Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.12 @ 12:54:42 Player: Plexion Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (44) 8800 Robots Destroyed (382) 1910 Value Destroyed (14642) 14642 Prototype IDs (310) 6200 Alien Tech Used (15) 3000 Bonus (32713) 32713 TOTAL SCORE: 71765 Bonus ------- High Alert Combat Kills 1955 Follower Combat Kills 475 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1184 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Met Architect 300 Destroyed A8 300 Win 3000 Friendly Fire -4201 Cogmind --------- Core Integrity 1335/1850 Matter 255/300 Energy 374/380 System Corruption 0% Temperature Cool (8) Movement Hovering (27) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Zero-point Reactor Zero-point Reactor > --- PROPULSION (7) --- Combat Antigrav System Cooled Linear Gravjet Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (12) ----- Medium Storage Unit Advanced Terrain Scan Processor Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Core Analyzer Microactuators Experimental Reaction Control System Advanced Phase Shifter Improved Utility Shielding Heavy Regenerative Plating > --- WEAPON (4) ------- Vibroblade > --- INVENTORY (12) --- Zero-point Reactor Desublimator Experimental Energy Well (600) Experimental Energy Well (600) Experimental Energy Well (600) Long-range Terrain Scanner Advanced Actuator Array Advanced Reaction Control System Integrity Redistributor Hypervelocity Multirail Peak State ------------ > --- POWER ------------ Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Combat Antigrav System Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Cryofiber Web High-capacity Storage Unit Experimental Sensor Array Experimental Signal Interpreter Long-range Terrain Scanner Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Heavy Regenerative Plating Deep Network Scanner Quantum Router > --- WEAPON ----------- Heavy Quantum Rifle Molecular Scythe Sigix Broadsword > --- INVENTORY -------- Light Quantum Reactor Combat Linear Gravjet Advanced Power Amplifier Advanced Energy Well Advanced Actuator Array Experimental Reaction Control System Experimental Reaction Control System Improved Utility Shielding Advanced Focal Shield Advanced EM Disruption Field Advanced Force Field Improved Hacking Suite Improved Component Analysis Suite Transdimensional Reconstructor Integrity Redistributor Spacefold Activator Long-range Proton Cannon Hypervelocity Multirail Mini Smartbomb Launcher Core Stripper Vibroblade [Rating: 232] Favorites ----------- Power Zero-point Reactor Engine Light Ion Engine Power Core Fission Core Reactor Zero-point Reactor Propulsion Combat Linear Gravjet Treads Light Treads Wheel Wheel Hover Unit Combat Linear Gravjet Flight Unit Improved Cesium-ion Thruster Utility Advanced Hacking Suite Device Experimental Sensor Array Storage Medium Storage Unit Processor Advanced Melee Analysis Suite Hackware Advanced Hacking Suite Protection Improved Utility Shielding Artifact Core Physics Calibrator Weapon Improved Datajack Energy Gun Heavy Quantum Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Smartbomb Launcher Impact Weapon Core Stripper Slashing Weapon Power Sword Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . . . . 2 . . . . . . 2 . . . . . . 2 . . . . . . 2 . . 2 . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 5 | . . . 1 . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . . Utility 10 | . . . 1 . . . 2 . 2 . . . . . . 1 . . . . . . 1 . . . . . . 2 . . . . . . 1 . . . . . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Parts Attached 632 | 6 8 . 25 3 21 . 18 20 12 . 1 . . 14 9 44 6 10 2 9 5 5 13 . 18 . . 8 7 18 2 38 2 7 4 4 13 19 46 41 32 42 86 14 Power 50 | 1 1 . 4 . 1 . . 3 . . . . . 3 . 4 . . . . 1 1 5 . . . . . . . . 3 . . . . 3 . 8 3 1 5 3 . Engine 17 | 1 1 . 4 . 1 . . 2 . . . . . 1 . 1 . . . . 1 . 3 . . . . . . . . . . . . . 1 . 1 . . . . . Core 9 | . . . . . . . . 1 . . . . . 2 . 3 . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . Reactor 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 2 . 7 3 1 5 3 . Propulsion 83 | 2 . . 10 . 10 . 10 9 3 . 1 . . 1 1 8 . . . . . . 2 . 2 . . . . 3 . 5 . . . . . 1 4 3 1 1 6 . Treads 39 | 2 . . 9 . 10 . 10 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . 1 4 3 1 1 6 . Flight 22 | . . . . . . . . 1 3 . 1 . . 1 1 8 . . . . . . 2 . 2 . . . . 3 . . . . . . . . . . . . . . Utility 350 | 1 5 . 2 3 3 . 4 3 5 . . . . 7 5 32 . 8 2 6 4 2 5 . 15 . . 7 2 10 . 19 1 2 4 . 5 16 27 32 21 28 57 7 Device 192 | . 2 . . 2 . . 1 1 2 . . . . 1 3 12 . 5 1 3 2 . 1 . 9 . . 1 1 3 . 7 1 1 3 . 2 10 17 19 17 20 39 6 Storage 22 | 1 2 . . . . . . . . . . . . 1 2 1 . . . . . . . . . . . 1 . . . 1 . . 1 . . . 1 3 . . 8 . Processor 20 | . . . 1 . 1 . . . 1 . . . . . . 3 . 1 . 1 . . . . . . . 1 . 1 . . . . . . 2 2 . 2 1 . 3 . Hackware 27 | . . . . . . . 2 . 2 . . . . 4 . 3 . 1 . . 1 . 2 . . . . 1 . 3 . 3 . . . . 1 1 1 . . 1 1 . Protection 87 | . 1 . 1 1 2 . 1 2 . . . . . 1 . 13 . 1 1 2 1 2 2 . 6 . . 3 1 3 . 8 . 1 . . . 2 7 8 3 7 6 1 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Weapon 149 | 2 2 . 9 . 7 . 4 5 4 . . . . 3 3 . 6 2 . 3 . 2 1 . 1 . . 1 5 5 2 11 1 5 . 4 5 2 7 3 9 8 20 7 Energy Gun 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 3 3 . Energy Cannon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . Ballistic Gun 25 | 2 . . 5 . 3 . 4 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 5 1 Ballistic Cannon 10 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 3 . . . 1 . . . Launcher 28 | . . . 2 . 2 . . 2 1 . . . . . 1 . 3 . . 1 . 1 . . . . . 1 2 1 1 5 1 1 . 1 . . . 1 . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 2 Slashing Weapon 46 | . . . . . 2 . . . . . . . . 3 1 . . 1 . . . . 1 . . . . . 3 2 1 1 . . . . 1 2 4 2 6 3 9 4 Piercing Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 22 | . . . . . . . . . 2 . . . . . 1 . 3 1 . 2 . 1 . . 1 . . . . 1 . 5 . 3 . 2 . . . . . . . . Unidentified Prototypes 48 | . . . 1 . 1 . . 3 . . . . . 1 . 2 . . . . . . 3 . . . . 4 . . . 1 . . 3 . . 3 7 1 9 . 8 1 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . System Corruption 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . Parts Lost 61 | . . . 4 1 8 . 1 12 . . . . . . 1 . . 1 . 2 3 2 2 . . . . . . . . 7 . . . . . 3 3 . 2 2 2 5 Power 12 | . . . 1 . 1 . . 2 . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . 3 . . 2 . . Propulsion 13 | . . . 2 . 3 . . 2 . . . . . . 1 . . . . . . 1 . . . . . . . . . 3 . . . . . . . . . . . 1 Utility 21 | . . . . 1 3 . . 3 . . . . . . . . . 1 . 2 . 1 . . . . . . . . . 3 . . . . . 3 . . 1 . 2 1 Weapon 15 | . . . 1 . 1 . 1 5 . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . 1 . . 3 Highest Loss Streak 6 | . . . 3 1 6 . 1 5 . . . . . . 1 . . 1 . 1 3 2 2 . . . . . . . . 2 . . . . . 1 2 . 1 1 1 4 To Critical Strikes 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 97 100 96 100 93 88 98 92 98 100 100 100 100 100 97 99 100 98 100 90 98 79 92 100 100 100 100 100 100 99 100 93 100 100 99 100 97 97 89 90 90 91 91 87 Engine 2 | . 14 14 9 11 8 11 9 7 . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . 1 4 1 . . . . . Core 2 | . . . . . . . . . 7 7 7 7 7 7 4 6 6 6 6 6 5 . . 5 5 5 5 5 5 5 5 . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 5 5 5 5 4 4 6 7 8 7 8 8 Treads 7 | . 28 28 30 33 33 33 26 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 26 26 26 26 23 23 23 26 26 28 28 26 Flight 11 | . . . . . . . . . 22 23 23 23 23 23 23 25 26 26 26 26 26 22 23 29 29 29 29 29 29 26 26 15 . . . . . . . . . . . . Device 8 | . 11 14 3 10 5 . 8 4 9 7 7 7 7 8 7 9 6 6 6 7 9 6 5 5 6 5 5 5 5 9 10 10 10 10 9 10 9 10 7 7 7 5 18 16 Storage 6 | . 14 14 11 11 11 11 9 9 . . . . . 5 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 4 5 5 5 5 4 4 4 4 4 4 4 4 Processor 7 | . . . 10 . 1 . . . 4 7 7 7 7 7 7 6 6 6 6 7 13 13 6 5 5 5 5 5 5 5 5 5 5 5 5 5 6 10 19 17 17 15 12 16 Hackware 17 | . . . . . . . 17 18 29 30 30 30 30 30 30 26 26 26 26 15 18 20 28 29 29 29 29 29 29 31 31 27 26 26 26 26 25 21 15 10 8 11 3 . Protection 5 | . . . 7 11 11 11 9 8 7 7 7 7 7 . . 3 6 4 5 4 2 2 4 5 3 5 5 5 4 4 5 4 10 10 10 10 9 6 3 6 7 7 5 8 Ballistic Gun 3 | . 4 . 16 22 19 22 18 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . 24 28 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . . . . . . Slashing Weapon 4 | . . . . . 2 . . . . . . . . 4 6 6 6 5 6 6 6 6 1 5 5 5 5 1 2 4 2 4 5 5 5 5 4 4 3 7 7 10 10 8 Special Melee Weapon 2 | . . . . . . . . . 6 7 7 7 7 7 7 6 3 5 6 6 6 1 5 5 5 5 5 5 5 5 5 4 3 3 5 4 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 134 | 14 69 50 56 58 58 56 58 59 15 12 12 12 12 19 19 23 28 25 23 24 23 28 28 27 28 27 27 28 28 30 30 53 56 56 53 53 69 79 80 104 116 119 134 99 Greatest Support 142 | 40 40 40 60 60 60 60 60 60 15 15 16 16 16 19 19 24 24 24 24 24 24 24 36 30 30 30 39 30 39 43 31 56 56 56 56 70 70 70 92 106 106 122 142 141 Greatest Overweight (x) 5 | 1 1 1 4 . . . . 1 . . . . . . 4 1 1 1 . . . 5 1 . . . . . . . . 3 . . . . . 1 1 . 1 4 1 . Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 22 | 8 20 20 20 20 20 20 20 20 20 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 17 22 22 22 22 12 Average Capacity 14 | 5 19 20 20 20 20 20 20 20 5 5 5 5 5 8 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 11 15 15 15 15 15 15 16 20 22 22 20 12 Most Carried 22 | 5 11 14 20 20 18 18 20 20 19 5 5 5 5 10 10 10 10 10 9 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 17 22 22 22 22 12 Average Carried 13 | 3 7 11 16 18 14 18 19 19 5 5 4 5 5 8 9 9 10 9 9 9 9 9 8 10 9 10 10 9 10 9 10 8 14 14 14 15 14 14 14 19 21 21 19 10 Final Capacity 22 | 8 20 20 20 20 20 20 20 20 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 17 22 22 22 12 12 Final Carried 22 | 3 10 14 20 18 18 18 20 17 5 5 5 5 5 10 10 10 10 9 9 9 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 13 17 22 22 21 12 10 Class Distribution -------------------- 17% | Wizard-Sprinter 16% | Scavenger-Mutant 14% | Hacker-Sprinter 11% | Wizard-Mutant 9% | Hacker-Gladiator 7% | Mutant 6% | Hacker-Mutant 6% | Alien-Gladiator 4% | Wizard-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Waste Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Scout | -6/Data Miner Hacker-Assassin | -5/Proximity Caves Wizard-Mutant | -5/Factory Wizard-Sprinter | -5/Waste Wizard-Sprinter | -5/Factory Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Warlord Wizard-Sprinter | -4/Proximity Caves Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/Waste Wizard-Sprinter | -4/Factory Wizard-Mutant | -4/Upper Caves Wizard-Mutant | -4/Upper Caves Wizard-Mutant | -4/Zhirov Wizard-Mutant | -3/Proximity Caves Wizard-Mutant | -3/Research Wizard-Mutant | -3/Quarantine Hacker-Gladiator | -3/Section 7 Hacker-Gladiator | -2/Research Hacker-Gladiator | -2/Testing Wizard-Gladiator | -1/Access Alien-Gladiator | -1/Command Alien-Sprinter | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 14344 | 215 232 228 799 157 717 . 727 814 84 . 164 4 21 125 137 382 294 10 12 212 . 104 121 . 176 . 70 1280 189 835 235 619 83 421 126 146 50 329 657 471 397 535 2046 120 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 18355 | . 329 34 1493 115 573 . 902 1973 84 . 64 . . 90 909 175 1007 64 . 199 24 . 53 . 211 . 29 246 190 717 316 770 61 158 228 209 155 104 1022 566 1370 1121 2300 494 Parts 948 | . 34 6 108 13 61 . 52 111 9 . 2 . . 13 12 12 2 8 . 12 4 . 5 . 18 . 4 10 11 26 2 61 6 15 1 3 12 7 49 20 60 76 85 18 Haulers Intercepted 23 | . 2 . 5 . . . 4 4 . . . . . . . . . . . . . . . . 1 . . . . 4 . 2 . . . . . . . . 1 . . . Recyclers Shooed 10 | . 1 . 1 . . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . . . . . . . . . . 7 . . . . 8 . . . . . . 3 . 9 . . . 8 8 1 2 . . . . . . . . Prevented 6 | . . . . . . . . . . . . . . . 4 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 250 | . 9 6 29 9 6 . 16 28 . . . . . 1 4 . 4 . . 4 . 1 . . . . . 14 9 1 1 13 3 9 . 2 1 1 12 4 15 23 20 5 Melee 56 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . 1 . . . . . 1 11 . 15 19 7 . Guns 77 | . 1 . 17 9 1 . 16 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 9 4 Cannons 16 | . 8 6 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 93 | . . . 10 . 5 . . 9 . . . . . . 4 . 4 . . 3 . 1 . . . . . 14 9 1 1 12 3 9 . 2 . . . 4 . 2 . . Classes Destroyed 28 | . 6 . 5 1 3 . 1 3 . . . . . 1 1 . 1 . . . . 1 . . . . . 2 . . . . . 1 . . . . . . 2 . . . Worker 22 | . . . . . . . . 2 . . . . . . . 1 . . . . . . 1 . . . . . . 2 . 11 . . . . . . 2 . . 1 2 . Builder 7 | . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . Tunneler 4 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Hauler 23 | . 2 . 5 . . . 4 4 . . . . . . . . . . . . . . . . 1 . . . . 4 . 2 . . . . . . . . 1 . . . Recycler 17 | . . . 1 . . . . 5 . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 2 3 1 . 2 . Minesweeper 5 | . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . Mechanic 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 11 | . 1 . 2 . . . 1 . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . 1 . . 2 . . 1 . Drone 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . 2 . . . . . . . . Turret 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 27 | . . . 1 . . . . 2 3 . . . . . . 4 . 2 . . . . 1 . 4 . . . . 3 . 3 . . . . . 1 . 1 . 1 1 . Swarmer 77 | . 3 6 . 8 . . 4 . . . . . . . 4 . . . . 4 . . . . . . . 4 3 . . 8 3 9 . . . . 3 4 . 14 . . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Grunt 67 | . 6 . 18 . . . 5 18 . . . . . . . . . . . . . . . . . . . 5 3 . . 2 . . . . . . . . 2 1 7 . Brawler 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Duelist 5 | . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Protector 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Sentry 22 | . . . 8 . . . 5 7 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . Demolisher 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 9 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 2 . . Programmer 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . 3 . . . . . 1 8 . 7 6 4 . Compactor 5 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Protovariant X 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Zionite 10 | . . . . . 8 . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Samaritan 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Tinkerer 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Assembled 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Surgeon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Wasp 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 2 | . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 11 | . 3 3 8 4 10 . 4 11 1 . 1 . . 3 4 1 2 1 . 4 1 1 1 . 2 . . 5 4 2 1 6 3 5 . 2 1 1 3 4 5 7 6 3 Combat Bots Only 7 | . 3 3 7 4 5 . 4 7 . . . . . 1 4 . 2 . . 4 . 1 . . . . . 5 4 1 1 4 3 5 . 2 1 1 3 4 4 6 5 3 Max Kills in Single Turn 6 | . 1 2 4 1 2 . 1 3 1 . 1 . . 1 3 1 3 1 . 1 1 1 1 . 1 . 1 2 2 1 1 6 2 3 . 1 1 1 1 3 1 3 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 4 . 2 . . 2 . . . . . . 3 . 1 . . 1 . 1 . . . . . 2 2 1 1 4 2 3 . 1 . . . 3 . 2 . . Melee 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . 1 . . . . . 1 1 . 1 2 1 . Uniques/NPCs Destroyed 8 | . . . . . 4 . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 8R-AWN (-9/Exiles) EX-HEX (-9/Exiles) EX-BIN (-9/Exiles) EX-DEC (-9/Exiles) Imprinter (-7/Zion) Data Miner (-6/Data Miner) MAIN.C (-1/Command) A8 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Hostile Shots Fired 1698 | . 30 31 125 27 87 . 81 113 . . 1 12 . . 26 17 . 31 1 22 10 5 5 . 25 . . . 2 17 . 99 . 4 . 5 34 67 156 7 160 175 154 169 Missed 797 | . 9 9 40 6 24 . 27 43 . . . 8 . . 16 14 . 16 . 10 5 2 4 . 19 . . . 1 11 . 55 . 2 . 3 16 25 63 5 78 82 96 108 Damage Taken 18553 | . 204 179 1171 355 1112 . 796 1546 . . 18 57 . . 116 34 36 153 18 189 229 176 149 . 107 . . 51 21 143 . 1049 . 75 . . 398 707 1781 57 1558 2342 1658 2068 Core 1881 | . 28 53 143 56 114 . 96 172 . . . 45 . . 23 10 1 98 . 31 73 49 70 . 51 . . . . 47 . 167 . 22 . . 100 33 62 . 52 67 40 178 Absorbed by Shields 903 | . . . . 96 50 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 132 198 . 104 . 259 . Redirected to Shielding 519 | . . . . . . . . . . . . . . . . . . . . . . . 29 . . . . 15 . . . 63 . 11 . . 27 116 . 17 37 72 29 103 Ignored by Resistances 108 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 71 . Regen/Repaired (Parts) 7012 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . . 10 . . . . . . 143 2328 30 1218 1377 1543 347 Core Remaining (%) 72 | 100 . 67 . . . 21 . 51 . . . . . . 90 . . . . . . 69 . . . . . . 87 . . . . . . 79 . . 76 . 90 . . 72 Volleys Fired 572 | . 34 12 87 16 81 . 58 91 . . . . . . 2 . 11 . . 3 . 3 12 . . . . 28 10 9 9 12 3 8 . 3 15 4 4 2 . 19 31 5 Largest 2 | . 2 2 2 2 2 . 2 2 . . . . . . 1 . 1 . . 1 . 1 1 . . . . 1 1 1 1 1 1 1 . 1 1 1 1 1 . 1 1 1 Hottest 81 | . 70 70 70 46 53 . 46 53 . . . . . . 36 . 36 . . 36 . 36 30 . . . . 80 80 80 80 80 80 80 . 80 81 65 81 80 . 80 80 50 Shots Fired 896 | . 68 24 169 32 132 . 116 162 . . . . . . 2 . 11 . . 3 . 3 12 . . . . 28 10 9 9 12 3 8 . 3 15 4 4 2 . 19 31 5 Gun 639 | . 10 . 138 32 125 . 116 154 . . . . . . . . . . . . . . 12 . . . . . . . . . . . . . . . . . . 16 31 5 Cannon 133 | . 58 24 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 15 4 4 . . . . . Launcher 124 | . . . 5 . 7 . . 8 . . . . . . 2 . 11 . . 3 . 3 . . . . . 28 10 9 9 12 3 7 . 2 . . . 2 . 3 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 730 | . 68 24 164 32 125 . 116 154 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 11 4 . . . 2 23 5 Thermal 29 | . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . . . . . . . . . . . . . 14 3 . Explosive 124 | . . . 5 . 7 . . 8 . . . . . . 2 . 11 . . 3 . 3 . . . . . 28 10 9 9 12 3 7 . 2 . . . 2 . 3 . . Electromagnetic 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 4 . . . 5 . Robot Hit Streak 34 | . 7 6 29 5 33 . 34 16 . . . . . . . . 4 . . . . . 3 . . . . . . . . . . . . . . . 2 . . 3 10 13 Robot Miss Streak 8 | . 4 4 4 3 3 . 8 5 . . . . . . . . 1 . . . . . 3 . . . . . . . . . . . . . 1 . . . . 3 4 2 Penetration Max 3 | . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 1 Secondary Targets 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 931 | . 34 10 126 18 107 . 84 113 3 . 2 . . 9 26 12 6 6 . 5 1 . 8 . 9 . 1 . . 27 . 24 1 4 6 6 6 12 40 8 52 38 102 25 Core Hits 667 | . 17 5 64 9 42 . 40 79 3 . 1 . . 4 12 4 26 3 . 10 1 1 4 . 6 . 1 83 16 22 2 47 2 12 3 3 3 5 12 7 18 25 62 13 Critical Kills 27 | . . . . . 5 . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 4 Critical Parts Destroyed 40 | . . . 4 . 7 . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 3 Critical Strikes 99 | . 2 . 4 . 13 . . 23 . . 1 . . 1 . 1 . . . . . . . . . . . . . 4 . 4 . . . . 1 3 5 . 4 4 21 8 Destroy 68 | . . . 4 . 12 . . 23 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 20 7 Blast 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Sever 27 | . . . . . 1 . . . . . . . . 1 . 1 . . . . . . . . . . . . . 4 . 4 . . . . . 3 5 . 4 2 1 1 Impale 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 1217 | . . . . . 23 . . . 32 . 10 8 3 21 48 86 2 56 2 14 27 4 13 3 40 4 5 10 4 102 2 89 2 7 6 20 60 39 67 23 81 90 188 26 Kinetic 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 7 4 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1143 | . . . . . 23 . . . . . . . . 19 48 84 2 56 2 14 27 4 13 3 40 4 5 10 4 102 2 87 2 7 3 20 60 39 66 23 81 90 181 22 Piercing 55 | . . . . . . . . . 32 . 10 8 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 67 | . . . . . . . . . . . 1 . . 2 4 2 . . . 2 1 . 1 . 1 . 1 . . 8 . 9 1 4 3 . 3 . 4 5 9 1 5 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Follow-up Attacks 45 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 7 19 10 Damage Inflicted 56290 | . 605 212 2578 305 2173 . 1308 3368 141 . 150 . . 442 1948 515 2328 299 . 602 88 108 130 . 474 . 72 5287 997 1996 1040 4064 382 1110 310 638 520 531 3399 1607 4980 3408 7295 880 Guns 7080 | . 76 . 1516 303 1329 . 1259 1976 . . . . . . . . . . . . . . 62 . . . . . . . . . . . . . . . . . . 8 486 65 Cannons 1128 | . 504 211 249 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91 . 73 . . . . . Explosions 17669 | . . . 791 . 261 . . 1311 . . . . . . 282 . 2328 . . 284 . 108 . . . . . 5287 997 401 1040 2544 284 791 . 150 . . . 394 . 416 . . Melee 30233 | . . . . . 583 . . . 141 . 150 . . 442 1666 515 . 299 . 318 88 . 68 . 474 . 72 . . 1595 . 1520 98 319 310 488 429 531 3326 1213 4980 2984 6809 815 Ramming 180 | . 25 1 22 2 . . 49 81 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 8147 | . 580 211 1765 303 1329 . 1259 1976 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 519 197 Thermal 679 | . . . . . . . . . . . . . . . . . . . . . . . 62 . . . . . . . . 617 . . . . . . . . . . . . Explosive 17052 | . . . 791 . 261 . . 1311 . . . . . . 282 . 2328 . . 284 . 108 . . . . . 5287 997 401 1040 1927 284 791 . 150 . . . 394 . 416 . . Electromagnetic 252 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91 . 73 . . . 88 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 29689 | . . . . . 583 . . . . . . . . 442 1666 515 . 299 . 318 88 . 68 . 474 . 72 . . 1595 . 1520 98 319 310 488 429 531 3326 1213 4980 2984 6688 683 Piercing 291 | . . . . . . . . . 141 . 150 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . . . . . 8 8 8 8 8 . 3 . . . . . . 1 1 1 . . . . . . 5 5 5 5 5 . 8 15 2 12 9 9 . Average Corruption 4 | . . . . . . . . . . 8 8 8 8 8 . 2 . . . . . . 1 1 1 . . . . . . 2 5 5 5 5 . 7 10 1 2 5 3 . Corruption Purged 19 | . . . . . . . . . . . . . . . . 3 . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . 13 . Corruption Blocked 41 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 . . . . Effects 194 | . . . . . . . . . . . 10 3 3 . . 13 . . . . . . 6 . 2 . . . . . . 13 8 13 3 10 . 10 25 14 10 18 33 . Message Errors 56 | . . . . . . . . . . . 5 . 1 . . 4 . . . . . . 1 . 1 . . . . . . 3 2 4 1 2 . 5 6 2 3 7 9 . Matter Fused 49 | . . . . . . . . . . . 1 1 1 . . 4 . . . . . . 1 . 1 . . . . . . 3 2 5 1 5 . . 6 5 2 4 7 . Heat Flow Errors 22 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 2 2 . 2 . . 2 3 1 4 3 . Energy Discharges 22 | . . . . . . . . . . . 1 . 1 . . 3 . . . . . . . . . . . . . . . 3 . 1 1 . . 2 4 1 1 1 3 . Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . Parts Fused 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Data Loss (minor) 20 | . . . . . . . . . . . 1 . . . . 1 . . . . . . 3 . . . . . . . . 2 . 1 . . . . 4 1 1 1 5 . Data Loss (major) 17 | . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . 1 1 . . 1 . 1 1 . 2 1 6 . Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5413 | . . 6 . . . . . 66 . . . . . 35 786 100 10 17 . 12 . 40 . . 19 . . 84 45 105 . 284 94 175 . 264 67 36 713 759 617 455 612 12 Projectiles 13 | . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . Explosions 456 | . . . . . . . . 66 . . . . . . 2 . 10 . . . . 40 . . . . . 84 45 4 . 158 36 11 . . . . . . . . . . Melee 4944 | . . . . . . . . . . . . . . 35 784 100 . 17 . 12 . . . . 19 . . . . 101 . 126 58 164 . 264 67 36 706 759 617 455 612 12 Knockbacks 9 | . 4 3 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 7 | . 4 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 713 | . . . 77 . 119 . . 234 . . . . . . 46 . 38 . . . . 113 . . . . . . . . . 39 . 47 . . . . . . . . . . Shots 19 | . . . 2 . 4 . . 4 . . . . . . 2 . 2 . . . . 2 . . . . . . . . . 1 . 2 . . . . . . . . . . Rammed 30 | . 5 1 6 1 . . 5 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 33 | . 5 1 6 1 . . 5 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 310 | . 54 54 22 . 24 . 10 18 . . 1 196 . . . . . . 5 . . . 65 . 2 . 52 96 72 126 51 310 276 241 . 236 . . 108 233 137 250 245 88 Average Temperature 40 | . 17 24 6 . 11 . 10 7 . . 1 83 . . . . . . 3 . . . 38 . 2 . 30 35 33 43 23 87 88 82 . 90 . . 30 45 39 38 29 41 Received Heat Transfer 1940 | . 66 . 513 . 27 . 225 648 . . 9 21 . . . 6 . 12 9 9 . 18 9 . . . . . . 27 . 75 . . . . 54 . 63 18 39 18 74 . Effects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Parts Fried 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . . . . Impact Corruptions 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 709 | . . . . . . . . . . . . . . . . . . . . . . . 259 . . . . . . . . 450 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 90 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . 62 20 Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 1221 | . 182 177 568 424 . . 215 545 376 110 108 . . . . 154 55 141 . . . . 420 224 450 . . . . 279 89 772 . . . . 126 126 247 373 645 1221 1142 . Initial 761 | . . 22 . 194 . . . 90 247 65 77 . . . . 21 26 16 . . . . 300 111 156 . . . . 113 40 18 . . . . . 9 63 126 53 386 761 . Average 215 | . 74 52 289 226 . . 89 294 279 91 87 . . . . 50 21 61 . . . . 323 141 212 . . . . 118 45 215 . . . . 38 66 102 218 331 712 980 . Maximum Alert Level 4 | . . . 2 2 . . 1 2 1 . . . . . . . . . . . . . 2 1 2 . . . . 1 . 3 . . . . . . 1 1 2 4 4 . Low Security (%) 58 | 100 100 100 36 29 . 100 92 26 20 100 100 . . . . 100 100 100 . . . . . 86 43 . . . . 88 100 53 . . . . 100 100 86 61 29 . . . Level 1 18 | . . . 23 67 . . 7 45 79 . . . . . . . . . . . . . 92 13 54 . . . . 11 . 21 . . . . . . 13 38 33 13 . . Level 2 8 | . . . 39 2 . . . 28 . . . . . . . . . . . . . . 7 . 1 . . . . . . 22 . . . . . . . . 36 41 . . Level 3 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 33 29 . Level 4 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 70 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 102 | . 2 . 6 . . . 1 3 3 . 1 . 1 . . 8 . 5 . . . . 3 . 6 . . . . 13 . 10 . . . . 4 3 4 1 3 11 14 . Investigation 27 | . . . 1 . . . . . 2 . 1 . . . . 2 . 1 . . . . 2 . 4 . . . . 4 . 2 . . . . . . . . . 3 5 . Extermination 30 | . . . . . . . . . . . . . . . . 4 . 1 . . . . 1 . 1 . . . . 5 . 6 . . . . 2 1 2 . 2 2 3 . Reinforcement 33 | . 2 . 3 . . . 1 1 1 . . . . . . 2 . 3 . . . . . . 1 . . . . 4 . 2 . . . . 2 2 2 1 1 2 3 . Assault 9 | . . . 2 . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 72 | . 2 . 3 . . . 1 1 . . . . . . . 4 . 1 . . . 1 . . 2 . . . . 2 . 7 . . . 1 2 1 1 6 4 2 31 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 717 | . 22 6 44 12 20 . 24 39 4 6 1 4 6 5 6 29 7 11 7 10 3 7 21 6 48 . . 41 2 35 6 63 . 2 . 2 16 13 34 12 38 47 37 21 Peak Tracking Total 14 | . 3 3 8 4 9 . 4 11 1 6 1 3 10 3 4 5 3 3 4 4 3 6 7 5 9 . . 13 4 5 5 12 . 2 . 2 7 3 7 3 9 8 6 14 Tactical Retreats 131 | . 2 . 3 2 3 . 2 3 . . . 3 1 2 2 8 1 3 2 2 . 2 2 . 12 . . 5 1 12 1 20 1 . . 2 5 4 8 3 4 6 4 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 32 | . . . 1 . . . 3 3 2 . 3 . . . . 6 . . . . . . 3 . 2 . . . . 1 . 1 . . . . . . . 1 5 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 8 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 6 . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 51 | . . . . . . . . . . . . . . . . . . 6 . . . . 2 . 18 . . . . 10 . 1 . . . . 10 4 . . . . . . Reused 19 | . . . . . . . . . . . . . . . . 1 . 2 . 1 2 . 1 . 2 . . . . 1 . 6 . . . . 2 1 . . . . . . Traps Extracted 8 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 6 . . . . . . 1 . . . . . . . . . . . . Installed 14 | . . . . . . . . . . . . . . . . 2 . 1 . 1 4 . . . . . . . . . . 6 . . . . . . . . . . . . Triggered 30 | . . . . . . . . . . . . . . . 1 1 . 2 . 1 . . 1 . 2 2 5 5 . 1 . 6 . . . . 2 1 . . . . . . Most Traps Carried 7 | . . . . . . . . . . . . . . . 4 4 3 3 2 7 6 2 2 2 6 6 6 6 6 6 6 6 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 67 | . 2 1 1 . 12 . 2 6 . . . . . . . . . . . . . . . . . . . 2 . 3 . 12 . . . . . 6 7 . 6 2 2 3 Max in Single Turn 9 | . 1 1 1 . 2 . 1 1 . . . . . . . . . . . . . . . . . . . 2 . 2 . 9 . . . . . 1 1 . 1 1 1 1 Garrison Access 15 | . . . . . . . . 1 . . 1 . . . . 3 . . . . . . 1 . 4 . . . . 3 . 1 . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 211 | . 3 . 2 . 2 . 3 8 10 . 7 . . 1 . 23 . 14 1 . 3 . 13 . 25 1 1 2 1 23 . 11 . 1 4 . 7 7 9 2 10 9 8 . Terminals 121 | . 3 . 1 . . . 3 7 7 . 2 . . . . 14 . 8 1 . . . 6 . 12 . 1 . 1 10 . 6 . . . . 6 5 9 1 6 5 7 . Fabricators 24 | . . . . . . . . . 1 . 1 . . . . 3 . 2 . . . . 2 . 4 . . . . 5 . 2 . . . . . . . 1 1 2 . . Repair Stations 8 | . . . . . . . . . 1 . . . . . . 1 . 1 . . . . 2 . . . . . . . . . . . . . . . . . 2 1 . . Recycling Units 22 | . . . 1 . . . . . 1 . . . . . . 2 . 3 . . . . 2 . 4 . . . . 4 . 2 . . . . 1 . . . . 1 1 . Scanalyzers 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . 1 . . . Garrison Access 17 | . . . . . . . . 1 . . 3 . . . . 3 . . . . . . 1 . 4 . . . . 3 . 1 . . . . . 1 . . . . . . Total Hacks 689 | . 9 . 3 . 2 . 7 20 30 . 14 . . 5 . 57 . 42 4 . 23 . 38 . 82 1 6 7 4 116 . 45 . 1 17 . 34 20 26 10 24 18 24 . Successful 499 | . 3 . 1 . 2 . 4 9 21 . 6 . . 5 . 47 . 29 4 . 23 . 30 . 68 1 6 7 4 89 . 38 . 1 17 . 24 14 13 2 11 5 15 . Failed 190 | . 6 . 2 . . . 3 11 9 . 8 . . . . 10 . 13 . . . . 8 . 14 . . . . 27 . 7 . . . . 10 6 13 8 13 13 9 . Catastrophic 33 | . 1 . 1 . . . 1 1 2 . 1 . . . . 2 . . . . . . 1 . . . . . . 2 . 2 . . . . . 3 5 2 2 5 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 408 | . 10 . 2 . 1 . 7 16 20 . 4 . . . . 44 . 27 . . . . 18 . 54 . . 1 . 71 . 29 . . . . 31 14 18 5 10 9 17 . Terminals 433 | . 9 . 2 . . . 7 18 24 . 4 . . . . 37 . 24 4 . . . 22 . 48 . 6 . 4 72 . 25 . . . . 30 18 26 6 14 12 21 . Fabricators 80 | . . . . . . . . . 4 . 2 . . . . 9 . 7 . . . . 7 . 15 . . . . 17 . 11 . . . . . . . 4 1 3 . . Repair Stations 10 | . . . . . . . . . 1 . . . . . . 1 . 1 . . . . 2 . . . . . . . . . . . . . . . . . 4 1 . . Recycling Units 66 | . . . 1 . . . . . 1 . . . . . . 7 . 10 . . . . 6 . 11 . . . . 13 . 8 . . . . 4 . . . . 2 3 . Scanalyzers 21 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 3 . . . . 11 . . . . . . . 1 . . 5 . . . Garrison Access 23 | . . . . . . . . 2 . . 7 . . . . 3 . . . . . . 1 . 5 . . . . 3 . 1 . . . . . 1 . . . . . . Terminal Hacks 245 | . 3 . . . 2 . 3 6 9 . 1 . . 5 . 20 . 9 4 . 23 . 11 . 27 1 6 7 4 34 . 11 . 1 17 . 16 10 5 1 2 1 6 . Record 27 | . . . . . 1 . . . . . . . . . . . . . 4 . 6 . . . . . 6 . 4 . . . . . 5 . . . . . . . 1 . Part Schematic 39 | . . . . . . . . . 1 . . . . 5 . 4 . 1 . . 9 . 3 . 2 . . . . 8 . 1 . . 4 . 1 . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 17 | . 2 . . . . . 2 2 . . . . . . . 1 . . . . . . . . 2 . . . . 4 . . . . 4 . . . . . . . . . Prototype ID Bank 23 | . . . . . . . . . . . . . . . . . . 1 . . 3 . 2 . 2 . . 6 . 2 . 1 . . 4 . . 1 . . 1 . . . Open Door 10 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . . 1 . . . . 3 . . . 1 . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 9 | . . . . . . . . . 1 . 1 . . . . 1 . 1 . . . . . . 1 . . . . . . 1 . . . . 1 . . 1 . 1 . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Machine Index 9 | . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . 1 . 1 . . . 1 . Terminal Index 6 | . . . . . . . . 1 1 . . . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . Garrison Index 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Unreport Threat 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . 2 1 1 . . . . . Locate Traps 22 | . 1 . . . . . 1 1 2 . . . . . . 6 . 1 . . . . 1 . 4 . . . . 2 . . . . . . 2 1 . . . . . . Reprogram Traps 10 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 3 . . . . 2 . . . . . . 2 1 . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Recall Investigation 9 | . . . . . . . . . 2 . . . . . . 2 . . . . . . . . 1 . . . . 3 . 1 . . . . . . . . . . . . Recall Extermination 14 | . . . . . . . . . . . . . . . . 3 . 1 . . . . 1 . 1 . . . . 4 . 2 . . . . 2 . . . . . . . Recall Reinforcements 8 | . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . 3 1 . . . . . . Hauler Manifests 9 | . . . . . . . . . 1 . . . . . . 1 . . . . . . 2 . 2 . . . . 1 . 1 . . . . . 1 . . . . . . Registered Components 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Zone Layout 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . 2 2 . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 42 | . . . . . . . . . 3 . 1 . . . . 4 . 3 . . . . 4 . 9 . . . . 9 . 7 . . . . . . . 1 . 1 . . Network Status 6 | . . . . . . . . . 1 . 1 . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . Load Schematic 20 | . . . . . . . . . 1 . . . . . . 2 . 1 . . . . 2 . 5 . . . . 5 . 4 . . . . . . . . . . . . Build 16 | . . . . . . . . . 1 . . . . . . 2 . 1 . . . . 2 . 3 . . . . 3 . 3 . . . . . . . 1 . . . . Repair Station Hacks 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Repair 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Refit 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 11 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 4 . 2 . . . . 1 . . . . 1 . . Retrieve Components 11 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 4 . 2 . . . . 1 . . . . 1 . . Scanalyzer 16 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 3 . . . . 9 . . . . . . . . . . 3 . . . Insert Component 10 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . 4 . . . . . . . . . . 3 . . . Analyze 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 5 . . . . . . . . . . . . . . Garrison Access Hacks 15 | . . . . . . . . 1 . . 1 . . . . 3 . . . . . . 1 . 4 . . . . 3 . 1 . . . . . 1 . . . . . . Seal Access 15 | . . . . . . . . 1 . . 1 . . . . 3 . . . . . . 1 . 4 . . . . 3 . 1 . . . . . 1 . . . . . . Unauthorized Hacks 165 | . . . . . . . 1 2 8 . 2 . . . . 20 . 17 . . . . 11 . 24 . . . . 30 . 17 . . . . 7 3 8 . 4 2 9 . Terminals 89 | . . . . . . . 1 2 5 . 1 . . . . 13 . 8 . . . . 4 . 10 . . . . 13 . 8 . . . . 4 2 8 . 3 . 7 . Track 20 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 3 . . . . 4 . 3 . . . . 1 . 5 . . . 3 . Assimilate 18 | . . . . . . . . . . . . . . . . 2 . 4 . . . . 3 . 2 . . . . 1 . 2 . . . . . 1 2 . 1 . . . Botnet 41 | . . . . . . . . . 5 . 1 . . . . 10 . 4 . . . . . . 2 . . . . 7 . 2 . . . . 3 1 1 . 1 . 4 . Disrupt 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Operators 8 | . . . . . . . 1 1 . . . . . . . 1 . . . . . . 1 . 2 . . . . 1 . 1 . . . . . . . . . . . . Fabricators 26 | . . . . . . . . . 1 . 1 . . . . 1 . 2 . . . . 2 . 5 . . . . 8 . 4 . . . . . . . . 1 1 . . Report 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Prioritize 12 | . . . . . . . . . 1 . . . . . . 1 . 1 . . . . 2 . 3 . . . . 2 . 2 . . . . . . . . . . . . Liberate 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Haulers 5 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . Overload 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recompile 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . 1 . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . 1 . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Mechanics 3 | . . . . . . . . . 1 . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 46 | . . . . . . . . . 1 . . . . . . 5 . 6 . . . . 5 . 9 . . . . 9 . 5 . . . . 3 . . . . 1 2 . Reject 19 | . . . . . . . . . . . . . . . . 2 . 3 . . . . 2 . 4 . . . . 4 . 2 . . . . 1 . . . . . 1 . Recyclers 9 | . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . 1 . . . . 2 . 1 . . . . 1 . . . . 1 . . Mask 17 | . . . . . . . . . . . . . . . . 2 . 2 . . . . 2 . 4 . . . . 3 . 2 . . . . 1 . . . . . 1 . Tunnel 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacking Detections 118 | . 3 . 1 . . . 2 6 6 . 4 . . . . 14 . 6 1 . . . 9 . 14 . . . . 10 . 6 . . . . 4 4 6 2 8 7 5 . Full Trace Events 16 | . . . . . . . . . 1 . 1 . . . . 2 . 1 . . . . 2 . 3 . . . . 1 . 1 . . . . . . . . . 2 2 . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Feedback Blocked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Robot Schematics Acquired 9 | . . . . . . . . . . . . . . 4 . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 58 | . . . . . . . . . 1 . . . . 19 . 4 . 1 . . 9 . 3 . 3 . . . . 12 . 1 . . 4 . 1 . . . . . . . Parts Built 21 | . . . . . . . . . 2 . . . . . . 3 . 1 . . . . 2 . 3 . . . . 3 . 5 . . . . . . . 2 . . . . Authchips 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . . . . . . . . . . Time 791 | . . . . . . . . . 42 . . . . . . 73 . 26 . . . . 70 . 154 . . . . 143 . 214 . . . . . . . 69 . . . . Total Part Build Rating 141 | . . . . . . . . . 8 . . . . . . 16 . 6 . . . . 12 . 18 . . . . 22 . 41 . . . . . . . 18 . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Time 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 25 | . . . 9 . . . . . . . . . . . . . . . . . . . 3 . 3 . . . . 2 . 4 . . . . 1 . . . . 3 . . Parts Scanalyzed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 4 . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 4 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Robot Hacks Applied 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . parse_system 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 74 | . . 2 . 1 . . . 2 . 1 . . . . . 2 18 3 . . . . 1 18 1 . . . . 3 19 1 . . . . . . 1 . 1 . . . Largest Group 19 | . . 2 2 1 . . . 2 . 1 . . . . . 1 18 2 . . . . 1 18 1 . . . . 2 19 1 . . . . . . 1 . 1 . . . Highest-Rated Group 684 | . . 43 43 31 . . . 62 . 31 . . . . . 10 656 52 . . . . 26 656 26 . . . . 98 684 26 . . . . . . 45 . 158 . . . Highest-Rated Ally 158 | . . 31 31 31 . . . 31 . 31 . . . . . 10 50 26 . . . . 26 50 26 . . . . 49 50 26 . . . . . . 45 . 158 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 244 | . . . 4 5 . . . 9 . 10 . . . . . . 79 . . . . . . 31 . . . . . 4 90 . . . . . . . . . 12 . . . Total Damage 10184 | . . . 84 105 . . . 143 . 212 . . . . . . 4265 . . . . . . 1493 . . . . . 245 2742 . . . . . . . . . 895 . . . Kills 26 | . . . 1 . . . . 1 . . . . . . . . 6 . . . . . . 7 . . . . . 1 7 . . . . . . . . . 3 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 17 | . 2 . . . . . 2 2 . . . . . . . 1 . . . . . . . . 2 . . . . 4 . . . . 4 . . . . . . . . . Derelict Logs Recovered 17 | . . 1 . 1 . . . . . . . 1 1 1 2 . . . 1 1 . 2 . . . 1 . . 2 . . . 2 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 39783 | 91 1056 1065 1628 808 1706 513 1345 1395 506 28 305 110 109 1272 1857 2282 204 1445 231 567 311 623 889 82 1286 157 331 886 328 2119 119 2710 242 437 119 558 1037 707 1410 860 1072 878 3917 182 Spaces Moved 52820 | 69 391 427 738 449 854 321 668 638 1279 95 690 308 296 1869 1492 4826 316 3007 588 621 217 438 1623 230 3221 470 839 1057 794 4384 276 4625 441 748 186 710 1393 968 1514 1297 1150 1018 4949 330 Core 212 | 48 . . . . . . . . . . . . . . 21 . . . . . . 130 . . . . . . . . . 12 . . . . . . . . . 1 . . Treads 4505 | 21 391 427 736 449 854 321 668 638 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 16066 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1363 441 748 186 710 1393 968 1514 1297 1150 1017 4949 330 Flight 32035 | . . . . . . . . . 1279 95 690 308 296 1869 1471 4826 316 3007 588 621 217 308 1623 230 3221 470 839 1057 794 4384 276 3250 . . . . . . . . . . . . Fastest Speed 11 | 50 160 240 140 160 160 160 160 160 29 29 29 29 29 29 30 26 26 26 26 26 26 26 17 23 23 23 14 23 14 11 24 11 51 51 51 48 48 48 48 48 48 47 33 17 Average Speed 46 | 113 227 240 170 160 160 160 162 166 29 29 29 29 29 33 43 26 31 26 26 26 26 101 37 23 23 23 22 23 22 23 24 33 51 51 51 50 48 48 51 48 48 47 43 32 Slowest Speed 320 | 160 240 240 320 160 160 160 166 245 29 29 29 29 29 35 250 101 91 91 26 26 26 300 99 23 23 23 23 23 23 24 24 200 51 51 51 51 48 148 157 48 146 250 138 39 Overloaded Moves 406 | . . . . . . . . . . . . . . . . . . . . . . . 18 . . . 8 . 9 58 . 229 . . . . . . . . . . . 84 Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Robots Hopped 122 | . . . . . . . . . 8 2 1 . . . . 17 . 15 . . . . 7 . 22 . . . . 20 . 30 . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Exploration Rate (%) 66 | 4 77 95 62 95 90 68 58 91 27 79 24 64 54 85 87 80 96 46 66 66 82 60 36 90 61 73 82 90 81 56 87 51 66 94 60 78 36 81 68 34 87 33 81 25 Regions Visited 44 Branch Regions 26 Pre-discovered Areas 14 | . . 2 . . 1 . . . 1 . . . . 1 1 . . . . . 1 1 . . . . . . 2 . . . 1 . 3 . . . . . . . . . Known Exits Taken 28 | . . . . . . . 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 39 | . . 1 . 1 . . . . . . . 1 5 4 3 . . . 1 2 . 4 . . . 1 4 . 4 . . . 2 4 . 2 . . . . . . . . Spaces Dug 600 | . . . . . 3 . . . 24 . 8 5 3 . 20 53 2 39 2 30 5 28 10 3 27 4 4 6 4 63 2 58 1 4 . 14 58 15 21 10 14 30 28 2 Terrain Destroyed 1317 | . . . 34 . 46 . . 36 24 . 8 5 3 . 37 53 38 39 2 40 5 36 10 3 27 4 4 63 92 115 52 168 31 85 . 37 60 18 21 28 14 48 29 2 Melee 531 | . . . . . . . . . 24 . 8 5 3 . 20 53 2 39 2 3 5 4 10 3 27 4 4 6 4 63 2 58 1 3 . 14 52 15 21 10 14 25 25 2 Projectile 47 | . . . . . 11 . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 8 3 . . . 10 3 . AOE 737 | . . . 34 . 34 . . 26 . . . . . . 17 . 36 . . 37 . 32 . . . . . 57 88 52 50 110 30 81 . 22 . . . 18 . 13 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total 65151 | 80 483 443 943 507 1025 321 818 816 1367 92 778 315 314 2493 2657 5722 402 3597 662 1005 442 610 1876 253 3681 512 969 1648 916 5295 312 5587 450 780 208 869 1655 1134 1997 1498 1528 1257 6460 374 Wait 9309 | . 31 . 46 34 24 1 47 38 10 . 19 . 14 566 1082 752 68 531 71 355 187 159 204 21 394 39 126 533 102 782 24 802 1 7 . 133 162 85 306 97 218 97 1141 . Move 52549 | 68 390 426 737 448 853 320 667 637 1263 91 687 307 295 1868 1491 4794 315 2976 587 620 216 437 1610 229 3176 469 838 1056 793 4347 275 4571 440 747 185 709 1392 967 1513 1296 1149 1017 4948 329 Hop 108 | . . . . . . . . . 8 1 1 . . . . 15 . 15 . . . . 6 . 22 . . . . 17 . 23 . . . . . . . . . . . . Pick Up 232 | 6 7 4 19 2 13 . 11 8 6 . 3 . 1 11 14 9 . 3 . 1 2 1 2 . 5 . . 4 . 9 . 15 1 1 4 . 5 6 15 6 6 1 28 3 Fast Attach 199 | 3 5 . 5 . 1 . 3 4 . . . . . 4 3 9 . 1 . 1 1 3 7 . . . . 5 . 3 . 12 . 2 5 . 3 8 27 22 19 12 28 3 Attach 144 | 3 . . 3 2 7 . 5 11 9 . . . . 1 3 7 . 3 . . 1 2 4 . 1 . . 1 . 6 . 5 . . . . 3 4 15 10 6 7 21 4 Detach 127 | . 4 . 2 1 1 . . 2 4 . . . . 1 3 6 . 2 . . . 1 6 . . . . 2 . 2 . 4 . . . . 2 2 13 17 10 7 33 2 Swap 305 | . 3 . 17 1 13 . 10 5 3 . 1 . . 9 3 28 6 6 2 8 3 . 3 . 17 . . 2 7 9 2 21 2 5 . 4 7 8 13 9 9 23 38 8 Drop 323 | . 4 . 21 2 9 . 12 5 14 . 3 . 1 12 8 14 . 3 . 2 1 . 7 . 8 . . 7 . 9 . 14 1 3 8 . 6 11 24 21 17 12 59 5 Fire 572 | . 34 12 87 16 81 . 58 91 . . . . . . 2 . 11 . . 3 . 3 12 . . . . 28 10 9 9 12 3 8 . 3 15 4 4 2 . 19 31 5 Melee 1096 | . . . . . 23 . . . 32 . 10 8 3 21 48 86 2 56 2 14 27 4 13 3 40 4 5 10 4 102 2 89 2 7 6 20 60 39 67 18 62 62 130 15 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 33 | . 5 1 6 1 . . 5 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 123 | . . . . . . . . . 18 . 54 . . . . . . . . . . . . . 18 . . . . . . 7 . . . . . . . . 26 . . . Rewire 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . 3 . Trap 22 | . . . . . . . . . . . . . . . . 2 . 1 . 1 4 . 2 . . . . . . . . 12 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat / *Exi / *Zio) -9/Exiles -8/Mines -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage -7/Factory (discovered 4 exits: *Fac x2 / Low x2) -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / Upp x2) -5/Waste -5/Factory (discovered 5 exits: *Fac x3 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: Res x2 / *Upp x2 / *Ext) -4/Waste -4/Factory (discovered 6 exits: *Res x2 / *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 610 | -10/Materials | Discovered new exit (range 15) 839 | -10/Materials | Discovered new exit (range 11) 1056 | -10/Materials | Discovered new exit (range 16) 1148 | -10/Materials | Entered Mines 1247 | -10/Mines | Learned location of Storage (-8) 1607 | -10/Mines | Discovered new exit (range 8) 1766 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1981 | -10/Mines | Learned location of Recycling (-8) 2213 | -10/Mines | Entered Materials 2213 | -9/Materials | Accompanied by 2 allies 2213 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2218 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2494 | -9/Materials | Destroyed 7 combat bots 2497 | -9/Materials | Lost 3 parts (1p1n1w) 3325 | -9/Materials | Discovered new exit (range 15) 3534 | -9/Materials | Discovered new exit (range 12) 3645 | -9/Materials | Build established: Scavenger-Mutant 3813 | -9/Materials | First assault squad dispatched 3841 | -9/Materials | Entered Mines 3844 | -9/Mines | Received a Mining Laser from a helpful Derelict 3887 | -9/Mines | Assembled infested the area 3892 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4045 | -9/Mines | Learned 8 Materials zone layouts 4147 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4163 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4167 | -9/Mines | Found Prototype Device 4378 | -9/Mines | Discovered new exit (range 8) 4527 | -9/Mines | Found a hidden stash of uninstalled traps 4641 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4642 | -9/Mines | Discovered new exit (range 5) 4649 | -9/Mines | Entered Exiles 4688 | -9/Exiles | Met 8R-AWN 4717 | -9/Exiles | Met EX-HEX 4789 | -9/Exiles | Met EX-DEC 4817 | -9/Exiles | Learned location of Zion (-7) 4878 | -9/Exiles | Discovered new exit (range 10) 4992 | -9/Exiles | Met EX-BIN 5009 | -9/Exiles | Aligned with FarCom system 5011 | -9/Exiles | Given EX-Vault access code 5048 | -9/Exiles | Opened EX-Vault 5083 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5527 | -9/Exiles | Attacked by the Exiles 5624 | -9/Exiles | Core integrity fell below 50% 5720 | -9/Exiles | Destroyed 8R-AWN 5723 | -9/Exiles | Lost 6 parts (1p3n1u1w) 5725 | -9/Exiles | Found Prototype Ballistic Gun 5745 | -9/Exiles | Identified 8R-AWN's Boregun 5910 | -9/Exiles | Destroyed EX-HEX 5916 | -9/Exiles | Destroyed EX-BIN 5999 | -9/Exiles | Destroyed EX-DEC 6355 | -9/Exiles | Entered Mines 6859 | -8/Mines | Discovered new exit (range 7) 6868 | -8/Mines | Entered Materials 6868 | -8/Materials | Evolved 2 slots: Utility x2 6869 | -8/Materials | Identified exit to Factory 6869 | -8/Materials | Identified exit to Storage 7094 | -8/Materials | Discovered exit to Storage (range 14) 7571 | -8/Materials | Discovered exit to Factory (range 13) 7995 | -8/Materials | Discovered exit to Factory (range 3) 8213 | -8/Materials | Entered Storage 8542 | -8/Storage | Lost 4 parts (1p1n1u1w) 9064 | -8/Storage | Discovered exit to Factory (range 11) 9380 | -8/Storage | Met a pair of Derelict thieves 9488 | -8/Storage | Lost 5 parts (1p1u3w) 9501 | -8/Storage | Destroyed 7 combat bots 9606 | -8/Storage | Identified Exp. Sensor Array 9608 | -8/Storage | Entered Factory 9608 | -7/Factory | Evolved 2 slots: Utility x2 9659 | -7/Factory | Discovered new exit (range 15) 9662 | -7/Factory | Discovered new exit (range 15) 9668 | -7/Factory | Identified exit to Lower Caves 9901 | -7/Factory | Build established: Hacker-Sprinter 10031 | -7/Factory | Fabricated Imp. Trap Extractor? 10114 | -7/Factory | Sucked down chute 10114 | -7/Factory | Entered Waste 10115 | -7/Waste | Met a frightened Derelict 10117 | -7/Waste | Spotted C-40 Crusher 10127 | -7/Waste | Spotted C-40 Crusher 10128 | -7/Waste | Spotted C-40 Crusher 10128 | -7/Waste | Spotted C-40 Crusher 10129 | -7/Waste | EMP discharged 10131 | -7/Waste | Spotted C-40 Crusher 10135 | -7/Waste | Spotted C-40 Crusher 10136 | -7/Waste | Discovered new exit (range 14) 10141 | -7/Waste | Identified exit to Factory 10142 | -7/Waste | Entered Factory 10447 | -7/Factory | Entered Lower Caves 10474 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10539 | -7/Lower Caves | Learned Factory stockpile data 10546 | -7/Lower Caves | Discovered new exit (range 16) 10556 | -7/Lower Caves | Identified exit to Lower Caves 10557 | -7/Lower Caves | Entered another Lower Caves area 10570 | -7/Lower Caves | Encountered a Warlord checkpoint 10617 | -7/Lower Caves | Spotted B-75 Beast 10654 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10657 | -7/Lower Caves | Discovered new exit (range 16) 10662 | -7/Lower Caves | Identified exit to Zion 10666 | -7/Lower Caves | Entered Zion 10675 | -7/Zion | System corruption cleaned by Quarantine Array 10694 | -7/Zion | Discovered new exit (range 16) 10786 | -7/Zion | Found Prototype Launcher 10973 | -7/Zion | Identified Rocket Array 11086 | -7/Zion | Found GAL Module 11290 | -7/Zion | Build established: Hacker-Mutant 11576 | -7/Zion | Attacked by Zionites 11742 | -7/Zion | Destroyed Imprinter 11744 | -7/Zion | Extracted access codes from Imprinter's data core 11937 | -7/Zion | Identified exit to Proximity Caves 11938 | -7/Zion | Entered Proximity Caves 13504 | -6/Proximity Caves | Spotted B-75 Beast 13553 | -6/Proximity Caves | Discovered new exit (range 7) 13554 | -6/Proximity Caves | Identified exit to Factory 13795 | -6/Proximity Caves | Entered Factory 13795 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13922 | -6/Factory | Discovered new exit (range 13) 14080 | -6/Factory | Build established: Hacker-Sprinter 14099 | -6/Factory | Identified exit to Lower Caves 14315 | -6/Factory | Discovered new exit (range 16) 15096 | -6/Factory | Fabricated Adv. Heat Sink? 15107 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 16001 | -6/Factory | Cargo convoy interrupted 16077 | -6/Factory | Manually triggered Chute Trap 16077 | -6/Factory | Sucked down chute 16077 | -6/Factory | Entered Waste 16083 | -6/Waste | Spotted C-40 Crusher 16083 | -6/Waste | Spotted C-40 Crusher 16089 | -6/Waste | Spotted C-40 Crusher 16119 | -6/Waste | Spotted C-40 Crusher 16123 | -6/Waste | Warlord forces began an assault 16162 | -6/Waste | Spotted C-40 Crusher 16163 | -6/Waste | Allies destroyed C-40 Crusher 16164 | -6/Waste | Allies destroyed C-40 Crusher 16175 | -6/Waste | Destroyed C-40 Crusher 16181 | -6/Waste | Destroyed C-40 Crusher 16207 | -6/Waste | Destroyed C-40 Crusher 16221 | -6/Waste | Spotted C-40 Crusher 16226 | -6/Waste | Lost 18 allies 16239 | -6/Waste | Destroyed C-40 Crusher 16275 | -6/Waste | Discovered new exit (range 13) 16281 | -6/Waste | Identified exit to Factory 16281 | -6/Waste | Entered Factory 16766 | -6/Factory | Discovered new exit (range 15) 16770 | -6/Factory | Identified exit to Factory 16945 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 17577 | -6/Factory | Cargo convoy interrupted 17726 | -6/Factory | Entered Lower Caves 17793 | -6/Lower Caves | Learned Armory terminal intel 17793 | -6/Lower Caves | Learned Factory stockpile data 17793 | -6/Lower Caves | Learned location of 1 exit from Factory 17853 | -6/Lower Caves | Encountered a Warlord checkpoint 17862 | -6/Lower Caves | Identified exit to Lower Caves 17957 | -6/Lower Caves | Entered another Lower Caves area 17962 | -6/Lower Caves | Discovered exit to Factory (range 9) 17971 | -6/Lower Caves | Learned Factory non-interactive machine intel 18386 | -6/Lower Caves | Encountered a Warlord checkpoint 18522 | -6/Lower Caves | Discovered new exit (range 8) 18523 | -6/Lower Caves | Identified exit to Data Miner 18524 | -6/Lower Caves | Entered Data Miner 18524 | -6/Data Miner | Discovered new exit (range 6) 18528 | -6/Data Miner | Met Data Miner 18537 | -6/Data Miner | Learned location of Section 7 (-3) 18537 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 18541 | -6/Data Miner | Received God Mode back door access code from Data Miner 18552 | -6/Data Miner | Identified exit to Proximity Caves 18581 | -6/Data Miner | Destroyed Data Miner 18583 | -6/Data Miner | Found Prototype Hackware 18585 | -6/Data Miner | Found Prototype Hackware 18586 | -6/Data Miner | Data Conduit disabled 18662 | -6/Data Miner | Build established: Hacker-Scout 18835 | -6/Data Miner | Entered Proximity Caves 18862 | -5/Proximity Caves | Lost 3 parts (2p1w) 19052 | -5/Proximity Caves | Spotter reported a threat 19190 | -5/Proximity Caves | Spotter reported a threat 19221 | -5/Proximity Caves | Learned location of Armory (-3) 19458 | -5/Proximity Caves | Entered Factory 19458 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 19459 | -5/Factory | Identified exit to Upper Caves 19460 | -5/Factory | Identified exit to Factory 19462 | -5/Factory | Loaded intel: 253 non-interactive machine locations 19489 | -5/Factory | Identified Quantum Router 19501 | -5/Factory | Identified Deep Network Scanner 19603 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster (x1) 19647 | -5/Factory | Discovered exit to Factory (range 5) 20102 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster (x1) 20347 | -5/Factory | Sucked down chute 20347 | -5/Factory | Entered Waste 20353 | -5/Waste | Build established: Wizard-Sprinter 20353 | -5/Waste | Spotted C-40 Crusher 20367 | -5/Waste | Spotted C-40 Crusher 20373 | -5/Waste | Spotted C-40 Crusher 20403 | -5/Waste | Spotted C-40 Crusher 20405 | -5/Waste | Spotted C-40 Crusher 20408 | -5/Waste | Warlord forces began an assault 20408 | -5/Waste | Allies destroyed C-40 Crusher 20420 | -5/Waste | Spotted C-40 Crusher 20422 | -5/Waste | Discovered new exit (range 11) 20428 | -5/Waste | Identified exit to Factory 20429 | -5/Waste | Entered Factory 20536 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster (x1) 20667 | -5/Factory | Discovered exit to Factory (range 13) 20929 | -5/Factory | Discovered exit to Factory (range 16) 21076 | -5/Factory | Discovered exit to Factory (range 4) 21159 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster (x1) 21304 | -5/Factory | Fabricated Mni. Smartbomb Launcher? 21715 | -5/Factory | Entered Upper Caves 21770 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 21871 | -5/Upper Caves | Discovered new exit (range 9) 21871 | -5/Upper Caves | Spotted B-75 Beast 21872 | -5/Upper Caves | Identified exit to Upper Caves 21872 | -5/Upper Caves | Entered another Upper Caves area 21883 | -5/Upper Caves | Discovered exit to Factory (range 7) 22061 | -5/Upper Caves | Encountered a Warlord checkpoint 22110 | -5/Upper Caves | Learned Extension trap positions 22110 | -5/Upper Caves | Learned Research trap positions 22110 | -5/Upper Caves | Learned Factory trap positions 22110 | -5/Upper Caves | Learned 8 Factory zone layouts 22200 | -5/Upper Caves | Discovered new exit (range 9) 22202 | -5/Upper Caves | Identified exit to Warlord 22203 | -5/Upper Caves | Entered Warlord 22342 | -5/Warlord | Visited the Vortex Lab 22347 | -5/Warlord | Warlord's base attacked by MAIN.C 22356 | -5/Warlord | Met Warlord 22358 | -5/Warlord | Opened Warlord's prototype stash 22361 | -5/Warlord | Found Prototype Processor 22361 | -5/Warlord | Identified Exp. Targeting Computer 22369 | -5/Warlord | Found Prototype Hackware 22371 | -5/Warlord | Identified Ghost Barrier 22562 | -5/Warlord | Lost 3 allies 22697 | -5/Warlord | Warlord forces counterattacked 22767 | -5/Warlord | Spotted Striker 22808 | -5/Warlord | Lost 3 allies 22851 | -5/Warlord | Spotted Striker 22851 | -5/Warlord | Spotted Striker 22876 | -5/Warlord | Discovered new exit (range 14) 22903 | -5/Warlord | Lost 6 allies 22990 | -5/Warlord | Lost 4 allies 23022 | -5/Warlord | Warlord base infiltrated, sounded retreat 23045 | -5/Warlord | Spotted Striker 23085 | -5/Warlord | Identified exit to Proximity Caves 23089 | -5/Warlord | Entered Proximity Caves 23156 | -4/Proximity Caves | Spotted B-86 Titan 23164 | -4/Proximity Caves | Learned Research terminal intel 23164 | -4/Proximity Caves | Learned Armory trap positions 23164 | -4/Proximity Caves | Learned Research trap positions 23237 | -4/Proximity Caves | Learned location of Testing (-2) 23417 | -4/Proximity Caves | Entered Factory 23417 | -4/Factory | Evolved 2 slots: Utility x2 23418 | -4/Factory | Identified exit to Upper Caves 23419 | -4/Factory | Identified exit to Research 23419 | -4/Factory | Identified exit to Extension 23420 | -4/Factory | Loaded intel: 93 trap records 23756 | -4/Factory | Fabricated Exp. Signal Interpreter (x1) 24061 | -4/Factory | Fabricated Exp. Sensor Array (x1) 24174 | -4/Factory | Fabricated Exp. Melee Analysis Suite (x1) 24393 | -4/Factory | Spotted B-86 Titan 25536 | -4/Factory | Sucked down chute 25536 | -4/Factory | Entered Waste 25543 | -4/Waste | Spotted C-40 Crusher 25546 | -4/Waste | Spotted C-40 Crusher 25579 | -4/Waste | Warlord forces began an assault 25581 | -4/Waste | Spotted C-40 Crusher 25581 | -4/Waste | Spotted C-40 Crusher 25581 | -4/Waste | Spotted C-40 Crusher 25588 | -4/Waste | Discovered new exit (range 16) 25589 | -4/Waste | Spotted C-40 Crusher 25610 | -4/Waste | Destroyed C-40 Crusher 25634 | -4/Waste | Allies destroyed C-40 Crusher 25643 | -4/Waste | Allies destroyed C-40 Crusher 25653 | -4/Waste | Identified exit to Factory 25655 | -4/Waste | Entered Factory 25661 | -4/Factory | Lost 9 allies 25986 | -4/Factory | Discovered exit to Upper Caves (range 9) 26117 | -4/Factory | Discovered exit to Research (range 14) 26335 | -4/Factory | Spotted B-86 Titan 26746 | -4/Factory | Discovered exit to Research (range 15) 27279 | -4/Factory | Fabricated Cmb. Linear Gravjet (x2) 27568 | -4/Factory | Fabricated Cmb. Linear Gravjet? 27661 | -4/Factory | Fabricated Exp. Utility Shielding? 27665 | -4/Factory | Build established: Wizard-Mutant 27722 | -4/Factory | Spotted B-86 Titan 28365 | -4/Factory | Entered Upper Caves 28487 | -4/Upper Caves | Learned location of 1 exit from Research 28517 | -4/Upper Caves | Discovered new exit (range 11) 28557 | -4/Upper Caves | Identified exit to Upper Caves 28607 | -4/Upper Caves | Entered another Upper Caves area 28616 | -4/Upper Caves | Discovered exit to Research (range 11) 28689 | -4/Upper Caves | Learned Research terminal intel 28945 | -4/Upper Caves | Discovered new exit (range 5) 29044 | -4/Upper Caves | Identified exit to Zhirov 29044 | -4/Upper Caves | Entered Zhirov 29044 | -4/Zhirov | Discovered new exit (range 3) 29054 | -4/Zhirov | Met Zhirov 29069 | -4/Zhirov | Learned location of Quarantine (-3) 29069 | -4/Zhirov | Learned location of Command (-1) 29074 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 29082 | -4/Zhirov | Found Alien Artifact 29082 | -4/Zhirov | Identified Integrated Dissipator 29082 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 29138 | -4/Zhirov | Found Alien Artifact 29163 | -4/Zhirov | Identified exit to Proximity Caves 29163 | -4/Zhirov | Entered Proximity Caves 29216 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 29256 | -3/Proximity Caves | Spotted B-86 Titan 29702 | -3/Proximity Caves | Discovered exit to Research (range 14) 29721 | -3/Proximity Caves | Entered Research 29721 | -3/Research | Evolved 2 slots: Power x1, Utility x1 29722 | -3/Research | Identified exit to Armory 29723 | -3/Research | Identified exit to Quarantine 29724 | -3/Research | Loaded intel: 68 trap records 29725 | -3/Research | Loaded intel: 24 terminal locations 30630 | -3/Research | Spotted B-90 Cyclops 30758 | -3/Research | Entered Quarantine 30790 | -3/Quarantine | Found Alien Artifact 30790 | -3/Quarantine | Identified Phase Redirector 30827 | -3/Quarantine | Found Alien Artifact 30827 | -3/Quarantine | Identified Dimensional Node Initializer 30827 | -3/Quarantine | Initialized slip node 31072 | -3/Quarantine | Cryocooling Duct disabled 31087 | -3/Quarantine | Ambient heat levels rising (+20) 31087 | -3/Quarantine | Non-combat units ordered to evacuate 31213 | -3/Quarantine | Found Alien Artifact 31252 | -3/Quarantine | Found Alien Slashing Weapon 31252 | -3/Quarantine | Identified Sigix Broadsword 31274 | -3/Quarantine | Discovered new exit (range 10) 31354 | -3/Quarantine | Found Alien Impact Weapon 31392 | -3/Quarantine | Spotted Fortress 31426 | -3/Quarantine | Discovered new exit (range 5) 31428 | -3/Quarantine | Identified exit to Section 7 31465 | -3/Quarantine | Entered Section 7 31470 | -3/Section 7 | Found Prototype Slashing Weapon 31470 | -3/Section 7 | Identified Molecular Scythe 31476 | -3/Section 7 | Found Molecular Scythe 31523 | -3/Section 7 | Discovered new exit (range 12) 31538 | -3/Section 7 | Build established: Wizard-Gladiator 31539 | -3/Section 7 | Spotted S7 Guard 31577 | -3/Section 7 | System corruption reached 10% 31733 | -3/Section 7 | Identified Core Stripper 31739 | -3/Section 7 | Found Alien Artifact 31739 | -3/Section 7 | Identified Core Physics Calibrator 31745 | -3/Section 7 | Destroyed S7 Guard 31757 | -3/Section 7 | Found Prototype Protection 31757 | -3/Section 7 | Identified Hvy. Regenerative Plating 31985 | -3/Section 7 | Spotted B-99 Colossus 32005 | -3/Section 7 | Found Alien Artifact 32005 | -3/Section 7 | Identified Core Reset Matrix 32005 | -3/Section 7 | Identified Subatomic Replicator 32005 | -3/Section 7 | Identified Transdimensional Reconstructor 32005 | -3/Section 7 | Used Core Reset Matrix 32009 | -3/Section 7 | Sensed 17 artifacts in vicinity 32024 | -3/Section 7 | Found LRC Storage 32024 | -3/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 32028 | -3/Section 7 | Found LRC Armor 32028 | -3/Section 7 | Installed LRC Armor, increased core integrity (+250) 32030 | -3/Section 7 | Used Subatomic Replicator to replicate LRC Inertial Stabilizer 32031 | -3/Section 7 | Found LRC Inertial Stabilizer 32031 | -3/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 32033 | -3/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 32104 | -3/Section 7 | Found Transdimensional Reconstructor 32309 | -3/Section 7 | Spotted Alpha 7 32310 | -3/Section 7 | Spotted Alpha 7 32358 | -3/Section 7 | Found Integrity Redistributor 32358 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-163) 32382 | -3/Section 7 | Build established: Hacker-Gladiator 32403 | -3/Section 7 | Found Core Reset Matrix 32405 | -3/Section 7 | Sensed 11 artifacts in vicinity 32429 | -3/Section 7 | Found Spacefold Activator 32515 | -3/Section 7 | Found Integrity Redistributor 32644 | -3/Section 7 | Found Integrated Reactor 32644 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 32847 | -3/Section 7 | Discovered new exit (range 12) 32875 | -3/Section 7 | Identified exit to Research 32875 | -3/Section 7 | Entered Research 32875 | -2/Research | Warlord forces began assault on 0b10 32875 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 32901 | -2/Research | Identified exit to Testing 32985 | -2/Research | Research machine network offline 32988 | -2/Research | Fabricated Cmb. Linear Gravjet? 33159 | -2/Research | Met up with Warlord 33345 | -2/Research | Borebot progress halted 33370 | -2/Research | Borebot progress halted 33440 | -2/Research | Lost 6 allies 33444 | -2/Research | Spotted Executioner 33525 | -2/Research | Lost 4 allies 33608 | -2/Research | Borebot progress halted 33735 | -2/Research | Entered Testing 33855 | -2/Testing | Lost 4 allies 33861 | -2/Testing | Spotted Alpha 7 33878 | -2/Testing | Warped through subspace 34064 | -2/Testing | Destroyed Alpha 7 34148 | -2/Testing | Repaired Imp. Utility Shielding 34332 | -2/Testing | Found Prototype Slashing Weapon 34332 | -2/Testing | Identified Vibroblade 34334 | -2/Testing | Found Vibroblade 34337 | -2/Testing | Found Faulty Vibroblade 34339 | -2/Testing | Found Faulty Vibroblade 34348 | -2/Testing | Identified exit to Access 34390 | -2/Testing | Spotted PX-21NCIJJDAQ 34397 | -2/Testing | Rewired PX-21NCIJJDAQ 34558 | -2/Testing | Found Prototype Ballistic Gun 34585 | -2/Testing | Found Prototype Slashing Weapon 34585 | -2/Testing | Identified Centrium Greatsword 34592 | -2/Testing | Found Prototype Device 34607 | -2/Testing | Identified Adv. EM Disruption Field 34607 | -2/Testing | Identified Hyp. Multirail 34723 | -2/Testing | Destroyed PX-21NCIJJDAQ 34806 | -2/Testing | System corruption reached 10% 34807 | -2/Testing | Entered Access 34807 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 35100 | -1/Access | Garrison activated, responded to threat 35308 | -1/Access | Build established: Wizard-Gladiator 35343 | -1/Access | First assault squad dispatched 35414 | -1/Access | Spotted B-99 Colossus 35468 | -1/Access | Identified exit to Command 35681 | -1/Access | Spotted B-99 Colossus 35681 | -1/Access | Spotted B-99 Colossus 35685 | -1/Access | Entered Command 35935 | -1/Command | First assault squad dispatched 35944 | -1/Command | Deep Network Scanner fried by hacking feedback 36263 | -1/Command | Spotted M Guard 36263 | -1/Command | Spotted M Guard 36264 | -1/Command | Spotted Combat Programmer 36276 | -1/Command | Build established: Hacker-Gladiator 36288 | -1/Command | Spotted Combat Programmer 36289 | -1/Command | Spotted B-99 Colossus 36311 | -1/Command | Destroyed Combat Programmer 36328 | -1/Command | Destroyed Combat Programmer 36373 | -1/Command | Destroyed M Guard 36529 | -1/Command | Destroyed M Guard 36529 | -1/Command | All MAIN.C guards destroyed 36592 | -1/Command | Found Prototype Device 36592 | -1/Command | Identified Thermal Barrier 36599 | -1/Command | Found Prototype Device 36599 | -1/Command | Identified AEGIS Remote Shield 36604 | -1/Command | Found Prototype Reactor 36604 | -1/Command | Identified Zero-point Reactor 36607 | -1/Command | Found Zero-point Reactor 36644 | -1/Command | Disengaged cave seal 36654 | -1/Command | Welcomed Warlord to Command 36675 | -1/Command | Disengaged cave seal 37039 | -1/Command | Met MAIN.C 37046 | -1/Command | 0b10 Conduit disabled 37066 | -1/Command | MAIN.C activated Command garrisons 37113 | -1/Command | Destroyed MAIN.C 37115 | -1/Command | Discovered new exit (range 43) 37115 | -1/Command | Discovered new exit (range 107) 37115 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 37131 | -1/Command | Build established: Alien-Gladiator 37153 | -1/Command | Lost 8 allies 37248 | -1/Command | Found Exp. System Purifier 37616 | -1/Command | Found Zero-point Reactor 37619 | -1/Command | Found Exp. Core Analyzer 38159 | -1/Command | Found Molecular Scythe 38214 | -1/Command | Found AEGIS Remote Shield 39594 | -1/Command | Build established: Alien-Sprinter 39596 | -1/Command | Warped through subspace to slip node 39596 | -1/Command | Discovered new exit (range 5) 39602 | -1/Command | Entered Access_0 39603 | -1/Access_0 | Sensed 4 artifacts in vicinity 39603 | -1/Access_0 | Met Architect 39610 | -1/Access_0 | Destroyed A8 39619 | -1/Access_0 | Architect warped through subspace 39643 | -1/Access_0 | Found Prototype Device 39643 | -1/Access_0 | Identified Desublimator 39680 | -1/Access_0 | Subspace Access Node disabled 39691 | -1/Access_0 | Subspace Access Node disabled 39697 | -1/Access_0 | A6 warped into view 39739 | -1/Access_0 | Subspace Access Node disabled 39755 | -1/Access_0 | Lost 4 parts (1n3w) 39780 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 39781 | -1/Access_0 | Warped through subspace to slip node 39781 | -1/Access_0 | Discovered new exit (range 8) 39784 | *** | Heading to fleet! Last Messages --------------- 39734_ Quantum Shear penetrates Wall. 39739_ A6 follow-up attacks with Enh. Force Lance. 39739_ Subspace Access Node disabled. 39742_ Quantum Shear penetrates Wall. 39744_ Quantum Shear penetrates A6. 39744_ Quantum Shear penetrates Wall. 39750_ Quantum Shear penetrates A6. 39750_ A6 follow-up attacks with Enh. Force Lance. 39752_ Quantum Shear penetrates Wall. 39761_ Penetrated by Quantum Shear. 39761_ Adv. Phase Shifter destroyed. 39766_ Quantum Shear penetrates Enhanced Grunt. 39769_ Quantum Shear penetrates Wall. 39777_ Workstation disabled. 39779_ Quantum Shear penetrates Wall. 39780_ Acquired Hpw. Transdimensional Reconstructor. 39781_ Warped through subspace, drawn to slip node. 39781_ EXIT=FOUND 39781_ A0_RES: I have more important things to do than play hide-and-seek. Deal with this piece of junk if it returns. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 107 Energy Generation 87 Energy Capacity 980 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 1 Power Amplification 30 Additional Mass Support 20 Armor Coverage 600 Resistance: KI 30 Resistance: EM 50 Utility Shielding 90 Point Defense Rating 240 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 88 Melee Accuracy 30 Core Analysis 8 Recoil Reduction 3 Salvage Targeting 1 Offensive Hacking 67 Defensive Hacking 59 Authchip Count 2 Trap Extractor Capacity 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Trap Extractor | x2 | -7/Factory Adv. Heat Sink | x2 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Cld. Nuclear Pulse Thruster | x1 | -5/Factory Cld. Nuclear Pulse Thruster | x1 | -5/Factory Cld. Nuclear Pulse Thruster | x1 | -5/Factory Cld. Nuclear Pulse Thruster | x1 | -5/Factory Mni. Smartbomb Launcher | x1 | -5/Factory Exp. Signal Interpreter | x1 | -4/Factory | Authchip Exp. Sensor Array | x1 | -4/Factory | Authchip Exp. Melee Analysis Suite | x1 | -4/Factory Cmb. Linear Gravjet | x2 | -4/Factory | Authchip Cmb. Linear Gravjet | x2 | -4/Factory | Authchip Exp. Utility Shielding | x1 | -4/Factory Cmb. Linear Gravjet | x2 | -2/Research | Preloaded Alien Tech Used ----------------- Integrated Dissipator Phase Redirector Dimensional Node Initializer Sigix Broadsword Core Stripper Core Physics Calibrator Core Reset Matrix LRC Storage LRC Armor Subatomic Replicator LRC Inertial Stabilizer Integrity Redistributor Integrated Reactor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed BombardmentZioniteSlayer Manual? 0 Play Time 10:00:55 Cumulative 575.3 hours Start 2024.05.06 @ 20:36:37 End 2024.05.12 @ 12:54:42 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 605 Rogue 518 Adventurer 87 Explorer 0 Win Type 2 Total 33 Types 8/0/19/1/1/1/3/0/0 Lore% 92 Gallery% 94 Achievement% 79 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 88x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 237072f3-96f4-4304-9201-6dbb1bab624e