Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.03 @ 19:15:32 Player: Minty Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (96) 480 Value Destroyed (3889) 3889 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (554) 554 TOTAL SCORE: 10343 Bonus ------- High Alert Combat Kills 579 Follower Combat Kills 302 Friendly Fire -327 Cogmind --------- Core Integrity 0/1000 Matter 232/300 Energy 283/700 System Corruption 34% Temperature Cool (0) Movement Hovering (120) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Antigrav System > --- UTILITY (7) ------ Advanced Cooling System Improved Energy Well Improved Target Analyzer > --- WEAPON (5) ------- Mass Driver Chainsword > --- INVENTORY (4) ---- Improved Heat Sink Improved Heat Sink Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Advanced Cooling System Gravity Neutralizing Apparatus Advanced Signal Interpreter Salvage Targeting Computer Improved Targeting Computer Advanced Targeting Computer Improved Target Analyzer > --- WEAPON ----------- Tesla Rifle Neutron Cannon Heavy Flak Cannon Chainsword Chainsword > --- INVENTORY -------- Improved Heat Sink Improved Heat Sink Improved Heat Sink Chainsword [Rating: 83] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Aluminum Leg Hover Unit Antigrav System Utility Improved Targeting Computer Device Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Weapon Flak Gun Energy Gun Heavy Laser Energy Cannon Proton Cannon Ballistic Gun Flak Gun Ballistic Cannon Battle Cannon Launcher Improved Grenade Launcher Impact Weapon Power Maul Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 2 . 2 2 . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . 1 Propulsion 1 | . . . . . . . . . . . . . . 1 Utility 5 | . . . 1 . 2 1 . . 1 . . . . . Weapon 3 | . . . 1 . . 1 . . 1 . . . . . Parts Attached 126 | . 2 . 8 12 14 8 7 . 9 3 5 1 8 49 Power 10 | . . . 2 . 1 . 1 . 1 . 1 . . 4 Engine 5 | . . . 2 . 1 . . . . . 1 . . 1 Core 4 | . . . . . . . 1 . 1 . . . . 2 Reactor 1 | . . . . . . . . . . . . . . 1 Propulsion 24 | . . . 1 2 2 1 2 . 2 . . . 3 11 Treads 9 | . . . . 2 . . 2 . 2 . . . 1 2 Leg 9 | . . . 1 . 2 1 . . . . . . 2 3 Wheel . | . . . . . . . . . . . . . . . Hover 6 | . . . . . . . . . . . . . . 6 Flight . | . . . . . . . . . . . . . . . Utility 34 | . 2 . 1 3 5 2 2 . 1 1 1 . 2 14 Device 19 | . . . 1 3 1 . 1 . 1 . 1 . 2 9 Storage 4 | . 2 . . . . . . . . . . . . 2 Processor 10 | . . . . . 3 2 1 . . 1 . . . 3 Hackware 1 | . . . . . 1 . . . . . . . . . Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 58 | . . . 4 7 6 5 2 . 5 2 3 1 3 20 Energy Gun 31 | . . . 4 5 6 2 . . . 1 1 . 2 10 Energy Cannon 3 | . . . . . . . . . 1 1 . . . 1 Ballistic Gun 5 | . . . . 2 . 2 . . 1 . . . . . Ballistic Cannon 7 | . . . . . . 1 2 . 2 . . . . 2 Launcher 2 | . . . . . . . . . 1 . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . 1 Slashing Weapon 9 | . . . . . . . . . . . 2 . 1 6 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . 1 . . . 1 . . . 1 2 Parts Lost 85 | . . . 5 7 1 11 1 . 1 5 1 . 14 39 Power 8 | . . . 1 . . 1 . . . . 1 . 1 4 Propulsion 17 | . . . 2 1 . 2 . . . . . . 4 8 Utility 18 | . . . . 1 . 2 1 . . 1 . . 2 11 Weapon 42 | . . . 2 5 1 6 . . 1 4 . . 7 16 Highest Loss Streak 11 | . . . 3 5 1 4 1 . 1 3 1 . 6 11 Average Slot Usage (%) 91 | . 95 100 83 98 99 73 91 100 92 91 91 100 92 71 Engine 4 | . 14 14 10 11 9 5 . . . . 1 6 5 . Core 2 | . . . . . . . 3 7 6 6 2 . . 5 Treads 10 | . . . . 21 2 . 9 15 13 13 13 13 10 . Leg 4 | . 28 28 17 . 15 8 4 . . . . . 2 4 Device 11 | . . . 6 21 18 10 7 7 8 10 12 13 12 6 Storage 3 | . 24 28 22 11 . . . . . . . . . 1 Processor 25 | . . . . . 18 26 37 38 33 33 33 33 33 25 Energy Gun 10 | . 14 14 17 24 26 6 . . . 2 7 13 11 6 Ballistic Gun 8 | . 14 14 9 7 . 1 15 15 13 13 13 7 4 . Ballistic Cannon 3 | . . . . . . 4 11 15 12 6 . . . 1 Launcher 1 | . . . . . . . . . . . . 4 3 . Slashing Weapon 2 | . . . . . . . . . . . 5 6 5 4 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 46 | 12 16 16 24 23 23 26 24 24 38 43 27 29 29 46 Greatest Support 60 | 20 20 20 20 40 40 34 40 40 58 58 58 58 58 60 Greatest Overweight (x) 10 | . . . 2 . 1 5 2 . . . . . 1 10 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | . 8 6 6 6 6 4 4 4 4 4 4 4 4 4 Average Capacity 4 | . 7 6 6 6 4 4 4 4 4 4 4 4 4 4 Most Carried 7 | . 7 6 6 6 4 3 2 2 4 4 4 4 4 4 Average Carried 3 | . 6 6 3 4 3 1 1 2 3 3 3 4 3 1 Final Capacity 6 | 6 6 6 6 6 4 4 4 4 4 4 4 4 4 4 Final Carried 6 | 6 6 6 5 5 4 1 2 2 4 3 4 4 . 2 Class Distribution -------------------- 42% | Scavenger-Gunner 22% | Gunner 17% | Derelict-Gunner 11% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Derelict-Gunner | -6/Zion Derelict-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Matter Collected 2068 | 200 36 . 133 111 129 181 163 94 59 256 119 26 129 432 Remotely . | . . . . . . . . . . . . . . . Salvage Created 3991 | . 36 . 357 224 506 272 129 123 59 275 172 52 261 1525 Parts 199 | . 6 . 11 24 33 14 10 2 4 8 8 2 14 63 Haulers Intercepted 2 | . . . . . . . . . . . . . . 2 Recyclers Shooed 3 | . . . . 1 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 43 | . . . . . . . 7 2 . 12 9 1 12 . Prevented 8 | . . . . . . . . . . 1 . 1 6 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 73 | . 2 . 7 9 12 4 3 3 1 5 3 1 3 20 Melee 10 | . . . . 1 . . . . . 1 1 . 1 6 Guns 39 | . 2 . 6 6 10 1 1 1 1 3 2 1 2 3 Cannons 8 | . . . . . . 2 2 2 . 1 . . . 1 AOE 14 | . . . 1 2 2 1 . . . . . . . 8 Classes Destroyed 14 | . 1 . 2 2 4 . 1 . . . 2 . 1 1 Worker 7 | . . . . . 1 2 . . . . . . . 4 Builder 3 | . . . . . 1 1 . . . . . . . 1 Tunneler 3 | . . . . 2 . . . . . . . . . 1 Hauler 2 | . . . . . . . . . . . . . . 2 Recycler 4 | . . . 1 . 1 1 . . . . . . . 1 Watcher 2 | . . . . . 1 . . . . . . . . 1 Swarmer 19 | . 2 . . 7 5 . 3 1 . 1 . . . . Grunt 31 | . . . 7 . 5 2 . 1 . 3 1 . 1 11 Brawler 5 | . . . . . . . . . . . 1 . . 4 Duelist 1 | . . . . . . . . . . . . . 1 . Sentry 8 | . . . . 2 1 1 . 1 . 1 . . 1 1 Hunter 5 | . . . . . 1 1 . . 1 . . 1 . 1 Programmer 4 | . . . . . . . . . . . 1 . . 3 Thug 1 | . . . . . . . . . . . . . 1 . Mutant 1 | . . . . . . . 1 . . . . . . . Best Kill Streak 7 | . 2 . 3 4 6 4 3 3 1 3 2 1 1 7 Combat Bots Only 6 | . 2 . 2 4 4 2 3 3 1 3 2 1 1 6 Max Kills in Single Turn 5 | . 1 . 2 3 3 1 2 1 1 1 1 1 1 5 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . . 1 2 2 1 . . . . . . . 4 Melee 1 | . . . . 1 . . . . . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Damage Taken 9184 | . 63 33 640 458 368 1016 85 44 79 771 152 . 1655 3820 Core 2099 | . 28 33 68 80 103 256 12 8 . 30 37 . 435 1009 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 69 | 100 . 75 . 63 81 . . 60 . . . . 40 . Volleys Fired 226 | . 3 3 31 20 29 29 6 4 3 11 3 1 10 73 Largest 5 | . 2 2 3 3 3 4 4 4 5 5 3 3 4 4 Hottest 269 | . 60 60 130 150 177 212 143 143 218 269 125 172 208 268 Shots Fired 515 | . 6 6 63 47 86 40 18 16 11 47 9 3 28 135 Gun 405 | . 6 6 63 47 86 16 12 8 4 23 9 3 25 97 Cannon 106 | . . . . . . 24 6 8 6 24 . . . 38 Launcher 4 | . . . . . . . . . 1 . . . 3 . Special . | . . . . . . . . . . . . . . . Kinetic 201 | . 3 3 31 17 . 29 18 16 8 35 6 1 10 24 Thermal 178 | . . . 20 6 69 7 . . . 7 3 2 15 49 Explosive 3 | . . . . . . . . . . . . . 3 . Electromagnetic 133 | . 3 3 12 24 17 4 . . 3 5 . . . 62 Robot Hit Streak 24 | . 2 . 5 14 14 24 9 7 5 7 13 15 18 23 Robot Miss Streak 7 | . 1 . 4 3 6 2 7 3 3 4 2 . 2 3 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 6 | . 1 . 1 . 3 . . . . . . . 1 . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . . . . . 1 . Shots Hit Robots 380 | . 4 . 41 27 58 33 14 14 5 28 9 2 34 111 Core Hits 238 | . 2 1 22 18 42 16 12 9 6 11 11 1 18 69 Critical Hits 12 | . . . . . . 1 . . . 1 . . 1 9 Critical Kills 3 | . . . . . . . . . . 1 . . . 2 Critical Parts Destroyed 7 | . . . . . . 1 . . . . . . . 6 Melee Attacks 53 | . . . . . . . . . . . 1 . 8 44 Impact 6 | . . . . . . . . . . . . . . 6 Slashing 47 | . . . . . . . . . . . 1 . 8 38 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . . . . 5 Damage Inflicted 10565 | . 36 3 707 413 996 834 137 196 124 520 241 57 1000 5301 Guns 4030 | . 36 . 425 260 872 261 84 80 33 165 201 57 579 977 Cannons 1659 | . . . . . . 528 53 116 36 342 . . . 584 Explosions 3253 | . . . 279 106 122 31 . . 55 . . . 153 2507 Melee 1490 | . . . . . . . . . . . 40 . 268 1182 Ramming 133 | . . 3 3 47 2 14 . . . 13 . . . 51 Kinetic 2332 | . 14 . 121 55 . 684 137 196 33 300 164 10 291 327 Thermal 4872 | . . . 434 160 763 61 . . 55 118 37 47 288 2909 Explosive 293 | . . . . . . . . . . . . . 153 140 Electromagnetic 1445 | . 22 . 149 151 231 75 . . 36 89 . . . 692 Impact 110 | . . . . . . . . . . . . . . 110 Slashing 1380 | . . . . . . . . . . . 40 . 268 1072 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 34 | . . . . . . . . . . . . . 5 34 Average Corruption 17 | . . . . . . . . . . . . . 5 18 Corruption Purged . | . . . . . . . . . . . . . . . Effects 53 | . . . . . . . . . . . . . 2 51 Message Errors 7 | . . . . . . . . . . . . . 1 6 Matter Fused 5 | . . . . . . . . . . . . . 1 4 Heat Flow Errors 2 | . . . . . . . . . . . . . . 2 Energy Discharges 5 | . . . . . . . . . . . . . . 5 Data Loss (minor) 5 | . . . . . . . . . . . . . . 5 Data Loss (major) 2 | . . . . . . . . . . . . . . 2 Misdirections 3 | . . . . . . . . . . . . . . 3 Targeting Errors 22 | . . . . . . . . . . . . . . 22 Weapon Failures 2 | . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 443 | . . . 19 27 . 54 . . . 13 . . 21 309 Projectiles 42 | . . . . . . . . . . 13 . . . 29 Explosions 371 | . . . 19 27 . 54 . . . . . . . 271 Melee 30 | . . . . . . . . . . . . . 21 9 Knockbacks 13 | . . . . . . 7 . . . 4 . . . 2 Impact . | . . . . . . . . . . . . . . . Kinetic 11 | . . . . . . 6 . . . 3 . . . 2 Secondary 2 | . . . . . . 1 . . . 1 . . . . Self-Inflicted Damage 601 | . . 33 1 53 . 270 . . . . . . 42 202 Shots 11 | . . 1 . 2 . 3 . . . . . . 2 3 Rammed 26 | . . . 1 14 1 . . . . 2 . . . 8 Targets Rammed 34 | . . 1 1 15 3 2 . . . 3 . . . 9 Kicked 6 | . . 1 . . 2 2 . . . . . . . 1 Crushed 2 | . . . . 1 . . . . . 1 . . . . Highest Temperature 387 | . 40 32 348 33 51 66 18 83 159 387 2 24 80 283 Average Temperature 81 | . 17 18 153 17 13 36 9 42 81 166 2 16 35 59 Received Heat Transfer 2172 | . . . 357 72 99 318 . . . 276 21 . 486 543 Effects 3 | . . . . . . . . . . 3 . . . . Shutdowns 1 | . . . . . . . . . . 1 . . . . Interference 1 | . . . . . . . . . . 1 . . . . Matter Decay 1 | . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 Parts Fried 11 | . . . . . 1 . . . . . . . . 10 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . 1 . . . . . . . . 2 Heat Transferred 5744 | . . . 477 232 1513 124 . . 50 148 74 74 518 2534 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . 1 1 1 . . 1 . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Peak Influence 1403 | . 70 42 204 219 216 253 . . 262 . . . . 1403 Initial 87 | . . 27 16 79 . 65 . . 37 . . . . 87 Average 187 | . 8 40 103 80 43 188 . . 162 . . . . 500 Maximum Alert Level 4 | . . . 1 1 1 1 . . 1 . . . . 4 Low Security (%) 74 | . 100 100 80 96 97 48 . . 38 . . . . 48 Level 1 16 | . . . 19 3 2 51 . . 61 . . . . 12 Level 2 1 | . . . . . . . . . . . . . . 7 Level 3 1 | . . . . . . . . . . . . . . 6 Level 4 5 | . . . . . . . . . . . . . . 25 Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 15 | . 1 . . . 3 2 . . 1 . . . 1 7 Investigation 7 | . 1 . . . 1 2 . . 1 . . . . 2 Extermination 2 | . . . . . . . . . . . . . . 2 Reinforcement 1 | . . . . . 1 . . . . . . . . . Assault 4 | . . . . . . . . . . . . . 1 3 Garrison 1 | . . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Distress Signals 3 | . . . . 1 2 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 137 | . 3 . 9 10 20 8 3 3 1 8 4 1 26 41 Peak Tracking Total 9 | . 3 . 3 4 7 3 3 3 1 4 2 1 8 9 Tactical Retreats 21 | . 1 . 1 1 . 2 . . . 1 1 . 7 7 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Traps Triggered 5 | . . . . . 1 1 . . . . . . . 3 Indirectly 1 | . . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Machines Disabled 61 | . . 1 2 3 1 5 . . 6 . . . . 43 Max in Single Turn 16 | . . 1 2 1 1 5 . . 6 . . . . 16 Garrison Access 2 | . . . . . 1 . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills 3 | . . . . . . . . . . . . . . 3 Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Machines Accessed 15 | . 2 . 2 . 4 2 . . 2 . 1 1 . 1 Terminals 8 | . 2 . 1 . 2 2 . . 1 . . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . 1 . . . . . Total Hacks 47 | . 6 . 5 . 14 8 . . 7 . 1 3 . 3 Successful 28 | . 2 . 4 . 12 2 . . 3 . 1 3 . 1 Failed 19 | . 4 . 1 . 2 6 . . 4 . . . . 2 Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 35 | . 7 . 3 . 9 8 . . 7 . . . . 1 Terminals 30 | . 6 . 3 . 9 8 . . 4 . . . . . Fabricators 3 | . . . . . . . . . . . . . . 3 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . 3 . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . Garrison Access 5 | . . . . . 2 . . . 3 . . . . . Terminal Hacks 12 | . . . . . 7 . . . 1 . 1 3 . . Part Schematic 3 | . . . . . . . . . . . . 3 . . Open Door 1 | . . . . . . . . . . . 1 . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . Unreport Threat 4 | . . . . . 3 . . . 1 . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . Unauthorized Hacks 11 | . 2 . 2 . 2 2 . . 2 . . . . 1 Terminals 9 | . 2 . 2 . 2 2 . . 1 . . . . . Botnet 8 | . 2 . 1 . 2 2 . . 1 . . . . . Detonate 1 | . . . 1 . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 Overload 1 | . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . Jam 1 | . . . . . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 8 | . 2 . 1 . . 2 . . 2 . . . . 1 Full Trace Events 2 | . 1 . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 1 . . . . . . . . 3 . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . 1 . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Total Allies 5 | . . . . . . . . . . . . 5 . . Largest Group 5 | . . . . . . . . . . . . 5 5 . Highest-Rated Group 149 | . . . . . . . . . . . . 149 149 . Highest-Rated Ally 42 | . . . . . . . . . . . . 42 42 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 58 | . . . . . . . . . . . . 9 49 . Total Damage 1103 | . . . . . . . . . . . . 78 1025 . Kills 7 | . . . . . . . . . . . . . 7 . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . 2 . . 1 . 1 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Turns Passed 8190 | . 139 110 298 1013 662 248 848 360 484 469 586 1296 777 900 Spaces Moved 5015 | 1 106 82 145 570 403 117 521 204 281 264 354 807 463 697 Core 103 | . . . . . . 4 . . . . . . 5 94 Treads 3082 | . . . . 570 46 . 198 204 281 264 354 807 350 8 Legs 1352 | 1 106 82 145 . 357 113 323 . . . . . 108 117 Wheels . | . . . . . . . . . . . . . . . Hover 478 | . . . . . . . . . . . . . . 478 Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 160 130 120 120 170 160 160 160 160 100 50 Average Speed 142 | 120 120 120 139 160 133 144 156 170 162 160 160 160 154 72 Slowest Speed 550 | 120 120 120 180 160 160 300 180 170 170 160 160 160 165 550 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 2 20 20 19 71 28 4 69 32 10 46 62 82 75 21 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 3 | . . 1 . 1 . . . . . . . 1 . . Known Exits Taken 9 | . . . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . Scrap Searched 16 | . . . . 1 . . 2 2 . 2 4 4 1 . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 446 | . . 12 10 18 4 73 1 . 72 5 . . 13 238 Melee . | . . . . . . . . . . . . . . . Projectile 13 | . . . . . . 2 1 . 1 5 . . . 4 AOE 433 | . . 12 10 18 4 71 . . 71 . . . 13 234 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Total 5520 | . 111 88 192 627 463 155 536 207 302 280 363 810 491 895 Wait 25 | . . 3 1 . . . . . . . . 1 . 20 Move 5001 | . 105 81 144 569 402 116 520 203 280 263 353 806 462 697 Hop . | . . . . . . . . . . . . . . . Pick Up 19 | . 1 . 2 4 5 . 1 . 2 . . . 1 3 Fast Attach 81 | . 1 . 6 7 4 5 6 . 6 1 5 1 3 36 Attach 27 | . . . 2 5 4 3 1 . . 1 . . 5 6 Detach 12 | . . . 2 4 . . 1 . . . 1 . . 4 Swap 19 | . 1 . . . 6 . . . 4 1 . . . 7 Drop 29 | . . . 3 3 10 . . . 7 . . 1 2 3 Fire 226 | . 3 3 31 20 29 29 6 4 3 11 3 1 10 73 Melee 46 | . . . . . . . . . . . 1 . 8 37 Ram 8 | . . . . . . . . . . . . . . 8 Kick 8 | . . 1 1 . 3 2 . . . . . . . 1 Crush 18 | . . . . 15 . . . . . 3 . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . 1 . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Discovered new exit (range 6) 140 | -10/Materials | Entered Mines 186 | -10/Mines | Learned location of Zion (-6) 237 | -10/Mines | Discovered new exit (range 10) 250 | -10/Mines | Entered Materials 250 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 311 | -9/Materials | Discovered new exit (range 16) 410 | -9/Materials | Lost 3 parts (1n2w) 520 | -9/Materials | Discovered new exit (range 16) 548 | -9/Materials | Entered Mines 592 | -9/Mines | Lost 5 parts (1n1u3w) 617 | -9/Mines | Discovered new exit (range 5) 703 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 706 | -9/Mines | Found Prototype Device 742 | -9/Mines | Discovered new exit (range 5) 915 | -9/Mines | Build established: Gunner 949 | -9/Mines | Learned location of Storage (-9) 1561 | -9/Mines | Entered Materials 1561 | -8/Materials | Evolved 2 slots: Utility x2 1956 | -8/Materials | Identified exit to Factory 2096 | -8/Materials | Garrison activated, responded to threat 2223 | -8/Materials | Entered Factory 2223 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2224 | -7/Factory | Identified exit to Lower Caves 2289 | -7/Factory | Lost 3 parts (3w) 2364 | -7/Factory | Lost 4 parts (2n1u1w) 2471 | -7/Factory | Entered Lower Caves 2474 | -7/Lower Caves | Lost 4 parts (1p1u2w) 2488 | -7/Lower Caves | Encountered a Warlord checkpoint 2685 | -7/Lower Caves | Learned Factory emergency access door positions 2808 | -7/Lower Caves | Build established: Scavenger-Gunner 2835 | -7/Lower Caves | Learned 4 Factory zone layouts 3254 | -7/Lower Caves | Discovered new exit (range 13) 3271 | -7/Lower Caves | Identified exit to Lower Caves 3319 | -7/Lower Caves | Entered another Lower Caves area 3366 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3500 | -7/Lower Caves | Discovered new exit (range 14) 3520 | -7/Lower Caves | Identified exit to Factory 3679 | -7/Lower Caves | Entered Factory 3679 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4158 | -6/Factory | Discovered new exit (range 3) 4162 | -6/Factory | Identified exit to Lower Caves 4163 | -6/Factory | Entered Lower Caves 4295 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4489 | -6/Lower Caves | Lost 3 parts (1u2w) 4496 | -6/Lower Caves | Encountered a Warlord checkpoint 4578 | -6/Lower Caves | Learned Factory stockpile data 4618 | -6/Lower Caves | Discovered new exit (range 10) 4631 | -6/Lower Caves | Identified exit to Lower Caves 4632 | -6/Lower Caves | Entered another Lower Caves area 4840 | -6/Lower Caves | Spotted B-75 Beast 5195 | -6/Lower Caves | Discovered new exit (range 12) 5216 | -6/Lower Caves | Identified exit to Zion 5218 | -6/Lower Caves | Entered Zion 5311 | -6/Zion | Discovered new exit (range 12) 5370 | -6/Zion | Gained Derelict followers 5455 | -6/Zion | Learned Factory repair station intel 5766 | -6/Zion | Build established: Derelict-Gunner 6095 | -6/Zion | Learned Factory non-interactive machine intel 6511 | -6/Zion | Identified exit to Proximity Caves 6514 | -6/Zion | Entered Proximity Caves 6514 | -5/Proximity Caves | Accompanied by 5 allies 6649 | -5/Proximity Caves | Spotted B-75 Beast 6658 | -5/Proximity Caves | Allies destroyed B-75 Beast 6903 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7089 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7171 | -5/Proximity Caves | Lost 6 parts (2n4w) 7210 | -5/Proximity Caves | Identified Exp. Sensor Array 7277 | -5/Proximity Caves | Core integrity fell below 50% 7284 | -5/Proximity Caves | Discovered new exit (range 6) 7290 | -5/Proximity Caves | Identified exit to Factory 7291 | -5/Proximity Caves | Entered Factory 7291 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7293 | -5/Factory | Loaded intel: 218 non-interactive machine locations 7294 | -5/Factory | Loaded intel: 6 repair station locations 7318 | -5/Factory | Lost 5 parts (1p2n1u1w) 7439 | -5/Factory | Lost 3 parts (1p2w) 7593 | -5/Factory | Core integrity fell below 50% 7664 | -5/Factory | System corruption reached 10% 7694 | -5/Factory | Lost 10 parts (1p2n2u5w) 7891 | -5/Factory | First assault squad dispatched 8055 | -5/Factory | Lost 5 parts (1n4u) 8093 | -5/Factory | System corruption reached 30% 8119 | -5/Factory | Core integrity fell below 20% 8136 | -5/Factory | Lost 11 parts (2p2n2u5w) 8191 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 08167_ Imp. Target Analyzer destroyed. 08167_ Door malfunctions. 08167_ Repair Station disabled. 08170_ Acquired Mass Driver. 08176_ G-50 Soldier knocked back. 08178_ System corrupted: Mass Driver targeting data glitched. 08178_ Y-64 Sentinel suffers critical hit. 08178_ Destroyed Wave Gun. 08179_ Slug penetrates Wall. 08180_ Slug penetrates Y-64 Sentinel. 08181_ Penetrated by Slug. 08182_ &S#GO2BHI8YDPDTSO#9Y 08182_ System corrupted: Mass Driver targeting data glitched. 08182_ Slug penetrates Y-64 Sentinel. 08183_ Penetrated by Slug. 08191_ ALERT: Significant disruption in Zone 9K, assault force dispatched. 08191_ System corrupted: Chainsword targeting data glitched. 08191_ Penetrated by Slug. 08191_ Chainsword destroyed. 08191_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????"""???????????????????????? | | ?????????????????????"""""???????????????????????? | | ?????????????????????"""""???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#???????????????????????? | | ????????????????????????#;???????????????????????? | | ???????????????????????## #####??????????????????? | | ???????????"""""""??????!!! #??????????????????? | | ???????????"""""""??????!!! 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" # | | ??????????"""""??????#"#???????" # | | ??????????"""""??????# #???????" % %/" | | ?????????????????????# #???????#] # | | ?????????????????????#=#???????# # | | ?????????????????????#%#???????##+##"""""#### | | ?????????????????#####/########?# #?## "" | | ?????????????????# ![! #?# #??# " | | ?????????????????#""" =!% #?# #??# | | ?????????????????#"F [ #?# #??# | | ?????????????????#" %% #?# #??# | | ?????????????????#""" #?# #??# ####### | | ?????????????????#""" ### #### #?????? | | ?????????????????# # #?????? | | ?????????????????# " """" # #?????? | | ?????????????????# """""" # #?????? | | ?????????????????# """""" + #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 31 Energy Capacity 840 Matter Stores 382 Matter Capacity 500 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 12 Evasion (%) 54 Targeting Accuracy 19 Target Analysis 6 Recoil Reduction 2 Energy Filtering 30 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Battle Rifle | -6/Zion | Free Flamer | -6/Zion | Free Enh. Flamer | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Ride The Lightning Challenges ------------ None Game ------ Seed HelicalElectronInterpreter Manual? 0 Play Time 00:52:05 Cumulative 342.5 hours Start 2021.10.03 @ 16:46:55 End 2021.10.03 @ 19:15:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 232 Rogue 61 Adventurer 61 Explorer 110 Win Type - Total 19 Types 17/0/1/0/0/0/0/1/0 Lore% 63 Gallery% 86 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4b39527b-d2a1-459f-bcc9-146fd29552dd