 . . 99 . . 84 117 . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions 3 | . . . 2 1 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . 1 Heat Transferred 481 | . . . . . . . . . . . . . . . 481 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Gar Fac Was Fac Gar Fac Peak Influence 525 | . 177 13 57 82 . 176 98 123 128 525 461 176 170 286 398 Initial 275 | . . 13 4 22 . . 68 51 60 89 275 161 123 24 144 Average 149 | . 50 13 45 50 . 129 83 80 91 364 309 173 104 60 244 Maximum Alert Level 2 | . . . . . . . . . . 2 2 . . 1 1 Low Security (%) 75 | 100 100 100 100 100 . 100 100 100 100 5 15 100 100 90 55 Level 1 20 | . . . . . . . . . . 49 72 . . 10 44 Level 2 3 | . . . . . . . . . . 44 11 . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 15 | . 1 . 1 1 . . . . 1 . 5 . 4 . 2 Investigation 7 | . 1 . 1 1 . . . . . . 2 . . . 2 Extermination 4 | . . . . . . . . . 1 . 1 . 2 . . Reinforcement 3 | . . . . . . . . . . . 1 . 2 . . Assault 1 | . . . . . . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Gar Fac Was Fac Gar Fac Distress Signals 4 | . . . . 2 . . . . 1 . 1 . . . . Communications Jammed 19 | . . . . . . . . . . . . . . . 19 Distress Signals 19 | . . . . . . . . . . . . . . . 19 Times Spotted 119 | . 13 . 2 6 . 4 2 2 1 15 14 6 19 25 10 Peak Tracking Total 17 | . 3 . 1 3 . 3 3 1 2 9 6 6 10 17 4 Tactical Retreats 12 | . . . . 1 . . . . 1 3 2 . 3 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Gar Fac Was Fac Gar Fac Traps Triggered 8 | . 1 . 1 . . . . . . 2 1 . 2 . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . 1 . Triggered 1 | . . . . . . . . . . . 1 . . . . Most Traps Carried 2 | . . . . . . . . . . . . . . 2 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Gar Fac Was Fac Gar Fac Machines Disabled 12 | . . . . 1 . 2 . . . 3 1 . 2 2 1 Max in Single Turn 2 | . . . . 1 . 2 . . . 1 1 . 1 1 1 Garrison Access 1 | . . . . . . . . . . . 1 . . . . Garrison Relay 2 | . . . . . . . . . . 2 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Gar Fac Was Fac Gar Fac Machines Accessed 35 | . 4 . 3 . 2 . 2 1 2 . 12 . 3 . 6 Terminals 22 | . 4 . 2 . . . 2 . 1 . 8 . 2 . 3 Fabricators 3 | . . . . . . . . . . . 1 . . . 2 Repair Stations 3 | . . . 1 . . . . . . . 1 . . . 1 Recycling Units 1 | . . . . . . . . 1 . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . Garrison Access 3 | . . . . . . . . . 1 . 1 . 1 . . Total Hacks 90 | . 11 . 4 . 2 . 5 1 4 . 45 . 6 . 12 Successful 55 | . 5 . 1 . 2 . 3 1 2 . 30 . 3 . 8 Failed 35 | . 6 . 3 . . . 2 . 2 . 15 . 3 . 4 Catastrophic 15 | . 3 . 2 . . . . . 1 . 6 . 1 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 32 | . 4 . 3 . 1 . 3 1 2 . 9 . 5 . 4 Terminals 64 | . 11 . 3 . . . 5 . 3 . 31 . 5 . 6 Fabricators 7 | . . . . . . . . . . . 2 . . . 5 Repair Stations 8 | . . . 1 . . . . . . . 6 . . . 1 Recycling Units 1 | . . . . . . . . 1 . . . . . . . Scanalyzers 4 | . . . . . . . . . . . 4 . . . . Garrison Access 4 | . . . . . . . . . 1 . 2 . 1 . . Terminal Hacks 32 | . 5 . . . 2 . 3 . 1 . 16 . 2 . 3 Record 5 | . . . . . 1 . . . . . 3 . . . 1 Part Schematic 1 | . . . . . . . . . . . . . . . 1 Robot Analysis 1 | . . . . . . . . . . . 1 . . . . Prototype ID Bank 4 | . . . . . . . 1 . . . 3 . . . . Level Access Points 1 | . . . . . . . . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . 1 . . Garrison Index 1 | . . . . . . . . . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . Transport Status 1 | . . . . . . . . . . . 1 . . . . Extermination Status 1 | . . . . . . . . . . . 1 . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . Recall Extermination 2 | . . . . . . . . . . . 1 . . . 1 Recall Reinforcements 2 | . . . . . . . . . . . 1 . 1 . . Registered Components 1 | . 1 . . . . . . . . . . . . . . Zone Layout 7 | . 1 . . . . . 2 . 1 . 3 . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . 1 . . . 4 Network Status 1 | . . . . . . . . . . . 1 . . . . Load Schematic 2 | . . . . . . . . . . . . . . . 2 Build 2 | . . . . . . . . . . . . . . . 2 Repair Station Hacks 8 | . . . 1 . . . . . . . 6 . . . 1 Scan Component 3 | . . . . . . . . . . . 3 . . . . Repair 3 | . . . . . . . . . . . 3 . . . . Refit 2 | . . . 1 . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . 4 . . . . Insert Component 2 | . . . . . . . . . . . 2 . . . . Analyze 2 | . . . . . . . . . . . 2 . . . . Garrison Access Hacks 3 | . . . . . . . . . 1 . 1 . 1 . . Unlock Access 2 | . . . . . . . . . 1 . . . 1 . . Coupler Status 1 | . . . . . . . . . . . 1 . . . . Unauthorized Hacks 2 | . . . . . . . . . . . 2 . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . Report 1 | . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . Reprogram 1 | . . . . . . . . . . . 1 . . . . Data Cores Recovered 3 | . . . . . . . 1 1 1 . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 24 | . 3 . 3 . . . 2 1 1 . 9 . 1 . 4 Full Trace Events 5 | . . . 1 . . . . . . . 2 . . . 2 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . 1 . . . 1 Parts Built 2 | . . . . . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . . . . . Time 159 | . . . . . . . . . . . . . . . 159 Total Part Build Rating 12 | . . . . . . . . . . . . . . . 12 Parts Repaired 3 | . . . . . . . . . . . 3 . . . . Time 120 | . . . . . . . . . . . 120 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . 2 . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Gar Fac Was Fac Gar Fac Used RIF Installer 2 | . . . . . . . . . . 1 . . . 1 . Coupler Efficiency 1 | . . . . . . . . . . . . . . 1 . Robots Hacked 1 | . . . . . . . . . . . 1 . . . . Non-combat 1 | . . . . . . . . . . . 1 . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . 1 . . . . no_distress 1 | . . . . . . . . . . . 1 . . . . Relay Couplers Released 11 | . . . . . . . . . . 10 1 . . . . Machine Destruction 11 | . . . . . . . . . . 10 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Gar Fac Was Fac Gar Fac Total Allies 4 | . . . . . . . . . . . 4 . . . . Largest Group 3 | . . . . . . . . . . . 3 . . . . Highest-Rated Group 59 | . . . . . . . . . . . 59 . . . . Highest-Rated Ally 25 | . . . . . . . . . . . 25 . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 14 | . . . . . . . . . . . 14 . . . . Total Damage 248 | . . . . . . . . . . . 248 . . . . Kills 1 | . . . . . . . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Gar Fac Was Fac Gar Fac Robot Analysis Total 1 | . . . . . . . . . . . 1 . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Gar Fac Was Fac Gar Fac Turns Passed 4694 | 78 534 56 121 235 134 177 161 269 326 201 770 46 593 420 573 Spaces Moved 7122 | 61 328 92 189 343 254 221 325 753 621 342 1749 163 644 332 705 Core 5 | 2 3 . . . . . . . . . . . . . . Treads 147 | 3 144 . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels 170 | 56 114 . . . . . . . . . . . . . . Hover 1166 | . 67 92 189 343 254 221 . . . . . . . . . Flight 5634 | . . . . . . . 325 753 621 342 1749 163 644 332 705 Fastest Speed 26 | 50 56 56 52 52 52 52 27 26 26 26 26 28 26 34 32 Average Speed 38 | 101 118 56 53 52 52 52 28 27 26 26 27 28 29 36 47 Slowest Speed 200 | 160 200 56 116 52 52 112 31 109 108 108 31 28 120 40 140 Overloaded Moves 15 | . . . . . . . . . . . . . 15 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 40 | . . . . . . . . 4 2 . 24 . 1 2 7 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 6 52 22 25 75 61 52 23 15 20 48 42 82 12 38 14 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 3 | . . . . 2 1 . . . . . . . . . . Known Exits Taken 3 | . 1 . . . . . . . 1 . . . 1 . . Unknown Exits Taken 8 | 1 . 1 1 1 1 1 1 1 . . . . . . . Scrap Searched 3 | . . 1 . 1 . 1 . . . . . . . . . Spaces Dug 94 | . . . . . . . 15 5 16 3 27 . 20 6 2 Terrain Destroyed 173 | . . . . 1 . 6 15 5 16 28 43 . 20 6 33 Melee 94 | . . . . . . . 15 5 16 3 27 . 20 6 2 Projectile 1 | . . . . 1 . . . . . . . . . . . AOE 78 | . . . . . . 6 . . . 25 16 . . . 31 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Gar Fac Was Fac Gar Fac Total 8731 | 73 411 96 204 381 255 273 378 801 763 439 1971 162 1007 607 910 Wait 1087 | . 17 . . 18 . 41 6 4 108 49 171 . 259 258 156 Move 7034 | 60 327 91 188 342 253 220 324 744 616 340 1707 162 642 326 692 Hop 33 | . . . . . . . . 4 2 . 18 . 1 2 6 Pick Up 66 | 5 11 . 2 2 . . 8 8 6 . 5 . 7 2 10 Fast Attach 58 | 6 5 2 4 . 1 1 4 9 1 . 6 . 12 . 7 Attach 38 | . 2 1 1 . . . 6 1 2 1 7 . 6 4 7 Detach 19 | . 1 1 2 . . . 3 . . . 6 . . 1 5 Swap 26 | 2 3 . 1 . . 3 3 3 1 3 3 . 2 1 1 Drop 73 | . 12 1 3 2 1 2 8 15 6 1 4 . 11 1 6 Fire 74 | . 31 . 1 14 . 1 . . 1 4 3 . 2 . 17 Melee 156 | . 1 . 2 3 . 5 16 13 20 7 41 . 35 11 2 Ram 1 | . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . . . . Escape Stasis 64 | . . . . . . . . . . 34 . . 30 . . Rewire . | . . . . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . . . . 1 . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Garrison -5/Factory (discovered 4 exits: *Fac x4) -5/Waste -5/Factory (discovered 3 exits: *Fac / [*Upp] / Gar) -5/Garrison -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 337 | -10/Materials | Identified exit to Mines 350 | -10/Materials | Discovered new exit (range 13) 613 | -10/Materials | Entered Mines 630 | -10/Mines | Learned Materials emergency access door positions 666 | -10/Mines | Discovered new exit (range 8) 669 | -10/Mines | Entered Materials 669 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 769 | -9/Materials | Discovered new exit (range 7) 790 | -9/Materials | Entered Mines 791 | -9/Mines | Assembled infested the area 802 | -9/Mines | Learned location of Storage (-8) 812 | -9/Mines | Met a Derelict bent on vengeance 822 | -9/Mines | Met a Derelict shopkeep closing up shop 837 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 906 | -9/Mines | Discovered new exit (range 9) 923 | -9/Mines | Discovered new exit (range 8) 930 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1023 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1023 | -9/Mines | Discovered new exit (range 5) 1025 | -9/Mines | Entered Exiles 1038 | -9/Exiles | Met 8R-AWN 1047 | -9/Exiles | Met EX-HEX 1067 | -9/Exiles | Met EX-DEC 1070 | -9/Exiles | Learned location of Zion (-7) 1081 | -9/Exiles | Met EX-BIN 1088 | -9/Exiles | Aligned with FarCom system 1088 | -9/Exiles | Given EX-Vault access code 1101 | -9/Exiles | Opened EX-Vault 1104 | -9/Exiles | Found Longsword +1 1116 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1152 | -9/Exiles | Discovered new exit (range 11) 1159 | -9/Exiles | Left Exiles lab with Longsword +1 1159 | -9/Exiles | Entered Mines 1332 | -8/Mines | Discovered new exit (range 5) 1336 | -8/Mines | Entered Materials 1336 | -8/Materials | Evolved 2 slots: Propulsion x2 1482 | -8/Materials | Discovered new exit (range 7) 1497 | -8/Materials | Entered Factory 1497 | -7/Factory | Evolved 2 slots: Utility x2 1568 | -7/Factory | Discovered new exit (range 5) 1665 | -7/Factory | Discovered new exit (range 7) 1766 | -7/Factory | Entered another Factory area 1766 | -6/Factory | Evolved 2 slots: Utility x2 2079 | -6/Factory | Build established: Hacker-Sprinter 2092 | -6/Factory | Identified exit to Garrison 2092 | -6/Factory | Entered Garrison 2104 | -6/Garrison | Triggered checkpoint 2121 | -6/Garrison | Garrison Relay disabled 2131 | -6/Garrison | Destroyed 8 combat bots 2181 | -6/Garrison | Garrison Relay disabled 2222 | -6/Garrison | Triggered checkpoint 2232 | -6/Garrison | Installed Relay Interface Framework 2273 | -6/Garrison | Lost 3 parts (1n2u) 2290 | -6/Garrison | Discovered new exit (range 10) 2293 | -6/Garrison | Entered Factory 2293 | -5/Factory | Evolved 2 slots: Utility x2 2354 | -5/Factory | Repaired Nuclear Pulse Thruster 2394 | -5/Factory | Repaired Cesium-ion Thruster 2427 | -5/Factory | Repaired VTOL Module 2432 | -5/Factory | Discovered new exit (range 11) 2595 | -5/Factory | Lost 3 allies 2680 | -5/Factory | Identified exit to Factory 3063 | -5/Factory | Sucked down chute 3063 | -5/Factory | Entered Waste 3065 | -5/Waste | Spotted C-40 Crusher 3067 | -5/Waste | Spotted C-40 Crusher 3070 | -5/Waste | Spotted C-40 Crusher 3072 | -5/Waste | Spotted C-40 Crusher 3089 | -5/Waste | Spotted C-40 Crusher 3100 | -5/Waste | Discovered new exit (range 10) 3103 | -5/Waste | Spotted C-40 Crusher 3109 | -5/Waste | Entered Factory 3531 | -5/Factory | Discovered new exit (range 5) 3552 | -5/Factory | Discovered exit to Factory (range 7) 3569 | -5/Factory | Found Prototype Launcher 3569 | -5/Factory | Identified Mni. Smartbomb Launcher 3694 | -5/Factory | Core integrity fell below 50% 3702 | -5/Factory | Identified exit to Garrison 3702 | -5/Factory | Entered Garrison 3720 | -5/Garrison | Lost 14 parts (8n4u2w) 3863 | -5/Garrison | Expanded RIF knowledge: Coupler Efficiency 3916 | -5/Garrison | Build established: Wizard-Mutant 3962 | -5/Garrison | Triggered checkpoint 4051 | -5/Garrison | Spotted B-75 Beast 4052 | -5/Garrison | Triggered checkpoint 4055 | -5/Garrison | Triggered checkpoint 4067 | -5/Garrison | Discovered new exit (range 12) 4089 | -5/Garrison | Lost 5 parts (1p2n1u1w) 4122 | -5/Garrison | Entered Factory 4244 | -5/Factory | Fabricated Smartbomb Launcher? 4259 | -5/Factory | Fabricated Smartbomb Launcher? 4301 | -5/Factory | Core integrity fell below 20% 4372 | -5/Factory | Build established: Hacker-Mutant 4695 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04499_ Acquired Imp. Melee Analysis Suite. 04514_ Acquired Adv. Hacking Suite. 04529_ SV ,,M/TP1S>VV9 KG7>IB/HUYLXVJEO=39 04552_ System corrupted: Matter fused (-10). 04553_ Acquired Tesla Rifle. 04554_ Dropped Backup Laser III. 04556_ Dropped Arm. Wheel. 04563_ Acquired Tesla Rifle. 04608_ R-10 Processor collects Backup Laser III. 04640_ Acquired Lance. 04676_ Dropped Tesla Rifle. 04676_ Dropped Lance. 04685_ Slammed into R-10 Processor. 04685_ Imp. Transmission Jammer broken. 04685_ Destabilizing: Short circuit. 04685_ VTOL Module destroyed. 04687_ Acquired Lance. 04689_ Biomechanical Wings destroyed. 04690_ Med. Treads destroyed. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ????????????????????????????# #??????????????? | | ????????????????????????????# #??????????????? | | ????????????????????????????# +??????????????? | | ????????????????????????????# #??????????????? | | ????????????????????????????# #??????????????? | | ?????????????????????######## ###############? | | ?????????????????????# #? | | ?????????????????????# #? | | ?????????????????????# #? | | ?????????????????????# #? | | ?????????????????????# #? | | ?????????????????????# ################ #? | | ?????????????????????# # #?# #? | | ?????????????????????# # """ """ #?# #? | | ?????????????????????# + """ """ #?# #? | | ?????????????????????# # """ """ #?# #? | | ?????????????????????# # #?# +? | | ?????????????????????#^ ^ ^# """ #?# #? | | ????????????????????## ^ ^# = """ #?# #? | | ????????????????????# # """ #?# ## | | ????????????????????#T R # " " #?# | | ????????????????????## # "Y" #?# | | ?????????????????????# # """ #?# | | ????????############## # #?# | | ????????# # ##############?# | | ????????# # @ #????????????######+### | | ????????# """ """ # #????????????# | | ????????# """ """ # #????????????# | | ????????# """ """ # +????????????# """ """ | | ????????# + ss #????????????# """ """ | | ????????# """ # #????????????# """ """ | | ????????# """ # s #????????????# | | ????????# """ # s #????????????# """ """ | | ????????# "Y" # R###??######### """ """ | | ????????# """ + + """ """ | | ????????# #####u #?###+##### | | ????????#########"#+###### #?????????# | | ???????????????# + / ????????# | | ???????????????# ###### "???????########## | | ???????????????# ##???? ???????????????? | | ???????????????# ] "#????? ??????????????? | | ???????????????############??????#???????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 85 Jamming Range 14 Armor Coverage 150 Evasion (%) 72 Recoil Reduction 2 Offensive Hacking 30 Defensive Hacking 42 Item Schematics ----------------- Smartbomb Launcher | -5/Factory | Scanalyzed Power Maul | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Smartbomb Launcher | x1 | -5/Factory Smartbomb Launcher | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Back For More Deadly Force GoHome() Total Silence Challenges ------------ None Game ------ Seed GatlingPiercingInterpreter Manual? 0 Play Time 01:26:05 Cumulative 40.9 hours Start 2025.03.01 @ 17:51:32 End 2025.03.01 @ 19:16:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 36 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/CogWide Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ef237a9-bb2f-4d29-a99a-88c63ebcf5a9