Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.19 @ 00:33:13 Player: harambe Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (25) 125 Value Destroyed (912) 912 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 6357 Bonus ------- Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 98/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Drone Bay (2/2) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Heavy Treads Improved Heavy Siege Treads Field Propulsion Drive > --- UTILITY ---------- Improved Cooling System Improved Coolant Injector Hacking Suite > --- WEAPON ----------- Improved Datajack > --- INVENTORY -------- Light Fission Core Drone Bay Tesla Rifle Magnetic Acceleration Cannon Heavy Flail [Rating: 52] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Propulsion Improved Carbon-fiber Leg Treads Improved Heavy Siege Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Cooled Airjet Flight Unit Field Propulsion Drive Utility Hacking Suite Device Seismic Detector Storage Small Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Long-range Missile Launcher Impact Weapon Heavy Flail Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Gar Slots Evolved 10 | . . 2 2 2 . 2 2 . . . Power . | . . . . . . . . . . . Propulsion 4 | . . . 1 1 . . 2 . . . Utility 6 | . . 2 1 1 . 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 67 | . 6 6 7 6 2 31 1 3 2 3 Power 8 | . 1 2 1 . . 4 . . . . Engine 7 | . 1 2 1 . . 3 . . . . Core 1 | . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 22 | . 2 . 4 4 1 8 1 2 . . Treads 6 | . . . 1 2 . 1 . 2 . . Leg 7 | . . . 3 . 1 3 . . . . Wheel 2 | . 2 . . . . . . . . . Hover 2 | . . . . 2 . . . . . . Flight 5 | . . . . . . 4 1 . . . Utility 17 | . 1 2 1 2 1 8 . 1 1 . Device 6 | . 1 . 1 . . 2 . 1 1 . Storage 3 | . . 1 . 1 . 1 . . . . Processor 3 | . . 1 . . . 2 . . . . Hackware 3 | . . . . 1 1 1 . . . . Protection 2 | . . . . . . 2 . . . . Artifact . | . . . . . . . . . . . Weapon 20 | . 2 2 1 . . 11 . . 1 3 Energy Gun 3 | . . . 1 . . 1 . . . 1 Energy Cannon 2 | . . . . . . 2 . . . . Ballistic Gun 4 | . 2 2 . . . . . . . . Ballistic Cannon 5 | . . . . . . 4 . . . 1 Launcher 3 | . . . . . . 3 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 . . . 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . Unidentified Prototypes 4 | . . . 1 1 . 2 . . . . Parts Lost 34 | . 3 . . . . 25 . . . 6 Power . | . . . . . . . . . . . Propulsion 16 | . 2 . . . . 11 . . . 3 Utility 10 | . . . . . . 9 . . . 1 Weapon 8 | . 1 . . . . 5 . . . 2 Highest Loss Streak 11 | . 3 . . . . 11 . . . 6 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 73 | . 97 91 98 100 100 78 8 20 35 23 Engine 5 | . 14 11 9 7 7 4 . . . . Treads 3 | . . . 2 7 6 1 . 7 11 4 Leg 12 | . 19 . 18 23 23 16 . . . . Wheel 2 | . 7 22 5 . . . . . . . Flight 1 | . . . . . . 1 2 5 5 2 Device 10 | . 13 11 16 15 15 11 . . 6 6 Storage 8 | . 14 14 18 15 15 6 . . . . Processor 6 | . . 10 9 7 7 9 . . . . Hackware 6 | . . . . 7 7 11 5 5 5 3 Protection 1 | . . . . . . 3 . . . . Energy Gun 3 | . 10 . 8 7 7 2 . . . . Ballistic Gun 6 | . 17 22 9 7 7 4 . . . . Naked Turns 18 | . . . . . . . . . . 18 Heaviest Build 38 | 13 14 20 25 25 25 38 . 2 4 4 Greatest Support 72 | 20 20 20 54 54 66 72 7 7 7 7 Greatest Overweight (x) 10 | . . . . 3 . 10 . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | . 8 8 8 8 8 10 5 5 5 5 Average Capacity 7 | . 8 8 8 8 8 8 5 5 5 5 Most Carried 10 | . 6 8 8 8 8 10 4 5 5 5 Average Carried 6 | . 5 5 7 7 7 7 4 4 4 4 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | 6 5 8 8 8 8 4 4 5 5 2 Class Distribution -------------------- 66% | Mutant 33% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Hacker-Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Gar Matter Collected 1135 | 200 119 . 19 . 74 625 . 75 . 23 Remotely 479 | . . . 19 . 74 386 . . . . Salvage Created 1040 | . 197 . 19 . 64 760 . . . . Parts 58 | . 11 . 2 . 3 42 . . . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Gar Combat Hostiles Destroyed 22 | . 7 . . . 1 14 . . . . Melee 1 | . . . . . . 1 . . . . Guns 11 | . 7 . . . 1 3 . . . . Cannons 5 | . . . . . . 5 . . . . AOE 2 | . . . . . . 2 . . . . Classes Destroyed 10 | . 2 . 1 . 1 6 . . . . Builder 1 | . . . . . . 1 . . . . Recycler 1 | . . . . . . 1 . . . . Operator 1 | . . . 1 . . . . . . . Swarmer 5 | . 3 . . . . 2 . . . . Cutter 2 | . . . . . . 2 . . . . Grunt 7 | . 4 . . . . 3 . . . . Sentry 3 | . . . . . . 3 . . . . Specialist 1 | . . . . . 1 . . . . . Hunter 3 | . . . . . . 3 . . . . Programmer 1 | . . . . . . 1 . . . . Best Kill Streak 7 | . 7 . 1 . 1 5 . . . . Combat Bots Only 7 | . 7 . . . 1 5 . . . . Max Kills in Single Turn 2 | . 1 . 1 . 1 2 . . . . Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . . 2 . . . . Melee 1 | . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Gar Hostile Shots Fired 616 | . 64 . 5 . 14 422 2 . 3 106 Missed 205 | . 13 . 2 . 8 154 2 . . 26 Damage Taken 5916 | . 512 . 39 . 160 3608 . . 49 1548 Core 1973 | . 82 . . . 117 764 . . 31 979 Absorbed by Shields 1 | . . . . . . . . . . 1 Regen/Repaired (Parts) 55 | . . 55 . . . . . . . . Core Remaining (%) 76 | 100 67 100 100 . 83 10 . . . . Volleys Fired 73 | . 34 . 1 . 2 35 . . . 1 Largest 2 | . 2 . 2 . 2 2 . . . 1 Hottest 113 | . 70 . 84 . 84 113 . . . 65 Shots Fired 122 | . 56 . 2 . 4 59 . . . 1 Gun 104 | . 56 . 2 . 4 41 . . . 1 Cannon 15 | . . . . . . 15 . . . . Launcher 3 | . . . . . . 3 . . . . Special . | . . . . . . . . . . . Kinetic 70 | . 36 . 1 . 2 31 . . . . Thermal 47 | . 20 . 1 . 2 24 . . . . Explosive 3 | . . . . . . 3 . . . . Electromagnetic 2 | . . . . . . 1 . . . 1 Robot Hit Streak 16 | . 8 . 2 . 1 16 . . . 2 Robot Miss Streak 5 | . 5 . . . 2 2 . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 100 | . 38 . 1 . 1 56 . . . 4 Core Hits 39 | . 12 . 1 . 1 23 . . . 2 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 4 | . 1 . . . . 2 . . . 1 Critical Strikes 9 | . 3 . 1 . . 4 . . . 1 Burn 3 | . 2 . 1 . . . . . . . Destroy 1 | . 1 . . . . . . . . . Blast 2 | . . . . . . 2 . . . . Smash 3 | . . . . . . 2 . . . 1 Melee Attacks 24 | . . . . . . 16 . . . 8 Impact 24 | . . . . . . 16 . . . 8 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2368 | . 438 . 20 . 20 1717 . . . 173 Guns 976 | . 438 . 20 . 20 476 . . . 22 Cannons 380 | . . . . . . 380 . . . . Explosions 263 | . . . . . . 263 . . . . Melee 734 | . . . . . . 598 . . . 136 Ramming 15 | . . . . . . . . . . 15 Kinetic 650 | . 263 . . . . 387 . . . . Thermal 663 | . 175 . 20 . 20 448 . . . . Explosive 263 | . . . . . . 263 . . . . Electromagnetic 43 | . . . . . . 21 . . . 22 Impact 734 | . . . . . . 598 . . . 136 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . . . . . 9 . . . 4 Average Corruption 7 | . . . . . . 8 . . . 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 16 | . . . . . . 16 . . . . Message Errors 2 | . . . . . . 2 . . . . Matter Fused 6 | . . . . . . 6 . . . . Heat Flow Errors 1 | . . . . . . 1 . . . . Energy Discharges 2 | . . . . . . 2 . . . . Data Loss (minor) 3 | . . . . . . 3 . . . . Data Loss (major) 1 | . . . . . . 1 . . . . Weapon Failures 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 222 | . . . . . . 197 . . . 25 Projectiles 33 | . . . . . . 33 . . . . Explosions . | . . . . . . . . . . . Melee 189 | . . . . . . 164 . . . 25 Knockbacks 1 | . . . . . . 1 . . . . Impact . | . . . . . . . . . . . Kinetic 1 | . . . . . . 1 . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 57 | . . . . . . 51 . . . 6 Shots 1 | . . . . . . 1 . . . . Rammed 4 | . . . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . . . 4 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 238 | . 238 . 12 . . 180 . . . . Average Temperature 83 | . 88 . 8 . . 67 . . . . Received Heat Transfer 789 | . 198 . 9 . . 564 . . . 18 Effects 3 | . 3 . . . . . . . . . Interference 3 | . 3 . . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . Impact Corruptions 7 | . . . . . . 6 . . . 1 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . . . . . 4 . . . . Heat Transferred 1554 | . 666 . 111 . 37 740 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Gar Peak Influence 266 | . 160 97 89 39 62 266 95 33 41 43 Initial 95 | . . 67 40 39 27 32 95 33 23 28 Average 52 | . 84 84 56 39 34 52 95 33 36 21 Maximum Alert Level 1 | . . . . . . 1 . . . . Low Security (%) 99 | . 100 100 100 100 100 99 100 100 100 100 Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 6 | . 1 . 1 . . 3 . . 1 . Investigation 1 | . . . . . . . . . 1 . Extermination 1 | . . . . . . 1 . . . . Reinforcement 4 | . 1 . 1 . . 2 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Gar Distress Signals 1 | . 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 69 | . 9 3 8 . 2 24 3 . 5 15 Peak Tracking Total 13 | . 8 2 2 . 2 7 3 . 5 13 Tactical Retreats 3 | . . . . . 1 2 . . . . Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Gar Traps Triggered 2 | . . . . . 1 . 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Gar Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Gar Machines Accessed 15 | . . 3 2 1 . 4 1 . 3 1 Terminals 13 | . . 2 2 1 . 4 1 . 2 1 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 22 | . . 5 2 1 . 6 1 . 6 1 Successful 12 | . . 4 2 1 . 2 . . 2 1 Failed 10 | . . 1 . . . 4 1 . 4 . Catastrophic 4 | . . . . . . . 1 . 3 . Database Lockouts . | . . . . . . . . . . . Manual 2 | . . . . . . 2 . . . . Terminals 18 | . . 3 2 1 . 6 1 . 4 1 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 . Terminal Hacks 9 | . . 2 2 1 . 2 . . 1 1 Prototype ID Bank 1 | . . 1 . . . . . . . . Open DSF 1 | . . . . 1 . . . . . . Level Access Points 1 | . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . . . 1 Terminal Index 1 | . . . 1 . . . . . . . Locate Traps 2 | . . . . . . 1 . . 1 . Zone Layout 2 | . . 1 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . Repair 1 | . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . . 3 1 . . 2 1 . 2 1 Full Trace Events 1 | . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . Time 26 | . . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Gar Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Gar Turns Passed 2164 | . 183 136 166 100 114 988 38 79 248 112 Spaces Moved 1837 | 1 87 125 139 73 85 897 77 70 179 104 Core 120 | . . . . . . 56 29 . . 35 Treads 12 | . . . 1 . . 11 . . . . Legs 745 | 1 43 . 85 72 85 459 . . . . Wheels 222 | . 44 125 53 . . . . . . . Hover 1 | . . . . 1 . . . . . . Flight 737 | . . . . . . 371 48 70 179 69 Fastest Speed 35 | 120 80 80 80 120 112 35 45 45 135 45 Average Speed 93 | 120 99 80 105 121 119 84 46 105 135 79 Slowest Speed 550 | 120 120 80 160 260 120 550 50 135 135 135 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 6 | . . . . . . 1 . . . 5 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 24 | 2 27 16 17 3 72 23 3 68 7 27 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . . . 1 . 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 39 | . . . . . . 39 . . . . Melee . | . . . . . . . . . . . Projectile 2 | . . . . . . 2 . . . . AOE 37 | . . . . . . 37 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Gar Total 2130 | . 128 159 162 83 93 1052 78 73 187 115 Wait 61 | . . 25 . 1 . 35 . . . . Move 1819 | . 86 124 138 72 84 894 77 69 179 96 Hop 4 | . . . . . . 1 . . . 3 Pick Up 34 | . 2 3 6 1 2 16 . 1 3 . Fast Attach 27 | . 1 2 5 3 1 9 1 3 2 . Attach 25 | . 3 1 1 2 . 15 . . . 3 Detach 6 | . . . . . . 6 . . . . Swap 15 | . 2 3 1 1 1 7 . . . . Drop 38 | . . 1 10 3 3 18 . . 3 . Fire 73 | . 34 . 1 . 2 35 . . . 1 Melee 24 | . . . . . . 16 . . . 8 Ram 4 | . . . . . . . . . . 4 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Waste -5/Factory -5/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Destroyed 7 combat bots 173 | -10/Materials | Lost 3 parts (2n1w) 178 | -10/Materials | Discovered new exit (range 5) 184 | -10/Materials | Entered another Materials area 184 | -9/Materials | Evolved 2 slots: Utility x2 256 | -9/Materials | Repaired Ion Engine 313 | -9/Materials | Discovered new exit (range 9) 320 | -9/Materials | Entered another Materials area 320 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 365 | -8/Materials | Build established: Mutant 469 | -8/Materials | Discovered new exit (range 15) 486 | -8/Materials | Entered Factory 486 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 586 | -7/Factory | Identified exit to DSF 586 | -7/Factory | Entered DSF 653 | -7/DSF | Additional patrols routed to DSF 676 | -7/DSF | Discovered new exit (range 11) 700 | -7/DSF | Entered Factory 700 | -6/Factory | Evolved 2 slots: Utility x2 969 | -6/Factory | Build established: Hacker-Mutant 1190 | -6/Factory | Lost 4 parts (2n1u1w) 1435 | -6/Factory | Core integrity fell below 50% 1465 | -6/Factory | Lost 11 parts (4n4u3w) 1579 | -6/Factory | Spotted B-75 Beast 1585 | -6/Factory | Identified exit to Factory 1687 | -6/Factory | Core integrity fell below 20% 1688 | -6/Factory | Entered another Factory area 1688 | -5/Factory | Evolved 2 slots: Propulsion x2 1715 | -5/Factory | Lost 7 parts (3n3u1w) 1724 | -5/Factory | Build established: Mutant 1726 | -5/Factory | Sucked down chute 1726 | -5/Factory | Entered Waste 1726 | -5/Waste | The area was eerily silent 1782 | -5/Waste | Discovered new exit (range 12) 1805 | -5/Waste | Entered Factory 2053 | -5/Factory | Identified exit to Garrison 2053 | -5/Factory | Entered Garrison 2081 | -5/Garrison | Triggered checkpoint 2092 | -5/Garrison | Spotted B-75 Beast 2129 | -5/Garrison | Triggered checkpoint 2144 | -5/Garrison | Core integrity fell below 50% 2152 | -5/Garrison | Core integrity fell below 20% 2157 | -5/Garrison | Triggered checkpoint 2165 | -5/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02140_ P-70 Sage resets C-35 Carver, system corruption cleaned. 02142_ Penetrated by Slug. 02144_ Tesla Rifle destroyed. 02144_ Slug penetrates Wall. 02146_ Penetrated by Slug. 02147_ C-35 Carver suffers critical hit (Smash). 02147_ Destroyed Imp. Surge Thruster. 02147_ C-35 Carver system corrupted by crushing effect. 02148_ C-35 Carver system terminally corrupted. 02148_ Hvy. Flail severed. 02150_ Slammed into C-35 Carver. 02150_ Destabilizing: System corrupted (+1). 02151_ Slammed into C-35 Carver. 02152_ Acquired 20 matter. 02156_ P-70 Sage resets C-35 Carver, system corruption cleaned. 02157_ Beams of light sweep through the air. An alarm sounds. 02160_ Connecting with Garrison Terminal... >>Access(Emergency) Found 45 emergency access points. Map updated. Map ----- +----------------------------------------------------+ | " /#???? #??????????????????????????????????? | | ## ##"]#???# #??????????????????????????????????? | | ?# ###+##### #??????????????????????????????????? | | ## #?#%= ## #??????????????????????????????????? | | ##+### ## ##?????????????????????????????????? | | # ^ #######???????????????????????????? | | ??????????????????????????? | | ^ ?????????????????????????? | | # ## ## ########??????????????????????????? | | # ## ## ###???????????????????????????????? | | " #???????????????????????????????? | | " #???????????????????????????????? | | " #???????????????????????????????? | | " #???????????????????????????????? | | # ## ## ###?###???????????????????????????? | | # ?# ## #####T######??????????????????????? | | + ^ +??????????????????????? | | + #????????+?????????????? | | # c #??????????????????????? | | # ##""""##++####+####s #??????????????????????? | | # ??????????????????# #??????????????????????? | | # ???????????????????#sc #??????????????????????? | | + ???????????????????+ #????????????+?????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# @#??????????????+???????? | | ??????????????????????+ ?????????????????????? | | ??????????????????????+ ???????????????????? | | ??????????????????????# #####??????????????????? | | ??????????????????????# #??????????????????????? | | ?+????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????" ??????????????????????? | | ????????????????????+?" ??????????????????????? | | ??????????????????????" #??????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 80 Energy Generation 18 Energy Capacity 310 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 62 Targeting Accuracy 5 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinkedDisruptorGravjet Manual? 0 Play Time 00:58:33 Cumulative 83.8 hours Start 2024.07.18 @ 23:20:06 End 2024.07.19 @ 00:33:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 44 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e45be4c8-59d7-496e-a81c-d4402de009c3