Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.08 @ 19:39:21 Player: crimsonbands Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (5) 2500 Regions Visited (5) 1000 Robots Destroyed (21) 105 Value Destroyed (927) 927 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4772 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 256/300 Energy 100/100 System Corruption 11% Temperature Cool (12) Movement Core (100) Ox1 Location -5/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Heat Sink > --- WEAPON (5) ------- Improved Remote Datajack > --- INVENTORY (5) ---- Improved Treads Antigrav System Peak State ------------ > --- POWER ------------ Subdweller Power Source > --- PROPULSION ------- Light Treads Spiked Treads Nuclear Pulse Thruster > --- UTILITY ---------- Medium Battery High-capacity Matter Pod Visual Processing Unit Targeting Computer Makeshift Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Tesla Rifle Wave Gun Heavy Plasma Cannon KE Penetrator > --- INVENTORY -------- Gatling Laser Beam Cannon Battle Rifle [Rating: 48] Favorites ----------- Power Subdweller Power Source Engine Subdweller Power Source Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Flight Unit Nuclear Pulse Thruster Utility Light Armor Plating Device Improved Heat Sink Storage High-capacity Matter Pod Processor Makeshift Targeting Computer Protection Light Armor Plating Weapon Beam Cannon Energy Gun Tesla Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Special Weapon Improved Remote Datajack Build | -11 -10 -10 -7 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Gar Slots Evolved 10 | . . . . 10 . Power 2 | . . . . 2 . Propulsion 1 | . . . . 1 . Utility 4 | . . . . 4 . Weapon 3 | . . . . 3 . Parts Attached 42 | 6 6 6 2 10 12 Power 6 | 1 1 1 . . 3 Engine 4 | 1 . 1 . . 2 Core 2 | . 1 . . . 1 Reactor . | . . . . . . Propulsion 8 | 2 . 1 . 1 4 Treads 4 | 2 . 1 . . 1 Leg 3 | . . . . . 3 Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . 1 . Utility 13 | 1 4 2 1 4 1 Device 1 | . . . . . 1 Storage 5 | 1 2 . . 2 . Processor 3 | . . 1 . 2 . Hackware . | . . . . . . Protection 4 | . 2 1 1 . . Artifact . | . . . . . . Weapon 15 | 2 1 2 1 5 4 Energy Gun 8 | . . 1 1 3 3 Energy Cannon 2 | . 1 . . 1 . Ballistic Gun 4 | 2 . 1 . 1 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 28 | . 1 1 . 1 25 Power 6 | . 1 1 . . 4 Propulsion 6 | . . . . . 6 Utility 5 | . . . . . 5 Weapon 11 | . . . . 1 10 Highest Loss Streak 18 | . 1 1 . 1 18 To Critical Strikes . | . . . . . . Average Backups 4 | . 6 4 4 1 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . 4 3 3 . . Weapon 1 | . 1 . 1 1 1 Tool/Special . | . . . . . . Unused Backups 4 | . . 2 . . 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . 2 . . 1 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 87 | . 98 83 100 80 46 Engine 8 | . 9 7 14 5 3 Core 1 | . 4 . . . . Treads 21 | . 28 28 28 11 3 Storage 8 | . 14 . . 10 5 Processor 6 | . . 4 14 13 9 Protection 10 | . 13 14 14 5 1 Energy Gun 6 | . . 8 9 14 6 Energy Cannon 6 | . 5 14 4 4 1 Ballistic Gun 12 | . 22 5 14 5 1 Peak Build Rating 48 | 6 10 11 16 48 43 Average Rating 16 | 4 7 9 14 38 26 On Entrance 14 | . 6 8 11 16 43 Naked Turns . | . . . . . . Heaviest Build 53 | 13 53 53 19 49 44 Greatest Support 45 | 40 40 40 40 40 45 Greatest Overweight (x) 11 | . 1 1 . 1 11 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 20 20 5 5 5 Average Capacity 8 | 6 14 5 5 5 5 Most Carried 10 | 5 10 10 5 3 5 Average Carried 4 | . 6 4 4 1 2 Final Capacity 20 | 8 20 5 5 5 5 Final Carried 8 | . 8 4 4 3 2 Class Distribution -------------------- 73% | Mutant 23% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Recycling Gunner | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -10 -7 -5 -5 ----------- Run | Yrd Mat Sub Rec Fac Gar Matter Collected 994 | 235 305 194 10 125 125 Remotely . | . . . . . . Salvage Created 817 | . 318 29 . 157 313 Parts 45 | . 21 . . 7 17 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 9 | . . 9 . . . Prevented . | . . . . . . Kills | -11 -10 -10 -7 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Gar Combat Hostiles Destroyed 16 | . 8 1 . 2 5 Melee 1 | . . . . . 1 Guns 9 | . 5 . . 1 3 Cannons 6 | . 3 1 . 1 1 Classes Destroyed 7 | . 4 . . 1 2 Operator 1 | . 1 . . . . Watcher 4 | . 3 . . 1 . Swarmer 5 | . 5 . . . . Grunt 7 | . 3 1 . . 3 Sentry 1 | . . . . . 1 Hunter 2 | . . . . 2 . Programmer 1 | . . . . . 1 Best Kill Streak 3 | . 3 1 . 1 2 Combat Bots Only 3 | . 3 1 . 1 2 Max Kills in Single Turn 1 | . 1 1 . 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -7 -5 -5 -------- Run | Yrd Mat Sub Rec Fac Gar Hostile Shots Fired 289 | . 76 20 . 39 154 Missed 67 | . 24 5 . 7 31 Hits 222 | . 52 15 . 32 123 Projectile 222 | . 52 15 . 32 123 Critical Strikes 3 | . . . . . 3 Damage Taken 3787 | . 511 218 . 476 2582 Core 1147 | . 96 45 . 57 949 Absorbed by Shields . | . . . . . . Core Remaining (%) 71 | 100 . . 43 . . Volleys Fired 82 | . 43 9 . 5 25 Largest 5 | . 2 2 . 5 4 Hottest 321 | . 80 125 . 321 269 Shots Fired 166 | . 86 17 . 23 40 Gun 113 | . 62 8 . 18 25 Cannon 47 | . 24 9 . 5 9 Launcher . | . . . . . . Special 6 | . . . . . 6 Kinetic 78 | . 62 . . 5 11 Thermal 71 | . 24 17 . 8 22 Explosive . | . . . . . . Electromagnetic 11 | . . . . 10 1 Robot Hit Streak 10 | . 7 10 . 3 7 Robot Miss Streak 6 | . 6 1 . 2 2 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 93 | . 41 13 . 9 30 Core Hits 48 | . 19 2 . 6 21 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1739 | . 625 208 . 195 711 Guns 1055 | . 377 104 . 178 396 Cannons 591 | . 245 104 . 17 225 Explosions . | . . . . . . Melee . | . . . . . . Ramming 93 | . 3 . . . 90 Kinetic 573 | . 377 . . 19 177 Thermal 941 | . 245 208 . 66 422 Explosive . | . . . . . . Electromagnetic 132 | . . . . 110 22 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . . . 1 . 11 Average Corruption 7 | . . . 1 . 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . . . . 7 Message Errors 3 | . . . . . 3 Matter Fused 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Data Loss (major) 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 35 | . . . . . 35 Shots . | . . . . . . Rammed 15 | . 1 . . . 14 Targets Rammed 21 | . 1 . . . 20 Kicked 6 | . . . . . 6 Crushed . | . . . . . . Highest Temperature 689 | . 219 57 . 402 689 Average Temperature 148 | . 69 19 . 155 379 Received Heat Transfer 810 | . 159 123 . . 528 Effects 16 | . . . . . 16 Shutdowns 2 | . . . . . 2 Energy Bleed 2 | . . . . . 2 Interference 3 | . . . . . 3 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (minor) 3 | . . . . . 3 Damage (major) 4 | . . . . . 4 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . . 2 Heat Transferred 1794 | . 518 481 . 111 684 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -7 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Gar Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 . 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 100 | . 80 . 5 100 75 Initial 100 | . . . . 100 . Average 16 | . 17 . . 27 20 Influence Increases 583 | . 211 30 5 172 165 Destroy 0b10 Robot/C 320 | . 160 20 . 40 100 Destroy 0b10 Robot/NC 25 | . 20 . . 5 . Destroy Leader 58 | . 26 10 . 12 10 Successful Hack 10 | . 5 . 5 . . Disable Machine 15 | . . . . 15 . Anti-Garrison Action 50 | . . . . . 50 Destroy Structure 5 | . . . . . 5 Advance Influence 100 | . . . . 100 . Influence Decreases 583 | . 203 38 5 172 165 Entered New Map 4 | . . 4 . . . Time Decay 406 | . 195 34 5 172 . Lost Part 173 | . 8 . . . 165 Squads Dispatched 1 | . . . . 1 . Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -7 -5 -5 --------- Run | Yrd Mat Sub Rec Fac Gar Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 38 | . 16 5 . 3 14 Peak Tracking Total 9 | . 4 2 . 2 9 Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -7 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Gar Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -7 -5 -5 ---------- Run | Yrd Mat Sub Rec Fac Gar Machines Disabled 2 | . . . . 1 1 Max in Single Turn 1 | . . . . 1 1 Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -7 -5 -5 --------- Run | Yrd Mat Sub Rec Fac Gar Machines Accessed 8 | . 3 . 3 2 . Terminals 4 | . 2 . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 1 . 1 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 24 | . 8 . 11 5 . Successful 11 | . 5 . 5 1 . Failed 13 | . 3 . 6 4 . Catastrophic 2 | . 1 . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 12 | . 6 . 6 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 9 | . 2 . 5 2 . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 5 | . 3 . 2 . . Record 2 | . 1 . 1 . . Prototype ID Bank 1 | . . . 1 . . Transport Status 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 5 | . 2 . 3 . . Recycle Component 1 | . . . 1 . . Process 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Retrieve Components 2 | . 2 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 6 | . 1 . 3 2 . Full Trace Events 3 | . . . 2 1 . Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . . . 1 . . Recycled Matter 16 | . . . 16 . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -7 -5 -5 ------------ Run | Yrd Mat Sub Rec Fac Gar Used RIF Installer . | . . . . . . Robots Hacked 3 | . . . . . 3 Non-combat . | . . . . . . Combat 3 | . . . . . 3 Robot Hacks Applied 5 | . . . . . 5 parse_system 5 | . . . . . 5 Relay Couplers Released 5 | . . . . . 5 Machine Destruction 5 | . . . . . 5 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -7 -5 -5 -------- Run | Yrd Mat Sub Rec Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -7 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Gar Active Infowar (turns) 598 | . . . . 510 88 Optics 598 | . . . . 510 88 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -7 -5 -5 ------------- Run | Yrd Mat Sub Rec Fac Gar Turns Passed 2602 | 75 1028 343 363 512 281 Spaces Moved 1264 | 51 453 185 224 221 130 Core 68 | 16 . . . . 52 Treads 1145 | 35 453 185 224 221 27 Legs 51 | . . . . . 51 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 50 Average Speed 178 | 125 193 162 160 216 135 Slowest Speed 600 | 160 240 240 160 260 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 3 49 14 35 7 12 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -7 -5 -5 --------- Run | Yrd Mat Sub Rec Fac Gar Total 1465 | 62 519 212 228 243 201 Wait . | . . . . . . Move 1259 | 50 452 184 223 220 130 Hop . | . . . . . . Pick Up 43 | 6 13 7 2 7 8 Fast Attach 6 | . . . . . 6 Attach 29 | 6 2 4 . 8 9 Detach . | . . . . . . Swap 15 | . 5 3 2 3 2 Drop 10 | . 3 5 1 . 1 Fire 82 | . 43 9 . 5 25 Melee . | . . . . . . Ram 14 | . . . . . 14 Kick 6 | . . . . . 6 Crush 1 | . 1 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -7/Recycling -5/Factory -5/Garrison History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 442 | -10/Materials | Discovered new exit (range 9) 1104 | -10/Materials | Entered Subcaves 1201 | -10/Subcaves | Core integrity fell below 50% 1269 | -10/Subcaves | Ambushed by swarm of Subdwellers 1303 | -10/Subcaves | Discovered new exit (range 12) 1447 | -10/Subcaves | Entered Recycling 1448 | -7/Recycling | Met a Zionite searching for Scraptown 1765 | -7/Recycling | Discovered new exit (range 10) 1810 | -7/Recycling | Entered Factory 1810 | -5/Factory | Evolved 10 slots: Power x2, Propulsion x1, Utility x4, Weapon x3 2113 | -5/Factory | Build established: Gunner 2320 | -5/Factory | Identified exit to Garrison 2322 | -5/Factory | Entered Garrison 2386 | -5/Garrison | Triggered checkpoint 2387 | -5/Garrison | Garrison Relay disabled 2439 | -5/Garrison | Core integrity fell below 50% 2481 | -5/Garrison | Core integrity fell below 20% 2486 | -5/Garrison | System corruption reached 10% 2507 | -5/Garrison | Lost 18 parts (2p3n5u8w) 2582 | -5/Garrison | Spotted B-75 Beast 2603 | -5/Garrison | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- S-27 Virus destroyed. Kicked Y-64 Sentinel. Mic. Fission Core destroyed. Kicked Y-64 Sentinel. Penetrated by Slug. Kicked S-27 Virus out of the way. Tesla Rifle destroyed. S-27 Virus destroyed. Kicked B-75 Beast out of the way. Slug penetrates Wall. Kicked B-75 Beast out of the way. Carbon-fiber Leg destroyed. Jacked B-75 Beast... >>parse_system Reading system data... New IDs: Hvy. Machine Gun Carbon-fiber Leg destroyed. Lgt. Angular Momentum Engine destroyed. Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# #???? ##???????????????? | | ??????????????????????" ??? ????????????????? | | ??????????????????????" ??? ?????????????????? | | ??????????????????????" ?? ?????????????????? | | ??????????????????????" ?? ??????????????????? | | ??????????????????????# #? ???????????????????? | | ????????????####??????# ## ????????????????????? | | ????????????# ?????? ????????????????????? | | ????????????# ??????? ^ ?????????????????????? | | ????????????# #??????? ??????????????????????? | | ????????????# #???????# #??????????????????????? | | ????????????# ####????# #??????????????????????? | | ????????????# # ###BB#??????????????????????? | | ????????????# #???? sBB#??????????????????????? | | ??#########?# #???????#s@#??????????????????????? | | ??# =" % #?# #???????#Y%#??????????????????????? | | ####### %### #########sg#??????????????????????? | | # %%=! g + ?????????????????????? | | # ! %%% ###????????????????????? | | #######!%!### ############??????????????????????? | | ?????##! !### #?????????????????????????????????? | | ?????#" % ## #?????????????????????????????????? | | ?????######## #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ???########## #?????????????????????????????????? | | ???# #?????????????????????????????????? | | ???# #?????????????????????????????????? | | ???# #########?????????????????????????????????? | | ???# #?????????????????????????????????????????? | | ???#####?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 28 Energy Capacity 350 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Density 10 Armor Coverage 800 Evasion (%) 55 Targeting Accuracy 15 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Made in Tau Ceti IV One Hack Too Far Storm Trooper System Compromised Challenges ------------ None Game ------ Seed ImprinterThermicPenetrator Manual? 0 Play Time 00:23:53 Cumulative 1.0 hours Start 2025.10.08 @ 19:16:45 End 2025.10.08 @ 19:39:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 1 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 713566c8-abd3-43cb-90ce-601ae6651326